TweetFollow Us on Twitter

PP Commanders
Volume Number:12
Issue Number:2
Column Tag:Getting Started

PowerPlant and Commanders

By Dave Mark, MacTech Magazine Regular Contributing Author

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

This month, we’re going to explore a brand new aspect of PowerPlant: the concept of commands, commanders, and the LCommander PowerPlant class. PowerPlant commands are similar to messages. You’ve already seen how messages are sent from a broadcaster (such as a button) to all listeners registered to listen to that broadcaster. The command model is slightly different.

Commands are associated with menus and keyDown events. To respond to menu selections and user keystrokes, you’ll need to create a class derived (at least in part) from the LCommander class. There are three key functions you’ll inherit and override from the LCommander base class.

• HandleKeyPress() - receives an EventRecord containing a character typed by the user.

• ObeyCommand() - receives a command number associated with a specific menu command. When we create this month’s project, you’ll see how to associate a command number with a specific menu item.

• FindCommandStatus() - gives your LCommander subclass a chance to update (i.e. enable, disable, check, uncheck, change item text) the status of the menu item associated with a specified command.

Basically, PowerPlant handles the administrative work of keeping track of which menu items need to be enabled, which pane should receive which event, etc. Every PowerPlant application has a chain of command. The chain (really a tree) starts with the LApplication object and flows downward through other objects that handle commands to the panes that will become the targets of the commands. Think of the current target as the application’s current focus. If a keystroke is entered, the corresponding keyDown event will be sent to the current target pane (perhaps a window, perhaps a textEdit pane within the window).

As you’ll see in this month’s program, you’ll have a little setup work to do, and then you’ll override the three LCommander functions described above. That’s pretty much it. Of course, as you get deeper into PowerPlant you’ll discover that there is much more you can do, but for now, concentrate on understanding the basics.

A Sneak Preview of BeepCommander

This month’s program is called BeepCommander. It features a single window type that responds to keyDowns by displaying the typed character in the window. Figure 1 shows a BeepCommander window.

Figure 1. A BeepCommander window.

BeepCommander also features a menu named Special with a single item named Beep. When you select Beep, your computer beeps (gasp!). The sneaky thing is, the Beep item is only enabled when the letter ‘x’ is typed. I know, I know, weird user interface. That’s fine. The point is to show the relationship between menus, keystrokes and the LPane and LCommander functions you’ll be overriding.

Let’s get started.

Create a New Project

The first thing you’ll need to do is create a new project, based on the PowerPlant stationery.

• Create a new folder called BeepCommander.

• Launch CodeWarrior and create a new project named BeepCommander.µ.

• In the project window, double-click on the file <PP Starter Resource>.rsrc. This will open the file in Constructor.

• In Constructor, do a Save As... and save the file in the BeepCommander folder as BeepCommander.rsrc.

(This last step tells Constructor to completely duplicate the file, and not just the resources it uses. This is definitely the right way to replace the stationery resource file.)

• Quit Constructor and return to CodeWarrior.

• Add the file BeepCommander.rsrc to the project.

• Delete the file <PP Starter Resource>.rsrc from the project.

• In the project window, double-click on the file <PP Starter Source>.cp.

• Select Save As... from the File menu and save the file as BeepCommander.cp.

Notice that the stationery file name changed from <PP Starter Resource>.rsrc to BeepCommander.cp in the project window. You might want to dog-ear this page and refer back to it the first few times you create your own PowerPlant projects. These first nine steps make a good starting point for all your new PowerPlant stationery-based projects.

Creating the Project Resources

Your next task is to add a new menu to the project and associate a command number with the menu’s item.

• Launch your favorite resource editor.

Be sure you install the appropriate resource editing templates for your resource editor. You’ll find the files PowerPlant Resorcerer TMPLs and PowerPlant ResEdit TMPLs buried in subfolders within the Metrowerks CodeWarrior folder. To install the Resorcerer templates, drag the file PowerPlant Resorcerer TMPLs into the folder Resorcerer® Templates. To install the ResEdit templates, duplicate ResEdit, then use ResEdit to edit the copy. Open the file PowerPlant ResEdit TMPLs and copy the 'TMPL' resources into your copy of ResEdit. Your copy now has the templates installed. As always, keep your original around in case things get screwed up.

• Select Open... from the File menu and open the file BeepCommander.rsrc.

• Create a new 'MENU' resource. Change its id to 131 (be sure it gets changed in both places if you are using ResEdit). Give the new menu a title of Special and create a single item called Beep. If you like, give Beep a command-key equivalent of AppleB.

