TweetFollow Us on Twitter

Menu Command Unit
Volume Number:7
Issue Number:9
Column TagPascal Procedures

Related Info: Menu Manager

Menu Command Handler Unit

By David T. Craig, Kansas City, MO

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

[David has been involved with the Macintosh on the software side since its introduction in 1984. Currently he works as a Macintosh programmer for a small custom application development company in Kansas City, Kansas.]

Introduction

This unit manages menu commands in a manner similar to Apple’s MacApp “command menu” mechanism. Each application menu item should contain a unique “command number”, an integer value in the range 1 to 32767. This module scans the installed menus, parses the command numbers from each menu item, and stores the item command numbers in a table. When a menu item is selected, this module should be called to return the command number of the selected item. The parsed menu command number is also removed from the menu item.

Having each menu item define its own unique command value simplifies the job of the application programmer. Instead of using the menu id and menu item values for menu handling, the programmer needs only to use the unique command numbers. Using command numbers allows the programmer to move menu items around in the resource file without having to change the application source code. Users also benefit since they too can move menu items around via ResEdit as long as they don’t alter the item’s command number.

A menu item has a command number if the menu contains the character “#” followed by the command number. An example follows for a typical file menu (format compatible with Apple’s MPW Rez tool):

#1

“New#1”,noicon,nokey,nomark, plain;
“Open...#2”,noicon,”O”,nomark,plain;
“-”,noicon,nokey,nomark,plain;
“Quit#3”, noicon,”Q”,nomark,plain;

Note that the command number must exist at the menu item’s end.

Using this Unit

This module contains several routines which completely control access to menu command numbers.

Routine MC_Build_Menu_Command_Table builds the menu command table for an application. Call this at the start of an application after the application menus have been installed. This routine takes a pointer to a list of menu handles which define all the application menus. In Pascal a simple array of MenuHandle is adequate.

Once you are completely finished with all the menus call routine MC_UnBuild_Menu_Command_Table. This should generally be called when the application quits.

Routine MC_Fetch_Menu_Command should be called when the user selects a menu item via either the ROM MenuSelect or ROM MenuKey routines. This routine returns the command number for the selected menu item.

Routine MC_Fetch_Menu_ID_and_Item returns the menu id and item numbers for a menu command number. Once this routine is used you may use the command’s id and item numbers with the many routines supported by the Apple Menu Manager.

Routine MC_Version returns the version number and compilation date and time of this module.

Applications supporting menus that change may also use this module (MicroSoft Word is an example of an application with changing menus). Whenever the menus change you must deallocate the built menu command table and rebuild the new menu command table.

WARNING: The caller of these routines must not make any assumptions about the contents of a menu command table. This data structure, which is referenced thru a handle, must be considered off limits since its internal layout may change. Use only the public routines in this module and you will have no problems.

Unit Interface Routines
PROCEDURE MC_Version (VAR version_phrase: Str255);

PROCEDURE MC_Build_Menu_Command_Table
     (menu_list: Ptr;
      menu_count: INTEGER;
      VAR command_table: Handle;
      VAR good_build: BOOLEAN);  

PROCEDURE MC_UnBuild_Menu_Command_Table
      (VAR command_table: Handle;
       VAR good_unbuild: BOOLEAN);

PROCEDURE MC_Fetch_Menu_Command
     (command_table: Handle;
      menu_info: LONGINT;
      VAR menu_command: INTEGER);  

PROCEDURE MC_Fetch_Menu_ID_and_Item
     (command_table: Handle;
      menu_command: INTEGER;
      VAR menu_id: INTEGER;
      VAR menu_item: INTEGER);
Listing:  UMenuCommand.p

