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3D For Free Using the Mac's Standard Apps

Volume Number: 19 (2003)
Issue Number: 5
Column Tag: Programming

3D For Free Using the Mac's Standard Apps

Converting raw 3D text files to QuickDraw 3D's 3DMF format using AppleScript

by Tom Djajadiningrat

Summary

This article introduces you to the basics of 3D files in general and the 3D Metafile (3DMF), QuickDraw 3D's native 3D format, in particular. It shows how you can use AppleScript to easily convert a raw 3D text file into a 3DMF readable by the QuickDraw 3D Viewer or any other QuickDraw 3D compatible application. With this knowledge you can make hand-written data or data exported by a spreadsheet or database application suitable for visualisation as standalone 3D models.

Introduction

The combined power of the suite of goodies that comes standard with your Mac is really quite amazing. One such goody is the QuickDraw 3D Viewer. The QuickDraw 3D Viewer makes it possible to do basic viewing of 3D models that are formatted as 3D Metafiles (3DMF), QuickDraw 3D's native file format. Since the QuickDraw 3D Viewer is supported by SimpleText, which comes standard with a Mac, files written in 3DMF format can be viewed on any PowerMacintosh running QuickDraw 3D. Maybe you would like to visualise your spreadsheet or database data as standalone 3D models or perhaps you would like to write your own low-polygon count models by hand rather than use a 3D modeller. To achieve this you could make the spreadsheet or database application export complete 3DMFs. Often though it is quite awkward to get the formatting right. And though it is possible to write complete 3DMFs by hand, you of course want to reduce repetitive chores, such as adding brackets, to save time and reduce errors. Here we take the approach of writing minimalistic 3D files which are then post-processed into 3DMF. So how do we do this post-processing? Enter two other Macintosh standard goodies: AppleScript and the ScriptMaker application. Although it is seldom used for this express purpose, AppleScript is actually quite good at reading and writing text files. Another nice feature of AppleScript is the ease with which we can make a droplet: a script which performs certain actions on documents which are dropped on to it. This allows us to convert multiple files with the ease of drag and drop.

QuickDraw 3D's 3DMF Format

3D models can be described using vertices and faces. A vertex is a point in 3D space described by x, y and z co-ordinates. A face is a polygon of which each corner point is a vertex. To prevent unpredictable results a face should be planar: all its vertices should lie in one plane. Figure 1 shows a technical sketch of a table which consists of a square face (the table top) and eight triangular faces (the legs). Figure 2 shows the corresponding 3D model in the QuickDraw 3D Viewer.


Figure 1: Technical sketch of a table


Figure 2: The 3D model in the QuickDraw 3D Viewer

Listing 1 shows a 3DMF file for this table. For our example we use the QuickDraw 3D mesh geometry, which is probably the easiest to understand way to describe a 3D model. The hash sign (#) marks a comment in a 3DMF. Everything on a line after a hash is ignored. The 3DMF here consists of two parts. The first part is the header, 3DMetafile ( 1 6 Normal toc> ). The second part is formed by a container which contains a single mesh object. Let's look at the header first. The header, formed by the first line of the file, tells us that we have a 3D Metafile for QuickDraw 3D 1.6. The major version number is 1 and the minor version number is 6. The third field, Normal, is the type of 3D Metafile. The fourth field of the header, toc>, is a file pointer to a table of contents which is non-existent in this 3DMF. Don't worry about the type of 3D Metafile and the table of contents parameters. You do not need to know their exact meaning to understand this article and later we explain where to read up on the full 3DMF specification.

Listing 1: a 3DMF file

table.3df
3DMetafile ( 1 6 Normal toc> )
#This is a table with a square top and four legs
Container (
   Mesh(
      20 #number of vertices
      1 1.5 -1 #0
      -1 1.5 -1 #1
      -1 1.5 1 #2
      1 1.5 1 #3
      1 0 1 #4
      0.9 1.5 0.6 #5
      0.9 1.5 0.9 #6
      0.6 1.5 0.9 #7
      1 0 -1 #8
      0.6 1.5 -0.9 #9
      0.9 1.5 -0.9 #10
      0.9 1.5 -0.6 #11
      -1 0 -1 #12
      -0.9 1.5 -0.6 #13
      -0.9 1.5 -0.9 #14
      -0.6 1.5 -0.9 #15
      -1 0 1 #16
      -0.6 1.5 0.9 #17
      -0.9 1.5 0.9 #18
      -0.9 1.5 0.6 #19
      9 #number of faces
      0 #number of contours
      4 0 1 2 3 #0
      3 4 5 6 #1
      3 4 6 7 #2
      3 8 9 10 #3
      3 8 10 11 #4
      3 12 13 14 #5
      3 12 14 15 #6
      3 16 17 18 #7
      3 16 18 19 #8
   )
   Container (
      AttributeSet ( )
      DiffuseColor (1.0 1.0 0.0) #r g b
   )
)

