TweetFollow Us on Twitter

Color Basics
Volume9
Number11
Column TabGetting Started

Related Info: Color QuickDraw Control Panel Gestalt Manager

The Basics of Color Quickdraw

Using a color grafport and multiple monitors

By Dave Mark, MacTech Magazine Regular Contributing Author

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Last month’s column introduced some of the basics of C++ and object programming. This month, we’ll turn our attention back to C and the Macintosh Toolbox. This month’s column introduces one of the most enjoyable parts of the Mac Toolbox, Color QuickDraw. Along the way, we’ll learn how to use Gestalt(), the Toolbox function that knows everything there is to know about the current state of your Macintosh.

So far, about the only real experience we’ve had with color has been with a program that displayed a color PICT in a window. Since any possible color work was handled by the routine DrawPicture(), we won’t even count that as color experience. This month’s program is called ColorMondrian, a colorized version of an early Mac Primer program called Mondrian.

Mondrian created a window and drew a never-ending series of randomly generated QuickDraw shapes in the window. All this was done in the plain old black-and-white of QuickDraw version 1, the version of QuickDraw that shipped with the original 128K Macintosh.

Ever since the introduction of the Macintosh II, all Macs have shipped with a new version of QuickDraw known as Color QuickDraw, also known as 8-bit Color QuickDraw. As the technology marched on, 24-bit and then 32-bit Color QuickDraw made their way into the Toolbox. For now, we’ll concentrate on the features common to all flavors of Color QuickDraw.

ColorMondrian starts by checking to see if Color QuickDraw is available on the current Macintosh. If so, it looks at each of the displays connected to the Mac (remember, your Mac can have multiple monitors hooked up at the same time!) to determine which display is the deepest, that is, can display the largest number of colors. For example, if you have an 8-bit monitor (256 simultaneous colors) and a 1-bit monitor (black and white only), ColorMondrian will identify the 8-bit monitor as the deepest.

Next, ColorMondrian will open a color window on the specified monitor and start drawing randomly sized QuickDraw shapes in randomly selected colors. If your deepest monitor is gray-scale, don’t worry. Shades of gray count as colors too!

Let’s get started. As has been the case of late, we’ll get the program running this month, then walk through the code next month.

Creating the ColorMondrian Resources

Start by creating a folder labeled ColorMondrian in your Development folder. Next, launch ResEdit and create a new file called ColorMondrian.Π.rsrc in the ColorMondrian folder.

Create a new MBAR resource with a resource id of 128. Enter the MENU ids 128, 129, 130, and 131 as shown in Figure 1.

Figure 1. The MBAR resource.

Next, create four MENU resources. The first, having a resource id of 128, will match the menu shown in Figure 2. It’s an • menu with a single item, About ColorMondrian....

Figure 2. The • menu.

The second menu should match the one shown in Figure 3. The title is File with a single item, Be sure to add the command-key equivalent, Q.

Figure 3. The File menu.

The third menu should match the one shown in Figure 4. It’s a standard Edit menu with a single separator line and all the standard command-key equivalents.

Figure 4. The Edit menu.

The fourth menu consists of a title and no items. The title is Devices, as shown in Figure 5.

Figure 5. The Devices menu.

Next you’ll create two ALRT resources along with their respective DITLs, one for displaying error messages, and one to bring up when About ColorMondrian... is selected from the • menu. First the error ALRT. Create an ALRT resource with a resource id of 128, using the sizing info in Figure 6.

Figure 6. Specifications for the error ALRT.

Double-click on the alert window to bring up a DITL editor. Create two items, an OK button (Figure 7) and a static text item (Figure 8).

Figure 7. Specifications for the OK button.

Figure 8. Specification for the static text item.

Now create a second ALRT with a resource id of 129. using the sizing info in Figure 9.

Figure 9. Specifications for the about ALRT.

Double-click on the alert window to bring up a DITL editor. Create two items, an OK button (Figure 10) and a static text item (Figure 11).

Figure 10. Specifications for the OK button.

Figure 11. Specification for the static text item.

