TweetFollow Us on Twitter

Pascal Understands C
Volume Number:9
Issue Number:12
Column Tag:Pascal workshop

Pascal Programmer’s Guide
to Understanding ‘C’

Teach yourself to read another language - Part I

By Ken Gladstone, MacTech Magazine Technical Editor

Most of the articles that we receive here at MacTech Magazine use source code that is written in C. We have had a number of readers request that we either publish more articles that use Pascal, or that we provide Pascal translations of our source code listings. Since we can’t force authors to use Pascal, and since we really don’t want to translate every piece of C code that we publish, our reply has always been “You should be reading the articles to learn the programming concepts, and it shouldn’t matter what language we use in the listings. (Or you should submit more Pascal-based articles!)” Well, we have had several readers respond saying that this would be fine, except that they are unable to read C - a valid complaint.

With this article, I aim to remove that as a valid complaint. This article is designed to teach Pascal programmers how to understand C code listings. Although since my Pascal is a little rusty and I now program primarily a C, perhaps I should have written an article entitled “The ‘C’ Programmer’s Guide to Remembering Pascal!” This article is in no way intended to be a complete C reference, but is simply intended to help you Pascal programmers understand the C listings that you see in our magazine or elsewhere.

Let me provide a little information on the history of C and some of its incarnations. The original Bible for C programmers is a book called “The C Programming Language” by Brian Kernighan and Dennis Ritchie, published by Prentice-Hall. The book is often refered to as “Kernighan and Ritchie,” or simply “K&R.” If after reading this article you want to see the true original C reference, I suggest you pick up a copy of K&R. Since that time, the C language has been expanded and standardized, resulting in ANSI C. In addition to supporting ANSI C, most current compilers have their own extentions to the language. At times, I will refer to Mac specific aspects of the C language. So, let’s begin:

COMMENTS

We’ll start with comments because they are easy (and also because K&R start with them in the reference section of their book).

/* 1 */

/* A forward slash followed by a star signifies the beginning of a C 
comment.  Comments can span multiple lines, and are ended by a star and 
another slash */

There is a second form of comment that is not in K&R C, but that is supported in many C compilers, including MPW and Think C. Two forward slashes signify a comment that continues until the end of the line. Here are three uses of that style comment:

//  2

// A one line comment
LineOfCode(ThisIs); // Comment at end of a line of code
// LetsCommentOut += ThisLineOfCode;

IDENTIFIERS

Both C and Pascal have similar rules about naming identifiers: you can use letters, digits and the underscore character, and the first character cannot be a digit. But while Pascal identifiers are not case sensitive, C identifiers are: variable, Variable and VARIABLE are three different identifiers. In fact, in C pretty much everything is case sensitive.

OPERATORS

Operators can be a great source of confusion because both C and Pascal use many of the same special characters, but with vastly different meanings. The following table summarizes the operators. I have highlighted the ones that I feel may cause Pascal programmers the most confusion in reading C. The operators are presented in K&R’s reference order:

C Operator Pascal Equivalent Description

struc.field struc.field Obtain a field of a record (structure).

ptr->field ptr^.field Obtain a field of a pointer to a record.

* ptr ptr^ Dereference a pointer

& variable @ variable Return pointer to (address of) a variable

- expr - expr Unary negation

! expr NOT expr Logical negation

~ expr BNOT( expr) Bitwise negation (one’s complement)

++ var var := var + 1 Pre-increment (see notes below)

-- var var := var - 1 Pre-decrement (see below)

var ++ var := var + 1 Post-increment (see below)

var -- var := var - 1 Post-decrement (see below)

