TweetFollow Us on Twitter

Meters
Volume Number:7
Issue Number:9
Column Tag:Pascal Forum

Related Info: Quickdraw

Meter Windows

By Walt Davis, Raleigh, NC

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

[Walt is an electrical engineer who, until recently, worked for a NASA contractor based in the Washington, DC area. He developed Mac software for NASA that simulates the flow of high-speed data from space-based instruments and platforms through various space- and ground-based networks to users on the ground. He currently works for Alcatel Network Systems in Raleigh, North Carolina helping Alcatel develop fiber-optic telecommunications systems that will someday bring fiber into your home and to your Mac.]

Is the Meter Running?

No news is not necessarily good news. Especially when your application is performing a time consuming task (e.g. lengthy I/O or number crunching) and you’ve neglected to implement a mechanism to provide feedback on the task’s progress. As a conscientious programmer you’ve changed the arrow cursor to the watch cursor or maybe even harnessed the VBL interrupt to show a rotating watch cursor during these lengthy pauses, but still it’s not enough. The user really has no idea how far into the task the application has progressed or how much longer until the task is completed. Forcing the user to rely on the familiar sound of the disk-drive access or the sight of the disk-access light blinking during long pauses when such a rich graphical interface is available is either laziness, sloppiness, or rudeness on the part of the programmer. It is the programmer’s responsibility to see to it that the user always has a warm, fuzzy feeling about what the application is doing at any particular time. It is the programmer’s responsibility to create the illusion that the user is in control at all times.

Actually, I’ve evolved to this position over time due to my experiences as a user of my own software. I’ve written time consuming applications such as discrete-event simulations and fast Fourier transforms where a simple watch cursor just won’t cut it. And now that Apple has a full line of Macs with different processor and coprocessor configurations, applications that take a few seconds on one Mac platform may take several minutes on another Mac platform. With all this uncertainty, developers can be certain of one thing: your software will be used in ways and in environments that you’ve never considered (if you’re lucky!). You may not be able to test your software in all these environments, but you can add some simple features to your software that give it a consistent feel across these environments.

Meet the Meter

For these reasons, I’ve developed a set of procedures that support what I call the Meter Window (MW). The MW functions as a visual feedback mechanism for the progress of a task. The MW simply displays the title of the task and fills in a horizontal box as the task is completed. It is easy to expand on this idea of visual feedback and develop much more elaborate feedback graphics, but the primary goal of the MW is to provide as much feedback as possible with the minimum increase in the completion time of the task at hand. The MW is ideal for long repetitive loop processes but it can be adapted for any long process that can be decomposed into steps. The MW is also helpful during development and software testing to show how far into a task a problem occurs. In a multi-step task, refreshing the MW at each step results in a crude form of code profiler that shows the relative length of each step and helps identify which steps are good targets for code optimization.

Meter Nuts and Bolts

The enclosed code, written in Think Pascal version 2.0, is a unit used to initialize, display, update, and destroy the MW as well as code for a unit that creates a simple example application that demonstrates the MW operation. The self-contained MW unit provides full MW functionality for any Think Pascal project through five simple procedure calls: mWindowInit, mWindowDraw, mWindowTitle, mWindowUpdate, and mWindowKill. The mWindowInit procedure creates the MW data structures and draws the empty window in the center of the screen. It works with different size monitors because it uses the the QuickDraw global screenbits.bounds rectangle to determine the size of the screen. The mWindowDraw procedure draws the empty meter box with 5% graduations as well as the other meter box annotation (you can customize the graduation scale for your own application). The mWindowTitle procedure accepts a Str255 parameter, mStr, and draws the mStr parameter as the MW title. You can notify the user which part of the task or subtask is currently active through the MW title by repeatedly calling mWindowTitle procedure with a different mStr parameter. The mWindowUpdate procedure fills in the meter box from left to right based on the values of two integer parameters; curI and maxI. The curI parameter corresponds to the current step in a process with maxI steps. For example, mWindowUpdate(0,50) draws an empty meter box; mWindowUpdate(25,50) draws a half-filled meter box; and mWindowUpdate(50,50) draws a full meter box. mWindowKill destroys the MW and all associated data structures.

Meter Madness

To use the MW, an application need only include the MW unit in the Think Pascal project and make the appropriate MW procedure calls. The application, through the MW unit interface, is responsible for initializing the MW module, determining when to draw the MW, displaying the proper MW title, updating the MW as the task progresses, and destroying the MW when the task is complete.

