TweetFollow Us on Twitter

Oct 95 Tips
Volume Number:11
Issue Number:10
Column Tag:Tips & Tidbits

Tips & Tidbits

By Steve Sisak, Contributing Editor

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

TIP OF THE MONTH

Spotting the Elusive Ram Disk

Here is a handy function for performing a dynamic check for the existence of a RAM disk as created by Apple’s Memory control panel. I use it in some of my programs when speed is paramount. Since the user can remove the RAM disk at any time by turning it off from the Memory control panel, and can rename it at any time, the code here must be called before using the RAM disk. In other words, don’t check just once during your application startup and assume thereafter that it will still be there, check before each access if possible. Program defensively...

- Greg Poole


HasRamDisk.h
#pragma once

#ifdef __cplusplus
 extern "C" {
#endif
 extern Boolean  HasRamDisk( FSSpecPtr ramDiskSpec );
#ifdef __cplusplus
 }
#endif

HasRamDisk.c
/******************************************************************************
    HasRamDisk.c

    A dynamic check for the existence of a RAM disk as created by Apple's
    Memory control panel. Since the user can remove the RAM disk at any time
    by turning it off from the Memory control panel, and can rename it at any
    time, the code here needs to be called before assuming the existence of
    a RAM disk. In other words, don't check just once during your application
    startup and assume thereafter that it will still be there, check 
    before each access. Program defensively...
    
    history:

    modified:  xx/xx/xx  who are you? what did you do?
    created:   08/10/94         greg poole

    Greg Poole
    Vital Images, Inc.
    505 N. 4th Street
    Fairfield, IA 52556
    (515) 472-7726
    email: greg@vitalimages.com

 ******************************************************************************/

#include <string.h>
#include "HasRamDisk.h"

// this structure is based on the DRVR definition in MPWTypes.r
//
struct DRVRresourceRec
{
    // description of drvrFlags
    //
    //    struct
    //    {
    //           unsigned hiUnused     : 1;    // unused
    //           unsigned needLock     : 1;   // lock drvr in memory
    //           unsigned needTime     : 1;   // for periodic action
    //           unsigned needGoodbye  : 1;    // call before heap reinit
    //           unsigned statusEnable : 1;      // responds to status
    //           unsigned ctlEnable    : 1;           // responds to control
    //           unsigned writeEnable  : 1;  // responds to write
    //           unsigned readEnable   : 1;  // responds to read
    //           unsigned loUnused     : 8;    // low byte of drvrFlags word unused
    //    } drvrFlags;
 
 short  drvrFlags; // flags as defined above      
 unsigned short  driverDelay; // driver delay (ticks)
 short  deskAccEventMask; // desk acc event mask
 short  driverMenuID;// driver menu ID

 unsigned short  offsetOpen;// offset to DRVRRuntime open
 unsigned short  offsetPrime; // offset to DRVRRuntime prime
 unsigned short  offsetControl;// offset to DRVRRuntime control
 unsigned short  offsetStatus;// offset to DRVRRuntime status
 unsigned short  offsetClose; // offset to DRVRRuntime close

 Str31  driverName;// driver name
 char   driverCode[1];    // driver code
};
typedef struct DRVRresourceRec DRVRresourceRec;
typedef DRVRresourceRec *DRVRresourcePtr, **DRVRresourceHndl;

// constants
//
const char kDrvrHandleBit = 0x40;  
 // bit 7 of 'DRVR' dCtlFlags signals driver is handle
    // instead of pointer and needs to be locked in memory
const char kRamDiskName[] = "\p.EDisk";// Apple's RAM disk driver name


