TweetFollow Us on Twitter

Cursor Control 2
Volume Number:6
Issue Number:9
Column Tag:C Workshop

Related Info: Quickdraw

Cursor Control

By Robert S. T. Gibson, Ontario, Canada

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

[Robert S. T. Gibson is a Senior Software Engineer at Atryx Software Design in Canada]

Although it is not suggested by anyone who follows the Macintosh user interface, it is occasionally necessary for a program to change or restrict the cursor position. Some programs move the cursor to lock it into a grid, some restrict the cursor to a specific region, and others (usually games) allow it to wrap around the screen. Games sometimes read the cursor position, compare it to the middle of the screen, and then move the cursor to the screen’s center to keep it from reaching the edge.

Cursor tracking is maintained by many system globals. The three we are interested in, however, are MTemp, RawMouse, Mouse, and CrsrNew (see Figure 1).

It is often dangerous to change the System’s low-memory globals if you don’t know their exact effects on your system.

As always, there is a right way and a wrong way to do this. I’ll skip the wrong way and get right to what I believe to be the correct way. The C techniques used here can easily be adapted into other programming languages.

It is a relatively simple task to set the mouse position, but it requires a bit of insight into how the System keeps control.

Figure 1. Mouse Globals

System Control

Operation of the mouse depends on two routines that are called during interrupts. The first routine simply sets the global variable CrsrNew to true if the mouse position has changed. The second routine is a vertical retrace (VBL) task, which checks the value of CrsrNew and draws the cursor in the new position if the value is true.

Providing CrsrNew is set, each time the VBL task is executed, it draws the cursor and copies the value of MTemp, the new location of the mouse, into the variable RawMouse, the saved (old) location. This allows the next execution to examine the two variables. If MTemp is a valid position, RawMouse is set to the new position and the cycle continues. The mouse location is copied in to the global variable Mouse for use by routines such as GetMouse().

Program Control

Only a few simple steps are required to set the mouse position properly and safely:

Step:

1: set MTemp to the new position

2: set RawMouse to new position

3: set CrsrNew to true

First, we should define our variables:

int             *MTemp;
char            *CrsrNew;

MTemp   = (int *)  0x828;
CrsrNew = (char *) 0x8CE;

Notice that MTemp was declared as an integer, and RawMouse and Mouse were not declared at all. Since the three points are in a row, it is much easier to simply declare the first variable as an integer and increment the pointer to each position to be set. NewPos is passed to our routine, containing the point to which the mouse should be moved in the following code excerpt. Remember that points are stored internally as (v,h) or (row,column), instead of (h,v).

!c

odeexamplestart/* 1 */

for (i=0;i<3;i++) {
 *(MTemp+2*i) = newPos.v;
 *(MTemp+2*i+1) = newPos.h;
}


Once the three points are set, the only task which remains to be done is the setting of the CrsrNew variable. To tell the System that the mouse has moved, the boolean must be set with a non-zero (true) value. Since it is set to -1 by the System, it will be so set here. Any true value should work, however.

/* 2 */

*CrsrNew = -1;

The System routine will realize that the global CrsrNew has been changed, will find the new position in MTemp and RawMouse and will draw the cursor in the new position.

Curse Control

It’s unwise to have your program confuse the user by moving the cursor too dramatically from where he would expect it to appear. If you are in a programming situation which is leading you to move the cursor to where you want it, rather than where the user expects it, you should think twice -- and then think again.

Listing:  Control.c

/*******
 * HandleMouse()
 * Checks the cursor position and calls MousePos if necessary
 *******/
HandleMouse(boundsRect)
Rect  *boundsRect;
{
Point   mousePoint;
Point   newPoint;

 GetMouse(&mousePoint);
 LocalToGlobal(&mousePoint);
 newPoint.h = newPoint.v = -1;
 
 if (mousePoint.h <= boundsRect->left)
 newPoint.h = boundsRect->right - 2;
 else
 if (mousePoint.h >= boundsRect->right - 1)
 newPoint.h = boundsRect->left + 1;
 if (mousePoint.v <= boundsRect->top)
 newPoint.v = boundsRect->bottom - 2;
 else
 if (mousePoint.v >= boundsRect->bottom - 1)
 newPoint.v = boundsRect->top + 1;
 
 if ( (newPoint.h + 1) || (newPoint.v + 1) )
 {
 newPoint.h = (newPoint.h != -1) ? newPoint.h : mousePoint.h;
 newPoint.v = (newPoint.v != -1) ? newPoint.v : mousePoint.v;
 MousePos(newPoint);
 }
}
Listing:  ControlMain.C