{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
{ •                                                        • }
{ •     ----------------------------------------------     • }
{ •       APPLE MACINTOSH MENU COMMAND PARSER MODULE       • }
{ •     ----------------------------------------------     • }
{ •                                                        • }
{ • Author ...... David T. Craig                           • }
{ • Address ..... 736 Edgewater, Wichita, Kansas 67230     • }
{ • Date ........ 1989/1990                                • }
{ • Version ..... 1.0.0                                    • }
{ • Language .... Apple MPW and Think Pascal 3.0           • }
{ • Computer .... Apple Macintosh                          • }
{ •                                                        • }
{ • Copyright ... NOT Copyright (C) 1990 by David T. Craig • }
{ •                                                        • }
{ • PURPOSE:                                               • }
{ •                                                        • }
{ • This module manages menu commands  similar to Apple’s MacApp “command 
menu” mechanism.  • }

{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
{ •                                                        • }
{ •                   Modification Notes                   • }
{ •                                                        • }
{ • Originally written in Lisa Pascal on a Lisa, ported to MPW and thento 
Think Pascal.                                   • }
{ •                                                        • }
{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
{ •          NOT COPYRIGHT 1990 BY DAVID T. CRAIG          • }
{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }

UNIT UMenuCommand;
{ ########################################################## }
INTERFACE
{ ########################################################## }

{$DECL for_MPW}
{$SETC for_MPW:=FALSE}

{$DECL for_THINK}
{$SETC for_THINK:=TRUE}

{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
{ •                    EXTERNAL MODULES                    • }
{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
{$IFC for_MPW}
USES
 MemTypes, QuickDraw, OSIntf, ToolIntf, PackIntf, Traps, PasLibIntf;
{$ENDC}

{$IFC for_THINK}
USES
 MemTypes, QuickDraw, OSIntf, ToolIntf, Packages;
{$ENDC}

{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
{ •                   COMPILER DIRECTIVES                  • }
{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }

{$IFC for_MPW}
{$R+}
 { array, string, & subrange range checking [MPW PASCAL 3.0] }
{$OV+}
 { integer overflow checking [MPW PASCAL 3.0] }
{$SC+}
 { short-circuit boolean evaluation [MPW PASCAL 3.0] }
{$ENDC}

{$IFC for_THINK}
{$R+}
 { array, string,& subrange range checking [THINK PASCAL 3.0] }
{$N+}
 { routine name inclusion for debugger [THINK PASCAL 3.0] }
{$V+}
 { integer overflow checking [THINK PASCAL 3.0] }
{$ENDC}

{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
{ •                PUBLIC MODULE INTERFACE                 • }
{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
CONST
 MC_c_NoCommand = 0; { menu command value for NO COMMAND }

{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
{ • Routine ... MC_Version }
{ • Purpose ... Return the version number and compilation date of the 
module }
{ • Input ..... (none) }
{ • Output .... version_phrase - version number and compilation date 
info }
{ • Notes ..... Use this if you are interested in having this information. 
}
{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }

PROCEDURE MC_Version (VAR version_phrase: Str255);

{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
{ • Routine ... MC_Build_Menu_Command_Table }
{ • Purpose ... Build a new menu command tabe from a list of menus }
{ • Input ..... menu_list     - pointer to list of menus to build from 
}
{ •             menu_count    - no. menus in the menu list }
{ • Output .... command_table - build menu command table }
{ •             good_build    - build went well flag }
{ • Notes ..... Call this routine after your application’s menus are 
defined. }
{ •             Using an array of MenuHandles for the menu list is an 
easy  way to pass the menus to this routine.  Duplicate command numbers 
are detected and result in good_build returning False. }
{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }

PROCEDURE MC_Build_Menu_Command_Table (menu_list: Ptr; { in }
 menu_count: INTEGER; { in }
 VAR command_table: Handle; { out }
 VAR good_build: BOOLEAN); { out }

{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
{ • Routine ... MC_UnBuild_Menu_Command_Table }
{ • Purpose ... Unbuild a build menu command table }
{ • Input ..... command_table - built menu command table }
{ • Output .... command_table - deallocated menu command table (=NIL) 
}
{ •             good_unbuild - unbuild process went well flag }
{ • Notes ..... This routine should be called when you are completely 
done with a menu command table. }
{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }

PROCEDURE MC_UnBuild_Menu_Command_Table (VAR command_table: Handle;
 { in/out } VAR good_unbuild: BOOLEAN); { in }

