TweetFollow Us on Twitter

Background TCL
Volume Number:9
Issue Number:12
Column Tag:TCL Workshop

A Piece of Apple Pi

Background processing with TCL

By Malcolm H. Teas, Rye, New Hampshire

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

About the author

Malcolm Teas has been programming the Macintosh for five years. He’s active with object programming in TCL and also uses C with Think and MPW. He lives, works, and consults from his house on the seacoast of New Hampshire.

I needed a project to test the new Think C version, since I have an interest in number theory, the project I picked was a Π calculation program. Most similar programs take over the machine while they’re at work. I wanted this one (just to keep life interesting) to optionally calculate Π in the background and let other applications continue. As the Mac doesn’t have preemptive multitasking, background applications only get time as permitted from the foreground application and vice versa. So, when we program time-intensive tasks, we’ve got to be nice to other software that may be running. The approach I took here is to let the user decide if this application should hog the system or not by setting an option in a menu. The default is to not hog.

To do this, I break the calculation up into a number of steps. The steps are implemented by a subclass of a TCL Chore object. This work is done at idle event time indirectly by the Dawdle() method of the bureaurocrats. The amount of CPU time that the calculation takes is the same if it’s done in the background or if the application hogs the system. However, the amount of time to the user is significantly longer if the work’s done in the background. This is due to the overhead of the time through the toolbox getting the idle event to run the calculation code. In addition, the calculation code is done in small steps and interspersed with other applications, etc. In the hog mode, it never leaves the calculation code at all but other apps don’t get CPU time.

Backgrounding is best for an application that’s got pre-calculation to do or can intersperse work with user input. As humans are so slow compared to the computer, the imbalance of speed can be put to good use this way.

Designing a chore for background processing

There are a couple of issues for chore-based background work. First, the chore has to be handled or know where to get all the information it needs for it’s processing. Second, if it’s work that gets completed that something else depends on, the chore has to be able to signal work complete. Last, chores need to be disposed of. One thing at a time.

In my case, my CPiChore class is a subclass of the CChore class. You’ll have to subclass the CChore class too as the standard class does nothing. The only method in CChore is the Perform() method (and of course those methods it inherits from CObject). My CPiChore subclass overrides the Perform() and Dispose() methods. It also has two new methods InitChore() and GetTicks() for setting the necessary data and getting information.

The InitChore() method takes all the necessary data as parameters. If I’d had a lot of data I could’ve passed a structure with the data loaded into it. However, as I only had four items, that seemed overkill for this project. Another alternative would’ve been for the chore to ask the necessary objects for the relevant data.

InitChore() takes the number of digits of Π to calculate, a pointer to the document object, and two flags to determine if the calculation should be timed and if hog mode is on. This data is stored locally. Note that the flags are stored in the object, but the document and the number of digits are stored in global variables that are defined and declared in the CPiChore.cp file. This makes them local to that file. The document object CAppPiDoc declares the CPiChore in it’s include file (CAppPiDoc.h). As a short-cut, I included the CAppPiDoc.h file in the CPiChore.cp file, and declared a global “document”. This means that I don’t have to type-cast as often when I use the “document” variable. The “Digits” variable is where the numDigits value is put. As this Π calculation code is ported, I didn’t convert all the calculation code to methods, instead, I left them and their global data in this CPiChore.cp file as straight C functions and data.

Perform() is the function in a chore that actually does the work. It’s called by the Idle() function in CApplication which is called every time an idle event happens. TCL considers an idle event to occur when we either receive a null event or a mouse-moved event. Note that if you’re doing background processing, you want null events while you’re app is in the background. To get them, the “Background null events” flag in the Size resource must be set. Use the SIZE flags popup in the Set Project Type dialog to do this.

The Idle() function also does some other things like check memory and do the Dawdle() method in the CBureaucrat object. Idle() runs through the chain of command to call all the Dawdle() methods there. It then runs through the list of chores to call Perform() on all the chores in the list.

When it gets to the Perform() method in CPiChore, CPiChore uses a stage counter to figure out what’s been done and what to do next. Basically, this determines and remembers what step it’s on. CPiChore uses the Machin algorithm to calculate Π (see the sidebar). The last step in the calculation stops the count of the time and tells the CAppPiDoc object that the chore is done by calling PiDone() in the document with the result of the calculation as it’s parameter.