The code included with this article consists of two units; one (MeterWindow) contains the procedures necessary to implement the MW, the other (MWMain) contains a small event shell and a procedure that illustrates the MW unit interface and demonstrates the MW functionality. Figure 1 shows the Think Pascal project (MWDemoProject) necessary to build the MW demo.

Figure 1: MW Demo Project

The event shell first creates the menu and the Meter menu and then handles the menu item selections in a small event loop. This event loop supports Desk Accessory items in the menu and the ‘Run Dumb’, ‘Run Smart’, and ‘Quit’ items in the Meter menu.

The ‘Run Dumb’ item performs the same loop processing task as the ‘Run Smart’ item but with the MW operation disabled. The MW is disabled to illustrate the effect of the long loop processing without the MW feedback. Except for the watch cursor, the user is clueless as to which process is currently active and how long until the process is finished. Run the demo and compare the execution times between the ‘Run Dumb’ and ‘Run Smart’ items to see how little it costs in execution time to implement the MW.

Selecting the ‘Run Smart’ item runs the same loop processing task with the MW enabled. The DoMeterWindowDemo procedure handles the MW unit interface for the demo. The first thing the DoMeterWindowDemo procedure does is test to see which processor is active. The SysEnvirons toolbox call returns information about the current hardware and software platform in the dWorld parameter. This information includes, besides the processor type, whether Color QuickDraw is present, whether a math-coprocessor is present, and which version of the System software is running. The SysEnvirons call is a convenient way for the software to determine the current operating environment and, if necessary, adjust accordingly. In this demo the loop lengths are adjusted based on the processor type. This is needed because the MW demo loop on a 68000 based Mac will only be a blur on the screen of a 68020 or 68030 based Mac.

Demo Details

The DoMeterWindowDemo procedure uses two local variables (meterHit, m) and a constant (meterGrade) to control the MW display. The meterGrade constant corresponds to the graduations on the MW meter box; i.e. 5% equals 20 graduations. The meterHit variable contains the number of loops that correspond to one graduation (5%) of the loop processing and is computed by dividing the total number of loop iterations, loopsize, by the meterGrade value. The m variable is used as a step counter in the loop and is compared with the meterHit variable every loop to determine when another 5% is complete.

This demo consists of three nested loops; an n loop, an i loop, and a j loop. The outer most loop, n, loops 5 times, each time redrawing the MW with a new title. The middle loop, i, loops loopsize (say that 5 times fast) times for each of the n loops and is used to fill the meter box in 5% graduations. The inner most loop, j, is a dummy loop and used only as a delay to update the meter box. The number of j loops, innerloop, is adjusted based on the current processor type.

The mWindowInit procedure is called prior to entering the first n loop. In each of the 5 n loops the MW is redrawn (mWindowDraw) and the MW title is updated (mWindowTitle(iStr)). The step counter variable, m, is initialized prior to entering the i loop and, for each iteration of the i loop, is compared with the meterHit variable to determine if another 5% of the loop has been completed. If it has, another portion of the meter box is filled in (mWindowUpdate(i,loopsize)) and the step counter reset to 1. Following the completion of all loops, the mWindowKill procedure is called to destroy any MW data structures.

Happy Metering

In conclusion, the MW is a simple example of a graphic feedback mechanism that adds a professional touch to software that seems to “go away” during long internal processes. It allows you to show the user that you’re not hiding anything, even if you are.

Listing:  MeterWindow

{------------------------------------------------}
{MeterWindow Unit.                            }
{This unit contains all the functions and       }
{procedures needed to support the   initializing, }
{displaying, updating, and destroying of the    }
{Meter Window.                                  }

unit MeterWindow;
interface
 procedure mWindowInit;
 procedure mWindowDraw;
 procedure mWindowTitle (mStr: Str255);
 procedure mWindowUpdate (curI, maxI: longint);
 procedure mWindowKill;

implementation
{Constants to control the size and placement of }
{the Meter Window title and meter box.          }
 const
  mRx = 13;
  mRy = 24;
  mRw = 250;
  mRh = 16;

  tRx = 13;
  tRy = 1;
  tRw = 253;
  tRh = 16;

 var
  mWPtr: WindowPtr;

{------------------------------------------------}
{mWindowInit procedure                        }
{This procedure initializes the meter window and}
{draw it in the middle of the screen.           }

 procedure mWindowInit;

