TweetFollow Us on Twitter

Sep 01 Programming

Volume Number: 17 (2001)
Issue Number: 09
Column Tag: Programming Techniques

The Under-used UserPane

by Spec Bowers

Presenting a Whole Slew of Nifty Controls

Introduction

Could you use a QuickTime control, an MLTE control, an HTML Renderer control, a StoneTable control, a WASTE control, a Color Picker control? They're all here - made out of a UserPane.

Of all the controls Apple has created in recent years, the most flexible is the UserPane. It is also the hardest to use. Most of us probably just write special–purpose code in our update handlers or mouse–down handlers rather than bother with the intricacies of a UserPane.

With a simple wrapper class, the UserPane is very easy to use - and it makes other packages easier to use. We have made UserPane controls for QuickTime, MLTE, HTML Rendering, the Color Picker, the StoneTable list manager replacement, and the WASTE text engine. These packages are easier to use thanks to the UserPane.


Figure 1. Four kinds of UserPane

Wrapping a UserPane control around QuickTime, MLTE, or other packages makes the code easy to reuse and greatly simplifies your event handling code. The QuickTime control is almost as simple as a standard pushbutton; the MLTE control is easier than TextEdit.

Your event loop already has code for HandleControlClick, HandleControlKey, SetKeyboardFocus, Activate/DeactivateControl, Hide/ShowControl, and IdleControls. When you wrap a UserPane control around a package like QuickTime, it automatically responds to your existing control handling code. You can put controls for QuickTime, MLTE, HTML Rendering, etc. in a window, a dialog, inside a tab panel - anywhere you put a standard control - and it just works.

This article:

  • describes the functions of a UserPane;
  • presents a C++ wrapper class that makes it easy to use a UserPane;
  • presents several examples of UserPanes;
  • shows how to handle a UserPane in a window or dialog

UserPane Functions

Apple defines several callback functions for a UserPane control:

  • A DrawProc draws the content of your control. It might be called to draw a part of the control but usually draws the entire control.
  • A HitTestProc returns the part code of the control where the mouse–down occurred. We usually just detect a mouse–down anywhere in the control and return a partcode which represents the entire control.
  • A TrackingProc tracks a control while the user holds down the mouse button.
  • An IdleProc performs idle processing.
  • A KeyDownProc handles keyboard events.
  • An ActivateProc handles activate and deactivate events.
  • A FocusProc handles keyboard focus - e.g. for Set/AdvanceKeyboardFocus.
  • A BackgroundProc sets the background color or pattern for embedded controls.

To install a callback you first create a UPP, then pass it to the control via SetControlData. Later, to prevent a memory leak, you should dispose the UPP. Alternatively, you can adopt a "create once and reuse" protocol. Whatever way you do it, installing a callback is a nuisance. The AMUserPane makes it very simple to install a callback.

The AMUserPane Class

The AMUserPane class provides functions for easily installing callbacks and for disposing of UPPs when the control is discarded, provides some standard callback functions, and provides some utility functions to simplify using a UserPane.

To install a DrawProc, just call "SetDrawProc ()":

//—————
void   AMUserPane::SetDrawProc ()
{
   mDrawUPP = NewControlUserPaneDrawUPP (StaticDrawProc);
   ::SetControlData (mControl,
                kControlNoPart,
                kControlUserPaneDrawProcTag,
                sizeof (mDrawUPP),
                (Ptr)&mDrawUPP);
}
There are similar functions for installing a TrackingProc, KeyDownProc, ActivateProc, etc.
AMUserPane declares data members for each callback function:
   ControlUserPaneDrawUPP            mDrawUPP;
   ControlUserPaneHitTestUPP         mHitTestUPP;
   ControlUserPaneTrackingUPP      mTrackingUPP;
   ControlUserPaneIdleUPP            mIdleUPP;
   ControlUserPaneKeyDownUPP         mKeyDownUPP;
   ControlUserPaneActivateUPP      mActivateUPP;
   ControlUserPaneFocusUPP            mFocusUPP;
   ControlUserPaneBackgroundUPP      mBackgroundUPP;
Its constructor initializes each UPP to nil, and its destructor disposes each (non–nil) UPP:
//—————
AMUserPane::AMUserPane ()
{
   mDrawUPP = nil;
   mHitTestUPP = nil;
   mTrackingUPP = nil;
   mIdleUPP = nil;
   mKeyDownUPP = nil;
   mActivateUPP = nil;
   mFocusUPP = nil;
   mBackgroundUPP = nil;
}

