TweetFollow Us on Twitter

Standard Search Unit
Volume Number:7
Issue Number:10
Column Tag:Pascal Forum

Standard Search Unit

By Ed Eichman, Mak Jukie, B & E Software, Germany

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

[Ed & Mak work as programmers for B & E Software, makers of the program RagTime 3. Ed is a former musician who was able to find another job that would let him sleep till noon every day, and Mak will not admit to having done anything prior to writing this article]

The Concept

While working on the latest release of RagTime 3, we realized that we needed a better way to organize the extra files that ship with the program. RagTime is an integrated page layout/spreadsheet/text processing/graphing/picture program which supports text import and direct scanning into the program via external code resources. The combination of scanner drivers, text filters, one or more dictionaries, PPD files, etc. would make for a large mess inside the users system folder, so we decided to use a standard folder into which all auxiliary files could be kept, and shared with other programs if desired.

This led to the development of a standard search unit (SSU) for our files. The SSU looks for a folder (for the remainder of this article, we will refer to this folder as the ‘Company Folder’) in which all the files which are needed by the program are kept. This folder will first be searched for in the folder from which the application was launched, and then in the current system folder. The first folder found with the specified name will then become the target folder. The SSU will not only access the files within the ‘Company Folder’, but also recursively check all folders within the ‘Company Folder’ hierarchy. This will allow the user to organize the target folder in any way that is convenient.

This folder could have a number of uses. If you are writing a number of applications that all need to use a dictionary, for example, you could place one dictionary into the ‘Company Folder’ in the system folder, and have all the applications access this folder. You could also define a interface for external code resources, and just pop them into the ‘Company Folder’ to access them while the program is running. Finally, the SSU can keep track of multiple resources in one or more files. This could be handy if, for instance, you have a game which uses a number of large sound resources; these resources could be put in one file and only used by the program if the user chooses to put them on his or her hard disk in the appropriate folder.

Set Up

In order to use the SSU, you must first call InitSSU to set up three global variables. The first, gCompanyFStruct, is initialized to NIL and will eventually contain the hierarchy within the ‘Company Folder’. Next, gAppWDRefNum and gSysWDRefNum will be initialized to contain the Working Directory Reference Number of the folder containing the current application and the current System Folder, respectively.

The List

The SSU stores information about specified files or resources contained in the company folder in a linked list. This list contains records of type ItemInfoRec which contains the following information:

il_nextItemInfo is of type ItemInfoHdl and contains a handle to the next record in the linked list. When this field is NIL, it indicates that you are at the end of the list.

il_privData is provided to the caller of the SSU to store any extra data. The caller may use this field in any way; usually to point to a block of memory that holds information about the item in the list. The best time to enter data in this field is during a call to your CallIdentifyProc (see below).

Please read the description of the killPrivData Procedure (below) to get a better understanding of when you can expect the il_privData field to change.

il_resourceType contains the resource type if this item is a resource, and will be NIL otherwise.

il_resID contains the resource number if this item is a resource, and will be NIL otherwise.

il_fileType will contain the file type of the file in the list, or the file type of the file which contains the specified resource.

il_fileSpec contains the vRefnum, the dirID, and the file name of either the file in the list or the file which contains the specified resource.

il_nickName may contain an alternate name for the item. For instance, if you request a list that contains all the sound resources from a particular file, this field will either contain the resource name, or the type and number of the specified resource if the resource has no name (i.e. ‘snd resource number 42’).

The SSU is capable of creating multiple lists from the ‘Company Folder’. For instance, in RagTime 3 we keep a list of all scanner drivers and a separate list of all text import filters which are available. Both list are created from one folder.

How a List is built

The list is created on the first call to SSU_BuildList:

{1}

PROCEDURE SSU_BuildList(VAR biiList BuildItemInfoAPT; numTypes:Integer; 
VAR result:SSUInfoRec; killPrivData:ProcPtr);

This procedure should be called each time you want to use the list. The first time SSU_BuildList is called, it puts the tick count of the last modification date of the ‘Company Folder’ into a field from gCompanyFStruct (this global is used by all list which the SSU builds). Thereafter, each time you call SSU_BuildList and pass in the list created on the first call to the procedure, it determines if the list must be rebuilt (based on comparing the previous modification tick count to the current one) and rebuilds the list if necessary.

biiList is an array of type BuildItemInfoAPT. Each member of the array contains criteria to decide if a particular file/resource should be added to the current list. Each search criteria must contain at least a file type. Files /resources for the list can then be chosen by creator, resource type, file name, or any combination of the three.

Additionally, any files that match the above search criteria can be passed to a caller supplied procedure (passed in the bi_procAddr as a ProcPtr) which can either accept or reject the file/resource, and/or which can be used to setup the il_privData field. The procedure should have the following setup:

{2}

PROCEDURE CallIdentifyProc(VAR theName: Str255; theResH:Handle; theID:Integer; 
VAR privData:LongInt);

theName will either be the file name or the il_nickName field from the FileInfoRec if the item in question is a resource. This argument is guaranteed not to be empty upon entry to this procedure. If the CallIdentifyProc wants to reject the item, an empty string should be returned here. The name may also be changed if a different name is desired.

If the current item is a resource, theResH will contain a handle to the resource, and theID will contain the resID. If the current item is a file, theResH will be NIL and theID will contain the file reference number of the file.

privData is a LongInt which will be 0 on entry, and may be used in any way by the application. This value will be put in the il_privData field of the ItemInfoRecord.

The next argument to the SSU_BuildList procedure is numTypes, which must contain the number of BuildItemInfoRT records that are being passed in the array.

