TweetFollow Us on Twitter

Cursor Control 2
Volume Number:6
Issue Number:9
Column Tag:C Workshop

Related Info: Quickdraw

Cursor Control

By Robert S. T. Gibson, Ontario, Canada

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

[Robert S. T. Gibson is a Senior Software Engineer at Atryx Software Design in Canada]

Although it is not suggested by anyone who follows the Macintosh user interface, it is occasionally necessary for a program to change or restrict the cursor position. Some programs move the cursor to lock it into a grid, some restrict the cursor to a specific region, and others (usually games) allow it to wrap around the screen. Games sometimes read the cursor position, compare it to the middle of the screen, and then move the cursor to the screen’s center to keep it from reaching the edge.

Cursor tracking is maintained by many system globals. The three we are interested in, however, are MTemp, RawMouse, Mouse, and CrsrNew (see Figure 1).

It is often dangerous to change the System’s low-memory globals if you don’t know their exact effects on your system.

As always, there is a right way and a wrong way to do this. I’ll skip the wrong way and get right to what I believe to be the correct way. The C techniques used here can easily be adapted into other programming languages.

It is a relatively simple task to set the mouse position, but it requires a bit of insight into how the System keeps control.

Figure 1. Mouse Globals

System Control

Operation of the mouse depends on two routines that are called during interrupts. The first routine simply sets the global variable CrsrNew to true if the mouse position has changed. The second routine is a vertical retrace (VBL) task, which checks the value of CrsrNew and draws the cursor in the new position if the value is true.

Providing CrsrNew is set, each time the VBL task is executed, it draws the cursor and copies the value of MTemp, the new location of the mouse, into the variable RawMouse, the saved (old) location. This allows the next execution to examine the two variables. If MTemp is a valid position, RawMouse is set to the new position and the cycle continues. The mouse location is copied in to the global variable Mouse for use by routines such as GetMouse().

Program Control

Only a few simple steps are required to set the mouse position properly and safely:

Step:

1: set MTemp to the new position

2: set RawMouse to new position

3: set CrsrNew to true

First, we should define our variables:

int             *MTemp;
char            *CrsrNew;

MTemp   = (int *)  0x828;
CrsrNew = (char *) 0x8CE;

Notice that MTemp was declared as an integer, and RawMouse and Mouse were not declared at all. Since the three points are in a row, it is much easier to simply declare the first variable as an integer and increment the pointer to each position to be set. NewPos is passed to our routine, containing the point to which the mouse should be moved in the following code excerpt. Remember that points are stored internally as (v,h) or (row,column), instead of (h,v).

!c

odeexamplestart/* 1 */

for (i=0;i<3;i++) {
 *(MTemp+2*i) = newPos.v;
 *(MTemp+2*i+1) = newPos.h;
}


Once the three points are set, the only task which remains to be done is the setting of the CrsrNew variable. To tell the System that the mouse has moved, the boolean must be set with a non-zero (true) value. Since it is set to -1 by the System, it will be so set here. Any true value should work, however.

/* 2 */

*CrsrNew = -1;

The System routine will realize that the global CrsrNew has been changed, will find the new position in MTemp and RawMouse and will draw the cursor in the new position.

Curse Control

It’s unwise to have your program confuse the user by moving the cursor too dramatically from where he would expect it to appear. If you are in a programming situation which is leading you to move the cursor to where you want it, rather than where the user expects it, you should think twice -- and then think again.

Listing:  Control.c

/*******
 * HandleMouse()
 * Checks the cursor position and calls MousePos if necessary
 *******/
HandleMouse(boundsRect)
Rect  *boundsRect;
{
Point   mousePoint;
Point   newPoint;

 GetMouse(&mousePoint);
 LocalToGlobal(&mousePoint);
 newPoint.h = newPoint.v = -1;
 
 if (mousePoint.h <= boundsRect->left)
 newPoint.h = boundsRect->right - 2;
 else
 if (mousePoint.h >= boundsRect->right - 1)
 newPoint.h = boundsRect->left + 1;
 if (mousePoint.v <= boundsRect->top)
 newPoint.v = boundsRect->bottom - 2;
 else
 if (mousePoint.v >= boundsRect->bottom - 1)
 newPoint.v = boundsRect->top + 1;
 
 if ( (newPoint.h + 1) || (newPoint.v + 1) )
 {
 newPoint.h = (newPoint.h != -1) ? newPoint.h : mousePoint.h;
 newPoint.v = (newPoint.v != -1) ? newPoint.v : mousePoint.v;
 MousePos(newPoint);
 }
}
Listing:  ControlMain.C