{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
{ • Routine ... MC_Fetch_Menu_Command }
{ • Purpose ... Fetch the menu command command for a menu selected by 
 the ROM Menu Manager routine MenuSelect }
{ • Input ..... command_table - command table from MC_Build_Menu_Command_Table 
}
{ •             menu_info   - menu info from  ROM MenuSelect }
{ • Output .... menu_command  - selected menu command value (0=no command) 
}
{ • Notes ..... Call this routine when the user has selected a menu and 
you have called ROM MenuSelect or ROM MenuKey. }
{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
PROCEDURE MC_Fetch_Menu_Command(command_table: Handle; {in}
 menu_info: LONGINT; { in }
 VAR menu_command: INTEGER); { out }

{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
{ • Routine ... MC_Fetch_Menu_ID_and_Item }
{ • Purpose ... Return the menu id and item numbers for a command number 
}
{ • Input ..... command_table - command table from MC_Build_Menu_Command_Table 
}
{ •             menu_command  - menu command number }
{ • Output .... menu_id       - menu id   value for the command number 
}
{ •             menu_item     - menu item value for the command number 
}
{ • Notes ..... If the command number is invalid, then menu_id and menu_item 
are set to -1, an invalid value for either of these numbers. }
{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
PROCEDURE MC_Fetch_Menu_ID_and_Item(command_table:Handle;{in}
 menu_command: INTEGER; { in }
 VAR menu_id: INTEGER; { out }
 VAR menu_item: INTEGER); { out }

{ ########################################################## }
IMPLEMENTATION
{ ########################################################## }

{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
{ •                PRIVATE MODULE CONSTANTS                • }
{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
CONST
 pc_module_version = ‘1.0.0’; { module version number }
 pc_command_identifier = ‘#’;{ command # character for menus}
 pc_command_num_min = 1; { min and max menu command values }
 pc_command_num_max = MAXINT;

{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
{ •                PRIVATE MODULE TYPES                    • }
{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
TYPE
 { general data types }
 pt_word = 0..MAXINT;

 { list of menu handles used indirectly by callers }
 pt_menu_list = ARRAY[1..1] OF MenuHandle;
 pt_menu_list_ptr = ^pt_menu_list;

 { menu command structure for a single menu item }
 pt_command_info = RECORD
 ci_command_number: INTEGER;{ unique command number }
 ci_menu_id: INTEGER; { menu id   number for command }
 ci_menu_item: pt_word;  { menu item number for command }
 END;

 pt_command_list = ARRAY[1..1] OF pt_command_info;

 pt_command_list_p = ^pt_command_list;
 pt_command_list_h = ^pt_command_list_p;

 { NOTE: The menu commands for all the menus in an application are stored 
as a dynamic array structure.  This structure acts just like a simple 
array, but its size may vary.  Access to the elements of this array requires 
disabling range       checking since the array from Pascal’s perspective 
contains only a single element                                     }

{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
{ •                                                        • }
{ •                PRIVATE MODULE ROUTINES                 • }
{ •                                                        • }
{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }

{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
{ • Routine ... find_Command_in_Table }
{ • Purpose ... Attempt to locate a command number in a menu command 
table }
{ • Input ..... the_command_table - menu command table }
{ •             the_command       - command number to find }
{ • Output .... the_table_index   - index of found command number (0=not 
found) }
{ •             the_command_info  - info about the found command }
{ • Notes ..... Output parm the_table_index is set to 0 (zero) if the 
command number does not exist in menu command table. }
{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
PROCEDURE find_Command_in_Table (the_command_table: pt_command_list_h;
 { in }
 the_command: INTEGER; { in }
 VAR the_table_index: pt_word; { out }
 VAR the_command_info: pt_command_info); { out }
 VAR
 list_size: Size; { physical byte size of command list }
 list_records: pt_word;   { no. records in command list }
 error: INTEGER;  { error result for a MemMgr call }
 BEGIN  { ---------- find_Command_in_Table ---------- }
 the_table_index := 0; { assume the command does not exist in the table 
}
 IF the_command_table <> NIL THEN
 BEGIN
 list_size := GetHandleSize(Handle(the_command_table));
 error := MemError;

