John Balestrieri today announced the first public release of the SuperSpriteSurface framework for REALbasic developers. SuperSpriteSurface (SSS) is “a class framework for REALbasic developers that provides a savvy, modern alternative to REALbasic’s built-in SpriteSurface control. It improves upon REALbasic’s built-in SpriteSurface control (or ad hoc 2D solutions created with REALbasic’s Rb3D system) in several areas: graphics, collision detection, and animation. SuperSpriteSurface 1.0 beta 1, documentation, and examples are available for immediate download. The price will be US$29.95 when version 1.0 is declared final.