At the SIGGRAPH conference in Anaheim, Aalifornia, Autodesk is showcasing the latest design animation solutions for Maya 2017 and an update to 3ds Max.
Maya 2017 features integrated rendering with Arnold, new motion graphics tools and numerous features and enhancements designed to help artists work faster and easier than ever. Autodesk is also announcing that Solid Angle’s Arnold renderer will support 3ds Max with a plugin called MAXtoA.
Maya 2017 now includes Arnold as its default renderer. This integration of Arnold into Maya 2017 builds on the MAXtoA Arnold plugin and brings advanced rendering capabilities within Maya.
Autodesk is also announcing a new MAXtoA plugin allowing 3ds Max users to take advantage of Arnold’s rendering capabilities. The plugin will be available from Solid Angle’s website (http://tinyurl.com/hlpab3s) where 3ds Max users can also find details on capabilities of the new plugin.
Maya 2017 (www.autodesk.com/maya) includes a full set of 3D tools for creating motion graphics. The MASH procedural toolset, first introduced in Maya 2016 extension 2, has been improved with new nodes and new capabilities that allow designers to create unique animations and motion effects. Maya 2017 also features a more intuitive user interface and improvements to 3D text tools designed to enable artists work faster as they create complex motion graphics, animations and effects.