The document gets the time the calculation took, sets flags for the state of the calculation and sends the result to the pane for display. The next time and idle event happens and the document’s Dawdle() method is called, the chore will be disposed of. This approach to deallocating the chore is known as lazy management of memory. It has the advantage that, as the Dawdle() method is called all the time, it’s more sure in deallocating the chore. The completion and the deallocation are in independent routines.

The pane to display this information isn’t a standard text edit pane. Text edit can only handle information up to around 30K of text characters. It’s easy to generate a value of Π that takes more space that this. I subclassed CPanorama to make a pane that just displayed a lot of text for this application. In addition, this CPiPane object also knows how to translate the digit numbers to text characters and how to display the time information too.

Implementation details

All the key user actions are handled through the DoCommand() method of the CAppPiDoc object. The one exception is the about box which is handled in the application’s DoCommand() method.

The number of digits is set in a dialog box that I use the regular TCL dialog classes to run. The DoCommand() method extracts the digit count from the dialog before it’s disposed. Although Symantec’s documentation states that the dialog objects must be subclassed to be really useful, I didn’t find the need to do that with the number of dialog view objects that know about the format and range of information. In this case, I used an integer text dialog view object that was told, via the template, what range of numbers to accept. Then, I use the FindViewByID() method to get that object and extract the now-conditioned value.

The time and hog (or “faster”) commands just toggle their values. In the UpdateMenus() method, these values are used to determine if those menu items are checked or not.

The start command is the important one. If the Π calculation chore is running, then this item is labeled “Stop”. If selected, it cancels and disposes of the chore. If the chore isn’t running, it starts it using the currently set number of digits and the timing and faster flags. It then assigns the chore to the application, this puts the chore in the chore list to be processed on an idle event. The chore will stay in the list until removed.

Once the chore is in the list, then the Perform() method is called with every idle event. If the faster or hog mode is on, then the Perform() method doesn’t return until the calculation is complete. Otherwise, it does one step and returns.

When the calculation is complete, the Perform() method calls the PiDone() method in the document which hands the result data off to the pane for display with the pane’s SetContent() method. This result data looks like the other data used in the calculation. It’s an array of character, but I use the characters as small integers. Actually, there’s a fair amount of wasted space as the integers range from 0-9. The calculation is carried out in decimal and there are custom routines to handle multiple place arithmetic.

The SetContent() method disposes any previous pointer to data (the data is held as pointers due to the ported code) and converts the data to characters for display. It does this by simply adding the integer value of the character zero to each number in the array.

When the Draw() method for the pane is called (it’s called automatically when the pane needs to be refreshed or when Refresh() is called), it sets the font and size of the text to draw. Draw() then creates a header line, draws it, skips down a little and draws the characters for Π. To do the drawing of the text, Draw() calls a routine called DrawWrapText() to wrap the text at the margins correctly.

DrawWrapText() takes parameters to the text, it’s size, and the margin, line information and whether or not to force a margin. This latter is similar to typing the return key to force a new line.

Listing:  CPiChore.cp
/*
 CPiChore
 Written and copyright by Malcolm H. Teas 1993.
 All rights reserved.
 
*/

#include "CAppPiDoc.h"

/*
 * Global variables
 */
int   Sign, 
 Zero, 
 Digits, 
 Pass,  /* two passes */
 Exp, /* exponent for divide */
 Divide;
static int constant[3]={0,25,239};

CAppPiDoc *document;
 
/*
 * These character arrays represent the digits for extended
 * precision arithmatic. (These may need to be int on 
 * some machines).
 */
#define DIGIT char
DIGIT *Power, *Term, *Result;

void copy (void);
void init(void);
void divi(register DIGIT *array);
void sub (void);
void add (void);

void CPiChore::Perform (long *maxSleep)
{
 long start;
 
 if (timeCalc)
 start = TickCount ();
 
 do  {
 switch (stage)  {
 case 0:
 init ();
 stage++;
 break;
 
 case 1:
 copy();
 Divide = Exp;
 divi(Term);
 if ( Sign > 0 ) 
 add();
 if ( Sign < 0 ) 
 sub();
 Exp = Exp + 2;
 Sign *= -1;
 Divide = constant[Pass];
 divi(Power);
 if (Pass == 2) 
 divi(Power);
 if (Zero == 0)
 stage++;
 break;
 
 case 2:
 Pass++;
 init ();
 stage++;
 break;
 