/* CursorControl */ /* by Rob Gibson */ /* August 22, 1989. */
/* MacHeaders Included */
/*********  Project file: Control.c  ControlMain.c             Functions.c 
 MacTraps MousePos.c
 Type: APPL Creator: CCTL **********/

#define ControlDialogID 1000
#define nil 0L
/* important dialog items */
enum{   quitItem = 1,   setItem,   topPosItem,     leftPosItem, 
 bottomPosItem,  rightPosItem,   boxItem     };

  /* Our global variables */
DialogPtr ControlDialog;
Rect    boundsRect;

/**InitMacintosh()  Initialize all the managers & memory ***/
InitMacintosh()
{  MaxApplZone();
 InitGraf(&thePort);
 InitFonts();
 FlushEvents(everyEvent, 0);
 InitWindows();
 InitMenus();
 TEInit();
 InitDialogs(0L);
 InitCursor();
} /* end InitMacintosh */

/**GetBounds()  *  * Get the rect specified in dialog  ***/
GetBounds(theDialog)
DialogPtr theDialog;
{  Str255 str;   longdummy;

 boundsRect.top = GetETNum(theDialog, topPosItem);
 boundsRect.left = GetETNum(theDialog, leftPosItem);
 boundsRect.bottom = GetETNum(theDialog, bottomPosItem);
 boundsRect.right = GetETNum(theDialog, rightPosItem);
} /* end GetBounds */

/*TrackRect() Frame old, new bound rects in current GrafPort**/
TrackRect(oldRect, r)
Rect  *oldRect;
Rect  *r;
{  FrameRect(oldRect);
 FrameRect(r);
} /* end TrackRect */

/**DisplayBounds() Display a rect in the dialog*/
DisplayBounds(theRect, theDialog) 
Rect    *theRect;
DialogPtr theDialog;
{  SetETNum(theDialog, topPosItem, (long)theRect->top);
 SetETNum(theDialog, leftPosItem, (long)theRect->left);
 SetETNum(theDialog, bottomPosItem, (long)theRect->bottom);
 SetETNum(theDialog, rightPosItem, (long)theRect->right);
 SelIText(theDialog, topPosItem, 0, 32767);
} /* end DisplayBounds */

/**SetBoundsLoop() User drags to specify new rect**/
SetBoundsLoop(theDialog)
DialogPtr theDialog;
{  Rect oldRect;
 Rect   newRect;
 GrafPtrsavePort;
 GrafPtrdeskPort;
 Point  firstPoint;
 Point  secondPoint;
 Point  lastSecondPoint;

 GetPort(&savePort);
 OpenPort(deskPort = (GrafPtr)NewPtr(sizeof(GrafPort)));
 InitPort(deskPort);
 SetPort(deskPort);
 PenPat(gray);
 PenMode(notPatXor);
 PenSize(2, 2);
 while(!Button());
 GetMouse(&firstPoint);
 newRect.top = lastSecondPoint.v = firstPoint.v;
 newRect.left = lastSecondPoint.h = firstPoint.h;
 newRect.bottom = newRect.right = 0;
 while(Button()) {
 oldRect = newRect;
 GetMouse(&secondPoint);
 /* If the mouse location has changed then track mouse */
 if (secondPoint.v != lastSecondPoint.v || secondPoint.h != lastSecondPoint.h) 
 {
 /* Create a new Rect making sure it is not an empty Rect */
 if (secondPoint.v > firstPoint.v) {
 newRect.top = firstPoint.v;
 newRect.bottom = secondPoint.v;
 }
 else {
 newRect.top = secondPoint.v;
 newRect.bottom = firstPoint.v;
 }
 if (secondPoint.h > firstPoint.h) {
 newRect.left = firstPoint.h;
 newRect.right = secondPoint.h;
 }
 else {
 newRect.left = secondPoint.h;
 newRect.right = firstPoint.h;
 }
 lastSecondPoint = secondPoint;

