TweetFollow Us on Twitter

Resize Objects
Volume Number:7
Issue Number:4
Column Tag:Jörg's Folder

Related Info: Quickdraw

Getting A Handle On Objects

By Jörg Langowski, MacTutor Editorial Board

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

“C++/MacApp - resizing objects”

As promised last month, this time we’ll start adding some code to our MacApp drawing program to change the basic shapes once they’ve been drawn. I have chosen to implement a resize operation; other functions, like changing colors and patterns, manipulating the order of objects, etc., will follow later.

We are going to use an interface similar to MacDraw, where a selected object has a number of small black squares connected with itself that can be used to change its shape. We’ll call them ‘tags’ in the following. Objects that can be circumscribed by a rectangle have eight tags: four on the corners and four on the centers of the edges. Dragging a corner tag will move the two sides of the rectangle adjacent to the corner, while dragging the edge tag will only move the side of the rectangle that contains the tag.

We’ll need code to display the tags, determine whether the mouse was clicked in one of them, and take action (track the mouse) depending on what tag it was clicked in. Of course, all operations should be undoable, but that’s almost implicit in MacApp.

Detecting the mouse click will proceed in two stages: first, we’ll check whether the mouse has been clicked in any one of the eight tags. If so, we’ll create a new command object of class TSizer, which then does the mouse tracking and track feedback. The command object determines where the mouse was clicked exactly, and the tracking and action will depend on the tag.

For the first phase - determining whether the mouse was clicked in one of the tags at all - it is convenient to create a region that consists of all the eight tags. This region is stored in a new instance variable of TBox, fTagRgn, and created when an object is selected and redrawn (see changes to the TBox::DrawShape method in listing 3). Also, the eight tags are stored individually as Rect instance variables.

The changes to the mouse down command handler are shown in listing 2. We shall now create a TSketcher, a TDragger, or a TSizer command object, depending on where the mouse was clicked - outside any object, inside a selected object, or inside one of the tags of a selected object.

In the TSizer::TrackMouse method we determine which of the eight tags was clicked in, and allow for changes in the top, bottom, left and right coordinates of the object (flags pT, pB, pL, pR). While those coordinates are continuously changed in the TrackMove phase of the TrackMouse method, the TrackFeedback method simply redraws the object rectangle in XOR mode. Undoing can be implemented very simply by remembering the old coordinates of the object.

Sounds simple? It is, and again the modifications are only to a very limited part of the total code - one of MacApp’s great advantages. We still have to add one more ‘Buzzword’ to the list of commands that appear after the Undo/Redo menu item (Listing 4), and extend the Make file a little. By now our code has grown too big to fit into one segment (compiling in Debug mode). Thus, you’ll also see how to segment a MacApp program.

I have put the code that is supposed to go into the new segment into the file TBox.cp, containing TSizer and all the Box/Shape classes. We then have to tell the MacApp builder that this file should be linked in under a different segment name. The necessary changes are shown in listing 5. We add the name of the new source file (TBox.cp) to the list of OtherInterfaces, and the corresponding object file (TBox.cp.o) to the list of OtherLinkFiles. Last, we add the dependency rule for generating the object file (also containing a comment line showing the build progress).

The drawing example will certainly still be extended over the next few months, but we’ll also take up some Forth again soon. Until then.

Listing 1: Changes to TEDrag.h

class TBox : public TObject {
public:
 Rect fLocation;
 BooleanfSelected;
 RgnHandlefTagRgn;
 Rect fTL,fTR,fBL,fBR,
 fT,fB,fL,fR;
 virtual pascal void IBox(Rect *itsLocation);
 virtual pascal void DrawShape();
 virtual pascal void NeedDiskSpace(long *data);
 virtual pascal void Read(short aRefNum);
 virtual pascal void Write(short aRefNum);
#ifdef qDebug
 virtual pascal void Fields(pascal void (*DoToField) 
 (StringPtr fieldName, Ptr fieldAddr, 
 short fieldType, void *link), void *link);
#endif
};

