TweetFollow Us on Twitter

Sep 01 Programming

Volume Number: 17 (2001)
Issue Number: 09
Column Tag: Programming Techniques

The Under-used UserPane

by Spec Bowers

Presenting a Whole Slew of Nifty Controls

Introduction

Could you use a QuickTime control, an MLTE control, an HTML Renderer control, a StoneTable control, a WASTE control, a Color Picker control? They're all here - made out of a UserPane.

Of all the controls Apple has created in recent years, the most flexible is the UserPane. It is also the hardest to use. Most of us probably just write special–purpose code in our update handlers or mouse–down handlers rather than bother with the intricacies of a UserPane.

With a simple wrapper class, the UserPane is very easy to use - and it makes other packages easier to use. We have made UserPane controls for QuickTime, MLTE, HTML Rendering, the Color Picker, the StoneTable list manager replacement, and the WASTE text engine. These packages are easier to use thanks to the UserPane.


Figure 1. Four kinds of UserPane

Wrapping a UserPane control around QuickTime, MLTE, or other packages makes the code easy to reuse and greatly simplifies your event handling code. The QuickTime control is almost as simple as a standard pushbutton; the MLTE control is easier than TextEdit.

Your event loop already has code for HandleControlClick, HandleControlKey, SetKeyboardFocus, Activate/DeactivateControl, Hide/ShowControl, and IdleControls. When you wrap a UserPane control around a package like QuickTime, it automatically responds to your existing control handling code. You can put controls for QuickTime, MLTE, HTML Rendering, etc. in a window, a dialog, inside a tab panel - anywhere you put a standard control - and it just works.

This article:

  • describes the functions of a UserPane;
  • presents a C++ wrapper class that makes it easy to use a UserPane;
  • presents several examples of UserPanes;
  • shows how to handle a UserPane in a window or dialog

UserPane Functions

Apple defines several callback functions for a UserPane control:

  • A DrawProc draws the content of your control. It might be called to draw a part of the control but usually draws the entire control.
  • A HitTestProc returns the part code of the control where the mouse–down occurred. We usually just detect a mouse–down anywhere in the control and return a partcode which represents the entire control.
  • A TrackingProc tracks a control while the user holds down the mouse button.
  • An IdleProc performs idle processing.
  • A KeyDownProc handles keyboard events.
  • An ActivateProc handles activate and deactivate events.
  • A FocusProc handles keyboard focus - e.g. for Set/AdvanceKeyboardFocus.
  • A BackgroundProc sets the background color or pattern for embedded controls.

To install a callback you first create a UPP, then pass it to the control via SetControlData. Later, to prevent a memory leak, you should dispose the UPP. Alternatively, you can adopt a "create once and reuse" protocol. Whatever way you do it, installing a callback is a nuisance. The AMUserPane makes it very simple to install a callback.

The AMUserPane Class

The AMUserPane class provides functions for easily installing callbacks and for disposing of UPPs when the control is discarded, provides some standard callback functions, and provides some utility functions to simplify using a UserPane.

To install a DrawProc, just call "SetDrawProc ()":

//—————
void   AMUserPane::SetDrawProc ()
{
   mDrawUPP = NewControlUserPaneDrawUPP (StaticDrawProc);
   ::SetControlData (mControl,
                kControlNoPart,
                kControlUserPaneDrawProcTag,
                sizeof (mDrawUPP),
                (Ptr)&mDrawUPP);
}
There are similar functions for installing a TrackingProc, KeyDownProc, ActivateProc, etc.
AMUserPane declares data members for each callback function:
   ControlUserPaneDrawUPP            mDrawUPP;
   ControlUserPaneHitTestUPP         mHitTestUPP;
   ControlUserPaneTrackingUPP      mTrackingUPP;
   ControlUserPaneIdleUPP            mIdleUPP;
   ControlUserPaneKeyDownUPP         mKeyDownUPP;
   ControlUserPaneActivateUPP      mActivateUPP;
   ControlUserPaneFocusUPP            mFocusUPP;
   ControlUserPaneBackgroundUPP      mBackgroundUPP;
Its constructor initializes each UPP to nil, and its destructor disposes each (non–nil) UPP:
//—————
AMUserPane::AMUserPane ()
{
   mDrawUPP = nil;
   mHitTestUPP = nil;
   mTrackingUPP = nil;
   mIdleUPP = nil;
   mKeyDownUPP = nil;
   mActivateUPP = nil;
   mFocusUPP = nil;
   mBackgroundUPP = nil;
}

