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VanGogh Smalltalk

Volume Number: 13 (1997)
Issue Number: 3
Column Tag: Tools Of The Trade

Making Smalltalk with the Macintosh Toolbox

By Lee Ann Rucker, Sunnyvale, CA

Using VanGogh and the next version of VisualWorks to build multiplatform applications with an Object-Oriented Smalltalk Interface to the Macintosh Toolbox


VisualWorks is a Smalltalk application development environment from ParcPlace-Digitalk providing a very high degree of portability. Applications developed in VisualWorks run unchanged on a variety of platforms including Macintosh, Windows, OS/2 and unix. Unfortunately, it achieves this portability at the expense of platform compliance, by emulating all user interface elements ("widgets") using a small set of platform-specific graphic primitives.

This article discusses the VanGogh platform architecture - the reasons for its creation, how it manages cross-platform compatibility while providing native look-and-feel, how it works with the VisualWorks framework, and how it can be used to write Macintosh-specific code.


In the early versions of Smalltalk, the user interface on all platforms used a variation of the original Smalltalk look. The release of VisualWorks 1.0 added the concept of "LookPolicy". Each user interface had its own LookPolicy - MacLookPolicy, WinLookPolicy, etc. The emulation allowed cross-platform developers the opportunity to preview how their applications would look on the deployment platform. However, the benefits of this were overshadowed by the increasing liabilities - the challenge of faithfully rendering a given platform's look and especially feel and the maintenance cost to keep up with changes to the interfaces, which became even more difficult when customizable looks were introduced for Macintosh and Windows. The Macintosh look used the pre-System 7 black-and-white controls exclusively, the menu bars were a part of the window, scroll bars alongside the edge of a window were not constrained to their proper position, and the grow box was obscured by the window contents (Figure 1).

Figure 1. VisualWorks Macintosh window containing the menu bar.

The objective of the VanGogh project is to provide a VisualWorks product that maintains the portability of its predecessors, but adds host compliance by connecting directly to host widgets. In addition, it allows platform-specific codethat can coexist with writing applications that use the portable VisualWorks framework.

VanGogh Architecture

One of the goals of VanGogh was to maintain cross-platform portability. To that end, we implemented a layered architecture, shown in Figure 2. It divides objects into three layers: in the top-most layer are portable objects that are able to draw on the services provided by two lower layers. The middle layer implements a layered arch consisting of Bridge objects that supply a platform-independent API to the portable objects using capabilities drawn from the bottom-most layer. This bottom-most layer is shown in Figure 2.

Figure 2. Layered Architecture.

Portable layer

The Portable layer is used by a HostLookPolicy and has exactly the same interface, so existing applications already accustomed to using a LookPolicy for user interface elements run unchanged.

VanGogh allows the new framework to retain the snapshot portability of traditional VisualWorks, which allowed a system to be restarted in exactly the same state as when it was saved, a "snapshot" in Smalltalk terminology. When the snapshot occurs, the portable objects query their bridges for the current state. On restart, new Bridges and Proxies, appropriate for the platform, are created using the state stored in the snapshot. Thus a system can be shut down on a Macintosh and restarted on Windows, and it picks up precisely where it left off.

Bridge layer

The Bridge layer provides the portable layer with a platform-independent interface to the host. The interface between the Bridge and Portable layers is identical for all platforms. Each class in the Portable layer is matched with a class in the Bridge layer. However, the implementation and actual class hierarchy in the Bridge layer differs on each platform to take advantage of variations in implementations of the platform objects.

Platform access layer

The purpose of a platform access layer is two-fold. To provide support for the portable objects ("Proxies") and to furnish convenient direct access to the platforms facilities for discretionary use by the application developer. Proxy objects provide an interface to Toolbox functions, methods for accessing structure fields, utilities to support changes in the Macintosh user interface, and finalization. We discuss these in greater detail in the section "Features of Proxies."

Many of the proxy classes (see Figure 3) correspond fairly directly to the various Macintosh Toolbox Managers. Other classes support user interface elements not provided by the Macintosh, such as dividers and notebooks.

Event handling

One of the features provided by the Bridge is event dispatching and processing. VanGogh provides standard event processors for every component. Low-level Macintosh events are dispatched to the Bridges that use the proxies to handle them, then creates high-level VisualWorks events such as value or focus change.

Figure 3. Proxy Class Hierarchy.