 TrackRect(&oldRect, &newRect);
 DisplayBounds(&newRect, theDialog);
 }
 }
 FrameRect(&newRect);
 ClosePort(deskPort);
 DisposPtr((Ptr)deskPort);
 PenNormal();
 SetPort(savePort);
 boundsRect = newRect;
 } /* end SetBoundsLoop */

/*HandleControlDialog()  Main event loop  *  ****/
HandleControlDialog(theDialog)
DialogPtr theDialog;
{  EventRecord   event; /*  Filled by GetNextEvent */
 Booleanfinished = false; /*  Are we done? */
 int    chosen;
 char   theChar;

 while (!finished) /*  do this until we selected quit */
 { /* continue with the normal get next event stuff... */
 if (GetNextEvent(everyEvent, &event))
 /*  if there was an event... then  */
 {
 if (event.what == keyDown || event.what == autoKey)
 { 
 theChar = (char) (event.message & charCodeMask);
 switch(theChar) { 
 case ‘Q’:
 case ‘q’:
 case ‘.’:
 chosen = quitItem;
 event.what = 0; /* remove event */
 finished = true;
 ClickButton(theDialog, quitItem, 2);
   break;
   case ‘\t’:
 case ‘\b’: 
 break;
   case ‘\r’:
 case ‘\003’:
 case ‘S’:
 case ‘s’:
 chosen = setItem;
 event.what = 0; /* remove event */
 ClickButton(theDialog, setItem, true);
 SetBoundsLoop(theDialog);
 ClickButton(theDialog, setItem, false);
 break;
 default:
 if (theChar < ‘0’ || theChar > ‘9’)
 event.what = 0;
 break;
 }
 } else if (event.what == updateEvt)
 {
 SetPort(theDialog);
 BeginUpdate(theDialog);
 FrameItem(theDialog, boxItem);
 DrawDialog(theDialog);
 DrawDefaultBtn (theDialog, setItem);
 EndUpdate(theDialog);
 }
   }

 if (!finished) {
 if   (IsDialogEvent(&event))
 if (DialogSelect(&event, &theDialog, &chosen)) {
 GetBounds(theDialog);
 switch (chosen) {
 case 1:
 finished = true;
 break;
 case 2:
 ClickButton(theDialog, setItem, true);
 SetBoundsLoop(theDialog);
 ClickButton(theDialog, setItem, false);
 break;
 default:
 break;
 } /*  end of if switch  */
 } 
 HandleMouse(&boundsRect);
 } /*  end of if (!finished) */
 } /*  of event loop  */

 DisposDialog(theDialog);
} /* end HandleControlDialog */

/*****  * SetUpDialog()  *  * Set up dialog stuff  *  *****/
SetUpDialog() {
 int    itemType;
 Handle Hdl;

 ControlDialog = GetNewDialog(ControlDialogID, nil, -1L);
 CenterWindow(ControlDialog, &screenBits.bounds);
 DisplayBounds(&screenBits.bounds, ControlDialog);
 ShowWindow(ControlDialog);
 boundsRect = screenBits.bounds;
 HandleControlDialog(ControlDialog);
} /* end SetUpDialog */

/*****  * main()  *  * Call the main procedures  *  *****/
main()

{  InitMacintosh();
 SetUpDialog();
} /* end main */
Listings:  Functions.C

/****
 * GetEText()
 * Get text of an ETItem
 ****/
GetEText (theDialog, theItem, s)
DialogPtr theDialog;
inttheItem;
char    *s;
{
 int     theType;
 Handle Hdl;
 Rect box;

 GetDItem (theDialog, theItem, &theType, &Hdl, &box);
 GetIText (Hdl, s);
} /* end GetEText */

/****
 * GetETNum()
 * Get number from an ETItem
 ****/
GetETNum(theDialog, theItem)
DialogPtr theDialog;
inttheItem;
{
 Str255 s;
 long theNum;
 
 GetEText(theDialog, theItem, &s);
 StringToNum(s, &theNum);
 return(theNum);
} /* end GetETNum */

/****
 * SetEText()
 * Set text of an ETItem
 ****/
SetEText (theDialog, theItem, s)
DialogPtr theDialog;
inttheItem;
Str255  s;
{
 int     theType;
 Handle Hdl;
 Rect box;