 case 3:
 copy();
 Divide = Exp;
 divi(Term);
 if ( Sign > 0 ) 
 add();
 if ( Sign < 0 ) 
 sub();
 Exp = Exp + 2;
 Sign *= -1;
 Divide = constant[Pass];
 divi(Power);
 if (Pass == 2) 
 divi(Power);
 if (Zero == 0)
 stage++;
 break;
 
 case 4:
 if (timeCalc)  {
 ticks += TickCount() - start;
 timeCalc = false;
 }
 document->PiDone (Result);
 stage++;
 break;
 
 case 5:
 break;
 }
 }  while (faster && stage != 5);
 
 if (timeCalc)
 ticks += TickCount() - start;
}

void CPiChore::InitChore (long numDigits, CDocument *doc, 
 Boolean timeIt, Boolean faster)
{
 stage = 0;
 Pass = 1;
 document = (CAppPiDoc *) doc;
 timeCalc = timeIt;
 ticks = 0;
 this->faster = faster;
 
 Digits = numDigits;
 FailNIL (Power = (char *) NewPtr (numDigits + 1));
 FailNIL (Term = (char *) NewPtr (numDigits + 1));
 FailNIL (Result = (char *) NewPtr (numDigits + 1));
}

long CPiChore::GetTicks (void)
{
 return ticks;
}

void CPiChore::Dispose (void)
{
 DisposPtr (Power);
 DisposPtr (Term);

 inherited::Dispose (); 
}

void add (void)
{
 register DIGIT *r, *t;
 register int sum, carry = 0;
    
 r = Result + Digits;
 t = Term + Digits;
 
 while( r >= Result )
 {
 sum = *r + *t + carry;
 carry = 0;
 if( sum >= 10 )
 {
 sum -= 10;
 carry++;
 }
 *r-- = sum;
 --t;
 }
}
 
void sub (void)
{
 register DIGIT *r, *t;
 register int diff, loan = 0; 
 
 r = Result + Digits;
 t = Term + Digits;
 
 while( r >= Result )
 {
 diff = *r - *t - loan;
 loan = 0;
 if( diff < 0 )
 {
 diff += 10;
 loan++;
 }
 *r-- = diff;
 --t;
 }
}
 
void divi(register DIGIT *array)
{
 register DIGIT *end;
 register int quotient, residue, digit = 0;
 
 Zero = 0;
 
 for( end = array + Digits; array <= end; )
 {
 digit    += *array;
 quotient =  digit / Divide;
 residue  =  digit % Divide;
 
 if((Zero !=0) || ((quotient+residue) != 0)) 
 Zero = 1;
 else 
 Zero = 0;
 
 *array++ = quotient;
 digit = 10 * residue;
 }
}
 
void init(void)
{
 register DIGIT *p, *t, *r, *end;
 
 p = Power;
 t = Term;
 r = Result;
 end = Power+Digits;
 
 while( p <= end )
 {
 *p++ = 0;
 *t++ = 0;
 
 if (Pass == 1) 
 *r++ = 0;
 }
 
 *Power = 16 / (Pass * Pass);
 
 if( Pass == 1 ) 
 {
 Divide = 5;
 }
 else
 {
 Divide = 239;
 }
 
 divi(Power);
 Exp = 1;
 Sign = 3 - (2 * Pass);
}
 
void copy (void)
{
 register DIGIT *t, *p, *end;
 
 t = Term;
 p = Power;
 end = Term + Digits;
 
 while (t <= end)
 {
 *t++ = *p++;
 }
}

How to calculate Π

The number Π in it’s simplest form, is the ratio of the circumference of a circle to that circle’s diameter. It’s an irrational number so it can’t be represented exactly by a ratio, or fraction, between two integers. As decimal numbering systems are essentially another way of expressing a fraction (i.e. the number 2.5 is actually the fraction 25/10), then Π, expressed as a decimal number, has an infinite number of places. A good reference for Π calculations is the book “History of Π” by Petr Beckmann.

The Π calculation algorithms work by interating over an approximation to Π. Each iteration, or time through the algorithm, the accuracy of the Π estimate increases. We say that we’re calculating Π, but we’re actually calculating an approximation to it. John Wallis, a sixteenth-century mathemetician, discovered a series of fractions, that when multiplied together result in Π. These are two ways to write Wallis’ product:

While this works fine, it’s also quite slow to converge or increase in accuracy, each fraction added doesn’t increase the accuracy very much. The Apple Π program in the article uses the Machin algorithm which converges much faster. It sums more complex fractions to speed up the process. More recently, mathemeticians using elliptical integrals discovered the holy grail of Π calculations: an algorithm, that while quite complex, doubles the number of accurate digits of Π for each iteration.