 IF (error = NoErr) AND (list_size > 0) THEN
 BEGIN
 list_records := list_size DIV SIZEOF(the_command_info);

 WHILE (list_records >= 1) AND (the_table_index = 0) DO
 BEGIN
 {$PUSH}
 {$R-}
 the_command_info := the_command_table^^[list_records];
 {$POP}

 IF the_command = the_command_info.ci_command_number THEN
 BEGIN
 the_table_index := list_records; 
 { !!! GOTCHA !!! }
 END;

 list_records := list_records - 1;
 END; { WHILE list_records }
 END;
 END;
 END;   { ---------- find_Command_in_Table ---------- }

{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
{ • Routine ... add_Command_to_CmdList }
{ • Purpose ... Add a single menu command structure to the end of an 
}
{ •             existing menu command table }
{ • Input ..... the_command_table  - menu command table }
{ •             the_menu_id        - menu id   value }
{ •             the_menu_item      - menu item value }
{ •             the_command_number - menu command number }
{ • Output .... the_error          - error result }
{ • Notes ..... Command table must already exist for this routine to 
work. }
{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
PROCEDURE add_Command_to_CmdList (the_command_table: pt_command_list_h;
 the_menu_id: INTEGER;
 the_menu_item: pt_word;
 the_command_number: INTEGER;
 VAR the_error: INTEGER);
 VAR
 command_to_add: pt_command_info;{info about command toadd}
 list_size: Size; { physical byte size of command list }
 list_records: pt_word;  { no. records in command list }
 BEGIN  { ---------- add_Command_to_CmdList ---------- }
 the_error := NoErr;

 IF the_command_table = NIL THEN
 the_error := NILHandleErr
 ELSE
 BEGIN
{ setup the command info to actually add to the table end }
 command_to_add.ci_command_number := the_command_number;
 command_to_add.ci_menu_id := the_menu_id;
 command_to_add.ci_menu_item := the_menu_item;

 { grow the table by one record for the addition }
 list_size := GetHandleSize(Handle(the_command_table));
 the_error := MemError;

 IF the_error = NoErr THEN
 BEGIN
 list_size := list_size + SIZEOF(command_to_add);
 SetHandleSize(Handle(the_command_table), list_size);
 the_error := MemError;

{ store the command info record at the end of the table }
 IF the_error = NoErr THEN
 BEGIN
 list_records := list_size DIV SIZEOF(command_to_add);

 {$PUSH}
 {$R-}
 the_command_table^^[list_records] := command_to_add;
 {$POP}
 END;
 END;
 END;
 END;   { ---------- add_Command_to_CmdList ---------- }

{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
{ •                                                        • }
{ •                PUBLIC MODULE ROUTINES                  • }
{ •                                                        • }
{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }

{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
{ • Routine ... MC_Version }
{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
PROCEDURE MC_Version (VAR version_phrase: Str255);
 VAR
 comp_stuff: STRING[63]; { compilation date and time info }
 BEGIN  { ---------- MC_Version ---------- }
{ NOTE: COMPDATE and COMPTIME contain the compilation date and time as 
strings.  These are both built into MPW Pascal and THINK Pascal.  MPW 
treats them as string constants while THINK treats them as string functions. 
          }

 comp_stuff := CONCAT(‘[‘, COMPDATE, ‘ -- ‘, COMPTIME, ‘]’);

 version_phrase := CONCAT(pc_module_version, ‘ ‘, comp_stuff);
 END;   { ---------- MC_Version ---------- }

