TweetFollow Us on Twitter

May 92 - THE VETERAN NEOPHYTE

THE VETERAN NEOPHYTE

YEAH, BUT IS IT ART?

DAVE JOHNSON

[IMAGE DaveJ.gif]


Digital image processing has come a very long way. Remember when MacPaint® was a revolutionary concept? Now we've got a plethora of sophisticated graphics programs available on the Macintosh for regular folks: 32-bit painting programs, image-processing programs, CAD programs, photo-realistic rendering programs, solid modeling programs, animation programs--you name it. The power to be your best, or the power to run off into the weeds? I guess it depends on who's at the keyboard. One thing is sure: art will never be the same.

I've been messing around lately with digital filtering of scanned images: taking an existing image and applying some sort of mathematical transformation to it. The results are sometimes funny, sometimes beautiful, often ugly, but always fun.

One of the programs I've been spending time with lets you interactively type in mathematical expressions and apply them to an image. This application, called Pico, is a Macintosh implementation of an image-processing language developed by Gerard J. Holzmann at AT&T Bell Laboratories, and described in his bookBeyond Photography: The Digital Darkroom.  (The Macintosh version I've been using was written by John W. Peterson here at Apple, and I've included it on theDeveloper CD Series  disc so that you can play with it, too.) If you're the least bit interested in image processing, you should read Holzmann's slim, friendly book. It describes the language in detail and gives lots of examples of its use. The book is full of fascinating photographs that have been tweaked and transformed using the language, ranging from the hilarious (in particular, see the Einstein caricature on page 35), to the sublimely beautiful (make up your own mind). The overall feel is one of whimsy and fun, with a strong dose of the joy of discovery. The book also includes a very instructive and in- depth discussion of the software that implements the language (a lexical analyzer, a recursive-descent parser, and an interpreter) and source code in C.

Holzmann's language allows you to invent, implement, and try out digital filters on the fly. It uses a C-like syntax and is decidedly mathematical, but that's where a lot of the fun comes in: seeing a photographic image quickly transformed by a simple mathematical formula is really fascinating. The language makes it easy to mess around and discover unusual things about math and filters: you can just type in an expression, hit the Enter key, and see the results immediately. The program operates only on 8-bit gray-scale images that are 256 by 256 pixels, but the power of the language far outshines this limitation. Try it, you'll like it.

There's another kind of digital filtering that I first learned about a little over a year ago in an article by Paul Haeberli at Silicon Graphics:Paint By Numbers: Abstract Image Representations , in the SIGGRAPH '90 Conference Proceedings. This is an interactive kind of filtering, which makes it a lot of fun. The concept is simple: Start with a given image, any image (call it the source). Create a new, blank one (the destination) that's the same size. Then you "paint" on the destination with the mouse, and at each point you touch, the color of the source image is determined at that same location. A"brush stroke" is then drawn in the destination at that position, with the source's color. If the brush just drew single pixels, you would be copying the source image exactly, which would be a pretty tedious way to copy it. Ah, but the brush can do anything it wants to, and that's where the fun begins. If the brush draws, say, a circle a few pixels in diameter, you get a sort of "blot" effect, with the blots overlapping each other haphazardly. Or you could draw a line in some random direction from the source pixel's location, or add some noise to the color so that it varies a little from the source color, or draw a clump of dots centered at the source pixel, or draw a silhouette of a wiener dog in the appropriate color, or . . . the possibilities are endless. In a way you're tracing the source, but the brush you use to trace with isn't exact, and the results can be striking.

The finished images tend to look very "painterly" and are often evocative of impressionist paintings like those of Monet or Renoir, or of the pointillist "divisionist" technique of Seurat. (Can you tell I've been spending some time with my handy-dandyRandom House Encyclopedia ? Thanks, Mom.) This is a refreshing move away from the trend toward photo-realistic rendering that you see so much of in computer graphics.

I wrote a Macintosh application that implements a simplified version of what Haeberli did, so I could play around with it. (The application and all the source code are on this month's CD, for you to mess around with. If you find any problems, please let me know.) The most fun part turned out to be writing the brush routines, and I was curious to see just how hard it is to incorporate plug-ins into an application, so I made up a simple plug-in interface for the brushes (plug-ins are code resources separate from the application that are loaded and run as needed). Surprisingly, it turned out to be pretty trivial to implement plug-ins. I figured I was going to be forced to descend to the level of A5 worlds and code resource headers, but with the exception of one subtle gotcha it was easy. Basically you just get a handle to the code resource with GetResource, lock it, dereference it, and call it. I had to do some ugly casting to convince the C compiler to let me make the call, but other than that there were almost no problems.

