TweetFollow Us on Twitter

Mar 97 Getting Started

Volume Number: 13 (1997)
Issue Number: 3
Column Tag: Getting Started

An Expanded ShapeWorld Applet

By Dave Mark

Last month's Getting Started column introduced the ShapeWorld applet. The initial version of ShapeWorld featured four classes: The ShapeWorld class extends the Applet class and creates and controls all the applet objects. The ShapeCanvas class extends the Canvas class and implements the canvas we'll do all our drawing in. The Shape class is designed to be extended and provides the basic functions for implementing a shape. The RectShape class extends Shape and overrides the Shape classes' abstract draw() method to draw a rectangular shape.

Why divide the shapes into two separate classes? After all, we could have just done the drawing in the Shape class. However, that is what this month's column is all about. We are going to add a second Shape subclass to our applet, along with some code that lets you drag your shapes around in the ShapeCanvas.

The ShapeWorld Project

Here's the source code to this month's applet. For the most part, we've added code to last month's project with only a few lines changed (mostly to change the way highlighting works - more on this in a moment).

import java.awt.*;
import java.util.*;

abstract class Shape
{
 booleanhighlighted;
 ShapeCanvasshapeCanvas;
 int    shapeX, shapeY, shapeWidth, shapeHeight;
 RectangleboundsRect;
 
 Shape( ShapeCanvas canv, int x, int y,
 int width, int height )
 {
 shapeCanvas = canv;
 highlighted = false;
 
 shapeX = x;
 shapeY = y;
 shapeWidth = width;
 shapeHeight = height;
 
 boundsRect = new Rectangle( x, y, width, height );
 }
 
 abstract public void draw( Graphics g );
 
 public void erase( Graphics g )
 {
 g.clearRect( shapeX, shapeY, shapeWidth, shapeHeight );
 }
 
 public void setHighlight( boolean newHighlight )
 {
 highlighted = newHighlight;
 }
 
 public boolean isHighlighted()
 {
 return highlighted;
 }
 
 public boolean isPointInShape( int x, int y )
 {
 return boundsRect.inside( x, y );
 }

 public voidmoveThisMuch( int x, int y )
 {
 boundsRect.move( shapeX + x, shapeY + y );
 shapeX = boundsRect.x;
 shapeY = boundsRect.y;
 shapeWidth = boundsRect.width;
 shapeHeight = boundsRect.height;
 }
}

class RectShape extends Shape
{
 RectShape( ShapeCanvas canv, int x, int y,
 int width, int height )
 {
 super( canv, x, y, width, height );
 }
 
 public void draw( Graphics g )
 {
 if ( isHighlighted() )
 {
 g.setColor( Color.black );
 g.fillRect( shapeX, shapeY, shapeWidth, shapeHeight );
 g.setColor( Color.red );
 g.fillRect( shapeX+2, shapeY+2,
 shapeWidth-4, shapeHeight-4 );
 }
 else
 {
 g.setColor( Color.red );
 g.fillRect( shapeX, shapeY, shapeWidth, shapeHeight );
 }
 }
}

class OvalShape extends Shape
{
 OvalShape( ShapeCanvas canv, int x, int y, int width,
 int height )
 {
 super( canv, x, y, width, height );
 }
 
 public void draw( Graphics g )
 {
 if ( isHighlighted() )
 {
 g.setColor( Color.black );
 g.fillOval( shapeX, shapeY, shapeWidth, shapeHeight );
 g.setColor( Color.red );
 g.fillOval( shapeX+2, shapeY+2,
 shapeWidth-4, shapeHeight-4 );
 }
 else
 {
 g.setColor( Color.red );
 g.fillOval( shapeX, shapeY, shapeWidth, shapeHeight );
 }
 }
}

class ShapeCanvas extends Canvas
{
 Vector shapes;
 Shape  curShape;
 Point  mousePosition;
 
