TweetFollow Us on Twitter

Background TCL
Volume Number:9
Issue Number:12
Column Tag:TCL Workshop

A Piece of Apple Pi

Background processing with TCL

By Malcolm H. Teas, Rye, New Hampshire

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

About the author

Malcolm Teas has been programming the Macintosh for five years. He’s active with object programming in TCL and also uses C with Think and MPW. He lives, works, and consults from his house on the seacoast of New Hampshire.

I needed a project to test the new Think C version, since I have an interest in number theory, the project I picked was a Π calculation program. Most similar programs take over the machine while they’re at work. I wanted this one (just to keep life interesting) to optionally calculate Π in the background and let other applications continue. As the Mac doesn’t have preemptive multitasking, background applications only get time as permitted from the foreground application and vice versa. So, when we program time-intensive tasks, we’ve got to be nice to other software that may be running. The approach I took here is to let the user decide if this application should hog the system or not by setting an option in a menu. The default is to not hog.

To do this, I break the calculation up into a number of steps. The steps are implemented by a subclass of a TCL Chore object. This work is done at idle event time indirectly by the Dawdle() method of the bureaurocrats. The amount of CPU time that the calculation takes is the same if it’s done in the background or if the application hogs the system. However, the amount of time to the user is significantly longer if the work’s done in the background. This is due to the overhead of the time through the toolbox getting the idle event to run the calculation code. In addition, the calculation code is done in small steps and interspersed with other applications, etc. In the hog mode, it never leaves the calculation code at all but other apps don’t get CPU time.

Backgrounding is best for an application that’s got pre-calculation to do or can intersperse work with user input. As humans are so slow compared to the computer, the imbalance of speed can be put to good use this way.

Designing a chore for background processing

There are a couple of issues for chore-based background work. First, the chore has to be handled or know where to get all the information it needs for it’s processing. Second, if it’s work that gets completed that something else depends on, the chore has to be able to signal work complete. Last, chores need to be disposed of. One thing at a time.

In my case, my CPiChore class is a subclass of the CChore class. You’ll have to subclass the CChore class too as the standard class does nothing. The only method in CChore is the Perform() method (and of course those methods it inherits from CObject). My CPiChore subclass overrides the Perform() and Dispose() methods. It also has two new methods InitChore() and GetTicks() for setting the necessary data and getting information.

The InitChore() method takes all the necessary data as parameters. If I’d had a lot of data I could’ve passed a structure with the data loaded into it. However, as I only had four items, that seemed overkill for this project. Another alternative would’ve been for the chore to ask the necessary objects for the relevant data.

InitChore() takes the number of digits of Π to calculate, a pointer to the document object, and two flags to determine if the calculation should be timed and if hog mode is on. This data is stored locally. Note that the flags are stored in the object, but the document and the number of digits are stored in global variables that are defined and declared in the CPiChore.cp file. This makes them local to that file. The document object CAppPiDoc declares the CPiChore in it’s include file (CAppPiDoc.h). As a short-cut, I included the CAppPiDoc.h file in the CPiChore.cp file, and declared a global “document”. This means that I don’t have to type-cast as often when I use the “document” variable. The “Digits” variable is where the numDigits value is put. As this Π calculation code is ported, I didn’t convert all the calculation code to methods, instead, I left them and their global data in this CPiChore.cp file as straight C functions and data.

Perform() is the function in a chore that actually does the work. It’s called by the Idle() function in CApplication which is called every time an idle event happens. TCL considers an idle event to occur when we either receive a null event or a mouse-moved event. Note that if you’re doing background processing, you want null events while you’re app is in the background. To get them, the “Background null events” flag in the Size resource must be set. Use the SIZE flags popup in the Set Project Type dialog to do this.

The Idle() function also does some other things like check memory and do the Dawdle() method in the CBureaucrat object. Idle() runs through the chain of command to call all the Dawdle() methods there. It then runs through the list of chores to call Perform() on all the chores in the list.

When it gets to the Perform() method in CPiChore, CPiChore uses a stage counter to figure out what’s been done and what to do next. Basically, this determines and remembers what step it’s on. CPiChore uses the Machin algorithm to calculate Π (see the sidebar). The last step in the calculation stops the count of the time and tells the CAppPiDoc object that the chore is done by calling PiDone() in the document with the result of the calculation as it’s parameter.