• Create a 'Mcmd' resource, also with an id of 131. Add a single item with a command number of 1000.

The 'Mcmd' resource you just created associates a command number of 1000 with the Special menu’s Beep item.

Figure 2 shows the hex version of this resource in ResEdit in case you can’t get your 'Mcmd' resource template working or if you just want to check your handiwork.

Figure 2. The hex version of 'Mcmd' 131.

• Modify 'MBAR' 128, adding the new 'MENU' id (131) to the list of other 'MENU' ids already in the resource.

• Save your changes and quit your resource editor.

Constructor

Now we’ll use Constructor to create the views we’ll use in this program.

• Back in CodeWarrior, double-click on the file BeepCommander.rsrc to open the file in Constructor.

• In Constructor, delete the existing “<Replace Me>” view.

• Select New Resource from the Edit menu to create a new view.

• When the New Resource dialog appears, type Single Char Window in the textEdit field, be sure the popup menu is set to LWindow, then click OK.

• Close the new view window.

• Be sure the new view is highlighted in the master view list, then select Resource Info from the Edit menu.

• When the view info window appears, change the resource id to 1000.

• Close the view info window.

• Double-click on the view name in the master view list to reopen the view editing window.

This view represents our main window, the window that will be created when you select New from our application’s File menu. We’re now going to add a pane to the window that will be reflected in our source code by the class CSingleCharPane. Just as a heads up, CSingleCharPane will be partially derived from the LCommander class and will be the target for both menu selections from our new 'MENU' and for keystrokes. More on all this later.

• Drag an LPane from the palette into the center of the view editing window.

• Double-click on the LPane to open a pane info window.

• Set the Location coordinates according to those shown in Figure 3.

• Check all four of the Binding to Superview checkboxes, keeping the pane proportional to its enclosing window.

• Change the Pane ID to 2000.

• Change the Class ID to Cmdr.

This last step is extremely important. The Class ID is what ties this view resource to the CSingleCharPane class we’ll define when we get to the source code. By the way, just as Apple reserves all lower case resource types, Metrowerks reserves all lower case Class IDs (for example, 'abcd' is reserved, but 'Abcd' is just fine).

• Save your changes and quit Constructor.

Figure 3. The pane info window for our LPane.

Adding the Source Code

Your next step is to return to CodeWarrior and type in some new source code.

• Back in CodeWarrior, create a new source code file, save it under the name CSingleCharPane.cp.

• Type in the following source code:

#include <LPane.h>
#include <LCommander.h>
#include "CSingleCharPane.h"

CSingleCharPane *
CSingleCharPane::CreateSingleCharPaneStream(
 LStream *inStream )
{
 return( new CSingleCharPane( inStream ) );
}


CSingleCharPane::CSingleCharPane( LStream *inStream ) :
 LPane( inStream )
{
 mChar = 'x';
}
 

Boolean 
CSingleCharPane::HandleKeyPress(
 const EventRecord &inKeyEvent )
{
 mChar = inKeyEvent.message & charCodeMask;
 
 SetUpdateCommandStatus( true );
 Refresh();
 
 return true;
}


Boolean
CSingleCharPane::ObeyCommand( CommandT inCommand,
 void *ioParam )
{
 if ( inCommand == 1000 )
 {
 SysBeep( 20 );
 return true;
 }
 else
 return LCommander::ObeyCommand(inCommand, ioParam);
}


void
CSingleCharPane::FindCommandStatus( 
 CommandT inCommand,
 Boolean&outEnabled,
 Boolean&outUsesMark,
 Char16 &outMark,
 Str255 outName )
{
 if (inCommand == 1000)
 outEnabled = (mChar == 'x');
 else
 LCommander::FindCommandStatus(inCommand, outEnabled,
 outUsesMark, outMark, outName);
}


void
CSingleCharPane::DrawSelf()
{
 Rect   frameRect;
 short  x, y, frameWidth, frameHeight;
 const shortk  FontSize = 128;
 FontInfo myFontInfo;
 
 CalcLocalFrameRect( frameRect );
 
 frameWidth = frameRect.right - frameRect.left;
 frameHeight = frameRect.bottom - frameRect.top;
 
 TextSize( kFontSize );
 
 x = (frameWidth - CharWidth( mChar )) / 2
  + frameRect.left;
 
 GetFontInfo( &myFontInfo );
 y = frameRect.bottom - ((frameHeight - 
 myFontInfo.ascent + myFontInfo.descent) / 2);
 
 MoveTo( x, y );
 DrawChar( mChar );
}

Save your work, and add the file to the project.

