TweetFollow Us on Twitter

Color Basics
Volume9
Number11
Column TabGetting Started

Related Info: Color QuickDraw Control Panel Gestalt Manager

The Basics of Color Quickdraw

Using a color grafport and multiple monitors

By Dave Mark, MacTech Magazine Regular Contributing Author

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Last month’s column introduced some of the basics of C++ and object programming. This month, we’ll turn our attention back to C and the Macintosh Toolbox. This month’s column introduces one of the most enjoyable parts of the Mac Toolbox, Color QuickDraw. Along the way, we’ll learn how to use Gestalt(), the Toolbox function that knows everything there is to know about the current state of your Macintosh.

So far, about the only real experience we’ve had with color has been with a program that displayed a color PICT in a window. Since any possible color work was handled by the routine DrawPicture(), we won’t even count that as color experience. This month’s program is called ColorMondrian, a colorized version of an early Mac Primer program called Mondrian.

Mondrian created a window and drew a never-ending series of randomly generated QuickDraw shapes in the window. All this was done in the plain old black-and-white of QuickDraw version 1, the version of QuickDraw that shipped with the original 128K Macintosh.

Ever since the introduction of the Macintosh II, all Macs have shipped with a new version of QuickDraw known as Color QuickDraw, also known as 8-bit Color QuickDraw. As the technology marched on, 24-bit and then 32-bit Color QuickDraw made their way into the Toolbox. For now, we’ll concentrate on the features common to all flavors of Color QuickDraw.

ColorMondrian starts by checking to see if Color QuickDraw is available on the current Macintosh. If so, it looks at each of the displays connected to the Mac (remember, your Mac can have multiple monitors hooked up at the same time!) to determine which display is the deepest, that is, can display the largest number of colors. For example, if you have an 8-bit monitor (256 simultaneous colors) and a 1-bit monitor (black and white only), ColorMondrian will identify the 8-bit monitor as the deepest.

Next, ColorMondrian will open a color window on the specified monitor and start drawing randomly sized QuickDraw shapes in randomly selected colors. If your deepest monitor is gray-scale, don’t worry. Shades of gray count as colors too!

Let’s get started. As has been the case of late, we’ll get the program running this month, then walk through the code next month.

Creating the ColorMondrian Resources

Start by creating a folder labeled ColorMondrian in your Development folder. Next, launch ResEdit and create a new file called ColorMondrian.Π.rsrc in the ColorMondrian folder.

Create a new MBAR resource with a resource id of 128. Enter the MENU ids 128, 129, 130, and 131 as shown in Figure 1.

Figure 1. The MBAR resource.

Next, create four MENU resources. The first, having a resource id of 128, will match the menu shown in Figure 2. It’s an • menu with a single item, About ColorMondrian....

Figure 2. The • menu.

The second menu should match the one shown in Figure 3. The title is File with a single item, Be sure to add the command-key equivalent, Q.

Figure 3. The File menu.

The third menu should match the one shown in Figure 4. It’s a standard Edit menu with a single separator line and all the standard command-key equivalents.

Figure 4. The Edit menu.

The fourth menu consists of a title and no items. The title is Devices, as shown in Figure 5.

Figure 5. The Devices menu.

Next you’ll create two ALRT resources along with their respective DITLs, one for displaying error messages, and one to bring up when About ColorMondrian... is selected from the • menu. First the error ALRT. Create an ALRT resource with a resource id of 128, using the sizing info in Figure 6.

Figure 6. Specifications for the error ALRT.

Double-click on the alert window to bring up a DITL editor. Create two items, an OK button (Figure 7) and a static text item (Figure 8).

Figure 7. Specifications for the OK button.

Figure 8. Specification for the static text item.

Now create a second ALRT with a resource id of 129. using the sizing info in Figure 9.

Figure 9. Specifications for the about ALRT.

Double-click on the alert window to bring up a DITL editor. Create two items, an OK button (Figure 10) and a static text item (Figure 11).

Figure 10. Specifications for the OK button.

Figure 11. Specification for the static text item.

