TweetFollow Us on Twitter

DialogKeyFilter
Volume Number:9
Issue Number:7
Column Tag:Pascal Workshop

Related Info: Dialog Manager Event Manager List Manager

Dab-hand Dialogs from Darkest Africa

We describe, design, develop and distribute a decent DialogKeyFilter

By Mike O’Hanlon, Cape Town, South Africa

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

About the author

Mike O’Hanlon has been programming the Macintosh on a hobby basis for about 4 years. Anything starting with O’ is likely to be his. O’Tools, O’Heap, O’Files, O’Fonts, O’Help, O’Clock, O’List and O’Tree are examples. He believes his most useful effort to date has been O’Structures - a Data Structures library written in Object Pascal. He thinks C is for the birds. His other preoccupations are his wife, skiing and off-roading in a Land Rover.

DERELICT DIALOGS

I don’t want to be derogatory, but it’s dawning on this developer that our Dialogs are looking decidedly disadvantaged. They’re definitely in the Doldrums.

I’m a user interface fanatic, and hopelessly biased towards the Macintosh, so I get upset when another environment (like Windows) develops a tweak that gives it an edge over the Mac.

DYNAMIC DEVELOPMENT

In the case of the ubiquitous Modal Dialog, the improvement we should learn from Microsoft is that of allowing keyboard shortcuts for any enabled buttons, checkboxes and radio buttons presented in the dialog. The mouse is great, but sometimes the keyboard is much more convenient. You know the kind of thing: you’ve yanked up a “Find...” dialog using Command-F; you’ve typed the word you want to find, and you want to hit Command-W to toggle the “Whole Words” checkbox. With most applications, you can’t; you have to leave the keyboard and switch to the mouse.

Let’s call these shortcuts Dialog Control keys - to distinguish them from other types of keyboard shortcut like Menu Command keys, and ‘Type Selection’ of items in a List box (see Inside Macintosh Vol. VI, page 2-25).

It’s notable that Microsoft’s own applications for the Mac do implement this feature. The way I see it, Excel and Word are in any event the most popular Macintosh applications, and in effect this legitimizes such an extension to the Mac user interface.

‘D’ FOR DESKTOP

It’s also in keeping with recent keyboard shortcuts introduced by Apple, such as Command-D for the ‘DeskTop’ button in the standard file Open... dialog.

The other day, I got down to implementing this in my own applications. Once I got started, it wasn’t as difficult as I’d thought.

The challenge was to program it in a general purpose fashion and thereby avoid any App-specific code. I think I have succeeded in this, to the extent that if you use a resource editor to alter the titles of dialog controls (e.g. to create a foreign language version of your program), the keyboard shortcuts adapt themselves without any additional work.

So, to try and ensure that the Mac interface isn’t left behind, here are some explanatory notes and the code - which I hereby place in the public domain, hoping that the idea will be adopted by mainstream tool developers such as Symantec (in the THINK Class Libraries) and Bowers Development (in AppMaker).

DESCRIBING THE IDEA

The original Mac designers cleverly envisaged this kind of thing, and provided a neat hook for developers in the form of the filterProc parameter to the ModalDialog toolbox call.

The default system filter simply maps a few basic keys (Return, Enter, Esc etc.) to certain pre-defined dialog items. What I have done is implemented my ideas for Dialog Control keys entirely inside a much fuller-function filter procedure which you can specify in any ModalDialog call. I have called the thing DialogKeyFilter. There’s nothing else: no additional resources, no global variables, and no heap blocks. I have kept it as self-contained as possible.

DELICATE DESIGN

The basic principle in the filter is to interpret a key depression as a mouse click on the lowest numbered dialog item which is an enabled Control, and which has a title in which the first capitalized (upper case) letter matches the user’s key stroke. The idea is that the user should be able to use the A key for an “Add” button, the G key for a “Grid Lines” checkbox, the L key for a “Left Aligned” or “align Left” radio button etc. (I’ll come to whether or not the Command key is needed in a moment).