class TSizer : public TCommand {
public:
 TTEDocument   *fTEDocument;
 TTextView*fTextView;
 TBox   *fBox;   RectoldLocation;  RectnewLocation;      Point 
 fStart;  // mouse pressed here
 Point  fDelta;  // offset moved
 BooleanpT,pB,pL,pR; 
 // flags to indicate which coordinates to change
 pascal void ISizer(TBox *itsBox, 
 TTEDocument *itsDocument, TTextView *itsView);
 pascal struct TCommand *TrackMouse
 (TrackPhase aTrackPhase, VPoint *anchorPoint, 
 VPoint *previousPoint, VPoint *nextPoint, 
 Boolean mouseDidMove);
 pascal void TrackFeedback
 (VPoint *anchorPoint, VPoint *nextPoint,
 Boolean turnItOn, Boolean mouseDidMove);
 pascal void DoIt();
 pascal void RedoIt();
 pascal void UndoIt();
#ifdef qDebug
 virtual pascal void Fields(pascal void (*DoToField) 
 (StringPtr fieldName, Ptr fieldAddr, 
 short fieldType, void *link), void *link);
#endif
};
Listing 2: Change to TTextView::DoMouseCommand (file TEDrag.cp)
   
 if (aFindBoxStruct.myBox->fSelected)
 { if (info->theShiftKey) 
 { aFindBoxStruct.myBox->fSelected = false;
 InvalidRect (&aFindBoxStruct.myBox->fLocation);
 return inherited::DoMouseCommand
 (theMouse,info,hysteresis);   
 }
 else
 { if (PtInRgn(*theMouse,
 aFindBoxStruct.myBox->fTagRgn))
 { aSizer = new TSizer;
 FailNIL(aSizer);
 aSizer->ISizer (aFindBoxStruct.myBox,
  fTEDocument, this);
 return aSizer;   }
 else
 { aDragger = new TDragger;
 FailNIL(aDragger);
 aDragger->IDragger
 (aFindBoxStruct.myBox, fTEDocument, this);
 return aDragger;   }
 }
 }
 else
 {
 if (!info->theShiftKey) 
 { fTEDocument->ForEachShapeDo
 ((DoToObject)Deselect, &aSelectStruct); }
 aFindBoxStruct.myBox->fSelected = true;
 InvalidRect(&aFindBoxStruct.myBox-> fLocation);
 return inherited::DoMouseCommand
 (theMouse,info,hysteresis);
 }
   
Listing 3: TBox.cp
#include <UMacApp.h>
#include <UTEView.h>
#include <ToolUtils.h>
#include “TEDrag.h”

const int kBoxColor= redColor;
const int cSizer = 4001;
// Resizing support, JL 2/91
pascal void TSizer::ISizer(TBox *itsBox, 
 TTEDocument *itsDocument, TTextView *itsView)
{
 TScroller *aScroller;

 aScroller = itsView->GetScroller(true);
 ICommand(cSizer, itsDocument, itsView, aScroller);
 fTEDocument = itsDocument;
 fTextView = itsView;
 fBox = itsBox;  
 pT = false; pB = false; pL = false; pR = false;
 oldLocation = fBox->fLocation;
 newLocation = oldLocation;
}

pascal struct TCommand *TSizer::TrackMouse
 (TrackPhase aTrackPhase, VPoint *anchorPoint, 
 VPoint *previousPoint,  VPoint *nextPoint, 
 Boolean mouseDidMove)
{
 fStart = fTextView->ViewToQDPt(anchorPoint);
 
 if (aTrackPhase == trackPress) {
 if (PtInRect(fStart,&fBox->fTR)) { pT = true; pR = true; }
 else if (PtInRect(fStart,&fBox->fTL))
 { pT = true; pL = true; }
 else if (PtInRect(fStart,&fBox->fBR))
 { pB = true; pR = true; }
 else if (PtInRect(fStart,&fBox->fBL))
 { pB = true; pL = true; }
 else if (PtInRect(fStart,&fBox->fT)) { pT = true; }
 else if (PtInRect(fStart,&fBox->fB)) { pB = true; }
 else if (PtInRect(fStart,&fBox->fL)) { pL = true; }
 else if (PtInRect(fStart,&fBox->fR)) { pR = true; }
 }

