TweetFollow Us on Twitter

Humane Project Planning

Volume Number: 25
Issue Number: 10
Column Tag: Business

Humane Project Planning

All we know about starting an Apple business, from the idea, to product launch and beyond

by Michael Göbel and Oliver Pospisil, Inspired By Life

Inside Inspired By Life

Michael: "Oliver, I'm not satisfied with the outline view."

Oliver: "What bothers you about it?"

Michael: "I don't think so many users really need it."

Oliver: "What feature could be more important?"

Michael: "That's exactly the problem. Right now, it's just more of a gut feeling."

Oliver: "Ok. Let's tackle the problem from another side. We need an outline view to enable the user to put the elements into hierarchical order. Which feature would add more value for the user?"

Michael: "Initially, we had planned on offering attachments in version 1.x. So shouldn't we still do it? When I checked our decision log out again, it sure looks like both of us had very strong, positive arguments for the outline view and for the attachments, too."

Oliver: "Yes, we had opted for the outline view for one of our potential customers. Since we've now adjusted our overall strategy, let's think of a way to implement both."

Michael: "Ok, since another developer has teamed up with us, that should be doable. I'll get back to you on this as soon as possible."

Introduction

We will now be your guide during the following planning session. At the end of this article, you'll know what it takes to come up with a plan that's worth the time invested and that provides the right trigger for non-coding activities like a press release.

The Plan, reframed

"[Planning] is the last refuge of those who cannot dream," Oscar Wilde.

Most people perceive a plan to be something that makes them feel kind of guilty since plans generally do not end up being error-free. Others see a plan as a broken promise and nobody likes it when promises are not kept. Therefore: No planning, no broken promises.

This mental model needs to be reframed:

Imagine that you're climbing up a mountain. The path ahead of you is blocked and you need an alternative path to reach the top. What do you do? You pull out your map, look for alternative paths and decide on the best one to take.

The plan, while developing a software program, is your map. Not only is the plan a way to think through the details of your software in depth. It is also becomes the most valuable tool the minute you pinpoint a gap between your plan and actual reality: You pull your plan out to decide what the best course of action is to get back on track.

Triggering is the second reason for planning. The release of a software program entails far more than just pure coding. It involves a beta program, marketing and sales, i.e. non-coding activities. All activities must be in sync to reach the release date as soon as possible.

  • As a manager, for example, I need to know
  • When I have to have a private beta testing team set up,
  • When the content for the website needs to ready,
  • When the payment system needs to be in place,
  • When the help and support documentation needs to be ready and
  • When the press release must be published.

In software development, the coder sets the pace. The plan provides all non-coders with the right trigger to get their job done.

The Planning Session

Now we'll get the right tools in place and guide you through all of the planning steps.

A Minimalistic Toolbox: Numbers and Pen & Paper

The toolkit should be as lightweight as possible: We recommend Numbers (or MS Excel) to list all of the software's features and to make estimates. All you need for GUI prototyping is a pen and a stack of paper.

You might tell yourself "I'm not a painter." However, you don't have to be a painter to perform GUI paper prototyping. By putting GUI prototypes down on paper, you think through your application's features in depth and it will take you less time than it would with any other tool.

You might say "But with pen and paper, I'll have to start all over again when I need to modify something." Yes, and this is for a good reason, too. Keep all of the different versions of your notes and occasionally spread them out next to each other to check the evolution (or revolution). Make sure to put the date and time on each piece of paper.

While conducting GUI prototyping on paper you will find out that some forms stabilize or are predetermined (like the iPhone's display screen). Make a stencil out of it. As an example, a link to an iPhone stencil is included in the reference section of this article.

This is how Cultured Code did it:


Figure 1: iPhone stencil by Cultured Code

What if you're really different: You deliver the best results by implementing them right away. Well, if this is the case, take the liberty to do it your way.

An Enhanced Toolbox: Merlin and FogBugz

If your project is extremely complicated with highly complex dependencies use Merlin, which is the one and only project management tool that I would use in such a case. For all others (the majority) Numbers or Excel will do the trick.

There is one application specialist for software developers who work in remote areas: It's FogBugz. FogBugz is a bug tracker, project management tool and so much more; implemented by programmers for programmers - and not for managers. Since we now have a third team member on board (Michael discovered a great developer. Hi, Raphael!), we're now working in three different places and we set FogBugz up to update the plan, and it serves as a central hub for our seamless communication.