DEFAULT DECISION

But we have to be careful in several respects. Firstly, the user interface guidelines defined by Apple (I.M. Vol. VI, page 2-26) have already allocated two keyboard equivalents each for the default button (normally OK) and Cancel - namely Enter/Return and Esc/Command-period. For this reason, and because of possible confusion with the Copy (Edit menu) command, it makes sense not to associate Command-C with Cancel. Also, we only allocate an alphabetic Dialog Control key to the dialog’s default item if there is no other dialog item sharing the same first capitalized letter. For example, if the default item is ‘OK’, but there is also an ‘Outline’ button, the ‘O’ key (or Command-O) is interpreted as ‘Outline’, not ‘OK’.

Next, let’s consider the Command key. Should its use be made mandatory, or not? It depends on whether the dialog contains editable text or List items. If the cursor is currently in an editable text field, most key depressions must perform their normal input function. In this case we only interpret the key hit as a Dialog Control key if the user has the Command key depressed as well. Even then, we must reserve Command-X, -C and -V for the standard Edit commands.

DIRTY SCRAP

Incidentally, if the user does a Cut or Copy whilst in the dialog, the filter routine should notify the calling program, so that the latter knows that the scrap is ‘dirty’ and can act accordingly. The DialogKeyFilter routine provided in the source listing does this by setting the event.message field to the constant convertClipboardFlag, so that the developer can test it on return from the ModalDialog call. (The filterProc’s event is a var parameter). It could alternatively be done by having the filter routine set a global variable. Neither are very elegant solutions, and this reveals a deficiency in the filterProc parameter set.

DIALOG LISTS

Now, what happens when a dialog contains one or more List boxes? If a List is selected (or is the only dialog item which could receive keyboard events) most key depressions should be interpreted as ‘Type Selection’ in the list. I couldn’t build any generalized List support into DialogKeyFilter because there’s no way of identifying a dialog item as a List (it’s just a special case of User item). So, if you have a List in your dialog box, you’ll have to filter the List first, and then call DialogKeyFilter. (If there’s any demand, I’ll publish a ListKeyFilter as a follow-up supplement to this article).

Here’s the full Dialog key-depression logic. The part to be done in a List filter is in italics:

{1}

KeyDown or AutoKey event:
 Enter or Return:
 Set item hit to the default item;
 Esc. or Command-period:
 Set item hit to Cancel; {item 2}
 Tab key:
 Rotate round Editable text/List items;
 Other keys:
 Editable text field selected:
 F2, F3, or F4 depressed:
 It’s an Edit command;
 Not F2, F3 or F4:
 Command key down:
 X, C or V depressed:
 It’s an Edit command;
 A..Z (but not X, C or V):
 Dialog Control key;
 Others keys:
 Ignore;
 Command key not down:
 Apply key to the edit field;
 List box item selected:
 A..Z with Command key:
 Dialog Control key;
 Otherwise:
 Perform ‘Type Selection’;
 No Editable text fields or List boxes:
 A..Z (Command key optional):
 Dialog Control key;
 Other keys:
 Ignore;

In the logic above, Dialog Control key means we search the dialog item list for a matching Control. In DialogKeyFilter, I decided not to make the assumption that the upper case letter will necessarily be the first character in the control’s title. This allows you to capitalize another letter (such as the first letter of the second word). It also provides for quirks like Return characters at the start of the item title. (This is a bit obscure, but you might want to do this to make the control’s title invisible, so that it can be overlaid with a fancier static text title - eg to show a ‘Bold’ checkbox with a Bold caption).

MOVABLE & MODELESS

The idea of Dialog Control keys is fully applicable to the new System 7 Movable Modal dialogs, and the code given works fine with them. It also works fine with Modeless dialogs, but extension of the idea to Modeless dialogs is arguable: an essential attribute of the Modeless state is that the majority of Menu commands should remain available whilst the dialog is up. If Dialog Control keys are allowed in Modeless dialogs (and assuming that we stick with the Command key as the modifier key), confusion might arise as to whether a shortcut applies to a dialog control or a menu command.