{The constants for the height and width of the  }
{Meter Window.                                  }
  const
   mWwidth = 280;
   mWheight = 60;

  var
   savePort: GrafPtr;
   iRect: Rect;
   mwXOffset, mwYOffset: integer;

 begin
  SetRect(iRect, 0, 0, mWwidth, mWheight);

{Create the Meter Window with a window          }
{definition ID equal to 1.                      }
  mWPtr := NewWindow(nil, iRect, ‘’, false, 1, Pointer(-1), false, longint(0));

{Figure out the x and y offsets in pixels to put}
{the Meter Window in the center of this screen. }
{After that move the window there and display   }
{the empty window.                              }
  iRect := screenBits.bounds;
  mwXOffset := integer(round(((iRect.right - iRect.left) - (mWptr^.portRect.right 
- mWptr^.portRect.left)) / 2));
  mwYOffset := integer(round(((iRect.bottom - iRect.top) - (mWptr^.portRect.bottom 
- mWptr^.portRect.top)) / 2));
  MoveWindow(mWPtr, mwXOffset, mwYOffset, false);
  ShowWindow(mWPtr);
 end;

{------------------------------------------------}
{mWindowDraw procedure                        }
{This procedure draws the meter box with its    }
{graduations and the corresponding annotation.  }

 procedure mWindowDraw;

{These constatns control the placement of the 5%}
{and 10% graduations in the meter box based on a}
{meter box that is 250 pixels wide.             }
  const
   fiveSize = 1;
   fiveStep = 12;
   tenSize = 3;
   tenStep = 25;

  var
   i: integer;
   mRect: Rect;
   savePort: GrafPtr;

 begin
  GetPort(savePort);
  SetPort(mWPtr);

{Erase the Meter Window in case something is    }
{already drawn there.                           }
  EraseRect(mWPtr^.portRect);

{Set up the meter box in the mRect rectangle.}
  SetRect(mRect, mRx, mRy, mRx + mRw, mRy + mRh);
  TextFont(0);
  TextSize(12);
  PenSize(1, 1);

{Draw the frame around the meter box rectangle.}
  InsetRect(mRect, -1, -1);
  FrameRect(mRect);
  InsetRect(mRect, 1, 1);

{Draw the first 5% graduation then let the      }
{following loop do the rest.                    }
  MoveTo(mRect.left + fiveStep, mRect.top - 1);
  Line(0, fiveSize);
  MoveTo(mRect.left + fiveStep, mRect.bottom);
  Line(0, -fiveSize);
  for i := 1 to 9 do
   begin
    MoveTo(mRect.left + (i * tenStep) - 1, mRect.top - 1);
    Line(0, tenSize);
    MoveTo(mRect.left + (i * tenStep) - 1, mRect.bottom);
    Line(0, -tenSize);
    MoveTo(mRect.left + (i * tenStep) + fiveStep, mRect.top - 1);
    Line(0, fiveSize);
    MoveTo(mRect.left + (i * tenStep) + fiveStep, mRect.bottom);
    Line(0, -fiveSize);
   end;

{Now draw the appropriate meter box annotation.}
  MoveTo(mRect.left + 65, mRect.bottom + mRh);
  DrawString(‘Percent Complete’);
  MoveTo(mRect.left - 5, mRect.bottom + mRh);
  DrawString(‘0%’);
  MoveTo(mRect.right - 20, mRect.bottom + mRh);
  DrawString(‘100%’);
  SetPort(savePort);
 end;

{------------------------------------------------}
{mWindowTitle procedure                       }
{This procedure draws the title of the meter    }
{window in the tRect rectangle.                 }

 procedure mWindowTitle;

  var
   savePort: GrafPtr;
   tRect: Rect;

 begin
  GetPort(savePort);
  SetPort(mWPtr);

{Set up the title rectangle in the tRect        }
{structure, erase the rectangle, then draw the  }
{title string in the rectangle.                 }
  SetRect(tRect, tRx, tRy, tRx + tRw, tRy + tRh);
  EraseRect(tRect);
  MoveTo(tRect.left, tRect.bottom);
  DrawString(mStr);
  SetPort(savePort);
 end;

{------------------------------------------------}
{mWindowUpdate procedure                      }
{This procedure fills in the meter box based on }
{the curI and maxI parameters.  CurI is the     }
{current step in the process with maxI steps.   }

 procedure mWindowUpdate;

  var
   pDone: integer;
   mRect: Rect;
   savePort: GrafPtr;

 begin
  GetPort(savePort);
  SetPort(mWPtr);

