TweetFollow Us on Twitter

Blinking Letters 2
Volume Number:12
Issue Number:9
Column Tag:Getting Started

The Peter Lewis Applet, After

By Dave Mark

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Last month, we went through the first version of my color blinking text applet. As I told you then, I showed the applet to Peter Lewis (he of Anarchie and other cool Internet software fame) and he rewrote it. This month, we’ll take a look at Peter’s rewrite. As you read through Peter’s code, bear this in mind. This applet definitely is not the only way to do things. Far more importantly, this version of CWBlink introduces a number of important Java topics, all of which you should learn about and eventually master. We’ll aim to cover each topic in more detail in the coming months. For now, just enjoy.

The New CWBlink Project

The new version of CWBlink extends last month’s example with a pushbutton that adds the ability to turn blinking on and off, and also offers a convenient, well-defined place to drop into your debugger. Figure 1 shows CWBlink with color blinking turned on.

The new CWBlink project is based on two Java source files instead of one. The first file, CWBlink.java, contains the heart of the applet, and is divided into two classes. The class CWBlink extends java.applet.Applet, and is the applet itself. The class BlinkingText extends the Canvas class (a generic drawing component class), implements the Runnable interface (which means it can be a thread - see last month’s column), and defines a generic blinking text object. The CWBlink class creates and starts the BlinkingText object.

The second file, AppletFrame.java, is needed only if you want your applet to run standalone, replacing the applet frame with your own frame. This source file is definitely worth understanding. We’ll start off by listing both source code files (along with the associated HTML file), then cover the highlights of each file.

Figure 1. The CWBlink applet with color blinking turned on

If you like the experience of creating your project from scratch (as I do), launch CodeWarrior, create a new project using the Java Applet stationery, then create three new source code files. Here’s the source code for CWBlink.java:

package com.metrowerks.example.CWBlink;

import java.awt.*;

public class CWBlink extends java.applet.Applet
{
 private Button blinkButton;
 private BlinkingText blinkText;

 public String getParameter(String name)
 {
 String result = null;
 
 try
 {
 result = super.getParameter(name);
 }
 catch ( Exception e )
 {
 result = null;
 }
 
 return result;
 }

 public void init()
 {
 Panel tempPanel;
 
 String att = getParameter("speed");
 int speed = (att == null) ?
 500 : (1000 / Integer.valueOf(att).intValue());
 
 setLayout( new BorderLayout() );

 att = getParameter("blinker");
 String blinkString = (att == null) ?
 "CodeWarrior!!!" : att;
 
 blinkButton = new Button( "Blink" );
 
 tempPanel = new Panel();
 tempPanel.add( blinkButton );
 this.add( "North", tempPanel );
 
 blinkText = new BlinkingText( blinkString, speed );
 
 tempPanel = new Panel();
 tempPanel.add( blinkText );
 this.add( "Center", tempPanel );
 
 resize( 570, 170 );
 }
 
 public void start()
 {
 blinkText.start();
 }
 
 public void stop()
 {
 blinkText.stop();
 }
 
 public boolean action(Event evt, Object arg)
 {
 if ( "Blink".equals(arg) )
 {
 blinkText.ToggleBlinking();
 }
 return true;
 }
 
 public static void main(String args[])
 {
 com.metrowerks.AppletFrame.startApplet(
 "com.metrowerks.example.CWBlink.CWBlink",
 "Blink", args);
 }
}


class BlinkingText extends Canvas implements Runnable
{
 private Thread blinkThread = null;
 private String blinkString;
 private Font font;
 private int speed;
 private boolean isBlinking = false;
 private Color[] letters;
 private boolean[] is_black;
 private int current_letter = 0;
 private int old_width, old_height;
 
 private Color RandomColor()
 {
 int red, green, blue;
 
 do {
 red = (int)(Math.random() * 256);
 } while ( red > 0x8000 );
 
 do {
 green = (int)(Math.random() * 256);
 } while ( green > 0x8000 );
 
 do {
 blue = (int)(Math.random() * 256);
 } while ( blue > 0x8000 );
 
 return new java.awt.Color( red, green, blue );
 }
 
 public BlinkingText( String blinkString, int speed )
 {
 this.blinkString = blinkString;
 this.speed = speed / blinkString.length();
 this.font = new java.awt.Font( "TimesRoman",
 Font.PLAIN, 64 );
 this.letters = new Color[blinkString.length()];
 this.is_black = new boolean[blinkString.length()];
 
 for ( int i = 0; i < letters.length; i++ )
 {
 letters[i] = RandomColor();
 is_black[i] = true;
 }
 resize( 530, 70 );
 repaint();
 }
 