 ShapeCanvas( int width, int height )
 {
 shapes = new Vector();
 curShape = null;
 
 setBackground( Color.yellow );
 
 resize( width, height );
 }
 
 public void addShape( Shape newShape )
 {
 shapes.addElement( newShape );
 }
 
 public void paint( Graphics g )
 {
 for ( Enumeration e = shapes.elements(); 
 e.hasMoreElements(); )
 {
 Shape s = (Shape)e.nextElement();
 s.draw( g );
 }
 }
 
 public Shape findInShapeList( int x, int y )
 {
 for ( Enumeration e = shapes.elements(); 
 e.hasMoreElements(); )
 {
 Shape s = (Shape)e.nextElement();
 
 if ( s.isPointInShape( x, y ) )
 {
 s.draw( getGraphics() );
 
 return s;
 }
 }
 
 return null;
 }
 

 public void update (Graphics g)
 {
   paint(g);
 }
 
 public boolean mouseDown( Event e, int x, int y )
 {
 curShape = findInShapeList( x, y );
 
 if ( curShape != null )
 {
 curShape.setHighlight( true );
 mousePosition = new Point( x, y );
 
 return true;
 }
 
 return false;
 }
 
 public boolean mouseDrag( Event e, int x, int y )
 {
 Graphics g;
 
 if ( curShape != null )
 {
 g = getGraphics();
 
 curShape.erase( g );
 
 curShape.moveThisMuch( x - mousePosition.x,
 y - mousePosition.y );
 
 mousePosition.x = x;
 mousePosition.y = y;
 
 curShape.draw( g );
 
 return true;
 }
 
 return false;
 }
 
 public boolean mouseUp( Event e, int x, int y )
 {
 if ( curShape != null )
 {
 curShape.setHighlight( false );
 repaint();
 
 return true;  
 }
 
 return false;
 }
}

public class ShapeWorld extends java.applet.Applet
{
 ShapeCanvassCanvas;
 final intshapeWidth = 20;
 final intshapeHeight = 20;
 
 public void init()
 {
 int    x, y;
 
 sCanvas = new ShapeCanvas( 440, 290 );
 add( sCanvas );
 
 Random ran = new Random();
 Rectangle b = sCanvas.bounds();
 
 for ( int i=1; i<=10; i++ )
 {
 x = b.x + (int)((float)(b.width) * ran.nextFloat() );
 if ( x > b.x + b.width - shapeWidth )
 x -= shapeWidth;
 
 y = b.y + (int)((float)(b.height) * ran.nextFloat() );
 if ( y > b.y + b.height - shapeHeight )
 y -= shapeHeight;
 
 RectShape r = new RectShape( sCanvas, x, y, 
 shapeWidth, shapeHeight );
 sCanvas.addShape( r );
 }

 for ( int i=1; i<=10; i++ )
 {
 x = b.x + (int)((float)(b.width) * ran.nextFloat() );
 if ( x > b.x + b.width - shapeWidth )
 x -= shapeWidth;
 
 y = b.y + (int)((float)(b.height) * ran.nextFloat() );
 if ( y > b.y + b.height - shapeHeight )
 y -= shapeHeight;
 
 OvalShape r = new OvalShape( sCanvas, x, y, 
 shapeWidth, shapeHeight );
 sCanvas.addShape( r );
 }
 }
}

Running the New ShapeWorld

Before we get to the source code differences between last month's applet and this month's applet, take a look at Figure 1, which shows the applet running under the Metrowerks VM. The figure shows the applet window with the ShapeCanvas taking up most of the window (shown in yellow). The Canvas shows 10 RectShapes and 10 OvalShapes.

Notice that only one shape is highlighted. In last month's applet, we toggled highlighting for a shape on and off again with each click. Since we added dragging this month, I wanted to try a slightly different approach to highlighting. Now, highlighting turns on when a drag starts and turns off when the drag ends. This isn't necessarily correct for all applications, but the changes needed to implement this approach are worth understanding.

Notice also that when one shape drags over another, the underlying shape is erased to the background color and is not restored until the drag ends. Take some time to see why this happens. How could you change this code so that "dragged-over" shapes are not erased by the drag?

Figure 1. The new ShapeWorld applet running under the Metrowerks VM.

What Source Code was Added This Month?