Comments on SingleCharPane.cp

SingleCharPane.cp starts off with a creation function. We’ll pass that in when we register this new class by calling URegistrar::RegisterClass(). Notice that the creation routine actually creates the CSingleCharPane object. Get used to this way of doing things in PowerPlant.

Next comes the constructor. Notice that the constructor maps the input parameter to the LPane constructor. CSingleCharPane is derived from both LPane and LCommander. The data member mChar holds the last character typed. We initialize it to ‘x’, since that’s the magic character that enables the Beep item.

The function CSingleCharPane::HandleKeyPress() is inherited from the LCommander class and gets called in response to a keyDown event. The function returns true if the keystroke was handled correctly (in our case, we always return true). LCommander::SetUpdateCommandStatus(true) marks the menu bar as needing its status updated. LPane::Refresh() forces an update on the visible portion of the pane.

CSingleCharPane::ObeyCommand() is also inherited from LCommander and returns true if the command was obeyed. If we get command 1000 (that’s the command number of the Beep item), we’ll beep once and return true. Any other command causes a call to the inherited ObeyCommand(). This passes the command back up the chain to our commander. The LApplication class is the ultimate commander and has no supercommander. If the LApplication class can’t handle your command, you are out of luck!

CSingleCharPane::FindCommandStatus() is inherited from LCommander. It checks to see if the command sent to it is 1000 (the Beep item). If so, it sets the enable parameter depending on whether mChar is set to ‘x’. We could also have put a mark next to the Beep item or changed its name (try messing with these two: make the item name change to Beep followed by the current letter in the window, or add a checkmark next to the item when you type an ‘x’). If the command wasn’t a 1000, we’ll pass it back up the chain.

DrawSelf() is an LPane member function. DrawSelf() is paired with a member function named Draw(). Draw() gets called to set up the pane’s drawing environment in preparation for drawing (sort of like a call to SetPort()) and DrawSelf() is called to do the actual drawing. You might call an inherited Draw() method to prepare your derived pane for drawing, but you’ll override the DrawSelf() method to provide your own drawing method.

CSingleCharPane() calls CalcLocalFrameRect() to get our pane’s Rect. We’ll then set the font size to kFontSize, do some font calculations and draw the character in the window.

By the way, if you are trying to figure out the calling sequence for an overriding function, check out the function you are overriding. For example, when you are creating CSingleCharPane::ObeyCommand(), check out LCommander::ObeyCommand() or, even better, CPPStarterApp::ObeyCommand(). Also, get yourself a copy of Inside PowerPlant, which comes on your CodeWarrior CD and contains complete descriptions of all of these routines. You can also buy a printed copy of Inside PowerPlant directly from Metrowerks.

Adding the Include File CSingleCharPane.h

Next, we’ll create the include file CSingleCharPane.h that defines the CSingleCharPane class.

• Create a second source code file and save it as CSingleCharPane.h.

• Type in this source code:

#include <LPane.h>
#include <LCommander.h>


class CSingleCharPane : public LPane,
 public LCommander {
public:
 enum { class_ID = 'Cmdr' };
 
 static CSingleCharPane *CreateSingleCharPaneStream(
 LStream *inStream );
 
 CSingleCharPane( LStream *inStream );
 virtual Boolean HandleKeyPress(
 const EventRecord &inKeyEvent );
 virtual Boolean ObeyCommand( 
 CommandT inCommand, void *ioParam );
 virtual void    FindCommandStatus( 
 CommandT inCommand,
 Boolean&outEnabled,
 Boolean&outUsesMark,
 Char16 &outMark,
 Str255 outName );
 virtual void    DrawSelf();
 
protected:
 char   mChar;
};

• Save your typing and close the window.

The CSingleCharPane class is derived from both LPane and LCommander. The class definition starts off by creating the enumeration constant class_ID which has a value of 'Cmdr', the same value you typed into the LPane’s Class ID field in Constructor. Next comes all of the member function declarations and, finally, the declaration of the data member mChar.

Editing BeepCommander.cp

Your final bit of work is to add a few lines of code to BeepCommander.cp.

• Open the file BeepCommander.cp.