//—————
AMUserPane::~AMUserPane ()
{
   if (mDrawUPP != nil) {
      DisposeControlUserPaneDrawUPP (mDrawUPP);
   }
   if (mHitTestUPP != nil) {
      DisposeControlUserPaneHitTestUPP (mHitTestUPP);
   }
   if (mTrackingUPP != nil) {
      DisposeControlUserPaneTrackingUPP (mTrackingUPP);
   }
   if (mIdleUPP != nil) {
      DisposeControlUserPaneIdleUPP (mIdleUPP);
   }
   if (mKeyDownUPP != nil) {
      DisposeControlUserPaneKeyDownUPP (mKeyDownUPP);
   }
   if (mActivateUPP != nil) {
      DisposeControlUserPaneActivateUPP (mActivateUPP);
   }
   if (mFocusUPP != nil) {
      DisposeControlUserPaneFocusUPP (mFocusUPP);
   }
   if (mBackgroundUPP != nil) {
      DisposeControlUserPaneBackgroundUPP (mBackgroundUPP);
   }
}

Look back at SetDrawProc and you'll see that it installs a callback to a function named "StaticDrawProc". AMUserPane provides a member function, DoDraw, which is overridden in each subclass. The StaticDrawProc is a glue function which dispatches to the particular DoDraw of the subclass - the QuickTime DoDraw, or the MLTE DoDraw, for example. During initialization we store a pointer to a specific instance of AMUserPane in the control's RefCon. In each callback we retrieve the control's RefCon, cast it to an AMUserPane pointer, then call the member function.

//—————
void   AMUserPane::Initialize (
   ControlHandle      inControl)
{
   mControl = inControl;
   ::SetControlReference (mControl, (SInt32)this);
}

//—————
pascal void      AMUserPane::StaticDrawProc (
   ControlHandle   control,
   SInt16               part)
{
   AMUserPane*      pane = (AMUserPane*)::GetControlReference (control);

   pane->DoDraw (part);
}

//—————
void   AMUserPane::DoDraw (
   SInt16      part)
{
   // override in each subclass
}

AMUserPane is a base class; it provides common code for a wide variety of UserPane controls. We have made half a dozen subclasses. Let's take a look at some of them.

A ColorSwatch UserPane

Our simplest UserPane is a wrapper around the Color Picker. It paints the control's rectangle with a color. If the user clicks the UserPane, it invokes the Color Picker, then redraws the rectangle with the selected color. We overrode DoDraw and DoTracking. The Initialize function calls SetDrawProc and SetTrackingProc to install callbacks.

//—————
void   AMColorSwatch::DoDraw (
   SInt16         /* part */ )
{
   RGBColor      saveColor;
   Rect            rect;

   ::GetForeColor (&saveColor);
   ::RGBForeColor (&mSwatchColor);
   GetControlRect (&rect);
   ::PaintRect (&rect);
   ::RGBForeColor (&saveColor);
}

//—————
ControlPartCode      AMColorSwatch::DoTracking (
   Point            startPt,
   ControlActionUPP   actionProc)
{
   ControlPartCode      result = 0;
   Point            dialogPos = {0, 0};
   Str255            prompt = "\p";
   RGBColor         outColor;

   if (::GetColor (dialogPos, prompt, &mSwatchColor, &outColor)) {
      mSwatchColor = outColor;
      DoDraw (0);
      result = 99;   // any non-zero code
   }

   return result;
}

//—————
void   AMColorSwatch::Initialize (
   ControlHandle      inControl)
{
   AMUserPane::Initialize (inControl);

   SetDrawProc ();
   SetTrackingProc ();
}

An HTML Pane - Glitches and Solutions

The HTML pane is only slightly more complex but illustrates two glitches. The first time we put it inside a Tab control it worked pretty well. Clicking a tab results in HideControl/ShowControl of the panels. Each panel is a simple UserPane with embedded controls. When we hide or show a panel, the Control Manager hides or shows any embedded controls, including our custom UserPane controls. (This by the way is one of the advantages of turning QuickTime, MLTE, etc. into UserPane controls - HideControl, ShowControl and other Control Manager functions work the same as with standard controls.)

There was a glitch, though. When we deactivated the window, suddenly one of our hidden UserPane controls drew something. The Control Manager doesn't call the DrawProc of a hidden control but it may call the ActivateProc. We added a simple "IsVisible" call to test for visibility inside any of our callback functions that might draw anything.