Now let's look at what takes place within the bracket of the container. The container contains a mesh and another container with a diffuse colour attribute in it. First the mesh description lists the number of vertices involved. In our case there are twenty vertices. What follows is a list of vertices which QuickDraw 3D sees as numbered from 0 to 19. Each vertex is described by three co-ordinates. For example, vertex number 0 has the co-ordinates x=1, y=1.5 and z=-1. Next is the number of faces, eight in this case, followed by the number of contours. A contour is a polygonal hole in a face. Since there are no holes in our table the number of contours is 0. The mesh description finishes with the eight faces. The first number of a face description is the number of vertices involved in the face, the remaining numbers specify these vertices. For example, the square table top is face number 0, which has four corners formed by the vertices 0, 1, 2 and 3. Finally, there is a diffuse colour attribute which applies to the whole mesh. It is specified in red, green and blue components, each ranging from 0.0 to 1.0.

The raw 3D file

It is very important to carefully consider what the raw 3D file should look like before you start writing a script to convert it to 3DMF. If you yourself export the file or write it by hand you are of course in complete control. If someone else does this for you--say an expert in low-polygon count models--you want to make sure this person formats the file in such a way that makes life as easy on you as possible. On the other hand, you may wish to respect this person's way of formatting files. Listing 2 shows an example of what a raw 3D file might look like. There are some differences between this raw 3D file and the 3DMF file we just discussed which make conversion pretty awkward, but it is understandable why the formatting of the raw 3D file is convenient for the person who writes the file by hand. Because of the vertex and face labels on each line it is immediately clear whether one is in the vertices or faces section when quickly scrolling through the file. Because of the commas it is possible to put spaces between a minus sign and a co-ordinate so that the minus signs line up vertically. This makes it easier to spot co-ordinates with the wrong sign. Both vertices and faces start rather than end with their index number so that the indices line up too. A face line does not include the number of vertices which saves work and reduces errors. Careful deliberation with all involved can safe much work and frustration.

Listing 2: A raw 3D file

table.txt
Description:This is a table with a square top and four legs
Vertices:20
Vertex: 0,  1, 1.5, -1
Vertex: 1, -1, 1.5, -1
Vertex: 2, -1, 1.5,  1
Vertex: 3,  1, 1.5,  1
Vertex: 4, 1,   0,   1
Vertex: 5, 0.9, 1.5, 0.6
Vertex: 6, 0.9, 1.5, 0.9
Vertex: 7, 0.6, 1.5, 0.9
Vertex: 8, 1,   0,   -1
Vertex: 9, 0.6, 1.5, -0.9
Vertex:10, 0.9, 1.5, -0.9
Vertex:11, 0.9, 1.5, -0.6
Vertex:12, -1,   0,   -1
Vertex:13, -0.9, 1.5, -0.6
Vertex:14, -0.9, 1.5, -0.9
Vertex:15, -0.6, 1.5, -0.9
Vertex:16, -1,   0,   1
Vertex:17, -0.6, 1.5, 0.9
Vertex:18, -0.9, 1.5, 0.9
Vertex:19, -0.9, 1.5, 0.6
Faces: 9
Face: 0, 0, 1, 2, 3
Face: 1, 4, 5, 6
Face: 2, 4, 6, 7
Face: 3, 8, 9, 10
Face: 4, 8, 10, 11
Face: 5, 12, 13, 14
Face: 6, 12, 14, 15
Face: 7, 16, 17, 18
Face: 8, 16, 18, 19
DiffuseColor:1.0 1.0 0.0

AppleScript

The next thing we do is to write an AppleScript to convert the raw 3D text file to 3DMF. In the folder <your harddisk>:Apple Extras:AppleScript you find the application ScriptMaker which you can use for writing AppleScripts. First we discuss the structure of our script, then we fill in the details.