Creating the ColorMondrian Project

Quit ResEdit, being sure to Save your changes. Now launch THINK C and create a new project named ColorMondrian.Π in the ColorMondrian folder. Add the MacTraps and ANSI libraries to the project (In THINK 6, ANSI is inthe Standard Libraries folder - add it in its own segment), then create a new source code window. Save the window as ColorMondrian.c and Add it to the project as well.

Type in this source code, being sure to save periodically:

/* 1 */

#include <stdio.h>
#include <GestaltEqu.h>


#define kMBARResID 128
#define kErrorAlertID128
#define kAboutALRTid 129

#define kSleep   0L

#define kAutoStorage NULL
#define kVisible true
#define kWindowTitle "\pColor Mondrian"
#define kMoveToFront (WindowPtr)-1
#define kNoGoAwayfalse
#define kNULLRefCon60L

#define mApple   128
#define iAbout   1

#define mFile    129
#define iQuit    1

#define mDevice  131

#define kWindowMargin5

#define kRandomUpperLimit 32768

#define kEmptyString "\p"
#define kNULLFilterProc   NULL

/*************/
/*  Globals  */
/*************/

Boolean gDone;

/***************/
/*  Functions  */
/***************/

void    ToolboxInit( void );
void    MenuBarInit( void );
void    CreateWindow( GDHandle device );
void    EventLoop( void );
void    DoEvent( EventRecord *eventPtr );
void    HandleMouseDown( EventRecord *eventPtr );
void    HandleMenuChoice( long menuChoice );
void    HandleAppleChoice( short item );
void    HandleFileChoice( short item );
void    HandleDeviceChoice( short item );
Boolean HasColorQD( void );
GDHandleGetDeepestDevice( void );
short   GetDeviceDepth( GDHandle device );
void    DrawRandomRect( void );
void    RandomColor( RGBColor *colorPtr );
void    RandomRect( Rect *rectPtr );
short Randomize( short range );
void    DoError( Str255 errorString );


/****************** main ***************************/

void main( void )
{
 ToolboxInit();
 
 if ( ! HasColorQD() )
 DoError( 
 "\pThis machine doesn't support Color Quickdraw!" );
 
 MenuBarInit();
 
 CreateWindow( GetDeepestDevice() );
 
 EventLoop();
}


/****************** ToolboxInit *********************/

void ToolboxInit( void )
{
 InitGraf( &thePort );
 InitFonts();
 InitWindows();
 InitMenus();
 TEInit();
 InitDialogs( nil );
 InitCursor();
}


/****************** MenuBarInit ***********************/

void MenuBarInit( void )
{
 Handle menuBar;
 MenuHandle menu;
 GDHandle device, deepestDevice;
 Str255 itemStr;
 short  curDeviceNumber = 1;
 
 menuBar = GetNewMBar( kMBARResID );
 SetMenuBar( menuBar );

 menu = GetMHandle( mApple );
 AddResMenu( menu, 'DRVR' );
 
 menu = GetMHandle( mDevice );
 
 deepestDevice = GetDeepestDevice();
 
 device = GetDeviceList();
 
 while ( device != NULL )
 {
 itemStr[0] = 10;
 sprintf( (char *)(&(itemStr[1])), "0x%08lX", 
 (unsigned long)device );
 AppendMenu( menu, itemStr );
 
 if ( device == deepestDevice )
 CheckItem( menu, curDeviceNumber, true );
 
 device = GetNextDevice( device );
 curDeviceNumber++;
 }
 
 DrawMenuBar();
}


/****************** CreateWindow ***********************/

void CreateWindow( GDHandle device )
{
 WindowPtrwindow;
 Rect   wBounds;
 
 wBounds = (**device).gdRect;
 
 if ( device == GetMainDevice() )
 wBounds.top += GetMBarHeight();
 