//—————
void   AMHTMLPane::DoActivate (
   Boolean      activating)
{
   Rect         cntlRect;

   if (IsVisible ()) {
      if (activating) {
         HRActivate (mHTMLRec);
      } else {
         HRDeactivate (mHTMLRec);
      }
   }
}

This didn't completely solve the problem, however. We saw the HTMLPane's scrollbars even when the pane was hidden. This was because the scrollbars were not properly embedded within the HTML UserPane. The HTML Rendering Lib creates scrollbars on the fly as needed. Those scrollbars end up embedded in the root control. Because they are not embedded in the HTML UserPane they are not hidden/shown along with the pane. Our solution is to look for newly created controls in the root control and embed them in our UserPane control.

Before we call any function that might create other controls we call CountRootControls. Afterwards, we call EmbedNewControls. If there are more controls afterwards than before, those new controls should be embedded in our UserPane, not in the root control.

//—————
UInt16      AMUserPane::CountRootControls ()
{
   UInt16            numControls = 0;
   WindowRef      theWindow;
   ControlRef      root;

   theWindow = GetOwnerWindow ();
   ::GetRootControl (theWindow, &root);
   ::CountSubControls (root, &numControls);

   return numControls;
}

//—————
void   AMUserPane::EmbedNewControls (
   UInt16         inBeforeNum)
{
   WindowRef      theWindow;
   ControlRef      root;
   UInt16            afterNum;
   UInt16            i;
   ControlRef      child;

   theWindow = GetOwnerWindow ();
   ::GetRootControl (theWindow, &root);
   ::CountSubControls (root, &afterNum);
   for (i = afterNum; i > inBeforeNum; i—) {
      ::GetIndexedSubControl (root, i, &child);
      ::EmbedControl (child, mControl);
   }
}

In most of our UserPanes' Initialize functions we call CountNewControls and EmbedNewControls just in case subcontrols are created. The HTMLPane's Initialize is typical. We get a "before" count of root controls, create a new HRReference, then set its bounds to the UserPane control's bounds. We install a DrawProc, TrackingProc, and ActivateProc. Finally, we embed the newly created controls (scrollbars) in the UserPane.

//—————
void   AMHTMLPane::Initialize (
   ControlHandle      inControl)
{
   AMUserPane::Initialize (inControl);

   OSErr         err = noErr;
   UInt16         beforeNum;
   Rect            cntlRect;
   GrafPtr      ownerPort;

   beforeNum = CountRootControls ();

   GetControlRect (&cntlRect);

   ownerPort = (GrafPtr) GetWindowPort (GetOwnerWindow ());
   err = HRNewReference (&mHTMLRec, kHRRendererHTML32Type, ownerPort);

   if (err == noErr) {
      HRSetRenderingRect (mHTMLRec, &cntlRect);
      HRSetDrawBorder (mHTMLRec, true);

      SetDrawProc ();
      SetTrackingProc ();
      SetActivateProc ();
   }

   EmbedNewControls (beforeNum);
}

The HTMLPane was now working well - until we viewed an HTML file that had a frameset. Suddenly, there were two new scrollbars and they were not embedded properly. So we added CountRootControls and EmbedNewControls to the DoDraw function. Other than that, the DoDraw is very simple.

//—————
void   AMHTMLPane::DoDraw (
   SInt16         part)
{
   UInt16         beforeNum;
   Rect            cntlRect;

   beforeNum = CountRootControls ();

   GetControlRect (&cntlRect);
   HRSetRenderingRect (mHTMLRec, &cntlRect);

   RectRgn (mHTMLRgn, &cntlRect),
   HRDraw (mHTMLRec, mHTMLRgn);

   EmbedNewControls (beforeNum);
      // in case last click created new scroll bars
}

The DoTracking function is very simple. About all it does is ask the HTML Rendering library to handle the event. We could have synthesized a mouse–down event from the Start Point but instead we call an external function to get the current event record from our main event–handling code.