Features of Proxies

Proxy classes are used to implement an object-oriented Toolbox. Its structure parallels as closely as possible to the Toolbox Managers, along with additional classes to support user interface elements not provided by the Toolbox (Figure 3). The methods are derived from the Toolbox API following a standard convention, and utility methods are added to standardize the API, allowing the abstraction of common functionality.

Toolbox methods

Toolbox methods are Smalltalk versions of functions provided by the Toolbox. To allow easy conversion from the Toolbox, we have adopted a consistent naming convention for Toolbox methods. According to this convention, Toolbox methods are created from Toolbox function names by removing the identifier for the corresponding Manager. The initial letter is lowercase for compliance with Smalltalk. Though this may seem more confusing than simply keeping the names of the Toolbox functions intact, it provides benefits in an object-oriented environment.

Consider the following: DisposeControl, TEDispose, DisposeWindow, DisposeMenu, DisposeDialog, LDispose, DisposeRgn, DisposeGWorld. Following the convention, all of these are implemented in the Proxy as dispose. We now have a uniform means of disposing of these Toolbox elements, while still keeping the names similar enough to the Mac Toolbox so that a Toolbox programmer will have little trouble converting existing Toolbox code.

The naming convention for methods with more than one parameter is to use the parameter name in the function specification as the Smalltalk keyword. (In Smalltalk, keyword messages are methods whose names consist of words followed by arguments, and the words themselves are called keywords.) For example, DragControl is defined in the Toolbox Assistant as follows:

void DragControl(ControlHandle theControl, Point *startPt,
 const Rect *limitRect, const Rect *slopRect,
 short axis);

We know that theControl corresponds to the proxy, so startPt is the first parameter of the corresponding Toolbox method. Therefore the method name is composed of the names of the remaining parameters, and when sent to a control object is used as follows:

aControlProxy drag: startPt limitRect: limitRect slopRect: slopRect axis: 


When the Proxy is finalized as part of Smalltalk's automatic garbage collection, the handle is automatically disposed of using the dispose method as described in the Toolbox Methods section. This helps prevent resource leaks and double-disposing, both common problems in Macintosh programming.

Toolbox extension methods

The Apple Human Interface Guidelines specify some behaviors and graphical elements which the Toolbox does not provide: typing selections in Lists, the keyboard focus border on Lists, the default border on default Push Buttons, the border and scroll bars for a TextEdit and the window grow box. Inside Macintosh and Apple DTS provide sample implementations of these facilities, which we include in the Proxies as Apple extensions to the Toolbox.

Shortcut methods

Proxies provide shortcut methods that simplify calling certain Toolbox methods.

• Methods with parameters that are ignored, either by the MacOS or by the programmer. Shortcut methods provide default values or placeholders where needed.

• Accessor methods which obtain values by passing a pointer to a parameter. Shortcuts for these methods create a temporary pointer and return the pointer contents.

The following example of a shortcut for GetDItem demonstrates both kinds of shortcuts - it provides placeholders for the unused itemType and box, and returns the contents of the pointer to the item. The section "Using the toolbox directly" discussed below, shows how to use this method.

getItem: itemNo

    "Answer a handle to an item so that you can manipulate it"

 | itemType item box |

    "Allocate temporary pointers for the parameters"
 itemType := Host api short malloc.
 item := Host api Handle malloc.
 box := Host api Rect malloc.

    "Call the Toolbox"
 self getItem: itemNo
 itemType: itemType
 item: item
 box: box.
 ^item contents

Enhanced methods

As the Macintosh User Interface evolved, Apple sometimes had to overload existing functions to provide new capabilities. One example of this is submenus - these did not exist in early System versions. A submenu is added by overloading SetMenuItemCmd, and passing in a special constant for the cmdChar. We conceal the clumsiness of these overloaded functions by providing enhanced methods like this one that takes the item and submenuID and calls SetMenuItemCmd with the appropriate constant.

setSubmenu: item submenuID: aMenuID

    "Utility to set itemCmd and itemMark correctly for a submenu with the given id"

 self setItemCmd: item
 cmdChar: #hMenuCmd;
 setItemMark: item
 markChar: aMenuID

Data conversion

Toolbox methods provide data conversion when calling the Toolbox.

• Smalltalk Booleans are converted to integers.

• Smalltalk Strings are converted to Pascal Strings, which begin with a length byte.