//—————
AMUserPane::~AMUserPane ()
{
   if (mDrawUPP != nil) {
      DisposeControlUserPaneDrawUPP (mDrawUPP);
   }
   if (mHitTestUPP != nil) {
      DisposeControlUserPaneHitTestUPP (mHitTestUPP);
   }
   if (mTrackingUPP != nil) {
      DisposeControlUserPaneTrackingUPP (mTrackingUPP);
   }
   if (mIdleUPP != nil) {
      DisposeControlUserPaneIdleUPP (mIdleUPP);
   }
   if (mKeyDownUPP != nil) {
      DisposeControlUserPaneKeyDownUPP (mKeyDownUPP);
   }
   if (mActivateUPP != nil) {
      DisposeControlUserPaneActivateUPP (mActivateUPP);
   }
   if (mFocusUPP != nil) {
      DisposeControlUserPaneFocusUPP (mFocusUPP);
   }
   if (mBackgroundUPP != nil) {
      DisposeControlUserPaneBackgroundUPP (mBackgroundUPP);
   }
}

Look back at SetDrawProc and you'll see that it installs a callback to a function named "StaticDrawProc". AMUserPane provides a member function, DoDraw, which is overridden in each subclass. The StaticDrawProc is a glue function which dispatches to the particular DoDraw of the subclass - the QuickTime DoDraw, or the MLTE DoDraw, for example. During initialization we store a pointer to a specific instance of AMUserPane in the control's RefCon. In each callback we retrieve the control's RefCon, cast it to an AMUserPane pointer, then call the member function.

//—————
void   AMUserPane::Initialize (
   ControlHandle      inControl)
{
   mControl = inControl;
   ::SetControlReference (mControl, (SInt32)this);
}

//—————
pascal void      AMUserPane::StaticDrawProc (
   ControlHandle   control,
   SInt16               part)
{
   AMUserPane*      pane = (AMUserPane*)::GetControlReference (control);

   pane->DoDraw (part);
}

//—————
void   AMUserPane::DoDraw (
   SInt16      part)
{
   // override in each subclass
}

AMUserPane is a base class; it provides common code for a wide variety of UserPane controls. We have made half a dozen subclasses. Let's take a look at some of them.

A ColorSwatch UserPane

Our simplest UserPane is a wrapper around the Color Picker. It paints the control's rectangle with a color. If the user clicks the UserPane, it invokes the Color Picker, then redraws the rectangle with the selected color. We overrode DoDraw and DoTracking. The Initialize function calls SetDrawProc and SetTrackingProc to install callbacks.

//—————
void   AMColorSwatch::DoDraw (
   SInt16         /* part */ )
{
   RGBColor      saveColor;
   Rect            rect;

   ::GetForeColor (&saveColor);
   ::RGBForeColor (&mSwatchColor);
   GetControlRect (&rect);
   ::PaintRect (&rect);
   ::RGBForeColor (&saveColor);
}

//—————
ControlPartCode      AMColorSwatch::DoTracking (
   Point            startPt,
   ControlActionUPP   actionProc)
{
   ControlPartCode      result = 0;
   Point            dialogPos = {0, 0};
   Str255            prompt = "\p";
   RGBColor         outColor;

   if (::GetColor (dialogPos, prompt, &mSwatchColor, &outColor)) {
      mSwatchColor = outColor;
      DoDraw (0);
      result = 99;   // any non-zero code
   }

   return result;
}

//—————
void   AMColorSwatch::Initialize (
   ControlHandle      inControl)
{
   AMUserPane::Initialize (inControl);