/* CursorControl */ /* by Rob Gibson */ /* August 22, 1989. */
/* MacHeaders Included */
/*********  Project file: Control.c  ControlMain.c             Functions.c 
 MacTraps MousePos.c
 Type: APPL Creator: CCTL **********/

#define ControlDialogID 1000
#define nil 0L
/* important dialog items */
enum{   quitItem = 1,   setItem,   topPosItem,     leftPosItem, 
 bottomPosItem,  rightPosItem,   boxItem     };

  /* Our global variables */
DialogPtr ControlDialog;
Rect    boundsRect;

/**InitMacintosh()  Initialize all the managers & memory ***/
InitMacintosh()
{  MaxApplZone();
 InitGraf(&thePort);
 InitFonts();
 FlushEvents(everyEvent, 0);
 InitWindows();
 InitMenus();
 TEInit();
 InitDialogs(0L);
 InitCursor();
} /* end InitMacintosh */

/**GetBounds()  *  * Get the rect specified in dialog  ***/
GetBounds(theDialog)
DialogPtr theDialog;
{  Str255 str;   longdummy;

 boundsRect.top = GetETNum(theDialog, topPosItem);
 boundsRect.left = GetETNum(theDialog, leftPosItem);
 boundsRect.bottom = GetETNum(theDialog, bottomPosItem);
 boundsRect.right = GetETNum(theDialog, rightPosItem);
} /* end GetBounds */

/*TrackRect() Frame old, new bound rects in current GrafPort**/
TrackRect(oldRect, r)
Rect  *oldRect;
Rect  *r;
{  FrameRect(oldRect);
 FrameRect(r);
} /* end TrackRect */

/**DisplayBounds() Display a rect in the dialog*/
DisplayBounds(theRect, theDialog) 
Rect    *theRect;
DialogPtr theDialog;
{  SetETNum(theDialog, topPosItem, (long)theRect->top);
 SetETNum(theDialog, leftPosItem, (long)theRect->left);
 SetETNum(theDialog, bottomPosItem, (long)theRect->bottom);
 SetETNum(theDialog, rightPosItem, (long)theRect->right);
 SelIText(theDialog, topPosItem, 0, 32767);
} /* end DisplayBounds */

/**SetBoundsLoop() User drags to specify new rect**/
SetBoundsLoop(theDialog)
DialogPtr theDialog;
{  Rect oldRect;
 Rect   newRect;
 GrafPtrsavePort;
 GrafPtrdeskPort;
 Point  firstPoint;
 Point  secondPoint;
 Point  lastSecondPoint;

 GetPort(&savePort);
 OpenPort(deskPort = (GrafPtr)NewPtr(sizeof(GrafPort)));
 InitPort(deskPort);
 SetPort(deskPort);
 PenPat(gray);
 PenMode(notPatXor);
 PenSize(2, 2);
 while(!Button());
 GetMouse(&firstPoint);
 newRect.top = lastSecondPoint.v = firstPoint.v;
 newRect.left = lastSecondPoint.h = firstPoint.h;
 newRect.bottom = newRect.right = 0;
 while(Button()) {
 oldRect = newRect;
 GetMouse(&secondPoint);
 /* If the mouse location has changed then track mouse */
 if (secondPoint.v != lastSecondPoint.v || secondPoint.h != lastSecondPoint.h) 
 {
 /* Create a new Rect making sure it is not an empty Rect */
 if (secondPoint.v > firstPoint.v) {
 newRect.top = firstPoint.v;
 newRect.bottom = secondPoint.v;
 }
 else {
 newRect.top = secondPoint.v;
 newRect.bottom = firstPoint.v;
 }
 if (secondPoint.h > firstPoint.h) {
 newRect.left = firstPoint.h;
 newRect.right = secondPoint.h;
 }
 else {
 newRect.left = secondPoint.h;
 newRect.right = firstPoint.h;
 }
 lastSecondPoint = secondPoint;