I believe these shortcuts should be allowed in Modeless dialogs. After all, if the Modeless dialog is the frontmost window, then it is presumably the focus of the user’s attention. Nevertheless, if the user hits a Command-key combination which doesn’t match any dialog item, DialogKeyFilter simply returns false, enabling the command to be interpreted in the main event loop as a Menu command. Thus, in a frequently occurring example, Command-Q will still work as Quit even if there is a Modeless dialog as the front window, provided it doesn’t contain an enabled control with a capitalized Q. (In that case, he could still Quit from the keyboard using Esc, Command-Q).

IDEAS DECLINED

Before closing, here are some things that went through my head, but which I didn’t do. It occurred to me that it might be clever to allocate the Control key instead of Command as the modifier for use with Dialog Controls. The neat things would have been:

• dialog items accessed by Dialog Control keys are in fact always Controls;

• the Control key has been looking for a real job ever since it came on the scene;

• confusion with Menu Commands would have been avoided (and there would have been no argument about shortcuts in Modeless as well as Modal dialogs).

However, many Mac keyboards still don’t have a Control key, and many owners who do have a Control key like to reserve it for use with a macro recorder like QuicKeys.

DECIDING INFLUENCES

Two final deciding factors were that it would often have caused awkward shifting of the modifier finger from Command to Control, and it would have been inconsistent with MS Word and Excel for the Macintosh. It would also have been inconsistent with Windows, which uses the ‘Alt’ key for dialog shortcuts. (The PC’s ‘Alt’ key is normally situated in the same keyboard position as the Mac’s Command key). So on balance the idea was rejected.

I also toyed with more positive visual cueing of Dialog Control keys, but I couldn’t come up with anything that was aesthetically pleasing, didn’t chew up too much dialog real estate and wasn’t a nightmare to implement. So that idea also went out of the window dialog. Anyway the capitalization should be cue enough, and the user is given feedback in the normal way (highlighting, checking etc.).

DISCLAIMER

I hope you can see that I’ve given this a fair amount of thought. However, no code is perfect and I’m sure some of you will be able to suggest improvements. If so, please write to me at the address given below (unfortunately it’s a bit expensive working with CompuServe etc. from South Africa). Please also write to me if you can figure out how to install a filter like this in System 7.0 so that it replaces the default filter procedure which is used whenever a developer supplies nil as ModalDialog’s filterProc. Then it would automatically work for all applications which don’t currently specify a filter routine for dialog boxes. Now that would be clever.

Mike O’Hanlon, Eden House, 49 Eden Road,Claremont, 7700, Cape, South Africa.

SOURCE LISTINGS 
function DialogKeyFilter (
         Dialog: DialogPtr;
         var event: EventRecord;
         var itemHit: integer): boolean;
{**************************************}
{  Implements “Dialog Control keys” -  }
{  keyboard shortcuts for buttons,     }
{  checkboxes and radio buttons.       }
{            Author: Mike O’Hanlon.    }
{**************************************}

 const
  kEnter = chr(3);        {Enter key}
  kReturn = chr(13);      {Return key}
  kEscOrClear = chr(27);  {Esc/Clear}

  KeyX = 7;               {-X = Cut}
  KeyC = 8;               {-C = Copy}
  KeyV = 9;               {-V = Paste}

  KeyF2 = $78;            {F2 = Cut}
  KeyF3 = $63;            {F3 = Copy}
  KeyF4 = $76;            {F4 = Paste}

 var
  filtered: boolean;
  defItem: integer;
  keyChar: char;
  keyCode: Byte;

 function ButtonItem (Item: integer)
        : boolean;
    {uses Dialog: DialogPtr}
{**************************************}
{ Checks whether specified item is a   }
{ normal button (not Checkbox/radio).  }
{**************************************}
  var
   IType: integer;
   IHandle: Handle;
   IRect: Rect;
 begin
  GetDItem(Dialog, Item, IType,
                   IHandle, IRect);
  ButtonItem := BAND(IType, 255 -
   itemDisable) = (ctrlItem + btnCtrl);
 end; {ButtonItem}

