TweetFollow Us on Twitter

Sound 101
Volume Number:9
Issue Number:3
Column Tag:C Workshop

Related Info: Sound Manager

Sound 101

Evolution of the Mac voice

By Iggi Monahelis, Pleasanton, California

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

About the author

Iggi Monahelis is a programmer who bought his first Mac as soon as he could back in 1984. He is the principal designer and co-author of “Read My Lips”, the sound annotation utility for the Macintosh.

Introduction

This is an introductory article, hence the name Sound 101, dealing with basic recording and playback of sounds on the Macintosh. It explains the required steps to be taken in order to digitize sounds using a microphone, in two different sound formats, and play them back. It is a good stepping stone for someone who has little or no knowledge of how to do these things in a program on the Macintosh. As a matter of fact, one can probably copy the routines given in the article, and use them in their own program without a lot of modifications.

Ancient History

The Macintosh has had the capability of producing sounds since day one. The famous introduction of the Macintosh back in 1984 used sound, in the form of digitized speech, to allow the Mac to introduce itself. Inside Macintosh back then had a chapter on the Sound Driver with just a few routines, literally StartSound, StopSound and SoundDone, that allowed the programmer to control the Sound Driver. The Sound Driver produced sound using three different sound synthesizers:

1) the four-tone synthesizer, used to make simple harmonic tones, with up to four “voices” producing sound simultaneously. Hence the name four-tone.

2) the square-wave synthesizer, used to produce sounds such as beeps.

3) the free-form synthesizer, used to produce complex sounds, music and speech.

You had to “describe” the sound to the Driver as a waveform, basically fill a buffer with a bunch of numbers, and tell the Sound Driver to start producing noise based on these numbers. Very primitive.

Middle Ages

With the introduction of the Macintosh II class of machines, the Sound Driver had graduated to the Sound Manager. It was indeed a graduation because several innovations had taken place:

1) The hardware now included a new sound chip which freed the machine’s processor from doing all the work.

2) The introduction of sound resources. Sound resources can “contain” any sound you can imagine, from a simple beep sound to digital recordings of CD’s. And because they are resources, in the Macintosh sense of the word, you can work with them using standard Resource Manager calls. To play a sound resource all you have to do is load it and pass the handle to the resource to the SndPlay routine.

3) The Sound Manager now has seven routines to allow you to work with sound.

To produce sound, commands are sent to a synthesizer, as was the case with the Sound Driver. The Sound Manager uses a queue to send these commands to a synthesizer, these queues are called channels. To make complex sounds, many sounds may need to be produced simultaneously. For this reason several synthesizers can have multiple channels.

The new Sound Manager uses three synthesizers to produce sound:

1) the wave-table synth, lets you supply a wave table that describes the sound. This lets you produce more complex sounds, also it lets you play multiple sounds simultaneously by opening several channels. It corresponds to the old four-tone synth with four channels open.

2) the note synth, used to produce simple sounds, such as a note. The note synth can produce only one note at a time. It compares to the old square-wave synth from the Sound Driver.

3) the sampled sound synth, used to play digitally recorded sounds. In this case instead of passing the note or a wave table describing the sound you want played, you pass a buffer that contains samples of the sound to be played. This synth compares to the old free-form synth from the Sound Driver.

Despite the innovations that came with the Mac II and the graduation of the Sound Driver to a Manager, it was still difficult to digitize sounds using System software. It was easy once you had a sound resource to play it and several programs, mostly shareware, were created to play sound resources. Farallon came out with the MacRecorder® sound digitizer which allowed you to digitize sounds using the software that came with it, but still you could not do that in your own program without writing a lot of code yourself.

Today

With the introduction of the Macintosh IIsi and Macintosh LC, Apple for the first time included a built-in microphone with the Macintosh. System software versions 6.0.7 and later have a new and improved version of the Sound Manager. The Sound Manager chapter goes from 32 pages to 114 pages. This latest version introduces a whole slew of new features, some of which are:

1) There are now routines to record sounds using the built-in microphones, or any third party microphone with the appropriate driver for Macs that do not come with a microphone.

2) One can record either sound resources (‘snd ‘), or record directly to a file on disk in a format known as: Audio Interchange File Format (AIFF).