 public synchronized void ToggleBlinking()
 {
 isBlinking = ! isBlinking;
 notify();
 }
 
 public synchronized void PaintLetter( int the_letter )
 {
 Rectangle b = bounds();
 int width = b.width;
 int height = b.height;
 Graphics g = getGraphics();
 
 if ( old_width == width && old_height == height )
 {
 int x = 0;
 int y = height;

 g.setFont(font);
 FontMetrics fm = g.getFontMetrics();
 
 for (int index=0; index<the_letter; index++ )
 {
 int w = fm.charWidth(blinkString.charAt(index));
 x += w;
 }
 
 int w = fm.charWidth(blinkString.charAt(the_letter));
 g.setColor( isBlinking ? 
 letters[the_letter] : Color.black );
 g.clearRect( x, 0, w, height );
 g.drawString( blinkString.substring( 
 the_letter,the_letter+1), x, y );

 is_black[the_letter] = !isBlinking;
 }
 else
 {
 paint( g );
 }
 }
 
 public synchronized void paint(Graphics g)
 {
 Rectangle b = bounds();
 int width = b.width;
 int height = b.height;
 old_width = width;
 old_height = height;
 int x = 0;
 int y = height;

 g.setColor(Color.black);
 g.setFont(font);
 FontMetrics fm = g.getFontMetrics();
 
 g.clearRect( 0, 0, width, height );
 if ( isBlinking )
 {
 for (int index=0; index<blinkString.length();
 index++ )
 {
 int w = fm.charWidth(blinkString.charAt(index));
 
 g.setColor( letters[index] );
 
 g.drawString(
 blinkString.substring(index,index+1), x, y);
 x += w;
 }
 }
 else
 {
 g.drawString(blinkString, x, y );
 }
 
 for ( int index=0; index<blinkString.length(); index++ )
 {
 is_black[index] = !isBlinking;
 }
 }

 public void start()
 {
 stop();
 blinkThread = new Thread(this);
 blinkThread.start();
 }
 
 public void stop()
 {
 if ( blinkThread != null )
 {
 blinkThread.stop();
 blinkThread = null;
 }
 }
 
 public void run()
 {
 while (true)
 {
 synchronized ( this )
 {
 try
 {
 wait( 1 );
 }
 catch (Exception e)
 {
 }
 
 if ( isBlinking || !is_black[current_letter] )
 {
 if ( isBlinking )
 {
 letters[current_letter] = RandomColor();
 }
 PaintLetter( current_letter );
 }
 current_letter++;
 if ( current_letter >= blinkString.length() )
 {
 current_letter = 0;
 }
 }
 }
 }
 
 public void finalize()
 {
 stop();
 }
}

Save the source code as CWBlink.java and add it to the project. Next up, here’s the code for AppleFrame.java:

package com.metrowerks;

import java.awt.*;
import java.applet.Applet;

public class AppletFrame extends Frame
{
 public static void startApplet( String className,
 String title, String args[])
 {
 Applet a;
 Dimension appletSize;

 try {
 a = (Applet)
 Class.forName(className).newInstance();
 } catch (ClassNotFoundException e) {
 return;
 } catch (InstantiationException e) {
 return;
 } catch (IllegalAccessException e) {
 return;
 }

 a.init();
 a.start();
 
 AppletFrame f = new AppletFrame(title);
 
 f.add("Center", a);
 
 appletSize =  a.size();
 f.pack();
 f.resize(appletSize);
 f.show();
 
 }

 public AppletFrame(String name)
 {
 super(name);
 }

 public boolean handleEvent(Event e)
 {
 if (e.id == Event.WINDOW_DESTROY)
 {
 dispose();
 return true;
 }
 
 return super.handleEvent(e);
 }
}

Save this code as AppleFrame.java and add it to the project as well. OK, last file. It’s the HTML file:

<title>Blinking CodeWarrior</title>
<hr>
<applet codebase=CWBlink
 code="com/metrowerks/example/CWBlink/CWBlink.class" 
 width=530 
 height=120>
 <param name=blinker value="CodeWarrior!!!">
 <param name=speed value=2>
</applet>
<hr>
<a href="CWBlink.java">The source.</a>

Save this one as CWBlink.html and add it to the project as well. (You don’t have to add the HTML file to the project, but it does make editing the file more convenient - you just double-click on the file name in the project window.)

Once your source code and HTML files are entered and added to the project, go to the Preferences panel, Java Project pane, select Class Folder from the Project Type popup, and enter CWBlink in the Folder Name field. This will store any class files generated by this project in a folder hierarchy inside a folder named CWBlink. This option works well if you plan on serving your applet on a Web page.