The result argument must be cleared before calling this routine for the first time. Thereafter, result must contain the SSUInfoRec returned on the previous call to SSU_BuildList for the list in question. The argument result can be cleared with a call to BlockClear from the SSU like this:

{3}

BlockClear(@result, SizeOf(result));

BlockClear can be useful in a number of other situations (such as clearing a param block before giving it to the low level file manager calls), and the code for the call is listed below:

{4}

PROCEDURE BlockClear(thePtr:UNIV Ptr; count:Integer);
BEGIN
 WHILE count > 0 DO BEGIN
 count := count - 1;
 thePtr^ := 0;
 thePtr := Ptr(LongInt(thePtr)+1);
 END;
END;

Finally, in case the list should need to be rebuilt, your call to SSU_BuildList should include a ProcPtr to a procedure that can dispose of any private data that you have set up. The setup for your procedure must be:

{5}

PROCEDURE KillPrivData(VAR pData:LongInt);

Please notice that your private data could be destroyed any time that you call SSU_BuildList. If the SSU determines the list must be rebuilt (based on the tick count, described above), it totally destroys the old list before building the new list.

If you have not allocated any privData, this argument can be set to NIL.

Using items from a List

The list may contain both files and resources. However, the SSU only opens or closes files from the list, or files which contain the resource in the item list. These files may be opened with a call to the function SSU_OpenFile:

{6}

FUNCTION SSU_OpenFile(theItemInfoHdl: ItemInfoHdl; VAR fileRefNum:Integer; 
permission:Byte; openResFork: Boolean):OSErr;

theItemInfoHdl must contain a handle to the item that you want to open (if the item is a resource, all needed info to open the file is found in its ItemInfoHdl; you don’t have to create a separate handle for a call to SSU_OpenFile). The argument fileRefNum will be zeroed by the SSU before being used by the function, and will return the file reference number of the opened file. The permission argument specifies the access privileges that you are requesting for the file to be opened. The constants for this argument may be found in Inside Mac, Volume 2, page 100.

The openResFork boolean should be set to TRUE if you want the resource fork rather than the data fork of the file to be opened. Setting this boolean to TRUE is required if you are trying to access an item which is a resource, but could also be set to TRUE if you want to access resources from a file in the item list. Finally, the SSU_OpenFile function returns an OSErr indicating the success or failure of the function.

Each call to SSU_OpenFile should be offset by a call to SSU_CloseFile after you are done using the file/resource.

{7}

FUNCTION SSU_CloseFile(VAR fileRefNum: Integer; closeResFork:Boolean):OSErr;

This routine closes the file opened by SSU_OpenFile. The argument fileRefNum should be set to the file reference number returned in the call to SSU_OpenFile, and closeResFork should have the same value that was originally used for SSU_OpenFile.

fileRefNum is declared a VAR variable so that the file reference number of the file can be set to zero when the file is closed. SSU_CloseFile first checks to make sure fileRefNum is not zero before trying to close the file, so that multiple calls to SSU_CloseFile for the same file will not cause errors.

Disposing of a List

After you are done using a list, the memory allocated to the maintenance of the list must be disposed of. This is accomplished with a call to SSU_DisposList:

{8}

PROCEDURE SSU_DisposList(VAR theResult: SSUInfoRec; killPrivData:ProcPtr);

theResult is passed as a VAR parameter so that it may be set to NIL after the list is disposed of. This way, if theResult is passed again to SSU_BuildList, the SSU will build a new list instead of dying painfully.

The KillPrivData ProcPtr is explained above in the description of SSU_BuildList.

It should be noted here that a list should only be disposed of when you are completely done using it, or when you can not afford the memory that the list takes up, since rebuilding the list can be time consuming. Depending on the amount of files in the ‘Company Folder’ and the complexity of your CallIdentifyProc, the list could take a couple of seconds to build on each call to SSU_BuildList.

Depending on your application, it might be worth setting up a global SSUInfoRec for each of the lists that you will be using. This way, when you call SSU_BuildList, the list will only be rebuilt if the ‘Company Folder’ modification tick count has changed.

Possible additions

One of the first things you will notice when displaying a list from the SSU is that the items are not sorted. If you plan to use the list for display, a sorting procedure is a must.

Additionally, the SSU will be more than happy to add an identical name to the list if one is found. If this occurs with your list, you may want to check which of the two identical files/resources is the one you really need, and eliminate the other. This would usually be done by checking the version resource of a file to see which of the files is newer.

Another good idea might be to add the searching, not just of the ‘Company Folder’, but also of the System Folder and the folder from which the application was launched. Most of the work for this addition is already done for you in the routine SearchDirectory. Just be sure to set the recursive argument to FALSE, or you will end up searching the ‘Company Folder’ a second time.

Finally, you may want to have mercy on your mortal users by being a little flexible with the naming of the ‘Company Folder’. If you find something that is fairly close (i.e. ‘Dompany Folder’), you could put up a message asking if that is the correct folder, and warning them that you will rename the folder to the correct name.

UNIT SSU;

INTERFACE

USES
 MemTypes, OSIntf, ToolIntf, Packages;

TYPE
 NickNameT= Str63; {Maximum length of an 
 alternate name}
 
 CanonFileSpec = RECORD 
 cf_vRefNum : Integer;
 cf_dirID : LongInt;
 cf_fileName: Str63;
 END;

 ItemInfoHdl= ^ItemInfoPtr;
 ItemInfoPtr= ^ItemInfoRec;
 ItemInfoRec= RECORD
 il_nextItemInfo:ItemInfoHdl; {If NIL,last entry} 
 il_privData: LongInt;  {User definable}
 il_resourceType : OSType;{Resource OS Type  }
 il_resID : Integer; {Resource ID  }
 il_fileType: OSType;{File type    }
 il_fileSpec: CanonFileSpec;{dirId +
 vRefNum + fileName}
 il_nickName: NickNameT;  {Alternate name    }
 END;
 
 SSUInfoPtr = ^SSUInfoRec;
 SSUInfoRec = RECORD
 ssu_folderTime  : LongInt; 
 {Copy of DirInfoArr.di_time}
 ssu_firstItemInfo : ItemInfoHdl;  
 {Handle to the first item in the list }
 END;
 
