TweetFollow Us on Twitter

Background TCL
Volume Number:9
Issue Number:12
Column Tag:TCL Workshop

A Piece of Apple Pi

Background processing with TCL

By Malcolm H. Teas, Rye, New Hampshire

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

About the author

Malcolm Teas has been programming the Macintosh for five years. He’s active with object programming in TCL and also uses C with Think and MPW. He lives, works, and consults from his house on the seacoast of New Hampshire.

I needed a project to test the new Think C version, since I have an interest in number theory, the project I picked was a Π calculation program. Most similar programs take over the machine while they’re at work. I wanted this one (just to keep life interesting) to optionally calculate Π in the background and let other applications continue. As the Mac doesn’t have preemptive multitasking, background applications only get time as permitted from the foreground application and vice versa. So, when we program time-intensive tasks, we’ve got to be nice to other software that may be running. The approach I took here is to let the user decide if this application should hog the system or not by setting an option in a menu. The default is to not hog.

To do this, I break the calculation up into a number of steps. The steps are implemented by a subclass of a TCL Chore object. This work is done at idle event time indirectly by the Dawdle() method of the bureaurocrats. The amount of CPU time that the calculation takes is the same if it’s done in the background or if the application hogs the system. However, the amount of time to the user is significantly longer if the work’s done in the background. This is due to the overhead of the time through the toolbox getting the idle event to run the calculation code. In addition, the calculation code is done in small steps and interspersed with other applications, etc. In the hog mode, it never leaves the calculation code at all but other apps don’t get CPU time.

Backgrounding is best for an application that’s got pre-calculation to do or can intersperse work with user input. As humans are so slow compared to the computer, the imbalance of speed can be put to good use this way.

Designing a chore for background processing

There are a couple of issues for chore-based background work. First, the chore has to be handled or know where to get all the information it needs for it’s processing. Second, if it’s work that gets completed that something else depends on, the chore has to be able to signal work complete. Last, chores need to be disposed of. One thing at a time.

In my case, my CPiChore class is a subclass of the CChore class. You’ll have to subclass the CChore class too as the standard class does nothing. The only method in CChore is the Perform() method (and of course those methods it inherits from CObject). My CPiChore subclass overrides the Perform() and Dispose() methods. It also has two new methods InitChore() and GetTicks() for setting the necessary data and getting information.

The InitChore() method takes all the necessary data as parameters. If I’d had a lot of data I could’ve passed a structure with the data loaded into it. However, as I only had four items, that seemed overkill for this project. Another alternative would’ve been for the chore to ask the necessary objects for the relevant data.

InitChore() takes the number of digits of Π to calculate, a pointer to the document object, and two flags to determine if the calculation should be timed and if hog mode is on. This data is stored locally. Note that the flags are stored in the object, but the document and the number of digits are stored in global variables that are defined and declared in the CPiChore.cp file. This makes them local to that file. The document object CAppPiDoc declares the CPiChore in it’s include file (CAppPiDoc.h). As a short-cut, I included the CAppPiDoc.h file in the CPiChore.cp file, and declared a global “document”. This means that I don’t have to type-cast as often when I use the “document” variable. The “Digits” variable is where the numDigits value is put. As this Π calculation code is ported, I didn’t convert all the calculation code to methods, instead, I left them and their global data in this CPiChore.cp file as straight C functions and data.

Perform() is the function in a chore that actually does the work. It’s called by the Idle() function in CApplication which is called every time an idle event happens. TCL considers an idle event to occur when we either receive a null event or a mouse-moved event. Note that if you’re doing background processing, you want null events while you’re app is in the background. To get them, the “Background null events” flag in the Size resource must be set. Use the SIZE flags popup in the Set Project Type dialog to do this.

The Idle() function also does some other things like check memory and do the Dawdle() method in the CBureaucrat object. Idle() runs through the chain of command to call all the Dawdle() methods there. It then runs through the list of chores to call Perform() on all the chores in the list.

When it gets to the Perform() method in CPiChore, CPiChore uses a stage counter to figure out what’s been done and what to do next. Basically, this determines and remembers what step it’s on. CPiChore uses the Machin algorithm to calculate Π (see the sidebar). The last step in the calculation stops the count of the time and tells the CAppPiDoc object that the chore is done by calling PiDone() in the document with the result of the calculation as it’s parameter.

The document gets the time the calculation took, sets flags for the state of the calculation and sends the result to the pane for display. The next time and idle event happens and the document’s Dawdle() method is called, the chore will be disposed of. This approach to deallocating the chore is known as lazy management of memory. It has the advantage that, as the Dawdle() method is called all the time, it’s more sure in deallocating the chore. The completion and the deallocation are in independent routines.

