Verto Studio (http://www.vertostudio.com/) has launched its 3D cloud service for free to all users of desktop and mobile Verto Studio 3D.
Now, all Verto Studio scenes can be published to the web, viewable by anyone else in the world within a web browser. Additionally, a shape editor has also been added to Verto Studio which supports the importing and 3D extrusion of SVG files.
Users can take advantage of the cloud upload service simply by tapping the cloud icon on any of their existing documents, and publishing their work to the cloud. Within seconds, the published 3D scene becomes available to the millions of users of on the mobile web either by browsing the cloud service, or directly via sharing of Verto Studio Cloud links.
In addition to the Verto Studio Cloud launch, the 2.1 update of Verto Studio includes an “app within an app” — a shape editor feature which serves as a fully functional system for creating precision 2D shapes with features such as snap-to-grid, bezier curve manipulation, background image tracing, and SVG import.
This allows artists that are more familiar with 2D design, an easy entry into the world of 3D modeling by designing shapes in a familiar 2D setting, and converting these shapes into polygonal 3D meshes. Additionally, this aids the increasing industry trend of all-mobile work pipelines allowing users to create 2D artwork in their favorite vector drawing graphics apps on the iPad and exporting their work directly to Verto Studio 3D via SVG import.
Finally, Verto Studio 3D 2.1 for iOS adds import support for all of the file formats listed below:
Collada (.dae), Blender 3D (.blend), 3ds Max 3DS (.3ds), 3ds Max, ASE (.ase), Wavefront Object (.obj), Stanford Polygon Library (.ply), AutoCAD DXF (.dxf), LightWave (.lwo), Modo (.lxo), Stereolithography (.stl), AC3D (.ac), Milkshape 3D (.ms3d), TrueSpace (.cob,.scn), Valve Model (.smd,.vta), Quake I Mesh (.mdl), Quake II Mesh (.md2), Quake III Mesh (.md3), Quake III BSP (.pk3), Return to Castle Wolfenstein (.mdc), Doom 3 (.md5*), Biovision BVH (.bvh), CharacterStudio Motion (.csm), DirectX X (.x), BlitzBasic 3D (.b3d), Quick3D (.q3d, .q3s), Ogre XML (.mesh.xml), Irrlicht Mesh (.irrmesh), Irrlicht Scene (.irr), Neutral File Format (.nff), Sense8 WorldToolKit (.nff), Object File Format (.off), PovRAY Raw (.raw), Terragen Terrain (.ter), 3D GameStudio (.mdl), 3D GameStudio Terrain (.hmp), and Izware Nendo (.ndo)