Type of Article: MacTech Blog

Nearly half of Internet capable devices are connected, used

Forty-seven percent of home entertainment devices (Internet-capable TVs, Blu-ray disc players, video game consoles, and streaming media devices) are currently connected and being used for their online capabilities. But the degree to which these devices are used online varies significantly, according to global information company, The NPD Group (www.npd.com).

Internet capable TVs and Blu-ray disc players are the least likely to actually be connected to the Internet and used for their online features, while streaming media players and video game consoles are connected and used the most.

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CyberCoders Top Ten Tech Skills of 2013

CyberCoders (www.CyberCoders.com), a recruiting firm, says new data reveals the tech skills in the most demand for the highest paying technology jobs.

CyberCoders analyzed more than 10,000 tech companies and their hiring requirements to compile the list of the hottest skills in the tech space. Data from CyberCoders reveals that candidates who have experience with iOS development, cloud computing programming and front-end development skills are most in demand in today’s tech career landscape.

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Semiconductor industry to see CAGR of 4.3% over next five years

Global macroeconomic developments and technological advances, personal computers, and memory markets are expected to drive demand for the global semiconductor market at a CAGR [compound annual growth rate] of 4.3% over hte next five years and reach an estimated US$394 billion in 2017, according to new data from Research and Markets (www.researchandmarkets.com).

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Study: popularity of gaming on smartphones, tablets continues to grow

International Data Corporation (IDC) has published the “Worldwide Gaming-Optimized Handheld, Smartphone, and Tablet Gaming 2013–2017 Forecast” (http://tinyurl.com/aoc5y6l), a \report on the current state and future direction of smartphone, tablet, and gaming-optimized handheld (GOH) hardware and software.

The forecast details the outlook for Apple, Google/Android, Microsoft, Nintendo, Sony, and a wide range of game developers and publishers from a mobile and portable gaming perspective through 2017.

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