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3D For Free Using the Mac's Standard Apps

Volume Number: 19 (2003)
Issue Number: 5
Column Tag: Programming

3D For Free Using the Mac's Standard Apps

Converting raw 3D text files to QuickDraw 3D's 3DMF format using AppleScript

by Tom Djajadiningrat

Summary

This article introduces you to the basics of 3D files in general and the 3D Metafile (3DMF), QuickDraw 3D's native 3D format, in particular. It shows how you can use AppleScript to easily convert a raw 3D text file into a 3DMF readable by the QuickDraw 3D Viewer or any other QuickDraw 3D compatible application. With this knowledge you can make hand-written data or data exported by a spreadsheet or database application suitable for visualisation as standalone 3D models.

Introduction

The combined power of the suite of goodies that comes standard with your Mac is really quite amazing. One such goody is the QuickDraw 3D Viewer. The QuickDraw 3D Viewer makes it possible to do basic viewing of 3D models that are formatted as 3D Metafiles (3DMF), QuickDraw 3D's native file format. Since the QuickDraw 3D Viewer is supported by SimpleText, which comes standard with a Mac, files written in 3DMF format can be viewed on any PowerMacintosh running QuickDraw 3D. Maybe you would like to visualise your spreadsheet or database data as standalone 3D models or perhaps you would like to write your own low-polygon count models by hand rather than use a 3D modeller. To achieve this you could make the spreadsheet or database application export complete 3DMFs. Often though it is quite awkward to get the formatting right. And though it is possible to write complete 3DMFs by hand, you of course want to reduce repetitive chores, such as adding brackets, to save time and reduce errors. Here we take the approach of writing minimalistic 3D files which are then post-processed into 3DMF. So how do we do this post-processing? Enter two other Macintosh standard goodies: AppleScript and the ScriptMaker application. Although it is seldom used for this express purpose, AppleScript is actually quite good at reading and writing text files. Another nice feature of AppleScript is the ease with which we can make a droplet: a script which performs certain actions on documents which are dropped on to it. This allows us to convert multiple files with the ease of drag and drop.

QuickDraw 3D's 3DMF Format

3D models can be described using vertices and faces. A vertex is a point in 3D space described by x, y and z co-ordinates. A face is a polygon of which each corner point is a vertex. To prevent unpredictable results a face should be planar: all its vertices should lie in one plane. Figure 1 shows a technical sketch of a table which consists of a square face (the table top) and eight triangular faces (the legs). Figure 2 shows the corresponding 3D model in the QuickDraw 3D Viewer.


Figure 1: Technical sketch of a table


Figure 2: The 3D model in the QuickDraw 3D Viewer

Listing 1 shows a 3DMF file for this table. For our example we use the QuickDraw 3D mesh geometry, which is probably the easiest to understand way to describe a 3D model. The hash sign (#) marks a comment in a 3DMF. Everything on a line after a hash is ignored. The 3DMF here consists of two parts. The first part is the header, 3DMetafile ( 1 6 Normal toc> ). The second part is formed by a container which contains a single mesh object. Let's look at the header first. The header, formed by the first line of the file, tells us that we have a 3D Metafile for QuickDraw 3D 1.6. The major version number is 1 and the minor version number is 6. The third field, Normal, is the type of 3D Metafile. The fourth field of the header, toc>, is a file pointer to a table of contents which is non-existent in this 3DMF. Don't worry about the type of 3D Metafile and the table of contents parameters. You do not need to know their exact meaning to understand this article and later we explain where to read up on the full 3DMF specification.

Listing 1: a 3DMF file

table.3df
3DMetafile ( 1 6 Normal toc> )
#This is a table with a square top and four legs
Container (
   Mesh(
      20 #number of vertices
      1 1.5 -1 #0
      -1 1.5 -1 #1
      -1 1.5 1 #2
      1 1.5 1 #3
      1 0 1 #4
      0.9 1.5 0.6 #5
      0.9 1.5 0.9 #6
      0.6 1.5 0.9 #7
      1 0 -1 #8
      0.6 1.5 -0.9 #9
      0.9 1.5 -0.9 #10
      0.9 1.5 -0.6 #11
      -1 0 -1 #12
      -0.9 1.5 -0.6 #13
      -0.9 1.5 -0.9 #14
      -0.6 1.5 -0.9 #15
      -1 0 1 #16
      -0.6 1.5 0.9 #17
      -0.9 1.5 0.9 #18
      -0.9 1.5 0.6 #19
      9 #number of faces
      0 #number of contours
      4 0 1 2 3 #0
      3 4 5 6 #1
      3 4 6 7 #2
      3 8 9 10 #3
      3 8 10 11 #4
      3 12 13 14 #5
      3 12 14 15 #6
      3 16 17 18 #7
      3 16 18 19 #8
   )
   Container (
      AttributeSet ( )
      DiffuseColor (1.0 1.0 0.0) #r g b
   )
)