The pane to display this information isn’t a standard text edit pane. Text edit can only handle information up to around 30K of text characters. It’s easy to generate a value of Π that takes more space that this. I subclassed CPanorama to make a pane that just displayed a lot of text for this application. In addition, this CPiPane object also knows how to translate the digit numbers to text characters and how to display the time information too.

Implementation details

All the key user actions are handled through the DoCommand() method of the CAppPiDoc object. The one exception is the about box which is handled in the application’s DoCommand() method.

The number of digits is set in a dialog box that I use the regular TCL dialog classes to run. The DoCommand() method extracts the digit count from the dialog before it’s disposed. Although Symantec’s documentation states that the dialog objects must be subclassed to be really useful, I didn’t find the need to do that with the number of dialog view objects that know about the format and range of information. In this case, I used an integer text dialog view object that was told, via the template, what range of numbers to accept. Then, I use the FindViewByID() method to get that object and extract the now-conditioned value.

The time and hog (or “faster”) commands just toggle their values. In the UpdateMenus() method, these values are used to determine if those menu items are checked or not.

The start command is the important one. If the Π calculation chore is running, then this item is labeled “Stop”. If selected, it cancels and disposes of the chore. If the chore isn’t running, it starts it using the currently set number of digits and the timing and faster flags. It then assigns the chore to the application, this puts the chore in the chore list to be processed on an idle event. The chore will stay in the list until removed.

Once the chore is in the list, then the Perform() method is called with every idle event. If the faster or hog mode is on, then the Perform() method doesn’t return until the calculation is complete. Otherwise, it does one step and returns.

When the calculation is complete, the Perform() method calls the PiDone() method in the document which hands the result data off to the pane for display with the pane’s SetContent() method. This result data looks like the other data used in the calculation. It’s an array of character, but I use the characters as small integers. Actually, there’s a fair amount of wasted space as the integers range from 0-9. The calculation is carried out in decimal and there are custom routines to handle multiple place arithmetic.

The SetContent() method disposes any previous pointer to data (the data is held as pointers due to the ported code) and converts the data to characters for display. It does this by simply adding the integer value of the character zero to each number in the array.

When the Draw() method for the pane is called (it’s called automatically when the pane needs to be refreshed or when Refresh() is called), it sets the font and size of the text to draw. Draw() then creates a header line, draws it, skips down a little and draws the characters for Π. To do the drawing of the text, Draw() calls a routine called DrawWrapText() to wrap the text at the margins correctly.

DrawWrapText() takes parameters to the text, it’s size, and the margin, line information and whether or not to force a margin. This latter is similar to typing the return key to force a new line.

Listing:  CPiChore.cp
/*
 CPiChore
 Written and copyright by Malcolm H. Teas 1993.
 All rights reserved.
 
*/

#include "CAppPiDoc.h"

/*
 * Global variables
 */
int   Sign, 
 Zero, 
 Digits, 
 Pass,  /* two passes */
 Exp, /* exponent for divide */
 Divide;
static int constant[3]={0,25,239};

CAppPiDoc *document;
 
/*
 * These character arrays represent the digits for extended
 * precision arithmatic. (These may need to be int on 
 * some machines).
 */
#define DIGIT char
DIGIT *Power, *Term, *Result;

void copy (void);
void init(void);
void divi(register DIGIT *array);
void sub (void);
void add (void);

void CPiChore::Perform (long *maxSleep)
{
 long start;
 
 if (timeCalc)
 start = TickCount ();
 
 do  {
 switch (stage)  {
 case 0:
 init ();
 stage++;
 break;
 
 case 1:
 copy();
 Divide = Exp;
 divi(Term);
 if ( Sign > 0 ) 
 add();
 if ( Sign < 0 ) 
 sub();
 Exp = Exp + 2;
 Sign *= -1;
 Divide = constant[Pass];
 divi(Power);
 if (Pass == 2) 
 divi(Power);
 if (Zero == 0)
 stage++;
 break;
 
 case 2:
 Pass++;
 init ();
 stage++;
 break;
 
 case 3:
 copy();
 Divide = Exp;
 divi(Term);
 if ( Sign > 0 ) 
 add();
 if ( Sign < 0 ) 
 sub();
 Exp = Exp + 2;
 Sign *= -1;
 Divide = constant[Pass];
 divi(Power);
 if (Pass == 2) 
 divi(Power);
 if (Zero == 0)
 stage++;
 break;
 
 case 4:
 if (timeCalc)  {
 ticks += TickCount() - start;
 timeCalc = false;
 }
 document->PiDone (Result);
 stage++;
 break;
 
 case 5:
 break;
 }
 }  while (faster && stage != 5);
 
 if (timeCalc)
 ticks += TickCount() - start;
}

void CPiChore::InitChore (long numDigits, CDocument *doc, 
 Boolean timeIt, Boolean faster)
{
 stage = 0;
 Pass = 1;
 document = (CAppPiDoc *) doc;
 timeCalc = timeIt;
 ticks = 0;
 this->faster = faster;
 