 GetDItem (theDialog, theItem, &theType, &Hdl, &box);
 SetIText (Hdl, s);
} /* end SetEText */

/****
 * SetETNum()
 * Set number in an ETItem
 ****/
SetETNum(theDialog, theItem, theNum)
DialogPtr theDialog;
inttheItem;
long    theNum;
{
 Str255 s;
 
 NumToString(theNum, s);
 SetEText(theDialog, theItem, &s);
} /* end GetETNum */

/***** LToGRect()  Convert a local rect to global *****/
LToGRect(r)
Rect  *r;
{
 Point  pt1,
 pt2;

 pt1 = topLeft(*r);
 pt2 = botRight(*r);
 LocalToGlobal(&pt1);
 LocalToGlobal(&pt2);
 Pt2Rect(pt1, pt2, r);
} /* end LToGRect */

/*****
 * CenterWindowPoint()
 * Calculates the topleft co-ords of a window,
 * taking screen size into account
 *****/
Point CenterWindowPoint (theRect)
Rect  *theRect;
{
 int    theInd = (screenBits.bounds.bottom<350) ? 3:4;
 Point  thePt;
 int    int1, int2;

 int1=((screenBits.bounds.right-screenBits.bounds.left-theRect->right+theRect->left) 
/ 2);
 int2=((screenBits.bounds.bottom-screenBits.bounds.top-theRect->bottom+theRect->top+20) 
/ theInd);
 SetPt(&thePt, int1, int2);
 return(thePt);
} /* end CenterWindowPoint */

/*****
 * CenterWindow()
 * Centers a dialog or window
 *****/
void CenterWindow(theDialog)
DialogPtr theDialog;
/* Center window - center slightly higher for large screens */
{
 Point  thePt;
 Rect newBounds;

 newBounds = *&theDialog->portRect;
 LToGRect(&newBounds);
 thePt = CenterWindowPoint(&newBounds);
 MoveWindow(theDialog, thePt.h, thePt.v, 0);
} /* end CenterWindow */

/****ClickButton() Simulate a click in a button ****/
ClickButton(theDialog, ID, method) 
/* 0 is off, 1 is on, 2 simulates a click */
DialogPtr theDialog;
intID;
intmethod;
{
 int    itemType;
 Handle item;
 Rect box;
 long ticks;

 GetDItem(theDialog, ID, &itemType, &item, &box);
 HiliteControl((ControlHandle) item, (method >= 1));
 if (method >= 2)
 {
 Delay(8L, &ticks);
 HiliteControl((ControlHandle) item, 0);
 }
} /* end ClickButton */

/****
 * FrameItem()
 * Frame a dialog item in current pen modes
 ****/
void FrameItem (theDialog, item)
DialogPtr theDialog;
intitem;
{
 int    optType;
 Handle btnHdl;
 Rect   optBox;

 SetPort(theDialog);
 GetDItem(theDialog, item, &optType, &btnHdl, &optBox);
 FrameRect(&optBox);
} /* end FrameItem */

/**** DrawDefaultBtn() Outline the default button ****/
void DrawDefaultBtn (theDialog, item)
DialogPtr theDialog;
intitem;
{
 int    optType;
 Handle btnHdl;
 Rect   optBox;

 SetPort(theDialog);
 GetDItem(theDialog, item, &optType, &btnHdl, &optBox);
 PenSize(3, 3);
 InsetRect(&optBox, -4, -4);
 FrameRoundRect(&optBox, 16, 16);
} /* end DrawDefaultBtn */
Listing:  MousePos.C

/********
* MousePos()
* Set the mouse position, August 22, 1989
* by Robert S. T. Gibson for MacTutor
********/
void MousePos(newPos)
Point newPos;
{
 int    *MTemp;
 char *CrsrNew;
 int    i;

 MTemp = (int *)  0x828;  /* Set up our globals... */
 CrsrNew = (char *) 0x8CE;

