TweetFollow Us on Twitter

Color Basics
Volume9
Number11
Column TabGetting Started

Related Info: Color QuickDraw Control Panel Gestalt Manager

The Basics of Color Quickdraw

Using a color grafport and multiple monitors

By Dave Mark, MacTech Magazine Regular Contributing Author

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Last month’s column introduced some of the basics of C++ and object programming. This month, we’ll turn our attention back to C and the Macintosh Toolbox. This month’s column introduces one of the most enjoyable parts of the Mac Toolbox, Color QuickDraw. Along the way, we’ll learn how to use Gestalt(), the Toolbox function that knows everything there is to know about the current state of your Macintosh.

So far, about the only real experience we’ve had with color has been with a program that displayed a color PICT in a window. Since any possible color work was handled by the routine DrawPicture(), we won’t even count that as color experience. This month’s program is called ColorMondrian, a colorized version of an early Mac Primer program called Mondrian.

Mondrian created a window and drew a never-ending series of randomly generated QuickDraw shapes in the window. All this was done in the plain old black-and-white of QuickDraw version 1, the version of QuickDraw that shipped with the original 128K Macintosh.

Ever since the introduction of the Macintosh II, all Macs have shipped with a new version of QuickDraw known as Color QuickDraw, also known as 8-bit Color QuickDraw. As the technology marched on, 24-bit and then 32-bit Color QuickDraw made their way into the Toolbox. For now, we’ll concentrate on the features common to all flavors of Color QuickDraw.

ColorMondrian starts by checking to see if Color QuickDraw is available on the current Macintosh. If so, it looks at each of the displays connected to the Mac (remember, your Mac can have multiple monitors hooked up at the same time!) to determine which display is the deepest, that is, can display the largest number of colors. For example, if you have an 8-bit monitor (256 simultaneous colors) and a 1-bit monitor (black and white only), ColorMondrian will identify the 8-bit monitor as the deepest.

Next, ColorMondrian will open a color window on the specified monitor and start drawing randomly sized QuickDraw shapes in randomly selected colors. If your deepest monitor is gray-scale, don’t worry. Shades of gray count as colors too!

Let’s get started. As has been the case of late, we’ll get the program running this month, then walk through the code next month.

Creating the ColorMondrian Resources

Start by creating a folder labeled ColorMondrian in your Development folder. Next, launch ResEdit and create a new file called ColorMondrian.Π.rsrc in the ColorMondrian folder.

Create a new MBAR resource with a resource id of 128. Enter the MENU ids 128, 129, 130, and 131 as shown in Figure 1.

Figure 1. The MBAR resource.

Next, create four MENU resources. The first, having a resource id of 128, will match the menu shown in Figure 2. It’s an • menu with a single item, About ColorMondrian....

Figure 2. The • menu.

The second menu should match the one shown in Figure 3. The title is File with a single item, Be sure to add the command-key equivalent, Q.

Figure 3. The File menu.

The third menu should match the one shown in Figure 4. It’s a standard Edit menu with a single separator line and all the standard command-key equivalents.

Figure 4. The Edit menu.

The fourth menu consists of a title and no items. The title is Devices, as shown in Figure 5.

Figure 5. The Devices menu.

Next you’ll create two ALRT resources along with their respective DITLs, one for displaying error messages, and one to bring up when About ColorMondrian... is selected from the • menu. First the error ALRT. Create an ALRT resource with a resource id of 128, using the sizing info in Figure 6.

Figure 6. Specifications for the error ALRT.

Double-click on the alert window to bring up a DITL editor. Create two items, an OK button (Figure 7) and a static text item (Figure 8).

Figure 7. Specifications for the OK button.

Figure 8. Specification for the static text item.

Now create a second ALRT with a resource id of 129. using the sizing info in Figure 9.

Figure 9. Specifications for the about ALRT.

Double-click on the alert window to bring up a DITL editor. Create two items, an OK button (Figure 10) and a static text item (Figure 11).

Figure 10. Specifications for the OK button.

Figure 11. Specification for the static text item.

