TweetFollow Us on Twitter

Meters
Volume Number:7
Issue Number:9
Column Tag:Pascal Forum

Related Info: Quickdraw

Meter Windows

By Walt Davis, Raleigh, NC

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

[Walt is an electrical engineer who, until recently, worked for a NASA contractor based in the Washington, DC area. He developed Mac software for NASA that simulates the flow of high-speed data from space-based instruments and platforms through various space- and ground-based networks to users on the ground. He currently works for Alcatel Network Systems in Raleigh, North Carolina helping Alcatel develop fiber-optic telecommunications systems that will someday bring fiber into your home and to your Mac.]

Is the Meter Running?

No news is not necessarily good news. Especially when your application is performing a time consuming task (e.g. lengthy I/O or number crunching) and you’ve neglected to implement a mechanism to provide feedback on the task’s progress. As a conscientious programmer you’ve changed the arrow cursor to the watch cursor or maybe even harnessed the VBL interrupt to show a rotating watch cursor during these lengthy pauses, but still it’s not enough. The user really has no idea how far into the task the application has progressed or how much longer until the task is completed. Forcing the user to rely on the familiar sound of the disk-drive access or the sight of the disk-access light blinking during long pauses when such a rich graphical interface is available is either laziness, sloppiness, or rudeness on the part of the programmer. It is the programmer’s responsibility to see to it that the user always has a warm, fuzzy feeling about what the application is doing at any particular time. It is the programmer’s responsibility to create the illusion that the user is in control at all times.

Actually, I’ve evolved to this position over time due to my experiences as a user of my own software. I’ve written time consuming applications such as discrete-event simulations and fast Fourier transforms where a simple watch cursor just won’t cut it. And now that Apple has a full line of Macs with different processor and coprocessor configurations, applications that take a few seconds on one Mac platform may take several minutes on another Mac platform. With all this uncertainty, developers can be certain of one thing: your software will be used in ways and in environments that you’ve never considered (if you’re lucky!). You may not be able to test your software in all these environments, but you can add some simple features to your software that give it a consistent feel across these environments.

Meet the Meter

For these reasons, I’ve developed a set of procedures that support what I call the Meter Window (MW). The MW functions as a visual feedback mechanism for the progress of a task. The MW simply displays the title of the task and fills in a horizontal box as the task is completed. It is easy to expand on this idea of visual feedback and develop much more elaborate feedback graphics, but the primary goal of the MW is to provide as much feedback as possible with the minimum increase in the completion time of the task at hand. The MW is ideal for long repetitive loop processes but it can be adapted for any long process that can be decomposed into steps. The MW is also helpful during development and software testing to show how far into a task a problem occurs. In a multi-step task, refreshing the MW at each step results in a crude form of code profiler that shows the relative length of each step and helps identify which steps are good targets for code optimization.

Meter Nuts and Bolts

The enclosed code, written in Think Pascal version 2.0, is a unit used to initialize, display, update, and destroy the MW as well as code for a unit that creates a simple example application that demonstrates the MW operation. The self-contained MW unit provides full MW functionality for any Think Pascal project through five simple procedure calls: mWindowInit, mWindowDraw, mWindowTitle, mWindowUpdate, and mWindowKill. The mWindowInit procedure creates the MW data structures and draws the empty window in the center of the screen. It works with different size monitors because it uses the the QuickDraw global screenbits.bounds rectangle to determine the size of the screen. The mWindowDraw procedure draws the empty meter box with 5% graduations as well as the other meter box annotation (you can customize the graduation scale for your own application). The mWindowTitle procedure accepts a Str255 parameter, mStr, and draws the mStr parameter as the MW title. You can notify the user which part of the task or subtask is currently active through the MW title by repeatedly calling mWindowTitle procedure with a different mStr parameter. The mWindowUpdate procedure fills in the meter box from left to right based on the values of two integer parameters; curI and maxI. The curI parameter corresponds to the current step in a process with maxI steps. For example, mWindowUpdate(0,50) draws an empty meter box; mWindowUpdate(25,50) draws a half-filled meter box; and mWindowUpdate(50,50) draws a full meter box. mWindowKill destroys the MW and all associated data structures.