The Process: Initial setup and keeping it up-to-date

Now that our tools are in place, it's time for us to take action.

In essence, project planning is easy (often the tools or the method are what make it complicated):

First you need to brainstorm about all of your application's potential features, and then you need to list all of the features that must be in the first or next release and store all the rest for a future release. Finally, make sure to estimate the time it will take to implement each feature.

Secondly, update your plan. And that's all there is to it!

The First Meeting: Set the direction and get into the user's shoes

The first meeting for the planning session sets two main goals: The first is to get everyone involved to look ahead in the same direction and the second is to generate as many feature ideas as possible from as many viewpoints as possible: Go for quantity!

Get everyone who is involved in making sure the product is a success into the same room. It's the manager's job to get everyone to look in the same direction: Tell everyone a story dealing with the spirit of the soon-to-come software program. Then schedule a ten minute coffee break to get everyone to talk about it.

The second part will fill up the rest of the day: Let's get into the user's shoes!

The first thing you have to do is to come up with some scenarios on how the user will deploy the soon-to-come application based on the "One day in the user's life" stories. Ideally, you should draw small graphics like a comic strip. Come up with two to five scenarios.

Then find real world metaphors users would apply in the scenarios if they had to do it without a computer. Image life without Google maps: Take a real map and some pins to mark the direction from San Francisco to Houston. In addition, the user might have taken some notes on important points to remember.

Resist the temptation to talk about "What will it look like in the software." That's something that can wait until tomorrow.

Document everything on a flip chart, whiteboard, post-it notes or whatever suits your brainstorming session the best.

After the brainstorming is over, it's the manager's job to document and structure all the ideas.

The Second Meeting: Set the plan up

The next meeting on day number two will answer the question: "What will it look like in the software?" This is the right time to dig deeper and get specific. Don't be surprised if it takes you much longer than one day to finally answer this question.

And time for action: Take the first scenario and the real-world metaphors and jot down GUI paper prototypes to transform it into software. Take notes to describe the non-visible functions. If possible, do this with different groups of people who are working on the same scenario.

Compare the ideas and interlink the best ones. Once you have a lot of GUI paper prototypes, a pattern of features will emerge. That's exactly what we want. It's the first indication that it is stabilizing.

To get an idea of what a GUI paper prototype looks like, here is the one for Things for iPhone by Cultured Code:


Figure 2: GUI paper prototype, Things for iPhone by Cultured Code

Now do the same thing with all of the scenarios. Next, put the best solutions for each scenario next to each other for comparison. Again, check the pattern carefully and go for consistency: Buttons that trigger the same function must be in the same place and similar features should work in the same way.

One tip: Don't let a domain expert participate. Become a domain expert yourself and find your own solutions. For most non-software people it's almost impossible to imagine what things actually look like in software. Domain experts will come into play once you have a final-product-like-looking prototype.

Now it's time to decide which features to include in version 1.0. Put on the manager's hat and list all the must-have, super important features and set their priority to two. All of the nice-to-have features should be prioritized with a four or less. Et voilà: You have your feature specification.

You'll find some features in every good Mac software: Help, Icon, Website, Shop, Auto update, Serial number generator, Press release, ... put them on the feature list, too.

Now the ball goes back to the developer: Estimating how long it will take to implement each feature. To all the developers out there: Remember, you are doing this because the non-coders need to be triggered.

A personal note: Since you're not writing specifications for upper management, it's okay to have some fun. Name the user "Polly the potato." Write in a way so that your mom will understand the specifications, and not the compiler. It's typical to review and rewrite your specs several times.

Figure 3 (below) is part of the feature specs for our application:


Figure 3: Example for a feature specification

How a good feature spec is structured

Here are some tips on how to write good feature specs:

  • Write to get attention, and not to put people to sleep.
  • Write to be understood.
  • Write short active sentences not long or passive ones.
  • Assign someone (and only one!) who is responsible for each spec.
  • Describe only the invisible parts of the feature.
  • Give every feature a title and a unique ID that never changes.
  • If you use Pages or Word, make sure the whole document has a version number.

To find out more about how to write feature specifications, Joel Spolky's articles are an excellent source.

Regarding estimation

Rule of thumb: It takes three (!) times longer than you think.

This is why:

First, it takes a lot longer to implement a feature in a product because you need to get it ready for numerous exceptions to the rule. It's not like internal development where you can more or less coerce the user into using a feature in a certain way. Your customers will use it however they want and you must deal with their specific needs in a constructive way.