 InsetRect( &wBounds, kWindowMargin, kWindowMargin );
 
 window = NewCWindow( kAutoStorage, &wBounds, kWindowTitle, 
 kVisible, altDBoxProc, kMoveToFront, 
 kNoGoAway, kNULLRefCon );
 
 if ( window == nil )
 {
 DoError( "\pCouldn't create window!" );
 }
 else
 {
 ShowWindow( window );
 SetPort( window );
 }
}


/******************************** EventLoop *********/

void EventLoop( void )
{
 EventRecordevent;
 
 GetDateTime( (unsigned long *)(&randSeed) );
 
 gDone = false;
 while ( gDone == false )
 {
 if ( WaitNextEvent( everyEvent, &event, kSleep, nil ) )
 DoEvent( &event );
 
 DrawRandomRect();
 }
}


/************************************* DoEvent *********/

void DoEvent( EventRecord *eventPtr )
{
 char   theChar;
 
 switch ( eventPtr->what )
 {
 case mouseDown: 
 HandleMouseDown( eventPtr );
 break;
 case keyDown:
 case autoKey:
 theChar = eventPtr->message & charCodeMask;
 if ( (eventPtr->modifiers & cmdKey) != 0 ) 
 HandleMenuChoice( MenuKey( theChar ) );
 break;
 }
}


/****************************** HandleMouseDown *********/

void HandleMouseDown( EventRecord *eventPtr )
{
 WindowPtrwindow;
 short  thePart;
 long   menuChoice;
 
 thePart = FindWindow( eventPtr->where, &window );

 switch ( thePart )
 {
 case inMenuBar:
 menuChoice = MenuSelect( eventPtr->where );
 HandleMenuChoice( menuChoice );
 break;
 case inSysWindow : 
 SystemClick( eventPtr, window );
 break;
 }
}


/****************** HandleMenuChoice ***********************/

void HandleMenuChoice( long menuChoice )
{
 short  menu;
 short  item;
 
 if ( menuChoice != 0 )
 {
 menu = HiWord( menuChoice );
 item = LoWord( menuChoice );
 switch ( menu )
 {
 case mApple:
 HandleAppleChoice( item );
 break;
 case mFile:
 HandleFileChoice( item );
 break;
 case mDevice:
 HandleDeviceChoice( item );
 break;
 }
 HiliteMenu( 0 );
 }
}


/****************** HandleAppleChoice ***********************/

void HandleAppleChoice( short item )
{
 MenuHandle appleMenu;
 Str255 accName;
 short  accNumber;
 
 switch ( item )
 {
 case iAbout:
 NoteAlert( kAboutALRTid, kNULLFilterProc );
 break;
 default:
 appleMenu = GetMHandle( mApple );
 GetItem( appleMenu, item, accName );
 accNumber = OpenDeskAcc( accName );
 break;
 }
}


/****************** HandleFileChoice ***********************/

void HandleFileChoice( short item )
{
 switch ( item )
 {
 case iQuit :
 gDone = true;
 break;
 }
}


/****************** HandleDeviceChoice **********************/

void HandleDeviceChoice( short item )
{
/* Try this: 
 Modify the program so that when a device is selected
 from the Device menu, the current window gets closed and a
 new window is opened on the selected device. Be careful when
 you translate the menu item back into an address. Debug your
 program thoroughly before you try to use the address as an
 address. You don't want to accidentally reformat your hard 
 drive, right?
 
 Also, don't forget to update the check mark!
*/
}


/****************** HasColorQD *****************/

Boolean HasColorQD( void )
{
 unsigned char   version[ 4 ];
 OSErr  err;
 
 err = Gestalt( gestaltQuickdrawVersion, (long *)version );
 
 if ( err != noErr )
 {
 SysBeep( 10 );  /*  Error calling Gestalt!!!  */
 ExitToShell();
 }
 
 if ( version[ 2 ] > 0 )
 return( true );
 else
 return( false );
}


/****************** GetDeepestDevice *****************/

GDHandle GetDeepestDevice( void )
{
 GDHandle curDevice, maxDevice = NULL;
 short  curDepth, maxDepth = 0;
 
 curDevice = GetDeviceList();
 