I ported the Machin algorithm from a version by Bryan Costales, who in turn ported it from a version by Robert Bishop. The algorithm is based on the equation:

[This is a Taylor expansion of 16 * Arctan(1/5) - 4 * Arctan(1/239). Tech. Ed.]

I use arrays of digits to implement the numbers and have written my own routines to do the arithmetic with these numbers. The calculation above is broken down into a number of steps. A step is done each time through the idle loop in the application.

Some have claimed that calculating Π to ever increasing numbers of digits (the record is around 40 million digits currently) is unecessary and not useful. However, when companies install a new supercomputer, this kind of calculation can be used for testing as it repeats intensive CPU work.

Number theorists use the results of long Π calculations to analyze the characteristics of the number, and through it, other similar numbers. Since number theory is a fundamental branch of mathematics that’s used in cryptography and computer theory this work may shed light on some aspects of mathematics that can be of practical use. Besides, it’s fun.

 
AAPL
$103.30
Apple Inc.
+0.80
MSFT
$45.09
Microsoft Corpora
-0.34
GOOG
$577.33
Google Inc.
+5.73

MacTech Search:
Community Search:

Software Updates via MacUpdate

TextSoap 7.4.0 - Flexible text editing u...
TextSoap is for people who work with text. TextSoap effortlessly cleans up text from endlessly different formats. Wash away unwanted characters, spaces, tabs. Fix paragraphs with hard returns at the... Read more
NetShade 6.0.2 - Browse privately using...
NetShade is an Internet security tool that conceals your IP address on the web. NetShade routes your Web connection through either a public anonymous proxy server, or one of NetShade's own dedicated... Read more
Mac DVDRipper Pro 5.0 - Copy, backup, an...
Mac DVDRipper Pro is the DVD backup solution that lets you protect your DVDs from scratches, save your batteries by reading your movies from your hard disk, manage your collection with just a few... Read more
pwSafe 3.1 - Secure password management...
pwSafe provides simple and secure password management across devices and computers. pwSafe uses iCloud to keep your password databases backed-up and synced between Macs and iOS devices. It is... Read more
StatsBar 1.8 - Monitor system processes...
StatsBar gives you a comprehensive and detailed analysis of the following areas of your Mac: CPU usage Memory usage Disk usage Network and bandwidth usage Battery power and health (MacBooks only)... Read more
Path Finder 6.5.5 - Powerful, award-winn...
Path Finder is a file browser that combines the familiar Finder interface with the powerful utilities and innovative features. Just a small selection of the Path Finder 6 feature set: Dual pane... Read more
QuarkXPress 10.2.1 - Desktop publishing...
With QuarkXPress, you can communicate in all the ways you need to -- and always look professional -- in print and digital media, all in a single tool. Features include: Easy to Use -- QuarkXPress is... Read more
Skype 6.19.0.450 - Voice-over-internet p...
Skype allows you to talk to friends, family and co-workers across the Internet without the inconvenience of long distance telephone charges. Using peer-to-peer data transmission technology, Skype... Read more
VueScan 9.4.41 - Scanner software with a...
VueScan is a scanning program that works with most high-quality flatbed and film scanners to produce scans that have excellent color fidelity and color balance. VueScan is easy to use, and has... Read more
Cloud 3.0.0 - File sharing from your men...
Cloud is simple file sharing for the Mac. Drag a file from your Mac to the CloudApp icon in the menubar and we take care of the rest. A link to the file will automatically be copied to your clipboard... Read more