 if ((aTrackPhase == trackMove) && mouseDidMove) {
 fDelta = fTextView->ViewToQDPt(nextPoint);
 SubPt(fTextView->ViewToQDPt(anchorPoint), &fDelta);
 
 if ( !((fDelta.h == 0) && (fDelta.v == 0)) ) {                
 if (pT){ newLocation.top = 
 oldLocation.top + fDelta.v;  }
 if (pB){ newLocation.bottom = 
 oldLocation.bottom + fDelta.v; }
 if (pL){ newLocation.left = 
 oldLocation.left + fDelta.h; }
 if (pR){ newLocation.right = 
 oldLocation.right + fDelta.h; }
 }
 }

 if ((aTrackPhase == trackRelease) && mouseDidMove) {
 fDelta = fTextView->ViewToQDPt(nextPoint);
 SubPt(fTextView->ViewToQDPt(anchorPoint), &fDelta);
 if ((fDelta.h == 0) && (fDelta.v == 0))
 { return gNoChanges; }
 fBox->fLocation = newLocation;
 }
 return this;
}

pascal void TSizer::TrackFeedback
 (VPoint *anchorPoint, VPoint *nextPoint,
 Boolean turnItOn, Boolean mouseDidMove)
{
 PenState oldState;
 
 if (mouseDidMove) {
 GetPenState(&oldState);
 PenNormal();
 PenMode(patXor);
 FrameRect(&newLocation);
 SetPenState(&oldState);
 }
}

pascal void TSizer::DoIt()
{fTextView->InvalidRect(&newLocation);
 fTextView->InvalidRect(&oldLocation);   }

pascal void TSizer::RedoIt()  
{  fBox->fLocation = newLocation; DoIt();    }

pascal void TSizer::UndoIt()
{fBox->fLocation = oldLocation; DoIt();      }

#ifdef qDebug
pascal void TSizer::Fields(pascal void (*DoToField) 
 (StringPtr fieldName, Ptr fieldAddr, 
 short fieldType, void *link), void *link)
{
 DoToField(“\pTSizer”, nil, bClass, link);
 DoToField(“\pfTEDocument”, 
 (Ptr) &fTEDocument, bObject, link);
 DoToField(“\pfTextView”, (Ptr) &fTextView, bObject, link);
 DoToField(“\pfBox”, (Ptr) &fBox, bObject, link);
 DoToField(“\poldLocation”, (Ptr) &oldLocation, bRect, link);
 DoToField(“\pnewLocation”, (Ptr) &newLocation, bRect, link);
 DoToField(“\pfStart”, (Ptr) &fStart, bPoint, link);
 DoToField(“\pfDelta”, (Ptr) &fDelta, bPoint, link);
 DoToField(“\ppT”, (Ptr) &pT, bBoolean, link);
 DoToField(“\ppB”, (Ptr) &pB, bBoolean, link);
 DoToField(“\ppL”, (Ptr) &pL, bBoolean, link);
 DoToField(“\ppR”, (Ptr) &pR, bBoolean, link);
 inherited::Fields(DoToField, link);
}
#endif

pascal void TBox::IBox(Rect *itsLocation)
 {    fLocation = *itsLocation; fSelected = false; }

pascal void TBox::DrawShape()
{
 if (fSelected) {
 short halfH, halfV;
 
 halfH = (fLocation.right-fLocation.left)/2;
 halfV = (fLocation.bottom-fLocation.top)/2;
 
 PenSize (1,1);
 ForeColor(blackColor);
 FrameRect(&fLocation);
 
 fTagRgn = MakeNewRgn();
 OpenRgn();
 
 fTL.top = fLocation.top;
 fTL.left = fLocation.left;
 fTL.bottom = fTL.top + 4;
 fTL.right = fTL.left + 4;
 FrameRect(&fTL);
 
 fT.top = fLocation.top;
 fT.bottom = fT.top + 4;
 fT.left = fLocation.left + halfH - 2;
 fT.right = fT.left + 4;
 FrameRect(&fT);
 