//—————
ControlPartCode      AMHTMLPane::DoTracking (
   Point            startPt,
   ControlActionUPP   actionProc)
{
   WindowRef      owner = GetOwnerWindow ();

   ::SetPortWindowPort (owner);
   ::HRIsHREvent (GetCurrentEventRecord ());

   return 99;   // any non-zero code
}

Using a UserPane

Okay, so we have written a UserPane class. How do we use it? That's the easy part. First, create a UserPane control resource. For a window or a dialog, create a CNTL with procID 256 and initial value 318. This value turns on feature bits for SupportsEmbedding, SupportsFocus, WantsIdle, WantsActivate, HandlesTracking, and GetsFocusOnClick. For a dialog, in its DITL resource create an item of type Control and set its ID to the resource ID of the CNTL resource.

Wherever you declare the variables (data members) for your window or dialog, declare an instance of the UserPane class. We find it convenient also to declare a ControlHandle. You'll also have to #include the UserPane class's header.

#include "AMColorSwatch.h"
   ControlHandle   mSwatchHandle;
   AMColorSwatch   mSwatchPane;

When you create a window, get a ControlHandle to the UserPane control, then initialize the instance of the UserPane class.

   mSwatchHandle = ::GetNewControl (CNTL_Swatch, window);
   mSwatchPane.Initialize (mSwatchHandle);

In your window's event handling code for a mouse–down, call the usual FindControl. If the click is in the UserPane control, call the usual TrackControl or HandleControlClick.

   if (whichControl == mSwatchHandle) {
      if (HandleControlClick (mSwatchHandle, where, curEvent.modifiers, nil) != 0) {
      }
   } else if (mSwatchPane.ClickSubControl (whichControl, where)) {
      // ClickedSwatch ();
   }

What is "ClickSubControl"? If the UserPane has any subcontrols, e.g. scrollbars, then FindControl may find that the click was in the scrollbar. ClickSubControl checks to see if the click was in one of the UserPane's subcontrols. If it was, then ClickSubControl passes the click along to the UserPane class's DoTracking method and returns true. If the click was not in a subcontrol, then ClickSubControl returns false.

//—————
Boolean      AMUserPane::ClickSubControl (
   ControlRef      inControl,
   Point            inWhere)
{
   UInt16            numSubs;
   UInt16            i;
   ControlRef      sub;

   ::CountSubControls (mControl, &numSubs);
   for (i = 1; i <= numSubs; i++) {
      ::GetIndexedSubControl (mControl, i, &sub);
      if (inControl == sub) {
         DoTracking (inWhere, nil);
            // treat it as a click in the userPane
         return true;
      }
   }
   return false;
}

The example application doesn't have any UserPanes in a dialog but it's easy to do. After creating the dialog, call GetDialogItemAsControl to get a ControlHandle to the UserPane. Then Initialize the UserPane instance with the control handle. The Control Manager and Dialog Manager will take care of almost everything. You just add a case to your dialog's switch statement.

There is one other piece of code you will have to add if your UserPane has subcontrols. You'll have to add a Filter function because the Dialog Manager doesn't know anything about the subcontrols. The Filter function will have code like this:

      if (mQuickTimePane.FilterSubControls (ioEvent)) {
         *outItemHit = kQuickTimePane;
         return true;
      }

FilterSubControls checks to see if the event is a mouse–down. If it is, then FilterSubControls calls FindWindow and FindControl, then calls ClickSubControl, which we saw earlier.

//—————
// if the event is for one of our subcontrols
// then process it as if it were for us;
// pass back true to tell Dialog Manager
// that event has been processed
//
Boolean      AMUserPane::FilterSubControls (
   EventRecord      *ioEvent)
{
   Boolean         filtered = false;
   UInt16         numControls = 0;
   WindowPtr      whichWindow;
   ControlHandle   whichControl;
   Point         localWhere;
   short         partCode;
   UInt16         i;
   ControlRef      sub;

   ::CountSubControls (mControl, &numControls);
   if (numControls > 0) {
      if ((ioEvent->what == mouseDown)
      && (FindWindow (ioEvent->where, &whichWindow) == inContent)) {
         SetPortWindowPort (whichWindow);
         localWhere = ioEvent->where;
         GlobalToLocal (&localWhere);
         FindControl (localWhere, whichWindow, &whichControl);
         if (ClickSubControl (whichControl, localWhere)) {
            return true;
               // => click was for this userPane
         }
      }
   }
   return filtered;
}

Summary

We've described two of our UserPanes - the Color Picker and the HTML Renderer. The other four UserPanes - for QuickTime, MLTE, StoneTable, and WASTE - are similar. The AMUserPane class, all six UserPane classes, and the example application are available as source code. The controls are useful and easy to use. If you use any of them we would be interested in hearing from you.