 TrackRect(&oldRect, &newRect);
 DisplayBounds(&newRect, theDialog);
 }
 }
 FrameRect(&newRect);
 ClosePort(deskPort);
 DisposPtr((Ptr)deskPort);
 PenNormal();
 SetPort(savePort);
 boundsRect = newRect;
 } /* end SetBoundsLoop */

/*HandleControlDialog()  Main event loop  *  ****/
HandleControlDialog(theDialog)
DialogPtr theDialog;
{  EventRecord   event; /*  Filled by GetNextEvent */
 Booleanfinished = false; /*  Are we done? */
 int    chosen;
 char   theChar;

 while (!finished) /*  do this until we selected quit */
 { /* continue with the normal get next event stuff... */
 if (GetNextEvent(everyEvent, &event))
 /*  if there was an event... then  */
 {
 if (event.what == keyDown || event.what == autoKey)
 { 
 theChar = (char) (event.message & charCodeMask);
 switch(theChar) { 
 case ‘Q’:
 case ‘q’:
 case ‘.’:
 chosen = quitItem;
 event.what = 0; /* remove event */
 finished = true;
 ClickButton(theDialog, quitItem, 2);
   break;
   case ‘\t’:
 case ‘\b’: 
 break;
   case ‘\r’:
 case ‘\003’:
 case ‘S’:
 case ‘s’:
 chosen = setItem;
 event.what = 0; /* remove event */
 ClickButton(theDialog, setItem, true);
 SetBoundsLoop(theDialog);
 ClickButton(theDialog, setItem, false);
 break;
 default:
 if (theChar < ‘0’ || theChar > ‘9’)
 event.what = 0;
 break;
 }
 } else if (event.what == updateEvt)
 {
 SetPort(theDialog);
 BeginUpdate(theDialog);
 FrameItem(theDialog, boxItem);
 DrawDialog(theDialog);
 DrawDefaultBtn (theDialog, setItem);
 EndUpdate(theDialog);
 }
   }

 if (!finished) {
 if   (IsDialogEvent(&event))
 if (DialogSelect(&event, &theDialog, &chosen)) {
 GetBounds(theDialog);
 switch (chosen) {
 case 1:
 finished = true;
 break;
 case 2:
 ClickButton(theDialog, setItem, true);
 SetBoundsLoop(theDialog);
 ClickButton(theDialog, setItem, false);
 break;
 default:
 break;
 } /*  end of if switch  */
 } 
 HandleMouse(&boundsRect);
 } /*  end of if (!finished) */
 } /*  of event loop  */

 DisposDialog(theDialog);
} /* end HandleControlDialog */

/*****  * SetUpDialog()  *  * Set up dialog stuff  *  *****/
SetUpDialog() {
 int    itemType;
 Handle Hdl;

 ControlDialog = GetNewDialog(ControlDialogID, nil, -1L);
 CenterWindow(ControlDialog, &screenBits.bounds);
 DisplayBounds(&screenBits.bounds, ControlDialog);
 ShowWindow(ControlDialog);
 boundsRect = screenBits.bounds;
 HandleControlDialog(ControlDialog);
} /* end SetUpDialog */

/*****  * main()  *  * Call the main procedures  *  *****/
main()

{  InitMacintosh();
 SetUpDialog();
} /* end main */
Listings:  Functions.C

/****
 * GetEText()
 * Get text of an ETItem
 ****/
GetEText (theDialog, theItem, s)
DialogPtr theDialog;
inttheItem;
char    *s;
{
 int     theType;
 Handle Hdl;
 Rect box;

 GetDItem (theDialog, theItem, &theType, &Hdl, &box);
 GetIText (Hdl, s);
} /* end GetEText */

/****
 * GetETNum()
 * Get number from an ETItem
 ****/
GetETNum(theDialog, theItem)
DialogPtr theDialog;
inttheItem;
{
 Str255 s;
 long theNum;
 
 GetEText(theDialog, theItem, &s);
 StringToNum(s, &theNum);
 return(theNum);
} /* end GetETNum */

