Mobile game revenue will near $29 billion by 2016
A new report from Juniper Research (http://www.juniperresearch.com) says that 2016 total revenues from mobile games will reach US$28.9 billion, a growth of over 38% on the 2014 figure of $20.9 billion.
The report found that with the domination of casual gamers playing free-to-play games, developers’ approach has shifted from bulk acquisition of unique players. Under the new strategy, which brings mobile analytics to the fore, developers are increasing lifetime value through analyzing, (re)engaging and monetizing users, allowing for higher overall returns on investment.
The Juniper report finds that tablet users will spend more on in-game purchases and generate more revenues per device than smartphone users. The research group argues that in turn, the enhanced performance and graphical capabilities of tablet games is resulting in accelerated migration from traditional portable gaming devices.
Nevertheless, Juniper doesn't believe that increased gaming activity on smartphones and tablets will necessarily mark the end of this market. Rather, dedicated gameplay hardware will continue to serve a niche gaming audience. Meanwhile, software will embrace elements of mobile games as reflected by the introduction of PlayStation Now, which aims to let users play games through online streaming via a per-game or subscription basis. Other findings from the report include:
° Over the forecast period, the emphasis in interactive entertainment will be on convenience, accessibility, and online streaming.
° Rising disposable income levels accompanying increased smartphone adoption will spur increased in-game purchasing revenues across Latin American, Eastern European and Southeast Asian regions.
° With app stores remaining the primary content discovery locations, storefront optimization will be enhanced to personalize the discovery process.