{Determine which percent of the process is done }
{and load it in pDone.                          }
  if maxI = 0 then
   pDone := 0
  else
   pDone := integer(round(curI / maxI * 100));

{Just in case the percent done is greater than 100%.}
  if pDone > 100 then
   pDone := 100;
  SetRect(mRect, mRx, mRy, mRx + mRw, mRy + mRh);

{Since the meter box is 250 pixels wide, each   }
{percent corresponds to 2.5 pixels.             }
  mRect.right := mRect.left + integer(round((pDone * 2.5)));
  FillRect(mRect, black);
  SetPort(savePort);
 end;

{------------------------------------------------}
{mWindowKill procedure                        }
{This procedure disposes of the Meter Window    } 
{data structure.                                }

 procedure mWindowKill;

 begin
  DisposeWindow(mWPtr);
 end;
end.

{------------------------------------------------}
{MWMain Unit.                                 }
{This unit contains the event loop and the loop }
{procedure for the MacTutor demo.               }
Listing:  MWMain

program MWMain;

 uses
  MeterWindow;

{------------------------------------------------}
{DoMeterWindowDemo procedure                  }
{This procedure demonstrates the Meter Window   }
{interface.  It uses three nested loops to      } 
{create a dummy task that is slow enough to show}
{the Meter Window functionality.  This procedure}
{accepts one parameter, runSmart.  When runSmart}
{is true, the Meter Window is displayed during  }
{the loop execution; if runSmart is false the   }
{then loop is executed but without creating the }
{Meter Window.                                  }

 procedure DoMeterWindowDemo (runSmart: boolean);

  const
   outLoop = 5;
   loopsize = 500;
   meterGrade = 20;

  var
   i, j, m, n: integer;
   myCursor: CursHandle;
   meterhit, k, innerloop: longint;
   dWorld: SysEnvRec;
   rnum: OSErr;
   vReq: integer;
   iStr: Str255;

 begin
{First determine which processor is in this Mac }
{and then adjust the innerloop parameter        }
{accordingly.  This is done so that the loop    }
{will not execute too quickly on high-powered Macs. }
  vReq := 1;
  rnum := SysEnvirons(vReq, dWorld);
  if rnum = 0 then
   begin
    if dWorld.processor = env68000 then
     innerloop := loopsize
    else if dWorld.processor = env68010 then
     innerloop := loopsize
    else if dWorld.processor = env68020 then
     innerloop := 20 * loopsize
    else
     innerloop := 20 * loopsize;
   end
  else
   innerloop := loopsize;

{Figure out how many loops equal 5% of the total loop.}
  meterHit := longint(round(loopsize / meterGrade));

  myCursor := GetCursor(WatchCursor);
  SetCursor(myCursor^^);

{This is always the first call to the           }
{MeterWindow unit.  It initializes and displays }
{the Window Meter.                              }
  if runSmart then
   mWindowInit;

  for n := 1 to outLoop do
   begin
{For each of the n loops, create a new Meter Window title. }
    NumToString(n, iStr);
    iStr := concat(‘MacTutor Demo - Loop ‘, iStr);
    iStr := concat(iStr, ‘ of 5.’);

{Now eraes the Meter Window and redraw it with a}
{new title.                                     }
    if runSmart then
     begin
        mWindowDraw;
        mWindowTitle(iStr);
     end;
    m := 1;
    for i := 1 to loopsize do
     begin
{When m = meterHit the another 5% of the total  }
{loop has been completed and it is time to      }
{update the meter box in the Meter Window.      }
     if m = meterHit then
        begin
        m := 1;
        if runSmart then
        mWindowUpdate(i, loopsize);
        end
     else
        m := m + 1;
     k := 0;

{This is the dummy innerloop that is adjusted   }
{based on the current processor.                }
     for j := 1 to innerloop do
        k := k + 1;
     end;
   end;

{All done!  Now destroy the Meter Window.}
  if runSmart then
   mWindowKill;
  InitCursor;
 end;

