TweetFollow Us on Twitter

DialogKeyFilter
Volume Number:9
Issue Number:7
Column Tag:Pascal Workshop

Related Info: Dialog Manager Event Manager List Manager

Dab-hand Dialogs from Darkest Africa

We describe, design, develop and distribute a decent DialogKeyFilter

By Mike O’Hanlon, Cape Town, South Africa

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

About the author

Mike O’Hanlon has been programming the Macintosh on a hobby basis for about 4 years. Anything starting with O’ is likely to be his. O’Tools, O’Heap, O’Files, O’Fonts, O’Help, O’Clock, O’List and O’Tree are examples. He believes his most useful effort to date has been O’Structures - a Data Structures library written in Object Pascal. He thinks C is for the birds. His other preoccupations are his wife, skiing and off-roading in a Land Rover.

DERELICT DIALOGS

I don’t want to be derogatory, but it’s dawning on this developer that our Dialogs are looking decidedly disadvantaged. They’re definitely in the Doldrums.

I’m a user interface fanatic, and hopelessly biased towards the Macintosh, so I get upset when another environment (like Windows) develops a tweak that gives it an edge over the Mac.

DYNAMIC DEVELOPMENT

In the case of the ubiquitous Modal Dialog, the improvement we should learn from Microsoft is that of allowing keyboard shortcuts for any enabled buttons, checkboxes and radio buttons presented in the dialog. The mouse is great, but sometimes the keyboard is much more convenient. You know the kind of thing: you’ve yanked up a “Find...” dialog using Command-F; you’ve typed the word you want to find, and you want to hit Command-W to toggle the “Whole Words” checkbox. With most applications, you can’t; you have to leave the keyboard and switch to the mouse.

Let’s call these shortcuts Dialog Control keys - to distinguish them from other types of keyboard shortcut like Menu Command keys, and ‘Type Selection’ of items in a List box (see Inside Macintosh Vol. VI, page 2-25).

It’s notable that Microsoft’s own applications for the Mac do implement this feature. The way I see it, Excel and Word are in any event the most popular Macintosh applications, and in effect this legitimizes such an extension to the Mac user interface.

‘D’ FOR DESKTOP

It’s also in keeping with recent keyboard shortcuts introduced by Apple, such as Command-D for the ‘DeskTop’ button in the standard file Open... dialog.

The other day, I got down to implementing this in my own applications. Once I got started, it wasn’t as difficult as I’d thought.

The challenge was to program it in a general purpose fashion and thereby avoid any App-specific code. I think I have succeeded in this, to the extent that if you use a resource editor to alter the titles of dialog controls (e.g. to create a foreign language version of your program), the keyboard shortcuts adapt themselves without any additional work.

So, to try and ensure that the Mac interface isn’t left behind, here are some explanatory notes and the code - which I hereby place in the public domain, hoping that the idea will be adopted by mainstream tool developers such as Symantec (in the THINK Class Libraries) and Bowers Development (in AppMaker).

DESCRIBING THE IDEA

The original Mac designers cleverly envisaged this kind of thing, and provided a neat hook for developers in the form of the filterProc parameter to the ModalDialog toolbox call.

The default system filter simply maps a few basic keys (Return, Enter, Esc etc.) to certain pre-defined dialog items. What I have done is implemented my ideas for Dialog Control keys entirely inside a much fuller-function filter procedure which you can specify in any ModalDialog call. I have called the thing DialogKeyFilter. There’s nothing else: no additional resources, no global variables, and no heap blocks. I have kept it as self-contained as possible.

DELICATE DESIGN

The basic principle in the filter is to interpret a key depression as a mouse click on the lowest numbered dialog item which is an enabled Control, and which has a title in which the first capitalized (upper case) letter matches the user’s key stroke. The idea is that the user should be able to use the A key for an “Add” button, the G key for a “Grid Lines” checkbox, the L key for a “Left Aligned” or “align Left” radio button etc. (I’ll come to whether or not the Command key is needed in a moment).

