OTOY (www.otoy.com) has unveiled Octane X, the 10th anniversary edition of its GPU renderer, OctaneRender, at this week’s Apple’s World Wide Developer Conference.

Octane X has been rebuilt from the ground up in Metal for the all-new Mac Pro and the latest generation iPad Pro, according to Jules Urbach, CEO of OTOY. He says that new features on Octane X on the new Mac Pro include:

° A peer-to-peer GPU memory pool of at 1/TB second allows production scenes with up to 64 GB of geometry to render at maximum speed in VRAM;

° 56 Xeon CPU threads with up to 1.5 TB of out-of-core memory;

° HDR10 native support tuned to Apple’s latest display technology; this allows artists to view final frame renders on Mac Pro at parity with broadcast color correct displays that previously were priced out of reach for most artists;

° Octane X RNDR server/Mac Pro as a render node; leveraging 20 GB/s dual interconnect – the Mac Pro approaches infiniband interconnect speeds – and Octane X on Mac Pro will support up to 400 GPUs over network rendering.

Urbach says that Octane X for iPad Pro features 100% parity with desktop Octane X for macOS and complements it with new and unique features that will prove indispensable to macOS Octane artists, especially Octane Unity and Unreal Engine users. On the latest iPad Pro, Octane X supports 100:1 hardware ASTC texture compression.

Octane X for iOS is fully interoperable as a render slave or host with Octane X for macOS. It can securely render in the cloud when connected to OTOY’s decentralized GPU-rendering network, RNDR.

Octane X will be available for Mac users to try as a preview release later this year.

The final and full commercial release of Octane X Enterprise Edition will be offered as a free license to customers purchasing the new Mac Pro.

Octane X supports integration across all major 3D content creation apps on macOS, including: Unity, Unreal, Autodesk Maya, C4D, Houdini, Blender, SketchUp, Poser, Lightwave, Modo, Nuke, Poser and USD View.