3) There are routines that allow for compressing and decompressing of sound data.

4) There are now routines that allow for the playing of sounds directly from disk. So one does not have to load all of the sound in memory in order to play it.

5) Customization galore. Besides the high-level routines for recording and playback there are low-level routines so that one could customize the way recording and playback is done.

Writing the program

It is always easier to start with a basic program, understand it, and then expand on it. The Sound 101 program is just such a program for learning the basics about recording and playing sounds. The program can record and play 'snd ' and AIFF sound files. It also allows for the selection of sound quality.

Here goes the code with explanations...

Sound101_main.c
/***********************************************************
© 1992 Praxitel, Inc. and Iggi Monahelis

This is the “main” for the Sound 101 project.  It has the minimum stuff 
to get a mac
program going.  Basically, it does all the required mac initializations, 
sets up the menu
bar, and then gets and processes events.

***********************************************************/
#include “Sound101.h”


extern int  gDestroyChannel;
extern SndChannelPtr gSndChan;
extern short     gFRefNum;
extern long gQuality;

/***********************************************************

main

This is the main routine for the Sound 101 application, it does all the 
Mac initializations.
Then calls the EventLoop procedure to get and process events.

***********************************************************/
void main(void)
{
 InitGraf((Ptr) &thePort );
 InitFonts();
 InitWindows();
 InitMenus();
 TEInit();
 InitDialogs(0L);
 InitCursor();
 
 MaxApplZone();
 SetUpMenus();

 EventLoop();    /* Do event processing until user quits */

}

/***********************************************************

SetUpMenus

Set up the menu bar for the Sound 101 application
 
***********************************************************/
void SetUpMenus(void)
{
 MenuHandle myMenu;
 
 myMenu = GetMenu(mApple);
 
 AddResMenu( myMenu, ‘DRVR’ );
 InsertMenu( myMenu, 0 );
 InsertMenu(GetMenu(mFile), 0) ;
 DrawMenuBar();
}

/***********************************************************

EventLoop

Event handling for the Sound 101 application.
Get events forever, and handle them by calling DoEvent.
 
***********************************************************/
void EventLoop(void)
{
 BooleangotEvent;
 EventRecordevent;

 do {
 gotEvent = WaitNextEvent(everyEvent, &event, 50, 0);
 if ( gotEvent ) {
 DoEvent(&event);
 }
 /* if we are done with the sound, dispose the sound 
    channel and close the sound file. */     
 if ( gDestroyChannel ) { 
 OSErr  myErr;
 
 InitCursor();
 if (gSndChan)
 myErr = SndDisposeChannel( gSndChan, TRUE);
 if (gFRefNum)
 myErr = FSClose(gFRefNum);
 /* make sure we do it only once! */
 gDestroyChannel = FALSE;
 gSndChan = 0;
 gFRefNum = 0;
 } 
 } while ( true ); /* loop forever */
} /*EventLoop*/

/***********************************************************

DoEvent

Determine the event type and dispatch accordingly
 
***********************************************************/
void DoEvent(EventRecord *event)
{
 short  part, err;
 WindowPtrwindow;
 char   key;

 switch ( event->what ) {
 case nullEvent:
 break;
 case mouseDown:
 part = FindWindow(event->where, &window);
 switch ( part ) {
 case inMenuBar:
 /* process a mouse menu command */
 DoMenuCommand(MenuSelect(event->where));
 break;
 case inSysWindow:
 /* let the system handle the mouseDown */
 SystemClick(event, window);
 break;
 case inContent:
 break;
 case inDrag:                
 break;
 case inGoAway:
 break;
 case inGrow:
 break;
 case inZoomIn:
 case inZoomOut:
 break;
 }
 break;
 case keyDown:
 case autoKey:
 /* check for menukey equivalents */
 key = event->message & charCodeMask;
 if ( event->modifiers & cmdKey ) {
 /* Command key down */
 /* if command-period was pressed, set our global
    to clean up the sound channel and close the
    open sound file. */
 if ( key == ‘.’ )
 /* command period was pressed */
 gDestroyChannel = TRUE;
 }
 break;
 case activateEvt:
 break;
 case updateEvt:
 break;
 }
} /*DoEvent*/