   SetDrawProc ();
   SetTrackingProc ();
}

An HTML Pane - Glitches and Solutions

The HTML pane is only slightly more complex but illustrates two glitches. The first time we put it inside a Tab control it worked pretty well. Clicking a tab results in HideControl/ShowControl of the panels. Each panel is a simple UserPane with embedded controls. When we hide or show a panel, the Control Manager hides or shows any embedded controls, including our custom UserPane controls. (This by the way is one of the advantages of turning QuickTime, MLTE, etc. into UserPane controls - HideControl, ShowControl and other Control Manager functions work the same as with standard controls.)

There was a glitch, though. When we deactivated the window, suddenly one of our hidden UserPane controls drew something. The Control Manager doesn't call the DrawProc of a hidden control but it may call the ActivateProc. We added a simple "IsVisible" call to test for visibility inside any of our callback functions that might draw anything.

//—————
void   AMHTMLPane::DoActivate (
   Boolean      activating)
{
   Rect         cntlRect;

   if (IsVisible ()) {
      if (activating) {
         HRActivate (mHTMLRec);
      } else {
         HRDeactivate (mHTMLRec);
      }
   }
}

This didn't completely solve the problem, however. We saw the HTMLPane's scrollbars even when the pane was hidden. This was because the scrollbars were not properly embedded within the HTML UserPane. The HTML Rendering Lib creates scrollbars on the fly as needed. Those scrollbars end up embedded in the root control. Because they are not embedded in the HTML UserPane they are not hidden/shown along with the pane. Our solution is to look for newly created controls in the root control and embed them in our UserPane control.

Before we call any function that might create other controls we call CountRootControls. Afterwards, we call EmbedNewControls. If there are more controls afterwards than before, those new controls should be embedded in our UserPane, not in the root control.

//—————
UInt16      AMUserPane::CountRootControls ()
{
   UInt16            numControls = 0;
   WindowRef      theWindow;
   ControlRef      root;

   theWindow = GetOwnerWindow ();
   ::GetRootControl (theWindow, &root);
   ::CountSubControls (root, &numControls);

   return numControls;
}

//—————
void   AMUserPane::EmbedNewControls (
   UInt16         inBeforeNum)
{
   WindowRef      theWindow;
   ControlRef      root;
   UInt16            afterNum;
   UInt16            i;
   ControlRef      child;

   theWindow = GetOwnerWindow ();
   ::GetRootControl (theWindow, &root);
   ::CountSubControls (root, &afterNum);
   for (i = afterNum; i > inBeforeNum; i—) {
      ::GetIndexedSubControl (root, i, &child);
      ::EmbedControl (child, mControl);
   }
}

In most of our UserPanes' Initialize functions we call CountNewControls and EmbedNewControls just in case subcontrols are created. The HTMLPane's Initialize is typical. We get a "before" count of root controls, create a new HRReference, then set its bounds to the UserPane control's bounds. We install a DrawProc, TrackingProc, and ActivateProc. Finally, we embed the newly created controls (scrollbars) in the UserPane.

//—————
void   AMHTMLPane::Initialize (
   ControlHandle      inControl)
{
   AMUserPane::Initialize (inControl);

   OSErr         err = noErr;
   UInt16         beforeNum;
   Rect            cntlRect;
   GrafPtr      ownerPort;

   beforeNum = CountRootControls ();

   GetControlRect (&cntlRect);

   ownerPort = (GrafPtr) GetWindowPort (GetOwnerWindow ());
   err = HRNewReference (&mHTMLRec, kHRRendererHTML32Type, ownerPort);

   if (err == noErr) {
      HRSetRenderingRect (mHTMLRec, &cntlRect);
      HRSetDrawBorder (mHTMLRec, true);

      SetDrawProc ();
      SetTrackingProc ();
      SetActivateProc ();
   }

   EmbedNewControls (beforeNum);
}

The HTMLPane was now working well - until we viewed an HTML file that had a frameset. Suddenly, there were two new scrollbars and they were not embedded properly. So we added CountRootControls and EmbedNewControls to the DoDraw function. Other than that, the DoDraw is very simple.