Now let's look at what takes place within the bracket of the container. The container contains a mesh and another container with a diffuse colour attribute in it. First the mesh description lists the number of vertices involved. In our case there are twenty vertices. What follows is a list of vertices which QuickDraw 3D sees as numbered from 0 to 19. Each vertex is described by three co-ordinates. For example, vertex number 0 has the co-ordinates x=1, y=1.5 and z=-1. Next is the number of faces, eight in this case, followed by the number of contours. A contour is a polygonal hole in a face. Since there are no holes in our table the number of contours is 0. The mesh description finishes with the eight faces. The first number of a face description is the number of vertices involved in the face, the remaining numbers specify these vertices. For example, the square table top is face number 0, which has four corners formed by the vertices 0, 1, 2 and 3. Finally, there is a diffuse colour attribute which applies to the whole mesh. It is specified in red, green and blue components, each ranging from 0.0 to 1.0.

The raw 3D file

It is very important to carefully consider what the raw 3D file should look like before you start writing a script to convert it to 3DMF. If you yourself export the file or write it by hand you are of course in complete control. If someone else does this for you--say an expert in low-polygon count models--you want to make sure this person formats the file in such a way that makes life as easy on you as possible. On the other hand, you may wish to respect this person's way of formatting files. Listing 2 shows an example of what a raw 3D file might look like. There are some differences between this raw 3D file and the 3DMF file we just discussed which make conversion pretty awkward, but it is understandable why the formatting of the raw 3D file is convenient for the person who writes the file by hand. Because of the vertex and face labels on each line it is immediately clear whether one is in the vertices or faces section when quickly scrolling through the file. Because of the commas it is possible to put spaces between a minus sign and a co-ordinate so that the minus signs line up vertically. This makes it easier to spot co-ordinates with the wrong sign. Both vertices and faces start rather than end with their index number so that the indices line up too. A face line does not include the number of vertices which saves work and reduces errors. Careful deliberation with all involved can safe much work and frustration.

Listing 2: A raw 3D file

table.txt
Description:This is a table with a square top and four legs
Vertices:20
Vertex: 0,  1, 1.5, -1
Vertex: 1, -1, 1.5, -1
Vertex: 2, -1, 1.5,  1
Vertex: 3,  1, 1.5,  1
Vertex: 4, 1,   0,   1
Vertex: 5, 0.9, 1.5, 0.6
Vertex: 6, 0.9, 1.5, 0.9
Vertex: 7, 0.6, 1.5, 0.9
Vertex: 8, 1,   0,   -1
Vertex: 9, 0.6, 1.5, -0.9
Vertex:10, 0.9, 1.5, -0.9
Vertex:11, 0.9, 1.5, -0.6
Vertex:12, -1,   0,   -1
Vertex:13, -0.9, 1.5, -0.6
Vertex:14, -0.9, 1.5, -0.9
Vertex:15, -0.6, 1.5, -0.9
Vertex:16, -1,   0,   1
Vertex:17, -0.6, 1.5, 0.9
Vertex:18, -0.9, 1.5, 0.9
Vertex:19, -0.9, 1.5, 0.6
Faces: 9
Face: 0, 0, 1, 2, 3
Face: 1, 4, 5, 6
Face: 2, 4, 6, 7
Face: 3, 8, 9, 10
Face: 4, 8, 10, 11
Face: 5, 12, 13, 14
Face: 6, 12, 14, 15
Face: 7, 16, 17, 18
Face: 8, 16, 18, 19
DiffuseColor:1.0 1.0 0.0

AppleScript

The next thing we do is to write an AppleScript to convert the raw 3D text file to 3DMF. In the folder <your harddisk>:Apple Extras:AppleScript you find the application ScriptMaker which you can use for writing AppleScripts. First we discuss the structure of our script, then we fill in the details.