 BuildItemInfoRT = RECORD
 bi_fileType: OSType;{File type. Required          }
 bi_crtrType: OSType;{Creator. Can be NIL          }
 bi_resType : OSType;{Res type. Can be NIL   }
 bi_fileName: StringPtr;{File name. Can be NIL     }
 bi_procAddr: ProcPtr;  {ID routine. Can be NIL    }
 END;
 
 BuildItemInfoAPT= ^BuildItemInfoAT;
 BuildItemInfoAT = ARRAY [1..4] OF BuildItemInfoRT;
 

PROCEDURE InitSSU;

PROCEDURE SSU_BuildList(  biiList:BuildItemInfoAPT; 
 numTypes:Integer; 
 VAR result:SSUInfoRec; killPrivData:ProcPtr);

PROCEDURE SSU_DisposList(VAR result:SSUInfoRec; 
 killPrivData:ProcPtr);

FUNCTIONSSU_OpenFile(theItemInfoHdl:ItemInfoHdl;
 VAR fileRefNum:Integer;
 permission:Byte;
 openResFork:Boolean):OSErr;

FUNCTIONSSU_CloseFile(  VAR fileRefNum:Integer;
 closeResFork:Boolean):OSErr;

PROCEDURE BlockClear(thePtr:UNIV Ptr;
 count:Integer);

VARgAppWDRefNum  : Integer; 
 {App working directory  refnum
 }
 gSysWDRefNum  : Integer; 
 {System Folder working directory refnum     }


IMPLEMENTATION
{$S SegSSU} {••••••••••••••••••••••••••••••••••••••••••••••••••}

TYPE
 DirectoryInfoRec = RECORD
 di_dirModTime : LongInt; {Mod date of dir                     }
 di_dirID : LongInt; {Directory ID }
 di_vRefNum : Integer;  {Volume ref number         }
 END;
 
 DirInfoArrHdl = ^DirInfoArrPtr;
 DirInfoArrPtr = ^DirInfoArr;
 DirInfoArr = RECORD
 di_time: LongInt; 
 {Time in ticks when this structure was built}
 di_count : Integer; {Number of entries in list    }
 di_list: ARRAY [1..512] OF DirectoryInfoRec;            
 END;

CONST
 kDirInfoArrHeadSize = 
 SizeOf(LongInt) + SizeOf(Integer);
 kCompanyFName   = ‘Company Folder’;
 eternity = False;
 
VARgCompanyFStruct : DirInfoArrHdl;

PROCEDURE CallIdentifyProc(VAR theName:Str255;
 theCodeH:Handle;
 theResID:Integer;
 VAR thePrivData:LongInt;
 theProcAddr:ProcPtr);
 INLINE $205F,   { MOVE.L (A7)+,A0 }
 $4E90; { JSR    (A0)}

PROCEDURE CallKillPrivData(VAR privData:LongInt;
 theProcAddr:ProcPtr);
 INLINE $205F,   { MOVE.L (A7)+,A0 }
 $4E90; { JSR    (A0)}

{Clears a block of memory of a specified size}
PROCEDURE BlockClear(thePtr:UNIV Ptr;  count:Integer);
BEGIN
 WHILE count > 0 DO BEGIN
 count  := count - 1;
 thePtr^  := 0;
 thePtr := Ptr(LongInt(thePtr)+1);
 END;
END;

{CleanDisposHandle works like DisposHandle but has two advantages. 1) 
If a handle is NIL, DisposHandle is not called and 2) If h is part of 
a dereferenced relocatable block, CleanDisposHandle first makes a copy 
of the handle before calling DisposHandle, avoiding a possible HEAP error 
 }
PROCEDURE CleanDisposHandle(VAR h:UNIV Handle);
VARtemp : Handle;
BEGIN
 IF h <> NIL THEN BEGIN
 temp := h; 
 h := NIL;
 DisposHandle(temp);
 END;
END;

{Identical to FSClose, except that it will not try to close if dataForkRefNum 
is equal to 0 on entry; also, dataForkRefNum is set to 0 on exit
 }
FUNCTION CleanFSClose(VAR dataForkRefNum:Integer) 
 :OSErr;
VARtempRefNum  : Integer;
BEGIN
 IF dataForkRefNum <> 0 THEN BEGIN
 tempRefNum := dataForkRefNum;
 dataForkRefNum  := 0;
 CleanFSClose  := FSClose(tempRefNum);
 END ELSE 
 CleanFSClose  := noErr;
END;
 
{Identical to CloseResFile, except that it will not try to close if resForkRefNum 
is equal to 0 on entry; also, resForkRefNum is set to 0 on exit
 }
FUNCTION CleanCloseResFile(VAR resForkRefNum:Integer):OSErr;
VARtempRefNum  : Integer;
BEGIN
 IF resForkRefNum <> 0 THEN BEGIN
 tempRefNum := resForkRefNum;
 resForkRefNum   := 0;
 CloseResFile(tempRefNum);
 CleanCloseResFile := ResError;
 END ELSE 
 CleanCloseResFile := noErr;
END;

{Identical to ReleaseResource, except that it will not try to release 
if resHandle is equal to 0 on entry; also, resHandle is set to NIL on 
exit    }
FUNCTION CleanReleaseResource(VAR resHandle:UNIV   
 Handle):OSErr;
VARtempH: Handle;
BEGIN
 IF resHandle <> NIL THEN BEGIN
 tempH  := resHandle;
 resHandle  := NIL;
 ReleaseResource(tempH);
 CleanReleaseResource   := ResError;
 END ELSE 
 CleanReleaseResource   := noErr;
END;