The first change made to last month's code is the addition of 2 new methods to the Shape class. erase() calls the Graphics method clearRect() to erase the current Shape to the background color. As you might guess, erase() is a key part of the erase/redraw cycle we use when dragging a shape. This is definitely a bare-bones approach to drag animation. Can you come up with some alternatives?

 public void erase( Graphics g )
 {
 g.clearRect( shapeX, shapeY, shapeWidth, shapeHeight );
 }

moveThisMuch() takes an x and a y offset and moves the shape that many pixels left or right and up or down. Just a reminder: since we maintain both a Rectangle (boundsRect) and a set of individual x, y, width, and height variables, we'll need to update both. On reflection, if I had this to do over again, I probably would have picked one or the other but not both, just to avoid the confusion that comes with having to keep both in sync.

 public voidmoveThisMuch( int x, int y )
 {
 boundsRect.move( shapeX + x, shapeY + y );
 shapeX = boundsRect.x;
 shapeY = boundsRect.y;
 shapeWidth = boundsRect.width;
 shapeHeight = boundsRect.height;
 }

Next, we added a new Shape subclass. OvalShape is almost identical to RectShape, calling fillOval() instead of fillRect(). Though the OvalShapes may look like circles, they are indeed ovals. Try changing the bounding rectangle used to create them and see for yourself.

class OvalShape extends Shape
{
 OvalShape( ShapeCanvas canv, int x, int y, int width,
 int height )
 {
 super( canv, x, y, width, height );
 }
 
 public void draw( Graphics g )
 {
 if ( isHighlighted() )
 {
 g.setColor( Color.black );
 g.fillOval( shapeX, shapeY, shapeWidth, shapeHeight );
 g.setColor( Color.red );
 g.fillOval( shapeX+2, shapeY+2,
 shapeWidth-4, shapeHeight-4 );
 }
 else
 {
 g.setColor( Color.red );
 g.fillOval( shapeX, shapeY, shapeWidth, shapeHeight );
 }
 }
}

Next, the variable mousePosition was added to the ShapeCanvas class. mousePosition is used to track the mouse's position when the drag started and as it proceeds.

class ShapeCanvas extends Canvas
{
 Vector shapes;
 Shape  curShape;
 Point  mousePosition;

To implement the drag, we had to make a few changes. First, we added some code to the mouseDown() method to highlight the shape and store away the current mouse position.

 public boolean mouseDown( Event e, int x, int y )
 {
 curShape = findInShapeList( x, y );
 
 if ( curShape != null )
 {
 curShape.setHighlight( true );
 mousePosition = new Point( x, y );
 
 return true;
 }
 
 return false;
 }

While the drag is happening, we'll get repeated calls to mouseDrag(). Assuming the drag was inside a shape, we first erase the shape, then move it, then redraw it.

 public boolean mouseDrag( Event e, int x, int y )
 {
 Graphics g;
 
 if ( curShape != null )
 {
 g = getGraphics();
 
 curShape.erase( g );
 
 curShape.moveThisMuch( x - mousePosition.x,
 y - mousePosition.y );
 
 mousePosition.x = x;
 mousePosition.y = y;
 
 curShape.draw( g );
 
 return true;
 }
 
 return false;
 }

When the mouse button is released, the mouseUp() method is called. When this happens, we unhighlight the shape and redraw all the shapes. Note the difference between repaint() and draw().

 public boolean mouseUp( Event e, int x, int y )
 {
 if ( curShape != null )
 {
 curShape.setHighlight( false );
 repaint();
 
 return true;  
 }
 
 return false;
 }
}

Finally, we'll add some code to the ShapeWorld class to create 10 of our new OvalShapes. This code is the same as that used to create the RectShapes.

 for ( int i=1; i<=10; i++ )
 {
 x = b.x + (int)((float)(b.width) * ran.nextFloat() );
 if ( x > b.x + b.width - shapeWidth )
 x -= shapeWidth;
 
 y = b.y + (int)((float)(b.height) * ran.nextFloat() );
 if ( y > b.y + b.height - shapeHeight )
 y -= shapeHeight;
 
 OvalShape r = new OvalShape( sCanvas, x, y, 
 shapeWidth, shapeHeight );
 sCanvas.addShape( r );
 }

Till Next Month...