• Toolbox flag constants are passed in a Smalltalk Set and automatically "or"ed together.

The following example from the MacAppleEventProxy calls the Toolbox method representing AESend.

    "Send an AppleEvent without waiting for a reply"
 self send: theEvent
 reply: reply
 sendMode: #(#kAENoReply #kAENeverInteract                     
 sendPriority: #kAENormalPriority
 timeOutInTicks: #kAEDefaultTimeout
 idleProc: nil
 filterProc: nil.

Complex types like Points and Rects are not converted in place by Toolbox methods, though there are utility routines that will convert complex types to and from their Toolbox representations.

Accessor methods

Proxies provide accessors to structure elements. This allows us to rationalize the names that can simplify the code. It also gives the appearance of data hiding, an important feature of object-oriented programming.

Other utility methods

VisualWorks sometimes does operations or requests information not directly available from the Toolbox. For example, VisualWorks has a bounds method that moves and resizes a widget. It also explicitly sets the row height of a List, because it scrolls the List in pixels, not rows. Utilities like bounds, which may be generally useful, are implemented in the Proxy to avoid forcing the Toolbox programmer to duplicate code. Others, such as setting the row height, are implemented in bridge objects as Toolbox programmers seldom need them.

Other utilities rationalize the names of functions that exist in different forms for different proxies - activation, for instance, is done by passing 0 or 255 to HiliteControl, true or false to HiliteWindow and LActivate, and calling either TEActivate or TEDeactivate. We add an isActive method to all of the appropriate proxy classes that calls the corresponding Toolbox method and checks to determine whether the object is in an active window. The following examples show the isActive methods for Controls, Lists, and TextEdits. Note that the TextEdit method includes an extra check to see if the activation is changing, because activating an already active TextEdit causes annoying flickering.

isActive: aBoolean

    "Make this proxy active or inactive"
 isActive := aBoolean.
    "Control is active iff isActive is true and window isActive is true"
 self isActive   
 ifTrue: [self hilite: 0]
 ifFalse: [self hilite: 255]

isActive: aBoolean

"Make this proxy active or inactive"
 isActive := aBoolean.
    "List is active iff isActive is true and window isActive is true"
 self activate: self isActive 

isActive: aBoolean

    "Make this proxy active or inactive"
 | wasActive |
    "Don't set activation if it's not changing - bad behaviour results"
 wasActive := isActive.
 isActive := aBoolean.
    "TextEdit is active iff isActive is true and window isActive is true"
 wasActive = self isActive ifFalse: [
 self isActive ifTrue: [
 self activate]
 ifFalse: [
 self deactivate]]

Using the toolbox directly

Sometimes there is no reason to use a proxy object, and it is better to call the Toolbox directly.

• When the Toolbox function operates on a global state, rather than a parameter. For example, QuickDraw drawing functions operate on the currently active GrafPort. Although it is possible to use a QuickDraw Proxy, it is more efficient to do drawing the traditional way, by setting the port and then performing a series of drawing operations.

• When the host resource is not created by the programmer, it has no Proxy object. For example, the controls in a Dialog or List are created internally by the Toolbox. The code snippet below uses the shortcut method shown above to get a ControlHandle from a dialog proxy, then calls the Toolbox directly to set its value.

 control := dialogProxy getItem: i.
 Host api SetControlValue: control theValue: aValue

Event Handling

Event Dispatcher

The VanGogh environment maintains a single MacEventDispatcher object. This object polls WaitNextEvent, handles suspend/resume events, and dispatches window events to the appropriate window.

When an event occurs on a specific window, the Event Dispatcher object sends a MacEventProxy object to the Smalltalk object which has registered an interest on that event on that window. The following example shows how a windowBridge registers an interest on mouseDown events which occur in a particular window.

windowProxy forwardEvent: #mouseDown to: windowBridge

The Event Dispatcher object allows registry of window events and nullEvents, which are sent to the currently active window. The inclusion of nullEvents allows windows a chance to do any recurring operation, such as sending idle to the currently active TextEdit proxy.

We don't dispatch user input events to component proxies in the MacWindowProxy. The Bridge level handles this for VisualWorks. The utilities that the bridge uses when handling events are part of the Proxies and are accessible to non-VisualWorks code. Amongst these, the most complicated is the findChild: utility discussed in the next section.