{CleanOpenWD opens a working directory so that files contained therein 
can be accessed or searched.
‘vRefNum’ is the working directory reference                   
 number of either the Application folder                       
 or the System Folder. Additionally, when                      
 recursively searching the ‘Company  Folder’, this can also be the wdRefNum 
of an enclosed folder.
‘dirID’ working directory reference number of the              
 folder in vRefNum
‘mustCloseWD’returns TRUE if we opened the working             
 directory and FALSE if it was already opened. If ‘mustCloseWD’ is FALSE, 
we should not call ‘CleanCloseWD’ (see comments in CleanCloseWD). 
This function returns an operating system error          }
FUNCTION CleanOpenWD(vRefNum:Integer;
 dirID:LongInt;
 VAR wdRefNum:Integer;
 VAR mustCloseWD:Boolean):OSErr;
VARwdInfo : WDPBRec;
 tempErr: OSErr;
BEGIN
 BlockClear(@wdInfo, SizeOf(wdInfo));
 
{According to the Macintosh Tech notes #77 and #190, only those working 
directories that were created by the app should be closed by the app. 
This routine checks if working directory for the specified volume/dirID 
has been already created by somebody. (perhaps by the Finder or any other 
application running under MultiFinder), and returns FALSE in mustCloseWD 
if we didn’t open it.}
 REPEAT
 wdInfo.ioVRefNum:= vRefNum;
 wdInfo.ioWdIndex:= wdInfo.ioWdIndex + 1;
 wdInfo.ioWDProcID := 0;
 wdInfo.ioWDVRefNum:= 0;
 tempErr := PBGetWDInfo(@wdInfo, False);
 UNTIL (tempErr <> noErr) | (wdInfo.ioWDDirID =                
 dirID);
 
 mustCloseWD     := tempErr <> noErr;
 
 IF mustCloseWD THEN BEGIN
 tempErr := OpenWD(vRefNum, dirID, LongInt(‘ERIK’), wdRefNum);
 IF tempErr <> noErr THEN 
 wdRefNum := 0;
 CleanOpenWD   := tempErr;
 END ELSE BEGIN
 CleanOpenWD   := noErr;
 wdRefNum := wdInfo.ioVRefNum;
 END;
END;

{CleanCloseWD closes a working directory that we opened.
‘wdRefNum’ is the reference number of the working              
 directory that should be closed
This function returns an operating system error.
WARNING:This function must never be called if the              
 variable mustCloseWD returned FALSE in                        
 call to CleanOpenWD }
FUNCTION CleanCloseWD(VAR wdRefNum:Integer):OSErr;
BEGIN
 IF wdRefNum <> 0 THEN BEGIN
 CleanCloseWD  := CloseWD(wdRefNum);
 wdRefNum := 0;
 END ELSE 
 CleanCloseWD  := noErr;
END;

{SSU_OpenFile opens file specified in ItemInfoHdl.
‘theItemInfoHdl’ is a handle to information about a            
 particular file
‘fileRefNum’returned file reference of the                     
 file ‘permission’ specifies access  privileges for the file   
 (Constants may be found in Inside Mac Volume 2 page 100)
‘openResFork’    if TRUE, the res fork should  be              
 opened instead of the data fork
This function returns an operating system error          }
FUNCTION SSU_OpenFile(theItemInfoHdl:ItemInfoHdl;
 VAR fileRefNum:Integer;
 permission:Byte;
 openResFork:Boolean):OSErr;
VARpbs  : HParamBlockRec;
 wdRefNum : Integer;
 tempErr: Integer;
 mustCloseWD: Boolean;
BEGIN
 fileRefNum := 0;
 IF theItemInfoHdl <> NIL THEN BEGIN
 IF openResFork THEN BEGIN
 IF Length
 (theItemInfoHdl^^.il_fileSpec.cf_fileName)  = 0   
 THEN BEGIN 
{This resource belongs to program resource fork}
 tempErr := 0;
 END ELSE BEGIN
 HLock(Handle(theItemInfoHdl));
 WITH theItemInfoHdl^^ DO BEGIN
 IF il_fileSpec.cf_dirID <> 0 THEN BEGIN                       
 tempErr := CleanOpenWD   (il_fileSpec.cf_vRefNum,             
 il_fileSpec.cf_dirID, wdRefNum,   mustCloseWD);
 
 IF tempErr = noErr THEN BEGIN
 fileRefNum := OpenRFPerm (StringPtr(@il_fileSpec.cf_fileName)^, 
 wdRefNum, permission);
 tempErr := ResError;
 
 IF tempErr <> noErr THEN BEGIN
 fileRefNum := 0;
 IF mustCloseWD & (CleanCloseWD    (wdRefNum) <> noErr) THEN ;
 END ELSE BEGIN
 IF mustCloseWD THEN
 tempErr :=  CleanCloseWD(wdRefNum);
 END;
 END;
 END ELSE BEGIN
 fileRefNum := OpenRFPerm (StringPtr(@il_fileSpec.cf_fileName)^, 
 il_fileSpec.cf_vRefNum, permission);
 tempErr := ResError;
 IF tempErr <> noErr THEN 
 fileRefNum := 0;
 END;
 END;
 HUnLock(Handle(theItemInfoHdl));
 END;
 END ELSE BEGIN
 IF Length  (theItemInfoHdl^^.il_fileSpec.cf_fileName) > 0     
 THEN BEGIN
 HLock(Handle(theItemInfoHdl));
 BlockClear(@pbs, SizeOf(pbs));
 WITH theItemInfoHdl^^ DO BEGIN
 pbs.ioNamePtr := @il_fileSpec.cf_fileName;
 pbs.ioVRefNum := il_fileSpec.cf_vRefNum;
 pbs.ioPermssn := permission;
 pbs.ioDirID:= il_fileSpec.cf_dirID; 
 END;
 tempErr := PBHOpen(@pbs, False);
 HUnLock(Handle(theItemInfoHdl));
 IF tempErr = noErr THEN 
 fileRefNum := pbs.ioRefNum;
 END ELSE tempErr := memFullErr;
 END;
 END ELSE tempErr := memFullErr;
 