One thing turned up that I couldn't figure out, and I was forced to seek help. I was writing a filter routine (the application supports both brushes and filters as plug-ins) that was a modified version of the RedGreenInvert routine from the article "Drawing in GWorlds for Speed and Versatility" in this issue. I first tried it linked into my application, so I could use the source debugger on it. Once it was working, I converted it to a plug-in and BOOM, it crashed with a bus error. Some investigative work pointed to SwapMMUMode as the culprit, but I couldn't figure out why. (Trumpet fanfare) Bo3b Johnson to the rescue once again! It turns out that since I was calling the plug-in in 24-bit mode, when it came time to call SwapMMUMode the PC contained an address that had some of its high bits set (in this case the "locked" bit since I had locked the handle and the "resource" bit since it was a handle to a code resource). This is a bad thing. The solution, of course, is to call StripAddress on the pointer to the plug-in before calling it. That way the address in the PC is clean and SwapMMUMode is happy.

There are several commercially available applications that do Haeberli-like image manipulation. Monet, by Delta Tao Software, is a much more complete and sophisticated implementation of Haeberli's concepts, incorporating some of the cooler features like opacity control, getting the direction of the brush strokes from the movement of the mouse, and so on. (You gotta love Delta Tao Software: when a customer asks for an IBM version of one of their products, they gleefully answer "Buy a Macintosh.") There's also Painter, a truly unique and remarkable paint program from Fractal Design that simulates very naturally the media artists use--chalk, pencil, charcoal, and so on. It has a "cloning" function that's similar to Haeberli's in concept: you can manually or automatically draw over the "source" image with any of the brushes. Aldus Gallery Effects by Silicon Beach Software is a product that basically consists of canned filters that can be applied to images to transform them in interesting ways, many of which are similar to the effects you get with Haeberli's technique. And then of course there's Adobe Photoshop, the brilliant, precocious teenager of image- processing programs.

Photoshop seems to have become the de facto industry standard image-processing program. Its versatility is, so far, unmatched by any other program I've seen. And its plug-in interface has also become something of a standard: many Macintosh graphics programs (Painter, for one) now support Photoshop plug-ins, and I know of at least one software company that does nothingbut  writePhotoshop plug-ins. I think plug-ins are a very cool thing: they allow extension and customization of an application on the fly, bringing us a tiny step closer to the dream of "erector set" applications that can be taken apart, rearranged, and rebuilt by users to suit their needs. If you want to write some Photoshop plug-ins, you can find the documentation for the plug-in interface (along with examples in MPW C, MPW Pascal, and THINK C) on the CD.

Here's the big, deep question about these digitally transformed images: Are They Art? An image produced by any of these applications can indeed be "arty"; of that there is no doubt. But is it really art? Many graphic artists would immediately answer with a resounding "NO!" They'd say that it just looks like art, that it imitates art (kinda like life), but isn't really art because it'sautomatic . But many painters in the surrealist and abstract impressionist movements took great interest in what they termed "automatic" painting, painting without the intervention of conscious control. Jackson Pollock was a notable practitioner of this technique. Is the creation of a painting by automatic means any different, in principle, from what these computer-based tools do?

"Wait a minute!" these artists might cry, "Pollock began with a blank canvas! What he did was truly original! You (smug smirk) are just taking an existing image and transforming it with a computer. That's not art, that's just (expression of extreme distaste)filtering ."

"Wipe that smug smirk off your face," I might smirk smugly, "what about the dadaists? They claimed that art was anything that anyone decided tocall art, and I'm calling these images art." (Fun dadaist tales: Marcel Duchamp, a dadaist in New York, bought a urinal, signed it "R. Mutt," and called it art. He claimed that the signature alone made any manufactured item into a work of art. These "readymades," as he called them, sold quite well. And then there's Kurt Schwitters, a Hanover dadaist, who made collages from rubbish. Now the dadaist movement, admittedly, was intended to upset the status quo, rip apart the definition of art, and shock people out of their bourgeois sensibilities, but their influence is still strongly felt in modern art, and has forever muddied the definition of what art is. For that I heartily thank them.)

There's another eminently pragmatic definition of art: it's art if someone is willing to buy it. This one is distasteful in its materialistic slant, but I must admit that it's a useful one, at least to people who make a living making art. Then there's the Marshall McLuhan stance that "art is anything you can get away with." I personally love this one for its nebulousness, and I'm willing to leave it at that.

Whatever definition we pick, we still can't conclusively say whether these computer-transformed images are art. Art is just too slippery a thing to pin down, like trying to put a cloud in a chair. I think art is primarily a dialog between the creator and the experiencer: if something is communicated, I'll call it art. But in the final analysis, does it really matter? These tools are just another kind of computer fun, andeveryone , artist or not, can play.