Meter Madness

To use the MW, an application need only include the MW unit in the Think Pascal project and make the appropriate MW procedure calls. The application, through the MW unit interface, is responsible for initializing the MW module, determining when to draw the MW, displaying the proper MW title, updating the MW as the task progresses, and destroying the MW when the task is complete.

The code included with this article consists of two units; one (MeterWindow) contains the procedures necessary to implement the MW, the other (MWMain) contains a small event shell and a procedure that illustrates the MW unit interface and demonstrates the MW functionality. Figure 1 shows the Think Pascal project (MWDemoProject) necessary to build the MW demo.

Figure 1: MW Demo Project

The event shell first creates the menu and the Meter menu and then handles the menu item selections in a small event loop. This event loop supports Desk Accessory items in the menu and the ‘Run Dumb’, ‘Run Smart’, and ‘Quit’ items in the Meter menu.

The ‘Run Dumb’ item performs the same loop processing task as the ‘Run Smart’ item but with the MW operation disabled. The MW is disabled to illustrate the effect of the long loop processing without the MW feedback. Except for the watch cursor, the user is clueless as to which process is currently active and how long until the process is finished. Run the demo and compare the execution times between the ‘Run Dumb’ and ‘Run Smart’ items to see how little it costs in execution time to implement the MW.

Selecting the ‘Run Smart’ item runs the same loop processing task with the MW enabled. The DoMeterWindowDemo procedure handles the MW unit interface for the demo. The first thing the DoMeterWindowDemo procedure does is test to see which processor is active. The SysEnvirons toolbox call returns information about the current hardware and software platform in the dWorld parameter. This information includes, besides the processor type, whether Color QuickDraw is present, whether a math-coprocessor is present, and which version of the System software is running. The SysEnvirons call is a convenient way for the software to determine the current operating environment and, if necessary, adjust accordingly. In this demo the loop lengths are adjusted based on the processor type. This is needed because the MW demo loop on a 68000 based Mac will only be a blur on the screen of a 68020 or 68030 based Mac.

Demo Details

The DoMeterWindowDemo procedure uses two local variables (meterHit, m) and a constant (meterGrade) to control the MW display. The meterGrade constant corresponds to the graduations on the MW meter box; i.e. 5% equals 20 graduations. The meterHit variable contains the number of loops that correspond to one graduation (5%) of the loop processing and is computed by dividing the total number of loop iterations, loopsize, by the meterGrade value. The m variable is used as a step counter in the loop and is compared with the meterHit variable every loop to determine when another 5% is complete.

This demo consists of three nested loops; an n loop, an i loop, and a j loop. The outer most loop, n, loops 5 times, each time redrawing the MW with a new title. The middle loop, i, loops loopsize (say that 5 times fast) times for each of the n loops and is used to fill the meter box in 5% graduations. The inner most loop, j, is a dummy loop and used only as a delay to update the meter box. The number of j loops, innerloop, is adjusted based on the current processor type.

The mWindowInit procedure is called prior to entering the first n loop. In each of the 5 n loops the MW is redrawn (mWindowDraw) and the MW title is updated (mWindowTitle(iStr)). The step counter variable, m, is initialized prior to entering the i loop and, for each iteration of the i loop, is compared with the meterHit variable to determine if another 5% of the loop has been completed. If it has, another portion of the meter box is filled in (mWindowUpdate(i,loopsize)) and the step counter reset to 1. Following the completion of all loops, the mWindowKill procedure is called to destroy any MW data structures.

Happy Metering

In conclusion, the MW is a simple example of a graphic feedback mechanism that adds a professional touch to software that seems to “go away” during long internal processes. It allows you to show the user that you’re not hiding anything, even if you are.