(type)expr type(expr) C: Type casting, Pascal: type coercion

sizeof expr Sizeof( expr ) C: sizeof operator, Pascal: Sizeof function

sizeof( type ) Sizeof( type ) C: sizeof operator, Pascal: Sizeof function

e1 * e2 e1 * e2 Mutiplication

e1 / e2 e1 / e2 ( e1 DIV e2 ) Division (see below)

e1 % e2 e1 MOD e2 Remainder (modulo operator)

e1 + e2 e1 + e2 Addition

e1 - e2 e1 - e2 Subtraction

e1 << e2 BSL(e1,e2) C: Left shift operator, Pascal: left shift function

e1 >> e2 BSR(e1,e2) Right shift

e1 < e2 e1 < e2 Relational “less than” comparison

e1 > e2 e1 > e2 Relational “greater than” comparison

e1 <= e2 e1 <= e2 Relational “less than or equal” comparison

e1 >=e2 e1 >= e2 Relational “greater than or equal” comparison

e1 == e2 e1 = e2 Equal to comparison

e1 != e2 e1 <> e2 Not equal to comparison

e1 & e2 BAND( e1, e2) Bitwise “and”

e1 ^ e2 BXOR( e1, e2) Bitwise “exclusive or”

e1 | e2 BOR( e1, e2) Bitwise “or”

e1 && e2 e1 & e2 Logical “and”

e1 || e2 e1 | e2 Logical “or”

e1 ? e2 : e3 see below The ternary “conditional” operator

var = expr var := expr Simple assignment

var += expr var := var + expr Add then assign

var -= expr var := var - expr Subtract then assign

var *= expr var := var * expr Multiply then assign

var /= expr var := var / expr Divide then assign

var >>= expr var := BSR(var,expr); Shift right then assign

var <<= expr var := BSL(var,expr); Shift left then assign

var &= expr var := BAND(var,expr); Bitwise “and” then assign

var ^= expr var := BXOR(var,expr); Bitwise “exclusive or” then assign

var |= expr var := BOR(var,expr); Bitwise “or” then assign

expr , expr see below Comma operator

Some important things to note: In C, the single equal sign is used for assignment, while in Pascal, the single equal sign is used for “equal to” comparison. C uses two equal signs for “equal to” comparison. In C, the single amperand ‘&’ is used both for the bitwise “and” operation (a binary operator) and for determining the address of a variable (a unary operator). In C, the asterisk ‘*’ is used both for multiplication (binary operator) and for dereferencing a pointer (unary operator). In C, parens are used both for determining order of operations, and also for type coercion (called casting in C). There are several C operators that translate to functions in Pascal (bitwise negation, sizeof, bit shifting, etc.). C does not have a built-in exponentiation operator to correspond to Pascal’s ‘**’ operator.

Unlike Pascal, C does not have two separate division operators. It performs integer division if both operators are of intergral types.

My table doesn’t tell the whole story of the very useful pre- and post-increment (and decrement) operators. These operators are probably best understood with an example. So here is a fragment of C code:

/* 3 */

a = ++b;
c = d++;

The Pascal equivalent is:

{4}

b := b + 1;
a := b;
c := d;
d := d + 1;

Both the pre and post increment operators will increment the given variable. The difference is when. The pre-increment operator increments the variable before using the variable’s value. The post-increment operator uses the existing value and then increments the variable.

The table doesn’t explain the C ternary “conditional” operator, ‘a ? b : c’. If the first operand evaluates to non-zero, then the “conditional” operator evaluates to its second operand, otherwise it evaluates to its third operand. This operator is also probably easiest to understand by example. Here is some C code:

/* 5 */

result = a ? b : c;

And the Pascal equavalent:

{ 6 }

IF a<>0 THEN result := b ELSE result := c;

The “comma” operator is another unusual one in C. It is used to group expressions (where you would usually expect to see only one expression) and it evaluates to the value of the right expression. Once again, here is a C example (calling a function that takes three parameters):

/* 7 */

result = myFunction( a, (b=3, b+2), c);

and the Pascal equvalent:

{ 8 }

b := 3;
result: = myFunction( a, b + 2, c );

Both of these code fragments end out assigning 3 to b, and end out passing 5 as the second parameter to myFunction.