• Add these lines to ObeyCommand(), just after the call of LWindow::CreateWindow() and just before the call to theWindow->Show():

 CSingleCharPane *theCharPane =
 (CSingleCharPane *)theWindow->FindPaneByID( 2000 );
 theWindow->SetLatentSub( theCharPane );

• Add this line to top of the file at the end of the #include list:

#include "CSingleCharPane.h"

• Go to the top of the file and change the const window_Sample to have a value of 1000, like this:

const ResIDTwindow_Sample = 1000;  // EXAMPLE

• Finally, add this code to the constructor:

 URegistrar::RegisterClass( CSingleCharPane::class_ID,
 CSingleCharPane::CreateSingleCharPaneStream );

Till Next Month

Well, that’s about it for BeepCommander. Once all your code is in, run the darn thing. The window shown in Figure 1 will appear. Type some characters and watch the letters flash by. Notice that the Special menu is enabled only when you type the letter ‘x’. Why is the entire menu disabled and not just the Beep item? This is a feature, not a bug. PowerPlant disables a menu title when all of its items are disabled.

Next month, we’ll expand our horizons a bit more and explore yet another corner of PowerPlant. See you then...

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Chromium 44.0.2403.125 - Fast and stable...
Chromium is an open-source browser project that aims to build a safer, faster, and more stable way for all Internet users to experience the web. Version 44.0.2403.125: This release contains a number... Read more
iMazing 1.2.2 - Complete iOS device mana...
iMazing (was DiskAid) is the ultimate iOS device manager with capabilities far beyond what iTunes offers. With iMazing and your iOS device (iPhone, iPad, or iPod), you can: Copy music to and from... Read more
Audio Hijack 3.2.0 - Record and enhance...
Audio Hijack (was Audio Hijack Pro) drastically changes the way you use audio on your computer, giving you the freedom to listen to audio when you want and how you want. Record and enhance any audio... Read more
FontExplorer X Pro 5.0.1 - Font manageme...
FontExplorer X Pro is optimized for professional use; it's the solution that gives you the power you need to manage all your fonts. Now you can more easily manage, activate and organize your... Read more
Calcbot 1.0.2 - Intelligent calculator a...
Calcbot is an intelligent calculator and unit converter for the rest of us. Featuring an easy-to-read history tape, expression view, intuitive conversion, and much more! Features History Tape -... Read more
MTR 5.0.0.1 - The Mac's oldest and...
MTR (was MacTheRipper)--the Mac's oldest and smartest DVD-backup app--is now updated to version 5.001 MTR -- the complete toolbox, not a one-trick, point-and-click extractor. MTR is intended for... Read more
LibreOffice 4.4.5.2 - Free, open-source...
LibreOffice is an office suite (word processor, spreadsheet, presentations, drawing tool) compatible with other major office suites. The Document Foundation is coordinating development and... Read more
Adobe Lightroom 6.1.1 - Import, develop,...
Adobe Lightroom is available as part of Adobe Creative Cloud for as little as $9.99/month bundled with Photoshop CC as part of the photography package. Lightroom 6 is also available for purchase as a... Read more
File Juicer 4.41 - Extract images, video...
File Juicer is a drag-and-drop can opener and data archaeologist. Its specialty is to find and extract images, video, audio, or text from files which are hard to open in other ways. It finds and... Read more
A Better Finder Rename 9.52 - File, phot...
A Better Finder Rename is the most complete renaming solution available on the market today. That's why, since 1996, tens of thousands of hobbyists, professionals and businesses depend on A Better... Read more

Pac-Man Championship Edition DX has brou...
Bandai Namco has released Pac-Man Championship Edition DX on iOS and Android, which features the classic arcade gameplay that we've all grown to love. Pac-Man Championship Edition DX can be enjoyed in much shorter bursts than the arcade versions... | Read more »
Cosmonautica (Games)
Cosmonautica 1.1 Device: iOS Universal Category: Games Price: $6.99, Version: 1.1 (iTunes) Description: Cast off! Are you ready for some hilarious adventures in outer space? | Read more »
Rescue humanity from a Demon horde in An...
Angel Stone is Fincon's follow up to the massively successful Hello Hero and is out now on iOS and Android. You play as a member of The Resistance, a group of mighty human warriors who have risen up in defiance of the Demon horde threatening to... | Read more »
Gallery Doctor (Photography)
Gallery Doctor 1.0 Device: iOS iPhone Category: Photography Price: $2.99, Version: 1.0 (iTunes) Description: Free up valuable iCloud and iPhone storage with Gallery Doctor, the only iPhone cleaner that automatically identifies the... | Read more »
You Against Me (Games)
You Against Me 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: A simple game… You. Me. Claim, steal, lock, score, win! | Read more »
Yep, it's True - Angry Birds 2 is O...
The not exactly rumors were true and the birds are back. Angry Birds 2 has come to the App Store and the world will... well I suppose it'll still be the same, but now we have more bird-flinging options! [Read more] | Read more »
You Could Design Your Own Card for Chain...
If you've ever wanted to create your own item, weapon, trap, or even monster for Chainsaw Warrior: Lords of the Night, this is your chance. Auroch Digital is currently holding a contest so that fans can fight to the death (not really) to see which... | Read more »
Bitcoin Billionaire is Going Back in Tim...
If you thought you managed to buy everything there is to buy in Bitcoin Billionaire and make all the money, well you though wrong. Those of you who made it far enough might remember investing in time travel - and it looks like that investment is... | Read more »
Domino Drop (Games)
Domino Drop 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Domino Drop is a delightful new puzzle game with dominos and gravity!Learn how to play it in a minute, master it day by day.Your... | Read more »
OPERATION DRACULA (Games)
OPERATION DRACULA 1.0.1 Device: iOS Universal Category: Games Price: $5.99, Version: 1.0.1 (iTunes) Description: 25% off launch sale!!! 'Could prove to be one of the most accurate representations of the Japanese bullet hell shmup... | Read more »