{------------------------------------------------}
{This is the main procedure for this demo.  It  }
{sets up the Apple and Meter menus and handles  }
{the selection of items from these menus.       }

 const
  AppleID = 1;
  MeterID = 2;
  AboutItem = 1;
  RunDItem = 1;
  RunSItem = 2;
  QuitItem = 3;

 var
  appleMenu, meterMenu: MenuHandle;
  myTitle: string[1];
  daName: Str255;
  dEvent: EventRecord;
  TimeToQuit: boolean;
  dPart, dItem, dMenu, daNum: integer;
  dWindow: WindowPtr;
  dChoice: longint;

begin
 InitCursor;

{Set up the menus.}
 myTitle := ‘ ‘;
 myTitle[1] := CHR(appleMark);
 appleMenu := NewMenu(AppleID, myTitle);
 AddResMenu(appleMenu, ‘DRVR’);
 InsertMenu(appleMenu, 0);
 meterMenu := NewMenu(MeterID, ‘Meter’);
 AppendMenu(meterMenu, ‘Run Dumb’);
 AppendMenu(meterMenu, ‘Run Smart’);
 AppendMenu(meterMenu, ‘Quit’);
 InsertMenu(meterMenu, 0);
 DrawMenuBar;

 TimeToQuit := false;
{The TimeToQuit variable is set to true when the}
{Quit item is selected from the Meter menu.     }
 while not TimeToQuit do
  begin
   SystemTask;
   if GetNextEvent(everyEvent, dEvent) then
    begin

{Only handle mousedown events in this simple demo.}
     case dEvent.what of
        MouseDown: 
         begin
        dPart := FindWindow(dEvent.where, dWindow);
        case dPart of

{The SysWindow mousedown is for DA’s            } 
      InSysWindow: 
        SystemClick(dEvent, dWindow);
        InMenuBar: 
        begin

{Figure out which menu item was selected.}
        dChoice := MenuSelect(dEvent.where);
        dItem := LoWord(dChoice);
        dMenu := HiWord(dChoice);
        case dMenu of
        AppleID: 
         begin

{If an Apple menu item was selected, then do the item.}
        GetItem(appleMenu, dItem, daName);
        daNum := OpenDeskAcc(daName);
        end;
        MeterID: 
        begin
        case dItem of

{The Run Dumb item was selected.  Do the loop   }
{processing without displaying the Meter Window.}
        RunDItem:
        DoMeterWindowDemo(false);

{Do the loop processing and display the Meter Window. }
        RunSItem:
        DoMeterWindowDemo(true);

{Quit and go home.}
        QuitItem:
        TimeToQuit := true;
        otherwise
        end;
        end;
        otherwise
        end;
        HiliteMenu(0);
        end;
        otherwise
        end;
        end;
      otherwise
        end;
    end;
  end;
end.
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Grab it now: Game Craft’s Legend of War...
The real time strategy game is now available for you to sink your teeth into, through the App Store and Google Play. Combining elements of skill, strategy and empire building, Legend of War is a real gamers’ game. [Read more] | Read more »
Skateboard Party 3 ft. Greg Lutzka (Gam...
Skateboard Party 3 ft. Greg Lutzka 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Skateboard Party is back! This third edition of the popular sports franchise features professional skater... | Read more »
Cubious (Games)
Cubious 1.0 Device: iOS Universal Category: Games Price: $.99, Version: 1.0 (iTunes) Description: Cubious – How smart are you? How high is your IQube? Solve the impossible puzzles to find out, and help a lost little cube find his... | Read more »
Goat Simulator Waste of Space (Games)
Goat Simulator Waste of Space 1.1 Device: iOS Universal Category: Games Price: $4.99, Version: 1.1 (iTunes) Description: ** IMPORTANT - SUPPORTED DEVICESiPhone 4S, iPad 2, iPod Touch 5 or better.** | Read more »
Wildfulness - Unwind in nature and calm...
Wildfulness - Unwind in nature and calm your mind with nature sounds and illustrations 1.0 Device: iOS Universal Category: Healthcare & Fitness Price: $1.99, Version: 1.0 (iTunes) Description: Spending time in nature helps you to... | Read more »
Dr. Panda Racers (Education)
Dr. Panda Racers 1.0 Device: iOS Universal Category: Education Price: $2.99, Version: 1.0 (iTunes) Description: STEP ON THE GAS, RACE AND WIN!Fasten your seat belts and get ready to race! Speed your way to the finish line while doing... | Read more »
ROMANCING SAGA 2 (Games)
ROMANCING SAGA 2 1.0.0 Device: iOS Universal Category: Games Price: $17.99, Version: 1.0.0 (iTunes) Description: Romancing SaGa 2, originally released only in Japan in 1993, has been completely remastered and now receives its first... | Read more »
WRIO Keyboard (Utilities)
WRIO Keyboard 1.0 Device: iOS iPhone Category: Utilities Price: $2.99, Version: 1.0 (iTunes) Description: 40% OFF DURING LIMITED INTRODUCTORY OFFER | Read more »
Hatoful Boyfriend (Games)
Hatoful Boyfriend 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: The hit PC game that everybirdie loves has now migrated to your mobile device! Now you are free to explore the wonders of St... | Read more »
Warp Shift (Games)
Warp Shift 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: [ CHECK YOUR HARDWARE: Warp Shift does NOT run on iPhone 4, iPad 1 and iPod touch 4G or older devices! It requires at least iOS8... | Read more »