Creating the ColorMondrian Project

Quit ResEdit, being sure to Save your changes. Now launch THINK C and create a new project named ColorMondrian.Π in the ColorMondrian folder. Add the MacTraps and ANSI libraries to the project (In THINK 6, ANSI is inthe Standard Libraries folder - add it in its own segment), then create a new source code window. Save the window as ColorMondrian.c and Add it to the project as well.

Type in this source code, being sure to save periodically:

/* 1 */

#include <stdio.h>
#include <GestaltEqu.h>


#define kMBARResID 128
#define kErrorAlertID128
#define kAboutALRTid 129

#define kSleep   0L

#define kAutoStorage NULL
#define kVisible true
#define kWindowTitle "\pColor Mondrian"
#define kMoveToFront (WindowPtr)-1
#define kNoGoAwayfalse
#define kNULLRefCon60L

#define mApple   128
#define iAbout   1

#define mFile    129
#define iQuit    1

#define mDevice  131

#define kWindowMargin5

#define kRandomUpperLimit 32768

#define kEmptyString "\p"
#define kNULLFilterProc   NULL

/*************/
/*  Globals  */
/*************/

Boolean gDone;

/***************/
/*  Functions  */
/***************/

void    ToolboxInit( void );
void    MenuBarInit( void );
void    CreateWindow( GDHandle device );
void    EventLoop( void );
void    DoEvent( EventRecord *eventPtr );
void    HandleMouseDown( EventRecord *eventPtr );
void    HandleMenuChoice( long menuChoice );
void    HandleAppleChoice( short item );
void    HandleFileChoice( short item );
void    HandleDeviceChoice( short item );
Boolean HasColorQD( void );
GDHandleGetDeepestDevice( void );
short   GetDeviceDepth( GDHandle device );
void    DrawRandomRect( void );
void    RandomColor( RGBColor *colorPtr );
void    RandomRect( Rect *rectPtr );
short Randomize( short range );
void    DoError( Str255 errorString );


/****************** main ***************************/

void main( void )
{
 ToolboxInit();
 
 if ( ! HasColorQD() )
 DoError( 
 "\pThis machine doesn't support Color Quickdraw!" );
 
 MenuBarInit();
 
 CreateWindow( GetDeepestDevice() );
 
 EventLoop();
}


/****************** ToolboxInit *********************/

void ToolboxInit( void )
{
 InitGraf( &thePort );
 InitFonts();
 InitWindows();
 InitMenus();
 TEInit();
 InitDialogs( nil );
 InitCursor();
}


/****************** MenuBarInit ***********************/

void MenuBarInit( void )
{
 Handle menuBar;
 MenuHandle menu;
 GDHandle device, deepestDevice;
 Str255 itemStr;
 short  curDeviceNumber = 1;
 
 menuBar = GetNewMBar( kMBARResID );
 SetMenuBar( menuBar );

 menu = GetMHandle( mApple );
 AddResMenu( menu, 'DRVR' );
 
 menu = GetMHandle( mDevice );
 
 deepestDevice = GetDeepestDevice();
 
 device = GetDeviceList();
 
 while ( device != NULL )
 {
 itemStr[0] = 10;
 sprintf( (char *)(&(itemStr[1])), "0x%08lX", 
 (unsigned long)device );
 AppendMenu( menu, itemStr );
 
 if ( device == deepestDevice )
 CheckItem( menu, curDeviceNumber, true );
 
 device = GetNextDevice( device );
 curDeviceNumber++;
 }
 
 DrawMenuBar();
}


/****************** CreateWindow ***********************/

void CreateWindow( GDHandle device )
{
 WindowPtrwindow;
 Rect   wBounds;
 
 wBounds = (**device).gdRect;
 
 if ( device == GetMainDevice() )
 wBounds.top += GetMBarHeight();
 
 InsetRect( &wBounds, kWindowMargin, kWindowMargin );
 
 window = NewCWindow( kAutoStorage, &wBounds, kWindowTitle, 
 kVisible, altDBoxProc, kMoveToFront, 
 kNoGoAway, kNULLRefCon );
 
 if ( window == nil )
 {
 DoError( "\pCouldn't create window!" );
 }
 else
 {
 ShowWindow( window );
 SetPort( window );
 }
}


