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No Macs In First Round StarCraft II Beta Testing

February 12, 2010 6:00 AM

In a post on the official forums a Blizzard Entertainment representative has updated recent beta test reports with the news that Mac users will not be able to participate in the first round of beta testing for the upcoming StarCraft II. The game will return players to the popular RTS franchise with an all new single player storyline and new units and strategies for multiplayer fans to enjoy.

Will Mac users have an equal chance to get into beta as compared to windows users or a chance at all?
Zhydaris: No Mac version, at least not at the beginning of the first phase of Beta, sorry :(

Visit the pages below to read more.

IncGamers: No StarCraft II Beta For Mac Gamers
Blizzard Forums: Mac Starcraft II Beta?
...

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City Of Heroes: Reactivation & Double XP Weekend...

February 12, 2010 6:00 AM

NCSoft has announced a Double XP and Account Reactivation weekend for its super hero themed MMO, City of Heroes . Starting on March 4 and continuing through March 7 both villain and hero characters will receive double the usual experience points for their accomplishments. The company will also allow gamers with inactive accounts to rejoin the game for the duration of the weekend event.

Get excited because one of your favorite times of the year is quickly approaching - Double XP Weekend! All the fun begins on March 4th!

What is a Double Experience Weekend? It's a three day stretch of time during which all participating Hero and Villain characters receive double the XP, Influence, and Infamy for their accomplishments in game. All you have to do is log in and take advantage of this opportunity to level up your favorite characters twice as quickly as normal! And if you pre-purchase Going Rogue, you'll be able to take advantage of...

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Shutter Island Now Available

February 12, 2010 1:24 PM

Macgamestore.com today announced the release of Shutter Island on its web site. Shutter Island is a casual game based on the upcoming feature film Shutter Island by Paramount Pictures. The game is published by Merscom.

From Oscar-winning director Martin Scorsese, "Shutter Island" tells the story of two U.S. Marshals, Teddy Daniels and Chuck Aule, who are summoned to a remote and barren island off the coast of Massachusetts in 1954 to investigate the mysterious disappearance of a murderess from Ashecliffe, the island's fortress-like hospital for the criminally insane.

The Shutter Island game is a hidden objects game where players take on the role of a U.S. Marshal as they attempt to locate patients that have escaped Ashecliffe during a recent hurricane. The game consists of 7 levels and 20 environments. In addition, there are multiple mini-games that move the player through Ashecliffe, creating unique interactions with...

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Galcon Fusion Released

February 15, 2010 6:00 AM

Phil Hassey has announced the release of Galcon Fusion for OS X. The game is a "fast-paced multi-player galactic arcade-strategy game", which now features improved HD graphics, a full soundtrack, a variety of new multi-player modes, achievements, and detailed rankings.

Developer, Phil Hassey, created the original prototype in just two days for the Ludum Dare 48-hour game development competition in 2006. Galcon was such a hit with the Ludum Dare crowd that Phil decided to rework it into a multi-player desktop game. In 2008, Phil ported the game to the iPhone where Galcon distinguished itself as the first multi-player strategy game in the App Store. Galcon went on to win the Independent Game Festival Innovation in Mobile Game Design award in 2009. With the introduction of Fusion, Galcon comes full-circle back to the desktop, with all new graphics, missions, and more!

Game features include:

  • Beautiful new HD graphics...

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Teltale Games' Dan Connors And Mark Darin...

February 15, 2010 6:00 AM

AppleTell has posted a new interview with Telltale Games CEO Dan Connors and designer Mark Darin about the company's venture into Mac Gaming. Telltale recently announced the Mac release of Tales of Monkey Island, as well as plans to bring more of its games to Apple machines.

For us, our audience is always a unique group of people, anyway, Dan explained, and we just want to find them wherever they are. A big part of what Telltale is about is creating interactive experiences that are about storytellingabout great cinematic presentation and artso, in a way, we want to be the next generation of interactive content in general, and we think Mac is where a lot of that innovation is going, so we want to be part of that.

Each game theyre bringing to the Mac is the type that can appeal to both casual and hardcore gamers; theyre easy enough for new gamers to instantly start playing, but offer the deep gaming experience that appeals to...

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SLUDGE 2D Adventure Game Engine Comes To Macs

February 15, 2010 6:00 AM

Rikard Peterson has announced the release of version 2.0 of SLUDGE, a 2D Adventure Game Engine. Originally created for Windows by Tim Furnish, SLUDGE has been modified by Peterson to work on Mac and Linux machines as well. Other updates include OpenGL graphics and support for 32 bit images with alpha channels.