{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
{ • Routine ... MC_Build_Menu_Command_Table }
{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
PROCEDURE MC_Build_Menu_Command_Table (menu_list: Ptr;
 menu_count: INTEGER;
 VAR command_table: Handle;
 VAR good_build: BOOLEAN);
 VAR
 menu_index: pt_word;{ menuhandle list indexer }
 menu_list_ptr: pt_menu_list_ptr;  { menu list pointer }
 menu_stuff: MenuHandle; { single entry from menu list }
 menu_id: INTEGER; { menu id  value from menu list entry }
 menu_item: pt_word; {menuitem value from menu list entry}
 menu_phrase: Str255; { phrase for a single menu item }
 command_identifier: STRING[1];    { command identifier character }
 command_position: pt_word; { position of command identifier in item 
}
 command_phrase: Str255; { menu command number phrase (eg: “203”) }
 command_number: LONGINT; { command number value (long) }
 command_value: INTEGER; { command number value (word) }
 table_index: pt_word; { menu command table index of a command }
 command_info: pt_command_info; { information about a single menu command 
}
 good_unbuild: BOOLEAN;  { deallocating menu command table result }
 error: INTEGER; { internal error result }
 BEGIN  { ------ MC_Build_Menu_Command_Table ------ }
 command_table := NIL;
 good_build := FALSE;

 IF menu_count >= 1 THEN
 BEGIN
 command_table := NewHandle(0);
 error := MemError;

 IF error = NoErr THEN
 BEGIN
 good_build := TRUE; { assume all will go well from now on }

 menu_index := 0;

 { scan each of the menu handles }
 REPEAT
 BEGIN
 menu_index := menu_index + 1;

 menu_list_ptr := pt_menu_list_ptr(menu_list);

 {$PUSH}
 {$R-}
 menu_stuff := menu_list_ptr^[menu_index];
 {$POP}

 IF menu_stuff <> NIL THEN
 BEGIN
 command_identifier := ‘?’;
 command_identifier[1] := pc_command_identifier;

{ scan the menu items in the current menu handle }
 menu_id := menu_stuff^^.MenuID;
 menu_item := 0;

 REPEAT
 BEGIN
 menu_item := menu_item + 1;
 GetItem(menu_stuff, menu_item, menu_phrase);

 IF LENGTH(menu_phrase) >= 2 THEN
 BEGIN
 command_position := POS(command_identifier, menu_phrase);

 IF command_position > 0 THEN
 BEGIN
 command_phrase := COPY(menu_phrase, command_position, LENGTH(menu_phrase) 
- command_position + 1);
 DELETE(command_phrase, 1, 1);

 DELETE(menu_phrase, command_position, LENGTH(menu_phrase) - command_position 
+ 1);

 SetItem(menu_stuff, menu_item, menu_phrase);

 WHILE POS(‘ ‘, command_phrase) > 0 DO
 DELETE(command_phrase, POS(‘ ‘, command_phrase), 1);

 StringToNum(command_phrase, command_number);

 command_value := LoWord(command_number);

 IF (command_value < pc_command_num_min) OR (command_value > pc_command_num_max) 
THEN
 good_build := FALSE
 ELSE
 BEGIN
 { command value is valid, now check for duplication }
 find_Command_in_Table( pt_command_list_h(command_table), command_value, 
table_index, command_info);

 IF table_index > 0 THEN
 good_build := FALSE  { !!! DUPLICATE !!! }
 ELSE
 BEGIN
 add_Command_to_CmdList (pt_command_list_h(command_table), menu_id, menu_item, 
command_value, error);

 IF error <> NoErr THEN
 good_build := FALSE;
 END;
 END;
 END;
 END;
 END;
 UNTIL (menu_phrase = ‘’) OR NOT (good_build);
 END;

 IF error <> NoErr THEN
 good_build := FALSE;
 END;
 UNTIL (menu_index >= menu_count) OR (error <> NoErr);
 END;
 END;

 IF NOT (good_build) AND (command_table <> NIL) THEN
 BEGIN
 MC_UnBuild_Menu_Command_Table(command_table, good_unbuild);
 END;
 END;   { ------ MC_Build_Menu_Command_Table ------ }

{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
{ • Routine ... MC_UnBuild_Menu_Command_Table }
{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
PROCEDURE MC_UnBuild_Menu_Command_Table (VAR command_table: Handle; VAR 
good_unbuild: BOOLEAN);
 VAR
 error: INTEGER;
 BEGIN  { ------ MC_UnBuild_Menu_Command_Table ------ }
 good_unbuild := TRUE;