DEFAULT DECISION

But we have to be careful in several respects. Firstly, the user interface guidelines defined by Apple (I.M. Vol. VI, page 2-26) have already allocated two keyboard equivalents each for the default button (normally OK) and Cancel - namely Enter/Return and Esc/Command-period. For this reason, and because of possible confusion with the Copy (Edit menu) command, it makes sense not to associate Command-C with Cancel. Also, we only allocate an alphabetic Dialog Control key to the dialog’s default item if there is no other dialog item sharing the same first capitalized letter. For example, if the default item is ‘OK’, but there is also an ‘Outline’ button, the ‘O’ key (or Command-O) is interpreted as ‘Outline’, not ‘OK’.

Next, let’s consider the Command key. Should its use be made mandatory, or not? It depends on whether the dialog contains editable text or List items. If the cursor is currently in an editable text field, most key depressions must perform their normal input function. In this case we only interpret the key hit as a Dialog Control key if the user has the Command key depressed as well. Even then, we must reserve Command-X, -C and -V for the standard Edit commands.

DIRTY SCRAP

Incidentally, if the user does a Cut or Copy whilst in the dialog, the filter routine should notify the calling program, so that the latter knows that the scrap is ‘dirty’ and can act accordingly. The DialogKeyFilter routine provided in the source listing does this by setting the event.message field to the constant convertClipboardFlag, so that the developer can test it on return from the ModalDialog call. (The filterProc’s event is a var parameter). It could alternatively be done by having the filter routine set a global variable. Neither are very elegant solutions, and this reveals a deficiency in the filterProc parameter set.

DIALOG LISTS

Now, what happens when a dialog contains one or more List boxes? If a List is selected (or is the only dialog item which could receive keyboard events) most key depressions should be interpreted as ‘Type Selection’ in the list. I couldn’t build any generalized List support into DialogKeyFilter because there’s no way of identifying a dialog item as a List (it’s just a special case of User item). So, if you have a List in your dialog box, you’ll have to filter the List first, and then call DialogKeyFilter. (If there’s any demand, I’ll publish a ListKeyFilter as a follow-up supplement to this article).

Here’s the full Dialog key-depression logic. The part to be done in a List filter is in italics:

{1}

KeyDown or AutoKey event:
 Enter or Return:
 Set item hit to the default item;
 Esc. or Command-period:
 Set item hit to Cancel; {item 2}
 Tab key:
 Rotate round Editable text/List items;
 Other keys:
 Editable text field selected:
 F2, F3, or F4 depressed:
 It’s an Edit command;
 Not F2, F3 or F4:
 Command key down:
 X, C or V depressed:
 It’s an Edit command;
 A..Z (but not X, C or V):
 Dialog Control key;
 Others keys:
 Ignore;
 Command key not down:
 Apply key to the edit field;
 List box item selected:
 A..Z with Command key:
 Dialog Control key;
 Otherwise:
 Perform ‘Type Selection’;
 No Editable text fields or List boxes:
 A..Z (Command key optional):
 Dialog Control key;
 Other keys:
 Ignore;

In the logic above, Dialog Control key means we search the dialog item list for a matching Control. In DialogKeyFilter, I decided not to make the assumption that the upper case letter will necessarily be the first character in the control’s title. This allows you to capitalize another letter (such as the first letter of the second word). It also provides for quirks like Return characters at the start of the item title. (This is a bit obscure, but you might want to do this to make the control’s title invisible, so that it can be overlaid with a fancier static text title - eg to show a ‘Bold’ checkbox with a Bold caption).

MOVABLE & MODELESS

The idea of Dialog Control keys is fully applicable to the new System 7 Movable Modal dialogs, and the code given works fine with them. It also works fine with Modeless dialogs, but extension of the idea to Modeless dialogs is arguable: an essential attribute of the Modeless state is that the majority of Menu commands should remain available whilst the dialog is up. If Dialog Control keys are allowed in Modeless dialogs (and assuming that we stick with the Command key as the modifier key), confusion might arise as to whether a shortcut applies to a dialog control or a menu command.