RECOMMENDED READING

  • Beyond Photography: The Digital Darkroom  by Gerard J. Holzmann (Prentice-Hall, 1988).
  • Paint By Numbers: Abstract Image Representations  by Paul Haeberli (in the SIGGRAPH '90 Conference Proceedings).
  • Elbert's Bad Word  by Audrey Wood (Harcourt Brace Jovanovich, 1988).

DAVE JOHNSON would like to share with you a quote from The Three-Pound Universe  by Judith Hooper and Dick Teresi, a wonderful book about the human brain: "Research at Yale University's Center for Behavioral Medicine turned up the surprising fact that regular 'reading therapy'--that is, reading a book for half an hour a day--is neurophysiologically equivalent to the practice of TM. (Whether this means the Maharishi's mantras are comparable to Heidi  or merely reflects the crudeness of our measuring devices, we'll let you decide.)" This finding vindicates Dave's habits in a way no heartfelt argument ever could. *

Dave welcomes feedback on his musings. He can be reached at JOHNSON.DK on AppleLink, dkj@apple.com on the Internet, or 75300,715 on CompuServe. *

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Lyn 1.7.2 - Lightweight image browser an...
Lyn is a fast, lightweight image browser and viewer designed for photographers, graphic artists, and Web designers. Featuring an extremely versatile and aesthetically pleasing interface, it delivers... Read more
Lyn 1.7.2 - Lightweight image browser an...
Lyn is a fast, lightweight image browser and viewer designed for photographers, graphic artists, and Web designers. Featuring an extremely versatile and aesthetically pleasing interface, it delivers... Read more
Tunnelblick 3.6.7beta02 - GUI for OpenVP...
Tunnelblick is a free, open source graphic user interface for OpenVPN on OS X. It provides easy control of OpenVPN client and/or server connections. It comes as a ready-to-use application with all... Read more
jAlbum Pro 13.4 - Organize your digital...
jAlbum Pro has all the features you love in jAlbum, but comes with a commercial license. You can create gorgeous custom photo galleries for the Web without writing a line of code! Beginner-friendly... Read more
calibre 2.65.1 - Complete e-book library...
Calibre is a complete e-book library manager. Organize your collection, convert your books to multiple formats, and sync with all of your devices. Let Calibre be your multi-tasking digital librarian... Read more
jAlbum 13.4 - Create custom photo galler...
With jAlbum, you can create gorgeous custom photo galleries for the Web without writing a line of code! Beginner-friendly, with pro results - Simply drag and drop photos into groups, choose a design... Read more
Backblaze 4.2.0.966 - Online backup serv...
Backblaze is an online backup service designed from the ground-up for the Mac. With unlimited storage available for $5 per month, as well as a free 15-day trial, peace of mind is within reach with... Read more
Backblaze 4.2.0.966 - Online backup serv...
Backblaze is an online backup service designed from the ground-up for the Mac. With unlimited storage available for $5 per month, as well as a free 15-day trial, peace of mind is within reach with... Read more
Tunnelblick 3.6.7beta02 - GUI for OpenVP...
Tunnelblick is a free, open source graphic user interface for OpenVPN on OS X. It provides easy control of OpenVPN client and/or server connections. It comes as a ready-to-use application with all... Read more
calibre 2.65.1 - Complete e-book library...
Calibre is a complete e-book library manager. Organize your collection, convert your books to multiple formats, and sync with all of your devices. Let Calibre be your multi-tasking digital librarian... Read more

