TweetFollow Us on Twitter

Calling CFM Code

Volume Number: 13 (1997)
Issue Number: 8
Column Tag: develop

Calling CFM Code From Classic 68K Code

or There and Back Again, A Mixed Mode Magic Adventure

by George Warner, Apple Developer Technical Support (DTS)

There are specific instances when you must call Code Fragment Manager (CFM) code from classic 68K code -- for example, if your application cannot be converted to CFM, but you want to be able to use CFM libraries. Or, you want to add plug-in support to an existing classic 68K application without having to convert it to CFM68K. In addition, you may want to use CFM68K to develop an application to run on both 68K and PowerPC computers and use a single fat library for both environments.

Another instance would be developing for OpenDoc, which requires shared library support. Prior to this article, only CFM applications could take advantage of OpenDoc. This article explains how to add library support to classic code.

Calling CFM From Classic Code

The basic steps for calling CFM from classic code are as follows:

  1. Determine the address of the CFM routines you want to call.
  2. Create a routine descriptor for the CFM routine.
  3. Call the routine descriptor.
  4. Clean-up after yourself.

Determining the Address of the CFM Routines

The most common way to determine the address of a CFM routine is to use FindSymbol against a shared library.

 OSErr FindSymbol (ConnectionID connID, Str255 symName, 
  Ptr* symAddr, SymClass *symClass);

The first parameter is a connection ID to a fragment. This can be obtained from a call to GetSharedLibrary, GetDiskFragment or GetMemoryFragment. The second parameter is the name of the symbol, in this case the name of the routine we want to call. The address of the symbol is returned in the third parameter and the last parameter returns the symbols class.

Creating a Routine Descriptor

In CFM code, you normally use the NewRoutineDescriptor routine to create routine descriptors. The non-CFM version of this is the NewRoutineDescriptorTrap() routine. See the notes on using New[Fat]RoutineDescriptor[Trap] at the end of this article.

 pascal UniversalProcPtr NewRoutineDescriptorTrap(
 ProcPtr theProc,
 ProcInfoType theProcInfo,
 ISAType theISA);

To create a routine descriptor, you need the address, the procedure information and the architecture of the routine being described. The address was obtained in the first step. The procedure information is based on the calling conventions for the parameters passed to and returned from the routine. The last parameter is the architecture of the routine being called. In the headers, this is defined as the ISAType, which is a combination of two separate 4 bit values, the Instruction Set Architecture (ISA) and Runtime Architecture (RTA).

Determining the Procedure Information

The Mixed Mode Manager supports many calling conventions. The most common are stack based for Pascal and C, register based for operating system traps and register dispatched for selector based Toolbox traps. The easiest way to define the procedure information is via a enum: for example, if your routine was defined like this:

pascal Ptr Get_Message(short pResID, short pIndex);

Its procedure information would then be defined like this:

enum {
  kGet_MessageProcInfo = kPascalStackBased
 | RESULT_SIZE(SIZE_CODE(sizeof(Ptr)))
    | STACK_ROUTINE_PARAMETER(1, SIZE_CODE(sizeof(short)))
 | STACK_ROUTINE_PARAMETER(2, SIZE_CODE(sizeof(short)))
};

Note: The RESULT_SIZE, SIZE_CODE & STACK_ROUTINE_PARAMETER macros are defined in MixedMode.h. ProcInfo is documented in Chapter Two, Inside Macintosh: PowerPC System Software.

Determining the Architecture

Everyone seems to be tempted to use GetCurrentArchitecture here; JUST SAY NO! GetCurrentArchitecture is a macro that returns the architecture of the currently compiling code, in our case, classic. What we want is the architecture of the CFM code that we are calling from our classic code. Remember: the architecture includes the ISA and the RTA. The correct thing to do is to call Gestalt to find out what kind of CPU the code is running on (68K or PPC) and use this to create the routine descriptor with the correct architecture:

static pascal OSErr GetSystemArchitecture(OSType *archType)
{
 // static so we only Gestalt once
 static long sSysArchitecture = 0;
 OSErr tOSErr = noErr;