//—————
void   AMHTMLPane::DoDraw (
   SInt16         part)
{
   UInt16         beforeNum;
   Rect            cntlRect;

   beforeNum = CountRootControls ();

   GetControlRect (&cntlRect);
   HRSetRenderingRect (mHTMLRec, &cntlRect);

   RectRgn (mHTMLRgn, &cntlRect),
   HRDraw (mHTMLRec, mHTMLRgn);

   EmbedNewControls (beforeNum);
      // in case last click created new scroll bars
}

The DoTracking function is very simple. About all it does is ask the HTML Rendering library to handle the event. We could have synthesized a mouse–down event from the Start Point but instead we call an external function to get the current event record from our main event–handling code.

//—————
ControlPartCode      AMHTMLPane::DoTracking (
   Point            startPt,
   ControlActionUPP   actionProc)
{
   WindowRef      owner = GetOwnerWindow ();

   ::SetPortWindowPort (owner);
   ::HRIsHREvent (GetCurrentEventRecord ());

   return 99;   // any non-zero code
}

Using a UserPane

Okay, so we have written a UserPane class. How do we use it? That's the easy part. First, create a UserPane control resource. For a window or a dialog, create a CNTL with procID 256 and initial value 318. This value turns on feature bits for SupportsEmbedding, SupportsFocus, WantsIdle, WantsActivate, HandlesTracking, and GetsFocusOnClick. For a dialog, in its DITL resource create an item of type Control and set its ID to the resource ID of the CNTL resource.

Wherever you declare the variables (data members) for your window or dialog, declare an instance of the UserPane class. We find it convenient also to declare a ControlHandle. You'll also have to #include the UserPane class's header.

#include "AMColorSwatch.h"
   ControlHandle   mSwatchHandle;
   AMColorSwatch   mSwatchPane;

When you create a window, get a ControlHandle to the UserPane control, then initialize the instance of the UserPane class.

   mSwatchHandle = ::GetNewControl (CNTL_Swatch, window);
   mSwatchPane.Initialize (mSwatchHandle);

In your window's event handling code for a mouse–down, call the usual FindControl. If the click is in the UserPane control, call the usual TrackControl or HandleControlClick.

   if (whichControl == mSwatchHandle) {
      if (HandleControlClick (mSwatchHandle, where, curEvent.modifiers, nil) != 0) {
      }
   } else if (mSwatchPane.ClickSubControl (whichControl, where)) {
      // ClickedSwatch ();
   }

What is "ClickSubControl"? If the UserPane has any subcontrols, e.g. scrollbars, then FindControl may find that the click was in the scrollbar. ClickSubControl checks to see if the click was in one of the UserPane's subcontrols. If it was, then ClickSubControl passes the click along to the UserPane class's DoTracking method and returns true. If the click was not in a subcontrol, then ClickSubControl returns false.

//—————
Boolean      AMUserPane::ClickSubControl (
   ControlRef      inControl,
   Point            inWhere)
{
   UInt16            numSubs;
   UInt16            i;
   ControlRef      sub;

   ::CountSubControls (mControl, &numSubs);
   for (i = 1; i <= numSubs; i++) {
      ::GetIndexedSubControl (mControl, i, &sub);
      if (inControl == sub) {
         DoTracking (inWhere, nil);
            // treat it as a click in the userPane
         return true;
      }
   }
   return false;
}

The example application doesn't have any UserPanes in a dialog but it's easy to do. After creating the dialog, call GetDialogItemAsControl to get a ControlHandle to the UserPane. Then Initialize the UserPane instance with the control handle. The Control Manager and Dialog Manager will take care of almost everything. You just add a case to your dialog's switch statement.