Listing:  MeterWindow

{------------------------------------------------}
{MeterWindow Unit.                            }
{This unit contains all the functions and       }
{procedures needed to support the   initializing, }
{displaying, updating, and destroying of the    }
{Meter Window.                                  }

unit MeterWindow;
interface
 procedure mWindowInit;
 procedure mWindowDraw;
 procedure mWindowTitle (mStr: Str255);
 procedure mWindowUpdate (curI, maxI: longint);
 procedure mWindowKill;

implementation
{Constants to control the size and placement of }
{the Meter Window title and meter box.          }
 const
  mRx = 13;
  mRy = 24;
  mRw = 250;
  mRh = 16;

  tRx = 13;
  tRy = 1;
  tRw = 253;
  tRh = 16;

 var
  mWPtr: WindowPtr;

{------------------------------------------------}
{mWindowInit procedure                        }
{This procedure initializes the meter window and}
{draw it in the middle of the screen.           }

 procedure mWindowInit;

{The constants for the height and width of the  }
{Meter Window.                                  }
  const
   mWwidth = 280;
   mWheight = 60;

  var
   savePort: GrafPtr;
   iRect: Rect;
   mwXOffset, mwYOffset: integer;

 begin
  SetRect(iRect, 0, 0, mWwidth, mWheight);

{Create the Meter Window with a window          }
{definition ID equal to 1.                      }
  mWPtr := NewWindow(nil, iRect, ‘’, false, 1, Pointer(-1), false, longint(0));

{Figure out the x and y offsets in pixels to put}
{the Meter Window in the center of this screen. }
{After that move the window there and display   }
{the empty window.                              }
  iRect := screenBits.bounds;
  mwXOffset := integer(round(((iRect.right - iRect.left) - (mWptr^.portRect.right 
- mWptr^.portRect.left)) / 2));
  mwYOffset := integer(round(((iRect.bottom - iRect.top) - (mWptr^.portRect.bottom 
- mWptr^.portRect.top)) / 2));
  MoveWindow(mWPtr, mwXOffset, mwYOffset, false);
  ShowWindow(mWPtr);
 end;

{------------------------------------------------}
{mWindowDraw procedure                        }
{This procedure draws the meter box with its    }
{graduations and the corresponding annotation.  }

 procedure mWindowDraw;

{These constatns control the placement of the 5%}
{and 10% graduations in the meter box based on a}
{meter box that is 250 pixels wide.             }
  const
   fiveSize = 1;
   fiveStep = 12;
   tenSize = 3;
   tenStep = 25;

  var
   i: integer;
   mRect: Rect;
   savePort: GrafPtr;

 begin
  GetPort(savePort);
  SetPort(mWPtr);

{Erase the Meter Window in case something is    }
{already drawn there.                           }
  EraseRect(mWPtr^.portRect);

{Set up the meter box in the mRect rectangle.}
  SetRect(mRect, mRx, mRy, mRx + mRw, mRy + mRh);
  TextFont(0);
  TextSize(12);
  PenSize(1, 1);

{Draw the frame around the meter box rectangle.}
  InsetRect(mRect, -1, -1);
  FrameRect(mRect);
  InsetRect(mRect, 1, 1);

{Draw the first 5% graduation then let the      }
{following loop do the rest.                    }
  MoveTo(mRect.left + fiveStep, mRect.top - 1);
  Line(0, fiveSize);
  MoveTo(mRect.left + fiveStep, mRect.bottom);
  Line(0, -fiveSize);
  for i := 1 to 9 do
   begin
    MoveTo(mRect.left + (i * tenStep) - 1, mRect.top - 1);
    Line(0, tenSize);
    MoveTo(mRect.left + (i * tenStep) - 1, mRect.bottom);
    Line(0, -tenSize);
    MoveTo(mRect.left + (i * tenStep) + fiveStep, mRect.top - 1);
    Line(0, fiveSize);
    MoveTo(mRect.left + (i * tenStep) + fiveStep, mRect.bottom);
    Line(0, -fiveSize);
   end;

{Now draw the appropriate meter box annotation.}
  MoveTo(mRect.left + 65, mRect.bottom + mRh);
  DrawString(‘Percent Complete’);
  MoveTo(mRect.left - 5, mRect.bottom + mRh);
  DrawString(‘0%’);
  MoveTo(mRect.right - 20, mRect.bottom + mRh);
  DrawString(‘100%’);
  SetPort(savePort);
 end;