 function Enabled (Item: integer)
        : boolean;
    {uses Dialog: DialogPtr}
{**************************************}
{ Checks whether the item is enabled.  }
{**************************************}
  var
   IType: integer;
   IHandle: Handle;
   IRect: Rect;
 begin
  GetDItem(Dialog, Item, IType,
                   IHandle, IRect);
  Enabled := BAND(
              IType, itemDisable) = 0;
 end; {Enabled}

 procedure EditCommand (key: Byte);
     {uses Dialog: DialogPtr}
     {sets event: EventRecord}
     {sets itemHit: integer}
     {sets filtered: boolean}
{**************************************}
{ Performs the specified Edit command. }
{**************************************}
 begin
  itemHit := DialogPeek(Dialog)^.
             editField + 1;
  case key of
   KeyX, KeyF2: 
    begin
     DlgCut(Dialog);
     if itemHit > 0 then
      event.message :=
                  convertClipboardFlag;
    end;
   KeyC, KeyF3: 
    begin
     DlgCopy(Dialog);
     if itemHit > 0 then
      event.message :=
                  convertClipboardFlag;
     itemHit := 0;
    end;
   KeyV, KeyF4: 
    begin
     DlgPaste(Dialog);
    end;
  end; {case}
  if itemHit > 0 then
   if Enabled(itemHit) then
    filtered := true;
  if not filtered then
   event.what := nullEvent;
 end; {EditCommand}

 procedure FrameButton (Item: integer);
     {uses Dialog: DialogPtr}
{**************************************}
{ Frames the specified (button) item,  }
{ to designate it as the default.      }
{**************************************}
  var
   IType: integer;
   IHandle: Handle;
   IRect: Rect;
   savePen: PenState;
 begin
  GetDItem(Dialog, Item, IType,
                   IHandle, IRect);
  GetPenState(savePen);
  PenNormal;
  PenSize(3, 3);
  InsetRect(IRect, -4, -4);
  FrameRoundRect(IRect, 16, 16);
  SetPenState(savePen);
 end; {FrameButton}

 function NumItems: integer;
    {uses Dialog: DialogPtr}
{**************************************}
{ Returns no. of items in item list.   }
{**************************************}
  type
   DITLHandle = ^DITLPtr;
   DITLPtr = ^DITL;
   DITL = packed record
     NumItemsLess1: integer;
      {followed by the items, but we...}
      {don’t need them in this function}
    end; {DITL}
 begin
  NumItems := DITLHandle(DialogPeek(
   Dialog)^.items)^^.NumItemsLess1 + 1;
 end; {NumItems}

 procedure SetItemHit (Item: integer);
     {uses Dialog: DialogPtr}
     {sets itemHit: integer}
{**************************************}
{ Sets itemHit to the specified item & }
{ flashes it if it’s an enabled button.}
{**************************************}
  var
   IType: integer;
   IHandle: Handle;
   IRect: Rect;
   Btn: ControlHandle;
   SaveState: Byte;
   finalTicks: longint;
 begin
  itemHit := Item;
  if Enabled(Item) & ButtonItem(Item)
   then begin
    GetDItem(Dialog, Item, IType,
                     IHandle, IRect);
    if IHandle <> nil then
     begin
      Btn := ControlHandle(IHandle);
      SaveState := Btn^^.contrlHilite;
      HiliteControl(Btn, inButton);
      Delay(6, finalTicks);
      HiliteControl(Btn, SaveState);
     end; {IHandle <> nil}
   end; {Enabled button}
  filtered := true;
 end; {SetItemHit}