The structure

Listing 3 shows the structure of our conversion script Convert to 3DMF. We use the on open construct so that we can use the script as a droplet. The file specifications of the files dropped onto the droplet appear in the list inDocList. We traverse the list inDocList through a repeat command and act on each file in turn. First we do the most basic of error checking. Within a try statement we check whether the file is of type 'TEXT'. If it is not, we bail out by throwing an error which leads to execution of the on error portion of the try statement. If it is a text file we call the parse handler. Within the parse handler we again have a try statement in which we try to extract the relevant information from the raw 3D text file and format it according to 3DMF standards. If all goes well we call the writeResultFile handler with as arguments the file specification of the raw 3D text file and the text of the 3DMF file to write. Within the writeResultFile handler we try to create a text file within the same directory as the raw 3D text file and the same name, except for the extension which we make 3df. Now that we have some idea of the structure of our script, let's turn our attention to the parse handler.

Listing 3: The structure of Convert to 3DMF

on open (inDocList)
      
   -- traverse the list of files that were dropped on the droplet
   repeat with theFilePath in inDocList
      
      try
         tell application "Finder"
            
            --minimal error checking:
            --check whether the file is of type text.
            --if it isn't, throw an error
            if (get file type of file theFilePath)<>"TEXT" then
               error "This is not a text file."
            end if
            
         end tell
         
         --if we get here the file type is "TEXT"
         --and we parse the file.
         parse(theFilePath)
         
      on error inErrorText
         --handle any errors that may occur.
         display dialog ("An error has occurred:" -
                                 & inErrorText)
      end try
      
   end repeat
      
end open
on parse(inFilePath)
   try
      --Here we try to read the raw 3D file,
      --extract the relevant information,
      --and format it into 3DMF format.
      <code omitted>
      --Call a handler to write the result to a file.
      writeResultFile(inFilePath, theOutputString)
      on error inErrorText
         display dialog ("An error has occurred:" & -
                                 inErrorText)
   end try
end parse
on writeResultFile(inFilePath, inOutputString)
   try
      --Here we try to create a new text file
      --in the same directory as the raw 3D file,
      --only with the extension '3df' instead of 'txt'.
      --and write our formatted result to it.
      <code omitted>
   on error inErrorText
      display dialog ("An error has occurred:" & inErrorText)
end writeResultFile

The Parse handler

For the code of the parse handler please refer to Listing 4. First we read all of the raw 3D text file into a list called theLineList using returns as delimiters. This means that each element of the list theLineList contains one line of the raw 3D text file. We then traverse this list of lines using a repeat statement and look at the start of each line. There are number of possibilities.

If a line starts with "description" we are dealing with the first line of the raw 3D text file which holds a description. Although this may seem superfluous as the file has a descriptive name, it can be a convenient location to store a long (>32 characters) description of the 3D object in the file. We ignore the word "description" and the colon and store the rest of the line in the string variable theDescription.

If a line starts with "vertices" we have come across the line which signals the start of the vertices description and which tells us the number of vertices in the file. We simply ignore this line. Instead of grabbing the number of vertices from this line we will count the vertices as we encounter them.

If a line starts with "faces" we are dealing with the line which signals the start of the faces description and which tells us the number of faces in the file. Again we ignore this line as we will also count the faces as we encounter them.

If a line starts with "vertex" we have a line with a vertex description. We ignore everything on this line up to and including the first comma which means that we eliminate the word "vertex" and the number of the vertex. The remainder of a vertex description line needs some filtering. We traverse this remainder looking at each character in turn. We replace the commas by spaces and eliminate superfluous spaces. For this last action we need to keep track of the last character using the variable theLastChar. For example, if there is a space between a minus sign and a comma we eliminate that space. Also, if there are multiple consecutive spaces we reduce them to a single space. The characters we wish to keep are appended to the variable theVerticesString. After each line we add a comment with the index number of the vertex. By the time we have finished parsing all the vertices theVerticesString holds nice, clean versions of all the vertices in the file.

If a line starts with "face" we are dealing with a face description. The filtering of a face description is pretty similar to that of a vertex description. Again we ignore everything on this line up to and including the first comma. This means that we have got rid of the word "face" and the number of vertices involved in the face. Unlike with a vertex line, we need not worry about decimal places. What we do need to do is count the number of vertices involved in a face. If a digit is preceded by a space or a comma we increment the variable theNumberOfVerticesInFace. The characters we wish to keep are appended to the variable theFacesString. After each line we add a comment with the index number of the face. By the time we have finished parsing the faces theFacesString holds a nicely formatted version of all the faces in the file.