/* Points are stored as (row, column) or (v, h) in memory...*/
 /* Set our globals... */
 for (i=0;i<3;i++) {
 *(MTemp+2*i) = newPos.v;
 *(MTemp+2*i+1) = newPos.h;
 }
 *CrsrNew = -1;  /* There’s a new position */
}
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Affinity Designer 1.5.5 - Vector graphic...
Affinity Designer is an incredibly accurate vector illustrator that feels fast and at home in the hands of creative professionals. It intuitively combines rock solid and crisp vector art with... Read more
djay Pro 1.4.3 - Transform your Mac into...
djay Pro provides a complete toolkit for performing DJs. Its unique modern interface is built around a sophisticated integration with iTunes and Spotify, giving you instant access to millions of... Read more
Jamf Pro 9.98 - Powerful sysadmin/enterp...
Jamf Pro (formerly Casper Suite) is the EMM tool that delights IT pros and the users they support by delivering on the promise of unified endpoint management for Apple devices. At Jamf, connecting... Read more
Airmail 3.2.4 - Powerful, minimal email...
Airmail is an mail client with fast performance and intuitive interaction. Support for iCloud, MS Exchange, Gmail, Google Apps, IMAP, POP3, Yahoo!, AOL, Outlook.com, Live.com. Airmail was designed... Read more
RapidWeaver 7.3.1 - Create template-base...
RapidWeaver is a next-generation Web design application to help you easily create professional-looking Web sites in minutes. No knowledge of complex code is required, RapidWeaver will take care of... Read more
PopChar 7.7 - $16.99 (51% off)
PopChar helps you get the most out of your font collection. With its crystal-clear interface, PopChar provides a frustration-free way to access any font's special characters. Features Expanded... Read more
Apple iTunes 12.6 - Play Apple Music and...
Apple iTunes lets you organize and stream Apple Music, download and watch video and listen to Podcasts. It can automatically download new music, app, and book purchases across all your devices and... Read more
MacPilot 9.0.6 - Enable over 1,200 hidde...
MacPilot gives you the power of UNIX and the simplicity of Macintosh, which means a phenomenal amount of untapped power in your hands! Use MacPilot to unlock over 1,200 features, and access them all... Read more
Sparkle Pro 2.1.4 - $79.99
Sparkle Pro will change your mind if you thought building websites wasn't for you. Sparkle is the intuitive site builder that lets you create sites for your online portfolio, team or band pages, or... Read more
TextSoap 8.3.3 - Automate tedious text d...
TextSoap can automatically remove unwanted characters, fix up messed up carriage returns, and do pretty much anything else that we can think of to text. Save time and effort. Be more productive. Stop... Read more

Failbetter Games details changes coming...
Sunless Sea, Failbetter Games' dark and gloomy sea explorer, sets sail for the iPad tomorrow. Ahead of the game's launch, Failbetter took to Twitter to discuss what will be different in the mobile version of the game. Many of the changes make... | Read more »
Splish, splash! The Pokémon GO Water Fes...
Niantic is back with a new festival for dedicated Pokémon GO collectors. The Water Festival officially kicks off today at 1 P.M. PDT and runs through March 29. Magikarp, Squirtle, Totodile, and their assorted evolved forms will be appearing at... | Read more »
Death Road to Canada (Games)
Death Road to Canada 1.0 Device: iOS Universal Category: Games Price: $7.99, Version: 1.0 (iTunes) Description: Get it now at the low launch price! Price will go up a dollar every major update. Update news at the bottom of this... | Read more »
Bean's Quest Beginner's Guide:...
Bean's Quest is a new take on both the classic platformer and the endless runner, and it's free on the App Store for the time being. Instead of running constantly, you can't stop jumping. That adds a surprising new level of challenge to the game... | Read more »
How to rake in the cash in Bit City
Our last Bit City guide covered the basics. Now it's time to get into some of the more advanced techniques. In the later cities, cash flow becomes much more difficult, so you'll want to develop some strategies if you want to complete each level.... | Read more »
PixelTerra (Games)
PixelTerra 1.1.1 Device: iOS Universal Category: Games Price: $.99, Version: 1.1.1 (iTunes) Description: The world of PixelTerra is quite dangerous so you need to build a shelter, find some food supply and get ready to protect... | Read more »
Tokaido™ (Games)
Tokaido™ 1.0 Device: iOS Universal Category: Games Price: $6.99, Version: 1.0 (iTunes) Description: Discover the digital adaptation of Tokaido, the boardgame phenomenon that has already sold more than 250,000 copies worldwide, and... | Read more »
Card Thief (Games)
Card Thief 1.0 Device: iOS Universal Category: Games Price: $1.99, Version: 1.0 (iTunes) Description: Card Thief is a solitaire style stealth game played with a deck of cards. In Card Thief you move through a deck of cards as a... | Read more »
Smilegate’s crafting battler Super Tank...
Super Tank Rumbleputs you in the seat of your very own, handcrafted tank. You can choose from over 100 different parts to create your Super Tank before taking it out to wreak havoc on your opponents in glorious PVP combat. Now, Smilegate is upping... | Read more »
The best games to play while you wait fo...
Mass Effect: Andromeda arrives this coming Tuesday and people are getting understandably antsy. There's a whole weekend standing between us and a brand new Bioware adventure. What's a geek to do? Well, you could certainly give these fine mobile... | Read more »