The structure

Listing 3 shows the structure of our conversion script Convert to 3DMF. We use the on open construct so that we can use the script as a droplet. The file specifications of the files dropped onto the droplet appear in the list inDocList. We traverse the list inDocList through a repeat command and act on each file in turn. First we do the most basic of error checking. Within a try statement we check whether the file is of type 'TEXT'. If it is not, we bail out by throwing an error which leads to execution of the on error portion of the try statement. If it is a text file we call the parse handler. Within the parse handler we again have a try statement in which we try to extract the relevant information from the raw 3D text file and format it according to 3DMF standards. If all goes well we call the writeResultFile handler with as arguments the file specification of the raw 3D text file and the text of the 3DMF file to write. Within the writeResultFile handler we try to create a text file within the same directory as the raw 3D text file and the same name, except for the extension which we make 3df. Now that we have some idea of the structure of our script, let's turn our attention to the parse handler.

Listing 3: The structure of Convert to 3DMF

on open (inDocList)
      
   -- traverse the list of files that were dropped on the droplet
   repeat with theFilePath in inDocList
      
      try
         tell application "Finder"
            
            --minimal error checking:
            --check whether the file is of type text.
            --if it isn't, throw an error
            if (get file type of file theFilePath)<>"TEXT" then
               error "This is not a text file."
            end if
            
         end tell
         
         --if we get here the file type is "TEXT"
         --and we parse the file.
         parse(theFilePath)
         
      on error inErrorText
         --handle any errors that may occur.
         display dialog ("An error has occurred:" -
                                 & inErrorText)
      end try
      
   end repeat
      
end open
on parse(inFilePath)
   try
      --Here we try to read the raw 3D file,
      --extract the relevant information,
      --and format it into 3DMF format.
      <code omitted>
      --Call a handler to write the result to a file.
      writeResultFile(inFilePath, theOutputString)
      on error inErrorText
         display dialog ("An error has occurred:" & -
                                 inErrorText)
   end try
end parse
on writeResultFile(inFilePath, inOutputString)
   try
      --Here we try to create a new text file
      --in the same directory as the raw 3D file,
      --only with the extension '3df' instead of 'txt'.
      --and write our formatted result to it.
      <code omitted>
   on error inErrorText
      display dialog ("An error has occurred:" & inErrorText)
end writeResultFile

The Parse handler

For the code of the parse handler please refer to Listing 4. First we read all of the raw 3D text file into a list called theLineList using returns as delimiters. This means that each element of the list theLineList contains one line of the raw 3D text file. We then traverse this list of lines using a repeat statement and look at the start of each line. There are number of possibilities.

If a line starts with "description" we are dealing with the first line of the raw 3D text file which holds a description. Although this may seem superfluous as the file has a descriptive name, it can be a convenient location to store a long (>32 characters) description of the 3D object in the file. We ignore the word "description" and the colon and store the rest of the line in the string variable theDescription.

If a line starts with "vertices" we have come across the line which signals the start of the vertices description and which tells us the number of vertices in the file. We simply ignore this line. Instead of grabbing the number of vertices from this line we will count the vertices as we encounter them.

If a line starts with "faces" we are dealing with the line which signals the start of the faces description and which tells us the number of faces in the file. Again we ignore this line as we will also count the faces as we encounter them.

If a line starts with "vertex" we have a line with a vertex description. We ignore everything on this line up to and including the first comma which means that we eliminate the word "vertex" and the number of the vertex. The remainder of a vertex description line needs some filtering. We traverse this remainder looking at each character in turn. We replace the commas by spaces and eliminate superfluous spaces. For this last action we need to keep track of the last character using the variable theLastChar. For example, if there is a space between a minus sign and a comma we eliminate that space. Also, if there are multiple consecutive spaces we reduce them to a single space. The characters we wish to keep are appended to the variable theVerticesString. After each line we add a comment with the index number of the vertex. By the time we have finished parsing all the vertices theVerticesString holds nice, clean versions of all the vertices in the file.

If a line starts with "face" we are dealing with a face description. The filtering of a face description is pretty similar to that of a vertex description. Again we ignore everything on this line up to and including the first comma. This means that we have got rid of the word "face" and the number of vertices involved in the face. Unlike with a vertex line, we need not worry about decimal places. What we do need to do is count the number of vertices involved in a face. If a digit is preceded by a space or a comma we increment the variable theNumberOfVerticesInFace. The characters we wish to keep are appended to the variable theFacesString. After each line we add a comment with the index number of the face. By the time we have finished parsing the faces theFacesString holds a nicely formatted version of all the faces in the file.