Second, getting the application released fuels your ideas further. Thus, your subconscious seduces you to underestimate the effort. That's okay it's human nature.

Be realistic and include the following in your estimation: you come down with the flu (five days each year), you take vacation (six weeks each year), time for debugging, and on the list goes.

Don't estimate features. They're just too complicated. Features consist of multiple functions. This is where the work for developers really begins: Thinking in great detail about which functions must be implemented to create a feature. In this way, developers think it over in great detail and they obtain an excellent baseline to estimate each function, before even starting to write one single line of code.

The scale estimation is in hours and not days or weeks. To all the managers out there: If you come across an estimation that is more than eight hours, ask the developer to rework it in sections consisting of less than eight hours. If an estimate is over eight hours, that definitely means the developer didn't think through it in enough detail.

To all managers: Whatever you think, the developer's estimation is authoritative. Period.

Inspired by Joel's famous Excel sheet for estimation, Figure 4 (below) is the one used for our application:


Figure 4: Example of feature and function planning

To find out more, read Joel Spolky's original and updated articles which zone in on estimations.

Setting priorities and making decisions

Quite likely, you've listed too many features for version 1.0. So now it's time to prioritize the features and decide which ones to incorporate in version 1.0.

The key rule: Features should only be ranked up to a maximum of priority #2. Priority number 1 is to be set for bugs and nothing else.

Take a close look at the scenarios and only rate those features with a priority #2 that are absolutely essential. All must-have features required by each application (incl. the user manual, support, updating service,) should be rated with a priority # 2 as well. Everything else should be prioritized between the range of 3 and 5.

Figure 5 (below) is a sample estimation sheet, including the prioritization.


Figure 5: Example of estimation and prioritization

Decision-making is almost always a hard thing to do. Even though the final outcome will simply be a Yes-or-No, you must nevertheless take your decision very carefully. Many useful approaches are available today on how to make the best possible decisions, however, you should only put one of them into actual practice. What works best for me is the approach crafted by Spencer - the "Yes-or-No Strategy." The following is a condensed version of the core components of his approach:

Step one: Avoid indecision and half-decisions based on half-truths.

Step two: After you thought deeply about your own rationale and have listened to opinions presented by others, you make a better decision and act on it immediately.

Step three: Is it necessary to decide and are you ready to do it?

Are you meeting a real need? - Is it a mere want or a real need?

Are you informing yourself about the options? - What information do you need? Have you come up with feasible alternatives?

Are you thinking it through? - If you decided on "x", what would happen then? And then what?

Yes or No?

Step four: Do you remain true to yourself?

Are you being honest with yourself? - Are you telling yourself the truth?

Do you trust your gut intuition? - Does it feel right? You weren't afraid?

Do you deserve more? What would you do if I deserved better?

Yes or No?

Finally: If the answer is Yes, act on it. If the answer is No, work through it again.

Procrastination

"Action is the last refuge of those who cannot dream" -- Oscar Wilde.

Do you feel a strong reluctance within yourself to list the features and estimations or to take the necessary decisions? If so, congratulations, this just goes to show you're in excellent mental shape. Procrastination is your inner shield that is there to help you sidestep failure. Nobody, of course, wants to see their all-out endeavors backfire and then ultimately fail.

What you do know is that to make sure your application is released, you cannot stop now. You must make feasible estimates, list the core features and take decisions, even when you run a risk of failing. The following are some ways that will help you succeed rather than fail:

1. Fully understand that something deep within you just wants to keep you out of harm's way.

2. Everything starts by taking the first step. So just do it! What you do doesn't have to be perfect. (I had to rewrite this article at least five times and in certain areas, revisions were made at least ten times. But that's how to do it and it does get done! Michael, for example, uses innumerable GUI prototypes to come up with the one that works best.)

3. Talk about it with others and ask for their help.

It's important to move forward everyday, at least a little bit. Taking a break intentionally is another way to move forward because you are tanking up on energy, reenergizing your batteries. However, if your break turns into a whole week instead of just a few hours, that could be a sign of procrastination.

Step two: Keep your plan up-to-date

An outdated plan is as useless as an old map. Keeping your plan up-to-date is a routine that you should turn into a habit at least once a week - and preferably once each day.

In this way, you will know when the triggers for non-coding activities are released and you will learn lessons crucial for the future.