If a line starts with "DiffuseColor" we are dealing with the colour specification. We ignore the word "DiffuseColor" and the colon and store the rest of the line in the string variable theColor.

If a line does not conform to any of the previous options, then we either have an empty line or a line that we do not currently support. These lines are simply ignored.

In its current form, the script does not cater for holes. The number of contours is simply set to 0.

The rest of the parse handler assembles the various parts into a string variable theOutputStr. All we need to do now is write our freshly formatted string theOutputStr to a file through the handler writeResultFile.

Listing 4: Parsing and formatting

parse
on parse(inFilePath)
   
   --initialise the number of vertices
   set theNumOfVerts to 0
   
   --initialise the number of faces
   set theNumOfFaces to 0
   
   --the string with vertex descriptions
   set theVertsStr to ""
   
   --the string with face descriptions
   set theFacesStr to ""
   
   try
      --Copy the content of the text file into a list.
      --Use return as the delimiter.
      --This makes each list element one line.
      copy (read inFilePath as list using delimiter return)-
               to theLineList
      
      -- Traverse the list of lines.
      repeat with i from -
         1 to the number of items in theLineList
         
         set theLine to item i of theLineList
         
         if theLine contains "Description" then
            --Skip the label "description" and copy the rest.
            set theDescription to characters -
               ((the offset of ":" in theLine) + 1) -
                  thru (the end of theLine) of theLine as string
            
         else if theLine contains "Vertices" then
            --Signals the start of the vertices list: do nothing
            
         else if theLine contains "Faces" then
            --Signals the start of the faces list: do nothing.
            
         else if theLine contains "Vertex" then
            --This is a vertex description      
            
            --Track the last character we read.
            set theLastChar to ""
            
            --Traverse the line from the comma to the end of the line
            repeat with j from ((the offset of "," in -
                  theLine) + 1) to the number of characters-
                  in theLine
               
               copy character j of theLine to theChar
               
               if "1234567890-." contains theChar then
                  --These are valid characters which we keep
                  set theVertsStr to theVertsStr & theChar
               else if theChar = "," then
                  --We replace commas by spaces
                  set theVertsStr to theVertsStr & " "
               else if theChar = " " then
                  if theLastChar = "" then
                     --Line starts with a space : don't copy the space
                  else if theLastChar = "-" then
                     --space preceded by a minus sign: don't copy the space 
                  else if theLastChar = " " then
                     --Two consecutive spaces: don't copy the " "
                  else if theLastChar = "," then
                     --space preceded by a comma: don't copy the space 
                  else
                     --This is a space we wish to keep.
                     set theVertsStr to theVertsStr & " "
                  end if
                  
               end if
               
               -- Keep track of the last character
               copy theChar to theLastChar
            end repeat
            
            --We append a comment with the vertex number to this line.
            set theVertsStr to theVertsStr & -
               " " & "#" & theNumOfVerts & return
            
            --Increment the number of vertices we have dealt with.
            set theNumOfVerts to theNumOfVerts + 1
            
            
         else if theLine contains "Face" then
            --This is a face description.
            
            set theCurrFaceStr to ""
            set theLastChar to ","
            set theNumOfVertsInFace to 0
            
            --Skip everything upto and including the first comma.
            --Traverse the line from the comma to the end of the line
            repeat with j from ((the offset of "," in -
                                 theLine) + 1) to -
                                 the number of characters in theLine
               
               copy character j of theLine to theChar
               
               if "1234567890" contains theChar then
                  --These are valid characters which we keep
                  copy theCurrFaceStr & theChar to -
                           theCurrFaceStr
                  