{------------------------------------------------}
{mWindowTitle procedure                       }
{This procedure draws the title of the meter    }
{window in the tRect rectangle.                 }

 procedure mWindowTitle;

  var
   savePort: GrafPtr;
   tRect: Rect;

 begin
  GetPort(savePort);
  SetPort(mWPtr);

{Set up the title rectangle in the tRect        }
{structure, erase the rectangle, then draw the  }
{title string in the rectangle.                 }
  SetRect(tRect, tRx, tRy, tRx + tRw, tRy + tRh);
  EraseRect(tRect);
  MoveTo(tRect.left, tRect.bottom);
  DrawString(mStr);
  SetPort(savePort);
 end;

{------------------------------------------------}
{mWindowUpdate procedure                      }
{This procedure fills in the meter box based on }
{the curI and maxI parameters.  CurI is the     }
{current step in the process with maxI steps.   }

 procedure mWindowUpdate;

  var
   pDone: integer;
   mRect: Rect;
   savePort: GrafPtr;

 begin
  GetPort(savePort);
  SetPort(mWPtr);

{Determine which percent of the process is done }
{and load it in pDone.                          }
  if maxI = 0 then
   pDone := 0
  else
   pDone := integer(round(curI / maxI * 100));

{Just in case the percent done is greater than 100%.}
  if pDone > 100 then
   pDone := 100;
  SetRect(mRect, mRx, mRy, mRx + mRw, mRy + mRh);

{Since the meter box is 250 pixels wide, each   }
{percent corresponds to 2.5 pixels.             }
  mRect.right := mRect.left + integer(round((pDone * 2.5)));
  FillRect(mRect, black);
  SetPort(savePort);
 end;

{------------------------------------------------}
{mWindowKill procedure                        }
{This procedure disposes of the Meter Window    } 
{data structure.                                }

 procedure mWindowKill;

 begin
  DisposeWindow(mWPtr);
 end;
end.

{------------------------------------------------}
{MWMain Unit.                                 }
{This unit contains the event loop and the loop }
{procedure for the MacTutor demo.               }
Listing:  MWMain

program MWMain;

 uses
  MeterWindow;

{------------------------------------------------}
{DoMeterWindowDemo procedure                  }
{This procedure demonstrates the Meter Window   }
{interface.  It uses three nested loops to      } 
{create a dummy task that is slow enough to show}
{the Meter Window functionality.  This procedure}
{accepts one parameter, runSmart.  When runSmart}
{is true, the Meter Window is displayed during  }
{the loop execution; if runSmart is false the   }
{then loop is executed but without creating the }
{Meter Window.                                  }

 procedure DoMeterWindowDemo (runSmart: boolean);

  const
   outLoop = 5;
   loopsize = 500;
   meterGrade = 20;

  var
   i, j, m, n: integer;
   myCursor: CursHandle;
   meterhit, k, innerloop: longint;
   dWorld: SysEnvRec;
   rnum: OSErr;
   vReq: integer;
   iStr: Str255;

 begin
{First determine which processor is in this Mac }
{and then adjust the innerloop parameter        }
{accordingly.  This is done so that the loop    }
{will not execute too quickly on high-powered Macs. }
  vReq := 1;
  rnum := SysEnvirons(vReq, dWorld);
  if rnum = 0 then
   begin
    if dWorld.processor = env68000 then
     innerloop := loopsize
    else if dWorld.processor = env68010 then
     innerloop := loopsize
    else if dWorld.processor = env68020 then
     innerloop := 20 * loopsize
    else
     innerloop := 20 * loopsize;
   end
  else
   innerloop := loopsize;

{Figure out how many loops equal 5% of the total loop.}
  meterHit := longint(round(loopsize / meterGrade));

  myCursor := GetCursor(WatchCursor);
  SetCursor(myCursor^^);

{This is always the first call to the           }
{MeterWindow unit.  It initializes and displays }
{the Window Meter.                              }
  if runSmart then
   mWindowInit;

  for n := 1 to outLoop do
   begin
{For each of the n loops, create a new Meter Window title. }
    NumToString(n, iStr);
    iStr := concat(‘MacTutor Demo - Loop ‘, iStr);
    iStr := concat(iStr, ‘ of 5.’);