Some of you may be aware of the cross-platform open source adventure game engine called SLUDGE. It used to be Windows-only, but starting with version 2.0 it's available for Windows, Mac and Linux. (The 2.0 development kit is currently Mac-only, but games made with the 1.x dev kit in Windows can be run in the 2.0 engine, and there are plans to bring the new dev kit to all three platforms.) Version 2.0 is currently in beta, but it's reached the point where it's working well, so we want more people to try it to find any bugs that may be remaining.

I have packaged up the game Nathan's Second Chance with the engine, so that...

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Two Worlds II: DEMONS Spell System, Gargoyle, Q&A

February 15, 2010 6:00 AM

TopWare Interactive and Reality Pump recently released a new Two Worlds II newsletter. The fourteenth edition of the newsletter includes information about the game's magic system, details about sacred altars and obelisks, a description of the dangerous Gargoyle, and a brief Q&A. Two Worlds II will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.

krathax: How did you organize the merchants' system in the towns and cities?
RP: We used a much more individual approach than in Part 1, krathax. In the public markets, you'll mostly find conventional booths selling food, less specialized weapons and armor - but the special stores are hidden away in the houses. Each merchant there has his own very special program and will demand (or pay) various different prices. So there is no use in trying to sell ingredients and plants to a blacksmith. You...

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Two Worlds II: New Screenshots, Gameplay Videos

February 16, 2010 6:00 AM

TopWare Interactive and Reality Pump recently added new content to the website for Two Worlds II, the upcoming fantasy RPG. The site change includes several new screenshots and MoveShots, 3 second videos showcasing Two Worlds II gameplay. The game will send players to the unexplored land of Eastern Antaloor and will feature detailed graphics, an active combat system, and a complex storyline.

Despite the massive landscape which spans over 60 square kilometres of rolling grasslands, murky swamps, and sprawling cities, images of the upcoming RPG epic Two Worlds II have only to date only scratched the surface of beautiful world of Antaloorliterally. Deep underground there lie cavernous mines rich with precious Veritas crystals, the ancient twisting catacombs of long forgotten cultures, and shadowy dungeons adorned with remnants of countless tortured prisoners.
Available today at...

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iGame Radio: Telltale Games Interview

February 16, 2010 6:00 AM

iGame Radio has posted a new podcast interview with Telltale Games' Matt Darin, Will Armstrong, and Chris Schmidt about the company's decision to bring its adventure games to Mac users. Telltale recently announced the Mac release of Tales of Monkey Island, as well as plans to bring more of its games to Apple machines.

Whats inside this episode:

  • An exclusive interview with Matt Darin, Will Armstrong, and Chris Schmidt of TellTale Games about Tales of Monkey Island, how the games are being ported to the Mac, and why the decision was made.

Click over to the link below for more information.

iGame Radio: Telltale Games Interview
iGame Radio

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World Of Warcraft Five Years Later

February 16, 2010 6:00 AM

IncGamers recently posted an article examining the history of Blizzard Entertainment's popular MMO, World of Warcraft. The article examines the innovations Blizzard brought to its massively multiplayer role playing game with the initial release of WoW five years ago, as well as with each expansion since then.

Due to Blizzard's work on level 60+ content since the release of TBC, players with new characters tend to rush through WoW's early zones in favour of questing in the more recently added areas, and thanks to all the improvements to levelling speed, many of WoW's original areas are often desolate. Cataclysm, WoW's next expansion which is due to be released later this year, will address this issue head on. Blizzard has stated that almost every zone in Azeroth will be affected as a result of Deathwing's reappearance, the story behind Cataclysm. Some places will change so dramatically that they'll hardly be recognisable, others will have...

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EVE Online: Bug Testing And Dealing With Lag

February 16, 2010 6:00 AM

CCP Games has published a new developer blog offering information about its sci-fi MMO, EVE Online. The article offers a lengthy explanation of the company's approach to improving the game and its features through large scale mass testing.

The cornerstone of our approach is an initiative, dubbed "Mass-Testing." Simply put, we figured that the best way to "simulate hundreds of players all doing many different actions at the same time" was to, well, get a bunch of real players together and run through proper test scenarios. This is such a vital thing because it is the only way we can accurately gauge how the new code behaves under such extreme conditions as fleet fights with several hundred pilots. This is because of various factors which only become apparent in such highly loaded situation, such as diminishing returns, and code scalability.

At its core, Mass-Testing is a very basic framework which allows us to invite hundreds...

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Marvel Action Pack Released

February 17, 2010 6:00 AM

The Marvel Action Pack was recently released. The game is a collection of 10 casual arcade games featuring characters from the Marvel Comics universe. The Marvel Action pack includes Hulk, Wolverine, Captain America, and Iron Man games.