The document gets the time the calculation took, sets flags for the state of the calculation and sends the result to the pane for display. The next time and idle event happens and the document’s Dawdle() method is called, the chore will be disposed of. This approach to deallocating the chore is known as lazy management of memory. It has the advantage that, as the Dawdle() method is called all the time, it’s more sure in deallocating the chore. The completion and the deallocation are in independent routines.

The pane to display this information isn’t a standard text edit pane. Text edit can only handle information up to around 30K of text characters. It’s easy to generate a value of Π that takes more space that this. I subclassed CPanorama to make a pane that just displayed a lot of text for this application. In addition, this CPiPane object also knows how to translate the digit numbers to text characters and how to display the time information too.

Implementation details

All the key user actions are handled through the DoCommand() method of the CAppPiDoc object. The one exception is the about box which is handled in the application’s DoCommand() method.

The number of digits is set in a dialog box that I use the regular TCL dialog classes to run. The DoCommand() method extracts the digit count from the dialog before it’s disposed. Although Symantec’s documentation states that the dialog objects must be subclassed to be really useful, I didn’t find the need to do that with the number of dialog view objects that know about the format and range of information. In this case, I used an integer text dialog view object that was told, via the template, what range of numbers to accept. Then, I use the FindViewByID() method to get that object and extract the now-conditioned value.

The time and hog (or “faster”) commands just toggle their values. In the UpdateMenus() method, these values are used to determine if those menu items are checked or not.

The start command is the important one. If the Π calculation chore is running, then this item is labeled “Stop”. If selected, it cancels and disposes of the chore. If the chore isn’t running, it starts it using the currently set number of digits and the timing and faster flags. It then assigns the chore to the application, this puts the chore in the chore list to be processed on an idle event. The chore will stay in the list until removed.

Once the chore is in the list, then the Perform() method is called with every idle event. If the faster or hog mode is on, then the Perform() method doesn’t return until the calculation is complete. Otherwise, it does one step and returns.

When the calculation is complete, the Perform() method calls the PiDone() method in the document which hands the result data off to the pane for display with the pane’s SetContent() method. This result data looks like the other data used in the calculation. It’s an array of character, but I use the characters as small integers. Actually, there’s a fair amount of wasted space as the integers range from 0-9. The calculation is carried out in decimal and there are custom routines to handle multiple place arithmetic.

The SetContent() method disposes any previous pointer to data (the data is held as pointers due to the ported code) and converts the data to characters for display. It does this by simply adding the integer value of the character zero to each number in the array.

When the Draw() method for the pane is called (it’s called automatically when the pane needs to be refreshed or when Refresh() is called), it sets the font and size of the text to draw. Draw() then creates a header line, draws it, skips down a little and draws the characters for Π. To do the drawing of the text, Draw() calls a routine called DrawWrapText() to wrap the text at the margins correctly.

DrawWrapText() takes parameters to the text, it’s size, and the margin, line information and whether or not to force a margin. This latter is similar to typing the return key to force a new line.

Listing:  CPiChore.cp
/*
 CPiChore
 Written and copyright by Malcolm H. Teas 1993.
 All rights reserved.
 
*/

#include "CAppPiDoc.h"

/*
 * Global variables
 */
int   Sign, 
 Zero, 
 Digits, 
 Pass,  /* two passes */
 Exp, /* exponent for divide */
 Divide;
static int constant[3]={0,25,239};

CAppPiDoc *document;
 
/*
 * These character arrays represent the digits for extended
 * precision arithmatic. (These may need to be int on 
 * some machines).
 */
#define DIGIT char
DIGIT *Power, *Term, *Result;

void copy (void);
void init(void);
void divi(register DIGIT *array);
void sub (void);
void add (void);

void CPiChore::Perform (long *maxSleep)
{
 long start;
 
 if (timeCalc)
 start = TickCount ();
 
 do  {
 switch (stage)  {
 case 0:
 init ();
 stage++;
 break;
 
 case 1:
 copy();
 Divide = Exp;
 divi(Term);
 if ( Sign > 0 ) 
 add();
 if ( Sign < 0 ) 
 sub();
 Exp = Exp + 2;
 Sign *= -1;
 Divide = constant[Pass];
 divi(Power);
 if (Pass == 2) 
 divi(Power);
 if (Zero == 0)
 stage++;
 break;
 
 case 2:
 Pass++;
 init ();
 stage++;
 break;
 