CONSTANTS

A sequence of digits generally signifies a decimal constant. If the sequence begins with a 0 (zero digit), then the constant is octal. If the sequence begins with 0x or 0X, then the constant is hexadecimal, and can also contain the letters a-f or A-F. If the sequence ends in the letter ell (l or L), the constant is an explicit long integer. For example 123L is of C type long (Pascal type longint).

A character enclosed in single quotes represents a constant of the ACSII value of the character. For example, '!' is the same as 33. Certain special character constants can be represented with the following escape sequences.

Sequence Meaning

\n The newline character (character 10)

\t The tab character (character 9)

\b The backspace character (character 8)

\r Carriage return (character 13)

\f Form feed (character 12)

\\ Backslash

\' Single quote

\ddd The octal constant represented by the 1, 2 or 3 digits ddd.

PROGRAM STRUCTURE

Unlike Pascal, C does not differentiate between procedures and functions - in C, everything is a function. But C functions are not required to return values, so a C function that does not return a value is like a Pascal procedure. C uses the keyword void as the return type for a function that does not return a value. C also uses the keyword void as the parameter list for functions which take no parameters. Unlike Pascal, C does not allow nested functions. All C functions are at the same level.

C does not have an equivalent to the Pascal PROGRAM keyword. Instead, C knows where to start executing by looking for a function called main. main is not a reserved C keyword, it is just a C compiler convention to generate code that starts by executing a function called main. Pascal uses BEGIN and END to create a block of statements (a compound statement). C uses curly braces, so ‘{’ is equivalent to BEGIN and ‘}’ is equivalent to END.

Pascal only needs semicolons between two statements - it doesn’t need one on the last statement of a block (compound statement), nor in constructs with just a single statement. C needs a semicolon after every statement. However, C does not put a semicolon after the end of a block, nor does it put a period at the end of a unit. C compilers just keep parsing a source files until reaching the EOF.

Using the preceeding rules, here is an example of a C function with no return value, and its Pascal equivalent procedure. First the C version:

/* 9 */

void myProc( long myFirstParam, char mySecondParam )
{
  /* Here we have some code that does something */
}

Now the Pascal version:

{ 10 }

procedure myProc(myFirstParam: LONGINT, mySecondParam: CHAR);
BEGIN
  (* Here we have some code that does something *)
END;

Pascal returns its function values by assigning a value to the function name. C returns a value by using its return statement. Here is an example of a C function that takes no parameters and that returns a double precision floating point value, and then its Pascal equivalent:

/* 11 */

double myFunc( void ) /* C version */
{
  return 3.14;
}

{12}

function myFunc : DOUBLE; (* Pascal Version *)
BEGIN
  myFunc := 3.14
END;

VARIABLE DECLARATIONS AND SCOPE

C makes a distinction between declaring and defining a variable. A declaration describes the characteristics of a variable, but may or may not create the actual storage for the variable. A definition will alway create the actual storage. While Pascal separates its declarations into type, const and var sections, C specifies this information individually for each declaration. C declarations can occur either within the body of an individual function, or outside of any function. Generally, a variable declared inside a function can only be seen within that function, and only uses storage space while the program is executing the function. Generally, a variable declared outside of any function lives for the entire execution of the program, and is visible everywhere. But C provides some modifiers that alter those rules. Here is an example C variable declaration to show the various parts of a declaration:

static unsigned long   myLongVar[2][3],
                       * myPointerVar = & myLongVar[1][0];

The word static is a “storage class” specifier. Storage class keywords are optional, and tell the compiler such things as where the variable actually lives and the width of its scope. The unsigned and long keywords are “type” specifiers. They tell the compiler the type of the variable. myLongVar and myPointerVar are the comma-separated list of names of variables to declare. The [2][3] after myLongVar signifies that we are declaring a 2 by 3 array (with indexes starting at zero) of unsigned longs. The star before myPointerVar means that the variable is actually of type pointer to the base type unsigned long integer, and the = & myLongVar[1][0] is an initializer that assigns an initial value to the variable. In this case myPointerVar is initialized to the address of one of the elements of myLongVar (i.e. initialized to point to myLongVar[1][0]).