Before unveiling version 1.0 on the market, it will not be a critically risky move to announce the release date later than initially planned because what counts, first and foremost, is that it is fully updated and really ready to go. However, once version 1.0 has been launched, you need to know when version 1.1 will be ready for release. You can be sure of one thing: People are only truly passionate about software that is updated on a regular basis (and with which YOU earn money for a living). Just take a look at the sales chart of VoodooPad in our last article and you will clearly see how sales dipped down due to the lack of regular updates. You need to trust your estimation.

Let's say it always takes twice as long as your first estimate (this is your estimation factor): In the future, multiply your estimation with that factor and you will be much more precise. Believe me: You'll love the feeling of being able to implement a feature on time!

But new ideas pop up continually

Congratulations! That's quite normal and a sign that your creativity is in great shape, too.

When a new idea comes up while you're in working mode, jot your note down and continue to work. In this way, you stay focused and your mindset stays creative. It's not a vicious circle, it's a victorious circle - so take pride in it.

Don't think about your new idea for two or three days before you compare it with your existing ideas for version 1.0. In order to ensure adherence to the planned release date, you might need to exchange your new idea with an existing one.

But whenever in doubt, just stick to your original plan and save the new idea for a future version.

Decisions, Decisions, Decisions and one log

A decision log is simply a document listing all your decisions by topic, date of decision and description of the decision. Simple as it may seem during the development phase, it becomes super important later on and it's one of the very best time-saving tools.

You will have to take a lot of decisions right on up to the day when version 1.0 is on the shelves, and just waiting for buyers. In certain cases even after several months have passed, you'll find yourself confronted with a situation where you must make a decision on the very same topic again. Since you're smart, you don't waste any time by going through the whole decision-making process again. No, what you do is open your decision log up and quickly read about how and why(!) you decided months ago to take the course of action that you did. Now, all you need to do is to consider your decision in detail:

Do my reasons still hold true? If they do, it is okay and let's move on as planned.

Are new facts influencing your former decision? Ok, let's take another, new decision. As a consequence, you might need to update your plan and document your decision in the decision log.

In most instances, former decisions still hold true and re-reading them will save you a great deal of time rather than re-deciding all over time and again.

To be honest, we did not use a decision log at the start and we often regret not having done so right from day one.


Figure 6: Example of a decision log

Figure 6 (above) is part of the decision log for Aphorism inspired by Bob Walsh.

Conclusion

During the planning session, you made up your mind about all of the features you need to implement for version 1.0. You now know what lies ahead. When you check your plan today, you might even come across certain dates where marking a time to celebrate would be absolutely fantastic!

The closer you get to the release date, the more you'll consider your plan to be like an assistant that helps you to stay in control and to not forget something that is really important (like the press release). The plan will help you to relax and it will sooth your nerves.

If you implement a feature and you have to make a critical decision, the plan and the decision log will support you in taking the best possible decision in terms of the context in which your feature will be implemented.

What's next?

Check your plan out: Are you or your team able to do it all by themselves? The GUI and Icon design, the coding, writing the user's manual, developing the webpage and crafting a press release that will spark potential buyers' interest?

Not all of us have been blessed with the gift of an omnipresent talent like that (I'm not). In our next article, we will tell you how to find the "Seven Samurai" who will help make your dreams come true.

If you're curious and want to find out more about the above-mentioned topic now, we highly recommend checking the "Seven Samurai" DVD out by Akira Kurosawa. The plot is the prototype of all modern action films and it's the metaphor of our next article.

Connect with us!

We want to share stimulating, innovative ideas with you and we really look forward to your feedback! Is anything missing or do you think something could be fleshed out in further detail? Just let us know and write to oliver.pospisil@inspiredbylife.com.

Bibliography and References

Books:

Snyder, Carolyn. Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces. San Diego, 2003.

Johnson, Spencer. Yes or No: The Guide to Better Decisions: A Story. New York, 1992.

Dan Roam. The Back of the Napkin. New York, 2008.

Bob Walsh. Micro-ISV: From Vision to Reality. New York, 2006.

Websites:

iPhone stencil: http://www.designcommission.com/shop/iphone-stencil-kit/

Joel Spolsky on feature spec (Part 1 of 4): http://www.joelonsoftware.com/articles/fog0000000245.html

Cultured Code - Things for iPhone: http://culturedcode.com/things/iphone/

Merlin: http://www.projectwizards.net/en/merlin/

FogBugz: http://www.fogcreek.com/FogBugz/


Michael started MOApp up in 2004 and he has now developed more than ten applications - six of them are Apple staff picks. He does everything from software development, icon design, website development to sales management and public relations.