Price Scanner via MacPrices.net

Goal Zero and OtterBox Partner to Expand iPh...
Goal Zero, specialists in portable power, have announced a partnership with OtterBox, brand smartphone case protection, to offer the Slide and Slide Plus Batteries as modules compatible with the new... Read more
15-inch Retina MacBook Pros on sale for up to...
B&H Photo has 15″ Retina MacBook Pros on sale for up to $210 off MSRP. Shipping is free, and B&H charges NY tax only: - 15″ 2.2GHz Retina MacBook Pro: $1799 $200 off MSRP - 15″ 2.5GHz Retina... Read more
Clearance 2015 13-inch MacBook Airs available...
B&H Photo has clearance 2015 13″ MacBook Airs available for $250 off original MSRP. Shipping is free, and B&H charges NY sales tax only: - 13″ 1.6GHz/4GB/128GB MacBook Air (MJVE2LL/A): $799... Read more
Apple refurbished Apple TVs available for up...
Apple has Certified Refurbished 32GB and 64GB Apple TVs available for up to $30 off the cost of new models. Apple’s standard one-year warranty is included with each model, and shipping is free: -... Read more
21-inch iMacs on sale for up to $120 off MSRP
B&H Photo has 21″ iMacs on sale for up to $120 off MSRP including free shipping plus NY sales tax only: - 21″ 3.1GHz iMac 4K: $1379.99 $120 off MSRP - 21″ 2.8GHz iMac: $1189 $110 off MSRP - 21″ 1... Read more
Kanex Introduces GoPower USB-C Rechargeable B...
Kanex has announced its GoPower USB-C portable battery for the USB-C MacBook, featuring the new industry standard connector and cable used for connectivity and power. Providing users with a new... Read more
Convertible and Detachable Devices Winning Ov...
According to the latest figures published by International Data Corporation (IDC), Western European shipments of ultraslim convertibles and detachables posted positive growth (44.7%) to account for... Read more
New MacBook Pros And Will MacBook Air Be Upgr...
With my mid-2013 13-inch MacBook Air closing on its third anniversary come November, I’m in system upgrade mode. Actually the Haswell CPU equipped Air is still doing a fine job, but my good wife is... Read more
Apple’s Education discount saves up to $300 o...
Purchase a new Mac or iPad using Apple’s Education Store and take up to $300 off MSRP. All teachers, students, and staff of any educational institution qualify for the discount. Shipping is free, and... Read more
13-inch 2.5GHz MacBook Pro on sale for $999,...
B&H Photo has the 13″ 2.5GHz MacBook Pro on sale for $999 including free shipping plus NY sales tax only. Their price is $100 off MSRP. Read more

Jobs Board

Editor, *Apple* News - APPLE (United States...
Job Summary The Apple News team is looking for a passionate and knowledgeable editor with experience covering entertainment/pop culture and experience running social Read more
*Apple* Nissan Service Technicians - Apple A...
Apple Automotive is one of the fastest growing dealer...and it shows. Consider making the switch to the Apple Automotive Group today! At Apple Automotive , Read more
ISCS *Apple* ID Site Support Engineer - APP...
…position, we are looking for an individual who has experience supporting customers with Apple ID issues and enjoys this area of support. This person should be Read more
Automotive Sales Consultant - Apple Ford Linc...
…you. The best candidates are smart, technologically savvy and are customer focused. Apple Ford Lincoln Apple Valley is different, because: $30,000 annual salary Read more
*Apple* Support Technician II - Worldventure...
…global, fast growing member based travel company, is currently sourcing for an Apple Support Technician II to be based in our Plano headquarters. WorldVentures is Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.