// pass in an FSSpecPtr to hold a reference to a RAM disk,
// returns TRUE if there is currently a RAM disk, FALSE if not
//
Boolean HasRamDisk( FSSpecPtr ramDiskSpec )
{
 BooleanhasRamDisk = FALSE, isHandle = FALSE;
 short  whichVol = 1;// start with first disk volume
 HVolumeParam    volPB;
 OSErr  theErr = noErr, anErr = noErr;
 DCtlHandle dctlHndl = NULL;
 DRVRresourcePtr drvrPtr = NULL;
 DRVRresourceHndldrvrHndl = NULL;
 Ptr    aPtr = NULL;
 Str31  volName;

 do// test each mounted disk volume
 {
 volPB.ioNamePtr = volName;
 volPB.ioVRefNum = 0;// 0 means use ioVolIndex
 volPB.ioVolIndex = whichVol; // use this to determine volume
 
 if ( (theErr=PBHGetVInfoSync( (HParmBlkPtr)&volPB )) == noErr)
 {
 // get this volume's device control entry from the unit table.
    // do not lock the dctlHndl, I spent a couple of days figuring
    // out that locking this handle causes a crash in the CompServer
    // because it is locked at interrupt time...
    //
 if ( (dctlHndl = GetDCtlEntry(volPB.ioVDRefNum)) != NULL )
 {
 // is the device's driver in a handle or a pointer?
    //
 if ((isHandle=(*dctlHndl)->dCtlFlags&kDrvrHandleBit)!= 0)
 {
 drvrHndl = (DRVRresourceHndl) (*dctlHndl)->dCtlDriver;
 drvrPtr = *drvrHndl;
 }
 else
 drvrPtr = (DRVRresourcePtr) (*dctlHndl)->dCtlDriver;

 // get this device's driver, check if it is a RAM disk
    //
 if ( !memcmp( drvrPtr->driverName, kRamDiskName,  
              *kRamDiskName+1 ) )
 {
 // this driver is the RAM disk driver, create an FSSpec to its root dir
    //
 anErr = FSMakeFSSpec( volPB.ioVRefNum, fsRtDirID, 
                                 volName, ramDiskSpec );
 if ( anErr == noErr )
 hasRamDisk = TRUE;
 break;
 }
 }
 }
 whichVol++; // go to next volume
 } 
 while ( theErr != nsvErr );

 return hasRamDisk;
 
} // end HasRamDisk


// define TEST_RAM_DISK for a standalone test
//
#define TEST_RAM_DISK

#if defined( TEST_RAM_DISK )

 // local function prototypes
    //
 static void InitTheMac( void );
 
 static void InitTheMac( void )
 {
 InitGraf( &qd.thePort );
 InitFonts();
 InitWindows();
 InitMenus();
 TEInit();
 InitDialogs( 0L );
 InitCursor();
 MaxApplZone();
 
 } // end InitTheMac

 void main( void )
 {
 FSSpec ramDiskSpec; 
 BooleanhasRamDisk;
 
 InitTheMac();
 hasRamDisk = HasRamDisk( &ramDiskSpec );
 
 } // end main

#endif // TEST_RAM_DISK

Anti-Tip of the Month

Since Greg Poole won the Tip-of-the-Month I thought we could have a little fun and also give him the Anti-Tip-of-the-Month as well for a different submission. (Don’t worry, Greg, you’re getting paid for this too.)

Greg writes:

Here’s a quick and clean way to swap data in place without having to resort to using a temporary memory location:

   short *aPtr, *bPtr;

        *aPtr ^= *bPtr;
        *bPtr ^= *aPtr;
        *aPtr ^= *bPtr;

While this is mathematically cool, lets take a look at the assembly code that it generates and see what’s really happening. First, for comparison, a couple of more pedestrian implementations:

void swap2(short *aPtr, short *bPtr)
{
    short a = *aPtr;    // a version with two temporaries
    short b = *bPtr;

    *aPtr = b;
    *bPtr = a;
}

void swap1(short *aPtr, short *bPtr)
{
    short a = *aPtr;    // a version with one temporary

    *aPtr = *bPtr;
    *bPtr = a;
}

void swap0(short *aPtr, short *bPtr)
{
    *aPtr ^= *bPtr;     // Greg’s tip
    *bPtr ^= *aPtr;
    *aPtr ^= *bPtr;
}

Now, let’s take a look at what the compiler actually generates for these functions. (I’m using CodeWarrior with all optimizations on for these examples.)