The MARVEL Action Pack! contains 10 arcade style casual games that pull you right into the action alongside your favorite MARVEL Super Heroes. Various games inside feature Hulk, Wolverine, Captain America, and Iron Manproviding hours of MARVEL entertainment all jam-packed into one exciting collection.

Features:

  • Sharpen your skills with "Wolverine MRD" and "Wolverine Search & Destroy"
  • Get green with "Hulk Vs.", "Hulk Bad Altitude", and "Hulk Central Smashdown!"
  • Wield your shield to help Captain America defend his city in "Captain America: Red Skull and Crossbones"
  • Then suit up with Tony Stark in "Iron Man Armored Popper", "Iron Man...

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Max & The Magic Marker Available For Mac

February 17, 2010 6:00 AM

Independent Danish game developer Press Play recently released Max & The Magic Marker for Mac and Windows. Described as a 2D puzzle platformer, the game puts players in the role of Max who must use his newly acquired Magic Marker to put a stop to the monster rampaging through his drawings.

The Game
Max & the Magic Marker is a physics based 2D puzzle platformer, in which the player controls the boy Max and his Magic Marker. While Max enables good old platforming fun, the marker provides the games signature feature: the ability for the player to draw directly inside the game world where everything drawn becomes physical objects. This feature is used to complete levels and overcome challenges but it also provides the player with a unique tool that in itself is fun to play around with.

The Story
Max is a young boy, and like most boys he loves to draw. One day he gets a mysterious marker in the mail. There is no...

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Diablo III Female Barbarian Unveiled

February 17, 2010 6:00 AM

Blizzard Entertainment recently updated the official Diablo III website with new character information. The update offers new concept art and animation for the female barbarian class. Diablo III will return players to the action RPG franchise where they once again must choose a character and face off against the forces of darkness.

Though they were once misunderstood as simple, bloodthirsty invaders, the long and noble history of these proud people is now rightly acknowledged. And therein lies the greater tragedy here, for those of us familiar with the nobility of the barbarians remember too what they call their "vigil", the concept that lay at the very heart of their culture. The barbarians consider it their sworn duty to protect Mount Arreat and the mysterious object within. They believe that if they fail to uphold their duty to the great mount, or are not given a proper burial upon its slopes, they will be denied a true warrior's...

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StarCraft II Beta Test Forums Open

February 17, 2010 6:00 AM

Blizzard Entertainment has opened up a collection of new beta test forums for StarCraft II: Wings of Liberty. The forums will allow beta testers to provide feedback as they assist Blizzard developers in fine tuning game balance and stability. Only beta testers can post, but the forums are open for anyone to read.

This forum is for discussion based around the StarCraft II: Wings of Liberty public beta test. Only participants in the beta test can post here, but the forum can be viewed by everyone. The primary objectives of the public beta are to test the stability of our Battle.net service and to dial in the game balance prior to launch. As a beta participant, you play a big part in ensuring we meet these goals. Please provide your feedback on balance, Battle.net, or any other beta-related topics in our feedback forum.

If you find any bugs, please visit the bug report forum

For answers to some common questions, be...

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Din's Curse Preorders Selling Well, Beta Updated

February 18, 2010 6:00 AM

A new blog post from Soldak Entertainment's Steven Peeler provides an update on the status of Din's Curse, the company's next action RPG. The post covers testing progress and preorder sales. A 4th patch was also recently released for beta testers.

Today, I released our 4th patch. In those four patches, I have made 309 changes. Well over half of those are changes directly from gamer feedback. There are still many changes coming that I haven't gotten to though. Right now my todo list has 241 items on it. One of these days I will get this back down to zero.

A quick sales note, so far this is our fastest selling game ever. I'm really hoping it stays this way. :) If it doesn't, I might start taking some contracting work, which would slow down Soldak development. :( The sales so far is actually interesting to me. On one hand we don't have a finished product, just a beta, and not even a demo yet. Yet the beta is selling quicker than...

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Apple Games Features Tales Of Monkey Island

February 18, 2010 6:00 AM

Apple Games has posted a new article, this one featuring Telltale Games' recently released Tales of Monkey Island. In the adventure game players must help Guybrush Threepwood as he confronts a variety of amusing puzzles in his quest to defeat his arch-nemesis LeChuck. Apple's article includes an overview of the game and a brief history of the Monkey Island series.

And thus begins Guybrushs latest misadventures. During the course of escaping from Flotsam Island, he learns that the only way to reverse the voodoo infestation is to find La Esponja Grande, a voodoo sea sponge that can soak up the pox. He also meets the Marquis de Singe, who believes Guybrushs infected hand is the key to eternal life; Guybrush would prefer to keep as many of his preferably pox-free appendages as possible, thank you very much.