 SSU_OpenFile := tempErr;
END;

{SSU_CloseFile closes file specified by fileRefNum
‘fileRefNum’file ref num of file to be closed
‘closeResFork’ if TRUE, then this routine closes the           
 res fork instead of the data fork
This function returns an operating system error          }
FUNCTION SSU_CloseFile( VAR fileRefNum:Integer;
 closeResFork:Boolean):OSErr;
BEGIN
 IF closeResFork THEN BEGIN
 SSU_CloseFile := CleanCloseResFile(fileRefNum);
 END ELSE BEGIN
 SSU_CloseFile := CleanFSClose(fileRefNum);
 END;
END;


FUNCTION GetDirModTime(vRefNum:Integer;                        
 directoryId:LongInt):LongInt;
VARmyCInfoPBRec  : CInfoPBRec;
BEGIN
 BlockClear(@myCInfoPBRec, SizeOf(myCInfoPBRec));
 myCInfoPBRec.ioVRefNum   := vRefNum;
 myCInfoPBRec.ioFDirIndex := -1;
 myCInfoPBRec.ioDrDirID   := directoryId;
 
 IF PBGetCatInfo(@myCInfoPBRec, False) = noErr THEN      BEGIN
 GetDirModTime := myCInfoPBRec.ioDrMdDat;
 END ELSE BEGIN 
 {could not get modTime for directory?  huh  }
 GetDirModTime := Random;
 END;
END;

PROCEDURE StuffDirInfo(vRefNum:Integer;                        
 dirID:LongInt);
VARcurrentInfo : DirectoryInfoRec;
 theTicks : LongInt;
BEGIN
 currentInfo.di_dirModTime:= GetDirModTime(vRefNum,            
 dirID);
 currentInfo.di_dirId:= dirID;
 currentInfo.di_vRefNum   := vRefNum;
 
 IF gCompanyFStruct = NIL THEN BEGIN
 theTicks := TickCount;
 gCompanyFStruct :=  DirInfoArrHdl(NewHandleClear
 (kDirInfoArrHeadSize));
 gCompanyFStruct^^.di_time := theTicks;
 END;

 SetHandleSize(Handle(gCompanyFStruct),                        
 ((gCompanyFStruct^^.di_count + 1)*  LongInt(SizeOf(DirectoryInfoRec))) 
 + kDirInfoArrHeadSize);
 WITH gCompanyFStruct^^ DO BEGIN
 di_count := di_count + 1;
 di_list[di_count] := currentInfo;
 END;
END;

{SearchForDirectory searches for “Company Folder” in the Working Directory 
specified by wdRefNum 
‘wdRefNum’is the working directory reference                   
 number of either the Application folder                       
 or the System Folder.
This function returns either the “Company Folder” directory ID, or zero 
if none is found }
FUNCTION SearchForDirectory(wdRefNum:Integer)                  
 :LongInt;
VARi    : Integer;
 dirIndex : Integer;
 len1   : Integer;
 tempName : Str255;
 searchName : Str255;
 cInfo  : CInfoPBRec;
BEGIN
 BlockClear(@cInfo, SizeOf(cInfo));
 
 dirIndex := 1;
 
 searchName := kCompanyFName;
 len1   := Length(kCompanyFName);
 
 REPEAT
 cInfo.ioNamePtr := @tempName;
 cInfo.ioDirID   := 0;
 cInfo.ioVRefNum := wdRefNum;
 cInfo.ioFDirIndex := dirIndex;
 
 IF PBGetCatInfo(@cInfo, False) = noErr THEN                   
 BEGIN
 IF BAnd(Integer(cInfo.ioFlAttrib), $010) <> 0                 
 THEN BEGIN { We’ve found a directory }
 IF (Length(tempName)=len1) THEN
 IF EqualString(tempName,searchName, False,True) THEN BEGIN
 SearchForDirectory := cInfo.ioDirID;
 LEAVE;
 END;   
 END;
 dirIndex := dirIndex + 1;
 END ELSE BEGIN 
{got error, so it looks like we did not find it}
 SearchForDirectory := 0;
 LEAVE;
 END;
 UNTIL eternity;
END;

FUNCTIONMin(a,b:Integer):Integer;
BEGIN
 IF a < b THEN 
 Min := a 
 ELSE 
 Min := b;
END;

PROCEDURE SSU_BuildList(  biiList:BuildItemInfoAPT;            
 numTypes:Integer;
 VAR result:SSUInfoRec;
 killPrivData:ProcPtr);

VAR   i : Integer;
 dummyOSErr : OSErr;
 buildFolderInfo : Boolean;
 cInfo  : CInfoPBRec;
 currFileName    : Str255;
 theResCount: Integer;
 resHdl : Handle;
 theName: NickNameT;
 theResID : Integer;
 theResType : ResType;
 theResName : STR255;
 thePrivData: LongInt;
 noTypeFlag : Boolean;
 
 PROCEDURE  SearchDirectory(theVRefNum:Integer;                
 theDirID:LongInt; 
 recursive:Boolean);
 VAR  dirIndex   : Integer;
 jj: Integer;
 refNum : Integer;
 wdRefNum : Integer;
 theResIndex: Integer;
 onlyFiles: Boolean;
 validFile: Boolean;
 mustCloseWD: Boolean;
 pbs    : HParamBlockRec;
 BEGIN  
 IF (theDirID=0) | (CleanOpenWD(theVRefNum,                    
 theDirID, wdRefNum,mustCloseWD) = noErr) THEN                 BEGIN
 IF theDirID = 0 THEN 
 wdRefNum := theVRefNum;
 