Recall that as processsors have gotten faster, memory has not. For instance 1/80ns (the speed on memory in most Macintoshes) = 12.5 MHz. This means that if adjacent instructions have to address memory with no intervening computation, it’s as if the processor has slowed to 12.5MHz.

First the 68K compiler, starting with the two temp case:

Name="swap2"(6)  Size=26
    MOVEA.L   $0004(A7),A1
    MOVEA.L   $0008(A7),A0
    MOVE.W    (A1),D0
    MOVE.W    (A0),D1
    MOVE.W    D1,(A1)
    MOVE.W    D0,(A0)
    RTS

Ignoring the two MOVEA.L’s which set up the address registers and the return, this takes four instructions, all of which touch memory. Notice, however that there are no cases where the result of an instruction is used an an input to the next instruction, meaning that most of the instructions can overlap in the processor pipeline.

Next with one temp:

Name="swap1"(4)  Size=24
    MOVEA.L   $0004(A7),A1
    MOVEA.L   $0008(A7),A0
    MOVE.W    (A1),D0
    MOVE.W    (A0),(A1)
    MOVE.W    D0,(A0)
    RTS

Here we have three instructions, all accessing memory and all can overlap. This is smaller than the example above. Whether it is faster depends on the relative timing of the MOVE.W (A0),(A1) instruction. (If anyone wants to time this, I’ll print the results.)

Now Greg’s ‘tip’:

Name="swap0"(1)  Size=30
    MOVEA.L   $0004(A7),A1
    MOVEA.L   $0008(A7),A0
    MOVE.W    (A0),D0
    EOR.W     D0,(A1)
    MOVE.W    (A1),D0
    EOR.W     D0,(A0)
    MOVE.W    (A0),D0
    EOR.W     D0,(A1)
    RTS

This generates six instructions, all of which touch memory. Furthermore three of these are read-modify-write cycles, which are slower that a read or write and each instruction depends on the result of the instructon directly before it, meaning it won’t overlap in the pipeline, making this both the largest and slowest implementation of the three.

Now lets look at the PowerPC code:

Name=".swap2"(6)  Size=20
    lha      r0,0(r3)
    lha      r5,0(r4)
    sth      r5,0(r3)
    sth      r0,0(r4)
    blr

Name=".swap1"(4)  Size=20
    lha      r5,0(r3)
    lha      r0,0(r4)
    sth      r0,0(r3)
    sth      r5,0(r4)
    blr

Note that both of the versions with temporaries generated the same code (4 instructions, all touching memory but pipelineable). This is because RISC processors typically don’t have memory to memory operations; instead, they must move data to a register before operating on it.

Now our ‘tip’:

Name=".swap0"(1)  Size=52
    lha      r5,0(r4)
    lha      r0,0(r3)
    xor      r0,r0,r5
    sth      r0,0(r3)
    lha      r5,0(r3)
    lha      r0,0(r4)
    xor      r0,r0,r5
    sth      r0,0(r4)
    lha      r4,0(r4)
    lha      r0,0(r3)
    xor      r0,r0,r4
    sth      r0,0(r3)
    blr

This implementation is by far the largest and slowest, generating 12 instructions, including 6 memory accesses. Furthermore there are 2 pipeline stalls. Clearly this implementation is the largest and slowest of all.

The moral of the story is: don’t get tricky. C programmers often try to minimize the number of lines of C in their program without consideration for what the compiler will generate. When in doubt, write clear code and give the optimizer a chance to maximize performance. Look at the compiler output. Your code will be easier to debug and probably faster too.