Let’s start with the various “storage classes.” The following table describes the storage classes (and ANSI and Apple extension type qualifiers):

Keyword Description

auto auto is the implied type for variables that are declared within the body of a function. And since it is implied, you will probably never see the keyword actually used. It means that the variable is created on the stack each time the function is called, and that it vanishes each time the function is exited. The variable uses no storage at any other time, and cannot been seen outside the scope of the enclosing function. A recursive function with an auto variable would have a separate instance of the variable for each level of recursive depth.

register register variables are a variation of auto variables. They have the same scope and lifespan, but the register keyword requests that the compiler try to store the variable in a register (for faster access) instead of on the stack. Each compiler has its own rules about the number and type of variables that can be placed in registers, and compilers generally ignore the register keyword if it is used for too many variables, or for variables that are too large to store in a register.

volatile This is an ANSI extension. Many compilers’ optimizers will automatically try to place auto variables in registers. The volatile keyword instructs the optimizer not to do this, but to store the variable on the stack.

static The static keyword has two uses: First, a static variable defined inside a function is local to that function, but retains its value (and uses non-stack storage) throughout the life of the program. A recursive function that contains a static variable would only ever have a single instance of the variable. Second, a static variable defined outside of a function body has its scope limited to the file that contains it - it cannot be seen or used by other source files. Similarly, the static keyword can be applied to function names to prevent them from being seen or called by other files.

const This is an ANSI extension. The const qualifier is used to specify that the given identifier is a constant that cannot be changed, and is similar to identifiers declared in a Pascal const section. It modifies the word that follows it, so it can be used in various ways:

// 13

const int myInt = 5; /* myInt can’t change value */
// The following 3 examples are pointers 
// to characters
const char *p; /* p can change, but what it 
   points to can't */
char *const p = "Hi"; /* p can't change, but what 
 it points to can */
const char *const p; /* Neither can be changed */

extern The extern keyword is used to declare (without allocating any storage) the characteristics of a variable which is actually defined (with allocated storage) elsewhere. The most common use is to define a variable in one file (outside of the body of any function), and then to have an external declaration of that variable in a second file. In this way, code in multiple files can share variables without passing them as function parameters. This declaration concept can be applied to functions as well as variables. When a function is declared this way, the result is commonly referred to as a “function prototype.” This usage is similar to Pascal’s FORWARD directive.

typedef typedef is not used for declaring variables - it is used for defining types (similar to identifiers in a Pascal type section). So for typedefs, the name given at the end of the declaration is the desired name for the type instead of the desired name for a variable. Like extern, typedef does not create any storage.

pascal This is an Apple extension. The pascal keyword is used with function declarations, and is used for allowing C code to call Pascal code, and vice versa. The pascal keyword tells the compiler that the given function uses Pascal’s calling conventions. It can be used for declaring external functions that are written in Pascal (such as all the Macintosh toolbox calls), or it can be used for functions that are written in C but that will be called from a Pascal file. One of the differences between C and Pascal function calling is that C pushes function arguments onto the stack from right to left, and Pascal pushes function arguments from left to right.