 Digits = numDigits;
 FailNIL (Power = (char *) NewPtr (numDigits + 1));
 FailNIL (Term = (char *) NewPtr (numDigits + 1));
 FailNIL (Result = (char *) NewPtr (numDigits + 1));
}

long CPiChore::GetTicks (void)
{
 return ticks;
}

void CPiChore::Dispose (void)
{
 DisposPtr (Power);
 DisposPtr (Term);

 inherited::Dispose (); 
}

void add (void)
{
 register DIGIT *r, *t;
 register int sum, carry = 0;
    
 r = Result + Digits;
 t = Term + Digits;
 
 while( r >= Result )
 {
 sum = *r + *t + carry;
 carry = 0;
 if( sum >= 10 )
 {
 sum -= 10;
 carry++;
 }
 *r-- = sum;
 --t;
 }
}
 
void sub (void)
{
 register DIGIT *r, *t;
 register int diff, loan = 0; 
 
 r = Result + Digits;
 t = Term + Digits;
 
 while( r >= Result )
 {
 diff = *r - *t - loan;
 loan = 0;
 if( diff < 0 )
 {
 diff += 10;
 loan++;
 }
 *r-- = diff;
 --t;
 }
}
 
void divi(register DIGIT *array)
{
 register DIGIT *end;
 register int quotient, residue, digit = 0;
 
 Zero = 0;
 
 for( end = array + Digits; array <= end; )
 {
 digit    += *array;
 quotient =  digit / Divide;
 residue  =  digit % Divide;
 
 if((Zero !=0) || ((quotient+residue) != 0)) 
 Zero = 1;
 else 
 Zero = 0;
 
 *array++ = quotient;
 digit = 10 * residue;
 }
}
 
void init(void)
{
 register DIGIT *p, *t, *r, *end;
 
 p = Power;
 t = Term;
 r = Result;
 end = Power+Digits;
 
 while( p <= end )
 {
 *p++ = 0;
 *t++ = 0;
 
 if (Pass == 1) 
 *r++ = 0;
 }
 
 *Power = 16 / (Pass * Pass);
 
 if( Pass == 1 ) 
 {
 Divide = 5;
 }
 else
 {
 Divide = 239;
 }
 
 divi(Power);
 Exp = 1;
 Sign = 3 - (2 * Pass);
}
 
void copy (void)
{
 register DIGIT *t, *p, *end;
 
 t = Term;
 p = Power;
 end = Term + Digits;
 
 while (t <= end)
 {
 *t++ = *p++;
 }
}

How to calculate Π

The number Π in it’s simplest form, is the ratio of the circumference of a circle to that circle’s diameter. It’s an irrational number so it can’t be represented exactly by a ratio, or fraction, between two integers. As decimal numbering systems are essentially another way of expressing a fraction (i.e. the number 2.5 is actually the fraction 25/10), then Π, expressed as a decimal number, has an infinite number of places. A good reference for Π calculations is the book “History of Π” by Petr Beckmann.

The Π calculation algorithms work by interating over an approximation to Π. Each iteration, or time through the algorithm, the accuracy of the Π estimate increases. We say that we’re calculating Π, but we’re actually calculating an approximation to it. John Wallis, a sixteenth-century mathemetician, discovered a series of fractions, that when multiplied together result in Π. These are two ways to write Wallis’ product:

While this works fine, it’s also quite slow to converge or increase in accuracy, each fraction added doesn’t increase the accuracy very much. The Apple Π program in the article uses the Machin algorithm which converges much faster. It sums more complex fractions to speed up the process. More recently, mathemeticians using elliptical integrals discovered the holy grail of Π calculations: an algorithm, that while quite complex, doubles the number of accurate digits of Π for each iteration.

I ported the Machin algorithm from a version by Bryan Costales, who in turn ported it from a version by Robert Bishop. The algorithm is based on the equation:

[This is a Taylor expansion of 16 * Arctan(1/5) - 4 * Arctan(1/239). Tech. Ed.]

I use arrays of digits to implement the numbers and have written my own routines to do the arithmetic with these numbers. The calculation above is broken down into a number of steps. A step is done each time through the idle loop in the application.