There is one other piece of code you will have to add if your UserPane has subcontrols. You'll have to add a Filter function because the Dialog Manager doesn't know anything about the subcontrols. The Filter function will have code like this:

      if (mQuickTimePane.FilterSubControls (ioEvent)) {
         *outItemHit = kQuickTimePane;
         return true;
      }

FilterSubControls checks to see if the event is a mouse–down. If it is, then FilterSubControls calls FindWindow and FindControl, then calls ClickSubControl, which we saw earlier.

//—————
// if the event is for one of our subcontrols
// then process it as if it were for us;
// pass back true to tell Dialog Manager
// that event has been processed
//
Boolean      AMUserPane::FilterSubControls (
   EventRecord      *ioEvent)
{
   Boolean         filtered = false;
   UInt16         numControls = 0;
   WindowPtr      whichWindow;
   ControlHandle   whichControl;
   Point         localWhere;
   short         partCode;
   UInt16         i;
   ControlRef      sub;

   ::CountSubControls (mControl, &numControls);
   if (numControls > 0) {
      if ((ioEvent->what == mouseDown)
      && (FindWindow (ioEvent->where, &whichWindow) == inContent)) {
         SetPortWindowPort (whichWindow);
         localWhere = ioEvent->where;
         GlobalToLocal (&localWhere);
         FindControl (localWhere, whichWindow, &whichControl);
         if (ClickSubControl (whichControl, localWhere)) {
            return true;
               // => click was for this userPane
         }
      }
   }
   return filtered;
}

Summary

We've described two of our UserPanes - the Color Picker and the HTML Renderer. The other four UserPanes - for QuickTime, MLTE, StoneTable, and WASTE - are similar. The AMUserPane class, all six UserPane classes, and the example application are available as source code. The controls are useful and easy to use. If you use any of them we would be interested in hearing from you.

A Plug

These UserPane classes are part of the AppMaker library. The example was created using AppMaker, which generated both the resources and the source code. Whether you use AppMaker or you do it by hand, I think you will find that these UserPanes are very useful widgets to have in your toolbox.


Spec Bowers is the founder, cook, and chief bottle washer at Bowers Development. He has been developing programming tools for most of his career. You can contact him at bowersdev@aol.com or see the web page at http://members.aol.com/bowersdev.

 
AAPL
$562.29
Apple Inc.
-3.03
MSFT
$29.06
Microsoft Corpora
-0.01
GOOG
$591.53
Google Inc.
-12.13
MacTech Search:
Community Search:

SketchBook Ink Review
SketchBook Ink Review By Lisa Caplan on May 25th, 2012 Our Rating: :: SIMPLEiPad Only App - Designed for the iPad SketchBook Ink has a welcoming interface but lacks key features   Developer: Autodesk Inc. | Read more »
Autumn Dynasty Review
Autumn Dynasty Review By Kevin Stout on May 25th, 2012 Our Rating: :: NEARLY FLAWLESSiPad Only App - Designed for the iPad Autumn Dynasty is an oriental-themed real-time strategy game.   | Read more »
Our Annual “Holy Cow It’s Memorial Day A...
So, it’s that time of year again! BBQs, lawn chairs, beer, and the ability to finally wear shorts with sandals without fear of frostbite. Tan those legs and check out all the huge sales that are going on across the App Store below. We’ll try and... | Read more »
FREEday 5/25/12 – “They Call Me FREE but...
Another week of freebies, this time with very little in the way of “Big Name” titles. No need to panic, it’s intentional. Anyone browsing the App Store will no doubt see the more popular games anyway. | Read more »
Shoot the Zombirds Review
Shoot the Zombirds Review By Kevin Stout on May 25th, 2012 Our Rating: :: ADDICTINGUniversal App - Designed for iPhone and iPad Shoot the Zombirds is an archery game where the player shoots arrows at avian zombies.   | Read more »
Apple Debuts Free App of the Week Promot...
Apple has made a couple of changes to their weekly app features that pop up in the Featured tab of the App Store. While “App of the Week” and “Game of the Week” appear to be just rebranded as “Editors’ Choice,” there’s a new feature: the Free Game... | Read more »
Gun Runner Review
Gun Runner Review By Jason Wadsworth on May 25th, 2012 Our Rating: :: RUN AND GUNUniversal App - Designed for iPhone and iPad The name says it all. This clever homage to classic side-scrolling shooters is easy to enjoy but hard to... | Read more »