/******************************** EventLoop *********/

void EventLoop( void )
{
 EventRecordevent;
 
 GetDateTime( (unsigned long *)(&randSeed) );
 
 gDone = false;
 while ( gDone == false )
 {
 if ( WaitNextEvent( everyEvent, &event, kSleep, nil ) )
 DoEvent( &event );
 
 DrawRandomRect();
 }
}


/************************************* DoEvent *********/

void DoEvent( EventRecord *eventPtr )
{
 char   theChar;
 
 switch ( eventPtr->what )
 {
 case mouseDown: 
 HandleMouseDown( eventPtr );
 break;
 case keyDown:
 case autoKey:
 theChar = eventPtr->message & charCodeMask;
 if ( (eventPtr->modifiers & cmdKey) != 0 ) 
 HandleMenuChoice( MenuKey( theChar ) );
 break;
 }
}


/****************************** HandleMouseDown *********/

void HandleMouseDown( EventRecord *eventPtr )
{
 WindowPtrwindow;
 short  thePart;
 long   menuChoice;
 
 thePart = FindWindow( eventPtr->where, &window );

 switch ( thePart )
 {
 case inMenuBar:
 menuChoice = MenuSelect( eventPtr->where );
 HandleMenuChoice( menuChoice );
 break;
 case inSysWindow : 
 SystemClick( eventPtr, window );
 break;
 }
}


/****************** HandleMenuChoice ***********************/

void HandleMenuChoice( long menuChoice )
{
 short  menu;
 short  item;
 
 if ( menuChoice != 0 )
 {
 menu = HiWord( menuChoice );
 item = LoWord( menuChoice );
 switch ( menu )
 {
 case mApple:
 HandleAppleChoice( item );
 break;
 case mFile:
 HandleFileChoice( item );
 break;
 case mDevice:
 HandleDeviceChoice( item );
 break;
 }
 HiliteMenu( 0 );
 }
}


/****************** HandleAppleChoice ***********************/

void HandleAppleChoice( short item )
{
 MenuHandle appleMenu;
 Str255 accName;
 short  accNumber;
 
 switch ( item )
 {
 case iAbout:
 NoteAlert( kAboutALRTid, kNULLFilterProc );
 break;
 default:
 appleMenu = GetMHandle( mApple );
 GetItem( appleMenu, item, accName );
 accNumber = OpenDeskAcc( accName );
 break;
 }
}


/****************** HandleFileChoice ***********************/

void HandleFileChoice( short item )
{
 switch ( item )
 {
 case iQuit :
 gDone = true;
 break;
 }
}


/****************** HandleDeviceChoice **********************/

void HandleDeviceChoice( short item )
{
/* Try this: 
 Modify the program so that when a device is selected
 from the Device menu, the current window gets closed and a
 new window is opened on the selected device. Be careful when
 you translate the menu item back into an address. Debug your
 program thoroughly before you try to use the address as an
 address. You don't want to accidentally reformat your hard 
 drive, right?
 
 Also, don't forget to update the check mark!
*/
}


/****************** HasColorQD *****************/

Boolean HasColorQD( void )
{
 unsigned char   version[ 4 ];
 OSErr  err;
 
 err = Gestalt( gestaltQuickdrawVersion, (long *)version );
 
 if ( err != noErr )
 {
 SysBeep( 10 );  /*  Error calling Gestalt!!!  */
 ExitToShell();
 }
 
 if ( version[ 2 ] > 0 )
 return( true );
 else
 return( false );
}


/****************** GetDeepestDevice *****************/

GDHandle GetDeepestDevice( void )
{
 GDHandle curDevice, maxDevice = NULL;
 short  curDepth, maxDepth = 0;
 
 curDevice = GetDeviceList();
 
 while ( curDevice != NULL )
 {
 curDepth = GetDeviceDepth( curDevice );
 
 if ( curDepth > maxDepth )
 {
 maxDepth = curDepth;
 maxDevice = curDevice;
 }

 curDevice = GetNextDevice( curDevice );
 }
 
 return( maxDevice );
}


/****************** GetDeviceDepth *****************/

short GetDeviceDepth( GDHandle device )
{
 PixMapHandle  screenPixMapH;
 
 screenPixMapH = (**device).gdPMap;
 
 return( (**screenPixMapH).pixelSize );
}


/****************** DrawRandomRect *****************/

void DrawRandomRect( void )
{
 Rect   randomRect;
 RGBColor color;
 