I believe these shortcuts should be allowed in Modeless dialogs. After all, if the Modeless dialog is the frontmost window, then it is presumably the focus of the user’s attention. Nevertheless, if the user hits a Command-key combination which doesn’t match any dialog item, DialogKeyFilter simply returns false, enabling the command to be interpreted in the main event loop as a Menu command. Thus, in a frequently occurring example, Command-Q will still work as Quit even if there is a Modeless dialog as the front window, provided it doesn’t contain an enabled control with a capitalized Q. (In that case, he could still Quit from the keyboard using Esc, Command-Q).

IDEAS DECLINED

Before closing, here are some things that went through my head, but which I didn’t do. It occurred to me that it might be clever to allocate the Control key instead of Command as the modifier for use with Dialog Controls. The neat things would have been:

• dialog items accessed by Dialog Control keys are in fact always Controls;

• the Control key has been looking for a real job ever since it came on the scene;

• confusion with Menu Commands would have been avoided (and there would have been no argument about shortcuts in Modeless as well as Modal dialogs).

However, many Mac keyboards still don’t have a Control key, and many owners who do have a Control key like to reserve it for use with a macro recorder like QuicKeys.

DECIDING INFLUENCES

Two final deciding factors were that it would often have caused awkward shifting of the modifier finger from Command to Control, and it would have been inconsistent with MS Word and Excel for the Macintosh. It would also have been inconsistent with Windows, which uses the ‘Alt’ key for dialog shortcuts. (The PC’s ‘Alt’ key is normally situated in the same keyboard position as the Mac’s Command key). So on balance the idea was rejected.

I also toyed with more positive visual cueing of Dialog Control keys, but I couldn’t come up with anything that was aesthetically pleasing, didn’t chew up too much dialog real estate and wasn’t a nightmare to implement. So that idea also went out of the window dialog. Anyway the capitalization should be cue enough, and the user is given feedback in the normal way (highlighting, checking etc.).

DISCLAIMER

I hope you can see that I’ve given this a fair amount of thought. However, no code is perfect and I’m sure some of you will be able to suggest improvements. If so, please write to me at the address given below (unfortunately it’s a bit expensive working with CompuServe etc. from South Africa). Please also write to me if you can figure out how to install a filter like this in System 7.0 so that it replaces the default filter procedure which is used whenever a developer supplies nil as ModalDialog’s filterProc. Then it would automatically work for all applications which don’t currently specify a filter routine for dialog boxes. Now that would be clever.

Mike O’Hanlon, Eden House, 49 Eden Road,Claremont, 7700, Cape, South Africa.

SOURCE LISTINGS 
function DialogKeyFilter (
         Dialog: DialogPtr;
         var event: EventRecord;
         var itemHit: integer): boolean;
{**************************************}
{  Implements “Dialog Control keys” -  }
{  keyboard shortcuts for buttons,     }
{  checkboxes and radio buttons.       }
{            Author: Mike O’Hanlon.    }
{**************************************}

 const
  kEnter = chr(3);        {Enter key}
  kReturn = chr(13);      {Return key}
  kEscOrClear = chr(27);  {Esc/Clear}

  KeyX = 7;               {-X = Cut}
  KeyC = 8;               {-C = Copy}
  KeyV = 9;               {-V = Paste}

