TweetFollow Us on Twitter

State Property 2

Volume Number: 21 (2005)
Issue Number: 12
Column Tag: Programming

QuickTime Toolkit

State Property 2

by Tim Monroe

Opening QuickTime Movies using Properties

In the previous QuickTime Toolkit article ("State Property" in MacTech, November 2005), we learned how to work with the QuickTime properties functions introduced in QuickTime 6.4 and considerably expanded in QuickTime 7. We saw how to get and set movie properties using those functions, and we saw how to install a property listener so that our applications can be informed about changes to some of those movie properties. Currently, only two small sets of movie properties are gettable or settable or listenable using those functions. These are a handful of visual properties (hue, saturation, brightness, and contrast) and a smaller handful of audio properties (gain, mute, and balance). So why is the header file Movies.h chock full of identifiers for other property classes and other property types within those classes?

The answer is that those additional properties are intended for use by other functions, and in particular by the NewMovieFromProperties function, which was introduced in QuickTime 7. NewMovieFromProperties is intended as a replacement for the plethora of existing "NewMovieFrom" functions, including

NewMovie, 
NewMovieFromFile, 
NewMovieFromHandle, 
NewMovieFromDataRef, 
NewMovieFromStorageOffset, 
NewMovieFromDataFork, 
NewMovieFromDataFork64, 
NewMovieFromScrap, 
and NewMovieFromUserProc. 

The basic idea is that we first specify an array of properties that we'd like our new movie to have, and then we call NewMovieFromProperties. This allows us to open a movie that has exactly the properties we desire, without having to rely on QuickTime to establish some default set of properties that we later need to override. It also allows us to specify properties that cannot be specified using the existing functions. For instance, the constant pitch audio setting (whereby the audio pitch remains constant even when the playback rate of a movie increases or decreases, thus avoiding the infamous "chipmunk" effect when fast-forwarding through a movie) must be set at the time a movie is created, and NewMovieFromProperties is the only movie-opening function that allows us to specify a setting for that property.

In this article, we'll see how to work with NewMovieFromProperties. We'll take a look at the classes of properties that we can pass to it and see how to set movie properties not otherwise settable using the existing NewMovieFrom functions. This topic might seem vaguely familiar to you, as we touched on a very similar programming model when investigating the initWithAttributes:error: method in the QTMovie class in QTKit (see "Back to the Future, Part III" in MacTech, July 2005). In fact, initWithAttributes:error: internally calls NewMovieFromProperties, as you might easily have guessed.

Input Properties

Let's begin by taking a look at the declaration of NewMovieFromProperties. In the Movies.h file shipped with QuickTime 7, we see essentially this:

OSStatus NewMovieFromProperties (
  ItemCount                        inputPropertyCount,
  QTNewMoviePropertyElement*       inputProperties,
  ItemCount                        outputPropertyCount,
  QTNewMoviePropertyElement*       outputProperties,
  Movie *                          theMovie);

As you can see, this function takes as input an array of QTNewMoviePropertyElement structures (inputProperties) and the number of elements in that array (inputPropertyCount). These properties describe how to instantiate the movie. If successful, this function returns a QuickTime movie identifier in the location pointed to by the theMovie parameter. It may also return to the caller a different array of properties (outputProperties), which provide additional information about the newly-created movie. These output properties, for instance, may indicate whether a data reference passed in the inputProperties array was changed during the process of opening the movie. (More on output properties later.)

The QTNewMoviePropertyElement structure is defined like this:

struct QTNewMoviePropertyElement {
  QTPropertyClass               propClass;
  QTPropertyID                  propID;
  ByteCount                     propValueSize;
  QTPropertyValuePtr            propValueAddress;
  OSStatus                      propStatus;
};

The first two fields of this structure are the class and the ID of a movie property; if you have read the previous two QuickTime Toolkit articles, these items should be clear enough. The third and fourth fields indicate the size and location of the value of that property.