 // assume wild architecture
 *archType = kAnyCFragArch;

 // If we don't know the system architecture yet...
 // Ask Gestalt what kind of machine we are running on.
 if (sSysArchitecture == 0)
  tOSErr = Gestalt(gestaltSysArchitecture,
   &sSysArchitecture);

 if (tOSErr == noErr) // if no errors
 {
  if (sSysArchitecture == gestalt68k) // 68k?
  *archType = kMotorola68KArch;
  else if (sSysArchitecture == gestaltPowerPC) // PPC?
  *archType = kPowerPCArch;
  else
  tOSErr = gestaltUnknownErr;
  // who knows what might be next?
 }
 return tOSErr;
}

Note: Don't confuse the OSType architecture used to specify fragment architecture with the SInt8 ISA/RTA architecture used to specify routine descriptors. This routine determines the OSType architecture. I did it this way because I use it to open the connection to my shared library, which requires the OSType. When I create my routine descriptors, I use this value to conditionally execute the NewRoutineDescriptorTrap routine with the correct ISA/RTA type parameter:

 static OSType sArchType = kAnyCFragArch;
 ISAType tISAType;
 if (sArchType == kAnyCFragArch)   // if architecture is still undefined...
 {
 // & determine current atchitecture.
 sOSErr = GetSystemArchitecture(&sArchType);
 if (sOSErr != noErr)
  return sOSErr;
 }
 if (sArchType == kMotorola68KArch)   // ...for CFM68K
    tISAType = kM68kISA | kCFM68kRTA;
 else if (sArchType == kPowerPCArch) // ...for PPC CFM
    tISAType = kPowerPCISA | kPowerPCRTA;
 else
 sOSErr = gestaltUnknownErr; // who knows what might be next?
  if (sOSErr == noErr)
 myUPP = NewRoutineDescriptorTrap((ProcPtr) * pSymAddr,
  pProcInfo,tISAType);
 return sOSErr;

Calling the Routine Descriptor

From CFM code you normally use CallUniversalProc to call the routine associated with a routine descriptor. (A Universal Procedure Pointer (UPP) is a pointer to a routine descriptor.) However, CallUniversalProc is only implemented in shared libraries. For compatabality reasons, in classic code UPP's can be treated like ProcPtr's, i.e., they are pointers to executable code. This is because the first two bytes of a routine descriptor is the 68K mixed mode magic ATrap. When we jump here from 68K code, the trap is executed and the Mixed Mode Manager takes over, setting up passed parameters in registers or on the stack, based on the ProcInfo in the routine descriptor: switching the architecture and then jumping to the CFM code. This is how you would call your routine:

// define a ProcPtr of our type
typedef pascal Ptr (*Get_Message_ProcPtr)(short pResID,
 short pIndex);

// call it.
 myPtr = ((Get_Message_ProcPtr)myUPP)(128,3);

Cleaning Up After Yourself

DisposeRoutineDescriptorTrap is used to release the memory allocated for routine descriptors by the NewRoutineDescriptorTrap.

Shortcuts, Detours & Dead-Ends

You may be tempted to use the macro BUILD_ROUTINE_DESCRIPTOR, so that you can build your routine descriptors staticly. Unfortunately, this macro expands to include the macro GetCurrentArchitecture whose problem was described in the section above. Another problem with this approach is that the ProcPtr passed to the macro is expected to be a constant at compile-time. One solution to both of these problems is to build your routine descriptors in your CFM library and export them. This way the GetCurrentArchitecture macro returns the correct architecture for the library and the ProcPtr is a compile-time constant. And since these routine descriptors are staticly allocated at compile time, you don't have to worry about disposing them: their memory is released when the library is unloaded. Unfortunately, this only works if you have source to the library you want to connect to.

Using BUILD_ROUTINE_DESCRIPTOR to dynamically initialize a routine descriptor is not a good idea. From the classic 68K perspective, the routine descriptor is code being assembled out of data. This can cause problems due to the split caches on 68040 CPUs and some 68K emulator optimizations on PowerPCs. You're trying to execute data but instead are executing old values from the instruction cache. Using NewRoutineDescriptorTrap insures that the instruction cache is flushed for the executable range of the routine descriptor - two bytes.