 function TestItem (Item: integer;
              Ch: char): boolean;
    {uses Dialog: DialogPtr}
{**************************************}
{ Tests the specified dialog item for  }
{ the designated upper case char.      }
{**************************************}
  var
   IType: integer;
   IHandle: Handle;
   IRect: Rect;
   ITitle: str255;
   Posn: integer;
 begin
  TestItem := false;
  GetDItem(Dialog, Item, IType,
                   IHandle, IRect);
  if IType in [ctrlItem + btnCtrl,
               ctrlItem + chkCtrl,
               ctrlItem + radCtrl] then
   begin {it’s a Control item}
    if IHandle <> nil then
     begin
      GetCTitle(
       ControlHandle(IHandle), ITitle);
      if ITitle <> ‘’ then
       begin
        for Posn := 1 to length(ITitle)
        do
         if ITitle[Posn] in [‘A’..’Z’]
          then Leave; {for loop}
        if Posn <= length(ITitle) then
         if ITitle[Posn] = Ch then
          if Enabled(Item) then
           TestItem := true;
       end; {ITitle <> ‘’}
     end; {IHandle <> nil}
   end; {it’s a Control item}
 end; {TestItem}

 procedure SearchForItem (Ch: char);
     {sets itemHit: integer}
{**************************************}
{ Searches item list for Control with  }
{ specified upper case char. in title. }
{**************************************}
  var
   Item: integer;
   Found: boolean;
 begin
  itemHit := 0;
  if Ch in [‘a’..’z’] then
   begin
    Found := false;
    Ch := chr(ord(Ch) - 32);
                {Convert to Upper case}
    for Item := 1 to NumItems do
     if (Item <> defItem) &
        (Item <> Cancel) then
      if TestItem(Item, Ch) then
       begin
        SetItemHit(Item);
        Found := true;
        Leave; {for loop}
       end;
    if not found then
     if TestItem(defItem, Ch) then
      SetItemHit(defItem);
   end; {key in range ‘a’..’z’}
 end; {SearchForItem}

begin {DialogKeyFilter}
{**************************************}
{           The main logic.            }
{**************************************}
 filtered:= false;
 defItem:= DialogPeek(Dialog)^.aDefItem;
 if event.what in [keyDown,autoKey] then
  begin
   keyChar := chr(BAND(event.message,
                  charCodeMask));
   keyCode := BSR((BAND(event.message,
                   keyCodeMask)), 8);
   if keyChar in [kEnter, kReturn] then
    SetItemHit(defItem)
   else if keyChar = kEscOrClear then
    SetItemHit(Cancel)
   else if (BAND(event.Modifiers,
         CmdKey) <> 0) & (keyChar = ‘.’)
   then {Command-period}
    SetItemHit(Cancel)
   else {not Enter/Return/Esc/Cmd-.}
    begin
     if DialogPeek(Dialog)^.
             editField + 1 <> 0 then
      {...an editable text field exists}
      if keyCode in [KeyF2,KeyF3,KeyF4]
      then
       EditCommand(keyCode)
      else if BAND(event.Modifiers,
                    CmdKey) <> 0 then
       if keyCode in [KeyX, KeyC, KeyV]
       then
        EditCommand(keyCode)
       else
        SearchForItem(keyChar)
      else
         {Editable text field exists}
         {and Command Key isn’t down}
         {... so we do nothing here.}
     else {no editable text field}
      SearchForItem(keyChar);
    end; {not Enter/Return/Esc/Cmd-.}
  end {keyDown, autoKey}
 else if (event.what = updateEvt) then
  if WindowPtr(event.message) = thePort
  then
   if ButtonItem(defItem) then
    FrameButton(defItem);
 DialogKeyFilter := Filtered;
end; {DialogKeyFilter}
END OF SOURCE LISTING
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Things 3.1.3 - Elegant personal task man...
Things is a task management solution that helps to organize your tasks in an elegant and intuitive way. Things combines powerful features with simplicity through the use of tags and its intelligent... Read more
BetterTouchTool 2.292 - Customize Multi-...
BetterTouchTool adds many new, fully customizable gestures to the Magic Mouse, Multi-Touch MacBook trackpad, and Magic Trackpad. These gestures are customizable: Magic Mouse: Pinch in / out (zoom... Read more
Things 3.1.3 - Elegant personal task man...
Things is a task management solution that helps to organize your tasks in an elegant and intuitive way. Things combines powerful features with simplicity through the use of tags and its intelligent... Read more
BetterTouchTool 2.292 - Customize Multi-...
BetterTouchTool adds many new, fully customizable gestures to the Magic Mouse, Multi-Touch MacBook trackpad, and Magic Trackpad. These gestures are customizable: Magic Mouse: Pinch in / out (zoom... Read more
Bookends 12.8.3 - Reference management a...
Bookends is a full-featured bibliography/reference and information-management system for students and professionals. Bookends uses the cloud to sync reference libraries on all the Macs you use.... Read more
Mellel 3.5.5 - The word processor for sc...
Mellel is the leading word processor for OS X and has been widely considered the industry standard since its inception. Mellel focuses on writers and scholars for technical writing and multilingual... Read more
Mellel 3.5.5 - The word processor for sc...
Mellel is the leading word processor for OS X and has been widely considered the industry standard since its inception. Mellel focuses on writers and scholars for technical writing and multilingual... Read more
Bookends 12.8.3 - Reference management a...
Bookends is a full-featured bibliography/reference and information-management system for students and professionals. Bookends uses the cloud to sync reference libraries on all the Macs you use.... Read more
Carbon Copy Cloner 4.1.18 - Easy-to-use...
Carbon Copy Cloner backups are better than ordinary backups. Suppose the unthinkable happens while you're under deadline to finish a project: your Mac is unresponsive and all you hear is an ominous,... Read more
Hopper Disassembler 4.2.14- - Binary dis...
Hopper Disassembler is a binary disassembler, decompiler, and debugger for 32- and 64-bit executables. It will let you disassemble any binary you want, and provide you all the information about its... Read more