Of course, sailing away from Flotsam Island is simply your first step into the never-before-seen Gulf of Melange, where more...

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PopCap Survey Studies Social Gamers

February 18, 2010 6:00 AM

PopCap Games has released the results of a new survey of gamers who play games on social networking sites like Facebook and MySpace. The survey of 5,000 respondents found that 24% regularly played social games, and that the average social gamer is a 43 year old woman.

From IndustryGamers:
The survey was conducted for both Americans and Brits; in the U.S., 55 percent of all social gamers are female and 45 percent are male, with the U.K. disparity growing to 58 percent to 42 percent. In age matters, social gamers in the U.S. are on average 48 years old compared to 38 for those based in the U.K. while 46 percent of American social gamers are 50 or older, contrasting to to just 23 percent in the U.K. Social gamers that are age 21 or younger only make up six percent of the total social gamer population.

From Gamasutra:
"While still in its infancy compared to the traditional video game industry, the social games sector...

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The Sims 3 High End Loft Stuff Reviewed

February 18, 2010 6:00 AM

IGN has published a new review of High End Loft Stuff, a new item pack for The Sims 3. The pack adds a variety of new items to the popular sim title including three items returning from the previous two Sims titles: the heart-shaped vibrating bed, the electric guitar, and the aquarium.

The Sims 3: High-End Loft Stuff is the first Stuff Pack for the newest sequel of the franchise, and it makes an impact as far as dcor and objects are concerned. There are a couple dozen new objects on the disc, which, if you bought them a la carte on the Sims Store, would run you a couple bucks EACH. In that, the Stuff Pack is a nice quantity discount at only $20 for the whole package.

As the title may tell you, all the new objects in the Stuff Pack are for the wealthier Sims of your neighborhood. (Nothing says "I'm rich" more than when you contemplate life on a $1200 Flushmaster Hi-Def!) Of course, the downside to this is that most of your...

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Multiwinia Updated

February 19, 2010 6:00 AM

Ambrosia Software has updated its real-time online strategy war game Multiwinia to version 1.3.1. The update includes a variety of bug fixes and enhancements including adjustments to movement controls. Returning to the unique world of Darwinia, the game allows players to choose from six game modes on over 40 maps as they battle for stick figure supremacy.

Multiwinia 1.3.1 includes the following changes/improvements:

  • Movement controls shouldn't "get stuck" anymore
  • Smoother sound in main menu
  • Fixed a number of crashes
  • Fixed hang in main menu on certain machines
  • Minor gameplay and interface fixes
  • Numerous other bug fixes and enhancements

Multiwinia is a multi-player real time strategy war game unlike any other. A chaotic war is raging in a fantastic fractalized world populated by bloodthirsty little stick men with a mission: follow your orders to annihilate their...

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Eschalon Book II Trailer Coming Next Week

February 19, 2010 6:00 AM

Basilisk Games has announced that it will release a trailer next week for Eschalon: Book II, the upcoming second title in its planned "old school" RPG trilogy. The game will include improvements like 1024X768 native resolution, re-rendered tiles, new weather effects, new skills, new monsters, and a larger world to explore.

More about Eschalon Book II:

  • Eschalon: Book II is the sequel to 2007s award winning RPG Eschalon: Book I, although no previous experience is needed to play and enjoy Book II.
  • Book II will be available for Windows, Macintosh (Universal Binary) and Linux-based computers.
  • Play as a male or female character.
  • 1024 x 768 native resolution.
  • Most tiles have been re-rendered to take advantage of the higher engine resolution. Hundreds of new graphic elements, tiles, sound effects and music means Book II is not just a remix of the previous game.
  • New weather effects: snow, rain...

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Din's Curse Q&A

February 19, 2010 6:00 AM

GamersInfo.net has published a new interview with Soldak Entertainment's Steven Peeler. The indie game developer discussed Din's Curse, the company's upcoming action RPG, as well as the difficulties faced by independent developers.

In Din's Curse players take the role of an adventurer cursed to walk the lands in a quest for redemption. The game features 141 possible class combinations, an infinite number of dynamically generated towns, and a game world directly impacted by player choices.

GamersInfo.net: The other feature of Dins Curse that I took note of was the dynamic world and quest system. How does that work, and how did it come about?
Steven Peeler: Instead of starting in the same world each time, in Dins Curse, you start in a new town that has different problems than any other town. It doesnt stop there, though; these quests arent static. If you dont do anything about them, they will cause other trouble. For example,...