Take some time to look over this code. Can you improve it? What happens if you replace the erase() call with a call to repaint()? Can you improve the performance of the code? How would you add a graphical background to the Canvas? Can you add a pair of buttons to the interface, one to create a new RectShape and one to create a new OvalShape at a random location in the Canvas? See you next month.

 
AAPL
$500.72
Apple Inc.
+2.04
MSFT
$34.67
Microsoft Corpora
+0.18
GOOG
$894.72
Google Inc.
+12.71

MacTech Search:
Community Search:

Software Updates via MacUpdate

Apple HP Printer Drivers 2.16.1 - For OS...
Apple HP Printer Drivers includes the latest HP printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.16.1: This... Read more
Yep 3.5.1 - Organize and manage all your...
Yep is a document organization and management tool. Like iTunes for music or iPhoto for photos, Yep lets you search and view your documents in a comfortable interface, while offering the ability to... Read more
Apple Canon Laser Printer Drivers 2.11 -...
Apple Canon Laser Printer Drivers is the latest Canon Laser printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.11... Read more
Apple Java for Mac OS X 10.6 Update 17 -...
Apple Java for Mac OS X 10.6 delivers improved security, reliability, and compatibility by updating Java SE 6.Version Update 17: Java for Mac OS X 10.6 Update 17 delivers improved security,... Read more
Arq 3.3 - Online backup (requires Amazon...
Arq is online backup for the Mac using Amazon S3 and Amazon Glacier. It backs-up and faithfully restores all the special metadata of Mac files that other products don't, including resource forks,... Read more
Apple Java 2013-005 - For OS X 10.7 and...
Apple Java for OS X 2013-005 delivers improved security, reliability, and compatibility by updating Java SE 6 to 1.6.0_65. On systems that have not already installed Java for OS X 2012-006, this... Read more
DEVONthink Pro 2.7 - Knowledge base, inf...
Save 10% with our exclusive coupon code: MACUPDATE10 DEVONthink Pro is your essential assistant for today's world, where almost everything is digital. From shopping receipts to important research... Read more
VirtualBox 4.3.0 - x86 virtualization so...
VirtualBox is a family of powerful x86 virtualization products for enterprise as well as home use. Not only is VirtualBox an extremely feature rich, high performance product for enterprise customers... Read more
Merlin 2.9.2 - Project management softwa...
Merlin is the only native network-based collaborative Project Management solution for Mac OS X. This version offers many features propelling Merlin to the top of Mac OS X professional project... Read more
Eye Candy 7.1.0.1191 - 30 professional P...
Eye Candy renders realistic effects that are difficult or impossible to achieve in Photoshop alone, such as Fire, Chrome, and the new Lightning. Effects like Animal Fur, Smoke, and Reptile Skin are... Read more

The Blockheads Creator David Frampton Gi...
The Blockheads Creator David Frampton Gives a Postmortem on the Creation Process of the Game Posted by Andrew Stevens on October 16th, 2013 [ permalink ] Hey, a | Read more »
Sorcery! Enhances the Gameplay in Latest...
Sorcery! | Read more »
PROVERBidioms Paints English Sayings in...
PROVERBidioms Paints English Sayings in a Picture for Users to Find Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
OmniFocus 2 for iPhone Review
OmniFocus 2 for iPhone Review By Carter Dotson on October 16th, 2013 Our Rating: :: OMNIPOTENTiPhone App - Designed for the iPhone, compatible with the iPad OmniFocus 2 for iPhone is a task management app for people who absolutely... | Read more »
Ingress – Google’s Augmented-Reality Gam...
Ingress – Google’s Augmented-Reality Game to Make its Way to iOS Next Year Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
CSR Classics is Full of Ridiculously Pre...
CSR Classics is Full of Ridiculously Pretty Classic Automobiles Posted by Rob Rich on October 16th, 2013 [ permalink ] | Read more »
Costume Quest Review
Costume Quest Review By Blake Grundman on October 16th, 2013 Our Rating: :: SLIGHTLY SOURUniversal App - Designed for iPhone and iPad This bite sized snack lacks the staying power to appeal beyond the haunting season.   | Read more »
Artomaton – The AI Painter is an Artific...
Artomaton – The AI Painter is an Artificial Artistic Intelligence That Paints From Photos You’ve Taken Posted by Andrew Stevens on October 16th, 2013 [ | Read more »
Hills of Glory 3D Review
Hills of Glory 3D Review By Carter Dotson on October 16th, 2013 Our Rating: :: BREACHED DEFENSEUniversal App - Designed for iPhone and iPad Hills of Glory 3D is the most aggravating kind of game: one with good ideas but sloppy... | Read more »
FitStar: Tony Gonzalez Adds New 7 Minute...
FitStar: Tony Gonzalez Adds New 7 Minute Workout Program for Those Who Are in a Hurry Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »

