Year: 2009

Swift 3D 6.0 released for Mac and Windows

Electric Rain has released Swift 3D 6.0 a) for the Mac and Windows.
It’s an update of the standalone version of the 3D modeling and
animation tool.

This simultaneous dual-platform release offers such new features as:
3D Boolean operations; background image tracing; 5X faster raster
rendering speed; an advanced UV Texture Mapper; Papervision3D 2.0
support and more. Your Swift 3D version 6 serial number is now
universal and will work on either platform, giving you the freedom to
use Swift 3D on both platforms.

Swift 3D 6.0 comes in a variety of pricing options and bundles.

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Quark works with EMC to integrate Quark XML Author with EMC

Quark (http://www.quark.com) has announced today its work with EMC
(http://www.emc.com) to integrate Quark XML AuthorTM with the EMC
Documentum enterprise content management solution to bring XML
authoring to anyone using Microsoft Word.

The integration benefits organizations adopting XML in order to
improve collaboration on content creation, enable content reuse, and
comply with regulatory mandates such as the Federal Drug
Administration’s Structured Product Labeling (SPL) standard,
according to Jeroen Van Rotterdam, general manager of XML Solutions
in the Content Manageme

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Blogo for Mac OS X adds support for WordPress custom fields

Brainjuice has updated Blogo (http://drinkbrainjuice.com/blogo), its
weblog editor for Mac OS X, to version 1.2.8. The new version adds
support for custom fields in Wordpress, a requested addition and
essential feature for many probloggers.

Custom fields are used by plug-ins like the All-in-One SEO Pack and
WP Post Thumbnail, and give bloggers the flexibility to add
additional information to posts.

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Choosing a Development Environment

As a professional software developer for more than twenty years, I have chosen a lot of tools. Some say "practice makes perfect," so after a quarter century, I should be pretty good at it. I picked my first development tool in high school. I was using a TRS-80 calculator that came with BASIC, so that ended up becoming my first tool by default. That is the way many of us choose our first tool, simple convenience. I can’t say this method hurt me too much, as I sold my first program as a sophomore and took my first development position while still in high school.

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