The Brenwill Workshop has announced the availability of MetalGL, which brings the performance of Metal to OpenGL games and applications on iOS devices.
MetalGL is an implementation of the OpenGL ES 2.0 API [application programming interface] that runs on Apple’s Metal graphics framework on compatible iOS devices. With MetalGL, OpenGL developers get many of the performance benefits of Metal, without having to abandon the proven and familiar OpenGL ES 2.0 API, or rewrite rendering logic and shaders for a different platform, says Bill Hollings, president of The Brenwill Workshop., the creators of MetalGL.MetalGL unleashes the power of Metal’s low-latency rendering to let OpenGL games and applications perform up to 3x the number of draw calls, all without changing the way the game or app use OpenGL, he adds.
“It’s all automatic. Developers can continue to use a single OpenGL API to build games and applications that run unchanged across multiple devices, platforms, and operating systems, including those that support Metal. MetalGL automatically detects whether the iOS device supports Metal, and will use it where available,” says Hollings. “This automatic portability even extends to shaders, as MetalGL will convert GLSL shaders to their Metal Shading Language equivalents, either automatically and transparently at run time, or at development time using MetalGL’s shader conversion tools.”
Go to https://metalgl.com for more info.