/***********************************************************

DoMenuCommand

Handles menu selections for the Sound 101 application
   
***********************************************************/
void DoMenuCommand(long menuResult)
{
 short  menuID, menuItem;
 short  itemHit, daRefNum;
 Str255 daName;

 menuID = HiWord(menuResult);
 menuItem = LoWord(menuResult);
 switch ( menuID ) {
 case mApple:
 switch ( menuItem ) {
 case iAbout: {  /* bring up the About box */
 OSErr  err;
 GrafPtroldPort;
 Rect   tempRect;
 DialogPtraboutDlg;
 
 GetPort(&oldPort);
 
 aboutDlg = GetNewDialog(128, nil, (WindowPtr) -1);
 if ( aboutDlg ) {
 /* Open a dialog box */
 ShowWindow(aboutDlg);    
 SelectWindow(aboutDlg);  /* Lets see it */
 SetPort(aboutDlg);
 while (TRUE) {
 ModalDialog(NULL, &itemHit);
 if ( itemHit == 1 )
 break;
 }
 DisposDialog(aboutDlg);
 SetPort(oldPort);
 }
 }
 break;

 default:
 /* all non-About items in this menu are DAs */
 GetItem(GetMHandle(mApple), menuItem, daName);
 daRefNum = OpenDeskAcc(daName);
 break;
 }
 break;
 
 case mFile:
 switch ( menuItem ) {
 case iPlaySound:
 PlayASound();
 break;
 case iRecordsndSound:
 Record_snd_resource(gQuality);
 break;
 case iRecordAIFFSound:
 Record_AIFF_sound(gQuality);
 break;
 case iQuality:
 GetQuality();
 break;
 case iQuit:
 Terminate();
 break;
 }
 break;
 } 
 
 /* unhighlight what MenuSelect (or MenuKey) hilited */
 HiliteMenu(0);  
}

/***********************************************************

Terminate

Quit the app
   
***********************************************************/
void Terminate(void)
{
 /* exit if no cancellation */
 ExitToShell();  
} /*Terminate*/
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Android users have a new option in the c...
When you are in the thick of a firefight or trying to pull off a mid-combat parkour flip through a squad of foes, sometimes touchscreen control just won’t do it for you. For those intense sessions, you could benefit from a good mobile controller,... | Read more »
Jagex releases the first of three origin...
At this point, I am sure everyone has heard of Runescape, and or Runescape Classic. It has been going strong for 23 years, with constant content and story coming out. Luckily for fans of the game, or fantasy in general, Jagex has announced an... | Read more »
Watcher of Realms unveils new story and...
Watcher of Realms players are in for quite the feast this month, as Moonton release two powerful new heroes, including one that will burst down even the most mighty of foes. Recruit your new friends, and then burn through the Main Quest expansion... | Read more »
Reverse: 1999 continues its trip down un...
The field trip to Australia continues in Reverse: 1999 as Phase 2 of Revival! The Uluru Games kicks off. You will be able to collect new characters, engage with new events, get hordes of free gifts, and follow the story of a mushroom-based... | Read more »
Ride into the zombie apocalypse in style...
Back in the good old days of Flash games, there were a few staples; Happy Wheels, Stick RPG, and of course the apocalyptic driver Earn to Die. Fans of the running over zombies simulator can rejoice, as the sequel to the legendary game, Earn to Die... | Read more »
Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links below... | Read more »
Netflix Games expands its catalogue with...
It is a good time to be a Netflix subscriber this month. I presume there's a good show or two, but we are, of course, talking about their gaming service that seems to be picking up steam lately. May is adding five new titles, and there are some... | Read more »
Pokemon Go takes a step closer to real P...
When Pokemon Go was first announced, one of the best concepts of the whole thing was having your favourite Pokemon follow you in the real world and be able to interact with them. To be frank, the AR Snapshot tool could have done a lot more to help... | Read more »
Seven Knights Idle Adventure drafts in a...
Seven Knights Idle Adventure is opening up more stages, passing the 15k mark, and players may find themselves in need of more help to clear these higher stages. Well, the cavalry has arrived with the introduction of the Legendary Hero Iris, as... | Read more »
AFK Arena celebrates five years of 100 m...
Lilith Games is quite the behemoth when it comes to mobile games, with Rise of Kingdom and Dislyte firmly planting them as a bit name. Also up there is AFK Arena, which is celebrating a double whammy of its 5th anniversary, as well as blazing past... | Read more »