 IF command_table = NIL THEN
 good_unbuild := FALSE
 ELSE
 BEGIN
 DisposHandle(command_table);
 error := MemError;

 IF error <> NoErr THEN
 good_unbuild := FALSE;

 command_table := NIL;
 END;
 END;   { ------ MC_UnBuild_Menu_Command_Table ------ }

{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
{ • Routine ... MC_Fetch_Menu_Command }
{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
PROCEDURE MC_Fetch_Menu_Command (command_table: Handle;
 menu_info: LONGINT;
 VAR menu_command: INTEGER);
 TYPE
 t_menu_selection = RECORD
 ms_menu_id: INTEGER;
 ms_menu_item: INTEGER;
 END;
 VAR
 menu_selection: t_menu_selection; { info about selected menu item }
 cmd_table: pt_command_list_h;{ menu command table }
 command_info: pt_command_info;    { menu command info }
 list_size: Size; { physical byte size of command list }
 list_records: pt_word;  { no. records in command list }
 BEGIN  { ---------- MC_Fetch_Menu_Command ---------- }
 { assume the command will NOT be found }
 menu_command := MC_c_NoCommand;

 { determine the selected menu ID and menu ITEM }
 menu_selection := t_menu_selection(menu_info);

 IF command_table <> NIL THEN
 BEGIN
 cmd_table := pt_command_list_h(command_table);
 list_size := GetHandleSize(command_table);
 list_records := list_size DIV SIZEOF(command_info);

 WHILE list_records >= 1 DO
 BEGIN
 {$PUSH}
 {$R-}
 command_info := cmd_table^^[list_records];
 {$POP}

 WITH menu_selection, command_info DO
 IF (ms_menu_id = ci_menu_id) AND (ms_menu_item = ci_menu_item) THEN
 BEGIN
 menu_command := ci_command_number; { !!! GOTCHA !!! }
 END;

 list_records := list_records - 1;
 END; { WHILE list_records }
 END;
 END;   { ---------- MC_Fetch_Menu_Command ---------- }

{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
{ • Routine ... MC_Fetch_Menu_ID_and_Item }
{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
PROCEDURE MC_Fetch_Menu_ID_and_Item (command_table: Handle;    { in }
 menu_command: INTEGER; { in }
 VAR menu_id: INTEGER; { out }
 VAR menu_item: INTEGER); { out }
 VAR
 command_info: pt_command_info;  { menu command info }
 table_index: pt_word; { index of command in menu command table }
 BEGIN  { ---------- MC_Fetch_Menu_ID_and_Item ---------- }
 { assume no command match will occur }
 menu_id := -1;
 menu_item := -1;

 { attempt to locate the inputted command in the menu command table }
 IF command_table <> NIL THEN
 BEGIN
 find_Command_in_Table(pt_command_list_h(command_table), menu_command, 
table_index, command_info);
 IF table_index >= 1 THEN
 BEGIN
{ command found in table --> return command’s menu stuff }
 menu_id := command_info.ci_menu_id;
 menu_item := command_info.ci_menu_item;
 END;
 END;
 END;   { ---------- MC_Fetch_Menu_ID_and_Item ---------- }
END.  { UNIT UMenuCommand }
{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }
{ •                                                        • }
{ •                          FINIS                         • }
{ •                                                        • }
{ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• }