Select Make from the Project menu. CodeWarrior will compile your Java code and generate the appropriate .class files. To run your applet, drag your HTML file onto the Metrowerks Java application. If you want to use the debugger, be sure the debugger is enabled and that you have the MetroNub extension installed, then drag the .class files you want to debug onto the MW Debug application. When the debugger launches, click on your source code file name in the debugger window. If your source code file is not in the same folder as the .class file, you’ll be prompted to locate the source file. This can be a hassle, so to prevent it from happening you might want to keep your source files in the same folder as your .class files, even though this is a slight pain to set up.

Once the debugger finds your source code, it lets you do all the normal pre-running things like setting breakpoints. Note that the debugger window for one class will let you set breakpoints only in the functions that belong to that class.

Try this one: Drag CWBlink.class onto the MW Debug application. In the debug window that appears, click on CWBlink.java. When the source code appears, scroll down to this function:

 public boolean action(Event evt, Object arg)
 {
 if ( "Blink".equals(arg) )
 {
 blinkText.ToggleBlinking();
 }
 return true;
 }

Set a breakpoint next to the call to blinkText.ToggleBlinking(). Now go back to the Finder and drag the HTML file onto the Metrowerks Java application. When the applet starts running, click on the Blink button. If all was set up properly, you’ll pop into the debugger at the breakpoint.

Source Code Highlights

Normally, this is where I’d step through every single line of code in the applet. But since you’ve seen a lot of this code before (last month’s column), I’ll just run through the highlights. If you don’t get something about the code, don’t worry. The important thing to take away from this month’s column is list of concepts to read up on.

Take a look at the beginning of CWBlink.java:

package com.metrowerks.example.CWBlink;

import java.awt.*;

The first thing you notice is the package statement. Packages are like C and C++ libraries. The package statement at the beginning of a Java source file gives the collection of classes in this file a name. In this case, the CWBlink and BlinkingText classes are grouped in the package com.metrowerks.example.CWBlink. It’s important that you place the .class files generated from this source file into a directory structure that matches the package name. In this case, the two files CWBlink.class and BlinkingText.class must be placed in a folder with the path com:metrowerks:example:
CWBlink. Fortunately, CodeWarrior does this for you automatically.

You’ve already seen how to access a package: use the import command. In this file, we import the java.awt package.

Note that the getParameter() code was pulled into its own method. Smart move. Gee, why didn’t I think of that?

The init() method has some important new stuff in it. First, notice the use of the Panel class. A Panel is sort of like a PowerPlant View. Java uses the concept of containers and components. A container is just like it sounds, a containing view. A component is an interface element, like a pushbutton or checkbox. A Frame is an applet’s outermost container. A Panel might contain components and other containing classes.

To simplify things, think of a Frame as a Window, and a Panel as a collection of elements you want to group together. If your applet runs in a Web browser, the outer Frame is created for you. If you plan to run the applet standalone, you’ll need to create the Frame yourself. More on that in a minute (when we discuss AppletFrame.java).

The init() method loads the speed parameter (see last month’s column), then sets a layout for the current Frame. You should read up on layouts (any Java book worth its salt will cover them), but here’s the basics.

Every container has a layout that defines how contained elements are to be arranged. For example, the BorderLayout (see java.awt.BorderLayout.html) lays out a container using members named "North", "South", "East", "West" and "Center". A component added as "North" gets placed at the top of the container. A component added as "Center" gets the space left over when the other components are laid out.

Once the init() method sets the layout, it gets the blinking text parameter, then creates a pushbutton with the text "Blink". The button is added to a panel and the panel added to the current container. Since "North" is used, the button will appear at the top of the container.

Next, a new BlinkingText object is created and added to the center of the container. Finally, the container is resized. Play with this stuff. Try using "South" or "East". Change the parameters passed to resize.

Another important CWBlink method is main(). You can actually delete this method, and remove the AppletFrame.java file from your project, if you only want to run the applet from a Web page (from within a pre-built applet Frame). If you want your applet to run standalone, though, you’ll need to build an applet Frame yourself. AppletFrame.java does this. When you are running standalone, main() will get called automatically, and the AppletFrame.startApplet() method will get called.

To learn how all this works, read through the source in AppletFrame.java. It’s not very long, and will serve as a nice introduction to Frames. Even better, you can just add the AppletFrame.java file to your own applet projects.