Creating the ColorMondrian Project

Quit ResEdit, being sure to Save your changes. Now launch THINK C and create a new project named ColorMondrian.Π in the ColorMondrian folder. Add the MacTraps and ANSI libraries to the project (In THINK 6, ANSI is inthe Standard Libraries folder - add it in its own segment), then create a new source code window. Save the window as ColorMondrian.c and Add it to the project as well.

Type in this source code, being sure to save periodically:

/* 1 */

#include <stdio.h>
#include <GestaltEqu.h>


#define kMBARResID 128
#define kErrorAlertID128
#define kAboutALRTid 129

#define kSleep   0L

#define kAutoStorage NULL
#define kVisible true
#define kWindowTitle "\pColor Mondrian"
#define kMoveToFront (WindowPtr)-1
#define kNoGoAwayfalse
#define kNULLRefCon60L

#define mApple   128
#define iAbout   1

#define mFile    129
#define iQuit    1

#define mDevice  131

#define kWindowMargin5

#define kRandomUpperLimit 32768

#define kEmptyString "\p"
#define kNULLFilterProc   NULL

/*************/
/*  Globals  */
/*************/

Boolean gDone;

/***************/
/*  Functions  */
/***************/

void    ToolboxInit( void );
void    MenuBarInit( void );
void    CreateWindow( GDHandle device );
void    EventLoop( void );
void    DoEvent( EventRecord *eventPtr );
void    HandleMouseDown( EventRecord *eventPtr );
void    HandleMenuChoice( long menuChoice );
void    HandleAppleChoice( short item );
void    HandleFileChoice( short item );
void    HandleDeviceChoice( short item );
Boolean HasColorQD( void );
GDHandleGetDeepestDevice( void );
short   GetDeviceDepth( GDHandle device );
void    DrawRandomRect( void );
void    RandomColor( RGBColor *colorPtr );
void    RandomRect( Rect *rectPtr );
short Randomize( short range );
void    DoError( Str255 errorString );


/****************** main ***************************/

void main( void )
{
 ToolboxInit();
 
 if ( ! HasColorQD() )
 DoError( 
 "\pThis machine doesn't support Color Quickdraw!" );
 
 MenuBarInit();
 
 CreateWindow( GetDeepestDevice() );
 
 EventLoop();
}


/****************** ToolboxInit *********************/

void ToolboxInit( void )
{
 InitGraf( &thePort );
 InitFonts();
 InitWindows();
 InitMenus();
 TEInit();
 InitDialogs( nil );
 InitCursor();
}


/****************** MenuBarInit ***********************/

void MenuBarInit( void )
{
 Handle menuBar;
 MenuHandle menu;
 GDHandle device, deepestDevice;
 Str255 itemStr;
 short  curDeviceNumber = 1;
 
 menuBar = GetNewMBar( kMBARResID );
 SetMenuBar( menuBar );

 menu = GetMHandle( mApple );
 AddResMenu( menu, 'DRVR' );
 
 menu = GetMHandle( mDevice );
 
 deepestDevice = GetDeepestDevice();
 
 device = GetDeviceList();
 
 while ( device != NULL )
 {
 itemStr[0] = 10;
 sprintf( (char *)(&(itemStr[1])), "0x%08lX", 
 (unsigned long)device );
 AppendMenu( menu, itemStr );
 
 if ( device == deepestDevice )
 CheckItem( menu, curDeviceNumber, true );
 
 device = GetNextDevice( device );
 curDeviceNumber++;
 }
 
 DrawMenuBar();
}


/****************** CreateWindow ***********************/

void CreateWindow( GDHandle device )
{
 WindowPtrwindow;
 Rect   wBounds;
 
 wBounds = (**device).gdRect;
 
 if ( device == GetMainDevice() )
 wBounds.top += GetMBarHeight();
 
 InsetRect( &wBounds, kWindowMargin, kWindowMargin );
 
 window = NewCWindow( kAutoStorage, &wBounds, kWindowTitle, 
 kVisible, altDBoxProc, kMoveToFront, 
 kNoGoAway, kNULLRefCon );
 
 if ( window == nil )
 {
 DoError( "\pCouldn't create window!" );
 }
 else
 {
 ShowWindow( window );
 SetPort( window );
 }
}