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Cloud 4.1.1 - File sharing from your men...
Cloud is simple file sharing for the Mac. Drag a file from your Mac to the CloudApp icon in the menubar and we take care of the rest. A link to the file will automatically be copied to your clipboard... Read more
OmniFocus 2.7.1 - GTD task manager with...
OmniFocus helps you manage your tasks the way that you want, freeing you to focus your attention on the things that matter to you most. Capturing tasks and ideas is always a keyboard shortcut away in... Read more
CleanApp 5.1.1 - Application deinstaller...
CleanApp is an application deinstaller and archiver.... Your hard drive gets fuller day by day, but do you know why? CleanApp 5 provides you with insights how to reclaim disk space. There are... Read more
ForkLift 3.0 Beta 2 - Powerful file mana...
ForkLift is a powerful file manager and ferociously fast FTP client clothed in a clean and versatile UI that offers the combination of absolute simplicity and raw power expected from a well-executed... Read more
Sublime Text 3126 - Sophisticated text e...
Sublime Text is a sophisticated text editor for code, markup, and prose. You'll love the slick user interface, extraordinary features, and amazing performance. Features Goto Anything. Use Goto... Read more
1Password 6.3.3 - Powerful password mana...
1Password is a password manager that uniquely brings you both security and convenience. It is the only program that provides anti-phishing protection and goes beyond password management by adding Web... Read more
WhatsApp 0.2.1880 - Desktop client for W...
WhatsApp is the desktop client for WhatsApp Messenger, a cross-platform mobile messaging app which allows you to exchange messages without having to pay for SMS. WhatsApp Messenger is available for... Read more
NeoFinder 6.9.3 - Catalog your external...
NeoFinder (formerly CDFinder) rapidly organizes your data, either on external or internal disks, or any other volumes. It catalogs all your data, so you stay in control of your data archive or disk... Read more
Amadeus Pro 2.3.1 - Multitrack sound rec...
Amadeus Pro lets you use your Mac computer for any audio-related task, such as live audio recording, digitizing tapes and records, converting between a variety of sound formats, etc. Thanks to its... Read more
Yasu 4.0.0 β - System maintenance app; p...
Yasu was created with System Administrators who service large groups of workstations in mind, Yasu (Yet Another System Utility) was made to do a specific group of maintenance tasks quickly within a... Read more

Our 5 Favorite iMessage Sticker Packs
At long last, iMessage joins the ranks of messaging apps the likes of LINE and Whatsapp, adding an impressive collection of stickers. They’re a great way to add a little something extra to your daily conversations. [Read more] | Read more »
How to get past Vulture Island's tr...
Vulture Island is a colorful and quirky mish-mash of platforming and puzzles. It’s creative and fresh, but sometimes the game can throw a curveball at you, leaving you stuck as to how you should progress. These tips will help you explore smoothly... | Read more »
The new Clash of Kings is just for Weste...
If you’ve played the original Clash of Kings, you’ll probably recognise the city building, alliance forging and strategic battles in Clash of Kings: The West. What sets this version apart is that it’s tailor made for a Western audience and the... | Read more »
Frost - Survival card game (Games)
Frost - Survival card game 1.12.1 Device: iOS Universal Category: Games Price: $3.99, Version: 1.12.1 (iTunes) Description: *Warning: the game will work on iPhone 5C and above and iPad Pro / 4. Other devices are not supported* | Read more »
How to build and care for your team in D...
Before you hit the trail and become a dog sledding legend, there’s actually a fair bit of prep work to be done. In Dog Sled Saga, you’re not only racing, you’re also building and caring for a team of furry friends. There’s a lot to consider—... | Read more »
How to win every race in Dog Sled Saga
If I had to guess, I’d say Dog Sled Saga is the most adorable racing game on the App Store right now. It’s a dog sled racing sim full of adorable, loyal puppies. Just look at those fluffy little tails wagging. Behind that cute, pixelated facade is... | Read more »
Let the war games commence in Gunship Ba...
Buzz Lightyear famously said, “This isn’t flying, this is falling – with style!” In the case of Gunship Battle: Second War, though, this really is flying - with style! The flight simulator app from Joycity puts you in control of 20 faithfully... | Read more »
How to get a high score in Fired Up
Fired Up is Noodlecake Games’ high score chasing, firefighting adventure. You take control of a wayward firefighter who propels himself up the side of a highrise with blasts of water. Sound silly? It is. It’s also pretty difficult. You can’t... | Read more »
NBA 2K17 (Games)
NBA 2K17 1.0 Device: iOS iPhone Category: Games Price: $7.99, Version: 1.0 (iTunes) Description: Following the record-breaking launch of NBA 2K16, the NBA 2K franchise continues to stake its claim as the most authentic sports video... | Read more »
Dog Sled Saga (Games)
Dog Sled Saga 1.0.1 Device: iOS Universal Category: Games Price: $3.99, Version: 1.0.1 (iTunes) Description: A game by Dan + Lisa As a rookie musher, foster a dogsledding team whose skills will grow if they're treated right. Week by... | Read more »