For input properties, the final field of the QTNewMoviePropertyElement structure, propStatus, is set by NewMovieFromProperties to a status value that indicates whether the specified property was successfully set on the new movie. In general, the value of this field will be set to 0 (noErr). But occasionally a non-zero result will be returned in that field. For example, if you mistakenly pass in a data value that is not the size that QuickTime is expecting for the class and ID you specify, the value -2184 (kQTPropertyBadValueSizeErr) may be returned in that field. Similarly, if you specify a property that cannot be set, then the value -2191 (kQTPropertyReadOnlyErr) will be returned.

The simplest possible way to call NewMovie FromProperties is to pass in no input properties and to request no output properties, like this:

err = NewMovieFromProperties(0, NULL, 0, NULL, &movie);

This is effectively the same as calling NewMovie with its flags parameter set to 0 -- not particularly useful, but sometimes necessary if you just want to create a new empty movie with all the default characteristics. We're more likely to call NewMovieFromProperties passing in a properties array that at least includes a movie location and some additional properties. Let's see how to do that.

Specifying a Movie Location

The location of a movie's data is specified by adding to the input properties array an element with the kQTPropertyClass_DataLocation class. Currently these property IDs are supported:

enum {
  kQTDataLocationPropertyID_DataReference              = 'dref',
  kQTDataLocationPropertyID_CFStringNativePath         = 'cfnp',
  kQTDataLocationPropertyID_CFStringPosixPath          = 'cfpp',
  kQTDataLocationPropertyID_CFStringHFSPath            = 'cfhp',
  kQTDataLocationPropertyID_CFStringWindowsPath        = 'cfwp',
  kQTDataLocationPropertyID_CFURL                      = 'cfur',
  kQTDataLocationPropertyID_QTDataHandler              = 'qtdh',
  kQTDataLocationPropertyID_Scrap                      = 'scrp',
  kQTDataLocationPropertyID_LegacyMovieResourceHandle  = 'rezh',
  kQTDataLocationPropertyID_MovieUserProc              = 'uspr',
  kQTDataLocationPropertyID_ResourceFork               = 'rfrk',
  kQTDataLocationPropertyID_DataFork                   = 'dfrk'
};

For example -- starting with an easy case -- we can open a new movie that uses data on the scrapbook (or Cocoa pasteboard) by using the kQTDataLocationPropertyID_Scrap ID, as shown in Listing 1.

Listing 1: Loading a movie from the scrapbook/pasteboard

QTNewMoviePropertyElement props[1] = {{0}};
Movie movie = NULL;

props[0].propClass = kQTPropertyClass_DataLocation;
props[0].propID = kQTDataLocationPropertyID_Scrap;
props[0].propValueSize = 0;
props[0].propValueAddress = NULL;

err = NewMovieFromProperties(1, props, 0, NULL, &movie);

Notice that we do not need to assign any non-zero value to the propValueAddress field, since the property ID uniquely identifies the location of the movie data. Listing 1 provides a reasonable approximation of the existing NewMovieFromScrap function.

Listing 2 shows a slightly more interesting example, which opens a movie specified by a URL, in this case a CFURL.

Listing 2: Loading a movie from a URL

QTNewMoviePropertyElement props[1] = {{0}};
Movie movie = NULL;

props[0].propClass = kQTPropertyClass_DataLocation;
props[0].propID = kQTDataLocationPropertyID_CFURL;
props[0].propValueSize = sizeof(CFURLRef);
props[0].propValueAddress = &cfurl;

err = NewMovieFromProperties(1, props, 0, NULL, &movie);

And Listing 3 shows the most general case, where the movie data location is specified by a data reference. In this case, we need to pass the address of a DataReferenceRecord, declared like this:

struct DataReferenceRecord {
  OSType              dataRefType;
  Handle              dataRef;
};

Listing 3: Loading a movie from a URL data reference

QTNewMoviePropertyElement props[1] = {{0}};
DataReferenceRecord dRefRec;
Movie movie = NULL;

dRefRec.dataRefType = URLDataHandlerSubType;
dRefRec.dataRef = url;

props[0].propClass = kQTPropertyClass_DataLocation;
props[0].propID = kQTDataLocationPropertyID_DataReference;
props[0].propValueSize = sizeof(dRefRec);
props[0].propValueAddress = &dRefRec;

err = NewMovieFromProperties(1, props, 0, NULL, &movie);