After the optional storage class specifiers, the next component of a declaration is the “type” section. The following table describes C’s various standard variable types:

C Type Pascal Equivalent Description

int integer or longint Signed integer variable type. This is supposed to be the “natural” integer size for the CPU. MPW C ints are 4 bytes, Think C ints can be either 2 or 4 bytes, selected by compiler option.

char char One byte character variable type. Note that C chars are signed (-128..127) but that Pascal chars are unsigned (0..255). See unsigned keyword below.

short integer 2 byte signed integer variable type (on the Mac).

long longint 4 byte signed integer variable type (on the Mac). Can also be used in conjunction with the word double to signify an even longer float type (see extended below).

comp comp, computational Apple Extension. An 8 byte SANE signed integer.

float real, single 4 byte floating point variables (on the Mac).

double double 8 byte floating point variables (on the Mac).

extended extended Apple Extension. It means the same as long double, and signifies either a 10 or 12 byte floating point value (depending upon whether 68881 compiling is turned on).

struct record Used for variables with multiple fields. The field declarations are enclosed by curly braces, and each field declaration looks like a regular variable declaration.

union variant record Used for variables with a choice of types (see below). These look like structures, and are accessed in the same way, but are quite different.

enum TYPE=(val1,val2, ) Enumerated type.

unsigned This modifier is used to specify unsigned versions of ints, chars, shorts, and longs. For example, an unsigned char is a one byte unsigned character variable, equivalent to a Pascal char. If used by itself, it means unsigned int.

signed This modifier is used to signify signed versions of the integer types. This is the default in most compilers.

void This type has a few uses. When used as the return type for a function, it signifies that the function does not return any value (similar to a Pascal procedure). When used as the parameter list of a function, it signifies that the function does not take any parameters. When used with a star (void *) it signifies a generic pointer type that can point to any base type.

Now that we’ve covered the elements of declarations, and since tables and syntax descriptions can only go so far, here is an example that demonstrates many of these “variable declaration” concepts in action. The example consists of two (very contrived) files that show a bunch of common C constructs.

/* 14 */

/*************** Start of File1.c *****************/

/*
 * This file starts by defining some global variables
 * and declaring some new variable types.
 */
int globalToTheWorld = 10;  // Any code can access this var
static int globalToThisFile = 1; // Only for code in this file

/*
 * This declaration does not create any storage nor any
 * variables.  It just defines a new 'uchar' variable type.
 */
typedef unsigned char uchar; // 'uchar' is a new type

/*
 *  Define a structure variable (like a Pascal record).
 *  The structure consists of two fields.
 */
struct
{       // Fields are enclosed by curly braces
  int   anInteger;          // This is one field
  int * pointerToAnInteger; // This is another field
} myRecordVar;              // This is the variable

/*
 * It is common to combine a 'typedef' with a 'struct' to
 * define a new variable type that is a structure (record).
 */
typedef struct
{
  int   anInt;
  uchar aUchar;
} myStructType;  // No storage, just a type

/*
 * Declare a function that lives 'extern' elsewhere
 * (in this case, in the Macintosh toolbox).
 * Since there is no code here, the 'extern' keyword
 * is implied and is not actually necessary.  This
 * line is generally called a function prototype, and
 * it is similar to a pascal FORWARD directive.
 * the 'pascal' keyword tells the 'C' compiler to use
 * Pascal function calling rules for this function.
 * You actually won't have to prototype the toolbox
 * routines, as you'll see when we discuss the
 * C preprocessor.
 */
extern pascal void SysBeep( short Duration );

/*
 * Now that we have some types and some global variables,
 * here is some code.  This first function has the static
 * keyword, and hence cannot be called from other files.
 * 'void' signifies that it takes no parameters.
 */
static float FunctionForThisFileOnly( void )
{
  int   anAutoIntOnTheStack; // an implied auto, on the stack
  register int inARegisterForSpeed = 2;
// This next variable retains its value from call to call
  static int      howManyCalls = 0;
  myStructType    aStructure;
  myStructType  * ptrToStruct;
  void          * ptrToAnything = & globalToTheWorld;

 // each time we're called, increment this count
  ++ howManyCalls;

  ptrToStruct = & aStructure; // ptr now points to the struct
  aStructure.anInt = 7;       // We can access members 
  // from the var...
  ptrToStruct->aUchar = 'c';  // ...or from a ptr to the var.