Price Scanner via MacPrices.net

New May Verizon promotion: Switch and get a f...
Red Hot Deal Days at Verizon: Switch to Verizon this month, and get the 256GB iPhone 15 Pro for free, with trade-in, when you add a new line of service. Verizon is also offering a free cellular iPad... Read more
Updated Apple MacBook Price Trackers
Our Apple award-winning MacBook Price Trackers are continually updated with the latest information on prices, bundles, and availability for 16″ and 14″ MacBook Pros along with 13″ and 15″ MacBook... Read more
13-inch M2 MacBook Airs on sale for only $849...
B&H Photo has 13″ MacBook Airs with M2 CPUs and 256GB of storage in stock and on sale for $150 off Apple’s new MSRP, only $849. Free 1-2 day delivery is available to most US addresses. Their... Read more
13-inch M3 MacBook Airs on sale starting at $...
Amazon has every configuration and color of Apple’s 13″ M3 MacBook Air on sale for $150 off MSRP, now starting at $949 shipped. Their prices are the lowest available for these Airs among Apple’s... Read more
14-inch M3 Pro/Max MacBook Pro available toda...
Apple has 14″ M3 Pro and M3 Max MacBook Pros in stock today and available, Certified Refurbished, starting at $1699 and ranging up to $480 off MSRP. Each model features a new outer case, shipping is... Read more
Apple has the Apple Watch Ultra available for...
Apple has several Certified Refurbished Apple Watch Ultra models available in their online store for $589, or $210 off original MSRP. Each Watch includes Apple’s standard one-year warranty, a new... Read more
M2 Mac minis on sale starting at only $449
B&H Photo has M2-powered Mac minis in stock and on sale today for $100 off Apple’s MSRP. Free 1-2 day shipping is available for most US addresses: – Mac mini M2/256GB SSD: $499, save $100 – Mac... Read more
Retailers are clearing out 9th-generation iPa...
With the introduction of new iPad Air and iPad Pros, along with newly discounted 10th-generation iPads, several Apple retailers are clearing out their remaining stock of 9th-generation iPads. Prices... Read more
Apple Studio Display with Standard Glass on s...
Best Buy has the standard-glass Apple Studio Display on sale for $300 off MSRP for a limited time. Their price is the lowest available for a Studio Display among Apple’s retailers. Shipping is free... Read more
AirPods Max headphones back on sale for $449,...
Amazon has Apple AirPods Max headphones in stock and on sale for $100 off MSRP, only $449. The sale price is valid for all colors at the time of this post. Shipping is free: – AirPods Max: $449.99 $... Read more

Jobs Board

Pharmacy Technician (Community) - *Apple* H...
Pharmacy Technician (Community) - Apple Hill Pharmacy - Day Location: WellSpan Health, York, PA Schedule: Full Time Sign-On Bonus Eligible Remote/Hybrid Regular Read more
Medical Assistant - Orthopedics *Apple* Hil...
Medical Assistant - Orthopedics Apple Hill York Location: WellSpan Medical Group, York, PA Schedule: Full Time Sign-On Bonus Eligible Remote/Hybrid Regular Apply Now Read more
Part Time - Student - Blue *Apple* Cafe Wor...
…to enhance your work experience. Student openings are available at the Blue Apple Cafe. Employee meal discount during working hours is provided. Job Duties + Read more
Child Care Teacher - Glenda Drive/ *Apple* V...
Child Care Teacher - Glenda Drive/ Apple ValleyTeacher Share by Email Share on LinkedIn Share on Twitter Read more
Liquor Stock Clerk - S. *Apple* St. - Idaho...
Liquor Stock Clerk - S. Apple St. Boise Posting Begin Date: 2023/10/10 Posting End Date: 2024/10/14 Category: Retail Sub Category: Customer Service Work Type: Part Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.