A Plug

These UserPane classes are part of the AppMaker library. The example was created using AppMaker, which generated both the resources and the source code. Whether you use AppMaker or you do it by hand, I think you will find that these UserPanes are very useful widgets to have in your toolbox.


Spec Bowers is the founder, cook, and chief bottle washer at Bowers Development. He has been developing programming tools for most of his career. You can contact him at bowersdev@aol.com or see the web page at http://members.aol.com/bowersdev.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Capto 1.2.9 - $29.99
Capto (was Voila) is an easy-to-use app that takes capturing, recording, video and image editing to the next level. With an intelligent file manager and quick sharing options, Capto is perfect for... Read more
Opera 51.0.2830.40 - High-performance We...
Opera is a fast and secure browser trusted by millions of users. With the intuitive interface, Speed Dial and visual bookmarks for organizing favorite sites, news feature with fresh, relevant content... Read more
GarageSale 7.0.13 - Create outstanding e...
GarageSale is a slick, full-featured client application for the eBay online auction system. Create and manage your auctions with ease. With GarageSale, you can create, edit, track, and manage... Read more
1Password 6.8.7 - Powerful password mana...
1Password is a password manager that uniquely brings you both security and convenience. It is the only program that provides anti-phishing protection and goes beyond password management by adding Web... Read more
Evernote 7.0.1 - Create searchable notes...
Evernote allows you to easily capture information in any environment using whatever device or platform you find most convenient, and makes this information accessible and searchable at anytime, from... Read more
MacUpdate Desktop 6.2.0 - $20.00
MacUpdate Desktop brings seamless 1-click app installs and version updates to your Mac. With a free MacUpdate account and MacUpdate Desktop 6, Mac users can now install almost any Mac app on... Read more
HoudahSpot 4.3.5 - Advanced file-search...
HoudahSpot is a versatile desktop search tool. Use HoudahSpot to locate hard-to-find files and keep frequently used files within reach. HoudahSpot will immediately feel familiar. It works just the... Read more
EtreCheck 4.0.4 - For troubleshooting yo...
EtreCheck is an app that displays the important details of your system configuration and allow you to copy that information to the Clipboard. It is meant to be used with Apple Support Communities to... Read more
WhatsApp 0.2.8361 - Desktop client for W...
WhatsApp is the desktop client for WhatsApp Messenger, a cross-platform mobile messaging app which allows you to exchange messages without having to pay for SMS. WhatsApp Messenger is available for... Read more
iClock 4.2 - Customize your menubar cloc...
iClock is a menu-bar replacement for Apple's default clock but with 100x features. Have your Apple or Google calendar in the menubar. Have the day, date, and time in different fonts and colors in the... Read more

Latest Forum Discussions

See All

Disc Drivin' 2 Guide - Tips for the...
We're all still playing quite a bit of Disc Drivin' 2 over here at 148Apps, and we've gotten pretty good at it. Now that we've spent some more time with the game and unlocked more powerups, check out some of these more advanced tips: | Read more »
Alto's Odyssey Guide - How to Tackl...
Alto’s Odyssey is a completely stunning and serene runner, but it can also be a bit tricky. Check out these to try and keep your cool while playing this endless runner: Don’t focus too much on tasks [Read more] | Read more »
Here's everything you need to know...
Alto's Odyssey is a really, really good game. If you don't believe me, you should definitely check out our review by clicking this link right here. It takes the ideas from the original Alto's Adventure, then subtly builds on them, creating... | Read more »
Alto's Odyssey (Games)
Alto's Odyssey 1.0.1 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0.1 (iTunes) Description: Just beyond the horizon sits a majestic desert, vast and unexplored. Join Alto and his friends and set off on an endless... | Read more »
Vainglory 5v5: Everything you need to kn...
Vainglory just got bigger. [Read more] | Read more »
Check out these 5 games that are a lot l...
So you're in love with Minecraft, but you're looking for something else to play as well? You've come to the right place then, because this list is all about games that are a bit like Minecraft. Some of them, more than others. [Read more] | Read more »
Our top 5 characters from casual RPG Cre...
Creature Quest definitely lives up to its name with a host of collectible creatures based on fantasy tales and world mythologies. To celebrate Creature Quest’s first birthday, we’re going to lay out what we think are the five best characters in the... | Read more »
Around the Empire: What have you missed...
Did you know that Steel Media has a whole swathe of other sites dedicated to all aspects of mobile gaming? Sure you'll get the very best iPhone news, reviews, and opinions right here at 148Apps, but we don't want you missing out on a single piece... | Read more »
All the best games on sale for iPhone an...
Oh hi there, and welcome to our round-up of the best games that are currently on sale for iPhone and iPad. You thought I didn't see you there, did you, skulking behind the bushes? Trust me though, the bushes aren't where the best deals are. The... | Read more »
The Battle of Polytopia Guide - How to H...
A new update just released for The Battle of Polytopia (formerly Super Tribes), which introduces online multiplayer. For all the fans of Midjiwan’s lite take on Civilization, this is certainly welcome news, but playing online isn’t as easy and... | Read more »

