SPIDERWORKS RELEASES “COCOA GAME PROGRAMMING WORKSHOP” E-BOOK
New Mac OS X Game Programming Tutorial Includes Complete Game and Source
ARLINGTON, Virginia (February 15, 2005) – SpiderWorks, LLC today announced
the exclusive eBook release of “Cocoa Game Programming Workshop” by David
Hill, now available from the SpiderWorks.com web site for only $9.95 (USD).
These unique step-by-step lessons will show you how to build “Cocoa Quest,”
a complete fully-functional 2-D game for Mac OS X — from scratch! This book
will not only help you learn essential game development techniques, but also
help you improve your Cocoa programming skills. Accomplished developer and
author, David Hill, walks readers through the basic fundamentals of game
programming, focusing on topics such as prototype design, graphics, sound
manipulation, simple animation, collision detection, and more using Apple’s
free Xcode Tools.
Customers who purchase this eBook are provided access to free downloads of
both the compiled full game and the complete source code of “Cocoa Quest”
from SpiderWorks’ exclusive online Customer Download Center.
For more information and to download a free eBook Preview with “Cocoa Quest”
Game Demo, visit:
About David Hill
David Hill is a freelance writer and developer living in College Station,
Texas. In a former life, he worked in Apple’s Developer Technical Support
group helping developers print, draw, and write games.
About SpiderWorks eBooks
SpiderWorks specializes in how-to eBooks, providing quality content from
respected authors at a low price. SpiderWorks eBooks are specifically
formatted for easy on-screen reading, utilizing an innovative horizontal
page format designed by renown graphics expert and Mac author, Robin
Williams. Perfect for printing on 8.5″ x 11″ paper in landscape mode,
SpiderWorks eBooks also include extensive PDF bookmarks and hyperlinks for
fast access and quick learning. For more information, visit