 fTR.top = fLocation.top;
 fTR.bottom = fTR.top + 4;
 fTR.right = fLocation.right;
 fTR.left = fTR.right - 4;
 FrameRect(&fTR);
 
 fBL.bottom = fLocation.bottom;
 fBL.top = fBL.bottom - 4;
 fBL.left = fLocation.left;
 fBL.right = fBL.left + 4;
 FrameRect(&fBL);
 
 fB.bottom = fLocation.bottom;
 fB.top = fB.bottom - 4;
 fB.left = fLocation.left + halfH - 2;
 fB.right = fB.left + 4;
 FrameRect(&fB);
 
 fBR.bottom = fLocation.bottom;
 fBR.top = fBR.bottom - 4;
 fBR.right = fLocation.right;
 fBR.left = fBR.right - 4;
 FrameRect(&fBR);
 
 fL.top = fLocation.top + halfV - 2;
 fL.bottom = fL.top + 4;
 fL.left = fLocation.left;
 fL.right = fL.left + 4;
 FrameRect(&fL);
 
 fR.top = fLocation.top + halfV - 2;
 fR.bottom = fR.top + 4;
 fR.right = fLocation.right;
 fR.left = fR.right - 4;
 FrameRect(&fR);
 
 CloseRgn(fTagRgn);
 FillRgn(fTagRgn,qd.black);
 ForeColor(kBoxColor);  }
}
   the rest of the file (TShape and following definitions) stays unchanged 
  
Listing 4: Change to TEDrag.r

#define cSizer   4001
resource ‘cmnu’ (128) {
 128, textMenuProc, allEnabled, enabled, “Buzzwords”,          /* these 
words appear after Undo in the Edit menu */
  {
 “Page Setup Change”, noIcon, noKey, 
 noMark, plain, cChangePrinterStyle;
 “Typing”, noIcon, noKey, noMark, plain, cTyping;
 “Drawing”,  noIcon, noKey, 
 noMark, plain, cDrawBox;
 “Dragging”,  noIcon, noKey, 
 noMark, plain, cDragBox;
 “Resize”,  noIcon, noKey, noMark, plain, cSizer
 }
};
Listing 5: TEDrag.MAMake
AppName = TEDrag
OtherInterfaces =  
 “{SrcApp}TBox.cp”
OtherLinkFiles = 
 “{ObjApp}TBox.cp.o”
“{ObjApp}TBox.cp.o”ƒ 
 “{SrcApp}TBox.cp” 
 “{SrcApp}TEDrag.MAMake” 
  {MacAppIntf} 
  {BuildingBlocksIntf}
 {MAEcho} {EchoOptions} “Compiling:     TBox.cp”
 {MACPlus} 
 {CPlusOptions} 
 -s TBox 
 -i “{SrcApp}” 
 -i “{MACIncludes}” 
 -o “{ObjApp}TBox.cp.o” 
 “{SrcApp}TBox.cp”
OtherRsrcFiles = 
 “{MAObj}Printing.rsrc” 
 “TEOther.rsrc”

 
AAPL
$570.56
Apple Inc.
+13.59
MSFT
$29.11
Microsoft Corpora
-0.65
GOOG
$609.46
Google Inc.
+8.66
MacTech Search:
Community Search:

Fruit Ninja Gets New Update With Powerup...
Fruit Ninja is about to get its biggest update yet to celebrate its second anniversary on Thursday, May 24th. The key new element in the game appears to be that players will now be able to earn an in-game currency, called starfruit, that can be used... | Read more »
Fotor – CameraBag Review
Fotor – CameraBag Review By Jennifer Allen on May 23rd, 2012 Our Rating: :: PLENTIFULiPhone App - Designed for the iPhone, compatible with the iPad A photography app that wants to be able to do everything that could ever be asked... | Read more »
playGO AP1 is the Next Generation of Aud...
With all of Apple’s relatively recent success in the smartphone and tablet market, we can forget sometimes that what kicked off their modern dominance was a device that simply played music. BICOM, Inc. has been recognizing how important music is to... | Read more »
Monkey Pong Review
Monkey Pong Review By Angela LaFollette on May 23rd, 2012 Our Rating: :: BALL BUSTING ACTIONiPhone App - Designed for the iPhone, compatible with the iPad Help the hungry monkey reach all the fruit by bouncing a ball in this family... | Read more »
Heroes & Generals Enters Closed Beta
Creators of Hitman, Roto-Moto, has launched a closed beta of their game, Heroes & Generals. The game is a massively multiplayer first-person shooter involving online fighting between the Axis and Allied forces in Europe. | Read more »
FeedFriendly Review
FeedFriendly Review By Angela LaFollette on May 23rd, 2012 Our Rating: :: EASY TO USEUniversal App - Designed for iPhone and iPad Combine the top three social network newsfeed updates into one location with the help of FeedFriendly... | Read more »
Favorite 4: Euro 2012 Apps
In a matter of weeks, one of the biggest soccer tournaments out there begins: Euro 2012. Qualification is over and 16 European teams are all lined up to prove which one is the best of the bunch. As a Brit, I’m ever hopeful that England will achieve... | Read more »