 RandomRect( &randomRect );
 RandomColor( &color );
 RGBForeColor( &color );
 PaintOval( &randomRect );
}


/****************** RandomColor *********************/

void RandomColor( RGBColor *colorPtr )
{
 colorPtr->red = Random() + 32767;
 colorPtr->blue = Random() + 32767;
 colorPtr->green = Random() + 32767;
}


/****************** RandomRect *********************/

void RandomRect( Rect *rectPtr )
{
 WindowPtrwindow;

 window = FrontWindow();
 
 rectPtr->left = Randomize( window->portRect.right
 - window->portRect.left );
 rectPtr->right = Randomize( window->portRect.right
 - window->portRect.left );
 rectPtr->top = Randomize( window->portRect.bottom
 - window->portRect.top );
 rectPtr->bottom = Randomize( window->portRect.bottom
 - window->portRect.top );
}


/****************** Randomize **********************/

short Randomize( short range )
{
 long   randomNumber;
 
 randomNumber = Random();
 
 if ( randomNumber < 0 )
 randomNumber *= -1;
 
 return( (randomNumber * range) / kRandomUpperLimit );
}


/***************** DoError ********************/

void DoError( Str255 errorString )
{
 ParamText( errorString, kEmptyString, 
 kEmptyString, kEmptyString );
 
 StopAlert( kErrorAlertID, kNULLFilterProc );
}

Running ColorMondrian

Save your changes, then select Run from the Project menu. If ColorQuickDraw is not available on your machine (unlikely), an error message will appear. Otherwise, a window, similar to the one shown in Figure 12, will appear on the monitor with the deepest pixel settings.

Figure 12. ColorMondrian in action.

Bring the Finder to the front by selecting Finder from the applications menu at the right end of the menu bar. Notice that ColorMondrian stops dead in its tracks. Go back to ColorMondrian and select Quit from the File menu. Back in THINK C, select Set Project Type... from the Project menu. Set the value in the SIZE Flags field to 5880 (you don’t have to fiddle with the popup menu - you can just type the number in the field).

You’ve just set ColorMondrian up to continue processing events even when it is running in the background. To prove this, select Run from the Project menu, then bring the Finder to the front again. This time, ColorMondrian will continue running, even in the background.

Next, click on the Devices menu. A hex address will appear for every monitor attached to your Macintosh. A check-mark will appear next to the address representing the monitor with the deepest settings. You’ll find out what the address or addresses are for in next month’s column. Figure 13 shows my Devices menu. As you can see, I’ve got two monitors attached to my Mac.

Figure 13. My devices menu.

If you’ve got more than one monitor on your machine, try using the Monitors control panel to set one monitor to 1-bit and the other to a deeper setting. Run ColorMondrian. The window should appear on the deeper monitor. Now switch the settings so that the second monitor has the deeper settings. Run ColorMondrian again. Now the window should appear on the other monitor.

Till Next Month...