If a line starts with "DiffuseColor" we are dealing with the colour specification. We ignore the word "DiffuseColor" and the colon and store the rest of the line in the string variable theColor.

If a line does not conform to any of the previous options, then we either have an empty line or a line that we do not currently support. These lines are simply ignored.

In its current form, the script does not cater for holes. The number of contours is simply set to 0.

The rest of the parse handler assembles the various parts into a string variable theOutputStr. All we need to do now is write our freshly formatted string theOutputStr to a file through the handler writeResultFile.

Listing 4: Parsing and formatting

parse
on parse(inFilePath)
   
   --initialise the number of vertices
   set theNumOfVerts to 0
   
   --initialise the number of faces
   set theNumOfFaces to 0
   
   --the string with vertex descriptions
   set theVertsStr to ""
   
   --the string with face descriptions
   set theFacesStr to ""
   
   try
      --Copy the content of the text file into a list.
      --Use return as the delimiter.
      --This makes each list element one line.
      copy (read inFilePath as list using delimiter return)-
               to theLineList
      
      -- Traverse the list of lines.
      repeat with i from -
         1 to the number of items in theLineList
         
         set theLine to item i of theLineList
         
         if theLine contains "Description" then
            --Skip the label "description" and copy the rest.
            set theDescription to characters -
               ((the offset of ":" in theLine) + 1) -
                  thru (the end of theLine) of theLine as string
            
         else if theLine contains "Vertices" then
            --Signals the start of the vertices list: do nothing
            
         else if theLine contains "Faces" then
            --Signals the start of the faces list: do nothing.
            
         else if theLine contains "Vertex" then
            --This is a vertex description      
            
            --Track the last character we read.
            set theLastChar to ""
            
            --Traverse the line from the comma to the end of the line
            repeat with j from ((the offset of "," in -
                  theLine) + 1) to the number of characters-
                  in theLine
               
               copy character j of theLine to theChar
               
               if "1234567890-." contains theChar then
                  --These are valid characters which we keep
                  set theVertsStr to theVertsStr & theChar
               else if theChar = "," then
                  --We replace commas by spaces
                  set theVertsStr to theVertsStr & " "
               else if theChar = " " then
                  if theLastChar = "" then
                     --Line starts with a space : don't copy the space
                  else if theLastChar = "-" then
                     --space preceded by a minus sign: don't copy the space 
                  else if theLastChar = " " then
                     --Two consecutive spaces: don't copy the " "
                  else if theLastChar = "," then
                     --space preceded by a comma: don't copy the space 
                  else
                     --This is a space we wish to keep.
                     set theVertsStr to theVertsStr & " "
                  end if
                  
               end if
               
               -- Keep track of the last character
               copy theChar to theLastChar
            end repeat
            
            --We append a comment with the vertex number to this line.
            set theVertsStr to theVertsStr & -
               " " & "#" & theNumOfVerts & return
            
            --Increment the number of vertices we have dealt with.
            set theNumOfVerts to theNumOfVerts + 1
            
            
         else if theLine contains "Face" then
            --This is a face description.
            
            set theCurrFaceStr to ""
            set theLastChar to ","
            set theNumOfVertsInFace to 0
            
            --Skip everything upto and including the first comma.
            --Traverse the line from the comma to the end of the line
            repeat with j from ((the offset of "," in -
                                 theLine) + 1) to -
                                 the number of characters in theLine
               
               copy character j of theLine to theChar
               
               if "1234567890" contains theChar then
                  --These are valid characters which we keep
                  copy theCurrFaceStr & theChar to -
                           theCurrFaceStr
                  
                  --If this valid character is preceded by a comma or a space.
                  --then it must be a new vertex number.
                  if theLastChar = "," or theLastChar = " " then
                     copy theNumOfVertsInFace + 1 to -
                        theNumOfVertsInFace
                  end if
                  
               else if theChar = "," then
                  --We replace commas by spaces
                  set theCurrFaceStr to theCurrFaceStr & " "
                  
               else if theChar = " " then
                  
                  if theLastChar = "" then
                     --Line starts with a space: don't copy the space
                  else if theLastChar = "-" then
                     --" " preceeded by a minus sign: don't copy the space
                  else if theLastChar = " " then
                     --Two consecutive space s: don't copy the " "
                  else if theLastChar = "," then
                     --space preceded by a comma: don't copy the space 
                  else
                     --This is a space we wish to keep.
                     set theCurrFaceStr to theCurrFaceStr & " "
                  end if
                  
               end if
               
               --Keep track of the last character
               set theLastChar to theChar
               
            end repeat
            
            --Build a line with a face description.
            set theCurrFaceStr to theNumOfVertsInFace & -
               " " & theCurrFaceStr & " " & "#" & theNumOfFaces
            