// A pointer can be assigned the address of a variable
  myRecordVar.pointerToAnInteger = & anAutoIntOnTheStack;
/*
 * A star defererences a pointer, so this statement
 * actually assigns 7 to the 'anAutoIntOnTheStack' var.
 */
  * myRecordVar.pointerToAnInteger = 7;

/*
 * The next two statements are like the last two, but note
 * that to access what a void pointer points to, you must
 * first cast (coerce) it to a valid type.  In this case,
 * we cast it to be a pointer to an integer, and then
 * dereference it.
 */
  ptrToAnything = & anAutoIntOnTheStack;
  * (int *)ptrToAnything = 6;

  inARegisterForSpeed
     = globalToThisFile + globalToTheWorld - howManyCalls;

  anAutoIntOnTheStack = inARegisterForSpeed * 2;

// The function evaluates to (returns) this:
  return anAutoIntOnTheStack / 2.0;
}

/*
 * This second function is not static,
 * so it can be called from other files.
 * the two 'void' keywords signify that it
 * returns no value (like a Pascal procedure)
 * and that it takes no parameters.
 */
void GlobalDoubleBeep( void )
{
  SysBeep( 1 );
  SysBeep( 1 );
}

/****************** End of File1.c ************************/
/* 15 */

/******************** Start of File2.c ********************/

/*
 * Because of the 'extern' keyword here,
 * this declaration does not create any storage,
 * it just allows code in this file to use a variable
 * that is actually defined in another file (file1.c).
 */
extern int globalToTheWorld;

/*
 * This is a function prototype, like in file1.c,
 * but here I've left off the implied 'extern'.
 */
void GlobalDoubleBeep( void );

static float LocalFunction( void )
{
/*
 * A union variable looks like a structure variable,
 * and it is accessed in the same manner.  But instead
 * of containing enough storage for ALL of its fields,
 * it can only contain one of them at any given time.
 * Its size is determined by the size of its largest
 * field.  Generally, something else in the code keeps
 * track of what kind of value is currently stored in
 * a given union variable.  This is similar to having a
 * variant record (a case inside a record) in Pascal.
 */
  union
  {
    float CanBeFloat;
    long  CanBeLongInt;
    char  CanBeChar;
  } schizophrenia;

  enum {black, brown, red, orange, yellow, green, 
  blue, violet, grey, white} color;

/*
 * The numbers in curly braces are initial
 * values for this array.  And since no size
 * for the array is provided in the square
 * brackets, the compiler uses the initializer
 * list to set the array size -- in this case 3.
 */
  int Array[] = { 7, 12, 6 };

/*
 * Now that we've declared our variables, here's the code:
 */
  Array[0] = 2; // An array of size 3 uses...
  Array[1] = 5; // indexes 0, 1, and 2.
  Array[2] = 17;
  color = green;
  ++ globalToTheWorld; // Use a variable from another file
  GlobalDoubleBeep(); // Use a function from another file

  schizophrenia.CanBeFloat = 1.234;
/*
 * If we assign to a different field of the union, we
 * wipe out the CanBeFloat value that we just put in.
 */
  schizophrenia.CanBeLongInt= 123456789;

/*
 * Here we're interpreting a long as a float,
 * so the result is basically meaningless!
 */
  return schizophrenia.CanBeFloat;
}

/******************** End of File2.c **********************/

I’m out of space - we’ll continue next month!