{Now eraes the Meter Window and redraw it with a}
{new title.                                     }
    if runSmart then
     begin
        mWindowDraw;
        mWindowTitle(iStr);
     end;
    m := 1;
    for i := 1 to loopsize do
     begin
{When m = meterHit the another 5% of the total  }
{loop has been completed and it is time to      }
{update the meter box in the Meter Window.      }
     if m = meterHit then
        begin
        m := 1;
        if runSmart then
        mWindowUpdate(i, loopsize);
        end
     else
        m := m + 1;
     k := 0;

{This is the dummy innerloop that is adjusted   }
{based on the current processor.                }
     for j := 1 to innerloop do
        k := k + 1;
     end;
   end;

{All done!  Now destroy the Meter Window.}
  if runSmart then
   mWindowKill;
  InitCursor;
 end;

{------------------------------------------------}
{This is the main procedure for this demo.  It  }
{sets up the Apple and Meter menus and handles  }
{the selection of items from these menus.       }

 const
  AppleID = 1;
  MeterID = 2;
  AboutItem = 1;
  RunDItem = 1;
  RunSItem = 2;
  QuitItem = 3;

 var
  appleMenu, meterMenu: MenuHandle;
  myTitle: string[1];
  daName: Str255;
  dEvent: EventRecord;
  TimeToQuit: boolean;
  dPart, dItem, dMenu, daNum: integer;
  dWindow: WindowPtr;
  dChoice: longint;

begin
 InitCursor;

{Set up the menus.}
 myTitle := ‘ ‘;
 myTitle[1] := CHR(appleMark);
 appleMenu := NewMenu(AppleID, myTitle);
 AddResMenu(appleMenu, ‘DRVR’);
 InsertMenu(appleMenu, 0);
 meterMenu := NewMenu(MeterID, ‘Meter’);
 AppendMenu(meterMenu, ‘Run Dumb’);
 AppendMenu(meterMenu, ‘Run Smart’);
 AppendMenu(meterMenu, ‘Quit’);
 InsertMenu(meterMenu, 0);
 DrawMenuBar;

 TimeToQuit := false;
{The TimeToQuit variable is set to true when the}
{Quit item is selected from the Meter menu.     }
 while not TimeToQuit do
  begin
   SystemTask;
   if GetNextEvent(everyEvent, dEvent) then
    begin

{Only handle mousedown events in this simple demo.}
     case dEvent.what of
        MouseDown: 
         begin
        dPart := FindWindow(dEvent.where, dWindow);
        case dPart of

{The SysWindow mousedown is for DA’s            } 
      InSysWindow: 
        SystemClick(dEvent, dWindow);
        InMenuBar: 
        begin

{Figure out which menu item was selected.}
        dChoice := MenuSelect(dEvent.where);
        dItem := LoWord(dChoice);
        dMenu := HiWord(dChoice);
        case dMenu of
        AppleID: 
         begin

{If an Apple menu item was selected, then do the item.}
        GetItem(appleMenu, dItem, daName);
        daNum := OpenDeskAcc(daName);
        end;
        MeterID: 
        begin
        case dItem of

{The Run Dumb item was selected.  Do the loop   }
{processing without displaying the Meter Window.}
        RunDItem:
        DoMeterWindowDemo(false);

{Do the loop processing and display the Meter Window. }
        RunSItem:
        DoMeterWindowDemo(true);

{Quit and go home.}
        QuitItem:
        TimeToQuit := true;
        otherwise
        end;
        end;
        otherwise
        end;
        HiliteMenu(0);
        end;
        otherwise
        end;
        end;
      otherwise
        end;
    end;
  end;
end.
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

