Perforce Software’s Newest SCM Release
Takes on Digital Content Creation

ALAMEDA, Calif., May 9, 2005 Perforce Software today announced that the
2005.1 version of its software configuration management system enables
users to preview multiple versions of an image and increases productivity
for technical and non-technical users.

Perforce SCM tracks and manages source code and digital asset development
for software and game production environments. New to Perforce with the
2005.1 release, a thumbnail viewer enables digital artists to see
differences quickly and easily between an image they are modifying and any
version of it that is stored in the Perforce repository (see screenshot).

“Perforce has a strong reputation among software developers,” said
Christopher Seiwald, president and chief technology officer of Perforce
Software. “The thumbnail viewer now makes Perforce the obvious choice among
digital artists. The viewer, combined with our recently released
integrations with Discreet’s 3ds max, Adobe’s Photoshop, and Alias’s Maya,
brings SCM to digital content creation.”

The built-in thumbnail viewer provides a small version of each revision of
an image stored in Perforce, as well as a scalable preview pane so that
users can see any version at a larger size without opening the file. All
major image file formats are supported: JPEG, PNG, GIF, BMP, PBM, MNG, PGM,
PPM, XBM, and XPM; a plug-in API is available for custom and proprietary

The 2005.1 version also streamlines how artists and users of varying
technical backgrounds interact with Perforce. The ability to set
preferences for managing file access and the intuitive prompts that
simplify sophisticated operations create a more comfortable SCM environment.

“Since our adoption of Perforce at BioWare, almost every aspect of our
development process has become linked to Perforce,” said Trent Oster,
BioWare’s project director of the technology architecture group and
producer of the award-winning PC role-playing game Neverwinter Nights. “A
stable, high-performing source code and digital asset repository is key to
managing the massive amounts of data required for current and next
generation games, and Perforce delivers on all counts.”

Availability & Pricing
Perforce version 2005.1 will be available to licensed users later this
month. Interested developers may download and evaluate Perforce free from
the Perforce Software web site without obligation for a 45-day trial. This
offer includes free technical support during the evaluation period. A free,
fully functional, two-user version is also available from the web site.
End-user licenses, including one year of support and maintenance, start at
$750 per seat; volume discounts are available. For additional price and
license information, send e-mail inquiries to or visit

About the Perforce SCM System
Perforce, the Fast Software Configuration Management System, is an
award-winning tool that tracks and manages software development for
enterprises large and small. Perforce is easy to install, learn and
administer; seamlessly handles distributed development, and supports
developers across more than 50 operating systems. Perforce ensures
development integrity by grouping multi-file updates into atomic changes,
enables concurrent development, and intelligently manages multiple software
releases using its Inter-File Branching system. In January, Perforce
received Game Developer magazine’s Front Line Award for excellence and
innovation in game development programming tools.

About Perforce Software
Perforce Software Inc. develops, markets, and supports Perforce, the Fast
Software Configuration Management System. Headquartered in Alameda, Calif.,
Perforce Software sells worldwide and has international operations in
Europe, Japan, and India. In addition to application software companies,
Perforce customers represent a broad range of industries including the game
development, electronics, pharmaceutical, and financial services markets.
For additional information, contact Perforce Software via email at or phone at +1.510.864.7400, or on the web at