Author: dsellers

Apple launches app development curriculum

Apple has launched a new app development curriculum designed for students who want to pursue careers in the app economy. The curriculum is available as a free download from Apple’s iBooks Store.

App Development with Swift is a full-year course designed by Apple engineers and educators to teach students elements of app design using its Swift programming language. Students will learn to code and design fully functional apps, gaining critical job skills in software development and information technology.

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ImageFramer 4.0 adds new features for photographers and artists

Apparent Software has released ImageFramer ImageFramer 4.0, an update to its image framing application for macOS. It packs over 1,000 customizable frames and specialty borders.

Version 4.0 introduces dozens of improvements, including an Adobe Photoshop Lightroom plugin, batch processing, integration with Apple Photos, and the capability to export and import frames and design templates.

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QuarkXPress 2017 now available

Quark Software has released QuarkXPress 2017 (http://www.quark.com/Products/QuarkXPress/), the newest version of the company’s graphic design and desktop publishing software for professional print and digital production.
 
QuarkXPress 2017 introduces new graphics and image editing capabilities, such as non-destructive image editing, and extends text and typography features, such as text stroking and shading. The new version includes a range of the top user-requested features and continues to be sold as a perpetual license.

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The U.S. stays on top for VR

The US VR market formed 40% of the global market in the first quarter (Q1) of 2017, keeping its place as the largest market for VR in terms of volumes shipped worldwide, according to the Canalys research group (www.canalys.com).

Sony PlayStation VR dominated the US market with just over 60% share. It capitalized on its installed base of gaming devices, as well as its lower-cost headsets. Demand in the Japanese VR market meant that a total of 81,000 VR headsets were shipped in Japan. This was largely contributed by Sony, which conquered its home market with 90% market share.

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