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Logic Pro X 10.1.1 - Music creation and...
Apple Logic Pro X is the most advanced version of Logic ever. Sophisticated new tools for professional songwriting, editing, and mixing are built around a modern interface that's designed to get... Read more
VLC Media Player 2.2.0 - Popular multime...
VLC Media Player is a highly portable multimedia player for various audio and video formats (MPEG-1, MPEG-2, MPEG-4, DivX, MP3, OGG, ...) as well as DVDs, VCDs, and various streaming protocols. It... Read more
Sound Studio 4.7.8 - Robust audio record...
Sound Studio lets you easily record and professionally edit audio on your Mac. Easily rip vinyls and digitize cassette tapes, or record lectures and voice memos. Prepare for live shows with live... Read more
LibreOffice 4.4.1.2 - Free, open-source...
LibreOffice is an office suite (word processor, spreadsheet, presentations, drawing tool) compatible with other major office suites. The Document Foundation is coordinating development and... Read more
Freeway Pro 7.0.3 - Drag-and-drop Web de...
Freeway Pro lets you build websites with speed and precision... without writing a line of code! With its user-oriented drag-and-drop interface, Freeway Pro helps you piece together the website of... Read more
Cloud 3.3.0 - File sharing from your men...
Cloud is simple file sharing for the Mac. Drag a file from your Mac to the CloudApp icon in the menubar and we take care of the rest. A link to the file will automatically be copied to your clipboard... Read more
Cyberduck 4.6.5 - FTP and SFTP browser....
Cyberduck is a robust FTP/FTP-TLS/SFTP browser for the Mac whose lack of visual clutter and cleverly intuitive features make it easy to use. Support for external editors and system technologies such... Read more
Firefox 36.0 - Fast, safe Web browser. (...
Firefox for Mac offers a fast, safe Web browsing experience. Browse quickly, securely, and effortlessly. With its industry-leading features, Firefox is the choice of Web development professionals and... Read more
Thunderbird 31.5.0 - Email client from M...
As of July 2012, Thunderbird has transitioned to a new governance model, with new features being developed by the broader free software and open source community, and security fixes and improvements... Read more
VOX 2.4 - Music player that supports man...
VoxIt just sounds better! The beauty is in its simplicity, yet behind the minimal exterior lies a powerful music player with a ton of features & support for all audio formats you should ever need... Read more

Get The Whole Story – Lone Wolf Complete...
Get The Whole Story – Lone Wolf Complete is Now Available and On Sale Posted by Jessica Fisher on February 27th, 2015 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Who Wore it Best? The Counting Dead vs....
Like it or not, the “clicker” genre, popularized by cute distractions like Candy Box and Cookie Clicker, seems like it’s here to stay. So Who Wore it Best? takes a look at two recent examples: The Counting Dead and AdVenture Capitalist. | Read more »
Card Crawl, the Mini Deck Building Game,...
Card Crawl, the Mini Deck Building Game, is Coming Soon Posted by Jessica Fisher on February 27th, 2015 [ permalink ] Tinytouchtales and Mexer have announced their new game, | Read more »
Witness an all new puzzle mechanic in Bl...
Well, BlastBall MAX is not one of those games and is bucking trends such as timers, elements of randomness, and tacked-on mechanics in favor of pure puzzle gameplay. When you first boot up the game you’ll see a grid made up of squares that are each... | Read more »
This Princess Has a Dragon and She isn’t...
This Princess Has a Dragon and She isn’t Afraid to Useit. | Read more »
Mecha Showdown Review
Mecha Showdown Review By Lee Hamlet on February 27th, 2015 Our Rating: :: IN A SPINUniversal App - Designed for iPhone and iPad Mecha Showdown replaces traditional buttons with a slot machine mechanic in this robot fighting game,... | Read more »
Reliance Games and Dreamworks Unveil Rea...
Reliance Games and Dreamworks Unveil Real Steel Champions Posted by Ellis Spice on February 27th, 2015 [ permalink ] Reliance Games and Dreamworks have announced that a third game in | Read more »
Sum Idea Review
Sum Idea Review By Jennifer Allen on February 27th, 2015 Our Rating: :: TAXING NUMBERSUniversal App - Designed for iPhone and iPad Sum Idea is a fairly charming but taxing puzzle game.   | Read more »
A New Badland Update Brings Daydream Lev...
A New Badland Update Brings Daydream Levels to Co-Op Posted by Ellis Spice on February 27th, 2015 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Slashing Demons Review
Slashing Demons Review By Lee Hamlet on February 27th, 2015 Our Rating: :: IT'S A LONG WAY TO THE TOPUniversal App - Designed for iPhone and iPad Slashing Demons lacks the depth or scope to take it beyond the point of being just... | Read more »

