Howling Moon Software updates Chipmunk physics engine
Howling Moon Software has announced Chipmunk 5.0
(http://howlingmoonsoftware.com/chipmunk.php), a new version of the
physics engine. It’s a lightweight, 2D, rigid body physics library
written in C.
The latest version features a new joint and constraint system,
raycasting, sensors, a new collision callback API (application
programming interface), and improved performance. The Howling Wolves
say the aim is to give 2D developers access the same quality of
physics you find in newer 3D games.