            --Build the description of all the faces.
            set theFacesStr to theFacesStr & -
               theCurrFaceStr & return
            
            --Increment the number of faces.
            set theNumOfFaces to theNumOfFaces + 1
            
         else if (item i of theLineList) -
            contains "DiffuseColor" then
            
            set theColor to characters -
               ((the offset of ":" in theLine) + 1) -
                  thru (the end of theLine) of theLine as string
            
         else
            --Probably an empty line or something unsupported.
            
         end if
         
      end repeat
      
      --There are no holes in our model so the number of contours is 0.
      set theNumOfContours to 0
      
      --The 3DMF header.
      set theHeader to "3DMetafile(1 6 Normal toc>)" & return
      
      --The description
      set theDescription to "#" & theDescription & return
      
      --The attribute set
      set theAttributeSet to "AttributeSet ( )" & return & -
         "DiffuseColor (" & theColor & ")" & " #r g b" &-
         return
      
      --We've got the parts, now assemble the 3DMF file
      --in the string variable theOutputStr.      
      set theOutputStr to -
         theHeader & -
         theDescription & -
         "Container (" & return & "Mesh(" & return & -
         theNumOfVerts & " #num of vertices" & return & -
         theVertsStr & -
         theNumOfFaces & " #num of faces" & return & -
         theNumOfContours & " #num of contours" & return & -
         theFacesStr & -
         ")" & return & -
         "Container (" & return & -
         theAttributeSet & -
         ")" & return & -
         ")"
      
      --Call a handler to write the result to a file.
      writeResultFile(inFilePath, theOutputStr)
      
      --Done!
      beep
      
   on error inErrorText
      display dialog ("An error has occurred: " & -
                              inErrorText)
   end try
   
end parse

The writeResultFile Handler

Now that we have the string theOutputStr all that remains to do is to write it to a text file. This happens in the handler writeResultFile (Listing 5). In the inFilePath parameter we pass the handler the file path of the raw 3D text file. We want to create a finished 3DMF in the same directory and with the same name as the raw 3D text file but with a different file extension, which we want to be .3df. If the raw text file has the file extension .txt we chop it off first. Using the newly created file path theOutfilePathStr we open a file with write permission. We then write our string inOutputStr to this file and set its type and creator. The type is 3DMF and here we use SimpleText as the creator though of course you can change the creator to the application of your choice. Finally, we close the file.

Listing 5: Writing our result to a file

writeResultFile
on writeResultFile(inFilePath, inOutputStr)
   
   --Cast the file path to a string.
   copy inFilePath as string to theFilePathStr
   
   --we write the resulting 3DMF file to the same directory as our original text file.   
   -- if the file path ends with .txt cut off the .txt
   if (theFilePathStr) ends with ".txt" then
      set theOutfilePathStr to (characters 1 thru -
         ((the offset of ".txt" in theFilePathStr) - 1) -
            of theFilePathStr) as string
   else
      set theOutfilePathStr to theFilePathStr
   end if
   
   --Append .3df to the file path in case of use by 'the evil empire'.
   set theOutfilePathStr to theOutfilePathStr & ".3df"
   
   --Create a file to write our result to.
   copy (open for access file theOutfilePathStr -
      with write permission) to theOutFileRef
   
   try
      
      --Write the output string to the file.
      write inOutputStr to theOutFileRef
      
      --Set type and creator.
      tell application "Finder"
         --Set the type to 3DMF, the file type of a 3D Metafile.
         set file type of file theOutfilePathStr to "3DMF"
         
         --We want the file to be openable by SimpleText (creator "ttxt").
         --But of course others are possible:
         --FormZ (creator "VTVS")
         --Geo3D (creator "3Tt*")
         --3DMFOptimizer (creator "OP20")
         set creator type of file theOutfilePathStr to "ttxt"
      end tell
      