In order to make the connection between classic code and the CFM code as transparent as possible, I like to put all my CFM glue code in its own separate file and use the same API in it as defined for my library (usually by using the library's header file). Each entry point into the library has its own glue routine that declares a static UPP variable initialized to kUnresolvedSymbolAddress. By checking for this initial value, the routine knows when it needs to look up its address in the library and create a routined descriptor. Here's the glue code for the library:

Source Code for CFM Library Glue

#include <CodeFragments.h>
#include "DemoLib.h"

// Private function prototypes

static OSErr Find_Symbol(Ptr* pSymAddr,
    Str255 pSymName,
    ProcInfoType pProcInfo);

static pascal OSErr GetSystemArchitecture(OSType *archType);
// Private functions
static pascal OSErr GetSystemArchitecture(OSType *archType)
{
 static long sSysArchitecture = 0; // static so we only Gestalt once.
 OSErr tOSErr = noErr;

 *archType = kAnyCFragArch;  // assume wild architecture
 // If we don't know the system architecture yet...
 if (sSysArchitecture == 0)
 // ...Ask Gestalt what kind of machine we are running on.
 tOSErr = Gestalt(gestaltSysArchitecture, &sSysArchitecture);

 if (tOSErr == noErr) // if no errors
 {
 if (sSysArchitecture == gestalt68k)  // 68k?
  *archType = kMotorola68KCFragArch;  
 else if (sSysArchitecture == gestaltPowerPC) // PPC?
  *archType = kPowerPCCFragArch;  
 else
  tOSErr = gestaltUnknownErr; // who knows what might be next?
 }
 return tOSErr;
}

static OSErr Find_Symbol(Ptr* pSymAddr,
    Str255 pSymName,
    ProcInfoType pProcInfo)
{
 static ConnectionID sCID = 0;
 static OSType sArchType = kAnyCFragArch;
 static OSErr sOSErr = noErr;

 Str255 errMessage;
 Ptr mainAddr;
 SymClass symClass;
  ISAType  tISAType;
 if (sArchType == kAnyCFragArch) // if architecture is undefined...
 {
 sCID = 0;   // ...force (re)connect to library
 sOSErr = GetSystemArchitecture(&sArchType); // determine architecture
 if (sOSErr != noErr)
  return sOSErr; // OOPS!
 }

 if (sArchType == kMotorola68KArch) // ...for CFM68K
  tISAType = kM68kISA | kCFM68kRTA;
 else if (sArchType == kPowerPCArch) // ...for PPC CFM
    tISAType = kPowerPCISA | kPowerPCRTA;
 else
 sOSErr = gestaltUnknownErr; // who knows what might be next?

 if (sCID == 0) // If we haven't connected to the library yet...
 {
 // NOTE: The library name is hard coded here.
 // I try to isolate the glue code, one file per library.
 // I have had developers pass in the Library name to allow
 // plug-in type support. Additional code has to be added to
 // each entry points glue routine to support multiple or
 // switching connection IDs.
 sOSErr = GetSharedLibrary("\pDemoLibrary", sArchType, kLoadCFrag,
   &sCID, &mainAddr, errMessage);
 if (sOSErr != noErr)
  return sOSErr; // OOPS!
 }
 // If we haven't looked up this symbol yet...
 if ((Ptr) *pSymAddr == (Ptr) kUnresolvedCFragSymbolAddress)  
 {
 // ...look it up now
 sOSErr = FindSymbol(sCID,pSymName,pSymAddr,&symClass);
 if (sOSErr != noErr) // in case of error...
  // ...clear the procedure pointer
  *(Ptr*) &pSymAddr = (Ptr) kUnresolvedSymbolAddress;
#if !GENERATINGCFM // if this is classic 68k code...
  *pSymAddr = (Ptr)NewRoutineDescriptorTrap((ProcPtr) *pSymAddr,
    pProcInfo, tISAType); // ...create a routine descriptor...
#endif
 }
 return sOSErr;
}
/* Public functions & globals */
pascal void Do_Demo(void)
{
 static Do_DemoProcPtr sDo_DemoProcPtr = kUnresolvedSymbolAddress;
 // if this symbol has not been setup yet...
 if ((Ptr) sDo_DemoProcPtr == (Ptr) kUnresolvedSymbolAddress)  
 Find_Symbol((Ptr*) &sDo_DemoProcPtr,"\pDo_Demo",kDo_DemoProcInfo);
 if ((Ptr) sDo_DemoProcPtr != (Ptr) kUnresolvedSymbolAddress)
 sDo_DemoProcPtr();
}