Price Scanner via MacPrices.net

Apple Maintains Leading Mobile Device Manufacturer...
Milennial Media says Apple continued to be the number one mobile device manufacturer on their platform in Q1, representing 28% of the top manufacturers impression share. Apple iPhone accounted for 15... Read more
Asustek To Launch Three New ZenBook Ultrabook Mode...
Digitimes’ Rebecca Kuo and Steve Shen report that PC-maker Asustek Computer will launch three new models to its ZenBook Prime Ultrabook lineup – the UX21A, UX31A and UX32VD – in June, featuring full... Read more
Yahoo! Introduces Axis Search Browser For Mobile D...
Yahoo! has announced the availability of Yahoo! Axis, a new Web browser tool that it claims will re-imagine how people search and browse on the web, Axis offering a faster, smarter search with... Read more
Android- and iOS-Powered Smartphones Expand Market...
Smartphones powered by Android and iOS mobile operating systems accounted for more than eight out of ten smartphones shipped in the first quarter of 2012 (1Q12), according to the International Data... Read more
Roundup of Memorial Day Weekend MacBook Pro sales,...
 Apple resellers have MacBook Pros on sale for up to $240 off MSRP this Holiday weekend. Here is a roundup of the best prices available from any reseller: (1) B&H Photo has MacBook Pros on sale... Read more
iPad wait times down to 1-3 days at The Apple Stor...
The Apple Store Online is now reporting a 1-3 business day wait on all iPad orders, as it appears that Apple is clearing out their backlog. The iPad is available in Wi-Fi or Wi-Fi + Cellular... Read more
Roundup of Memorial Day Weekend MacBook Air sales,...
 Apple resellers have MacBook Airs on sale for up to $101 off MSRP this Holiday weekend. Here is a roundup of the best prices available from any reseller: (1) B&H Photo has 11-inch and 13-inch... Read more
13″ 2.8GHz MacBook Pro on sale for $100 off MSRP
Adorama has lowered their price on the 13″ 2.8GHz MacBook Pro to $1399 including free shipping plus NY/NJ sales tax only. Their price is $100 off MSRP, and it’s the lowest price for this model from... Read more

Jobs Board

iPad/iPhone Developer at Recruitarrow (P...
Job Responsibilities and Requirements: These solutions must be aligned with business and IT strategies and comply with the organization's architectural standards. Involved in the full systems life... Read more
Mobile iphone App with API Connections t...
See requirements. Develop mobile app that interfaces to access database on webserver and infusionsoft through API. Desired Skills: iPhone, Mobile, Infusionsoft, API Read more
*Apple* Retail - Manager - Natick Colle...
Much more than just a place for amazing products, the Apple Retail Store serves a dazzling range of needs for its customers. Not only can users get hands-on experience Read more
XML image iPhone App at Elance.com (Uppe...
I want a similar iphone app like the following App below: /us/app/hd-tattoo-designs-catalog/id524766650?mt=8 I want a ... can tell who knows the expertise and who outsources the project to others.... Read more
iPhone Modem DSP Firmware Engineer at Ap...
Firmware Engineer to help develop our next generation of iPhone products. This position requires directly related ... to deliver high performance best in class modem for iPhone products. Strong... Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.