      --Close the result file
      close access theOutFileRef
      
   on error inErrorText
      --Close the result file
      close access theOutFileRef
      display dialog ("An error has occurred: "-
                              &inErrorText)
      
   end try
   
end writeResultFile

Finishing and trying out our script

We finish our script by turning it into a droplet. Choose save as from ScriptMaker's file menu, enter the name Convert to 3DMF and choose classic applet from the structure popup menu. Now drop the raw 3D text file table.txt on the Convert to 3DMF droplet. After a brief pause the Mac beeps and a file called table.3df appears in the same directory as table.txt. Double click the file. SimpleText should open and the QuickDraw 3D Viewer should display our table as shown in Figure 2. If you are unsure how to use the controls of the QuickDraw 3D Viewer, check out Balloon Help as it is quite helpful. On some systems the file may not open correctly after a double click in the Finder and shows as a QuickTime movie instead. This can be solved by launching SimpleText and choosing table.3df from the File Open dialog box. As this is of course awkward if you would like to open multiple files, Listing 6 shows a small script for a droplet which correctly opens 3DMF files that are dropped onto it . Note that if you use a non-English language system, AppleScript may ask you to locate your localized copy of SimpleText which is hiding on your harddisk under a different name.

Listing 6: Open3DMF

on open (inDocList)
   
   repeat with theFileSpec in inDocList
      
      tell application "SimpleText"
         open theFileSpec
         activate
      end tell
      
   end repeat
   
end open

Discussion

In this article we showed you how you can get your data into QuickDraw 3D's 3D Metafile format. We barely scratched the surface but now that you are up and walking you can teach yourself how to run using the following pointers.

Quesa: QuickDraw 3D to the future?

Quesa (www.quesa.org) is the astounding open source effort to build a 3D graphics library which offers binary and source level compatibility with QuickDraw 3D. If you are hesitant to support QuickDraw 3D because of Apple's announcement to drop the technology, you may wish to investigate Quesa. Quesa is not only suitable for Mac OS8/9 and MacOSX, it is completely cross-platform with support for Windows and Linux. A port for Be is expected.

Learning more about 3DMF

You can find a well organised collection of links to QuickDraw 3D documentation, including the 3D Metafile 1.5 Reference documentation, at www.quesa.org/other/links.html. A good read on a rainy sunday afternoon, the 3D Metafile documentation tells you in approximately 250 pages everything there is to know about 3DMF. You should pay special attention to these two aspects of the 3D Metafile:

  • Alternative geometry types

    For our file we have used QuickDraw 3D's mesh geometry. The advantage of the mesh is that it is easy to understand and write and that there are many QuickDraw 3D calls for mesh editing. Its big disadvantage is that it is rather inefficient when it comes to rendering. If you are mainly interested in fast rendering you may wish to look into two other geometry types: the polyhedron and the trimesh.

    Another option is to use 3DMF Optimizer by Pangea Software to convert your meshes into trimeshes (www.pangeasoft.net/downloads.html).

  • Binary vs. ASCII

    So far we have been writing 3DMF ASCII files. There is also a binary 3DMF format. The binary format results in smaller files which can be read faster by QuickDraw 3D applications. Luckily, there are conversion utilities around which convert our 3DMF ASCII file to a 3DMF binary file. One such utility is Anatas by Stefan Huber (www.topoi.ch). It converts from ASCII 3DMF to binary 3DMF and vice versa.

Better tools for AppleScript

While ScriptMaker is a great freebie and quite adequate for writing small AppleScripts, you will start to notice its limitations as your scripts start to grow. There is no built-in search and replace, variable watching or step-by-step debugging. If you feel you need a better AppleScript development environment have a look around at Developer Depot (www.developerdepot.com). There you will find some professional AppleScript tools.

Better 3D tools

As the name implies the QuickDraw 3D Viewer is limited to viewing 3DMFs. It does not allow you to edit them. A far more capable freeware application is Geo3D by Stefan Huber which is a better viewer and adds some editing and animation features (www.topoi.ch). If you need a full-blown modelling, rendering and animation freeware package you may wish to consider Strata3D (www.strata.com/html/demos_updates.html). This is a stripped down version of what used to be Strata StudioPro. Finally, most commercial 3D applications edit 3DMFs.