Little Red Lie (Games)
Little Red Lie 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: ARE YOU MORE AFRAID OF POVERTY THAN DEATH? Little Red Lie is a narrative-focused, interactive fiction experience that reduces... | Read more »
You can now apply to be Clash of Clans...
Earlier this month, word got out that the Builder, the trusty handiman who tirelessly built every single building inevery singleClash of Clansbase had called it quits. Sick of seeing his work destroyed endless, the Builder has set out for our world... | Read more »
Meshi Quest beginner's guide - how...
Meshi Quest is Square Enix's newest free-to-play release, and it's a real charmer. You start off as the head of a sushi restaurant, upgrading your food and equipment as you serve visitors heaping helpings of your delicious meals. As you progress,... | Read more »
BUST-A-MOVE JOURNEY (Games)
BUST-A-MOVE JOURNEY 1.0.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0.0 (iTunes) Description: BUST-A-MOVE Features:- Shoot bubbles and match 3 or more bubbles of the same color to make them pop!- Complete your... | Read more »
The best card combos in Clash Royale
Clash Royale is all about building a deck of units that synergise well. To help you get off to a flying start, we've put together a list of unit combinations that are incredibly effective. Looking for some choice 2v2 combos? Check out our guide. [... | Read more »
The best 2v2 card combos in Clash Royale
2v2 is making it's grand return toClash Royalequite soon. 2v2 has quickly become one of the game's most popular gameplay modes, though they still have yet to make it a permanent fixture in the game. 2v2 is exciting and adds some new flavor to... | Read more »
The best games we played this week - Aug...
Another busy week has come to a close. We played a lot of excellent games this week and now it's time to look back and reflect on some our favorites. Here are our picks for the week of August 18. [Read more] | Read more »
War Wings beginner's guide - how to...
War Wings is the newest project from well-established game maker Miniclip. It's a World War II aerial dogfighting game with loads of different airplane models to unlock and battle. The game offers plenty of single player and multiplayer action. We... | Read more »
How to win every 2v2 battle in Clash Roy...
2v2 is coming back to Clash Royale in a big way. Although it's only been available for temporary periods of time, 2v2 has seen a hugely positive fan response, with players clamoring for more team-based gameplay. Soon we'll get yet another taste of... | Read more »
Roll to Win with Game of Dice’s new upda...
Joycity’s hit Game of Dice gets a big new update this week, introducing new maps, mechanics, and even costumes. The update sets players loose on an exciting new map, The Cursed Tower, that allows folks to use special Runes mid-match. If you feel... | Read more »