Next, month we’ll get into all the theory behind ColorMondrian. Till then, take a look through the code, then read up on Color QuickDraw in the pages of Inside Macintosh or on your Mac, courtesy of THINK Reference.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Herald 5.0.2 - Notification plugin for M...
Note: Versions 2.1.3 (for OS X 10.7), 3.0.6 (for OS X 10.8), and 4.0.8 (for OS X 10.9) are no longer supported by the developer. Herald is a notification plugin for Mail.app, Apple's Mac OS X email... Read more
DEVONthink Pro 2.8.3 - Knowledge base, i...
Save 10% with our exclusive coupon code: MACUPDATE10 DEVONthink Pro is your essential assistant for today's world, where almost everything is digital. From shopping receipts to important research... Read more
Boom 2 1.0.1 - System-wide pro audio app...
Boom 2 is a system-wide volume booster and equalizer app that is designed especially for OS X 10.10 Yosemite. It comes with a smart interface, self-calibrates itself according to your Mac, offers... Read more
Apple Security Update 2015-001 - For OS...
Apple Security Update 2015-001 is recommended for all users and improves the security of OS X. For detailed information about the security content of this update, please visit: http://support.apple.... Read more
Drive Genius 4.0.1 - Powerful system uti...
Drive Genius 4 gives you faster performance from your Mac while also protecting it. The award-winning and improved DrivePulse feature alerts you to hard drive issues before they become major problems... Read more
Yosemite Cache Cleaner 9.0.3 - Clear cac...
Yosemite Cache Cleaner is an award-winning general purpose tool for OS X. YCC makes system maintenance simple with an easy point-and-click interface to many OS X functions. Novice and expert users... Read more
xScope 4.1.1 - Onscreen graphic measurem...
xScope is powerful set of tools that are ideal for measuring, inspecting, and testing on-screen graphics and layouts. Its tools float above your desktop windows and can be accessed via a toolbar,... Read more
OS X Yosemite 10.10.2 - Apple's lat...
OS X Yosemite is Apple's newest operating system for Mac. An elegant design that feels entirely fresh, yet inherently familiar. The apps you use every day, enhanced with new features. And a... Read more
Apple iOS 8.1.3 - The latest version of...
The latest version of iOS can be downloaded through iTunes. Apple iOS 8 comes with big updates to apps you use every day, like Messages and Photos. A whole new way to share content with your family.... Read more
SpamSieve 2.9.19 - Robust spam filter fo...
SpamSieve is a robust spam filter for major email clients that uses powerful Bayesian spam filtering. SpamSieve understands what your spam looks like in order to block it all, but also learns what... Read more

Storm & Skye – Magical Adventure Sto...
Storm & Skye – Magical Adventure Story For Kids Review By Amy Solomon on January 28th, 2015 Our Rating: iPhone App - Designed for the iPhone, compatible with the iPad The first book in the Storm & Skye series includes... | Read more »
New WOTA: U-Boat Compass ‘Wets’ Your App...
New WOTA: U-Boat Compass ‘Wets’ Your Appetite for WOTA: Wolves of the Atlantic. Posted by Jessica Fisher on January 27th, 2015 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Warship Solitaire Review
Warship Solitaire Review By Nadia Oxford on January 27th, 2015 Our Rating: :: A WAR OF NUMBERSUniversal App - Designed for iPhone and iPad Warship Solitaire might lack frills and looks, but it offers some thought provoking... | Read more »
Keep Track of Your Hectic Work Schedule...
Keep Track of Your Hectic Work Schedule With Shifts Posted by Jessica Fisher on January 27th, 2015 [ permalink ] iPhone App - Designed for the iPhone, compatible with the iPad | Read more »
All Star Quarterback Review
All Star Quarterback Review By Campbell Bird on January 27th, 2015 Our Rating: :: PLAY YOUR PARTUniversal App - Designed for iPhone and iPad Train your way to the Super Bowl in this free-to-play sports management game.   | Read more »
Sentinel 4: Dark Star Adds New Campaign...
Sentinel 4: Dark Star Adds New Campaign and More Posted by Ellis Spice on January 27th, 2015 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Wheel & Deal Review
Wheel & Deal Review By Tre Lawrence on January 27th, 2015 Our Rating: :: SIMPLE FUNUniversal App - Designed for iPhone and iPad A simple arcade shooter that has a retro feel.   | Read more »
Join the NAVY in a Big New Update for WW...
Join the NAVY in a Big New Update for WW2: Sandbox. Strategy & Tactics Posted by Jessica Fisher on January 27th, 2015 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Earthworm Alchemy Review
Earthworm Alchemy Review By Campbell Bird on January 27th, 2015 Our Rating: :: FEED THE WORMUniversal App - Designed for iPhone and iPad Feed this funny looking worm and dodge bombs in this charming, free-to-play arcade game.   | Read more »
Graphic Novel App netwars – The Butterfl...
Graphic Novel App netwars – The Butterfly Attack has Received Some New Episodes Posted by Jessica Fisher on January 27th, 2015 [ permalink ] | Read more »