Finally, the BlinkingText class demonstrates the extremely important topic of threads. As you know, Java is multi-threaded. For example, there is a garbage-collecting thread that ensures that an object that is no longer referenced is deallocated, so that your Java heap won’t end up hopelessly fragmented. The Thread class is very important. Read up on it (check out java.lang.Thread.html). Think of a Thread as a separate little flow of control within your main process.

There are several ways to create a Thread. You can subclass Thread and override the necessary methods (such as run()). Alternatively, you can implement the Runnable interface, which is what BlinkingText does. Once you start a thread, the VM keeps running your threads until they all die.

The synchronized keyword marks a block of code so that only one thread can access it at a time. This means that if one thread starts executing a synchronized method, any other thread that wants to run the same method has to wait until the first method is finished. This keeps two threads from confusing each other - by messing with the same variables, for example.

Till Next Month

We intend to dig into all of these topics in detail in future columns. In the meantime, spend some time with the Java HTML docs and read a good Java book.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

pwSafe 4.1 - Secure password management...
pwSafe provides simple and secure password management across devices and computers. pwSafe uses iCloud to keep your password databases backed-up and synced between Macs and iOS devices. It is... Read more
Kodi 15.0.rc1 - Powerful media center to...
Kodi (was XBMC) is an award-winning free and open-source (GPL) software media player and entertainment hub that can be installed on Linux, OS X, Windows, iOS, and Android, featuring a 10-foot user... Read more
Coda 2.5.11 - One-window Web development...
Coda is a powerful Web editor that puts everything in one place. An editor. Terminal. CSS. Files. With Coda 2, we went beyond expectations. With loads of new, much-requested features, a few surprises... Read more
Bookends 12.5.7 - Reference management a...
Bookends is a full-featured bibliography/reference and information-management system for students and professionals. Access the power of Bookends directly from Mellel, Nisus Writer Pro, or MS Word (... Read more
Maya 2016 - Professional 3D modeling and...
Maya is an award-winning software and powerful, integrated 3D modeling, animation, visual effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted... Read more
RapidWeaver 6.2.3 - Create template-base...
RapidWeaver is a next-generation Web design application to help you easily create professional-looking Web sites in minutes. No knowledge of complex code is required, RapidWeaver will take care of... Read more
MacFamilyTree 7.5.2 - Create and explore...
MacFamilyTree gives genealogy a facelift: it's modern, interactive, incredibly fast, and easy to use. We're convinced that generations of chroniclers would have loved to trade in their genealogy... Read more
Paragraphs 1.0.1 - Writing tool just for...
Paragraphs is an app just for writers. It was built for one thing and one thing only: writing. It gives you everything you need to create brilliant prose and does away with the rest. Everything in... Read more
BlueStacks App Player 0.9.21 - Run Andro...
BlueStacks App Player lets you run your Android apps fast and fullscreen on your Mac. Version 0.9.21: Note: Now requires OS X 10.8 or later running on a 64-bit Intel processor. Initial stable... Read more
Tweetbot 2.0.2 - Popular Twitter client....
Tweetbot is a full-featured OS X Twitter client with a lot of personality. Whether it's the meticulously-crafted interface, sounds and animation, or features like multiple timelines and column views... Read more

Rage of Bahamut is Giving Almost All of...
The App Store isn't what it used to be back in 2012, so it's not unexpected to see some games changing their structures with the times. Now we can add Rage of Bahamut to that list with the recent announcement that the game is severely cutting back... | Read more »
Adventures of Pip (Games)
Adventures of Pip 1.0 Device: iOS iPhone Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: ** ONE WEEK ONLY — 66% OFF! *** “Adventures of Pip is a delightful little platformer full of charm, challenge and impeccable... | Read more »
Divide By Sheep - Tips, Tricks, and Stre...
Who would have thought splitting up sheep could be so involved? Anyone who’s played Divide by Sheep, that’s who! While we’re not about to give you complete solutions to everything (because that’s just cheating), we will happily give you some... | Read more »
NaturalMotion and Zynga Have Started Tea...
An official sequel to 2012's CSR Racing is officially on the way, with Zynga and NaturalMotion releasing a short teaser trailer to get everyone excited. Well, as excited as one can get from a trailer with no gameplay footage, anyway. [Read more] | Read more »
Grab a Friend and Pick up Overkill 3, Be...
Overkill 3 is a pretty enjoyable third-person shooter that was sort of begging for some online multiplayer. Fortunately the begging can stop, because its newest update has added an online co-op mode. [Read more] | Read more »
Scanner Pro's Newest Update Adds Au...
Scanner Pro is one of the most popular document scanning apps on iOS, thanks in no small part to its near-constant updates, I'm sure. Now we're up to update number six, and it adds some pretty handy new features. [Read more] | Read more »
Heroki (Games)
Heroki 1.0 Device: iOS Universal Category: Games Price: $7.99, Version: 1.0 (iTunes) Description: CLEAR THE SKIES FOR A NEW HERO!The peaceful sky village of Levantia is in danger! The dastardly Dr. N. Forchin and his accomplice,... | Read more »
Wars of the Roses (Games)
Wars of the Roses 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: | Read more »
TapMon Battle (Games)
TapMon Battle 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: It's time to battle!Tap! Tap! Tap! Try tap a egg to hatch a Tapmon!Do a battle with another tapmons using your hatched tapmons! *... | Read more »
Alchemic Dungeons (Games)
Alchemic Dungeons 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: ### Release Event! ### 2.99$->0.99$ for limited time! ### Roguelike Role Playing Game! ### Alchemic Dungeons is roguelike... | Read more »

