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OpenGL-based 2D Game Engine for REALbasic released

John Balestrieri today announced the first public release of the SuperSpriteSurface framework for REALbasic developers. SuperSpriteSurface (SSS) is “a class framework for REALbasic developers that provides a savvy, modern alternative to REALbasic’s built-in SpriteSurface control. It improves upon REALbasic’s built-in SpriteSurface control (or ad hoc 2D solutions created with REALbasic’s Rb3D system) in several areas: graphics, collision detection, and animation. SuperSpriteSurface 1.0 beta 1, documentation, and examples are available for immediate download. The price will be US$29.95 when version 1.0 is declared final.

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