Price Scanner via MacPrices.net

Sale! 13-inch MacBook Pros on sale for $100 o...
B&H Photo has 13″ MacBook Pros on sale for $100 off MSRP. Shipping is free, and B&H charges NY sales tax only: - 13″ 2.5GHz/500GB MacBook Pro: $999.99 save $100 - 13″ 2.7GHz/128GB Retina... Read more
Sale! Save $100 on 13-inch MacBook Airs this...
B&H Photo has the 13″ 1.6GHz/128GB MacBook Air on sale for $899.99 including free shipping plus NY tax only. Their price is $100 off MSRP, and it’s the lowest price available for this model.... Read more
Worldwide Tablet Market Decline Continues, Ap...
The worldwide tablet market declined -7.0% year-over-year in the second quarter of 2015 (2Q15) with shipments totaling 44.7 million units according to preliminary data from the International Data... Read more
TP-LINK TL-PA8030P KIT Powerline Featuring Ho...
Consumer and business networking products provider TP-LINK is now shipping its TL-PA8030P KIT AV1200 3-Port Gigabit Passthrough Powerline Starter Kit that expands your home’s network over its... Read more
Apple refurbished iPad Air 2s available for u...
The Apple Store has Apple Certified Refurbished iPad Air 2s available for up to $140 off the price of new models. Apple’s one-year warranty is included with each model, and shipping is free: - 128GB... Read more
Updated Apple iPad Price Trackers
We’ve updated our iPad Air Price Tracker and our iPad mini Price Tracker with the latest information on prices and availability from Apple and other resellers. Read more
Apple refurbished 2014 13-inch 128GB MacBook...
The Apple Store has Apple Certified Refurbished 2014 13″ MacBook Airs available starting at $759. An Apple one-year warranty is included with each MacBook, and shipping is free: - 13″ 1.4GHz/128GB... Read more
Apple’s Education discount saves up to $300 o...
Purchase a new Mac or iPad at The Apple Store for Education and take up to $300 off MSRP. All teachers, students, and staff of any educational institution qualify for the discount. Shipping is free,... Read more
Save up to $600 with Apple refurbished Mac Pr...
The Apple Store has Apple Certified Refurbished Mac Pros available for up to $600 off the cost of new models. An Apple one-year warranty is included with each Mac Pro, and shipping is free. The... Read more
Mac Pros on sale for up to $260 off MSRP
B&H Photo has Mac Pros on sale for up to $260 off MSRP. Shipping is free, and B&H charges sales tax in NY only: - 3.7GHz 4-core Mac Pro: $2799, $200 off MSRP - 3.5GHz 6-core Mac Pro: $3719.99... Read more

Jobs Board

*Apple* Retail - Multiple Positions (US) - A...
Job Description: Sales. Specialist - Retail Customer Service and Sales. Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Online Store UAT Lead - Apple (Unite...
**Job Summary** The Apple Online Store is a fast paced and ever evolving business environment. The User Acceptance Testing (UAT) lead in this organization is able to Read more
*Apple* MAC Support Services Subject Matter...
Title: Apple MAC Support Services Subject Matter Expert Location: Pleasanton, CA Type of position: Temporary Contract for approximately 6 weeks Tasks The tasks for the Read more
Lead Infrastructure Engineer - *Apple* /Mac P...
…of a team * Requires proven problem solving skills Preferred Additional: * Apple Certified System Administrator (ACSA) * Apple Certified Technical Coordinator (ACTC) Read more
*Apple* Retail - Multiple Positions (US) - A...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.