Latest Forum Discussions

See All

Modern Combat 5 Gets a Major Multiplayer...
Modern Combat 5 Gets a Major Multiplayer Update Posted by Jessica Fisher on September 2nd, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Alien Creeps TD Review
Alien Creeps TD Review By Jennifer Allen on September 2nd, 2014 Our Rating: :: EXPENSIVE DEFENSESUniversal App - Designed for iPhone and iPad Alien Creeps TD would be a fun if unremarkable Tower Defense game, but its heavy focus on... | Read more »
The Journey Down: Chapter Two Review
The Journey Down: Chapter Two Review By Jennifer Allen on September 2nd, 2014 Our Rating: :: DARK YET ENTICINGUniversal App - Designed for iPhone and iPad It’s a little dark, in every sense of the word, but The Journey Down:... | Read more »
Function Space, a Social Network App for...
Function Space, a Social Network App for Science, Launches on iOS Posted by Ellis Spice on September 2nd, 2014 [ permalink ] | Read more »
Stupidfast – How Taylor Martinez Switche...
How do you make an Endless Running game more than just another Endless Running game? By adding real life prizes to it, of course! That’s the thinking behind StupidFast: a game designed for football enthusiasts, and the brainchild of former college... | Read more »
Little Raiders: Robin’s Revenge Review
Little Raiders: Robin’s Revenge Review By Jennifer Allen on September 2nd, 2014 Our Rating: :: CASUAL RAIDINGUniversal App - Designed for iPhone and iPad Combining simple combat with village building is a potent combination for... | Read more »
Treasure Tombs: Ra Deal Coming from Bulk...
Treasure Tombs: Ra Deal Coming from Bulkypix and Dark Tonic This Fall Posted by Jessica Fisher on September 2nd, 2014 [ permalink ] Dark Tonic and | Read more »
Pirate Bash Review
Pirate Bash Review By Nadia Oxford on September 2nd, 2014 Our Rating: :: BAD PIRATES, GOOD TIMESUniversal App - Designed for iPhone and iPad Pirate Bash’s turn-based battles add an intriguing twist to a typical physics game.   | Read more »
Tiny Tower Vegas Review
Tiny Tower Vegas Review By Jennifer Allen on September 2nd, 2014 Our Rating: :: STEADY DEVELOPMENTUniversal App - Designed for iPhone and iPad Build a huge tower again but Vegas-style in Tiny Tower Vegas.   | Read more »
The Manhattan Project Review
The Manhattan Project Review By Andrew Fisher on September 2nd, 2014 Our Rating: :: ROCKET SCIENCEUniversal App - Designed for iPhone and iPad The Manhattan Project offers a great Euro-style gameplay experience, but it is totally... | Read more »

Price Scanner via MacPrices.net

Apple refurbished iPads available for up to $...
Apple is offering Certified Refurbished iPad Airs for up to $140 off MSRP. Apple’s one-year warranty is included with each model, and shipping is free. Stock tends to come and go with some of these... Read more
Are We Now In The Post-Post-PC Era?
A longtime and thoroughgoing laptop aficionado, I was more than a little dismayed by Steve Jobs’s declaration back in 2010 when he sprang the iPad on an unsuspecting world. that we’d entered a “post-... Read more
PC Outlook Improves, But 2014 Shipments Still...
According to the International Data Corporation (IDC) Worldwide Quarterly PC Tracker, worldwide PC shipments are expected to fall by -3.7 percent in 2014. To hat’s actually an improvement from the... Read more
IDC Lowers Tablet Sales Projections for 2014...
Following a second consecutive quarter of softer than expected demand, International Data Corporation (IDC) has lowered its worldwide tablet plus 2-in-1 forecast for 2014 to 233.1 million units. The... Read more
Apple now offering refurbished 21-inch 1.4GHz...
The Apple Store is now offering Apple Certified Refurbished 21″ 1.4GHz iMacs for $929 including free shipping plus Apple’s standard one-year warranty. Their price is $170 off the cost of new models,... Read more
Save $50 on the 2.5GHz Mac mini, on sale for...
B&H Photo has the 2.5GHz Mac mini on sale for $549.99 including free shipping. That’s $50 off MSRP, and B&H will also include a free copy of Parallels Desktop software. NY sales tax only. Read more
Save up to $300 on an iMac with Apple refurbi...
The Apple Store has Apple Certified Refurbished iMacs available for up to $300 off the cost of new models. Apple’s one-year warranty is standard, and shipping is free. These are the best prices on... Read more
The Rise of Phablets
Carlisle & Gallagher Consulting Group, a businesses and technology consulting firm focused solely on the financial services industry, has released an infographic depicting the convergence of... Read more
Bad Driver Database App Allows Good Drivers t...
Bad Driver Database 1.4 by Facile Group is a new iOS and Android app that lets users instantly input and see how many times a careless, reckless or just plain stupid driver has been added to the... Read more
Eddy – Cloud Music Player for iPhone/iPad Fre...
Ukraine based CapableBits announces the release of Eddy, its tiny, but smart and powerful cloud music player for iPhone and iPad that allows users to stream or download music directly from cloud... Read more

Jobs Board

*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
Senior Event Manager, *Apple* Retail Market...
…This senior level position is responsible for leading and imagining the Apple Retail Team's global event strategy. Delivering an overarching brand story; in-store, Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.