Siralim 2 (RPG / Roguelike) (Games)
Siralim 2 (RPG / Roguelike) 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: Siralim 2 is an old-school monster catching RPG. Summon and customize hundreds of creatures to fight for you as... | Read more »
Clean Text (Productivity)
Clean Text 1.0 Device: iOS Universal Category: Productivity Price: $3.99, Version: 1.0 (iTunes) Description: | Read more »
Gemini - A Journey of Two Stars (Games)
Gemini - A Journey of Two Stars 1.0.1 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0.1 (iTunes) Description: *** SPECIAL LAUNCH SALE: $2.99 (25% off) *** "A mesmerizing and unexpectedly emotional journey." -- Los... | Read more »
How to get four NFL superstars for your...
Even though you're probably well on your way to building a top notch squad for the new season in Madden NFL Mobile, let's say you could beef it up by adding Rob Gronkowski, Antonio Brown, Von Miller, and Todd Gurley to your roster. That's... | Read more »
Cartoon Network Superstar Soccer: Goal!!...
Cartoon Network Superstar Soccer: Goal!!! – Multiplayer Sports Game Starring Your Favorite Characters 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: Become a soccer superstar with your... | Read more »
NFL Huddle: What's new in Topps NFL...
Can you smell that? It's the scent of pigskin in the air, which either means that cliches be damned, pigs are flying in your neck of the woods, or the new NFL season is right around the corner. [Read more] | Read more »
FarmVille: Tropic Escape tips, tricks, a...
Maybe farming is passé in mobile games now. Ah, but farming -- and doing a lot of a other things too -- in an island paradise might be a little different. At least you can work on your tan and sip some pina coladas while tending to your crops. [... | Read more »
Become the King of Avalon in FunPlus’ la...
King Arthur is dead. Considering the legend dates back to the 5th century, it would be surprising if he wasn’t. But in the context of real-time MMO game King of Avalon: Dragon Warfare, Arthur’s death plunges the kingdom into chaos. Evil sorceress... | Read more »
Nightgate (Games)
Nightgate 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: *** Launch Sale: 25% OFF for a limited time! *** In the year 2398, after a great war, a network of intelligent computers known as... | Read more »
3 best fantasy football apps to get you...
Last season didn't go the way you wanted it to in fantasy football. You were super happy following your drafts or auctions, convinced you had outsmarted everyone. You were all set to hustle on the waiver wire, work out some sweet trades, and make... | Read more »

Price Scanner via MacPrices.net

Back To School with OtterBox Essentials
Back to school means back to an environment that is tough on tech. OtterBox has the back to school essentials you need to keep tech safe from drops, bumps, scratches and hallway havoc. Check out the... Read more
VRS Design Releases New iPhone 7 Plus Case Li...
With a device as large and costly as the iPhone 7 Plus, it is primal instinct to protect it from potential damage. According to a study by SquareTrade in 2012, iPhone damages cost Americans roughly $... Read more
MacBook Airs on sale for up to $101 off MSRP
Amazon has 11″ and 13″ MacBook Airs on sale for up to $101 off MSRP for a limited time. Shipping is free: - 11″ 1.6GHz/128GB MacBook Air (model MJVM2LL/A): $798 $101 off MSRP - 11″ 1.6GHz/256GB... Read more
Apple certified refurbished iPad mini 4s avai...
Apple has certified refurbished iPad mini 4s now available for up to $120 off the cost of new models. An Apple one-year warranty is included with each iPad, and shipping is free. The following models... Read more
Apple price trackers, updated continuously
Scan our Apple Price Trackers for the latest information on sales, bundles, and availability on systems from Apple’s authorized internet/catalog resellers. We update the trackers continuously: - 15″... Read more
Global Tablet Shipments Projected to Increase...
Digitimes’ Jim Hsiao reports that global tablet shipments will increase by 16.3 percent sequentially to reach nearly 47 million units in 2016′s third quarter, but that volume will still be down over... Read more
Apple’s 2016 Back to School promotion: Free B...
Purchase a new Mac or iPad using Apple’s Education Store and take up to $300 off MSRP. All teachers, students, and staff of any educational institution qualify for the discount. Shipping is free, and... Read more
Apple refurbished iPad Air 2s available start...
Apple has Certified Refurbished iPad Air 2 available starting at $339. Apple’s one-year warranty is included with each model, and shipping is free: - 128GB Wi-Fi iPad Air 2: $499 - 64GB Wi-Fi iPad... Read more
13-inch 2.5GHz MacBook Pro available for $961...
Overstock has the 13″ 2.5GHz MacBook Pro available for $961.63 including free shipping. Their price is $138 off MSRP. Read more
Clearance 12-inch Retina MacBooks, Apple refu...
Apple has Certified Refurbished 2015 12″ Retina MacBooks available starting at $929. Apple will include a standard one-year warranty with each MacBook, and shipping is free. The following... Read more

Jobs Board

SW Engineer *Apple* TV - Apple Inc. (United...
The Apple TV team is looking for excellent software engineers with experience in hardware, media management, media playback, content delivery and a passion for Read more
*Apple* Retail - Multiple Positions Victor,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* /Mac Support Engineer - GFI Digital,...
FI Digital, Inc. is currently seeking candidates for a full time Apple Support Engineer to add to our Maryland Heights, Missouri IT team. Candidates must be dynamic Read more
SW Engineer *Apple* TV - Apple Inc. (United...
The Apple TV team is looking for excellent software engineers with experience in hardware, media management, media playback, content delivery and a passion for Read more
Senior *Apple* Administrator - Pratt Instit...
POSITION SUMMARY: Directs the coordination and standardization of campus-wide Apple systems, including planning, analysis and implementation of Apple -related Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.