Conclusion

This article showed you how to use AppleScript to take a raw 3D text file and convert it into the 3DMF file format, viewable by any QuickDraw 3D application. Part of the fun was that the technologies and applications that we used--QuickDraw 3D, the QuickDraw 3D Viewer, AppleScript and ScriptMaker--all come standard with your PowerMacintosh. You can of course push the boundaries further by trying to export 3D data from your favourite commercial database or spreadsheet application. Enjoy!


While walking about on the Geneva Motor Show, Tom spotted a Japanese concept car in which a display clearly showed a Macintosh alert box with an error of Type 2. As he does not find the prospect of having to install and configure Linux for car navigation, car audio and engine management particularly appealing, he can't wait for the release of OSX.

 
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Software Updates via MacUpdate

RapidWeaver 6.0 - Create template-based...
RapidWeaver is a next-generation Web design application to help you easily create professional-looking Web sites in minutes. No knowledge of complex code is required, RapidWeaver will take care of... Read more
NTFS 12.0.39 - Provides full read and wr...
Paragon NTFS breaks down the barriers between Windows and OS X. Paragon NTFS effectively solves the communication problems between the Mac system and NTFS, providing full read and write access to... Read more
RestoreMeNot 2.0.3 - Disable window rest...
RestoreMeNot provides a simple way to disable the window restoration for individual applications so that you can fine-tune this behavior to suit your needs. Please note that RestoreMeNot is designed... Read more
Macgo Blu-ray Player 2.10.9.1750 - Blu-r...
Macgo Mac Blu-ray Player can bring you the most unforgettable Blu-ray experience on your Mac. Overview Macgo Mac Blu-ray Player can satisfy just about every need you could possibly have in a Blu-ray... Read more
Apple iOS 8.1 - The latest version of Ap...
The latest version of iOS can be downloaded through iTunes. Apple iOS 8 comes with big updates to apps you use every day, like Messages and Photos. A whole new way to share content with your family.... Read more
TechTool Pro 7.0.5 - Hard drive and syst...
TechTool Pro is now 7, and this is the most advanced version of the acclaimed Macintosh troubleshooting utility created in its 20-year history. Micromat has redeveloped TechTool Pro 7 to be fully 64... Read more
PDFKey Pro 4.0.2 - Edit and print passwo...
PDFKey Pro can unlock PDF documents protected for printing and copying when you've forgotten your password. It can now also protect your PDF files with a password to prevent unauthorized access and/... Read more
Yasu 2.9.1 - System maintenance app; per...
Yasu was originally created with System Administrators who service large groups of workstations in mind, Yasu (Yet Another System Utility) was made to do a specific group of maintenance tasks... Read more
Hazel 3.3 - Create rules for organizing...
Hazel is your personal housekeeper, organizing and cleaning folders based on rules you define. Hazel can also manage your trash and uninstall your applications. Organize your files using a... Read more
Autopano Giga 3.7 - Stitch multiple imag...
Autopano Giga allows you to stitch 2, 20, or 2,000 images. Version 3.0 integrates impressive new features that will definitely make you adopt Autopano Pro or Autopano Giga: Choose between 9... Read more

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Fiete – A Day on a Farm Review
Fiete – A Day on a Farm Review By Amy Solomon on October 21st, 2014 Our Rating: :: A MEMORABLE EXPERIENCEUniversal App - Designed for iPhone and iPad Fiete – A day on a farm in an interactive app for young children full of... | Read more »
Tilt to Live: Gauntlet’s Revenge is Almo...
Tilt to Live: Gauntlet’s Revenge is Almost Here Posted by Jessica Fisher on October 21st, 2014 [ permalink ] One Man Left has announced the official release date of Tilt to Live: Gauntlet’s Re | Read more »
Sago Mini Monsters Celebrates Halloween...
Sago Mini Monsters Celebrates Halloween with Fun Costumes and Special Treats. Posted by Jessica Fisher on October 21st, 2014 [ permal | Read more »
Inferno 2 Review
Inferno 2 Review By Andrew Fisher on October 21st, 2014 Our Rating: :: TWIN STICK GOODNESSUniversal App - Designed for iPhone and iPad With tight controls and awesome, stark visuals, Inferno 2 is loads of fun.   | Read more »
Clips Review
Clips Review By Jennifer Allen on October 21st, 2014 Our Rating: :: CONVENIENT PASTINGUniversal App - Designed for iPhone and iPad Making copying and pasting more powerful than usual, Clips is a great way to move stuff around.   | Read more »
MonSense Review
MonSense Review By Jennifer Allen on October 21st, 2014 Our Rating: :: ORGANIZED FINANCESiPhone App - Designed for the iPhone, compatible with the iPad Organize your finances with the quick and easy to use, MonSense.   | Read more »
This Week at 148Apps: October 13-17, 201...
Expert App Reviewers   So little time and so very many apps. What’s a poor iPhone/iPad lover to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just... | Read more »
Angry Birds Transformers Review
Angry Birds Transformers Review By Jennifer Allen on October 20th, 2014 Our Rating: :: TRANSFORMED BIRDSUniversal App - Designed for iPhone and iPad Transformed in a way you wouldn’t expect, Angry Birds Transformers is a quite... | Read more »
GAMEVIL Announces the Upcoming Launch of...
GAMEVIL Announces the Upcoming Launch of Mark of the Dragon Posted by Jessica Fisher on October 20th, 2014 [ permalink ] Mark of the Dragon, by GAMEVIL, put | Read more »
Interview With the Angry Birds Transform...
Angry Birds Transformers recently transformed and rolled out worldwide. This run-and-gun title is a hit with young Transformers fans, but the ample references to classic Transformers fandom has also earned it a place in the hearts of long-time... | Read more »

