Extending the use of its 3D content and toolsets toward game developers, DAZ 3D-Gizmoz (http://developer.daz3d.com/) has released the Digimi Game Developer Kit, which allows users of DAZ Studio to create and customize 3D characters and directly export them into a game engine.

DAZ 3D-Gizmoz has additionally instated a brand new content catalog, dedicated specifically to game developers, which further enhances game development possibilities by providing fully licensed content and models for distribution within any project or pipeline, says DAZ 3D-Gizmoz President Eyal Gever. The developer kit includes the following tools:

° Decimator for DAZ Studio — enabling drastic polygon reduction to complete models or selected objects by either a percentage or fixed number of polygons, users may utilize the decimator to create any number of Levels of Detail to accommodate any game engine.


° Texture Atlas for DAZ Studio — users can combine, size, scale or convert their textures into a single texture map. This yields the opportunity to reduce the size of the textures and scale, or convert them to other image formats to fit game engine compatibility.

° FBX Plug-in for DAZ Studio — this morphs, skeletons, cameras, weightmaps and animations may all be exported, directly from DAZ Studio and into any preferred game engine, utilizing standard FBX format.