Price Scanner via MacPrices.net

Apple CEO Tim Cook to Deliver 2015 George Was...
Apple CEO Tim Cook will deliver the George Washington University’s Commencement address to GWU grads on May 17, at which time he will also be awarded an honorary doctorate of public service from the... Read more
Apple restocks refurbished Mac minis for up t...
The Apple Store has restocked Apple Certified Refurbished 2014 Mac minis, with models available starting at $419. Apple’s one-year warranty is included with each mini, and shipping is free: - 1.4GHz... Read more
Save up to $50 on iPad Air 2s, NY tax only, f...
 B&H Photo has iPad Air 2s on sale for $50 off MSRP including free shipping plus NY sales tax only: - 16GB iPad Air 2 WiFi: $469.99 $30 off - 64GB iPad Air 2 WiFi: $549 $50 off - 128GB iPad Air 2... Read more
16GB iPad Air 2 on sale for $447, save $52
Walmart has the 16GB iPad Air 2 WiFi on sale for $446.99 on their online store for a limited time. Choose free shipping or free local store pickup (if available). Sale price for online orders only,... Read more
iMacs on sale for up to $205 off MSRP
B&H Photo has 21″ and 27″ iMacs on sale for up to $205 off MSRP including free shipping plus NY sales tax only: - 21″ 1.4GHz iMac: $1029 $70 off - 21″ 2.7GHz iMac: $1199 $100 off - 21″ 2.9GHz... Read more
Apple Takes 89 Percent Share of Global Smartp...
According to the latest research from Strategy Analytics, global smartphone operating profit reached US$21 billion in Q4 2014. The Android operating system captured a record-low 11 percent global... Read more
New Travel Health App “My Travel Health” iOS...
Rochester, Minnesota based Travel Health and Wellness LLC has announced that its new iOS app help safeguard the user’s health when traveling abroad — “My Travel Health” is now available on the Apple... Read more
Sale! MacBook Airs for up to $115 off MSRP
B&H Photo has MacBook Airs on sale for up to $100 off MSRP. Shipping is free, and B&H charges NY sales tax only: - 11″ 128GB MacBook Air: $799 100 off MSRP - 11″ 256GB MacBook Air: $999 $100... Read more
15-inch 2.0GHz Retina MacBook Pro (refurbishe...
The Apple Store has Apple Certified Refurbished previous-generation 15″ 2.0GHz Retina MacBook Pros available for $1489 including free shipping plus Apple’s standard one-year warranty. Their price is... Read more
Wither The iPad mini? End Of The Road Imminen...
AppleDailyReport’s Dennis Sellers predicts that the iPad mini is going to be left to wither on the vine, as it were, and then just allowed to fade away — a casualty of the IPhone 6 Plus and other... Read more

Jobs Board

Sr. Technical Services Consultant, *Apple*...
**Job Summary** Apple Professional Services (APS) has an opening for a senior technical position that contributes to Apple 's efforts for strategic and transactional Read more
Event Director, *Apple* Retail Marketing -...
…This senior level position is responsible for leading and imagining the Apple Retail Team's global engagement strategy and team. Delivering an overarching brand Read more
*Apple* Pay - Site Reliability Engineer - Ap...
**Job Summary** Imagine what you could do here. At Apple , great ideas have a way of becoming great products, services, and customer experiences very quickly. Bring Read more
*Apple* Solutions Consultant - Retail Sales...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
*Apple* Solutions Consultant - Retail Sales...
**Job Summary** As an Apple Solutions Consultant (ASC) you are the link between our customers and our products. Your role is to drive the Apple business in a retail Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.