pascal void Set_DemoValue(long pLong)
{
 static Set_DemoValueProcPtr sSet_DemoValueProcPtr =
 kUnresolvedSymbolAddress;
 // if this symbol has not been setup yet...
 if ((Ptr) sSet_DemoValueProcPtr == (Ptr) kUnresolvedSymbolAddress)
 Find_Symbol((Ptr*) &sSet_DemoValueProcPtr, 
  "\pSet_DemoValue", kSet_DemoValueProcInfo);
 if ((Ptr) sSet_DemoValueProcPtr != (Ptr) kUnresolvedSymbolAddress)
 sSet_DemoValueProcPtr(pLong);
}

pascal long Get_DemoValue(void)
{
 static Get_DemoValueProcPtr sGet_DemoValueProcPtr = 
 kUnresolvedSymbolAddress;
 // if this symbol has not been setup yet...
 if ((Ptr) sGet_DemoValueProcPtr == (Ptr) kUnresolvedSymbolAddress)
 Find_Symbol((Ptr*) &sGet_DemoValueProcPtr,
  "\pGet_DemoValue",kGet_DemoValueProcInfo);
 if ((Ptr) sGet_DemoValueProcPtr != (Ptr) kUnresolvedSymbolAddress)
 return sGet_DemoValueProcPtr();
 else
 return 0L;
}
pascal Ptr Get_DemoString(void)
{
 static Get_DemoStringProcPtr sGet_DemoStringProcPtr =
 kUnresolvedSymbolAddress;
 // if this symbol has not been setup yet...
 if ((Ptr) sGet_DemoStringProcPtr == (Ptr) kUnresolvedSymbolAddress)
 Find_Symbol((Ptr*) &sGet_DemoStringProcPtr,
  "\pGet_DemoString",kGet_DemoStringProcInfo);
 if ((Ptr) sGet_DemoStringProcPtr != (Ptr) kUnresolvedSymbolAddress)
 return sGet_DemoStringProcPtr();
 else
 return 0L;
}

Note: The above routines will silently do nothing if their Find_Symbol call fails. Routines that do this sort of load/resolve on the fly should always have a means to bail out in case there are any errors. For example, return OSErr, use some kind of exception mechanism, etc. At the least, have Find_Symbol put up a fatal alert. This is left as an exercise for the programmer.

Notes on Using the New [Fat] RoutineDescriptor [Trap]

When calling NewRoutineDescriptor from classic 68K code, there are two possible intentions. The first is source compatibility with code ported to CFM (either Power PC or 68K CFM). When the code is compiled for CFM, the functions create routine descriptors that can be used by the mixed mode manager operating on that machine. When the code is compiled for classic 68K, these functions do nothing so that the code will run on Macintoshes that do not have a Mixed mode manager. The dual nature of these functions is achieved by turning the CFM calls into "no-op" macros for classic 68K: You can put "NewRoutineDescriptor" in your source, compile it for any architecture, and it will run correctly on the intended platform. All without source changes and/or conditional source.

The other intention is for code that "knows" that it is executing as classic 68K and is specifically trying to call code of another architecture using mixed mode. Since the routines were designed with classic <-> CFM source compatibility in mind, this second case is treated special. For classic 68k code to create routines descriptors for use by mixed mode, it must call the "Trap" versions of the routines (NewRoutineDescriptorTrap). These versions are only available to classic 68K callers: rigging the interfaces to allow calling them from CFM code will result in runtime failure because no shared library implements or exports these functions.