The findChild utility method

The Macintosh Toolbox does not provide a general-purpose hit testing routine. FindControl is a useful function, but it has its limitations. As anyone who has used it on a window with Lists has discovered, it will return the ControlHandle for controls created as part of a List. This causes problems when trying to write generic tracking routines, as those controls must be handled by LClick, not TrackControl.

The findChild method implemented in MacWindowProxy, provides a way to identify which proxy was hit on a window. It works by first using FindControl. If a control was hit, we check the control's refCon to determine whether the control is part of a List or other composite proxy - the refCon of a subcontrol holds the handle of the proxy that it belongs to.

If FindControl doesn't find anything, then the proxy hit may be a List or TextEdit, or one of the enhanced proxies. In this case, findChild sends the hitTest method to all the proxy objects contained by the window proxy object. A proxy must return true if the mouse point is within its boundaries and it is capable of handling mouse events.

If the point is not in an active proxy, findChild returns nil. Otherwise, it returns a MacEventDetails object which contains the proxy that was hit and any extra information needed for tracking, such as the part code or scroll bar. This extra information is used during scroll-bar tracking, amongst other things.

Event Proxy

The MacEventProxy represents a Macintosh EventRecord. After EventDispatcher determines which window should receive the event, the WindowBridge dispatches the event to the appropriate subcomponent.

For example, if the mouse is clicked in the scroll bar of a list, the EventDispatcher would send a mouseDown event to the window bridge. The window bridge would find the part hit, in this case inContent, and call mouseDownInContent. This dispatches the event to the result of findChild.

The findChild for the list sets the keyboard focus, then sends the event to the Proxy, using the proxy method for LClick. It uses the scroll bar information in the details object to make sure it doesn't update the selection when the user scrolls.

The elements of the EventRecord are accessed using Smalltalk methods with the same name as the struct elements. We also add utilities such as local, that returns the point local to the front window.

mouseDownInContent: theEvent

    "Handle a mouse down event in the content area of my window"

 | thePoint eventDetails |

    "Get the local point for my window"
 thePoint := theEvent local.

    "Find the child which was hit. The result contains the proxy hit and any extra information it may need, or 
nil if nothing hit"

 eventDetails := self macWindow findChild: thePoint.
 eventDetails isNil ifTrue: [^nil].

    "Send the event to the bridge representing the child"
 (self bridgeFor: eventDetails proxy) mouseDown: theEvent
 details: eventDetails

mouseDown: theEvent details: anEventDetails

    "Handle a mouse down event at the specified point, with the given modifer keys pressed. anEventDetails 
stores information needed to determine which part of the List was hit"

 | isDoubleClick lastClick |

 self listBox hasFocus 
 ifFalse: [self setFocus].

    "Send the click information to the toolbox, and answer whether it was a double click"
 isDoubleClick := self listBox click: theEvent local modifiers: theEvent 

    "anEventDetails details is nil if hit in my content, otherwise it is the scroll bar handle. 
    We don't want to send selection changed when the scroll bar was hit"
 anEventDetails details isNil ifTrue: [
 lastClick := self listBox lastClick.

self updateWidgetSelections: lastClick.
 isDoubleClick ifTrue: [self widget eventDoubleClick]]

Menu and Menu Bar Proxy

The MacMenuProxy provides access to the Menu Manager. The Menu Manager provides support for individual menus, but very little support for multiple menubars, as the original assumption of the Macintosh User Interface was that each application had a single menubar. VisualWorks assumes multiple menubars, as is the case in many other platforms. Therefore, the MacMenuBarProxy class provides the support that allows each window its own menubar.

VanGogh creates a MBarHandle for each window and uses SetMenuBar to reinstall it when the window is switched to the front. MenuBars that change with the context have become accepted with the introduction of OpenDoc and their usage in applications such as Word and Netscape.

Figure 4. The VanGogh Programming Environment.

Figure 4 shows the VisualWorks development environment with the Launcher's window and menubar active. The menubar proxy works with the event dispatcher to provide setup and handling of the Apple, Application and Help menus, and the MacHelpMenuProxy class provides utilities for adding and managing items on the Help menu.

We also provide facilities within the VisualWorks framework for Smalltalk-style pop-up menus controlled by option-clicking or three-button mice. Although not Mac-compliant, these are available for use by Toolbox programmers.

Undo Proxy

Figure 5. The Undo Proxy.