Some have claimed that calculating Π to ever increasing numbers of digits (the record is around 40 million digits currently) is unecessary and not useful. However, when companies install a new supercomputer, this kind of calculation can be used for testing as it repeats intensive CPU work.

Number theorists use the results of long Π calculations to analyze the characteristics of the number, and through it, other similar numbers. Since number theory is a fundamental branch of mathematics that’s used in cryptography and computer theory this work may shed light on some aspects of mathematics that can be of practical use. Besides, it’s fun.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

WhiteCap 6.6 - Visual plug-in for iTunes...
WhiteCap is a sleek and sophisticated music visualizer and screensaver that features futuristic, wireframe mesh visuals with dynamic backgrounds and colors. WhiteCap contains thousands of visual... Read more
VOX 2.8.14 - Music player that supports...
VOX just sounds better! The beauty is in its simplicity, yet behind the minimal exterior lies a powerful music player with a ton of features and support for all audio formats you should ever need.... Read more
Paparazzi! 1.0b2 - Make user-defined siz...
Paparazzi! is a small utility for OS X that makes screenshots of webpages. This very simple tool takes screenshots of websites which do not fit on one screen. You specify the desired width, minimal... Read more
Carbon Copy Cloner 4.1.13 - Easy-to-use...
Carbon Copy Cloner backups are better than ordinary backups. Suppose the unthinkable happens while you're under deadline to finish a project: your Mac is unresponsive and all you hear is an ominous,... Read more
TrailRunner 3.8.832 - Route planning for...
TrailRunner is the perfect companion for runners, bikers, hikers, and all people wandering under the sky. Plan routes on a geographical map. Import GPS or workout recordings and journalize your... Read more
VueScan 9.5.65 - Scanner software with a...
VueScan is a scanning program that works with most high-quality flatbed and film scanners to produce scans that have excellent color fidelity and color balance. VueScan is easy to use, and has... Read more
Adobe Illustrator CC 2017 21.0.2 - Profe...
Illustrator CC 2017 is available as part of Adobe Creative Cloud for as little as $19.99/month (or $9.99/month if you're a previous Illustrator customer). Adobe Illustrator CC 2017 is the industry... Read more
iDefrag 5.1.7 - Disk defragmentation and...
iDefrag helps defragment and optimize your disk for improved performance. Features include: Supports HFS and HFS+ (Mac OS Extended). Supports case sensitive and journaled filesystems. Supports... Read more
Quicken 4.4.2 - Complete personal financ...
Quicken makes managing your money easier than ever. Whether paying bills, upgrading from Windows, enjoying more reliable downloads, or getting expert product help, Quicken's new and improved features... Read more
iDefrag 5.1.7 - Disk defragmentation and...
iDefrag helps defragment and optimize your disk for improved performance. Features include: Supports HFS and HFS+ (Mac OS Extended). Supports case sensitive and journaled filesystems. Supports... Read more

5 dastardly difficult roguelikes like th...
Edmund McMillen's popular roguelike creation The Binding of Isaac: Rebirth has finally crawled onto mobile devices. It's a grotesque dual-stick shooter that tosses you into an endless, procedurally generated basement as you, the pitiable Isaac,... | Read more »
Last week on PocketGamer
Welcome to a weekly feature looking back on the past seven days of coverage on our sister website, PocketGamer. It’s taken a while for 2017 to really get going, at least when it comes to the world of portable gaming. Thank goodness, then, for... | Read more »
ROME: Total War - Barbarian Invasion set...
To the delight of mobile strategy fans, Feral Interactive released ROME: Total War just a few months ago. Now the game's expansion, Barbarian Invasion is marching onto iPads as a standalone release. [Read more] | Read more »
Yuri (Games)
Yuri 1.0 Device: iOS iPhone Category: Games Price: $3.99, Version: 1.0 (iTunes) Description: It's night. Yuri opens his eyes. He wakes up in a strange forest.The small, courageous explorer rides on his bed on casters in this... | Read more »
Space schmup Xenoraid launches on the Ap...
10Tons Xenoraid is out today on the App Store, bringing some high-speed space action to your mobile gadgets just in time for the weekend. The company's last premium title, another sci-fi game titled Neon Chrome, did quite well for itself, so... | Read more »
Star Wars: Force Arena Beginner's G...
Star Wars: Force Arena joined the populous ranks of Star Wars games on mobile today. It's a two-lane MOBA starring many familiar faces from George Lucas's famed sci-fi franchise. As with most games of this nature, Force Arena can be a little obtuse... | Read more »
Mysterium: The Board Game (Games)
Mysterium: The Board Game 1.0 Device: iOS Universal Category: Games Price: $6.99, Version: 1.0 (iTunes) Description: The official adaptation of the famous board game Mysterium! | Read more »
Sonny (Games)
Sonny 1.0.4 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0.4 (iTunes) Description: Reimagined for iOS, cult-hit RPG Sonny brings challenging turn-based combat that requires strategy and mastery of each new skill to... | Read more »
Towaga (Games)
Towaga 1.0 Device: iOS iPhone Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: "It has been foretold that a masked being would stand atop the legendary Towaga Temple, dwelling among shadows to fulfil The Black Moon... | Read more »
Bubble Witch 3 Saga Guide: How to get th...
King's bringing its fairytale bubble-popping puzzler back for its 3rd outing in Bubble Witch 3 Saga. If you're familiar with the series, not much has changed here on the surface level, though you'll likely be pleased with the improvements. If you'... | Read more »