Specifying Movie Properties

So far, this should all be straightforward: for any particular movie data locator ID, we just need to set the propValueSize and propValueAddress fields appropriately. There should be at most one data locator property in the array we pass to NewMovieFromProperties. But there can also be other kinds of properties, including movie instantiation properties (whose class is kQTPropertyClass_MovieInstantiation) and new movie properties (whose class is kQTPropertyClass_NewMovieProperty). Here are the currently-defined movie instantiation input properties, which govern how QuickTime instantiates a movie:

enum {
  kQTMovieInstantiationPropertyID_DontResolveDataRefs           = 'rdrn',
  kQTMovieInstantiationPropertyID_DontAskUnresolvedDataRefs     = 'aurn',
  kQTMovieInstantiationPropertyID_DontAutoAlternates            = 'aaln',
  kQTMovieInstantiationPropertyID_DontUpdateForeBackPointers    = 'fbpn',
  kQTMovieInstantiationPropertyID_AsyncOK                       = 'asok',
  kQTMovieInstantiationPropertyID_IdleImportOK                  = 'imok',
  kQTMovieInstantiationPropertyID_DontAutoUpdateClock           = 'aucl'
};

And here are the currently defined new movie properties, which provide additional settings for a new movie:

enum {
  kQTNewMoviePropertyID_DefaultDataRef         = 'ddrf',
  kQTNewMoviePropertyID_Active                 = 'actv',        
  kQTNewMoviePropertyID_DontInteractWithUser   = 'intn'
};

These two sets of properties mirror the newMovie flags specifiable as a parameter to the NewMovie and similar functions:

enum {
  newMovieActive                       = 1 << 0,
  newMovieDontResolveDataRefs          = 1 << 1,
  newMovieDontAskUnresolvedDataRefs    = 1 << 2,
  newMovieDontAutoAlternates           = 1 << 3,
  newMovieDontUpdateForeBackPointers   = 1 << 4,
  newMovieDontAutoUpdateClock          = 1 << 5,
  newMovieAsyncOK                      = 1 << 8,
  newMovieIdleImportOK                 = 1 << 10,
  newMovieDontInteractWithUser         = 1 << 11
};

For example, to open a movie specified by a URL so that the movie data loads asynchronously and so that the resulting movie is active, we could execute the code in Listing 4.

Listing 4: Loading a movie from a URL with additional properties

QTNewMoviePropertyElement props[3] = {{0}};
DataReferenceRecord dRefRec;
Movie movie = NULL;
Boolean isActive = true;
Boolean isAsync = true;
long num = 0;

dRefRec.dataRefType = URLDataHandlerSubType;
dRefRec.dataRef = url;

props[0].propClass = kQTPropertyClass_DataLocation;
props[0].propID = kQTDataLocationPropertyID_DataReference;
props[0].propValueSize = sizeof(dRefRec);
props[0].propValueAddress = &dRefRec;
num++;

props[1].propClass = kQTPropertyClass_MovieInstantiation;
props[1].propID = kQTMovieInstantiationPropertyID_AsyncOK;
props[1].propValueSize = sizeof(isAsync);
props[1].propValueAddress = &isAsync;
num++;

props[2].propClass = kQTPropertyClass_NewMovieProperty;
props[2].propID = kQTNewMoviePropertyID_Active;
props[2].propValueSize = sizeof(isActive);
props[2].propValueAddress = &isActive;
num++;

err = NewMovieFromProperties(num, props, 0, NULL, &movie);

Output Properties

As noted earlier, NewMovieFromProperties can also return a set of properties to the caller, which indicate additional information about the newly-opened movie. Currently there are two such output properties:

kQTMovieResourceLocatorPropertyID_LegacyResID
kQTMovieResourceLocatorPropertyID_LegacyResName

These indicate the resource ID of the movie and the name of the movie resource. The resource name is generally not terribly useful, but the resource ID can be useful in determining whether the movie atom was loaded from the file's data fork (returned value is -1) or the resource fork (returned value is greater than 0), or whether there was no movie atom in the storage container (returned value is 0).