 while ( curDevice != NULL )
 {
 curDepth = GetDeviceDepth( curDevice );
 
 if ( curDepth > maxDepth )
 {
 maxDepth = curDepth;
 maxDevice = curDevice;
 }

 curDevice = GetNextDevice( curDevice );
 }
 
 return( maxDevice );
}


/****************** GetDeviceDepth *****************/

short GetDeviceDepth( GDHandle device )
{
 PixMapHandle  screenPixMapH;
 
 screenPixMapH = (**device).gdPMap;
 
 return( (**screenPixMapH).pixelSize );
}


/****************** DrawRandomRect *****************/

void DrawRandomRect( void )
{
 Rect   randomRect;
 RGBColor color;
 
 RandomRect( &randomRect );
 RandomColor( &color );
 RGBForeColor( &color );
 PaintOval( &randomRect );
}


/****************** RandomColor *********************/

void RandomColor( RGBColor *colorPtr )
{
 colorPtr->red = Random() + 32767;
 colorPtr->blue = Random() + 32767;
 colorPtr->green = Random() + 32767;
}


/****************** RandomRect *********************/

void RandomRect( Rect *rectPtr )
{
 WindowPtrwindow;

 window = FrontWindow();
 
 rectPtr->left = Randomize( window->portRect.right
 - window->portRect.left );
 rectPtr->right = Randomize( window->portRect.right
 - window->portRect.left );
 rectPtr->top = Randomize( window->portRect.bottom
 - window->portRect.top );
 rectPtr->bottom = Randomize( window->portRect.bottom
 - window->portRect.top );
}


/****************** Randomize **********************/

short Randomize( short range )
{
 long   randomNumber;
 
 randomNumber = Random();
 
 if ( randomNumber < 0 )
 randomNumber *= -1;
 
 return( (randomNumber * range) / kRandomUpperLimit );
}


/***************** DoError ********************/

void DoError( Str255 errorString )
{
 ParamText( errorString, kEmptyString, 
 kEmptyString, kEmptyString );
 
 StopAlert( kErrorAlertID, kNULLFilterProc );
}

Running ColorMondrian

Save your changes, then select Run from the Project menu. If ColorQuickDraw is not available on your machine (unlikely), an error message will appear. Otherwise, a window, similar to the one shown in Figure 12, will appear on the monitor with the deepest pixel settings.

Figure 12. ColorMondrian in action.

Bring the Finder to the front by selecting Finder from the applications menu at the right end of the menu bar. Notice that ColorMondrian stops dead in its tracks. Go back to ColorMondrian and select Quit from the File menu. Back in THINK C, select Set Project Type... from the Project menu. Set the value in the SIZE Flags field to 5880 (you don’t have to fiddle with the popup menu - you can just type the number in the field).

You’ve just set ColorMondrian up to continue processing events even when it is running in the background. To prove this, select Run from the Project menu, then bring the Finder to the front again. This time, ColorMondrian will continue running, even in the background.

Next, click on the Devices menu. A hex address will appear for every monitor attached to your Macintosh. A check-mark will appear next to the address representing the monitor with the deepest settings. You’ll find out what the address or addresses are for in next month’s column. Figure 13 shows my Devices menu. As you can see, I’ve got two monitors attached to my Mac.

Figure 13. My devices menu.

If you’ve got more than one monitor on your machine, try using the Monitors control panel to set one monitor to 1-bit and the other to a deeper setting. Run ColorMondrian. The window should appear on the deeper monitor. Now switch the settings so that the second monitor has the deeper settings. Run ColorMondrian again. Now the window should appear on the other monitor.

Till Next Month...