Price Scanner via MacPrices.net

Updated MacBook Price Trackers
We’ve updated our MacBook Price Trackers with the latest information on prices, bundles, and availability on MacBook Airs, MacBook Pros, and the MacBook Pros with Retina Displays from Apple’s... Read more
13-inch Retina MacBook Pros on sale for up to...
B&H Photo has the 13″ 2.5GHz Retina MacBook Pro on sale for $1399 including free shipping. Their price is $100 off MSRP. They have the 13″ 2.6GHz Retina MacBook Pro on sale for $1580 which is $... Read more
AppleCare Protection Plans on sale for up to...
B&H Photo has 3-Year AppleCare Warranties on sale for up to $105 off MSRP including free shipping plus NY sales tax only: - Mac Laptops 15″ and Above: $244 $105 off MSRP - Mac Laptops 13″ and... Read more
Apple’s 64-bit A7 Processor: One Step Closer...
PC Pro’s Darien Graham-Smith reported that Canonical founder and Ubuntu Linux creator Mark Shuttleworth believes Apple intends to follow Ubuntu’s lead and merge its desktop and mobile operating... Read more
MacBook Pro First, Followed By iPad At The En...
French site Info MacG’s Florian Innocente says he has received availability dates and order of arrival for the next MacBook Pro and the iPad from the same contact who had warned hom of the arrival of... Read more
Chart: iPad Value Decline From NextWorth
With every announcement of a new Apple device, serial upgraders begin selling off their previous models – driving down the resale value. So, with the Oct. 22 Apple announcement date approaching,... Read more
SOASTA Survey: What App Do You Check First in...
SOASTA Inc., the leader in cloud and mobile testing announced the results of its recent survey showing which mobile apps are popular with smartphone owners in major American markets. SOASTA’s survey... Read more
Apple, Samsung Reportedly Both Developing 12-...
Digitimes’ Aaron Lee and Joseph Tsai report that Apple and Samsung Electronics are said to both be planning to release 12-inch tablets, and that Apple is currently cooperating with Quanta Computer on... Read more
Apple’s 2011 MacBook Pro Lineup Suffering Fro...
Appleinsider’s Shane Cole says that owners of early-2011 15-inch and 17-inch MacBook Pros are reporting issues with those models’ discrete AMD graphics processors, which in some cases results in the... Read more
Global Notebook Shipments To Grow Less Than 3...
Digitimes Research’s Joanne Chien reports that Taiwan’s notebook shipments grew only 2.5% sequentially, and dropped 8.6% year-over-year in the third quarter despite the fact that notebook ODMs have... Read more

Jobs Board

Senior Mac / *Apple* Systems Engineer - 318...
318 Inc, a top provider of Apple solutions is seeking a new Senior Apple Systems Engineer to be based out of our Santa Monica, California location. We are a Read more
*Apple* Retail - Manager - Apple Inc. (Unite...
Job Summary Keeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, you’re a master of them all. In the store’s fast-paced, Read more
*Apple* Solutions Consultant - Apple (United...
**Job Summary** Apple Solutions Consultant (ASC) - Retail Representatives Apple Solutions Consultants are trained by Apple on selling Apple -branded products Read more
Associate *Apple* Solutions Consultant - Ap...
**Job Summary** The Associate ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The Associate ASC's role is to Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.