 case 3:
 copy();
 Divide = Exp;
 divi(Term);
 if ( Sign > 0 ) 
 add();
 if ( Sign < 0 ) 
 sub();
 Exp = Exp + 2;
 Sign *= -1;
 Divide = constant[Pass];
 divi(Power);
 if (Pass == 2) 
 divi(Power);
 if (Zero == 0)
 stage++;
 break;
 
 case 4:
 if (timeCalc)  {
 ticks += TickCount() - start;
 timeCalc = false;
 }
 document->PiDone (Result);
 stage++;
 break;
 
 case 5:
 break;
 }
 }  while (faster && stage != 5);
 
 if (timeCalc)
 ticks += TickCount() - start;
}

void CPiChore::InitChore (long numDigits, CDocument *doc, 
 Boolean timeIt, Boolean faster)
{
 stage = 0;
 Pass = 1;
 document = (CAppPiDoc *) doc;
 timeCalc = timeIt;
 ticks = 0;
 this->faster = faster;
 
 Digits = numDigits;
 FailNIL (Power = (char *) NewPtr (numDigits + 1));
 FailNIL (Term = (char *) NewPtr (numDigits + 1));
 FailNIL (Result = (char *) NewPtr (numDigits + 1));
}

long CPiChore::GetTicks (void)
{
 return ticks;
}

void CPiChore::Dispose (void)
{
 DisposPtr (Power);
 DisposPtr (Term);

 inherited::Dispose (); 
}

void add (void)
{
 register DIGIT *r, *t;
 register int sum, carry = 0;
    
 r = Result + Digits;
 t = Term + Digits;
 
 while( r >= Result )
 {
 sum = *r + *t + carry;
 carry = 0;
 if( sum >= 10 )
 {
 sum -= 10;
 carry++;
 }
 *r-- = sum;
 --t;
 }
}
 
void sub (void)
{
 register DIGIT *r, *t;
 register int diff, loan = 0; 
 
 r = Result + Digits;
 t = Term + Digits;
 
 while( r >= Result )
 {
 diff = *r - *t - loan;
 loan = 0;
 if( diff < 0 )
 {
 diff += 10;
 loan++;
 }
 *r-- = diff;
 --t;
 }
}
 
void divi(register DIGIT *array)
{
 register DIGIT *end;
 register int quotient, residue, digit = 0;
 
 Zero = 0;
 
 for( end = array + Digits; array <= end; )
 {
 digit    += *array;
 quotient =  digit / Divide;
 residue  =  digit % Divide;
 
 if((Zero !=0) || ((quotient+residue) != 0)) 
 Zero = 1;
 else 
 Zero = 0;
 
 *array++ = quotient;
 digit = 10 * residue;
 }
}
 
void init(void)
{
 register DIGIT *p, *t, *r, *end;
 
 p = Power;
 t = Term;
 r = Result;
 end = Power+Digits;
 
 while( p <= end )
 {
 *p++ = 0;
 *t++ = 0;
 
 if (Pass == 1) 
 *r++ = 0;
 }
 
 *Power = 16 / (Pass * Pass);
 
 if( Pass == 1 ) 
 {
 Divide = 5;
 }
 else
 {
 Divide = 239;
 }
 
 divi(Power);
 Exp = 1;
 Sign = 3 - (2 * Pass);
}
 
void copy (void)
{
 register DIGIT *t, *p, *end;
 
 t = Term;
 p = Power;
 end = Term + Digits;
 
 while (t <= end)
 {
 *t++ = *p++;
 }
}

How to calculate Π

The number Π in it’s simplest form, is the ratio of the circumference of a circle to that circle’s diameter. It’s an irrational number so it can’t be represented exactly by a ratio, or fraction, between two integers. As decimal numbering systems are essentially another way of expressing a fraction (i.e. the number 2.5 is actually the fraction 25/10), then Π, expressed as a decimal number, has an infinite number of places. A good reference for Π calculations is the book “History of Π” by Petr Beckmann.

The Π calculation algorithms work by interating over an approximation to Π. Each iteration, or time through the algorithm, the accuracy of the Π estimate increases. We say that we’re calculating Π, but we’re actually calculating an approximation to it. John Wallis, a sixteenth-century mathemetician, discovered a series of fractions, that when multiplied together result in Π. These are two ways to write Wallis’ product:

While this works fine, it’s also quite slow to converge or increase in accuracy, each fraction added doesn’t increase the accuracy very much. The Apple Π program in the article uses the Machin algorithm which converges much faster. It sums more complex fractions to speed up the process. More recently, mathemeticians using elliptical integrals discovered the holy grail of Π calculations: an algorithm, that while quite complex, doubles the number of accurate digits of Π for each iteration.