Price Scanner via MacPrices.net

Seagate Backup Plus Drives Feature 200GB of C...
Seagate Technology plc has announced that its Backup Plus family of external storage offerings will now include 200GB of OneDrive cloud storage, a major added value, and the addition of Lyve’s photo... Read more
Canon PIXMA MG3620 Wireless Inkjet All-in-One...
Canon U.S.A., Inc. has announced the PIXMA MG3620 Wireless (1) Inkjet All-in-One (AIO) printer for high-quality photo and document printing. Built with convenience in mind for the everyday home user... Read more
July 4th Holiday Weekend 13-inch MacBook Pro...
Save up to $150 on the purchase of a new 2015 13″ Retina MacBook Pro at the following resellers this weekend. Shipping is free with each model: 2.7GHz/128GB MSRP $1299 2.7GHz/... Read more
27-inch 3.5GHz 5K iMac on sale for $2149, sav...
Best Buy has the 27″ 3.5GHz 5K iMac on sale for $2149.99. Choose free shipping or free local store pickup (if available). Sale price for online orders only, in-store prices may vary. Their price is $... Read more
Apple now offering refurbished 2015 11-inch...
The Apple Store is now offering Apple Certified Refurbished 2015 11″ MacBook Airs as well as 13″ MacBook Airs (the latest models), available for up to $180 off the cost of new models. An Apple one-... Read more
15-inch 2.5GHz Retina MacBook Pro on sale for...
Amazon.com has the 15″ 2.5GHz Retina MacBook Pro on sale for $2274 including free shipping. Their price is $225 off MSRP, and it’s the lowest price available for this model. Read more
Finally Safe To Upgrade To Yosemite’?
The reason I’ve held back from upgrading my MacBook Air from OS X 10.9 Mavericks to 10.10 Yosemite for nearly a year isn’t just procrastination. Among other bugs reported, there have been persistent... Read more
Logo Pop Free Vector Logo Design App For OS X...
128bit Technologies has released of Logo Pop Free 1.2 for Mac OS X, a vector based, full-fledged, logo design app available exclusively on the Mac App Store for the agreeable price of absolutely free... Read more
21-inch 1.4GHz iMac on sale for $999, save $1...
B&H Photo has new 21″ 1.4GHz iMac on sale for $999 including free shipping plus NY sales tax only. Their price is $100 off MSRP. Best Buy has the 21″ 1.4GHz iMac on sale for $999.99 on their... Read more
16GB iPad mini 3 on sale for $339, save $60
B&H Photo has the 16GB iPad mini 3 WiFi on sale for $339 including free shipping plus NY tax only. Their price is $60 off MSRP. Read more

Jobs Board

*Apple* Solutions Consultant - Retail Sales...
**Job Summary** As an Apple Solutions Consultant (ASC) you are the link between our customers and our products. Your role is to drive the Apple business in a retail Read more
Program Manger, WW *Apple* Direct Fulfillme...
**Job Summary** We are seeking a business analyst to work within our Worldwide Apple Direct Fulfillment Operations team. This role will work closely with related program Read more
Project Manager, *Apple* Retail New Store O...
**Job Summary** An Apple Retail New Store Openings & Remodels Project Manager is responsible for successfully managing the openings, remodels, and small works of Read more
Technical Project Manager - *Apple* Pay - A...
**Job Summary** Apple Pay is seeking an experienced technical PM to…manage the on boarding of new merchants for the Apple Pay platform in the US Within this role you Read more
*Apple* Pay- Automation Test Engineer - Appl...
**Job Summary** At Apple , great ideas have a way of becoming great products, services, and customer experiences very quickly. Bring passion and dedication to your job Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.