  KeyF2 = $78;            {F2 = Cut}
  KeyF3 = $63;            {F3 = Copy}
  KeyF4 = $76;            {F4 = Paste}

 var
  filtered: boolean;
  defItem: integer;
  keyChar: char;
  keyCode: Byte;

 function ButtonItem (Item: integer)
        : boolean;
    {uses Dialog: DialogPtr}
{**************************************}
{ Checks whether specified item is a   }
{ normal button (not Checkbox/radio).  }
{**************************************}
  var
   IType: integer;
   IHandle: Handle;
   IRect: Rect;
 begin
  GetDItem(Dialog, Item, IType,
                   IHandle, IRect);
  ButtonItem := BAND(IType, 255 -
   itemDisable) = (ctrlItem + btnCtrl);
 end; {ButtonItem}

 function Enabled (Item: integer)
        : boolean;
    {uses Dialog: DialogPtr}
{**************************************}
{ Checks whether the item is enabled.  }
{**************************************}
  var
   IType: integer;
   IHandle: Handle;
   IRect: Rect;
 begin
  GetDItem(Dialog, Item, IType,
                   IHandle, IRect);
  Enabled := BAND(
              IType, itemDisable) = 0;
 end; {Enabled}

 procedure EditCommand (key: Byte);
     {uses Dialog: DialogPtr}
     {sets event: EventRecord}
     {sets itemHit: integer}
     {sets filtered: boolean}
{**************************************}
{ Performs the specified Edit command. }
{**************************************}
 begin
  itemHit := DialogPeek(Dialog)^.
             editField + 1;
  case key of
   KeyX, KeyF2: 
    begin
     DlgCut(Dialog);
     if itemHit > 0 then
      event.message :=
                  convertClipboardFlag;
    end;
   KeyC, KeyF3: 
    begin
     DlgCopy(Dialog);
     if itemHit > 0 then
      event.message :=
                  convertClipboardFlag;
     itemHit := 0;
    end;
   KeyV, KeyF4: 
    begin
     DlgPaste(Dialog);
    end;
  end; {case}
  if itemHit > 0 then
   if Enabled(itemHit) then
    filtered := true;
  if not filtered then
   event.what := nullEvent;
 end; {EditCommand}

 procedure FrameButton (Item: integer);
     {uses Dialog: DialogPtr}
{**************************************}
{ Frames the specified (button) item,  }
{ to designate it as the default.      }
{**************************************}
  var
   IType: integer;
   IHandle: Handle;
   IRect: Rect;
   savePen: PenState;
 begin
  GetDItem(Dialog, Item, IType,
                   IHandle, IRect);
  GetPenState(savePen);
  PenNormal;
  PenSize(3, 3);
  InsetRect(IRect, -4, -4);
  FrameRoundRect(IRect, 16, 16);
  SetPenState(savePen);
 end; {FrameButton}

 function NumItems: integer;
    {uses Dialog: DialogPtr}
{**************************************}
{ Returns no. of items in item list.   }
{**************************************}
  type
   DITLHandle = ^DITLPtr;
   DITLPtr = ^DITL;
   DITL = packed record
     NumItemsLess1: integer;
      {followed by the items, but we...}
      {don’t need them in this function}
    end; {DITL}
 begin
  NumItems := DITLHandle(DialogPeek(
   Dialog)^.items)^^.NumItemsLess1 + 1;
 end; {NumItems}

 procedure SetItemHit (Item: integer);
     {uses Dialog: DialogPtr}
     {sets itemHit: integer}
{**************************************}
{ Sets itemHit to the specified item & }
{ flashes it if it’s an enabled button.}
{**************************************}
  var
   IType: integer;
   IHandle: Handle;
   IRect: Rect;
   Btn: ControlHandle;
   SaveState: Byte;
   finalTicks: longint;
 begin
  itemHit := Item;
  if Enabled(Item) & ButtonItem(Item)
   then begin
    GetDItem(Dialog, Item, IType,
                     IHandle, IRect);
    if IHandle <> nil then
     begin
      Btn := ControlHandle(IHandle);
      SaveState := Btn^^.contrlHilite;
      HiliteControl(Btn, inButton);
      Delay(6, finalTicks);
      HiliteControl(Btn, SaveState);
     end; {IHandle <> nil}
   end; {Enabled button}
  filtered := true;
 end; {SetItemHit}