Price Scanner via MacPrices.net

New Good Management Suite Simplifies Enterpri...
Good Technology has announced the availability of the Good Management Suite, a comprehensive cross-platform solution for organizations getting started with mobile business initiatives. Built on the... Read more
15-inch 2.0GHz Retina MacBook Pro (refurbishe...
The Apple Store has Apple Certified Refurbished previous-generation 15″ 2.0GHz Retina MacBook Pros available for $1489 including free shipping plus Apple’s standard one-year warranty. Their price is... Read more
15-inch 2.5GHz Retina MacBook Pro on sale for...
Amazon has the 15″ 2.5GHz Retina MacBook Pro on sale for $2319.99 including free shipping. Their price is $180 off MSRP, and it’s the lowest price available for this model from any reseller. Read more
iPad Turns Five – The ”Book Mystique
Five years ago this week, the late Steve Jobs took the stage at an Apple special press event to unveil the first Apple iPad — a slab-shaped, hand-holdable device that was to shake the personal... Read more
Sale! 15-inch Retina MacBook Pros for up to $...
B&H Photo has the new 2014 15″ Retina MacBook Pros on sale for $150 off MSRP for a limited time. Shipping is free, and B&H charges NY sales tax only: - 15″ 2.2GHz Retina MacBook Pro: $1889.99... Read more
Apple refurbished Mac minis for up to $150 of...
The Apple Store has restocked Apple Certified Refurbished 2014 Mac minis, with models available starting at $419. Apple’s one-year warranty is included with each mini, and shipping is free: - 1.4GHz... Read more
Apple Releases New Tranche Of OS Updates For...
Apple has released incremental bugfix and security updates for its most recent Mac and iOS versions. OS X Yosemite 10.10.2 Update Apple says this update includes the following improvements: Resolves... Read more
Samsung To Be Main Supplier Of A9 Chips For i...
Korea’s Maeil Business Newspaper reports that Samsung has beat out its chipmaking rivals, Taiwan’s Qualcomm and TSMC, as supplier of chipsets for the next generations of both its own Galaxy S6 and... Read more
Save up to $340 on iMacs with Apple Certified...
The Apple Store has Apple Certified Refurbished iMacs available for up to $340 off the cost of new models. Apple’s one-year warranty is standard, and shipping is free. These are the best prices on... Read more
AppleCare Protection Plans on sale for up to...
B&H Photo has 3-Year AppleCare Warranties on sale for up to $105 off MSRP including free shipping plus NY sales tax only: - Mac Laptops 15″ and Above: $244 $105 off MSRP - Mac Laptops 13″ and... Read more

Jobs Board

*Apple* Systems Engineer - Pre Sales, Educat...
…is responsible for proactively providing technical expertise to drive sales of Apple solutions into assigned accounts. The SE architects, validates, and assists in Read more
*Apple* Solutions Consultant - Retail Sales...
As an ambassador of the Apple brand, the ASC is accountable for driving sales performance by: Connecting with customers. Discovering customers' needs and values. Showing Read more
*Apple* Solutions Consultant - Retail Sales...
As an ambassador of the Apple brand, the ASC is accountable for driving sales performance by: Connecting with customers. Discovering customers' needs and values. Showing Read more
*Apple* Tree Children's Center is hirin...
Apple Tree Learning Center is Hiring Preschool Teachers! Phoenix Childrens Academy is a national leader in the early childhood education industry and we are currently Read more
*Apple* Solutions Consultant - Retail Sales...
**Job Summary** As an Apple Solutions Consultant (ASC) you are the link between our customers and our products. Your role is to drive the Apple business in a retail Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.