 IF buildFolderInfo THEN  StuffDirInfo(theVRefNum, theDirID);
 
 dirIndex := 1;
 REPEAT
 cInfo.ioNamePtr := @currFileName;
 cInfo.ioDirID   := theDirID;
 cInfo.ioVRefNum := wdRefNum;
 cInfo.ioFDirIndex := dirIndex;
 
 IF PBGetCatInfo(@cInfo, False) = noErr THEN                   
 BEGIN
 IF BAnd(Integer(cInfo.ioFlAttrib), $010) <>                   
 0 THEN BEGIN {We’ve found a directory}
 IF recursive THEN SearchDirectory (theVRefNum, cInfo.ioDirID, True);
 END ELSE BEGIN
 FOR jj := 1 TO numTypes DO
 IF LongInt(biiList^[jj].bi_fileType) =                        
 LongInt(cInfo.ioFlFndrInfo.fdType)  THEN LEAVE;
 
 IF jj <= numTypes THEN BEGIN
 WITH biiList^[jj] DO BEGIN
 onlyFiles := LongInt(bi_resType) = 0;
 
 validFile := 
 (LongInt(bi_crtrType) = 0) | (LongInt(bi_crtrType) =          
 LongInt(cInfo.ioFlFndrInfo.fdCreator));
 
 IF validFile THEN
 IF bi_fileName <> NIL THEN
 validFile := 
 (Length(bi_fileName^) =  Length(cInfo.ioNamePtr^)) &
 EqualString(bi_fileName^,  cInfo.ioNamePtr^, False, True);
 END;
 
 refNum := 0;
 IF validFile THEN BEGIN
 IF onlyFiles THEN BEGIN
 IF biiList^[jj].bi_procAddr <> NIL  THEN BEGIN
 BlockClear(@pbs, SizeOf(pbs));
 pbs.ioNamePtr := cInfo.ioNamePtr;
 pbs.ioVRefNum := wdRefNum;
 pbs.ioPermssn := fsRdPerm;
 pbs.ioDirID:= theDirID; 
 validFile:= PBHOpen(@pbs,  False) = noErr;
 
 IF validFile THEN 
 refNum :=pbs.ioRefNum;
 END;
 END ELSE BEGIN
 SetResLoad(False);
 refNum := OpenRFPerm     (cInfo.ioNamePtr^, wdRefNum, fsRdPerm);
 SetResLoad(True);
 validFile := ResError = noErr;
 END;
 
 IF validFile THEN BEGIN
 noTypeFlag := LongInt(biiList^[jj].bi_resType)=0;
 
 IF noTypeFlag
 THEN theResCount := 1
 ELSE theResCount := Count1Resources 
 (biiList^[jj].bi_resType);
 
 FOR theResIndex := 1 TO theResCount
 DO BEGIN
 
 IF noTypeFlag
 THEN resHdl := NIL
 ELSE resHdl := Get1IndResource
 (biiList^[jj].bi_resType,theResIndex);

 IF noTypeFlag | ((resHdl <> NIL) & 
 (ResError = noErr)) THEN BEGIN
 IF noTypeFlag THEN BEGIN
 theResID := 0;
 theResType:= ResType(NIL);
 theResName:=  cInfo.ioNamePtr^;
 END ELSE BEGIN
 HLock(resHdl);
 GetResInfo (resHdl, theResID,     theResType, theResName);    
 IF Length(theResName) = 0 THEN    BEGIN
 NumToString(theResID,    theResName);
 theResName := Concat(‘xxxx resource number ‘,                 
 theResName);
 BlockMove(@theResType,   @theResName[1],4);
 END;
 END;
 
 thePrivData:= 0;
 
{ now let’s call identify routine to see if it’s available }
 IF biiList^[jj].bi_procAddr <>    NIL THEN BEGIN
 IF noTypeFlag 
 THEN CallIdentifyProc    (theResName,NIL, refNum,             
 thePrivData,    biiList^[jj].bi_procAddr)
 ELSE CallIdentifyProc    (theResName, resHdl,                 
 theResID, thePrivData,
 biiList^[jj].bi_procAddr);
 END;
 
 IF NOT noTypeFlag THEN BEGIN
 HUnLock(resHdl);
 IF CleanReleaseResource (resHdl)  <> noErr THEN theResName := ‘’;
 END;
 
{This would be a good place to check for duplicate names in the list 
and decide what to do with them}
 
 IFLength(theResName)>0 THEN  BEGIN
 { so far this file is valid }
 resHdl := NewHandleClear (SizeOf(ItemInfoRec));
 WITH ItemInfoHdl(resHdl)^^ DO     BEGIN
 theName := Copy (theResName, 1,Min(SizeOf(il_nickName)-1,     
 Length(theResName)));

 il_nickName:= theName;
 END;
 
 WITH ItemInfoHdl (resHdl)^^ DO    BEGIN
 il_privData:= thePrivData;
 il_fileSpec.cf_fileName := cInfo.ioNamePtr^;
 il_fileSpec.cf_vRefNum :=  theVRefNum;
 il_fileSpec.cf_dirID:=   theDirID;
 il_fileType:=   cInfo.ioFlFndrInfo.fdType;
 il_nextItemInfo :=  result.ssu_firstItemInfo;
 il_resourceType :=  biiList^[jj].bi_resType;
 il_resID := theResID;    
 END;
 result.ssu_firstItemInfo :=  ItemInfoHdl (resHdl);
 END;
 END; { no resErr }
 END; { all files in this res file }

 IF onlyFiles
 THEN dummyOSErr := CleanFSClose   (refNum)
 ELSE dummyOSErr :=CleanCloseResFile (refNum);
 END ELSE refNum := 0;
 END;
 END;
 END;
 
 dirIndex := dirIndex + 1;
 END ELSE BEGIN
 theName := ‘’;
 LEAVE;
 END;
 UNTIL eternity;
 
 IF(theDirID<>0) & mustCloseWD &   (CleanCloseWD(wdRefNum) <> noErr) 
THEN BEGIN
 { process the error }
 END;
 END;
 END;
 