I ported the Machin algorithm from a version by Bryan Costales, who in turn ported it from a version by Robert Bishop. The algorithm is based on the equation:

[This is a Taylor expansion of 16 * Arctan(1/5) - 4 * Arctan(1/239). Tech. Ed.]

I use arrays of digits to implement the numbers and have written my own routines to do the arithmetic with these numbers. The calculation above is broken down into a number of steps. A step is done each time through the idle loop in the application.

Some have claimed that calculating Π to ever increasing numbers of digits (the record is around 40 million digits currently) is unecessary and not useful. However, when companies install a new supercomputer, this kind of calculation can be used for testing as it repeats intensive CPU work.

Number theorists use the results of long Π calculations to analyze the characteristics of the number, and through it, other similar numbers. Since number theory is a fundamental branch of mathematics that’s used in cryptography and computer theory this work may shed light on some aspects of mathematics that can be of practical use. Besides, it’s fun.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

PDFKey Pro 4.3 - Edit and print password...
PDFKey Pro can unlock PDF documents protected for printing and copying when you've forgotten your password. It can now also protect your PDF files with a password to prevent unauthorized access and/... Read more
Kodi 15.0.beta1 - Powerful media center...
Kodi (was XBMC) is an award-winning free and open-source (GPL) software media player and entertainment hub that can be installed on Linux, OS X, Windows, iOS, and Android, featuring a 10-foot user... Read more
DiskCatalogMaker 6.4.12 - Catalog your d...
DiskCatalogMaker is a simple disk management tool which catalogs disks. Simple, light-weight, and fast. Finder-like intuitive look and feel. Super-fast search algorithm. Can compress catalog data... Read more
Macs Fan Control 1.3.0.0 - Monitor and c...
Macs Fan Control allows you to monitor and control almost any aspect of your computer's fans, with support for controlling fan speed, temperature sensors pane, menu-bar icon, and autostart with... Read more
Lyn 1.5.11 - Lightweight image browser a...
Lyn is a lightweight and fast image browser and viewer designed for photographers, graphic artists and Web designers. Featuring an extremely versatile and aesthetically pleasing interface, it... Read more
NeoOffice 2014.11 - Mac-tailored, OpenOf...
NeoOffice is a complete office suite for OS X. With NeoOffice, users can view, edit, and save OpenOffice documents, PDF files, and most Microsoft Word, Excel, and PowerPoint documents. NeoOffice 3.x... Read more
LaunchBar 6.4 - Powerful file/URL/email...
LaunchBar is an award-winning productivity utility that offers an amazingly intuitive and efficient way to search and access any kind of information stored on your computer or on the Web. It provides... Read more
Remotix 3.1.4 - Access all your computer...
Remotix is a fast and powerful application to easily access multiple Macs (and PCs) from your own Mac. Features Complete Apple Screen Sharing support - including Mac OS X login, clipboard... Read more
DesktopLyrics 2.6.6 - Displays current i...
DesktopLyrics is an application that displays the lyrics of the song currently playing in "iTunes" right on your desktop. The lyrics for the song have to be set in iTunes; DesktopLyrics does nothing... Read more
VOX 2.5.1 - Music player that supports m...
VOX is a beautiful music player that supports many filetypes. The beauty is in its simplicity, yet behind the minimal exterior lies a powerful music player with a ton of features and support for all... Read more