The MacUndoProxy (Figure 5) stores the data and code objects needed to perform an Undo operation for a particular proxy. This is an example of the Memento pattern (Gamma et al 1995).

To do an Undo you must store the state of the object prior to the undoable action, and some way of determining how to effect the undo. The simple way to do this is to store the value and restore it for an Undo, but that is only feasible for simple objects like Controls - for Text objects this could result in the duplication of quite a lot of text. Therefore, the TextProxy creates an UndoProxy and stores just the text to be changed (the current selection or empty selection), the location of the text, and a BlockClosure, which is a section of code that is bundled with its context, to store the code needed to undo the action. When it is time for the undo, the Undo Proxy simply executes the stored code. Since the context of the code is that of the object that needs the undo, it has access to that object and all the information stored in the undo proxy for that object. If the action is a paste, the undo is treated as a paste, which includes creating an UndoProxy to undo this undo.

Since Smalltalk is an untyped language, the data in the UndoProxy can be any object. For instance, a draw program might store a shape object and its current size to undo a cut or resize.

One advantage of an object-oriented language like Smalltalk is that UndoProxies are self-contained objects linked to the Proxies that created them, and the programmer does not need to keep track of them. The standard Undo menu handler for a Proxy simply executes the UndoProxy if it exists.

Creator Objects

The Creator object uses the Accumulator pattern (Yelland 1996) to gather information needed to create a platform object. While some Toolbox calls to create platform objects are fairly simple, others are quite complex. Consider the Toolbox call to create a new control.

NewControl(myWindow, &aRect, ìPush Meî, true, 0, 0, 1, pushButProc | 
useWFont, 0);

A direct transcription of this into Smalltalk would be rather clumsy. In addition, all pushbuttons share the same value, min and max. Rather than require all default values be explicitly declared, and attributes defined by flags to be specified all at once with a somewhat clumsy series of ORs, we use the Creator object. This object is created when a particular widget is being built and understands messages which set the various attributes. Any attributes not set when the widget is finally created use default values. The flag attributes are specified by individual messages to the Creator, which makes the code more readable as well as allowing sets of attributes to be set independently - scrollBars, for example, don't need useWFont, so the test whether that should be used is only done in the code specific to the various Buttons.

The code below creates the same button as above. The actual VanGogh code is even simpler, as the button classes use abstraction to set most of the values, since another advantage is that not all attributes need be declared in the same statement.

 buttonProxy := (MacControlProxy creatorClass new)
 title: ëPush Meí;
 bounds: aRect;
 parent: myWindow;

In addition:

• It sets the parent-child relationship between a window and other proxies, so that hit testing and updating are handled correctly.

• It sets the refCon in controls that are part of other host resources so that their owner can easily be identified.

• It establishes the relationship between a menu bar proxy and its window, so the correct menu bar is installed when the window is active.

• It blocks context switching during TextEdit creation. Unlike other creation functions, TENew does not take a GrafPtr as a parameter, so if the GrafPort gets changed by another thread, the TextEdit will be created on the wrong window.

Sample Code

The Sample Code shows how to create a proxy for a Type-In Pop-Up Menu Control, as described in Macintosh Human Interface Guidelines, pages 91-92. The MacTypeInPopUpProxy class provides methods which create subcomponents (a TextEdit and a PopUpMenuControl), set the bounds, and handles events specific to this kind of control. The mouseDown event for the menu subcomponent must insure that the menu displays the correct behavior, which is to insert the text from the TextEdit into the menu, followed by a separator, when the contents of the TextEdit do not match any of the menu values.

The example method produces the window shown in Figure 6.

Figure 6. A Type-In Pop-Up Menu Control.


‘From VisualWorks(R) VanGogh beta release 1 of January 1996 on March 
5, 1996 at 11:07:50 am'!

MacComponentProxy subclass: #MacTypeInPopUpProxy
 instanceVariableNames: ‘control inputField items ‘
 classVariableNames: ‘'
 poolDictionaries: ‘'
 category: ‘Mac PlatPok-Examples'!
MacTypeInPopUpProxy comment:
‘This class implements a Type-In Pop-Up Menu, which consists of a TextEdit and a PopUpMenu Control. 
It is described in detail in Macintosh Human Interface Guidelines, pages 91-92. 
Although it is documented, the Macintosh does not provide a single control which implements this behaviour. 
Therefore this class implements it by holding on to a MacTextEdit and a MacPopUpMenuProxy. 
This class is an example, and only implements the behaviour. A real proxy would provide event notification 
and data accessing so a client could do something when the value changes.