Oliver has been in the software business for over ten years, specializing in areas ranging from Palm programming to large-scale, in-house Java projects. In 2006, an idea grabbed his attention that both are now working on. He is still working full-time for a German retail company and will be until the new business starts paying off their bills.

 
AAPL
$97.03
Apple Inc.
-0.16
MSFT
$44.40
Microsoft Corpora
-0.47
GOOG
$593.35
Google Inc.
-2.63

MacTech Search:
Community Search:

Software Updates via MacUpdate

Audio Hijack Pro 2.11.0 - Record and enh...
Audio Hijack Pro drastically changes the way you use audio on your computer, giving you the freedom to listen to audio when you want and how you want. Record and enhance any audio with Audio Hijack... Read more
Intermission 1.1.1 - Pause and rewind li...
Intermission allows you to pause and rewind live audio from any application on your Mac. Intermission will buffer up to 3 hours of audio, allowing users to skip through any assortment of audio... Read more
Airfoil 4.8.7 - Send audio from any app...
Airfoil allows you to send any audio to AirPort Express units, Apple TVs, and even other Macs and PCs, all in sync! It's your audio - everywhere. With Airfoil you can take audio from any... Read more
Microsoft Remote Desktop 8.0.8 - Connect...
With Microsoft Remote Desktop, you can connect to a remote PC and your work resources from almost anywhere. Experience the power of Windows with RemoteFX in a Remote Desktop client designed to help... Read more
xACT 2.30 - Audio compression toolkit. (...
xACT stands for X Aaudio Compression Toolkit, an application that encodes and decodes FLAC, SHN, Monkey’s Audio, TTA, Wavpack, and Apple Lossless files. It also can encode these formats to MP3, AAC... Read more
Firefox 31.0 - Fast, safe Web browser. (...
Firefox for Mac offers a fast, safe Web browsing experience. Browse quickly, securely, and effortlessly. With its industry-leading features, Firefox is the choice of Web development professionals... Read more
Little Snitch 3.3.3 - Alerts you to outg...
Little Snitch gives you control over your private outgoing data. Track background activityAs soon as your computer connects to the Internet, applications often have permission to send any... Read more
Thunderbird 31.0 - Email client from Moz...
As of July 2012, Thunderbird has transitioned to a new governance model, with new features being developed by the broader free software and open source community, and security fixes and improvements... Read more
Together 3.2 - Store and organize all of...
Together helps you organize your Mac, giving you the ability to store, edit and preview your files in a single clean, uncluttered interface. Smart storage. With simple drag-and-drop functionality,... Read more
Cyberduck 4.5 - FTP and SFTP browser. (F...
Cyberduck is a robust FTP/FTP-TLS/SFTP browser for the Mac whose lack of visual clutter and cleverly intuitive features make it easy to use. Support for external editors and system technologies such... Read more

Latest Forum Discussions

See All

LEX Goes Free For One Day In Honor of Ne...
LEX Goes Free For One Day In Honor of New Update Posted by Jennifer Allen on July 24th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Thomas Was Alone Goes Universal, Slashes...
Thomas Was Alone Goes Universal, Slashes Price to $3.99 Posted by Ellis Spice on July 24th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Meerkatz Challenge Review
Meerkatz Challenge Review By Jennifer Allen on July 24th, 2014 Our Rating: :: FONDLY PUZZLINGUniversal App - Designed for iPhone and iPad Cute and challenging, Meerkatz Challenge is a fun puzzle game, particularly for fans of... | Read more »
Book Your Appointment with F.E.A.R. this...
Book Your Appointment with F.E.A.R. | Read more »
It Came From Canada: Epic Skater
For all the hate that it gets for being a pastime for slackers, skateboarding really does require a lot of skill. All those flips and spins take real athleticism, and there’s all the jargon to memorize. Fortunately for us less extreme individuals,... | Read more »
Cultures Review
Cultures Review By Jennifer Allen on July 24th, 2014 Our Rating: :: SLOW-PACED EMPIRE BUILDINGiPad Only App - Designed for the iPad Cute it might seem, but Cultures is a bit too slow paced when it comes to those pesky timers to... | Read more »
More Paintings Have Been Added to Paint...
More Paintings Have Been Added to Paint it Back! Posted by Jessica Fisher on July 24th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
The Order of Souls Review
The Order of Souls Review By Campbell Bird on July 24th, 2014 Our Rating: :: STORY GRINDUniversal App - Designed for iPhone and iPad The Order of Souls is a free-to-play, turn-based RPG with a genre-mixing art style, interesting... | Read more »
Revolution 60 Review
Revolution 60 Review By Jordan Minor on July 24th, 2014 Our Rating: :: LASS EFFECTUniversal App - Designed for iPhone and iPad Revolution 60 is a bold, cinematic action game with ambition to spare.   | Read more »
Matter (Photography)
Matter 1.0.1 Device: iOS Universal Category: Photography Price: $1.99, Version: 1.0.1 (iTunes) Description: Add stunning 3D effects to your photos with real-time shadows and reflections. Export your creations as photos or video loops... | Read more »