We can obtain an output property by passing in a second array of QTNewMoviePropertyElement structures, as shown in Listing 5.

Listing 5: Getting an output property

QTNewMoviePropertyElement props[3] = {{0}};
QTNewMoviePropertyElement outProps[1] = {{0}};
Movie movie = NULL;
short resID = 0;
long num = 0;

// set-up of input properties omitted

outProps[0].propClass = 
                  kQTPropertyClass_MovieResourceLocator;
outProps[0].propID = 
                  kQTMovieResourceLocatorPropertyID_LegacyResID;
outProps[0].propValueSize = sizeof(resID);
outProps[0].propValueAddress = &resID;

err = NewMovieFromProperties(num, props, 1, outProps, 
                  &movie);

On successful completion of this code, the local variable resID will contain the resource ID of the movie resource.

Conclusion

In this article, we've learned how to use the NewMovieFromProperties function introduced in QuickTime 7 as a replacement for the array of existing NewMovieFrom functions. We've seen how to specify the location of the movie data and how to set default properties on the new movie. We've also seen how to get values of certain properties back from NewMovieFromProperties.

In the next several articles, we'll continue investigating NewMovieFromProperties. In particular, we'll take a look at the properties associated with the kQTPropertyClass_Context property class, which allows us to set media context properties of a movie. We use these properties to create movies that render into a visual context (such as an OpenGL texture buffer) or to a particular audio device.


Tim Monroe is a member of the QuickTime engineering team at Apple. You can contact him at monroe@mactech.com. The views expressed here are not necessarily shared by his employer.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Ellipsis - Touch. Explore. Survive. (...
Ellipsis - Touch. Explore. Survive. 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: | Read more »
Ys Chronicles II (Games)
Ys Chronicles II 1.0.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0.0 (iTunes) Description: After a hard fight to recover the six sacred books in Ys Chronicles I, Adol is back for a sequel! | Read more »
FINAL FANTASY Ⅸ (Games)
FINAL FANTASY Ⅸ 1.0.4 Device: iOS Universal Category: Games Price: $16.99, Version: 1.0.4 (iTunes) Description: ==========●Special sale price for the FINAL FANTASY IX release! ●20% off from February 10 to February 21, 2016... | Read more »
Tennis Club Story (Games)
Tennis Club Story 1.03 Device: iOS Universal Category: Games Price: $4.99, Version: 1.03 (iTunes) Description: Aim for the ace position of tennis club prestige in this simulation! Your leadership decides if players make it to the big... | Read more »
Juggernaut Wars guide - How to use skill...
Juggernaut Warsis a brand new auto-RPG on iOS and Android that challenges you to build a team of heroes, send them out into various different missions to defeat waves of heroes, and level them up to increase their power. The actual combat itself... | Read more »
Check out the new Pirate Attack update i...
Love pirates and board games? Well, you'll love the new Pirate Attack themed update that just launched in Game of Dice. It adds a bunch of new content themed around pirates, like an all new event map based on a pirate ship which revamps the toll... | Read more »
Splash Cars guide - How to paint the tow...
Splash Cars is an arcade driving game that feels like a hybrid between Dawn of the Plow and Splatoon. In it, you'll need to drive a car around to repaint areas of a town that have lost all of their color. Check out these tips to help you perform... | Read more »
The best video player on mobile
We all know the stock video player on iOS is not particularly convenient, primarily because it asks us to hook a device up to iTunes to sync video in a world that has things like Netflix. [Read more] | Read more »
Four apps to help improve your Super Bow...
Super Bowl Sunday is upon us, and whether you’re a Panthers or a Broncos fan you’re no doubt gearing up for it. [Read more] | Read more »
LooperSonic (Music)
LooperSonic 1.0 Device: iOS Universal Category: Music Price: $4.99, Version: 1.0 (iTunes) Description: LooperSonic is a multi-track audio looper and recorder that will take your loops to the next level. Use it like a loop pedal to... | Read more »