Price Scanner via MacPrices.net

Free Instant Translator 2.0 App For iOS Relea...
Mobile application development company, Neoappz has announced the release and immediate availability of Instant Translator 2.0 for iOS devices. Instant Translator is a user-friendly application which... Read more
2017 15-inch MacBook Pros on sale for $200 of...
Amazon has 2017 15″ MacBook Pros on sale for $200 off MSRP. Shipping is free: – 15″ 2.8GHz MacBook Pro Space Gray: $2199.99, $200 off MSRP – 15″ 2.8GHz MacBook Pro Silver: $2296, $103 off MSRP – 15″... Read more
Apple’s 2017 Back to School Promotion: Free B...
Purchase a new Mac using Apple’s Education discount, and take up to $300 off MSRP. All teachers, students, and staff of any educational institution qualify for the discount. Shipping is free. As part... Read more
Clearance 2016 12-inch Retina MacBooks, Apple...
Apple has Certified Refurbished 2016 12″ Retina MacBooks available starting at $1019. Apple will include a standard one-year warranty with each MacBook, and shipping is free. The following... Read more
15-inch 2.2GHz Retina MacBook Pro, Apple refu...
Apple has Certified Refurbished 2015 15″ 2.2GHz Retina MacBook Pros available for $1699. That’s $300 off MSRP, and it’s the lowest price available for a 15″ MacBook Pro. An Apple one-year warranty is... Read more
Apple refurbished Mac minis available startin...
Apple has Certified Refurbished Mac minis available starting at $419. Apple’s one-year warranty is included with each mini, and shipping is free: – 1.4GHz Mac mini: $419 $80 off MSRP – 2.6GHz Mac... Read more
Apple refurbished iPad Pros available startin...
Apple has Certified Refurbished 2016 12″ WiFi iPad Pros available starting at $589. An Apple one-year warranty is included with each model, and shipping is free: – 32GB 12″ iPad Pro WiFi: $589... Read more
Weekend sale: 13-inch MacBook Pros for up to...
Amazon has new 2017 13″ MacBook Pros on sale today for up to $200 off MSRP, each including free shipping: – 13″ 3.1GHz/256GB Space Gray MacBook Pro (MPXV2LL/A): $1599.99 $200 off MSRP – 13″ 3.1GHz/... Read more
Back To School With The Edge Desk All-in-one...
Back to school is just around the corner, and the ergonomically correct Edge Desk all-in-one portable kneeling desk is ideal for students living in dorms and small apartments, Edge Desk features:... Read more
Norton Core Secure Wi-Fi Router Now Available...
First introduced at the 2017 Consumer Electronics Show (CES), Norton Core, a secure, high-performance Wi-Fi router, fundamentally changed the concept of Wi-Fi routers by making security the primary... Read more

Jobs Board

*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Development Operations and Site Reliability E...
Development Operations and Site Reliability Engineer, Apple Payment Gateway Job Number: 57572631 Santa Clara Valley, California, United States Posted: Jul. 27, 2017 Read more
Frameworks Engineering Manager, *Apple* Wat...
Frameworks Engineering Manager, Apple Watch Job Number: 41632321 Santa Clara Valley, California, United States Posted: Jun. 15, 2017 Weekly Hours: 40.00 Job Summary Read more
*Apple* Solutions Consultant - Apple Inc. (U...
…about helping others on a team while also delighting customers? As an Apple Solutions Consultant (ASC), you will discover customers needs and help connect them Read more
*Apple* Solutions Consultant - Apple Inc. (U...
Job Summary As an Apple Solutions Consultant, you'll be the link between our future customers and our products. You'll showcase your entrepreneurial spirit as you Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.