Instance Variables
    control: a MacPopUpMenuProxy
    inputField: a MacTextEdit
    items: for speed we store the menu items'!

!MacTypeInPopUpProxy methodsFor: ‘instance creation'!

Create the menu and input fieldsubcomponents and set the initial values. Adjust the bounds as appropriate 
for each subcomponent.

createBounds: bounds items: aSet initialSelection: anInteger 

    "Create a Type-In PopUpMenu Control with the given values."

    "Create my components"
 self createMenuControl: (self menuBoundsFrom: bounds);
 createTextControl: (self inputFieldBoundsFrom: bounds).

    "Cache the items, then insert them into the menu"
 items := aSet.
 items do: [:item | 
 control menu append: item asPascalString]. 
    "Set the input field to the initial selection"
 inputField setText: (aSet at: anInteger)! !

!MacTypeInPopUpProxy methodsFor: ‘component creation'!

Use the appropriate creator object to make a pop-up menu control

createMenuControl: bounds

    "Create my menu and configure it appropriately"

 control := (MacPopUpMenuProxy creatorClass new)
 smalltalkWindowClass: MacPopUpMenuProxy;
 clientBounds: bounds;
 window: self window;

Use the appropriate creator object to make a text edit object

createTextControl: bounds

    "Create my input field and configure it appropriately"

 inputField := (MacTextEditProxy creatorClass new)
 clientBounds: bounds;
 styledText: false;
 window: self window;
 createWindow! !

!MacTypeInPopUpProxy methodsFor: ‘bounds utilities'!

Adjust aBounds to allow space for a pop-up menu button on the right side

inputFieldBoundsFrom: aBounds

    "Answer a bounds rectangle for the input field"

 ^(aBounds copy) 
 right: aBounds right - Host api kMenuWidth - 1;
 bottom: aBounds top + Host api kMenuHeight!

Adjust aBounds to put the pop-up menu button on its right side

menuBoundsFrom: aBounds

    "Answer a bounds rectangle for the popup button"

 ^(aBounds copy) 
 left: aBounds right - Host api kMenuWidth;
 bottom: aBounds top + Host api kMenuHeight! !

!MacTypeInPopUpProxy methodsFor: ‘event processing'!

Handle an activate event by forwarding the event to the subcomponents

activateEvt: theEvent

    "Dispatch the events to my components"

 control activateEvt: theEvent.
 inputField activateEvt: theEvent!

Let the window handle non-content area events. standardMouseDown: answers true if it handled the event 
- if false, handle it in mouseDownInContent:, below.

mouseDown: theEvent

    "Handle a mouse down event in my window"

    "The standardMouseDown: method handles everything but inContent"
 (self window standardMouseDown: theEvent) ifFalse: [
 self mouseDownInContent: theEvent]!

Find the subcomponent that was hit. If it was the menu, handle it in mouseDownInMenu:, if not, let the input 
field proxy do its default event processing.
mouseDownInContent: theEvent

    "Handle a mouse down event in my window's content"

 | thePoint eventDetails |

    "Find the child which was hit. eventDetails contains the control object and the part code, or nil"
 eventDetails := self window findChild: theEvent local.
 eventDetails isNil ifTrue: [^nil].

    "Send the event to the appropriate component"
 eventDetails proxy = control ifTrue: [
 self mouseDownInMenu: theEvent]
 ifFalse: [
 inputField mouseDown: theEvent details: eventDetails]!

If the input field contains something other than what is in the menu, add its contents to the menu as specified 
in the Human Interface Guidelines

mouseDownInMenu: theEvent

    "Handle a mouse down event in my menu"

 | match thePoint |

    "Add the input field text if it's not in the menu"
 (match := items includes: inputField getText) ifFalse: [
 control menu insert: inputField getText.
 control menu insert: Host api menuSeparator.

    "Track the control. If a menu item is selected, put its value into the input field"
 (control track: theEvent local) > 0 ifTrue: [
 inputField setText: (control menu getItemText: control getValue)].

    "Remove the extra items, so the menu only has them during mouse processing"
 match ifFalse: [
 control menu deleteItem: 1;
 deleteItem: 1]]! !