 VAR  folderDirID: LongInt;
 folderVRefNum : Integer;
 shouldBuild: Boolean;
BEGIN
{Let’s check if the item list needs to be updated}
 shouldBuild := gCompanyFStruct = NIL;
 
 IF NOT shouldBuild THEN BEGIN
 HLock(Handle(gCompanyFStruct));
 WITH gCompanyFStruct^^ DO
 FOR i:= 1 TO di_count DO WITH di_list[i] DO
 IF GetDirModTime(di_vRefNum,di_dirId) <>                      
 di_dirModTime THEN BEGIN
 shouldBuild := NOT shouldBuild;
 LEAVE;
 END;
 HUnLock(Handle(gCompanyFStruct));
 
 IF shouldBuild THEN CleanDisposHandle (gCompanyFStruct);
 END;
 
 buildFolderInfo := gCompanyFStruct = NIL;
 
 IF shouldBuild | (result.ssu_folderTime <>                    
 gCompanyFStruct^^.di_time) THEN BEGIN
 
 SSU_DisposList(result, killPrivData);
 
{First let’s look for the “Company Folder” inside the Application Folder}
 folderVRefNum := gAppWDRefNum;
 
 folderDirID :=  SearchForDirectory  (folderVRefNum);
 IF folderDirID = 0 THEN BEGIN 
{ or else let’s look for the “Company Folder” inside the System Folder};
 folderVRefNum := gSysWDRefNum;
 folderDirID:= SearchForDirectory  (folderVRefNum);
 END;
 
{If the “Company Folder” is found in either the Application or System 
Folder, then let’s look for the items }

 IF folderDirID <> 0 THEN
 SearchDirectory(folderVRefNum, folderDirID,                   
 True);
 
 result.ssu_folderTime := gCompanyFStruct^^.di_time;     END;
END;

PROCEDURE DisposeItemInfoHdl(VAR   theItemInfoHdl:ItemInfoHdl; 
 killPrivData:ProcPtr);
BEGIN
 IF theItemInfoHdl <> NIL THEN BEGIN
 HLock(Handle(theItemInfoHdl));
 DisposeItemInfoHdl( theItemInfoHdl^^.il_nextItemInfo,killPrivData);
 IF killPrivData <> NIL THEN  CallKillPrivData(theItemInfoHdl^^.il_privData, 
 killPrivData);
 HUnLock(Handle(theItemInfoHdl));
 CleanDisposHandle(theItemInfoHdl);
 END;
END;

PROCEDURE SSU_DisposList(VAR result:SSUInfoRec; 
 killPrivData:ProcPtr);
BEGIN
 result.ssu_folderTime := 0;
 DisposeItemInfoHdl(result.ssu_firstItemInfo,            killPrivData);
END;

{$S Init}
PROCEDURE InitSSU;
VARtheWorld : SysEnvRec;
BEGIN
 gCompanyFStruct := NIL;  
 IF GetVol(nil, gAppWDRefNum) <> noErr THEN 
 {Should never happen, but you may want to be defensive };
 IF SysEnvirons (2, theWorld) = noErr
 THEN gSysWDRefNum := theWorld.sysVRefNum
 ELSE gSysWDRefNum := gAppWDRefNum;
END;

END.

 
AAPL
$100.96
Apple Inc.
-0.83
MSFT
$47.52
Microsoft Corpora
+0.84
GOOG
$596.08
Google Inc.
+6.81

MacTech Search:
Community Search:

Software Updates via MacUpdate

Airfoil 4.8.9 - Send audio from any app...
Airfoil allows you to send any audio to AirPort Express units, Apple TVs, and even other Macs and PCs, all in sync! It's your audio - everywhere. With Airfoil you can take audio from any... Read more
WhatRoute 1.13.0 - Geographically trace...
WhatRoute is designed to find the names of all the routers an IP packet passes through on its way from your Mac to a destination host. It also measures the round-trip time from your Mac to the... Read more
Chromium 37.0.2062.122 - Fast and stable...
Chromium is an open-source browser project that aims to build a safer, faster, and more stable way for all Internet users to experience the web. FreeSMUG-Free OpenSource Mac User Group build is... Read more
Attachment Tamer 3.1.14b9 - Take control...
Attachment Tamer gives you control over attachment handling in Apple Mail. It fixes the most annoying Apple Mail flaws, ensures compatibility with other email software, and allows you to set up how... Read more
Duplicate Annihilator 5.0 - Find and del...
Duplicate Annihilator takes on the time-consuming task of comparing the images in your iPhoto library using effective algorithms to make sure that no duplicate escapes. Duplicate Annihilator detects... Read more
jAlbum Pro 12.2 - Organize your digital...
jAlbum Pro has all the features you love in jAlbum, but comes with a commercial license. With jAlbum, you can create gorgeous custom photo galleries for the Web without writing a line of code!... Read more
jAlbum 12.2 - Create custom photo galler...
With jAlbum, you can create gorgeous custom photo galleries for the Web without writing a line of code! Beginner-friendly, with pro results Simply drag and drop photos into groups, choose a design... Read more
Quicken 2015 2.0.4 - Complete personal f...
Quicken 2015 helps you manage all your personal finances in one place, so you can see where you're spending and where you can save. Quicken automatically categorizes your financial transactions,... Read more
iMazing 1.0 - Complete iOS device manage...
iMazing (formerly DiskAid) is the ultimate iOS device manager with capabilities far beyond what iTunes offers. With iMazing and your iOS device (iPhone, iPad, or iPod), you can: Copy music to and... Read more
Xcode 6.0.1 - Integrated development env...
Apple Xcode is Apple Computer's integrated development environment (IDE) for OS X. The full Xcode package is free to ADC members and includes all the tools you need to create, debug, and optimize... Read more