                  --If this valid character is preceded by a comma or a space.
                  --then it must be a new vertex number.
                  if theLastChar = "," or theLastChar = " " then
                     copy theNumOfVertsInFace + 1 to -
                        theNumOfVertsInFace
                  end if
                  
               else if theChar = "," then
                  --We replace commas by spaces
                  set theCurrFaceStr to theCurrFaceStr & " "
                  
               else if theChar = " " then
                  
                  if theLastChar = "" then
                     --Line starts with a space: don't copy the space
                  else if theLastChar = "-" then
                     --" " preceeded by a minus sign: don't copy the space
                  else if theLastChar = " " then
                     --Two consecutive space s: don't copy the " "
                  else if theLastChar = "," then
                     --space preceded by a comma: don't copy the space 
                  else
                     --This is a space we wish to keep.
                     set theCurrFaceStr to theCurrFaceStr & " "
                  end if
                  
               end if
               
               --Keep track of the last character
               set theLastChar to theChar
               
            end repeat
            
            --Build a line with a face description.
            set theCurrFaceStr to theNumOfVertsInFace & -
               " " & theCurrFaceStr & " " & "#" & theNumOfFaces
            
            --Build the description of all the faces.
            set theFacesStr to theFacesStr & -
               theCurrFaceStr & return
            
            --Increment the number of faces.
            set theNumOfFaces to theNumOfFaces + 1
            
         else if (item i of theLineList) -
            contains "DiffuseColor" then
            
            set theColor to characters -
               ((the offset of ":" in theLine) + 1) -
                  thru (the end of theLine) of theLine as string
            
         else
            --Probably an empty line or something unsupported.
            
         end if
         
      end repeat
      
      --There are no holes in our model so the number of contours is 0.
      set theNumOfContours to 0
      
      --The 3DMF header.
      set theHeader to "3DMetafile(1 6 Normal toc>)" & return
      
      --The description
      set theDescription to "#" & theDescription & return
      
      --The attribute set
      set theAttributeSet to "AttributeSet ( )" & return & -
         "DiffuseColor (" & theColor & ")" & " #r g b" &-
         return
      
      --We've got the parts, now assemble the 3DMF file
      --in the string variable theOutputStr.      
      set theOutputStr to -
         theHeader & -
         theDescription & -
         "Container (" & return & "Mesh(" & return & -
         theNumOfVerts & " #num of vertices" & return & -
         theVertsStr & -
         theNumOfFaces & " #num of faces" & return & -
         theNumOfContours & " #num of contours" & return & -
         theFacesStr & -
         ")" & return & -
         "Container (" & return & -
         theAttributeSet & -
         ")" & return & -
         ")"
      
      --Call a handler to write the result to a file.
      writeResultFile(inFilePath, theOutputStr)
      
      --Done!
      beep
      
   on error inErrorText
      display dialog ("An error has occurred: " & -
                              inErrorText)
   end try
   
end parse

The writeResultFile Handler

Now that we have the string theOutputStr all that remains to do is to write it to a text file. This happens in the handler writeResultFile (Listing 5). In the inFilePath parameter we pass the handler the file path of the raw 3D text file. We want to create a finished 3DMF in the same directory and with the same name as the raw 3D text file but with a different file extension, which we want to be .3df. If the raw text file has the file extension .txt we chop it off first. Using the newly created file path theOutfilePathStr we open a file with write permission. We then write our string inOutputStr to this file and set its type and creator. The type is 3DMF and here we use SimpleText as the creator though of course you can change the creator to the application of your choice. Finally, we close the file.

Listing 5: Writing our result to a file

writeResultFile
on writeResultFile(inFilePath, inOutputStr)
   
   --Cast the file path to a string.
   copy inFilePath as string to theFilePathStr
   
   --we write the resulting 3DMF file to the same directory as our original text file.   
   -- if the file path ends with .txt cut off the .txt
   if (theFilePathStr) ends with ".txt" then
      set theOutfilePathStr to (characters 1 thru -
         ((the offset of ".txt" in theFilePathStr) - 1) -
            of theFilePathStr) as string
   else
      set theOutfilePathStr to theFilePathStr
   end if
   
   --Append .3df to the file path in case of use by 'the evil empire'.
   set theOutfilePathStr to theOutfilePathStr & ".3df"
   
   --Create a file to write our result to.
   copy (open for access file theOutfilePathStr -
      with write permission) to theOutFileRef
   
   try
      
      --Write the output string to the file.
      write inOutputStr to theOutFileRef
      
      --Set type and creator.
      tell application "Finder"
         --Set the type to 3DMF, the file type of a 3D Metafile.
         set file type of file theOutfilePathStr to "3DMF"
         
         --We want the file to be openable by SimpleText (creator "ttxt").
         --But of course others are possible:
         --FormZ (creator "VTVS")
         --Geo3D (creator "3Tt*")
         --3DMFOptimizer (creator "OP20")
         set creator type of file theOutfilePathStr to "ttxt"
      end tell
      