Price Scanner via MacPrices.net

Select MacBook Airs $100 off MSRP, free shipp...
B&H Photo has 2014 a couple of MacBook Airs on sale for $100 off MSRP. Shipping is free, and B&H charges NY sales tax only. They also include free copies of Parallels Desktop and LoJack for... Read more
13-inch 2.5GHz MacBook Pro on sale for $100 o...
B&H Photo has the 13″ 2.5GHz MacBook Pro on sale for $999.99 including free shipping plus NY sales tax only. Their price is $100 off MSRP. Read more
Strong iPhone, Mac And App Store Sales Drive...
Apple on Monday announced financial results for its fiscal 2014 fourth quarter ended September 27, 2014. The Company posted quarterly revenue of $42.1 billion and quarterly net profit of $8.5 billion... Read more
Apple Posts How-To For OS X Recovery
OS X 10.7 Lion and later include OS X Recovery. This feature includes all of the tools you need to reinstall OS X, repair your disk, and even restore from a Time Machine backup. OS X Recovery... Read more
Mac OS X Versions (Builds) Supported By Vario...
Apple Support has posted a handy resource explaining which Mac OS X versions (builds) originally shipped with or are available for your computer via retail discs, downloads, or Software Update. Apple... Read more
Deals on 2011 13-inch MacBook Airs, from $649
Daily Steals has the Mid-2011 13″ 1.7GHz i5 MacBook Air (4GB/128GB) available for $699 with a 90 day warranty. The Mid-2011 13″ 1.7GHz i5 MacBook Air (4GB/128GB SSD) is available for $649 at Other... Read more
2013 15-inch 2.0GHz Retina MacBook Pro availa...
B&H Photo has leftover previous-generation 15″ 2.0GHz Retina MacBook Pros now available for $1599 including free shipping plus NY sales tax only. Their price is $400 off original MSRP. B&H... Read more
Updated iPad Prices
We’ve updated our iPad Air Price Tracker and our iPad mini Price Tracker with the latest information on prices and availability from Apple and other resellers, including the new iPad Air 2 and the... Read more
Apple Pay Available to Millions of Visa Cardh...
Visa Inc. brings secure, convenient payments to iPad Air 2 and iPad mini 3as well as iPhone 6 and 6 Plus. Starting October 20th, eligible Visa cardholders in the U.S. will be able to use Apple Pay,... Read more
Textkraft Pocket – the missing TextEdit for i...
infovole GmbH has announced the release and immediate availability of Textkraft Pocket 1.0, a professional text editor and note taking app for Apple’s iPhone. In March 2014 rumors were all about... Read more

Jobs Board

Senior Event Manager, *Apple* Retail Market...
…This senior level position is responsible for leading and imagining the Apple Retail Team's global event strategy. Delivering an overarching brand story; in-store, Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
Project Manager / Business Analyst, WW *Appl...
…a senior project manager / business analyst to work within our Worldwide Apple Fulfillment Operations and the Business Process Re-engineering team. This role will work Read more
*Apple* Retail - Multiple Positions (US) - A...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Position Opening at *Apple* - Apple (United...
…customers purchase our products, you're the one who helps them get more out of their new Apple technology. Your day in the Apple Store is filled with a range of Read more
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