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Civilization V Announced For PC

February 19, 2010 6:00 AM

2K Games, a publishing label of Take-Two Interactive Software, has announced that Sid Meiers Civilization V, the newest entry in the popular franchise, is currently in development at Firaxis Games for PC.

Civilization V will update the turn-based strategy franchise with a new engine built from the ground-up for Civilization. Players will be introduced to an entirely new combat system, deeper diplomatic interactions, and a variety of other expanded features.

Sid Meiers Civilization franchise has been recognized as one of the greatest PC game franchises of all time with millions of units sold worldwide, said Christoph Hartmann, president of 2K. Civilization V takes the franchise further by offering players a more immersive experience with deeper strategies; heightened tactical combat; vast, realistic landscapes to explore, battle over and claim as their own; and an in-game community hub where Civ fans can share content and...

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Amnesia: Teaser, Website, Pre-Order, Mac Status

February 19, 2010 12:07 PM

Frictional Games today announced a first look at in-game footage of the company's new horror game, Amnesia: The Dark Descent, in the form of a teaser video. The game's website has been updated with general information about the game, screenshots, the new teaser video, and details about pre-ordering Amnesia.

A recent email from Frictional Games revealed that the Mac version of the game is already functional and at this stage of development runs on a PPC 1.4Ghz eMac with a 64MB Radeon 9600 card. System requirements have not been finalized yet.

"We recently finished a massive testing session of the game to much success. With that behind us we now know how Amnesia will play like and what it takes to finish it. This means we feel confident in moving forward and sharing more juicy details about the game. This includes crucial things such as availability, pricing and what the game is all about." - Thomas Grip, Co-founder.

Web...

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EVE Online: Tyrannis Announced, Will Include Planet...

February 22, 2010 6:00 AM

CCP Games has announced work on Tyrannis, its next free expansion for the popular sci-fi MMO, EVE Online. The expansion will feature the ability to harvest minerals from planets, updates to its EVE Gate (previously called COSMOS) social networking elements, and a variety of optimizations and improvements.

OMG did you say all of the planets!?
Thats right, you will finally be able to survey for juicy deposits of minerals and other goodies, build infrastructure to harvest them, store them, process them and launch them into space. Build complex networks of facilities and fine tune them for optimal production. All in a very massive single shard sandboxy way as only EVE can provide. And its not just the terran planets. Its ALL OF THEM. The gas giants, the lava planets, the ice worlds, the water worlds and even the elusive plasma planets. Each type with their unique properties. Maintaining facilities on gruesomely hostile planets will be...

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Eschalon Book II Trailer Unveiled

February 22, 2010 6:00 AM

Basilisk Games has announced the release of a trailer for Eschalon: Book II, the upcoming second title in its planned "old school" RPG trilogy. The game will include improvements like re-rendered tiles, new weather effects, new skills, new monsters, and a larger world to explore.

More about Eschalon Book II:

  • Eschalon: Book II is the sequel to 2007s award winning RPG Eschalon: Book I, although no previous experience is needed to play and enjoy Book II.
  • Book II will be available for Windows, Macintosh (Universal Binary) and Linux-based computers.
  • Play as a male or female character.
  • 1024 x 768 native resolution.
  • Most tiles have been re-rendered to take advantage of the higher engine resolution. Hundreds of new graphic elements, tiles, sound effects and music means Book II is not just a remix of the previous game.
  • New weather effects: snow, rain, and thunderstorms. Weather isnt just an...

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The Secrets Of Da Vinci Reviewed

February 22, 2010 6:00 AM

Mac|Life has posted a new review of The Secrets of Da Vinci: The Forbidden Manuscript. The adventure title challenges players to discover and delve inside the mysteries surrounding the hidden enigmas of the works of the great genius. Mac|Life gave the game a score of 3 out of 5.

From the review:
Our biggest problem was the camera, which is frustrating because the games 3D environments--a faithful re-creation of the Clos Luc, Leonardos final residence, as it looked in 1522--are so beautiful. Theyre full of rich color and detail, right down to Leonardos paintings and drawings hanging from the walls. And while the simple controls let you move the camera by moving the mouse, we found ourselves getting queasy after an hour or so of playtime on even the slowest setting.

If that doesnt make you flee, youll play as Valdo, searching Leonardos estate for a missing notebook on behalf of a mysterious patron. But your quest keeps you...

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Jeff Vogel Offers Advice On Starting An Indie Game...

February 22, 2010 6:00 AM

In a new post on his Bottom Feeder blog Spiderweb Software's Jeff Vogel recently offered a few tips to aspiring independent game developers. The veteran RPG developer discussed the importance of having a unique product, acquiring the best software necessary regardless of cost, and avoiding the dangers of working too hard.