Price Scanner via MacPrices.net

Opera Announces Neon Concept Browser For Mac
Opera is inviting users to get a glimpse of what Opera for computers could become with its Opera Neon browser concept. Each Opera Neon feature is described as “an alternate reality” for the Opera... Read more
Tellini Releases TabView 3.0 Missing Tool fo...
Tellini has announced the release of TabView 3.0. TabView has been the first macOS viewer for PowerTab tablatures. PowerTab is a well-known and widely adopted tablature editor for Windows systems and... Read more
13-inch 1.6GHz/128GB MacBook Air on sale for...
Overstock.com has the 1.6GHz/128GB 13″ MacBook Air on sale for $130 off MSRP including free shipping: - 13″ 1.6GHz/128GB MacBook Air (MMGF2LL/A): $869.99 $130 off MSRP Their price is the lowest... Read more
12-inch 32GB Space Gray iPad Pro on sale for...
B&H Photo has 12″ Space Gray 32GB WiFi Apple iPad Pros on sale for $55 off MSRP including free shipping. B&H charges sales tax in NY only: - 12″ Space Gray 32GB WiFi iPad Pro: $744.44 $55 off... Read more
9-inch 32GB Space Gray iPad Pro on sale for $...
B&H Photo has the 9.7″ 32GB Space Gray Apple iPad Pro on sale for $549 for a limited time. Shipping is free, and B&H charges NY sales tax only. Read more
Apple iMacs on sale for up to $120 off MSRP,...
B&H Photo has 21″ and 27″ Apple iMacs on sale for up to $120 off MSRP, each including free shipping plus NY sales tax only: - 27″ 3.3GHz iMac 5K: $2199 $100 off MSRP - 27″ 3.2GHz/1TB Fusion iMac... Read more
Apple refurbished Apple TVs available for up...
Apple has Certified Refurbished 32GB and 64GB Apple TVs available for up to $30 off the cost of new models. Apple’s standard one-year warranty is included with each model, and shipping is free: -... Read more
1.4GHz Mac mini, refurbished, available for $...
The Apple Store has Apple Certified Refurbished 1.4GHz Mac minis available for $419. Apple’s one-year warranty is included, and shipping is free. Their price is $80 off MSRP, and it’s the lowest... Read more
16GB iPad Air 2, Apple refurbished, available...
Apple has Certified Refurbished 16GB iPad Air 2s available for $319 including free shipping. A standard Apple one-year is included. Their price is $60 off original MSRP for this model. Read more
Mac Pros on sale for $200 off MSRP, refurbish...
B&H Photo has Mac Pros on sale for $200 off MSRP. Shipping is free, and B&H charges sales tax in NY only: - 3.7GHz 4-core Mac Pro: $2799, $200 off MSRP - 3.5GHz 6-core Mac Pro: $3799, $200... Read more

Jobs Board

*Apple* Premier Retailer - Service Technicia...
DescriptionSimply Mac is the largest premier retailer for Apple products and solutions. At Simply Mac we are all Apple , all the time. Same products. Same prices. Read more
*Apple* Premier Retailer - Service Technicia...
DescriptionSimply Mac is the largest premier retailer for Apple products and solutions. At Simply Mac we are all Apple , all the time. Same products. Same prices. Read more
*Apple* Premier Retailer - Service Manager -...
DescriptionSimply Mac is the largest premier retailer for Apple products and solutions. At Simply Mac we are all Apple , all the time. Same products. Same prices. Read more
*Apple* Retail - Multiple Positions- Crows N...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* & PC Desktop Support Technician...
Apple & PC Desktop Support Technician job in Los Angeles, CA Introduction: We have immediate job openings for several Desktop Support Technicians with one of our Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.