Price Scanner via MacPrices.net

Apple restocks Certified Refurbished Mac mini...
Apple has restocked Certified Refurbished 2014 Mac minis, with models available starting at $419. Apple’s one-year warranty is included with each mini, and shipping is free: - 1.4GHz Mac mini: $419 $... Read more
What iPad Pro Still Needs To Make It Truly Pr...
I love my iPad Air 2. So much that I’m grudgingly willing to put up with its compromises and limitations as a production tool in order to take advantage of its virtues. However, since a computer for... Read more
21-inch 3.1GHz 4K on sale for $1399, $100 off...
B&H Photo has the 21″ 3.1GHz 4K iMac on sale $1399 for a limited time. Shipping is free, and B&H charges NY sales tax only. Their price is $100 off MSRP: - 21″ 3.1GHz 4K iMac (MK452LL/A): $... Read more
Apple price trackers, updated continuously
Scan our Apple Price Trackers for the latest information on sales, bundles, and availability on systems from Apple’s authorized internet/catalog resellers. We update the trackers continuously: - 15″... Read more
Save up to $240 with Apple Certified Refurbis...
Apple is now offering Certified Refurbished 12″ Retina MacBooks for up to $240 off the cost of new models. Apple will include a standard one-year warranty with each MacBook, and shipping is free. The... Read more
Apple refurbished 13-inch Retina MacBook Pros...
Apple has Certified Refurbished 13″ Retina MacBook Pros available for up to $270 off the cost of new models. An Apple one-year warranty is included with each model, and shipping is free: - 13″ 2.7GHz... Read more
Apple refurbished Time Capsules available for...
Apple has certified refurbished Time Capsules available for $120 off MSRP. Apple’s one-year warranty is included with each Time Capsule, and shipping is free: - 2TB Time Capsule: $179, $120 off - 3TB... Read more
13-inch 2.5GHz MacBook Pro (refurbished) avai...
Apple has Certified Refurbished 13″ 2.5GHz MacBook Pros available for $829, or $270 off the cost of new models. Apple’s one-year warranty is standard, and shipping is free: - 13″ 2.5GHz MacBook Pros... Read more
Apple refurbished 15-inch Retina MacBook Pros...
Apple has Certified Refurbished 2015 15″ Retina MacBook Pros available for up to $380 off the cost of new models. An Apple one-year warranty is included with each model, and shipping is free: - 15″ 2... Read more
New Liquid Crystal Technology Prevents Automo...
Researchers at the University of Central Florida have developed three new liquid crystal mixtures which will allow automobile displays to operate at unprecedented high and low temperatures In... Read more

Jobs Board

Lead Engineer - *Apple* OSX & Hardware...
Lead Engineer - Apple OSX & Hardware **Job ID:** 3125919 **Full/Part\-Time:** Full\-time **Regular/Temporary:** Regular **Listed:** 2016\-02\-10 **Location:** Cary, Read more
Simply Mac *Apple* Specialist- Service Repa...
Simply Mac is the largest premier retailer of Apple products in the nation. In order to support our growing customer base, we are currently looking for a driven Read more
Infrastructure Engineer - *Apple* /Mac - Rem...
…part of a team Requires proven problem solving skills Preferred Additional: Apple Certified System Administrator (ACSA) Apple Certified Technical Coordinator (ACTC) Read more
Lead Engineer - *Apple* OSX & Hardware...
Lead Engineer - Apple OSX & Hardware **Job ID:** 3125919 **Full/Part\-Time:** Full\-time **Regular/Temporary:** Regular **Listed:** 2016\-02\-10 **Location:** Cary, Read more
*Apple* System Analyst - ATOS IT Services...
Apple System AnalystReference no.198783CountryUSARegionUS - CALIFORNIACityUS - CALIFORNIA - BURBANKPosition TypeProfessionalJob AreaIT SupportJob TypeFull Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.