/******************************** EventLoop *********/

void EventLoop( void )
{
 EventRecordevent;
 
 GetDateTime( (unsigned long *)(&randSeed) );
 
 gDone = false;
 while ( gDone == false )
 {
 if ( WaitNextEvent( everyEvent, &event, kSleep, nil ) )
 DoEvent( &event );
 
 DrawRandomRect();
 }
}


/************************************* DoEvent *********/

void DoEvent( EventRecord *eventPtr )
{
 char   theChar;
 
 switch ( eventPtr->what )
 {
 case mouseDown: 
 HandleMouseDown( eventPtr );
 break;
 case keyDown:
 case autoKey:
 theChar = eventPtr->message & charCodeMask;
 if ( (eventPtr->modifiers & cmdKey) != 0 ) 
 HandleMenuChoice( MenuKey( theChar ) );
 break;
 }
}


/****************************** HandleMouseDown *********/

void HandleMouseDown( EventRecord *eventPtr )
{
 WindowPtrwindow;
 short  thePart;
 long   menuChoice;
 
 thePart = FindWindow( eventPtr->where, &window );

 switch ( thePart )
 {
 case inMenuBar:
 menuChoice = MenuSelect( eventPtr->where );
 HandleMenuChoice( menuChoice );
 break;
 case inSysWindow : 
 SystemClick( eventPtr, window );
 break;
 }
}


/****************** HandleMenuChoice ***********************/

void HandleMenuChoice( long menuChoice )
{
 short  menu;
 short  item;
 
 if ( menuChoice != 0 )
 {
 menu = HiWord( menuChoice );
 item = LoWord( menuChoice );
 switch ( menu )
 {
 case mApple:
 HandleAppleChoice( item );
 break;
 case mFile:
 HandleFileChoice( item );
 break;
 case mDevice:
 HandleDeviceChoice( item );
 break;
 }
 HiliteMenu( 0 );
 }
}


/****************** HandleAppleChoice ***********************/

void HandleAppleChoice( short item )
{
 MenuHandle appleMenu;
 Str255 accName;
 short  accNumber;
 
 switch ( item )
 {
 case iAbout:
 NoteAlert( kAboutALRTid, kNULLFilterProc );
 break;
 default:
 appleMenu = GetMHandle( mApple );
 GetItem( appleMenu, item, accName );
 accNumber = OpenDeskAcc( accName );
 break;
 }
}


/****************** HandleFileChoice ***********************/

void HandleFileChoice( short item )
{
 switch ( item )
 {
 case iQuit :
 gDone = true;
 break;
 }
}


/****************** HandleDeviceChoice **********************/

void HandleDeviceChoice( short item )
{
/* Try this: 
 Modify the program so that when a device is selected
 from the Device menu, the current window gets closed and a
 new window is opened on the selected device. Be careful when
 you translate the menu item back into an address. Debug your
 program thoroughly before you try to use the address as an
 address. You don't want to accidentally reformat your hard 
 drive, right?
 
 Also, don't forget to update the check mark!
*/
}


/****************** HasColorQD *****************/

Boolean HasColorQD( void )
{
 unsigned char   version[ 4 ];
 OSErr  err;
 
 err = Gestalt( gestaltQuickdrawVersion, (long *)version );
 
 if ( err != noErr )
 {
 SysBeep( 10 );  /*  Error calling Gestalt!!!  */
 ExitToShell();
 }
 
 if ( version[ 2 ] > 0 )
 return( true );
 else
 return( false );
}


/****************** GetDeepestDevice *****************/

GDHandle GetDeepestDevice( void )
{
 GDHandle curDevice, maxDevice = NULL;
 short  curDepth, maxDepth = 0;
 
 curDevice = GetDeviceList();
 
 while ( curDevice != NULL )
 {
 curDepth = GetDeviceDepth( curDevice );
 
 if ( curDepth > maxDepth )
 {
 maxDepth = curDepth;
 maxDevice = curDevice;
 }

 curDevice = GetNextDevice( curDevice );
 }
 
 return( maxDevice );
}


/****************** GetDeviceDepth *****************/

short GetDeviceDepth( GDHandle device )
{
 PixMapHandle  screenPixMapH;
 
 screenPixMapH = (**device).gdPMap;
 
 return( (**screenPixMapH).pixelSize );
}


/****************** DrawRandomRect *****************/

void DrawRandomRect( void )
{
 Rect   randomRect;
 RGBColor color;
 