      --Close the result file
      close access theOutFileRef
      
   on error inErrorText
      --Close the result file
      close access theOutFileRef
      display dialog ("An error has occurred: "-
                              &inErrorText)
      
   end try
   
end writeResultFile

Finishing and trying out our script

We finish our script by turning it into a droplet. Choose save as from ScriptMaker's file menu, enter the name Convert to 3DMF and choose classic applet from the structure popup menu. Now drop the raw 3D text file table.txt on the Convert to 3DMF droplet. After a brief pause the Mac beeps and a file called table.3df appears in the same directory as table.txt. Double click the file. SimpleText should open and the QuickDraw 3D Viewer should display our table as shown in Figure 2. If you are unsure how to use the controls of the QuickDraw 3D Viewer, check out Balloon Help as it is quite helpful. On some systems the file may not open correctly after a double click in the Finder and shows as a QuickTime movie instead. This can be solved by launching SimpleText and choosing table.3df from the File Open dialog box. As this is of course awkward if you would like to open multiple files, Listing 6 shows a small script for a droplet which correctly opens 3DMF files that are dropped onto it . Note that if you use a non-English language system, AppleScript may ask you to locate your localized copy of SimpleText which is hiding on your harddisk under a different name.

Listing 6: Open3DMF

on open (inDocList)
   
   repeat with theFileSpec in inDocList
      
      tell application "SimpleText"
         open theFileSpec
         activate
      end tell
      
   end repeat
   
end open

Discussion

In this article we showed you how you can get your data into QuickDraw 3D's 3D Metafile format. We barely scratched the surface but now that you are up and walking you can teach yourself how to run using the following pointers.

Quesa: QuickDraw 3D to the future?

Quesa (www.quesa.org) is the astounding open source effort to build a 3D graphics library which offers binary and source level compatibility with QuickDraw 3D. If you are hesitant to support QuickDraw 3D because of Apple's announcement to drop the technology, you may wish to investigate Quesa. Quesa is not only suitable for Mac OS8/9 and MacOSX, it is completely cross-platform with support for Windows and Linux. A port for Be is expected.

Learning more about 3DMF

You can find a well organised collection of links to QuickDraw 3D documentation, including the 3D Metafile 1.5 Reference documentation, at www.quesa.org/other/links.html. A good read on a rainy sunday afternoon, the 3D Metafile documentation tells you in approximately 250 pages everything there is to know about 3DMF. You should pay special attention to these two aspects of the 3D Metafile:

  • Alternative geometry types

    For our file we have used QuickDraw 3D's mesh geometry. The advantage of the mesh is that it is easy to understand and write and that there are many QuickDraw 3D calls for mesh editing. Its big disadvantage is that it is rather inefficient when it comes to rendering. If you are mainly interested in fast rendering you may wish to look into two other geometry types: the polyhedron and the trimesh.

    Another option is to use 3DMF Optimizer by Pangea Software to convert your meshes into trimeshes (www.pangeasoft.net/downloads.html).

  • Binary vs. ASCII

    So far we have been writing 3DMF ASCII files. There is also a binary 3DMF format. The binary format results in smaller files which can be read faster by QuickDraw 3D applications. Luckily, there are conversion utilities around which convert our 3DMF ASCII file to a 3DMF binary file. One such utility is Anatas by Stefan Huber (www.topoi.ch). It converts from ASCII 3DMF to binary 3DMF and vice versa.

Better tools for AppleScript

While ScriptMaker is a great freebie and quite adequate for writing small AppleScripts, you will start to notice its limitations as your scripts start to grow. There is no built-in search and replace, variable watching or step-by-step debugging. If you feel you need a better AppleScript development environment have a look around at Developer Depot (www.developerdepot.com). There you will find some professional AppleScript tools.

Better 3D tools

As the name implies the QuickDraw 3D Viewer is limited to viewing 3DMFs. It does not allow you to edit them. A far more capable freeware application is Geo3D by Stefan Huber which is a better viewer and adds some editing and animation features (www.topoi.ch). If you need a full-blown modelling, rendering and animation freeware package you may wish to consider Strata3D (www.strata.com/html/demos_updates.html). This is a stripped down version of what used to be Strata StudioPro. Finally, most commercial 3D applications edit 3DMFs.