/****
 * SetEText()
 * Set text of an ETItem
 ****/
SetEText (theDialog, theItem, s)
DialogPtr theDialog;
inttheItem;
Str255  s;
{
 int     theType;
 Handle Hdl;
 Rect box;

 GetDItem (theDialog, theItem, &theType, &Hdl, &box);
 SetIText (Hdl, s);
} /* end SetEText */

/****
 * SetETNum()
 * Set number in an ETItem
 ****/
SetETNum(theDialog, theItem, theNum)
DialogPtr theDialog;
inttheItem;
long    theNum;
{
 Str255 s;
 
 NumToString(theNum, s);
 SetEText(theDialog, theItem, &s);
} /* end GetETNum */

/***** LToGRect()  Convert a local rect to global *****/
LToGRect(r)
Rect  *r;
{
 Point  pt1,
 pt2;

 pt1 = topLeft(*r);
 pt2 = botRight(*r);
 LocalToGlobal(&pt1);
 LocalToGlobal(&pt2);
 Pt2Rect(pt1, pt2, r);
} /* end LToGRect */

/*****
 * CenterWindowPoint()
 * Calculates the topleft co-ords of a window,
 * taking screen size into account
 *****/
Point CenterWindowPoint (theRect)
Rect  *theRect;
{
 int    theInd = (screenBits.bounds.bottom<350) ? 3:4;
 Point  thePt;
 int    int1, int2;

 int1=((screenBits.bounds.right-screenBits.bounds.left-theRect->right+theRect->left) 
/ 2);
 int2=((screenBits.bounds.bottom-screenBits.bounds.top-theRect->bottom+theRect->top+20) 
/ theInd);
 SetPt(&thePt, int1, int2);
 return(thePt);
} /* end CenterWindowPoint */

/*****
 * CenterWindow()
 * Centers a dialog or window
 *****/
void CenterWindow(theDialog)
DialogPtr theDialog;
/* Center window - center slightly higher for large screens */
{
 Point  thePt;
 Rect newBounds;

 newBounds = *&theDialog->portRect;
 LToGRect(&newBounds);
 thePt = CenterWindowPoint(&newBounds);
 MoveWindow(theDialog, thePt.h, thePt.v, 0);
} /* end CenterWindow */

/****ClickButton() Simulate a click in a button ****/
ClickButton(theDialog, ID, method) 
/* 0 is off, 1 is on, 2 simulates a click */
DialogPtr theDialog;
intID;
intmethod;
{
 int    itemType;
 Handle item;
 Rect box;
 long ticks;

 GetDItem(theDialog, ID, &itemType, &item, &box);
 HiliteControl((ControlHandle) item, (method >= 1));
 if (method >= 2)
 {
 Delay(8L, &ticks);
 HiliteControl((ControlHandle) item, 0);
 }
} /* end ClickButton */

/****
 * FrameItem()
 * Frame a dialog item in current pen modes
 ****/
void FrameItem (theDialog, item)
DialogPtr theDialog;
intitem;
{
 int    optType;
 Handle btnHdl;
 Rect   optBox;

 SetPort(theDialog);
 GetDItem(theDialog, item, &optType, &btnHdl, &optBox);
 FrameRect(&optBox);
} /* end FrameItem */

/**** DrawDefaultBtn() Outline the default button ****/
void DrawDefaultBtn (theDialog, item)
DialogPtr theDialog;
intitem;
{
 int    optType;
 Handle btnHdl;
 Rect   optBox;

 SetPort(theDialog);
 GetDItem(theDialog, item, &optType, &btnHdl, &optBox);
 PenSize(3, 3);
 InsetRect(&optBox, -4, -4);
 FrameRoundRect(&optBox, 16, 16);
} /* end DrawDefaultBtn */
Listing:  MousePos.C

/********
* MousePos()
* Set the mouse position, August 22, 1989
* by Robert S. T. Gibson for MacTutor
********/
void MousePos(newPos)
Point newPos;
{
 int    *MTemp;
 char *CrsrNew;
 int    i;

 MTemp = (int *)  0x828;  /* Set up our globals... */
 CrsrNew = (char *) 0x8CE;