Price Scanner via MacPrices.net

13-inch Touch Bar MacBook Pros on sale for up...
B&H Photo has the Apple 13″ Touch Bar MacBook Pros in stock today and on sale for up to $150 off MSRP. Shipping is free, and B&H charges NY sales tax only: - 13″ 2.9GHz/512GB Touch Bar... Read more
Today only! 15-inch 2.7GHz Space Gray Touch B...
B&H Photo has the new 2016 15″ 2.7GHz Space Gray Apple Touch Bar MacBook Pro in stock today and on sale for $300 off MSRP for today only. Shipping is free, and B&H charges NY sales tax only... Read more
New $329 iPad A Fabulous Value; 10.5-Inch iPa...
Part of the iPad upgrade/new model puzzle is now in place. Yesterday, as KGI Securities financial services group analyst Ming-Chi Kuo last summer predicted they would, Apple released a new low-cost 9... Read more
New 9.7-Inch iPad Features All Of The Fun...
Apple today updated its most popular-sized iPad, featuring a brighter 9.7-inch Retina display and best-in-class performance at its most affordable price ever, starting at $329 (US) with 32GB of... Read more
Apple Introduces iPhone 7 and iPhone 7 Plus (...
Apple today announced iPhone 7 and iPhone 7 Plus (PRODUCT)RED Special Edition in a vibrant red matte aluminum finish, in recognition of more than 10 years of partnership between Apple and (RED). This... Read more
Apple now offering Certified Refurbished 15-i...
Apple is now offering Certified Refurbished 2016 15″ Touch Bar MacBook Pros for $360-$420 off original MSRP. An Apple one-year warranty is included with each model, and shipping is free: - 15″ 2.6GHz... Read more
Apple Introduces Clips: A Free Innovative Way...
Apple today introduced Clips, a new app that makes it quick and fun for anyone to create expressive videos on iPhone and iPad. The app features a unique design for combining video clips, photos and... Read more
Urban Armor Gear Unveils Case For 4th Generat...
Orange County, California based Urban Armor Gear (UAG), designers of rugged, lightweight protective cases for phones, tablets and laptops, has released its latest drop-tested cases for Apple’s 4th... Read more
Most Users Continue To Prefer 5.0 to 5.3 Inch...
In the first half of 2016, US and UK smartphone users were most likely to be interested in purchasing a device with a 5.3″ or 5.0″ display. Findings in a new report from the User Experience... Read more
12-inch 1.2GHz Retina MacBooks on sale for up...
B&H has 12″ 1.2GHz Retina MacBooks on sale for up to $200 off MSRP. Shipping is free, and B&H charges NY sales tax only: - 12″ 1.2GHz Space Gray Retina MacBook: $1439.99 $160 off MSRP - 12″ 1... Read more

Jobs Board

*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Fulltime aan de slag als shopmanager in een h...
Ben jij helemaal gek van Apple -producten en vind je het helemaal super om fulltime shopmanager te zijn in een jonge en hippe elektronicazaak? Wil jij werken in Read more
Starte Dein Karriere-Abenteuer in den Hauptst...
…mehrsprachigen Teams betreust Du Kunden von bekannten globale Marken wie Apple , Mercedes, Facebook, Expedia, und vielen anderen! Funktion Du wolltest schon Read more
Starte Dein Karriere-Abenteuer in den Hauptst...
…mehrsprachigen Teams betreust Du Kunden von bekannten globale Marken wie Apple , Mercedes, Facebook, Expedia, und vielen anderen! Funktion Du wolltest schon Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.