 RandomRect( &randomRect );
 RandomColor( &color );
 RGBForeColor( &color );
 PaintOval( &randomRect );
}


/****************** RandomColor *********************/

void RandomColor( RGBColor *colorPtr )
{
 colorPtr->red = Random() + 32767;
 colorPtr->blue = Random() + 32767;
 colorPtr->green = Random() + 32767;
}


/****************** RandomRect *********************/

void RandomRect( Rect *rectPtr )
{
 WindowPtrwindow;

 window = FrontWindow();
 
 rectPtr->left = Randomize( window->portRect.right
 - window->portRect.left );
 rectPtr->right = Randomize( window->portRect.right
 - window->portRect.left );
 rectPtr->top = Randomize( window->portRect.bottom
 - window->portRect.top );
 rectPtr->bottom = Randomize( window->portRect.bottom
 - window->portRect.top );
}


/****************** Randomize **********************/

short Randomize( short range )
{
 long   randomNumber;
 
 randomNumber = Random();
 
 if ( randomNumber < 0 )
 randomNumber *= -1;
 
 return( (randomNumber * range) / kRandomUpperLimit );
}


/***************** DoError ********************/

void DoError( Str255 errorString )
{
 ParamText( errorString, kEmptyString, 
 kEmptyString, kEmptyString );
 
 StopAlert( kErrorAlertID, kNULLFilterProc );
}

Running ColorMondrian

Save your changes, then select Run from the Project menu. If ColorQuickDraw is not available on your machine (unlikely), an error message will appear. Otherwise, a window, similar to the one shown in Figure 12, will appear on the monitor with the deepest pixel settings.

Figure 12. ColorMondrian in action.

Bring the Finder to the front by selecting Finder from the applications menu at the right end of the menu bar. Notice that ColorMondrian stops dead in its tracks. Go back to ColorMondrian and select Quit from the File menu. Back in THINK C, select Set Project Type... from the Project menu. Set the value in the SIZE Flags field to 5880 (you don’t have to fiddle with the popup menu - you can just type the number in the field).

You’ve just set ColorMondrian up to continue processing events even when it is running in the background. To prove this, select Run from the Project menu, then bring the Finder to the front again. This time, ColorMondrian will continue running, even in the background.

Next, click on the Devices menu. A hex address will appear for every monitor attached to your Macintosh. A check-mark will appear next to the address representing the monitor with the deepest settings. You’ll find out what the address or addresses are for in next month’s column. Figure 13 shows my Devices menu. As you can see, I’ve got two monitors attached to my Mac.

Figure 13. My devices menu.

If you’ve got more than one monitor on your machine, try using the Monitors control panel to set one monitor to 1-bit and the other to a deeper setting. Run ColorMondrian. The window should appear on the deeper monitor. Now switch the settings so that the second monitor has the deeper settings. Run ColorMondrian again. Now the window should appear on the other monitor.

Till Next Month...