Conclusion

This article showed you how to use AppleScript to take a raw 3D text file and convert it into the 3DMF file format, viewable by any QuickDraw 3D application. Part of the fun was that the technologies and applications that we used--QuickDraw 3D, the QuickDraw 3D Viewer, AppleScript and ScriptMaker--all come standard with your PowerMacintosh. You can of course push the boundaries further by trying to export 3D data from your favourite commercial database or spreadsheet application. Enjoy!


While walking about on the Geneva Motor Show, Tom spotted a Japanese concept car in which a display clearly showed a Macintosh alert box with an error of Type 2. As he does not find the prospect of having to install and configure Linux for car navigation, car audio and engine management particularly appealing, he can't wait for the release of OSX.

 

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Dropbox 193.4.5594 - Cloud backup and sy...
Dropbox is a file hosting service that provides cloud storage, file synchronization, personal cloud, and client software. It is a modern workspace that allows you to get to all of your files, manage... Read more
Google Chrome 122.0.6261.57 - Modern and...
Google Chrome is a Web browser by Google, created to be a modern platform for Web pages and applications. It utilizes very fast loading of Web pages and has a V8 engine, which is a custom built... Read more
Skype 8.113.0.210 - Voice-over-internet...
Skype is a telecommunications app that provides HD video calls, instant messaging, calling to any phone number or landline, and Skype for Business for productive cooperation on the projects. This... Read more
Tor Browser 13.0.10 - Anonymize Web brow...
Using Tor Browser you can protect yourself against tracking, surveillance, and censorship. Tor was originally designed, implemented, and deployed as a third-generation onion-routing project of the U.... Read more
Deeper 3.0.4 - Enable hidden features in...
Deeper is a personalization utility for macOS which allows you to enable and disable the hidden functions of the Finder, Dock, QuickTime, Safari, iTunes, login window, Spotlight, and many of Apple's... Read more
OnyX 4.5.5 - Maintenance and optimizatio...
OnyX is a multifunction utility that you can use to verify the startup disk and the structure of its system files, to run miscellaneous maintenance and cleaning tasks, to configure parameters in the... Read more

Latest Forum Discussions

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Zenless Zone Zero opens entries for its...
miHoYo, aka HoYoverse, has become such a big name in mobile gaming that it's hard to believe that arguably their flagship title, Genshin Impact, is only three and a half years old. Now, they continue the road to the next title in their world, with... | Read more »
Live, Playdate, Live! – The TouchArcade...
In this week’s episode of The TouchArcade Show we kick things off by talking about all the games I splurged on during the recent Playdate Catalog one-year anniversary sale, including the new Lucas Pope jam Mars After Midnight. We haven’t played any... | Read more »
TouchArcade Game of the Week: ‘Vroomies’
So here’s a thing: Vroomies from developer Alex Taber aka Unordered Games is the Game of the Week! Except… Vroomies came out an entire month ago. It wasn’t on my radar until this week, which is why I included it in our weekly new games round-up, but... | Read more »
SwitchArcade Round-Up: ‘MLB The Show 24’...
Hello gentle readers, and welcome to the SwitchArcade Round-Up for March 15th, 2024. We’re closing out the week with a bunch of new games, with Sony’s baseball franchise MLB The Show up to bat yet again. There are several other interesting games to... | Read more »
Steam Deck Weekly: WWE 2K24 and Summerho...
Welcome to this week’s edition of the Steam Deck Weekly. The busy season has begun with games we’ve been looking forward to playing including Dragon’s Dogma 2, Horizon Forbidden West Complete Edition, and also console exclusives like Rise of the... | Read more »
Steam Spring Sale 2024 – The 10 Best Ste...
The Steam Spring Sale 2024 began last night, and while it isn’t as big of a deal as say the Steam Winter Sale, you may as well take advantage of it to save money on some games you were planning to buy. I obviously recommend checking out your own... | Read more »
New ‘SaGa Emerald Beyond’ Gameplay Showc...
Last month, Square Enix posted a Let’s Play video featuring SaGa Localization Director Neil Broadley who showcased the worlds, companions, and more from the upcoming and highly-anticipated RPG SaGa Emerald Beyond. | Read more »
Choose Your Side in the Latest ‘Marvel S...
Last month, Marvel Snap (Free) held its very first “imbalance" event in honor of Valentine’s Day. For a limited time, certain well-known couples were given special boosts when conditions were right. It must have gone over well, because we’ve got a... | Read more »
Warframe welcomes the arrival of a new s...
As a Warframe player one of the best things about it launching on iOS, despite it being arguably the best way to play the game if you have a controller, is that I can now be paid to talk about it. To whit, we are gearing up to receive the first... | Read more »
Apple Arcade Weekly Round-Up: Updates an...
Following the new releases earlier in the month and April 2024’s games being revealed by Apple, this week has seen some notable game updates and events go live for Apple Arcade. What The Golf? has an April Fool’s Day celebration event going live “... | Read more »