/* Points are stored as (row, column) or (v, h) in memory...*/
 /* Set our globals... */
 for (i=0;i<3;i++) {
 *(MTemp+2*i) = newPos.v;
 *(MTemp+2*i+1) = newPos.h;
 }
 *CrsrNew = -1;  /* There’s a new position */
}
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Adobe Animate CC 2018 18.0.1.115 - Anima...
Animate CC 2018 is available as part of Adobe Creative Cloud for as little as $19.99/month (or $9.99/month if you're a previous Flash Professional customer). Animate CC 2018 (was Flash CC) lets you... Read more
Postbox 5.0.22 - Powerful and flexible e...
Postbox is a new email application that helps you organize your work life and get stuff done. It has all the elegance and simplicity of Apple Mail, but with more power and flexibility to manage even... Read more
Tunnelblick 3.7.4b - GUI for OpenVPN.
Tunnelblick is a free, open source graphic user interface for OpenVPN on OS X. It provides easy control of OpenVPN client and/or server connections. It comes as a ready-to-use application with all... Read more
Carbon Copy Cloner 5.0.5 - Easy-to-use b...
Carbon Copy Cloner backups are better than ordinary backups. Suppose the unthinkable happens while you're under deadline to finish a project: your Mac is unresponsive and all you hear is an ominous,... Read more
Bartender 3.0.32 - Organize your menu-ba...
Bartender lets you organize your menu-bar apps by hiding them, rearranging them, or moving them to Bartender's Bar. You can display the full menu bar, set options to have menu-bar items show in the... Read more
Adobe Lightroom Classic CC 7.1 - Import,...
Adobe Lightroom is available as part of Adobe Creative Cloud for as little as $9.99/month bundled with Photoshop CC as part of the photography package. Lightroom 6 is also available for purchase as a... Read more
Ortelius 2.0.8 - Vector drawing app espe...
Ortelius is a full-featured vector drawing application especially for map design. Draw directly with features such as roads, rivers, coastlines, buildings, symbols and contours. Ortelius is known for... Read more
Tunnelblick 3.7.4b - GUI for OpenVPN.
Tunnelblick is a free, open source graphic user interface for OpenVPN on OS X. It provides easy control of OpenVPN client and/or server connections. It comes as a ready-to-use application with all... Read more
Carbon Copy Cloner 5.0.5 - Easy-to-use b...
Carbon Copy Cloner backups are better than ordinary backups. Suppose the unthinkable happens while you're under deadline to finish a project: your Mac is unresponsive and all you hear is an ominous,... Read more
Postbox 5.0.22 - Powerful and flexible e...
Postbox is a new email application that helps you organize your work life and get stuff done. It has all the elegance and simplicity of Apple Mail, but with more power and flexibility to manage even... Read more

Latest Forum Discussions

See All

Amazing Katamari Damacy guide - beginner...
Amazing Katamari Damacy brings the bizarro world of the original games to mobile and shifts them into an endless format that's just as addictive as the PlayStation entries. Your goal is still to roll as much random stuff as you possibly can, though... | Read more »
Portal Knights guide - crafting tips and...
In Portal Knights, you're only as strong as the items you have at your disposal. This sandbox adventure is all about crafting and building up the next big thing. Whether you're an avid explorer or collector, crafting will likely play a large part... | Read more »
The best deals on the App Store this wee...
A new week means new discounts on the App Store. This week's deals run the gamut of action-adventure titles, puzzle games, and one of the best narrative adventure series out there. If you're looking to fill out your mobile gaming library on a... | Read more »
What you need to know about Animal Cross...
We hope you've been hard at work on collecting all of those holiday items in Animal Crossing: Pocket Camp, because you're about to get a whole new list of fun things to do as the game receives its first big update sometime soon. There are a lot of... | Read more »
Reigns: Her Majesty guide - how to use e...
Ruling a kingdom isn't easy--doubly so for a queen whose every decision is questioned by the other factions seeking a slice of power. Reigns: Her Majesty builds on the original game's swipey tactics, adding items that you can use to move the story... | Read more »
The best new games we played this week -...
Friday has crept up on us once again, so it's time to honor the best new games we've played over the past few days. This past week was a pretty exciting one, with the debut of lots of beautiful new indies and some familiar faces returning to the... | Read more »
Portal Knights guide- beginner tips and...
Portal Knights is finally making the jump to iOS and Android, and it's already climbing the ranks to become the next big MMO experience on mobile. This sprawling sandbox game will let you pursue any adventure you wish, whether you want to sling... | Read more »
Reigns: Her Majesty guide - how to swipe...
Reigns: Her Majesty is storming the App Store this week, bringing more tinder-esque kingdom building to eager players everywhere. If you've played the original Reigns, you'll know that leading a kingdom is never easy. It's a careful balancing act... | Read more »
Getting Over It (Games)
Getting Over It 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: A game I madeFor a certain kind of person To hurt them. • Climb up an enormous mountain with nothing but a hammer and a pot.•... | Read more »
Reigns: Her Majesty (Games)
Reigns: Her Majesty 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: | Read more »