’Till next time,

- Steve

 
AAPL
$501.02
Apple Inc.
+2.34
MSFT
$34.83
Microsoft Corpora
+0.34
GOOG
$895.87
Google Inc.
+13.86

MacTech Search:
Community Search:

Software Updates via MacUpdate

Apple Canon Laser Printer Drivers 2.11 -...
Apple Canon Laser Printer Drivers is the latest Canon Laser printing and scanning software for Mac OS X 10.6, 10.7 and 10.8. For information about supported printer models, see this page.Version 2.11... Read more
Apple Java for Mac OS X 10.6 Update 17 -...
Apple Java for Mac OS X 10.6 delivers improved security, reliability, and compatibility by updating Java SE 6.Version Update 17: Java for Mac OS X 10.6 Update 17 delivers improved security,... Read more
Arq 3.3 - Online backup (requires Amazon...
Arq is online backup for the Mac using Amazon S3 and Amazon Glacier. It backs-up and faithfully restores all the special metadata of Mac files that other products don't, including resource forks,... Read more
Apple Java 2013-005 - For OS X 10.7 and...
Apple Java for OS X 2013-005 delivers improved security, reliability, and compatibility by updating Java SE 6 to 1.6.0_65. On systems that have not already installed Java for OS X 2012-006, this... Read more
DEVONthink Pro 2.7 - Knowledge base, inf...
Save 10% with our exclusive coupon code: MACUPDATE10 DEVONthink Pro is your essential assistant for today's world, where almost everything is digital. From shopping receipts to important research... Read more
VirtualBox 4.3.0 - x86 virtualization so...
VirtualBox is a family of powerful x86 virtualization products for enterprise as well as home use. Not only is VirtualBox an extremely feature rich, high performance product for enterprise customers... Read more
Merlin 2.9.2 - Project management softwa...
Merlin is the only native network-based collaborative Project Management solution for Mac OS X. This version offers many features propelling Merlin to the top of Mac OS X professional project... Read more
Eye Candy 7.1.0.1191 - 30 professional P...
Eye Candy renders realistic effects that are difficult or impossible to achieve in Photoshop alone, such as Fire, Chrome, and the new Lightning. Effects like Animal Fur, Smoke, and Reptile Skin are... Read more
Sound Studio 4.6.6 - Robust audio record...
Sound Studio lets you easily record and professionally edit audio on your Mac.Easily rip vinyls and digitize cassette tapes or record lectures and voice memos. Prepare for live shows with live... Read more
DiskAid 6.4.2 - Use your iOS device as a...
DiskAid is the ultimate Transfer Tool for accessing the iPod, iPhone or iPad directly from the desktop. Access Data such as: Music, Video, Photos, Contacts, Notes, Call History, Text Messages (SMS... Read more

PROVERBidioms Paints English Sayings in...
PROVERBidioms Paints English Sayings in a Picture for Users to Find Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
OmniFocus 2 for iPhone Review
OmniFocus 2 for iPhone Review By Carter Dotson on October 16th, 2013 Our Rating: :: OMNIPOTENTiPhone App - Designed for the iPhone, compatible with the iPad OmniFocus 2 for iPhone is a task management app for people who absolutely... | Read more »
Ingress – Google’s Augmented-Reality Gam...
Ingress – Google’s Augmented-Reality Game to Make its Way to iOS Next Year Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
CSR Classics is Full of Ridiculously Pre...
CSR Classics is Full of Ridiculously Pretty Classic Automobiles Posted by Rob Rich on October 16th, 2013 [ permalink ] | Read more »
Costume Quest Review
Costume Quest Review By Blake Grundman on October 16th, 2013 Our Rating: :: SLIGHTLY SOURUniversal App - Designed for iPhone and iPad This bite sized snack lacks the staying power to appeal beyond the haunting season.   | Read more »
Artomaton – The AI Painter is an Artific...
Artomaton – The AI Painter is an Artificial Artistic Intelligence That Paints From Photos You’ve Taken Posted by Andrew Stevens on October 16th, 2013 [ | Read more »
Hills of Glory 3D Review
Hills of Glory 3D Review By Carter Dotson on October 16th, 2013 Our Rating: :: BREACHED DEFENSEUniversal App - Designed for iPhone and iPad Hills of Glory 3D is the most aggravating kind of game: one with good ideas but sloppy... | Read more »
FitStar: Tony Gonzalez Adds New 7 Minute...
FitStar: Tony Gonzalez Adds New 7 Minute Workout Program for Those Who Are in a Hurry Posted by Andrew Stevens on October 16th, 2013 [ permalink ] | Read more »
PUMATRAC Review
PUMATRAC Review By Angela LaFollette on October 16th, 2013 Our Rating: :: INSIGHTFULiPhone App - Designed for the iPhone, compatible with the iPad PUMATRAC not only provides runners with stats, it also motivates them with insights... | Read more »
Flipcase Turns the iPhone 5c Case into a...
Flipcase Turns the iPhone 5c Case into a Game of Connect Four Posted by Andrew Stevens on October 15th, 2013 [ permalink ] | Read more »