1. You Need a Good Idea
This means (and yes, I know this seems obvious but it's amazing how often people forget it) that whatever you are selling has to be pretty darn special. It has to be a good idea, well executed, and not competing against a ton of free competitors. And let me tell you something. That's a hard thing to come up with these days.

2. Professional Work Requires Professional Tools
Another question I get asked from time to time is, "How can I find a free program to do [make art/write programs/whatever]." And my answer is always, "You DON'T!"

I know. You don't have much...

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Din's Curse Priest Class Revealed

February 24, 2010 6:00 AM

Soldak Entertainment, known for its Depths of Peril and Kivi's Underworld fantasy games, has released more new information about the upcoming action RPG, Din's Curse. The latest update reveals the game's Priest class and its associated specialties: Paladin, Healer, and Shaman. This is the sixth and final revealed class of those available in the game.

Priest:
By the light of good, these holy warriors command more than strength and might, but also heal and bless themselves and others.

Specialties: Paladin, Healer, and Shaman.

Paladin:
This guardian totes heavy armor with ease while using the power of the gods to maim the unjust.

Bonuses: higher health per vitality, higher mana per spirit, higher damage per strength, and higher mana regen per spirit
Mana gen: Mana gain on blocks and parries
Armor: Cloth, Leather, and Shields
Weapons: Maces

  • Zeal - An attack with extra...

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iGame Radio Episode 92 Features The Movies Superstar...

February 23, 2010 6:00 AM

Episode 92 of Omaha Sternberg's iGame Radio podcast is now available for listening. The podcast features a review of Feral Interactive's The Movies Superstar Edition for Mac as well as reviews of Thor and Phantom Mansion: The Orange Library for iPhone and iPod Touch.

Episode 91:

  • A review of The Movies Superstar Edition by Feral Interaction. This babys got everything for the budding movie mogul. Just hop in and express your creativity.
  • Plus, a review of Thor by Freeverse. This slide-scroll platform game pits a goofy god Thor against giants, the goddess Hel, even a serpent. And Thor just keeps running and running and running and
  • Finally, a review of the Phantom Mansion: The Orange Library, the second episode in the Phantom Mansion series. No, Hector is still stuck in the Mansion. And Omaha is still waiting for more difficult puzzles.

Show Notes:

  • A great conversation with Peter...

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New Subversion Screenshots And Game Details Unveiled

February 23, 2010 6:00 AM

Worthplaying has posted some new screenshots from Introversion Software's upcoming Subversion, as well as more information about the game. Subversion will offer players the chance to control a team of skilled operatives seeking to complete missions in hostile high security buildings. Previous information about the game centered around its procedurally generated cityscapes.

Subversion is going to be set in a modern High Tech environment, with you taking "mission control" over a team of skilled operatives in a hostile High Security building. You will be using Sabotage, Social Engineering and Grifting, custom Electrical and Mechanical devices, Distractions, Hacking, Stealth, Acrobatics, Precision demolitions, Trickery, whatever gets the job done. In the best case scenarios your enemies will never know you were even there. When things go wrong, a well prepared escape plan and well timed precision violence will get you out of a tight spot -...

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Amnesia: Dark Descent Trailer Examined

February 23, 2010 6:00 AM

Frictional Games recently published an in-depth look at the recently released teaser trailer for the company's upcoming horror game, Amnesia: The Dark Descent. The blog post covers the creation of the trailer and includes comments on key moments in the footage.

- 2:05
Notice how books just slightly slide along the shelf because of friction and so on. This is all due the nice simulations provided by Newton Game Dynamics. It was quite fun setting everything up on the table so that that some fell off while pushing it, giving the a feel of urgency when trying to barricade the door. The table was also harder to move due to the weight from all the stuff on it, so had to give it an extra push to get into place (using the "throw" button). One never knows what going to happen with physics...

- 2:26
It took a while to remember the best times to open the closer door, in order to get a nice effect. After 50 tries or so, I had...

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Star Wars The Force Unleashed Ultimate Sith Edition...

February 24, 2010 6:00 AM

Aspyr Media has announced the digital download release of Star Wars The Force Unleashed: Ultimate Sith Edition for Intel Mac owners.

Developed and published in North America by Aspyr, the title combines the original Star Wars The Force Unleashed videogame with three new levels set in iconic Star Wars locales and a host of new costumes and character models. This special edition of the game will show players "the deepest, darkest side of the Force in a story that puts them on a collision course with Luke Skywalker himself."