Price Scanner via MacPrices.net

Apple Watch Series 2, Certified Refurbished,...
Apple has Certified Refurbished Apple Watch Nike+ Series 2s, 42mm Space Gray Aluminum Case with Anthracite/Black Nike Sport Bands, available for $249 (38mm) or $279 (42mm). The 38mm model was out of... Read more
Apple offers Certified Refurbished 2016 12″ R...
Apple has Certified Refurbished 2016 12″ Retina MacBooks available starting at $949. Apple will include a standard one-year warranty with each MacBook, and shipping is free. The following... Read more
B&H drops price on 13″ 256GB MacBook Air...
B&H has the 13″ 1.8GHz/256GB Apple MacBook Air (MQD42LL/A) now on sale for $1079 including free shipping plus NY & NJ sales tax only. Their price is $120 off MSRP, and it’s the lowest price... Read more
Holiday sale: 9″ iPads starting at $299, take...
MacMall has 9″ WiFi iPads on sale for $30 off including free shipping: – 9″ 32GB WiFi iPad: $299 – 9″ 128GB WiFi iPad: $399 Read more
Green Monday deal: 15″ 2.8GHz MacBook Pro on...
B&H Photo has the 15″ 2.8GHz Space Gray MacBook Pro on sale for $250 off MSRP for today only as part of their Green Monday/Holiday sale. Shipping is free, and B&H charges sales tax for NY... Read more
Green Monday sale: B&H offers 12″ Apple i...
B&H Photo has 12″ iPad Pros on sale for up to $150 off MSRP as part of their Green Monday/Holiday sale. Shipping is free, and B&H charges sales tax in NY & NJ only: – 12″ 64GB WiFi iPad... Read more
Holiday deal: 21″ and 27″ Apple iMacs on sale...
MacMall has 2017 21″ and 27″ Apple iMacs on sale for up to $200 off MSRP. Shipping is free: – 21″ 2.3GHz iMac: $999 $100 off MSRP – 21″ 3.0GHz iMac: $1199 $100 off MSRP – 21″ 3.4GHz iMac: $1379 $120... Read more
Holiday deal: Apple Mac minis for up to $150...
MacMall has Mac minis on sale for up to $100 off MSRP, each including free shipping: – 1.4GHz Mac mini: $399 $100 off MSRP – 2.6GHz Mac mini: $599 $100 off MSRP – 2.8GHz Mac mini: $949 $50 off MSRP... Read more
Beats by Dr. Dre – BeatsX Earphones on sale f...
Best Buy has BeatsX Earphones on sale for $109, $40 off, on their online store. Sale price for online orders only. Choose free store pickup, if available, or choose free shipping. Read more
10″ 64GB WiFi Apple iPad Pros on sale for $59...
MacMall has 10.5″ 64GB Apple iPad Pros on sale for $599 including free shipping. That’s $50 off MSRP and among the lowest prices available for these iPads from any Apple reseller. Read more

Jobs Board

QA Automation Engineer, *Apple* Pay - Apple...
# QA Automation Engineer, Apple Pay Job Number: 113202642 Santa Clara Valley, California, United States Posted: 11-Dec-2017 Weekly Hours: 40.00 **Job Summary** At Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description:SalesSpecialist - Retail Customer Service and SalesTransform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description:SalesSpecialist - Retail Customer Service and SalesTransform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Information Security - Security Data...
# Apple Information Security - Security Data Analyst Job Number: 113119545 Austin, Texas, United States Posted: 10-Nov-2017 Weekly Hours: 40.00 **Job Summary** This Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.