"- - - - - - - - - - - - - - - - - - "!

MacTypeInPopUpProxy class
 instanceVariableNames: ‘'!

!MacTypeInPopUpProxy class methodsFor: ‘instance creation'!

Create a new proxy and set its initial values

newOnWindow: aWindow bounds: aBounds items: aSet initialSelection: anInteger

    "Create and return a new proxy"
 ^(self new)
 window: aWindow;
 createBounds: aBounds items: aSet initialSelection: anInteger;
 yourself! !

!MacTypeInPopUpProxy class methodsFor: ‘examples'!

Create a window proxy which contains a type-in pop-up proxy. Register interest in the events we need to 
handle. Since this window has only one input field, we can have the keyboard events sent directly to the 
input field. The only event which requires special handling is mouseDown, because we have to set up the 
menu if the text has changed. Otherwise we could let the window handle all events.


    "Demonstrate a Type-In PopUpMenu Control"
    "MacTypeInPopUpProxy example"

 | windowProxy proxy |
    "Use a window creator to make a window proxy"
 windowProxy := (MacWindowProxy creatorClass new)
 clientBounds: (50@50 extent: 180@100);
 title: ‘PopUp Example';

    "Create a Type-In Pop-Up proxy on the windowProxy"
 controlProxy := self newOnWindow: windowProxy
 bounds: (10@10 extent: 100@19)
 items: #(‘Seagoon' ‘Eccles' ‘Moriarty' ‘Henry' ‘Min' ‘Bluebottle')
 initialSelection: 2.

    "Register events which the proxy will handle"
 forwardEvents: #(
 to: controlProxy.

    "Register events which only the text field needs to handle"
 forwardEvents: #(
 to: controlProxy inputField.

    "Register events which the window can handle"
 forwardEvents: #(
 to: windowProxy.

windowProxy show.

 ^windowProxy! !

Bibliography and References

Yelland, Phillip M. "Creating Host Compliance in a Portable Framework: A Study in the Reuse of Design Patterns". OOPSLA 1996.

Goldberg, Adele and Robson, David. Smalltalk-80: The Language and its Implementation. Addison-Wesley, 1983.

Apple Computer Inc. Macintosh Human Interface Guidelines. Addison-Wesley, 1992.

Gamma, E., Helm, R., Johnson, R., Vlissides, J. Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley, 1995.


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Fantastical 2 is the Mac calendar you'll actually enjoy using. Creating an event with Fantastical is quick, easy, and fun: Open Fantastical with a single click or keystroke Type in your event... Read more
The Hit List 1.1.14 - Advanced reminder...
The Hit List manages the daily chaos of your modern life. It's easy to learn - it's as easy as making lists. And it's powerful enough to let you plan, then forget, then act when the time is right.... Read more

SoundHound + LiveLyrics is Making its De...
SoundHound Inc. has announced that SoundHound + LiveLyrics, will be one of the first third-party apps to hit the Apple Watch. With  SoundHound you'll be able to tap on your watch and have the app recognize the music you are listening to, then have... | Read more »
Adobe Joins the Apple Watch Lineup With...
A whole tidal wave of apps are headed for the Apple Watch, and Adobe has joined in with 3 new ways to enhance your creativity and collaborate with others. The watch apps pair with iPad/iPhone apps to give you total control over your Adobe projects... | Read more »
Z Steel Soldiers, Sequel to Kavcom'...
Kavcom has released Z Steel Soldiers, which continues the story of the comedic RTS originally created by the Bitmap Brothers. [Read more] | Read more »
Seene Lets You Create 3D Images With You...
Seene, by Obvious Engineering, is a 3D capture app that's meant to allow you to create visually stunning 3D images with a tap of your finger, and then share them as a 3D photo, video or gif. [Read more] | Read more »
Lost Within - Tips, Tricks, and Strategi...
Have you just downloaded Lost Within and are you in need of a guiding hand? While it’s not the toughest of games out there you might still want some helpful tips to get you started. [Read more] | Read more »
Entertain Your Pet With Your Watch With...
The Petcube Camera is a device that lets you use live video to check in on your pet, talk to them, and play with them using a laser pointer - all while you're away. And the Petcube app is coming to the Apple Watch, so you'll be able to hang out with... | Read more »
Now You Can Manage Your Line2 Calls With...
You'll be able to get your Line2 cloud phone service on the Apple Watch very soon. The watch app can send and receive messages using hands-free voice dictation, or by selecting from a list of provided responses. [Read more] | Read more »
R.B.I. Baseball 15 (Games)
R.B.I. Baseball 15 1.01 Device: iOS Universal Category: Games Price: $4.99, Version: 1.01 (iTunes) Description: The legendary Major League Baseball franchise returns to the diamond. Make History. ** ALL iPOD Touch, the iPad 2 and the... | Read more »
Here's How You Can Tell if an App W...
The Apple Watch is pretty much here, and that means a whole lot of compatible apps and games are going to be updated or released onto the App Store. That's okay though, beacause Apple has quietly updated their app description pages to make things... | Read more »
Forgotten Memories : Alternate Realities...
Forgotten Memories : Alternate Realities 1.0.1 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0.1 (iTunes) Description: + REDUCED PRICE ONLY THE LAUNCHING WEEK + "The most exciting horror game of 2015." - AppSpy... | Read more »

