You’ll do hands-on coding in every chapter. With “3D Game Programming for Kids,” you’ll start by building simple animated shapes, then make your own player. You’ll learn how to build your own games from start to finish.
To understand some of the theory better or if you need some help with functions, you can turn to the chapters that explain the programming concepts. The book is available for e-readers in epub, mobi, and PDF formats direct from the publisher and in paperback. For more information about the book, including: code, errata, discussions, full table of contents, excerpts from the book and more, go to .