Price Scanner via MacPrices.net

Updated MacBook Price Trackers
We’ve updated our MacBook Price Trackers with the latest information on prices, bundles, and availability on MacBook Airs, MacBook Pros, and the MacBook Pros with Retina Displays from Apple’s... Read more
13-inch Retina MacBook Pros on sale for up to...
B&H Photo has the 13″ 2.5GHz Retina MacBook Pro on sale for $1399 including free shipping. Their price is $100 off MSRP. They have the 13″ 2.6GHz Retina MacBook Pro on sale for $1580 which is $... Read more
AppleCare Protection Plans on sale for up to...
B&H Photo has 3-Year AppleCare Warranties on sale for up to $105 off MSRP including free shipping plus NY sales tax only: - Mac Laptops 15″ and Above: $244 $105 off MSRP - Mac Laptops 13″ and... Read more
Apple’s 64-bit A7 Processor: One Step Closer...
PC Pro’s Darien Graham-Smith reported that Canonical founder and Ubuntu Linux creator Mark Shuttleworth believes Apple intends to follow Ubuntu’s lead and merge its desktop and mobile operating... Read more
MacBook Pro First, Followed By iPad At The En...
French site Info MacG’s Florian Innocente says he has received availability dates and order of arrival for the next MacBook Pro and the iPad from the same contact who had warned hom of the arrival of... Read more
Chart: iPad Value Decline From NextWorth
With every announcement of a new Apple device, serial upgraders begin selling off their previous models – driving down the resale value. So, with the Oct. 22 Apple announcement date approaching,... Read more
SOASTA Survey: What App Do You Check First in...
SOASTA Inc., the leader in cloud and mobile testing announced the results of its recent survey showing which mobile apps are popular with smartphone owners in major American markets. SOASTA’s survey... Read more
Apple, Samsung Reportedly Both Developing 12-...
Digitimes’ Aaron Lee and Joseph Tsai report that Apple and Samsung Electronics are said to both be planning to release 12-inch tablets, and that Apple is currently cooperating with Quanta Computer on... Read more
Apple’s 2011 MacBook Pro Lineup Suffering Fro...
Appleinsider’s Shane Cole says that owners of early-2011 15-inch and 17-inch MacBook Pros are reporting issues with those models’ discrete AMD graphics processors, which in some cases results in the... Read more
Global Notebook Shipments To Grow Less Than 3...
Digitimes Research’s Joanne Chien reports that Taiwan’s notebook shipments grew only 2.5% sequentially, and dropped 8.6% year-over-year in the third quarter despite the fact that notebook ODMs have... Read more

Jobs Board

Senior Mac / *Apple* Systems Engineer - 318...
318 Inc, a top provider of Apple solutions is seeking a new Senior Apple Systems Engineer to be based out of our Santa Monica, California location. We are a Read more
*Apple* Retail - Manager - Apple Inc. (Unite...
Job Summary Keeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, you’re a master of them all. In the store’s fast-paced, Read more
*Apple* Solutions Consultant - Apple (United...
**Job Summary** Apple Solutions Consultant (ASC) - Retail Representatives Apple Solutions Consultants are trained by Apple on selling Apple -branded products Read more
Associate *Apple* Solutions Consultant - Ap...
**Job Summary** The Associate ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The Associate ASC's role is to Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.