Experience the Power of the Dark Side
The story and action of Star Wars: The Force Unleashed expands with the release of Star Wars The Force Unleashed: Ultimate Sith Edition. A special new version of the game that shows players the deepest, darkest side of the Force in a story that puts them on a collision course with Luke Skywalker himself. The Ultimate Sith Edition includes all of the original...

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Jurassic Realm Released

February 24, 2010 6:00 AM

Independent game developer Enkord has announced the release of Jurassic Realm 1.9, a new action puzzle game for Mac OS X. In the game players uncover the secrets of the ancient Jurassic Realm by solving a variety of puzzles and discovering images of long-lost dinosaurs.

"We continue to bring our classic casual hits which hit top spots on casual portals to Mac platform" said Yaroslav Yanovsky, CEO and founder of Enkord, Ltd. "We feel the Macintosh is a wonderful platform and intend on porting more of our games."

Perfect for casual gamers and pros alike, Jurassic Realm features 2 game modes, includes over 150 striking levels with 19 ancient dinosaurs to uncover. Players become archeologists on a mission with a huge map at their disposal, with great number of roads and pathways to travel. Version 1.9 includes improved collapse, explosive power-ups and exciting brick-breaking.

Feature Highlights:

  • Over 150...

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Land Air Sea Warfare Comes To Macs

February 24, 2010 6:00 AM

Isotope 244 recently announced the release of Land Air Sea Warfare for Macs. The new game from the developers of Machines at War features 70 new types of units, new technologies, and six "gigantic mega units" for players to control.

I have been working non stop on the Mac version the last few weeks and it is done! I have also updated the games webpage with screenshots and the games help manual. After two years of development I have finally completed my next game! It builds on my previous real time strategy game Machines at War and takes it in a different direction. There are over 70 new types of units, new technologies, and six gigantic mega units which are awesome in battle! I will be working on the mobile versions next and am still developing the game every day, so if you have any suggestions for the game please let me know. - James Bryant

Command a force of thousands of units into strategic warfare in this new real time...

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Din's Curse Previewed

February 24, 2010 6:00 AM

Honest Gamers has published a new preview of Soldak Entertainment's Din's Curse, the company's upcoming action RPG. In Din's Curse players take the role of an adventurer cursed to walk the lands in a quest for redemption. The game features 141 possible class combinations, an infinite number of dynamically generated towns, and a game world directly impacted by player choices.

Keeping the multiplayer support introduced in Kivi's Underworld, Din's Curse ditches the pre-generated characters of the previous title to introduce a new class system with over 140 possible combinations. Players can pick from classic templates such as Warrior or Priest, or they can combine two skill trees from any basic class to create a hybrid. Want to relive the glory days of Ultima Online with a platemail-wearing, polearm-wielding warrior-mage? How about rolling up a home-brewed necromantic archer? Din's Curse will let you do that.

The downside of the...

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id Software Celebrates One Year Of Quake Live

February 25, 2010 6:00 AM

id Software has kicked off celebration of Quake Live's first year with a Year One Event continuing through March 9th. During the event players who participate in online matches will receive special Year One awards. id has also released a new level, Fallout Bunker, and plans to add both new maps and old favorites from the community.

One year ago today id Software launched browser-based (and totally free) version of Quake III Arena and since then players have spent over 8.9 million hours in over 60 million ranked matches, earning 8 million awards and 810 million frags.

To celebrate Quake Lives milestone, id Software has launched Quake Lives Year One Event. The event runs from today through March 9th. During that time, anyone that participates in an online match will receive a special Year One award.

To help get the year off to a good start, the team has also uploaded a new level, Fallout Bunker. As the team moves...

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Diablo II Patch 1.13b Enters Public Test Realms

February 25, 2010 6:00 AM

Blizzard Entertainment recently revealed that the long delayed patch for Diablo II has once again entered beta testing on the public test realms. Version 1.13b will introduce a variety of bug fixes and updates as well as respecialization options, and a new mystery to be solved by players of Hell difficulty.

Major Bugs:

  • Fixed an item dupe bug.
  • Video improvements for Intel Mac machines with OS 10.5 or greater.
  • Fixed an issue where some players could kill other players while in town ("TPPK").
  • Fixed an issue where some players could disconnect other players when they had too many active states.
  • Fixed two issues where players could stack auras in an unintended way.

Specific changes/improvements:

  • Respecialization is now possible! Completing the 'Den of Evil' quest will now additionally reward 1 free respec which can be saved. Players who have already completed this...

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New Details Revealed About Spiderweb's Next RPG

February 25, 2010 6:00 AM

The Gamer Studio has released a new interview with Spiderweb Software's Jeff Vogel about the company's upcoming new RPG title. The as of yet unnamed game will kick off a new series and will mark a departure from Vogel's popular Avernum and Geneforge series. The new game will retain a turn-based, party focused, fantasy role playing format with an all new world and history to explore.