This Week at 148Apps: May 18-22, 2015
May Days at 148Apps How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the... | Read more »
Biz Builder Delux (Games)
Biz Builder Delux 1.0.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0.0 (iTunes) Description: Ah, there's nothing like the rhythmic bustle of a burgeoning business burg... especially when you're the one building it... | Read more »
Auroch Digital is Bringing Back Games Wo...
| Read more »
Blades of Brim is a New Endless Runner f...
SYBO Games, the minds behind the ever-popular Subway Surfers, have announced their latest project: Blades of Brim. [Read more] | Read more »
Carbo - Handwriting in the Digital Age...
Carbo - Handwriting in the Digital Age 1.0 Device: iOS Universal Category: Productivity Price: $3.99, Version: 1.0 (iTunes) Description: | Read more »
Draggy Dead (Games)
Draggy Dead 1.1 Device: iOS Universal Category: Games Price: $.99, Version: 1.1 (iTunes) Description: Ditch your dead end job and take up a rewarding career in Grave Robbing today!Guide the recently deceased to a fun filled life of... | Read more »
Bad Dinos (Games)
Bad Dinos 1.0.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0.0 (iTunes) Description: | Read more »
The Apple Watch isn't Great as a Fi...
| Read more »
Show the World What You See With Stre.am...
Live broadcasting is getting popular on mobile devices, which is why you can now get Stre.am, by Infinite Takes. [Read more] | Read more »
PhotoTime's 2.1 Update Adds Apple W...
The latest PhotoTime update is adding even more functionality to the handy photo organizing app. Yep, including Apple Watch support. [Read more] | Read more »

Price Scanner via MacPrices.net

12-inch MacBook stock status for Monday, May...
The new 12″ Retina MacBooks are still on backorder at The Apple Store with a 3-5 week waiting period. However, a few models are in stock today at Apple resellers. Stock is limited, so act now if you’... Read more
New 27-inch 3.3GHz 5K iMac in stock with free...
Adorama has the new 27″ 3.3GHz 5K iMac in stock today for $1999 including free shipping plus NY & NJ sales tax only. Adorama will include a free copy of Apple’s 3-year AppleCare Protection Plan. Read more
Memorial Day Weekend Sale: New 27-inch 3.3GHz...
Best Buy has the new 27″ 3.3GHz 5K iMac on sale for $1899.99 this weekend. Choose free shipping or free local store pickup (if available). Sale price for online orders only, in-store prices may vary... Read more
OtterBox Maximizes Portability, Productivity...
From the kitchen recipe book to the boarsroom presentation, the OtterBox Agility Tablet System turns tablets into one of the most versatile pieces of handheld technology available. Available now, the... Read more
Launch of New Car App Gallery and Open Develo...
Automatic, a company on a mission to bring the power of the Internet into every car, has announced the launch of the Automatic App Gallery, an app store for nearly every car or truck on the road... Read more
Memorial Day Weekend Sale: 13-inch 1.6GHz Mac...
Best Buy has the new 13″ 1.6GHz/128GB MacBook Air on sale for $849 on their online store this weekend. Choose free shipping or free local store pickup (if available). Sale price for online orders... Read more
Memorial Day Weekend Sale: 27-inch 3.5GHz 5K...
Best Buy has the 27″ 3.5GHz 5K iMac on sale for $2099.99 this weekend. Choose free shipping or free local store pickup (if available). Sale price for online orders only, in-store prices may vary.... Read more
Sale! 16GB iPad mini 3 for $349, save $50
B&H Photo has the 16GB iPad mini 3 WiFi on sale for $349 including free shipping plus NY sales tax only. Their price is $50 off MSRP, and it’s the lowest price available for this model. Read more
Price drop on 2014 15-inch Retina MacBook Pro...
B&H Photo has dropped prices on 2014 15″ Retina MacBook Pros by $200. Shipping is free, and B&H charges NY sales tax only: - 15″ 2.2GHz Retina MacBook Pro: $1799.99 save $200 - 15″ 2.5GHz... Read more
With a Mission to Make Mobile Free, Scratch W...
Scratch Wireless, claiming to be the world’s first truly free mobile service, has announced the availability of a new Scratch-enabled Android smartphone, the Coolpad Arise. The smartphone is equipped... Read more

Jobs Board

Payments Counsel, *Apple* Pay (mobile payme...
**Job Summary** Apple is looking for an atto ey to join Apple 's Legal Department to support Apple Pay. **Key Qualifications** 7+ years of relevant experience Read more
Touch Hardware Design and Integration Enginee...
…Summary** Design, develop, and launch next-generation Touch solutions in the new Apple Watch product category. The Touch team develops cutting-edge Touch solutions and Read more
*Apple* Solutions Consultant - Retail Sales...
**Job Summary** As an Apple Solutions Consultant (ASC) you are the link between our customers and our products. Your role is to drive the Apple business in a retail Read more
*Apple* TV Live Streaming Frameworks Test En...
**Job Summary** Work and contribute towards the engineering of Apple 's state-of-the-art products involving video, audio, and graphics in Interactive Media Group (IMG) at Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.