Next, month we’ll get into all the theory behind ColorMondrian. Till then, take a look through the code, then read up on Color QuickDraw in the pages of Inside Macintosh or on your Mac, courtesy of THINK Reference.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Spotify 1.0.44.100. - Stream music, crea...
Spotify is a streaming music service that gives you on-demand access to millions of songs. Whether you like driving rock, silky R&B, or grandiose classical music, Spotify's massive catalogue puts... Read more
Microsoft OneNote 15.29 - Free digital n...
OneNote is your very own digital notebook. With OneNote, you can capture that flash of genius, that moment of inspiration, or that list of errands that's too important to forget. Whether you're at... Read more
WALTR 2 2.0.8 - $39.95
WALTR 2 helps you wirelessly drag-and-drop any music, ringtones, videos, PDF, and ePub files onto your iPhone, iPad, or iPod without iTunes. It is the second major version of Softorino's critically-... Read more
Dropbox 16.3.27 - Cloud backup and synch...
Dropbox is an application that creates a special Finder folder that automatically syncs online and between your computers. It allows you to both backup files and keep them up-to-date between systems... Read more
EtreCheck 3.1.5 - For troubleshooting yo...
EtreCheck is an app that displays the important details of your system configuration and allow you to copy that information to the Clipboard. It is meant to be used with Apple Support Communities to... Read more
Carbon Copy Cloner 4.1.12 - Easy-to-use...
Carbon Copy Cloner backups are better than ordinary backups. Suppose the unthinkable happens while you're under deadline to finish a project: your Mac is unresponsive and all you hear is an ominous,... Read more
VueScan 9.5.62 - Scanner software with a...
VueScan is a scanning program that works with most high-quality flatbed and film scanners to produce scans that have excellent color fidelity and color balance. VueScan is easy to use, and has... Read more
SpamSieve 2.9.27 - Robust spam filter fo...
SpamSieve is a robust spam filter for major email clients that uses powerful Bayesian spam filtering. SpamSieve understands what your spam looks like in order to block it all, but also learns what... Read more
Fantastical 2.3.2 - Create calendar even...
Fantastical 2 is the Mac calendar you'll actually enjoy using. Creating an event with Fantastical is quick, easy, and fun: Open Fantastical with a single click or keystroke Type in your event... Read more
PCalc 4.4.4 - Full-featured scientific c...
PCalc is a full-featured, scriptable scientific calculator with support for hexadecimal, octal, and binary calculations, as well as an RPN mode, programmable functions, and an extensive set of unit... Read more

Latest Forum Discussions

See All

Track Santa with these three festive app...
Christmas is fast approaching and that means it's time to prepare for Santa's yearly pilgrimage around the globe. Christmas Eve is an exciting time as parents help their kids get ready to welcome Santa. You've got the cookies and milk all planned... | Read more »
Galaxy on Fire 3 and four other fantasti...
Galaxy on Fire 3 - Manticore brings the series back for another round of daring space battles. It's familiar territory for folks who are familiar with the franchise. If you've beaten the game and are looking to broaden your horizons, might we... | Read more »
The best apps for your holiday gift exch...
What's that, you say? You still haven't started your holiday shopping? Don't beat yourself up over it -- a lot of people have been putting it off, too. It's become easier and easier to procrastinate gift shopping thanks to a number of apps that... | Read more »
Toca Hair Salon 3 (Education)
Toca Hair Salon 3 1.0 Device: iOS Universal Category: Education Price: $2.99, Version: 1.0 (iTunes) Description: | Read more »
Winter comes to Darkwood as Seekers Note...
MyTona, based in the chilly Siberian city of Yakutsk, has brought a little festive fun to its hidden object game Seekers Notes: Hidden Mystery. The Christmas update introduces some new inhabitants to players, and with them a chance to win plenty of... | Read more »
Bully: Anniversary Edition (Games)
Bully: Anniversary Edition 1.03.1 Device: iOS Universal Category: Games Price: $6.99, Version: 1.03.1 (iTunes) Description: *** PLEASE NOTE: This game is officially supported on the following devices: iPhone 5 and newer, iPod Touch... | Read more »
PINE GROVE (Games)
PINE GROVE 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: A pine grove where there are no footsteps of people due to continuous missing cases. The case is still unsolved and nothing has... | Read more »
Niantic teases new Pokémon announcement...
After rumors started swirling yesterday, it turns out there is an official Pokémon GO update on its way. We’ll find out what’s in store for us and our growing Pokémon collections tomorrow during the Starbucks event, but Niantic will be revealing... | Read more »
3 reasons why Nicki Minaj: The Empire is...
Nicki Minaj is as business-savvy as she is musically talented and she’s proved that by launching her own game. Designed by Glu, purveyors of other fine celebrity games like cult favorite Kim Kardashian: Hollywood, Nicki Minaj: The Empire launched... | Read more »
Clash of Clans is getting its own animat...
Riding on its unending wave of fame and success, Clash of Clans is getting an animated web series based on its Clash-A-Rama animated shorts.As opposed to the current shorts' 60 second run time, the new and improved Clash-A-Rama will be comprised of... | Read more »