Latest Forum Discussions

See All

View Source – HTML, JavaScript and CSS...
View Source – HTML, JavaScript and CSS 1.0 Device: iOS Universal Category: Utilities Price: $.99, Version: 1.0 (iTunes) Description: View Source is an app plus an iOS 8 Safari extension that makes it easy to do one key web developer... | Read more »
Avenged Sevenfold’s Hail To The King: De...
Avenged Sevenfold’s Hail To The King: Deathbat is Coming to iOS on October 16th Posted by Jessica Fisher on September 19th, 2014 [ permalink ] Just in time for Halloween, on October 16 Avenged Sevenfold will be launching | Read more »
Talisman Has Gone Universal – Can Now be...
Talisman Has Gone Universal – Can Now be Played on the iPhone Posted by Jessica Fisher on September 19th, 2014 [ permalink ] | Read more »
Tap Army Review
Tap Army Review By Jennifer Allen on September 19th, 2014 Our Rating: :: SHOOT EM ALLUniversal App - Designed for iPhone and iPad Mindless but fun, Tap Army is a lane-based shooter that should help you relieve some stress.   | Read more »
Monsters! Volcanoes! Loot! Epic Island f...
Monsters! Volcanoes! Loot! | Read more »
Plunder Pirates: Tips, Tricks, Strategie...
Ahoy There, Seadogs: Interested in knowing our thoughts on all this plundering and pirating? Check out our Plunder Pirates Review! Have you just downloaded the rather enjoyable pirate-em-up Plunder Pirates and are in need of some assistance? Never... | Read more »
Goat Simulator Review
Goat Simulator Review By Lee Hamlet on September 19th, 2014 Our Rating: :: THE GRUFFEST OF BILLY GOATSUniversal App - Designed for iPhone and iPad Unleash chaos as a grumpy goat in this humorous but short-lived casual game.   | Read more »
A New and Improved Wunderlist is Here fo...
A New and Improved Wunderlist is Here for iOS 8 Posted by Jessica Fisher on September 19th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Evernote Update for iOS 8 Adds Web Clipp...
Evernote Update for iOS 8 Adds Web Clipping, Quick Notes, and More Posted by Ellis Spice on September 19th, 2014 [ permalink ] | Read more »
Apple Names Ultimate Productivity Bundl...
Apple Names Ultimate Productivity Bundle by Readdle as the Essential Bundle on the App Store Posted by Jessica Fisher on September 19th, 2014 [ permalink | Read more »

Price Scanner via MacPrices.net

iFixIt Tears Down iPhone 6; Awards Respectabl...
iFixit notes that even the smaller 4.7″ iPhone 6 is a giant among iPhones; so big that Apple couldn’t fit it into the familiar iPhone form factor. In a welcome reversal of a recent trend to more or... Read more
Phone 6 Guide – Tips Book For Both iPhone 6...
iOS Guides has announced its latest eBook: iPhone 6 Guide. Brought to you by the expert team at iOS Guides, and written by best-selling technology author Tom Rudderham, iPhone 6 Guide is packed with... Read more
How to Upgrade iPhone iPad to iOS 8 without D...
PhoneClean, a iPhone cleaner utility offered by iMobie Inc., reveals a solution for upgrading iPhone and iPad to iOS 8 without deleting photos, apps, the new U2 album or anything. Thanks to more than... Read more
Updated Price Trackers
We’ve updated our Mac Price Trackers with the latest information on prices, bundles, and availability on systems from Apple’s authorized internet/catalog resellers: - 15″ MacBook Pros - 13″ MacBook... Read more
Mac Pros available for up to $260 off MSRP
Adorama has Mac Pros on sale for up to $260 off MSRP. Shipping is free, and Adorama charges sales tax in NY & NJ only: - 4-core Mac Pro: $2839.99, $160 off MSRP - 6-core Mac Pro: $3739.99, $260... Read more
13-inch 2.6GHz/256GB Retina MacBook Pros avai...
B&H Photo has the 13″ 2.6GHz/256GB Retina MacBook Pro on sale for $1379 including free shipping plus NY sales tax only. Their price is $120 off MSRP. Read more
Previous-generation 15-inch 2.0GHz Retina Mac...
B&H Photo has leftover previous-generation 15″ 2.0GHz Retina MacBook Pros now available for $1599 including free shipping plus NY sales tax only. Their price is $400 off original MSRP. B&H... Read more
21″ 2.7GHz iMac available for $1179, save $12...
Adorama has 21″ 2.7GHz Hawell iMacs on sale for $1179.99 including free shipping. Their price is $120 off MSRP. NY and NJ sales tax only. Read more
iOS 8 Adoption Rate Slower than iOS 7, 6, Hit...
Apple began pushing out iOS 8 updates to eligible devices around 1pm ET on September 17, 2014. However, unlike with iOS 7, which boasted a wide variety of differences from its predecessor iOS 6, in... Read more
LIkely Final Definitive OS X 10.9.5 Mavericks...
Apple has released what will almost certainly be the last incremental version number update of OS X 10.9 Mavericks (save for futire security updates) before OS X 10.10 Yosemite is released next month... Read more

Jobs Board

Position Opening at *Apple* - Apple (United...
**Job Summary** The Apple Store is a retail environment like no other - uniquely focused on delivering amazing customer experiences. As an Expert, you introduce people Read more
Position Opening at *Apple* - Apple (United...
**Job Summary** As businesses discover the power of Apple computers and mobile devices, it's your job - as a Solutions Engineer - to show them how to introduce these Read more
Position Opening at *Apple* - Apple (United...
…Summary** As a Specialist, you help create the energy and excitement around Apple products, providing the right solutions and getting products into customers' hands. You Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
Project Manager, *Apple* Financial Services...
**Job Summary** Apple Financial Services (AFS) offers consumers, businesses and educational institutions ways to finance Apple purchases. We work with national and Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.