Price Scanner via MacPrices.net

Save on 5th generation refurbished iPod touch...
The Apple Store has Apple Certified Refurbished 5th generation iPod touches available starting at $149. Apple’s one-year warranty is included with each model, and shipping is free. Many, but not all... Read more
What Should Apple’s Next MacBook Priority Be;...
Stabley Times’ Phil Moore says that after expanding its iMac lineup with a new low end model, Apple’s next Mac hardware decision will be how it wants to approach expanding its MacBook lineup as well... Read more
ArtRage For iPhone Painting App Free During C...
ArtRage for iPhone is currently being offered for free (regularly $1.99) during Comic-Con San Diego #SDCC, July 24-27, in celebration of the upcoming ArtRage 4.5 and other 64-bit versions of the... Read more
With The Apple/IBM Alliance, Is The iPad Now...
Almost since the iPad was rolled out in 2010, and especially after Apple made a 128 GB storage configuration available in 2012, there’s been debate over whether the iPad is a serious tool for... Read more
MacBook Airs on sale starting at $799, free s...
B&H Photo has the new 2014 MacBook Airs on sale for up to $100 off MSRP for a limited time. Shipping is free, and B&H charges NY sales tax only. They also include free copies of Parallels... Read more
Apple 27″ Thunderbolt Display (refurbished) a...
The Apple Store has Apple Certified Refurbished 27″ Thunderbolt Displays available for $799 including free shipping. That’s $200 off the cost of new models. Read more
WaterField Designs Unveils Cycling Ride Pouch...
High end computer case and bag maker WaterField Designs of San Francisco now enters the cycling market with the introduction of the Cycling Ride Pouch – an upscale toolkit with a scratch-free iPhone... Read more
Kingston Digital Ships Large Capacity Near 1T...
Kingston Digital, Inc., the Flash memory affiliate of Kingston Technology Company, Inc.,has announced its latest addition to the SSDNow V300 series, the V310. The Kingston SSDNow V310 solid-state... Read more
Apple’s Fiscal Third Quarter Results; Record...
Apple has announced financial results for its fiscal 2014 third quarter ended June 28, 2014, racking up quarterly revenue of $37.4 billion and quarterly net profit of $7.7 billion, or $1.28 per... Read more
15-inch 2.0GHz MacBook Pro Retina on sale for...
B&H Photo has the 15″ 2.0GHz Retina MacBook Pro on sale for $1829 including free shipping plus NY sales tax only. Their price is $170 off MSRP. B&H will also include free copies of Parallels... Read more

Jobs Board

Project Manager / Business Analyst, WW *Appl...
…a senior project manager / business analyst to work within our Worldwide Apple Fulfillment Operations and the Business Process Re-engineering team. This role will work Read more
Sr. Manager, *Apple* Deployment Programs fo...
**Job Summary** Apple is seeking candidates for a new position on the Education Content and Technology team. iPad and Mac is in the hands of millions of teachers and Read more
Sr Software Lead Engineer, *Apple* Online S...
Sr Software Lead Engineer, Apple Online Store Publishing Systems Keywords: Company: Apple Job Code: E3PCAK8MgYYkw Location (City or ZIP): Santa Clara Status: Full Read more
Senior Interaction Designer, *Apple* Online...
**Job Summary** Apple is looking for a hands on Senior…will be a key player in designing for the Apple Online Store. The ideal designer will have a Read more
*Apple* Sales Chat Rep - Apple (United State...
…is looking for motivated, outgoing, and tech savvy individuals who want to offer Apple Customers an unparalleled customer experience over chat. At Apple , we believe Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.