This almost appears seamless until you consider "fat" routine descriptors and the advent of CFM-68K. What does "fat" mean? CFM-68K is not emulated on Power PC and Power PC is not emulated on CFM-68K. It makes no sense to create a routine descriptor having both a CFM-68K routine and a Power PC native routine pointer. Therefore "fat" is defined to be a mix of classic and CFM for the hardware's native instruction set: on Power PC fat is classic and Power PC native, on a 68k machine with CFM-68K installed fat is classic and CFM-68K.

By definition fat routine descriptors are only constructed by code that is aware of the architecture it is executing as and that another architecture exists. Source compatibility between code intended as pure classic and pure CFM is not an issue and so NewFatRoutineDescriptor is not available when building pure classic code.

NewFatRoutineDescriptorTrap is available to classic code on both Power PC and CFM-68K. The classic code can use the code fragment manager routine "FindSymbol" to obtain the address of a routine in a shared library and then construct a routine descriptor with both the CFM routine and classic routine.

About Mixed Mode and Routine Descriptors

In the beginning (1984), there was the classic Macintosh programming model, based on the Motorola 680x0 processor and code segments. Then in 1991, the PowerPC processor was introduced. There was concern about compatibility with existing 68K applications (including the Finder), and the first step in addressing this concern was writing a 68LC040 emulator which allowed 68K code to run unmodified in the new environment. As part of this effort, a method had to be devised to switch between the native PPC and the emulated 68K modes -- thus, the Mixed Mode Manager was born.

The Mixed Mode Manager is system software that manages mode switches between code in different instruction set architectures (ISA's). An ISA is the set of instructions recognized by a particular processor or family of processors. You indicate the ISA of a particular routine by creating a routine descriptor for that routine.

Note: For more information about the Mixed Mode Manager, read its chapter in Inside Macintosh: PowerPC System Software. The documentation also applies to CFM68K -- just consider "native" code to be either PowerPC or CFM68K.

Code Fragment Manager

CFM was developed initially for PowerPC-based Macintosh computers to prepare code fragments for execution. A fragment is a block of executable code and its associated data. On PowerPC-based Macintosh computers, native programs, applications, libraries, and standalone code are packaged as fragments.

In 1994, CFM was ported back to 68K. The Mixed Mode Manager was again used to handle transitions between classic 68K and the CFM conventions for the CPU it is running on, i.e., on PowerPC it can handle classic to PowerPC transitions, and on 68K it can handle classic to CFM68K transitions. Classic 68K code is generally ignorant of mode switches while CFM code must be aware of them. Classic 68K code can treat a routine descriptor pointer as a classic 68K proc pointer, but CFM code cannot treat a routine descriptor as a proc pointer.

Summary

Calling CFM from classic code may be necessary for a number of reasons, particularly if you want to take advantage of both the classic and CFM libraries. It may also be the simplest and easiest method of adding plug-in support to an existing 68K or fat application without having to port the 68K code to CFM68K.

This article discusses some straightforward methods you can use to call CFM code from classic code. There are problems, however, that you ought to consider when trying to build routine descriptors for C routines in a shared library.

Further Reference

  • Inside Macintosh: PowerPC System Software.
  • Fragments of Your Imagination by Joe Zobkiw, Addison-Wesley, ISBN 0-201-48358-0.

Acknowledgments

Thanks to Andy Bachorski, Alan Lillich, Dave Peterson and Bob Wambaugh.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