 function TestItem (Item: integer;
              Ch: char): boolean;
    {uses Dialog: DialogPtr}
{**************************************}
{ Tests the specified dialog item for  }
{ the designated upper case char.      }
{**************************************}
  var
   IType: integer;
   IHandle: Handle;
   IRect: Rect;
   ITitle: str255;
   Posn: integer;
 begin
  TestItem := false;
  GetDItem(Dialog, Item, IType,
                   IHandle, IRect);
  if IType in [ctrlItem + btnCtrl,
               ctrlItem + chkCtrl,
               ctrlItem + radCtrl] then
   begin {it’s a Control item}
    if IHandle <> nil then
     begin
      GetCTitle(
       ControlHandle(IHandle), ITitle);
      if ITitle <> ‘’ then
       begin
        for Posn := 1 to length(ITitle)
        do
         if ITitle[Posn] in [‘A’..’Z’]
          then Leave; {for loop}
        if Posn <= length(ITitle) then
         if ITitle[Posn] = Ch then
          if Enabled(Item) then
           TestItem := true;
       end; {ITitle <> ‘’}
     end; {IHandle <> nil}
   end; {it’s a Control item}
 end; {TestItem}

 procedure SearchForItem (Ch: char);
     {sets itemHit: integer}
{**************************************}
{ Searches item list for Control with  }
{ specified upper case char. in title. }
{**************************************}
  var
   Item: integer;
   Found: boolean;
 begin
  itemHit := 0;
  if Ch in [‘a’..’z’] then
   begin
    Found := false;
    Ch := chr(ord(Ch) - 32);
                {Convert to Upper case}
    for Item := 1 to NumItems do
     if (Item <> defItem) &
        (Item <> Cancel) then
      if TestItem(Item, Ch) then
       begin
        SetItemHit(Item);
        Found := true;
        Leave; {for loop}
       end;
    if not found then
     if TestItem(defItem, Ch) then
      SetItemHit(defItem);
   end; {key in range ‘a’..’z’}
 end; {SearchForItem}

begin {DialogKeyFilter}
{**************************************}
{           The main logic.            }
{**************************************}
 filtered:= false;
 defItem:= DialogPeek(Dialog)^.aDefItem;
 if event.what in [keyDown,autoKey] then
  begin
   keyChar := chr(BAND(event.message,
                  charCodeMask));
   keyCode := BSR((BAND(event.message,
                   keyCodeMask)), 8);
   if keyChar in [kEnter, kReturn] then
    SetItemHit(defItem)
   else if keyChar = kEscOrClear then
    SetItemHit(Cancel)
   else if (BAND(event.Modifiers,
         CmdKey) <> 0) & (keyChar = ‘.’)
   then {Command-period}
    SetItemHit(Cancel)
   else {not Enter/Return/Esc/Cmd-.}
    begin
     if DialogPeek(Dialog)^.
             editField + 1 <> 0 then
      {...an editable text field exists}
      if keyCode in [KeyF2,KeyF3,KeyF4]
      then
       EditCommand(keyCode)
      else if BAND(event.Modifiers,
                    CmdKey) <> 0 then
       if keyCode in [KeyX, KeyC, KeyV]
       then
        EditCommand(keyCode)
       else
        SearchForItem(keyChar)
      else
         {Editable text field exists}
         {and Command Key isn’t down}
         {... so we do nothing here.}
     else {no editable text field}
      SearchForItem(keyChar);
    end; {not Enter/Return/Esc/Cmd-.}
  end {keyDown, autoKey}
 else if (event.what = updateEvt) then
  if WindowPtr(event.message) = thePort
  then
   if ButtonItem(defItem) then
    FrameButton(defItem);
 DialogKeyFilter := Filtered;
end; {DialogKeyFilter}
END OF SOURCE LISTING
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

