Thursday, August 3, 2006 – TransGaming today announced Cider, a
software portability engine for Apple’s Intel based Macs that the
company promises will change the landscape of Mac gaming. With Cider,
video game developers and publishers can deploy their Windows-based
titles on Apple’s new Intel Mac – quickly, easily, and without the
need for traditional porting.

TransGaming’s Cider portability engine will serve as a tremendous
asset to video game developers and publishers by allowing them to
release a Windows and Mac version of their titles simultaneously,
eliminating the need for time consuming and expensive porting. Cider
represents a huge win-win for Mac gamers and developers/publishers:
it quenches the thirst for more games on Mac and increases the
revenue opportunities for publishers through the increased
distribution of their titles on the rapidly growing Intel Mac

“TransGaming’s Cider product will change the landscape of the Mac
gaming market. Mac gamers have always patiently waited many months
for access to only a handful of titles. With Cider, game developers
and publishers can easily extend their triple A portfolio to Intel
Mac without any effort or delay which means that avid Mac gamers will
have access to triple A video games coincidental with the Windows
release”, said Vikas Gupta, President and CEO of TransGaming.

The Cider portability engine is targeted at video game developers and
publishers and TransGaming already has agreements in place with a
number of the top tier video game publishers to bring their titles to
the Intel Mac. Mac gamers can expect the release of these titles in
the next few months. Here’s a bit more info about how Cider works:
Cider is a sophisticated portability engine that allows Windows games
to be run on Intel Macs without any modifications to the original
game source code. Cider works by directly loading a Windows program
into memory on an Intel-Mac and linking it to an optimized version of
the Win32 APIs. Games are simply wrapped up in the Cider engine and
they work on the Mac. This means developers only have one code base
to maintain while keeping the ability to target multiple platforms.
Cider powered games use the same copy protection, lobbies, game
matching and connectivity as the original. All this means less work
and lower costs. Cider is targeted at game developers and publishers
and, unlike Cedega, is not an end user product.