Price Scanner via MacPrices.net

Toughbook Celebrates 20 Years of Ruggedized M...
Panasonic System Communications Company of North America, Division of Panasonic Corporation of North America (Panasonic) today celebrates the 20th anniversary of its industry-leading Toughbook mobile... Read more
13-inch 2.5GHz MacBook Pro (Apple refurbished...
Apple has Certified Refurbished 13″ 2.5GHz MacBook Pros available for $829, or $270 off the cost of new models. Apple’s one-year warranty is standard, and shipping is free: - 13″ 2.5GHz MacBook Pros... Read more
Save 30% on Camera Guard’s Secure Protection...
To celebrate the release of macOS Sierra, Miami-based security solutions company, ProtectStar has announced a special 30% discount on Camera Guard Professional for Mac 2016. This innovative security... Read more
DVDFab Special Deal – Get a 1-Year Free Licen...
Beijing, China based specialist in the field of DVD, Blu-ray and video backup solutions, Fengtao Software has launched its Autumn Special Deals 2016, giving a 1-year free license of a randomly picked... Read more
21-inch iMacs on sale for up to $120 off MSRP
B&H Photo has 21″ iMacs on sale for up to $120 off MSRP including free shipping plus NY sales tax only: - 21″ 3.1GHz iMac 4K: $1379 $120 off MSRP - 21″ 2.8GHz iMac: $1199.99 $100 off MSRP - 21″ 1... Read more
13-inch 2.7GHz/256GB Retina MacBook Pro on sa...
Amazon.com has the 13″ 2.7GHz/256GB Retina Apple MacBook Pro on sale for $151 off MSRP including free shipping: - 13″ 2.7GHz/256GB Retina MacBook Pro (sku MF840LL/A): $1348 $151 off MSRP Read more
Apple TVs on sale for up to $50 off MSRP
Best Buy has 32GB and 64GB Apple TVs on sale for $40-$50 off MSRP on their online store. Choose free shipping or free local store pickup (if available). Sale prices for online orders only, in-store... Read more
Apple refurbished 13-inch Retina MacBook Pros...
Apple has Certified Refurbished 13″ Retina MacBook Pros available for up to $270 off the cost of new models. An Apple one-year warranty is included with each model, and shipping is free: - 13″ 2.7GHz... Read more
Duplicate Sweeper Free On Mac App Store For O...
To celebrate the launch of Apple’s latest macOS Sierra, Stafford, United Kingdom based Wide Angle Software has announced that its duplicate file finder software, Duplicate Sweeper, is now available... Read more
13-inch Retina MacBook Pros on sale for up to...
B&H Photo has 13″ Retina Apple MacBook Pros on sale for up to $150 off MSRP. Shipping is free, and B&H charges NY tax only: - 13″ 2.7GHz/128GB Retina MacBook Pro: $1174.99 $125 off MSRP - 13... Read more

Jobs Board

Sr. *Apple* Mac Engineer - Net2Source Inc....
…staffing, training and technology. We have following position open with our client. Sr. Apple Mac Engineer6+ Months CTH Start date : 19th Sept Travelling Job If Read more
*Apple* Retail - Multiple Positions-Norfolk,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Restaurant Manager (Neighborhood Captain) - A...
…in every aspect of daily operation. WHY YOU'LL LIKE IT: You'll be the Big Apple . You'll solve problems. You'll get to show your ability to handle the stress and Read more
Lead *Apple* Solutions Consultant - Apple (...
# Lead Apple Solutions Consultant Job Number: 51829230 Detroit, Michigan, United States Posted: Sep. 19, 2016 Weekly Hours: 40.00 **Job Summary** The Lead ASC is an Read more
US- *Apple* Store Leader Program - Apple (Un...
…Summary Learn and grow as you explore the art of leadership at the Apple Store. You'll master our retail business inside and out through training, hands-on Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.