ScreenFlow 7.1.1 - Create screen recordi...
ScreenFlow is powerful, easy-to-use screencasting software for the Mac. With ScreenFlow you can record the contents of your entire monitor while also capturing your video camera, microphone and your... Read more
Xcode 9.0.1 - Integrated development env...
Xcode includes everything developers need to create great applications for Mac, iPhone, iPad, and Apple Watch. Xcode provides developers a unified workflow for user interface design, coding, testing... Read more
TotalFinder 1.10.2 - Adds tabs, hotkeys,...
TotalFinder is a universally acclaimed navigational companion for your Mac. Enhance your Mac's Finder with features so smart and convenient, you won't believe you ever lived without them. Features... Read more
Adobe Flash Player 27.0.0.170 - Plug-in...
Adobe Flash Player is a cross-platform, browser-based application runtime that provides uncompromised viewing of expressive applications, content, and videos across browsers and operating systems.... Read more
VirtualBox 5.1.30 - x86 virtualization s...
VirtualBox is a family of powerful x86 virtualization products for enterprise as well as home use. Not only is VirtualBox an extremely feature rich, high performance product for enterprise customers... Read more
VirtualBox 5.1.30 - x86 virtualization s...
VirtualBox is a family of powerful x86 virtualization products for enterprise as well as home use. Not only is VirtualBox an extremely feature rich, high performance product for enterprise customers... Read more
ScreenFlow 7.1.1 - Create screen recordi...
ScreenFlow is powerful, easy-to-use screencasting software for the Mac. With ScreenFlow you can record the contents of your entire monitor while also capturing your video camera, microphone and your... Read more
Adobe Flash Player 27.0.0.170 - Plug-in...
Adobe Flash Player is a cross-platform, browser-based application runtime that provides uncompromised viewing of expressive applications, content, and videos across browsers and operating systems.... Read more
Xcode 9.0.1 - Integrated development env...
Xcode includes everything developers need to create great applications for Mac, iPhone, iPad, and Apple Watch. Xcode provides developers a unified workflow for user interface design, coding, testing... Read more
TotalFinder 1.10.2 - Adds tabs, hotkeys,...
TotalFinder is a universally acclaimed navigational companion for your Mac. Enhance your Mac's Finder with features so smart and convenient, you won't believe you ever lived without them. Features... Read more

Home Street guide - how to make friends...
From the creators of Food Street comes Home Street, a new simulation game that tasks you with building a social network and designing a beautiful home. It's a bit like The Sims, but you won't have to worry about the daily chores involved (feeding,... | Read more »
Color Ballz guide - how to bounce to the...
Color Ballz is an addictive new arcade title from Ketchapp Studios. It takes old school mechanics from games like Brickles and puts a fun twist on it. Your job? To catch balls with a paddle and send them back into a chute to be carried back to... | Read more »
Q&A: A-33 Studio explains why Combat...
When it comes to mobile FPS, it’s often tricky to get the fundamentals right on a platform lacking a physical controller, large display and hefty RAM. With Combat Squad: Project Wednesday, A-33 Studio bravely took on the challenge of making a... | Read more »
Taichi Panda 3: Dragon Hunter guide - ti...
Taichi Panda 3: Dragon Hunter launched this week to players all over the world. It's a beautiful mobile MMORPG that blends elements of Eastern and Western fantasy. It reminds us of a mix between World of Warcraft and Jade Empire. MMO's can have a... | Read more »
The best new games we played this week -...
Phew. It has been a week, but now it's time to relax, put your feet up, and enjoy some brand new mobile games. It was a bit of slow week, but there's still plenty of new titles to add to your collection. Here are four of our favorites. [Read... | Read more »
Yoink - Improved Drag and Drop (Product...
Yoink - Improved Drag and Drop 1.0 Device: iOS Universal Category: Productivity Price: $2.99, Version: 1.0 (iTunes) Description: Yoink for iPad and iPhone lets you easily and quickly store items you drag, copy or share, for later use... | Read more »
Cottage Garden (Games)
Cottage Garden 1.11 Device: iOS Universal Category: Games Price: $4.99, Version: 1.11 (iTunes) Description: | Read more »
Into the Dead 2 guide - how to survive t...
Into the Dead 2 is an endless gunner, of sorts, with a lot of grit and satisfying gunplay behind it. The game looks amazing, and tells an effective story to boot. Plus, it has some quality voice acting behind it to really bring the story to life... | Read more »
Smash Up - The Card Game (Games)
Smash Up - The Card Game 1.0.7 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0.7 (iTunes) Description: ***“It’s a goofy theme with fun art and high replayability, but beneath that veneer of casual play is a great... | Read more »
Dive in to Combat Squad if you’re lookin...
Earlier this year, A-33 Studio made the leap from developing Counter Strike Online to launching its very own FPS for the mobile. Combat Squad: Project Wednesday pits your team of mercs against the world in multiplayer death matches, so if you’re on... | Read more »