ExpanDrive 5.4.1 - Access cloud storage...
ExpanDrive builds cloud storage in every application, acts just like a USB drive plugged into your Mac. With ExpanDrive, you can securely access any remote file server directly from the Finder or... Read more
Espionage 3.6.6 - Simple, state-of-the-a...
Espionage offers state-of-the-art encryption and plausible deniability for your confidential data. Sometimes, encrypting your data isn't enough to protect it. That's why Espionage 3 goes beyond data... Read more
Pinegrow Web Designer 2.94 - Mockup and...
Pinegrow Web Designer is desktop app that lets you mockup and design webpages faster with multi-page editing, CSS and LESS styling, and smart components for Bootstrap, Foundation, Angular JS, and... Read more
1Password 6.3.3 - Powerful password mana...
1Password is a password manager that uniquely brings you both security and convenience. It is the only program that provides anti-phishing protection and goes beyond password management by adding Web... Read more
Sublime Text 3126 - Sophisticated text e...
Sublime Text is a sophisticated text editor for code, markup, and prose. You'll love the slick user interface, extraordinary features, and amazing performance. Features Goto Anything. Use Goto... Read more
ForkLift 3.0 Beta 2 - Powerful file mana...
ForkLift is a powerful file manager and ferociously fast FTP client clothed in a clean and versatile UI that offers the combination of absolute simplicity and raw power expected from a well-executed... Read more
OmniFocus 2.7.1 - GTD task manager with...
OmniFocus helps you manage your tasks the way that you want, freeing you to focus your attention on the things that matter to you most. Capturing tasks and ideas is always a keyboard shortcut away in... Read more
CleanApp 5.1.1 - Application deinstaller...
CleanApp is an application deinstaller and archiver.... Your hard drive gets fuller day by day, but do you know why? CleanApp 5 provides you with insights how to reclaim disk space. There are... Read more
Together 3.6.1 - Store and organize all...
Together helps you organize your Mac, giving you the ability to store, edit and preview your files in a single clean, uncluttered interface. Features Smart storage. With simple drag-and-drop... Read more
Cloud 4.1.1 - File sharing from your men...
Cloud is simple file sharing for the Mac. Drag a file from your Mac to the CloudApp icon in the menubar and we take care of the rest. A link to the file will automatically be copied to your clipboard... Read more

Zip—Zap (Games)
Zip—Zap 1.01 Device: iOS Universal Category: Games Price: $1.99, Version: 1.01 (iTunes) Description: Touch to contract.Release to let go.Bring the clumsy mechanical beings home. · · · over 100 levelsno adsno in-app-purchases Zip—... | Read more »
Paperback: The Game (Games)
Paperback: The Game 1.0 Device: iOS Universal Category: Games Price: $3.99, Version: 1.0 (iTunes) Description: You are an author trying to finish kitschy paperback novels. Complete Westerns, Science Fiction, Romance or even a Crime... | Read more »
How to Rule With a Firm Hand in My Majes...
My Majesty is a kingdom management sim not unlike August’s magisterial hit, Reigns. It’s essentially a reskin of developer Tigrido’s previous management sim, Dictator. As supreme ruler of the land, you must consult with a number of subjects to... | Read more »
Our 5 Favorite iMessage Sticker Packs
At long last, iMessage joins the ranks of messaging apps the likes of LINE and Whatsapp, adding an impressive collection of stickers. They’re a great way to add a little something extra to your daily conversations. [Read more] | Read more »
How to get past Vulture Island's tr...
Vulture Island is a colorful and quirky mish-mash of platforming and puzzles. It’s creative and fresh, but sometimes the game can throw a curveball at you, leaving you stuck as to how you should progress. These tips will help you explore smoothly... | Read more »
The new Clash of Kings is just for Weste...
If you’ve played the original Clash of Kings, you’ll probably recognise the city building, alliance forging and strategic battles in Clash of Kings: The West. What sets this version apart is that it’s tailor made for a Western audience and the... | Read more »
Frost - Survival card game (Games)
Frost - Survival card game 1.12.1 Device: iOS Universal Category: Games Price: $3.99, Version: 1.12.1 (iTunes) Description: *Warning: the game will work on iPhone 5C and above and iPad Pro / 4. Other devices are not supported* | Read more »
How to build and care for your team in D...
Before you hit the trail and become a dog sledding legend, there’s actually a fair bit of prep work to be done. In Dog Sled Saga, you’re not only racing, you’re also building and caring for a team of furry friends. There’s a lot to consider—... | Read more »
How to win every race in Dog Sled Saga
If I had to guess, I’d say Dog Sled Saga is the most adorable racing game on the App Store right now. It’s a dog sled racing sim full of adorable, loyal puppies. Just look at those fluffy little tails wagging. Behind that cute, pixelated facade is... | Read more »
Let the war games commence in Gunship Ba...
Buzz Lightyear famously said, “This isn’t flying, this is falling – with style!” In the case of Gunship Battle: Second War, though, this really is flying - with style! The flight simulator app from Joycity puts you in control of 20 faithfully... | Read more »