Next, month we’ll get into all the theory behind ColorMondrian. Till then, take a look through the code, then read up on Color QuickDraw in the pages of Inside Macintosh or on your Mac, courtesy of THINK Reference.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Yasu 4.0.0 β - System maintenance app; p...
Yasu was created with System Administrators who service large groups of workstations in mind, Yasu (Yet Another System Utility) was made to do a specific group of maintenance tasks quickly within a... Read more
Skype 7.37.0.178 - Voice-over-internet p...
Skype allows you to talk to friends, family and co-workers across the Internet without the inconvenience of long distance telephone charges. Using peer-to-peer data transmission technology, Skype... Read more
EtreCheck 3.0.5 - For troubleshooting yo...
EtreCheck is an app that displays the important details of your system configuration and allow you to copy that information to the Clipboard. It is meant to be used with Apple Support Communities to... Read more
Amadeus Pro 2.3.1 - Multitrack sound rec...
Amadeus Pro lets you use your Mac computer for any audio-related task, such as live audio recording, digitizing tapes and records, converting between a variety of sound formats, etc. Thanks to its... Read more
NeoFinder 6.9.3 - Catalog your external...
NeoFinder (formerly CDFinder) rapidly organizes your data, either on external or internal disks, or any other volumes. It catalogs all your data, so you stay in control of your data archive or disk... Read more
WhatsApp 0.2.1880 - Desktop client for W...
WhatsApp is the desktop client for WhatsApp Messenger, a cross-platform mobile messaging app which allows you to exchange messages without having to pay for SMS. WhatsApp Messenger is available for... Read more
Hazel 4.0.6 - Create rules for organizin...
Hazel is your personal housekeeper, organizing and cleaning folders based on rules you define. Hazel can also manage your trash and uninstall your applications. Organize your files using a familiar... Read more
Apple iBooks Author 2.5 - Create and pub...
Apple iBooks Author helps you create and publish amazing Multi-Touch books for iPad. Now anyone can create stunning iBooks textbooks, cookbooks, history books, picture books, and more for iPad. All... Read more
MYStuff Pro 2.0.26 - $39.99
MYStuff Pro is the most flexible way to create detail-rich inventories for your home or small business. Add items to MYStuff by dragging and dropping existing information, uploading new images, or... Read more
MarsEdit 3.7.8 - Quick and convenient bl...
MarsEdit is a blog editor for OS X that makes editing your blog like writing email, with spell-checking, drafts, multiple windows, and even AppleScript support. It works with with most blog services... Read more

How to get past Vulture Island's tr...
Vulture Island is a colorful and quirky mish-mash of platforming and puzzles. It’s creative and fresh, but sometimes the game can throw a curveball at you, leaving you stuck as to how you should progress. These tips will help you explore smoothly... | Read more »
The new Clash of Kings is just for Weste...
If you’ve played the original Clash of Kings, you’ll probably recognise the city building, alliance forging and strategic battles in Clash of Kings: The West. What sets this version apart is that it’s tailor made for a Western audience and the... | Read more »
Frost - Survival card game (Games)
Frost - Survival card game 1.12.1 Device: iOS Universal Category: Games Price: $3.99, Version: 1.12.1 (iTunes) Description: *Warning: the game will work on iPhone 5C and above and iPad Pro / 4. Other devices are not supported* | Read more »
How to build and care for your team in D...
Before you hit the trail and become a dog sledding legend, there’s actually a fair bit of prep work to be done. In Dog Sled Saga, you’re not only racing, you’re also building and caring for a team of furry friends. There’s a lot to consider—... | Read more »
How to win every race in Dog Sled Saga
If I had to guess, I’d say Dog Sled Saga is the most adorable racing game on the App Store right now. It’s a dog sled racing sim full of adorable, loyal puppies. Just look at those fluffy little tails wagging. Behind that cute, pixelated facade is... | Read more »
Let the war games commence in Gunship Ba...
Buzz Lightyear famously said, “This isn’t flying, this is falling – with style!” In the case of Gunship Battle: Second War, though, this really is flying - with style! The flight simulator app from Joycity puts you in control of 20 faithfully... | Read more »
How to get a high score in Fired Up
Fired Up is Noodlecake Games’ high score chasing, firefighting adventure. You take control of a wayward firefighter who propels himself up the side of a highrise with blasts of water. Sound silly? It is. It’s also pretty difficult. You can’t... | Read more »
NBA 2K17 (Games)
NBA 2K17 1.0 Device: iOS iPhone Category: Games Price: $7.99, Version: 1.0 (iTunes) Description: Following the record-breaking launch of NBA 2K16, the NBA 2K franchise continues to stake its claim as the most authentic sports video... | Read more »
Dog Sled Saga (Games)
Dog Sled Saga 1.0.1 Device: iOS Universal Category: Games Price: $3.99, Version: 1.0.1 (iTunes) Description: A game by Dan + Lisa As a rookie musher, foster a dogsledding team whose skills will grow if they're treated right. Week by... | Read more »
60 Seconds! Atomic Adventure (Games)
60 Seconds! Atomic Adventure 1.2 Device: iOS Universal Category: Games Price: $2.99, Version: 1.2 (iTunes) Description: 60 Seconds! is a dark comedy atomic adventure of scavenge and survival. Collect supplies and rescue your family... | Read more »