Price Scanner via

Intel Compute Stick: A New Mini-Computing For...
The Intel Compute Stick, a new pocket-sized computer based on a quad-core Intel Atom processor running Windows 8.1 with Bing, is available now through Intel Authorized Dealers across much of the... Read more
Heal to Launch First One-Touch House Call Doc...
Santa Monica, California based Heal, a pioneer in on-demand personal health care services — will offer the first one-touch, on-demand house call doctor app for the Apple Watch. Heal’s Watch app,... Read more
Mac Notebooks: Avoiding MagSafe Power Adapter...
Apple Support says proper usage, care, and maintenance of Your Mac notebook’s MagSafe power adapter can substantially increase the the adapter’s service life. Of course, MagSafe itself is an Apple... Read more
12″ Retina MacBook In Shootout With Air And P...
BareFeats’ rob-ART morgan has posted another comparison of the 12″ MacBook with other Mac laptops, noting that the general goodness of all Mac laptops can make which one to purchase a tough decision... Read more
FileMaker Go for iPad and iPhone: Over 1.5 Mi...
FileMaker has announced that its FileMaker Go for iPad and iPhone app has surpassed 1.5 million downloads from the iTunes App Store. The milestone confirms the continued popularity of the FileMaker... Read more
Sale! 13-inch 2.7GHz Retina MacBook Pro for $...
 Best Buy has the new 2015 13″ 2.7GHz/128GB Retina MacBook Pro on sale for $1099 – $200 off MSRP. Choose free shipping or free local store pickup (if available). Price for online orders only, in-... Read more
Minimalist MacBook Confirms Death of Steve Jo...
ReadWrite’s Adriana Lee has posted a eulogy for the “Digital Hub” concept Steve Jobs first proposed back in 2001, declaring the new 12-inch MacBook with its single, over-subscribed USB-C port to be... Read more
13-inch 2.7GHz Retina MacBook Pro for $1234 w...
Adorama has the 13″ 2.7GHz/128GB Retina MacBook Pro in stock for $1234.99 ($65 off MSRP) including free shipping plus a free LG external DVD/CD optical drive. Adorama charges sales tax in NY & NJ... Read more
13-inch 2.5GHz MacBook Pro available for $999...
 Adorama has the 13-inch 2.5GHz MacBook Pro on sale for $999 including free shipping plus NY & NJ sales tax only. Their price is $100 off MSRP. Read more
Save up to $600 with Apple refurbished Mac Pr...
The Apple Store is offering Apple Certified Refurbished Mac Pros for up to $600 off the cost of new models. An Apple one-year warranty is included with each Mac Pro, and shipping is free. The... Read more

Jobs Board

*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Watch SW Application Project Manager...
**Job Summary** The Apple Watch software team is looking for an Application Engineering Project Manager to work on new projects for Apple . The successful candidate Read more
Map Services Frameworks Manager - *Apple* M...
Job Description: Apple 's Maps Evaluation Organization is seeking a Senior Manager to lead the Map services assertions and performance frameworks group. Key Read more
Shuttle Driver - APPLE EAST, APPLE EAST (Unit...
HERE WE GROW AGAIN!! We are adding to our team! Red Lion Chevrolet of Apple Automotive is growing and we are looking for a PART TIME SHUTTLE DRIVER/ PORTER FOR SERVICE Read more
*Apple* Retail - Multiple Positions (US) - A...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
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