Price Scanner via MacPrices.net

15-inch 2.2GHz Retina MacBook Pro on sale for...
B&H Photo has the 2015 15″ 2.2GHz Retina MacBook Pro (MJLQ2LL/A) on sale for $1799, including free shipping plus NY sales tax only. Amazon also has the 2015 15″ 2.2GHz Retina MacBook Pro (... Read more
Toughbook Celebrates 20 Years of Ruggedized M...
Panasonic System Communications Company of North America, Division of Panasonic Corporation of North America (Panasonic) today celebrates the 20th anniversary of its industry-leading Toughbook mobile... Read more
12-inch 1.1GHz Gray Retina MacBook on sale fo...
B&H Photo has the 2016 12″ 1.1GHz Gray Retina MacBook on sale for $1199.99 including free shipping plus NY sales tax only. Their price is $100 off MSRP. Read more
13-inch 2.5GHz MacBook Pro (Apple refurbished...
Apple has Certified Refurbished 13″ 2.5GHz MacBook Pros available for $829, or $270 off the cost of new models. Apple’s one-year warranty is standard, and shipping is free: - 13″ 2.5GHz MacBook Pros... Read more
Save 30% on Camera Guard’s Secure Protection...
To celebrate the release of macOS Sierra, Miami-based security solutions company, ProtectStar has announced a special 30% discount on Camera Guard Professional for Mac 2016. This innovative security... Read more
DVDFab Special Deal – Get a 1-Year Free Licen...
Beijing, China based specialist in the field of DVD, Blu-ray and video backup solutions, Fengtao Software has launched its Autumn Special Deals 2016, giving a 1-year free license of a randomly picked... Read more
21-inch iMacs on sale for up to $120 off MSRP
B&H Photo has 21″ iMacs on sale for up to $120 off MSRP including free shipping plus NY sales tax only: - 21″ 3.1GHz iMac 4K: $1379 $120 off MSRP - 21″ 2.8GHz iMac: $1199.99 $100 off MSRP - 21″ 1... Read more
13-inch 2.7GHz/256GB Retina MacBook Pro on sa...
Amazon.com has the 13″ 2.7GHz/256GB Retina Apple MacBook Pro on sale for $151 off MSRP including free shipping: - 13″ 2.7GHz/256GB Retina MacBook Pro (sku MF840LL/A): $1348 $151 off MSRP Read more
Apple TVs on sale for up to $50 off MSRP
Best Buy has 32GB and 64GB Apple TVs on sale for $40-$50 off MSRP on their online store. Choose free shipping or free local store pickup (if available). Sale prices for online orders only, in-store... Read more
Apple refurbished 13-inch Retina MacBook Pros...
Apple has Certified Refurbished 13″ Retina MacBook Pros available for up to $270 off the cost of new models. An Apple one-year warranty is included with each model, and shipping is free: - 13″ 2.7GHz... Read more

Jobs Board

*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
Restaurant Manager (Neighborhood Captain) - A...
…in every aspect of daily operation. WHY YOU'LL LIKE IT: You'll be the Big Apple . You'll solve problems. You'll get to show your ability to handle the stress and Read more
Sr. *Apple* Mac Engineer - Net2Source Inc....
…staffing, training and technology. We have following position open with our client. Sr. Apple Mac Engineer6+ Months CTH Start date : 19th Sept Travelling Job If Read more
*Apple* Retail - Multiple Positions-Norfolk,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Restaurant Manager (Neighborhood Captain) - A...
…in every aspect of daily operation. WHY YOU'LL LIKE IT: You'll be the Big Apple . You'll solve problems. You'll get to show your ability to handle the stress and Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.