Price Scanner via MacPrices.net

Are You Sure You Really Want A Retina Display MacB...
Apple didn’t invent the laptop computer, but over the past 21 years they’ve continuously set and reset the bar for laptop innovation and engineering advances, with PC competitors mostly playing catch... Read more
Two PC Pundits Weigh In On PC To Mac Switching (Or...
ZNet’s Stephen Chapman and Forbes’ Brian Caulfield have posted recent blogs on the topic of their personally switching from Windows PCs to Macs. From PC to Mac 10-Months Later ZNet blogger Stephen... Read more
Apple Maintains Top Mobile PC Share in Q112 on Str...
Apple shipped nearly 17.2 million mobile PCs in Q112, accounting for 118% year-over-year shipment growth, according to preliminary results from the latest NPD DisplaySearch Quarterly Mobile PC... Read more
Apple offering refurbished 17″ MacBook Pros for $3...
 The Apple Store has Apple Certified Refurbished 17″ 2.4GHz MacBook Pros available for $2119 including free shipping. That’s $380 off the price of new models. Apple’s one-year warranty is standard. Read more
Week’s Best MacBook Deals
We’ve posted the Week’s Best Deals on MacBook Airs and MacBook Pros for Wednesday, the 23rd of May. Find the lowest price or the best set of bundles from Apple’s Authorized Resellers with these deals... Read more
MacBook Airs on sale for up to $101 off MSRP, free...
 Adorama has MacBook Airs on sale today for up to $101 off MSRP including free shipping. NY and NJ sales tax only. Their prices are among the lowest available for these models from any Apple... Read more
Open-box special: 2.3GHz Mac mini for $493
MacMall has open-box return 2.3GHz Mac minis available for $493 including free shipping. That’s $106 off MSRP. Apple’s one-year warranty and all materials are included. Act now if you’re interested,... Read more
Apple iPhone Charger’s Secrets And Engineering Sup...
Blogger Ken Shirriff’s has posted a thoroughgoing Apple iPhone charger teardown and analysis, the one-line takeaway being: “quality in a tiny expensive package.” Shirriff says that disassembling... Read more

Jobs Board

*Apple* Solutions Consultant-Retail Sal...
Requisition Number 15545402 Job title Apple Solutions Consultant-Retail Sales Location Mobile Country United States City Mobile State Alabama Job type Job description Read more
iPhone Developer at Mastech (Los Angeles...
We are currently seeking an Android/ iPhone Developer for our client in the Insurance domain. We value our professionals, providing comprehensive benefits, exciting challenges, and the opportunity... Read more
24 funny 2d Charaters for iPhone game. a...
We are developing an iPhone game and desire to have 24 characters drawn to our specification. Attached is the detailed spec. Desired Skills: Cartoon, Illustration Read more
*Apple* Solutions Consultant-Retail Sal...
Requisition Number 15545261 Job title Apple Solutions Consultant-Retail Sales Location Spanish Fort Country United States City Spanish Fort State Alabama Job type Job Read more
Android and Iphone Application at Elance...
I need an interval timer application to be created for iphone and android platforms... I am on a tight budget but this ... & IPHONES) not just one so if you can only do one don't waste your time... Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.