Price Scanner via MacPrices.net

21-inch iMacs on sale for up to $120 off MSRP
B&H Photo has 21″ iMacs on sale for up to $120 off MSRP including free shipping plus NY sales tax only: - 21″ 3.1GHz iMac 4K: $1379 $120 off MSRP - 21″ 2.8GHz iMac: $1199.99 $100 off MSRP - 21″ 1... Read more
13-inch 2.7GHz/256GB Retina MacBook Pro on sa...
Amazon.com has the 13″ 2.7GHz/256GB Retina Apple MacBook Pro on sale for $151 off MSRP including free shipping: - 13″ 2.7GHz/256GB Retina MacBook Pro (sku MF840LL/A): $1348 $151 off MSRP Read more
Apple TVs on sale for up to $50 off MSRP
Best Buy has 32GB and 64GB Apple TVs on sale for $40-$50 off MSRP on their online store. Choose free shipping or free local store pickup (if available). Sale prices for online orders only, in-store... Read more
Apple refurbished 13-inch Retina MacBook Pros...
Apple has Certified Refurbished 13″ Retina MacBook Pros available for up to $270 off the cost of new models. An Apple one-year warranty is included with each model, and shipping is free: - 13″ 2.7GHz... Read more
Duplicate Sweeper Free On Mac App Store For O...
To celebrate the launch of Apple’s latest macOS Sierra, Stafford, United Kingdom based Wide Angle Software has announced that its duplicate file finder software, Duplicate Sweeper, is now available... Read more
13-inch Retina MacBook Pros on sale for up to...
B&H Photo has 13″ Retina Apple MacBook Pros on sale for up to $150 off MSRP. Shipping is free, and B&H charges NY tax only: - 13″ 2.7GHz/128GB Retina MacBook Pro: $1174.99 $125 off MSRP - 13... Read more
Evidence Surfaces Pointing To New A10X Chip F...
Citing a job description for a Project Lead position at Apple’s Austin, Texas engineering labs, Motley Fool’s Ashraf Eassa deduces that development is progressing well on Apple’s next-generation in-... Read more
Check Print’R for macOS Allows Anyone to Easi...
Delaware-based Match Software has announced the release and immediate availability of Check Print’R 3.21, an important update to their easy-to-use check printing application for macOS. Check Print’R... Read more
Apple refurbished 11-inch MacBook Airs availa...
Apple has Certified Refurbished 11″ MacBook Airs (the latest models), available for up to $170 off the cost of new models. An Apple one-year warranty is included with each MacBook, and shipping is... Read more
Apple refurbished 15-inch Retina MacBook Pros...
Apple has Certified Refurbished 2015 15″ Retina MacBook Pros available for up to $380 off the cost of new models. An Apple one-year warranty is included with each model, and shipping is free: - 15″ 2... Read more

Jobs Board

Sr. *Apple* Mac Engineer - Net2Source Inc....
…staffing, training and technology. We have following position open with our client. Sr. Apple Mac Engineer6+ Months CTH Start date : 19th Sept Travelling Job If Read more
*Apple* Retail - Multiple Positions-Norfolk,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Restaurant Manager (Neighborhood Captain) - A...
…in every aspect of daily operation. WHY YOU'LL LIKE IT: You'll be the Big Apple . You'll solve problems. You'll get to show your ability to handle the stress and Read more
Lead *Apple* Solutions Consultant - Apple (...
# Lead Apple Solutions Consultant Job Number: 51829230 Detroit, Michigan, United States Posted: Sep. 19, 2016 Weekly Hours: 40.00 **Job Summary** The Lead ASC is an Read more
US- *Apple* Store Leader Program - Apple (Un...
…Summary Learn and grow as you explore the art of leadership at the Apple Store. You'll master our retail business inside and out through training, hands-on Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.