Price Scanner via MacPrices.net

Sale! 10″ Apple WiFi iPad Pros for up to $100...
B&H Photo has 10.5″ WiFi iPad Pros in stock today and on sale for $50-$100 off MSRP. Each iPad includes free shipping, and B&H charges sales tax in NY & NJ only: – 10.5″ 64GB iPad Pro: $... Read more
Apple iMacs on sale for up to $130 off MSRP w...
B&H Photo has 21-inch and 27-inch iMacs in stock and on sale for up to $130 off MSRP including free shipping. B&H charges sales tax in NY & NJ only: – 27″ 3.8GHz iMac (MNED2LL/A): $2179 $... Read more
2017 3.5GHz 6-Core Mac Pro on sale for $2799,...
B&H Photo has the 2017 3.5GHz 6-Core Mac Pro (MD878LL/A) on sale today for $2799 including free shipping plus NY & NJ sales tax only . Their price is $200 off MSRP. Read more
12″ 1.2GHz Space Gray MacBook on sale for $11...
Amazon has the 2017 12″ 1.2GHz Space Gray Retina MacBook on sale for $100 off MSRP. Shipping is free: 12″ 1.2GHz Space Gray MacBook: $1199.99 $100 off MSRP Read more
Bare Bones Software Releases macOS High Sierr...
Bare Bones Software has announced the release and immediate availability of BBEdit 12.0, a significant upgrade to its professional strength text and code editor. BBEdit 12 introduces a new foundation... Read more
Yale Announces Availability of Apple HomeKit-...
Yale Locks & Hardware has announced that Apple HomeKit support for its Assure Lock family is available this month. The new Yale iM1 Network Module, which provides support for the Apple Home app... Read more
Clearance 2016 13″ MacBook Pros, refurbished,...
Apple has Certified Refurbished 2016 13″ MacBook Pros available starting at $1189. An Apple one-year warranty is included with each model, and shipping is free: – 13″ 2.9GHz/512GB Touch Bar Gray... Read more
12-inch 64GB iPad Pro on sale for $749, save...
Adorama has 12″ 64GB iPad Pros on sale today for $749 including free shipping plus NY & NJ sales tax only. Their price is $50 off MSRP. Read more
13″ 3.1GHz/256GB Silver MacBook Pro on sale f...
Amazon has the Silver 13″ 3.1GHz/256GB MacBook Pro (MPXX2LL/A) on sale for $1699 including free shipping. Their price is $100 off MSRP. Read more
12″ MacBook available for $1099 with Apple re...
Apple has Certified Refurbished 2017 12″ Retina MacBooks available for $200-$240 off the cost of new models. Apple will include a standard one-year warranty with each MacBook, and shipping is free.... Read more

Jobs Board

Lead *Apple* Solution Consultant - Apple In...
…develop a team of diverse partner employees focusing on excellence to deliver the Apple story. Even when you're not present, you will maintain a consistent influence Read more
watchOS Frameworks Engineering Manager, *App...
Job Summary Join the team that is shaping the future of software development for Apple Watch! Apple is looking for an exceptional software engineering leader to Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description:SalesSpecialist - Retail Customer Service and SalesTransform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Retail - Multiple Positions - Farmin...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.