Could you give us a brief summary of the storyline?
The known world is divided into the Pact and the Farlands. The Pact is an alliance of five nations, who have banded together to keep the barbarians and monsters of the Farlands at bay. You are one of the elite warriors of the Pact, given almost limitless authority to hunt enemies inside and out. You get all the best weapons and powerful magic, all the cool toys, but the responsibility and danger are both considerable. And you have a very difficult boss to please. That's where we're at so far.
...

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City Of Heroes Issue 17 Overview Page Unveiled

February 25, 2010 6:00 AM

NCSoft and Paragon Studios have released a new overview page for the upcoming Issue 17: Dark Mirror update for the company's comic book hero themed MMO, City of Heroes. The patch will include a new Ultra Mode featuring improved graphics for Paragon City and the Rogue Isles as well as a variety of other game content.

Features:

Ultra Mode
Ultra Mode includes a superior graphics rendering process for players who have higher-end graphic cards. Each feature can be enabled or disabled in the graphics menu options and will be scalable. Ultra Mode works on both Macs and PCs. In specific, it offers dynamic shadows, screen-space ambient occlusion, and dynamic environment reflections (including planar reflections and environment mapping of reflective surfaces).

Epic Archetypes Unlocked at Level 20
Previously, you had to have at least one character at level 50 to make an epic archetype character. No more! Now you...

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Apple Games Features WarBirds Dogfights

February 26, 2010 6:00 AM

Apple Games has posted a new feature article, this time taking to the dangerous skies of WarBirds Dogfights from iEntertainment Network. In the game players choose from a large variety of historically accurate aircraft and fly in the game's many missions or engage in combat against other players online. The article includes an overview of the game, comments from iEntertainment CEO Bill Stealey, and a short history of flight sims.

When you go online, Stealey explains, first we send you to the Special Training Arena, because we learned that new players get shot down very quickly in the regular arenas. He pauses while getting a bead on an enemy plane; he litters one wing with bullets and a teammate finishes the kill. In the Special Training Arena, all players are on the same side, he adds. His team also created CheckRide and CheckOut training options: the former is aimed at experienced flight simmers who want to work on advanced tactics,...

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More Din's Curse Creatures Unveiled

February 26, 2010 6:00 AM

Soldak Entertainment, developer of Depths of Peril and Kivi's Underworld, has released more new information about the upcoming action RPG, Din's Curse. The latest update features three new additions to the creature list with the unveiling of the Evil Leprechaun, the Scree, and the Plaguebringer.

Evil Leprechaun
A nether creature, this small fiend can smell coins of all kinds and will steal from anyone. When it runs away with new found wealth, it'll rely on other brutish allies to protect it from retribution.

Scree
Chaos rips through the core of the world, a deadly doorway to dimensions beyond. The Scree slipped through into the underworld, cowardly mini-demons ready to mob their enemies when the numbers were on their side.

Click over to the link below for more information.

Din's Curse Monsters
Soldak...

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id Developers Discuss Original Quake Public Beta...

February 26, 2010 6:00 AM

Bethesda Softworks has posted a new blog featuring comments from id Software's John Carmack, Tim Willits, and others about the release of the first public beta of the original Quake 14 years ago. The participants shared their memories of the release of the game and its then innovative features.

John Carmack, Co-founder and Technical Director, id Software:
We were watching a live online chat when the upload went live. When the first person got it, there was a great clamor for reports about what it looked like. Unfortunately, one of the first things reported was There is a turtle in the corner of the screen. I had a check in the code to draw that icon as a sign that you were running at 10 frames a second or less, so you should reduce quality settings to get a more playable experience. Quake was one of the first PC apps where floating point performance was a critical factor, which meant that Intels Pentium processor had a huge lead...

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World Of Warcraft Twitter Q&A Today

February 26, 2010 6:00 AM

Blizzard Entertainment has announced an upcoming Twitter chat for fans interested in talking with the World of Warcraft development team about recently released content for the game. The question and answer session will be focused on Icecrown Citadel and Fall of the Lich King and will be held on Blizzard's Twitter page February 26 at 5 PM PST.

We will be holding our next Developer Chat on Twitter on Friday, February 26, at 5:00 p.m. PST with World of Warcraft's lead content designer and lead systems designer. This chat session will focus on Icecrown Citadel and other Fall of the Lich King content.

Questions will be taken live through Twitter, so be sure to sign up for a Twitter account at https://twitter.com/signup and follow account @Warcraft in order to participate!

To submit a question for the Developer Chat, please tweet using the #...

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