Price Scanner via MacPrices.net

Never Settle for Low Performing Wifi With iOS...
AppYogi Software has announced the release of WiFi Signal Strength Status App 1.0, the company’s new utility developed exclusively for macOS. WiFi Signal Strength Status App features a unique, single... Read more
New 2016 13-inch Touch Bar MacBook Pros in st...
B&H Photo has stock of new 2016 Apple 13″ Touch Bar MacBook Pro models, each including free shipping plus NY sales tax only: - 13″ 2.9GHz/512GB Touch Bar MacBook Pro Space Gray: $1999 - 13″ 2.... Read more
New 2016 15″ Touch Bar MacBook Pros in stock...
B&H Photo has new 2016 Apple 15″ Touch Bar MacBook Pro models in stock today including free shipping plus NY sales tax only: - 15″ 2.7GHz Touch Bar MacBook Pro Space Gray: $2799 - 15″ 2.7GHz... Read more
DietSensor App Targeting Diabetes and Obesity...
DietSensor, Inc., a developer of smart food and nutrition applications designed to fight diabetes and obesity and help improve overall fitness, has announced the launch of its DietSensor app for... Read more
Holiday 2016 13-inch 2.0GHz MacBook Pro sales...
B&H has the non-Touch Bar 13″ MacBook Pros in stock today for $50-$100 off MSRP. Shipping is free, and B&H charges NY sales tax only: - 13″ 2.0GHz MacBook Pro Space Gray (MLL42LL/A): $1449 $... Read more
Holiday sale: Apple TVs for $51-$40 off MSRP,...
Best Buy has dropped their price on the 64GB Apple TV to $159.99 including free shipping. That’s $40 off MSRP. 32GB Apple TVs are on sale right now for $98 on Sams Club’s online store. That’s $51 off... Read more
12-inch Retina MacBooks, Apple refurbished, n...
Apple has restocked a full line of Certified Refurbished 2016 12″ Retina MacBooks, now available for $200-$260 off MSRP. Refurbished 2015 models are available starting at $929. Apple will include a... Read more
Holiday sale: 12-inch Retina MacBook for $100...
B&H has 12″ Retina MacBooks on sale for $100 off MSRP as part of their Holiday sale. Shipping is free, and B&H charges NY sales tax only: - 12″ 1.1GHz Space Gray Retina MacBook: $1199 $100... Read more
Apple refurbished 13-inch MacBook Airs availa...
Apple has Certified Refurbished 13″ MacBook Airs available starting at $849. An Apple one-year warranty is included with each MacBook, and shipping is free: - 13″ 1.6GHz/8GB/128GB MacBook Air: $849 $... Read more
Apple refurbished iMacs available for up to $...
Apple has Certified Refurbished 2015 21″ & 27″ iMacs available for up to $350 off MSRP. Apple’s one-year warranty is standard, and shipping is free. The following models are available: - 21″ 3.... Read more

Jobs Board

*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
US- *Apple* Store Leader Program - Apple (Un...
…Summary Learn and grow as you explore the art of leadership at the Apple Store. You'll master our retail business inside and out through training, hands-on Read more
Automotive Detailer - *Apple* Used Autos -...
We are currently conductinginterviews and will be accepting applications for a part-time detailer. Apple Used Autos is a great place to work andstart a career. We Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Retail - Multiple Positions- Trumbul...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.