Year: 1998

[MD1] garage.com T-shirts

For all that Guy does for the community, here’s one for Guy.

I’m not ready to announce what garage.com does yet, but we do have T
shirts! (And making T shirts is the first step in product development.)

(http://www.garage.com)

and click on me.

Thanks!

Guy Kawasaki

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[MD1] 4D Server for Rhapsody

ACI ANNOUNCES DEVELOPMENT OF 4D SERVER FOR RHAPSODY

4th Dimension, award-winning cross-platform database and web server, to run
native on Apple’s next generation Rhapsody operating system.

4D server, the foundation of the 1998 MacWorld/MacTech Editor’s Choice for
best rapid application development tool, will soon be available as a native
Rhapsody application.

‘The development of 4D Server for Rhapsody demonstrates ACI’s continuing
commitment to Apple users, even while we are rapidly expanding our support
on the Windows platform,’ said John Anglim, Chief Executive Officer of ACI

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[MD1] MRJ SDK 2.0.1ea2

MRJ SDK 2.0.1ea2 BULLETIN
““““““““““““`
Apple has just posted early access release 2 of its Mac OS Runtime for Java
(MRJ) SDK version 2.0.1. It contains a collection of tools, libraries,
sample code, and documentation that will make it easier for developers to
build better Java software for the Macintosh.

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[MD1] BBEdit Lite 4.1 Available

FOR IMMEDIATE RELEASE

Contact:

Sandra Schneible
Bare Bones Software, Inc.
P.O. Box 1048
Bedford, MA 01730-1048
(781) 687-0700

BARE BONES SOFTWARE RELEASES UPDATE TO BBEDIT LITE

New Version of BBEdit Lite Available Immediately

Bedford, MA–February 20, 1998– Bare Bones Software, Inc. today announced
the release and immediate availability of a new version of BBEdit Lite,
their popular freeware text editor.

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[MD1] QuickCRC 1.1

QuickCRC 1.1
Object-Oriented Software Design Tool

MARSHALLTOWN, Iowa, February 27, 1998 — Excel Software is shipping
QuickCRC 1.1 for Macintosh and Windows 95/NT. QuickCRC is a design tool for
discovering objects and related information for an object-oriented software
development project. It automates the CRC card concept of identifying
classes, responsibilities and collaborations between objects. Design
scenarios involving a group of communicating objects can be identified and
simulated.

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