ExpanDrive 5.4.6 - $49.99
ExpanDrive builds cloud storage in every application, acts just like a USB drive plugged into your Mac. With ExpanDrive, you can securely access any remote file server directly from the Finder or... Read more
Apple Pages 6.1.1 - Apple's word pr...
Apple Pages is a powerful word processor that gives you everything you need to create documents that look beautiful. And read beautifully. It lets you work seamlessly between Mac and iOS devices, and... Read more
Apple Numbers 4.1.1 - Apple's sprea...
With Apple Numbers, sophisticated spreadsheets are just the start. The whole sheet is your canvas. Just add dramatic interactive charts, tables, and images that paint a revealing picture of your data... Read more
Apple Keynote 7.1.1 - Apple's prese...
Easily create gorgeous presentations with the all-new Keynote, featuring powerful yet easy-to-use tools and dazzling effects that will make you a very hard act to follow. The Theme Chooser lets you... Read more
Espresso 5 - Powerful HTML, XML, CSS, an...
Espresso is back. For people who make delightful, innovative, and fast websites -- in an app to match. Espresso helps you write, code, design, build, and publish with flair and efficiency.... Read more
Vitamin-R 2.47 - Personal productivity t...
Vitamin-R creates the optimal conditions for your brain to work at its best by structuring your work into short bursts of distraction-free, highly focused activity alternating with opportunities for... Read more
Dash 4.0.3 - Instant search and offline...
Dash is an API documentation browser and code snippet manager. Dash helps you store snippets of code, as well as instantly search and browse documentation for almost any API you might use (for a full... Read more
Posterino 3.3.6 - Create posters, collag...
Posterino offers enhanced customization and flexibility including a variety of new, stylish templates featuring grids of identical or odd-sized image boxes. You can customize the size and shape of... Read more
Together 3.8.3 - Store and organize all...
Together helps you organize your Mac, giving you the ability to store, edit and preview your files in a single clean, uncluttered interface. Features Smart storage. With simple drag-and-drop... Read more
iClock Pro 3.4.9 - Customize your menuba...
iClock Pro is a menu bar replacement clock for Apple's default clock. iClock Pro is an update, total rewrite and improvement to the popular iClock. Have the day, date and time in different fonts and... Read more

Latest Forum Discussions

See All

Minimalist puzzle game, Cuts, free on iO...
If you're looking for a gorgeous puzzle experience on iOS devices, developer Gamebra.in's aesthetically interesting puzzler, Cuts, is discounted to free on the iOS App Store right now. [Read more] | Read more »
Anime tactical RPG, War of Crown, comes...
If you're looking for another tactical RPG fix to go alongside your Fire Emblem Heroes campaigns check out Gamevil's newest, anime-inspired tactics RPG, War of Crown, which comes out tomorrow. [Read more] | Read more »
Fantasy MMORPG MU Origin adds new modes,...
MU Origin, Webzen’s highly popular fantasy MMORPG is getting ready to shake things up for the second time this year, as a new update makes its way to the Google Play and App Store from today. Introducing new systems, modes, and events, the land of... | Read more »
Blizzard is looking to hire a mobile dev...
A new thread on the popular video game rumor forum, NeoGAF, uncovered an interesting job listing over at Blizzard Entertainment. It appears the studio behindStarCraft, World of WarCraft, Hearthstone,andOverwatch is looking to bring on a new hire... | Read more »
Legend of Zelda meets Cooking Mama in ne...
Dungeon Chef is what happens when you mix the RPG elements (and style) of a Legend of Zelda game, with cooking elements. Although, now that The Legend of Zelda: Breath of the Wild also has cookingelements, so maybe the gameplay is not so novel.... | Read more »
ChordFlow (Music)
ChordFlow 1.0.0 Device: iOS Universal Category: Music Price: $6.99, Version: 1.0.0 (iTunes) Description: ChordFlow is a chord sequencer with a unique 4-track polyphonic arpeggiator, extensive chord library, MIDI out and Ableton Link... | Read more »
The Walking Dead: A New Frontier is out...
The newest season of Telltale Games'The Walking Dead is well underway. After the release of the third episode, "Above the Law" about a month ago, episode four, "Thicker Than Water" is hot and ready for more zombies and gut-wrenching emotional... | Read more »
Best games we played this week
Another week, another new wave of mobile games do dive into. We've dug through the list of apps that came out this week to tell you which apps are worth your sweet time. And while there weren't too many games this week, there were some big ones.... | Read more »
Vignettes (Games)
Vignettes 1.0.1 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0.1 (iTunes) Description: Vignettes is a casual but unique exploration game without text or characters, where objects shapeshift as you spin them around... | Read more »
Get Me Outta Here is an 80s retro shoote...
Are you ready to fight some aliens? Because Crescent Moon Games has released the retro shooter Get Me Outta Here on iOS devices today. [Read more] | Read more »