Price Scanner via MacPrices.net

Amazon restocks MacBook Pros with models avai...
Amazon has restocked 15″ and 13″ Apple MacBook Pros with models on sale for up to $251 off MSRP. Shipping is free. Note that stock of some Macs may come and go (and some sell out quickly), so check... Read more
Lowest price of the year: 15″ 2.8GHz Apple Ma...
Amazon has the 2017 Space Gray 15″ 2.8GHz MacBook Pro on sale today for $251 off MSRP. Shipping is free: – 15″ 2.8GHz Touch Bar MacBook Pro Space Gray (MPTR2LL/A): $2148, $251 off MSRP Their price is... Read more
Apple restocks full line of Certified Refurbi...
Apple has restocked a full line of Apple Certified Refurbished 2017 13″ MacBook Pros for $200-$300 off MSRP. A standard Apple one-year warranty is included with each MacBook, and shipping is free.... Read more
Lowest sale price available for 13″ 1.8GHz Ma...
Focus Camera has the 2017 13″ 1.8GHz/128GB Apple MacBook Air on sale today for $829 including free shipping. Their price is $170 off MSRP, and it’s the lowest price available for a current 13″... Read more
21-inch 2.3GHz iMac on sale for $999, $100 of...
B&H Photo has the 2017 21″ 2.3GHz iMac (MMQA2LL/A) in stock and on sale for $999 including free shipping plus NY & NJ tax only. Their price is $100 off MSRP. Read more
Apple refurbished Mac minis in stock again st...
Apple has restocked Certified Refurbished Mac minis starting at $419. Apple’s one-year warranty is included with each mini, and shipping is free: – 1.4GHz Mac mini: $419 $80 off MSRP – 2.6GHz Mac... Read more
Tuesday MacBook Deals: $250 off 15″ 2.9GHz Ma...
Adorama has the Silver 15″ 2.9GHz Apple MacBook Pro on sale today for $250 off MSRP. Shipping is free, and Adorama charges sales tax for residents in NY & NJ only: – 15″ 2.9GHz Silver MacBook Pro... Read more
Save up to $350 with these Apple Certified Re...
Apple has a full line of Certified Refurbished iMacs available for up to $350 off original MSRP. Apple’s one-year warranty is standard, and shipping is free. The following models are available: – 27... Read more
B&H offers $200 discount on Silver 15″ Ma...
B&H Photo has Silver 15″ Apple MacBook Pros on sale for $200 off MSRP. Shipping is free, and B&H charges sales tax for NY & NJ residents only: – 15″ 2.8GHz Touch Bar MacBook Pro Silver (... Read more
12″ Apple iPad Pro Sale of the Year! Models u...
B&H Photo has 12″ #iPad Pros on sale for up to $150 off MSRP. Shipping is free, and B&H charges sales tax in NY & NJ only: – 12″ 64GB WiFi iPad Pro: $719 $80 off MSRP – 12″ 256GB WiFi... Read more

Jobs Board

*Apple* Retail - Multiple Positions - Apple,...
Job Description:SalesSpecialist - Retail Customer Service and SalesTransform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Solutions Consultant - Apple (United...
# Apple Solutions Consultant Job Number: 113523441 Orange, CA, California, United States Posted: 21-Feb-2018 Weekly Hours: 40.00 **Job Summary** Are you passionate Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description:SalesSpecialist - Retail Customer Service and SalesTransform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Sr. Experience Designer, Today at *Apple* -...
# Sr. Experience Designer, Today at Apple Job Number: 56495251 Santa Clara Valley, California, United States Posted: 18-Jan-2018 Weekly Hours: 40.00 **Job Summary** Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.