Price Scanner via MacPrices.net

Apple Education is offering $100 discounts on...
If you’re a student, teacher, or staff member at any educational institution, you can use your .edu email address when ordering at Apple Education to take $100 off the price of a new M3 MacBook Air.... Read more
Apple Watch Ultra 2 with Blood Oxygen feature...
Best Buy is offering Apple Watch Ultra 2 models for $50 off MSRP on their online store this week. Sale prices available for online orders only, in-store prices may vary. Order online, and choose... Read more
New promo at Sams Club: Apple HomePods for $2...
Sams Club has Apple HomePods on sale for $259 through March 31, 2024. Their price is $40 off Apple’s MSRP, and both Space Gray and White colors are available. Sale price is for online orders only, in... Read more
Get Apple’s 2nd generation Apple Pencil for $...
Apple’s Pencil (2nd generation) works with the 12″ iPad Pro (3rd, 4th, 5th, and 6th generation), 11″ iPad Pro (1st, 2nd, 3rd, and 4th generation), iPad Air (4th and 5th generation), and iPad mini (... Read more
10th generation Apple iPads on sale for $100...
Best Buy has Apple’s 10th-generation WiFi iPads back on sale for $100 off MSRP on their online store, starting at only $349. With the discount, Best Buy’s prices are the lowest currently available... Read more
iPad Airs on sale again starting at $449 on B...
Best Buy has 10.9″ M1 WiFi iPad Airs on record-low sale prices again for $150 off Apple’s MSRP, starting at $449. Sale prices for online orders only, in-store price may vary. Order online, and choose... Read more
Best Buy is blowing out clearance 13-inch M1...
Best Buy is blowing out clearance Apple 13″ M1 MacBook Airs this weekend for only $649.99, or $350 off Apple’s original MSRP. Sale prices for online orders only, in-store prices may vary. Order... Read more
Low price alert! You can now get a 13-inch M1...
Walmart has, for the first time, begun offering new Apple MacBooks for sale on their online store, albeit clearance previous-generation models. They now have the 13″ M1 MacBook Air (8GB RAM, 256GB... Read more
Best Apple MacBook deal this weekend: Get the...
Apple has 13″ M2 MacBook Airs available for only $849 today in their Certified Refurbished store. These are the cheapest M2-powered MacBooks for sale at Apple. Apple’s one-year warranty is included,... Read more
New 15-inch M3 MacBook Air (Midnight) on sale...
Amazon has the new 15″ M3 MacBook Air (8GB RAM/256GB SSD/Midnight) in stock and on sale today for $1249.99 including free shipping. Their price is $50 off MSRP, and it’s the lowest price currently... Read more

Jobs Board

Early Preschool Teacher - Glenda Drive/ *Appl...
Early Preschool Teacher - Glenda Drive/ Apple ValleyTeacher Share by Email Share on LinkedIn Share on Twitter Read more
Senior Software Engineer - *Apple* Fundamen...
…center of Microsoft's efforts to empower our users to do more. The Apple Fundamentals team focused on defining and improving the end-to-end developer experience in Read more
Relationship Banker *Apple* Valley Main - W...
…Alcohol Policy to learn more. **Company:** WELLS FARGO BANK **Req Number:** R-350696 **Updated:** Mon Mar 11 00:00:00 UTC 2024 **Location:** APPLE VALLEY,California Read more
Medical Assistant - Surgical Oncology- *Apple...
Medical Assistant - Surgical Oncology- Apple Hill WellSpan Medical Group, York, PA | Nursing | Nursing Support | FTE: 1 | Regular | Tracking Code: 200555 Apply Now Read more
Early Preschool Teacher - Glenda Drive/ *Appl...
Early Preschool Teacher - Glenda Drive/ Apple ValleyTeacher Share by Email Share on LinkedIn Share on Twitter Read more
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