Price Scanner via MacPrices.net

HyperX Ships Pulsefire FPS Gaming Mouse, Winn...
Your reporter is a longtime fan of gaming mice for general purpose coomnputing use, finding them typically superior in comfort and performance. HyperX, a division of Kingston Technology Company, Inc... Read more
Penske Truck Leasing Unveils “Penske Fleet” M...
Penske Truck Leasing has introduced a free mobile app called “Penske Fleet” to benefit its full-service truck leasing and contract maintenance customers. The mobile app enables Penske’s customers to... Read more
DEVONthink To Go 2.1.3 For iOS Adds New Declu...
DEVONtechnologies has updated DEVONthink To Go, its iOS companion to DEVONthink for Mac. Enhancements and bug fixes in Version 2.1.3 include DEVONtechnologies’ new decluttering service for clipping... Read more
Use Apple’s Education discount to save up to...
Purchase a new Mac or iPad using Apple’s Education Store and take up to $300 off MSRP. All teachers, students, and staff of any educational institution qualify for the discount. Shipping is free: -... Read more
Apple refurbished Apple Watches available sta...
Apple is now offering Certified Refurbished Series 1 and Series 2 Apple Watches for 14-16% off MSRP, starting at $229. An Apple one-year warranty is included with each watch. Shipping is free: Series... Read more
15-inch Touch Bar MacBook Pros, Apple refurbi...
Apple is offering Certified Refurbished 2016 15″ Touch Bar MacBook Pros for $360 to $420 off original MSRP. An Apple one-year warranty is included with each model, and shipping is free: - 15″ 2.6GHz... Read more
13-inch MacBook Airs on sale for up to $150 o...
Overstock.com has 13″ MacBook Airs on sale for up to $150 off MSRP including free shipping: - 13″ 1.6GHz/128GB MacBook Air (sku MMGF2LL/A): $869.99 $130 off MSRP - 13″ 1.6GHz/256GB MacBook Air (sku... Read more
15-inch Touch Bar MacBook Pros on sale for $1...
B&H Photo has the new 2016 15″ Apple Touch Bar MacBook Pros in stock today and on sale for up to $200 off MSRP. Shipping is free, and B&H charges NY sales tax only: - 15″ 2.7GHz Touch Bar... Read more
15-inch 2.7GHz Touch Bar MacBook Pros on sale...
Amazon has 2016 15″ 2.7GHz Apple Touch Bar MacBook Pros in stock today and on sale for $150-$200 off MSRP. Shipping is free: - 15″ 2.7GHz Touch Bar MacBook Pro Space Gray (sku MLH42LL/A): $2599 $200... Read more
Apple now offering Certified Refurbished 13-i...
Apple is now offering Certified Refurbished 2016 13″ Touch Bar MacBook Pros for $270-$300 off original MSRP. An Apple one-year warranty is included with each model, and shipping is free: - 13″ 2.9GHz... Read more

Jobs Board

*Apple* Mac Computer Technician - GeekHampto...
…complex computer issues over the phone and in person? GeekHampton, Long Island's Apple Premium Service Provider, is looking for you! Come work with our crew Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Solutions Consultant - Apple (United...
# Apple Solutions Consultant Job Number: 56881986 Middletown, NY, New York, United States Posted: Apr. 17, 2017 Weekly Hours: 40.00 **Job Summary** As an Apple Read more
*Apple* Mobile Master - Best Buy (United Sta...
**489879BR** **Job Title:** Apple Mobile Master **Location Number:** 000402-Utica-Store **Job Description:** **What does a Best Buy Apple Mobile Master do?** At Read more
Music Marketing Lead, iTunes & *Apple*...
# Music Marketing Lead, iTunes & Apple Music Job Number: 56868140 Culver City, California, United States Posted: Apr. 17, 2017 Weekly Hours: 40.00 **Job Summary** Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.