TweetFollow Us on Twitter

Mover Fix
Volume Number:4
Issue Number:12
Column Tag:ßasic School

QuickBasic's Statement Mover Fix

By Dave Kelly, Editorial Board

Statement Mover Fix

During the past month, I’ve been looking at the demo programs included with MS QuickBASIC 1.0. The programs exercise most of (but certainly not all) the syntax of QuickBASIC. Also utility programs are provided which can be used to help your development are:

‘AlertMover’ For copying Alert/Dialog resources

‘Cursor Editor’ For defining your own cursors

‘Demo Resources’ containing Alert resources

‘extra MBLC Remover’ removes unnecessary library resources from your application programs.

‘Pattern Editor’ For defining your own patterns

‘Print Listing File’ Print listings created at compile time.

‘renumber CODEs’ avoids code id conflicts

‘SortSub’ moves sub programs to the end of a Basic source code file

‘Statement Mover’ moves resources especially Library resources.

Missing from this list is a variable cross reference program and a program to compare the differences between two text files. Comparing differences between files is somewhat complex when programs don’t have line numbers to compare with.

The new version of ‘Statement Mover’ is much improved over the version included with MS BASIC 3.0 and the CLR Libraries. You can now copy most any kind of resource that has a resource name attached. But, don’t open up an open resource file or you get a bomb! That means you can’t open the System File or the ‘Statement Mover’ application. I haven’t worked on a fix for that one yet, but I have made a minor improvement to ‘Statement Mover’ which uses a dialog resource.

The routine I have written replaces the NewTypeDialog subprogram in ‘Statement Mover’. First the program’s volume reference number is retrieved and the dialog is displayed. Then a loop is set up to retrieve changes in the modal dialog. When a radio button is pressed the routine responds to it and updates the other buttons. The buttons represent a set of resource types which might be moved from one program or file to another. The edit field is updated with the resource type so that it will be passed when the routine is exited.

The dialog resource may be created with ResEdit or any other program that allows you to create dialogs. I used ProtoTyper™ to create the dialog so that I could try it out before I copied it into my QuickBASIC program. Because I had so many buttons in my dialog I used ResEdit to adjust the order of the buttons so that the ‘OK’ button would be the first one (ProtoTyper™ sets them up in the order that they were drawn and you can’t change the order without starting over).

Another thing that this dialog resource shows is a way to create the bold default buttons. Normally in Pascal or C you can draw the bold with the FrameRoundRect statement after defining the dialog item as a user item. A method that works is to define a PICT resource that looks like the bold roundrect and position it around the button which will be the default (usually the ‘OK’ button). I believe that you can do it this way from other languages too, although Inside Macintosh vol. 1 says to use the user items.

{1}
‘ NewTypeDialog Subprogram
‘ Replaces NewTypeDialog in Statement Mover Program
‘ Subprogram by Dave Kelly
‘ Portions derived from Prototyper.

‘Use these lines to test the program
‘ cancel%=0
‘ NewType$=””
‘ CALL NewTypeDialog(NewType$,cancel%)
‘ PRINT NewType$
‘ END

SUB NewTypeDialog(NewType$,cancel%) STATIC
    False=0:True=NOT False
    ExitDialog =False  ‘ Flag used TO EXIT the DIALOG

    Selection&=0  : ‘  DialogPtr;NAME of DIALOG
    index%=0 :’  FOR looping
    EditString$=”” :’ GET Text entered, temp holding
    itemHit%=0 : ‘ GET selection

    ‘ Start of DIALOG handler
    vref%=SYSTEM(7): ‘  Get program’s volume reference number.
    NewType$=””
    GetNewDialog vref%,10000,Selection&    ‘ Bring in the DIALOG resource

    ExitDialog=False  ‘   Do NOT EXIT DIALOG Handle loop yet
    itemHit%=0
    WHILE ExitDialog=False ‘  Start of DIALOG Handle loop
        ModalDialog Selection&, itemHit%   :’  WAIT until an item IS 
hit
        SELECT CASE itemHit%
            CASE 1        ‘ Handle the OK BUTTON being pressed
                ExitDialog=True ‘   {EXIT the DIALOG when This selection 
IS made}
                cancel%=False

            CASE 2   ‘     Handle the Cancel BUTTON being pressed
                ExitDialog=True  ‘  {EXIT the DIALOG when This selection 
IS made}
                SetDialogText Selection&,4,””
                cancel%=True

            CASE 5 TO 27
                FOR index%=5  TO 27 ‘ CLEAR ALL other radios
                    IF index%<>itemHit% THEN SetDialogBut Selection&,index%,1
                NEXT index%
                ‘ Setup the Dialog selections
                SetDialogBut Selection&,itemHit%,2
                IF itemHit%=5 THEN EditString$=”ALRT”
                IF itemHit%=6 THEN EditString$=”APPL”
                IF itemHit%=7 THEN EditString$=”BNDL”
                IF itemHit%=8 THEN EditString$=”CNTL”
                IF itemHit%=9 THEN EditString$=”CURS”
                IF itemHit%=10 THEN EditString$=”DITL”
                IF itemHit%=11 THEN EditString$=”DLOG”
                IF itemHit%=12 THEN EditString$=”DRVR”
                IF itemHit%=13 THEN EditString$=”FOND”
                IF itemHit%=14 THEN EditString$=”FONT”
                IF itemHit%=15 THEN EditString$=”FREF”
                IF itemHit%=16 THEN EditString$=”GNRL”
                IF itemHit%=17 THEN EditString$=”ICN#”
                IF itemHit%=18 THEN EditString$=”ICON”
                IF itemHit%=19 THEN EditString$=”MBAR”
                IF itemHit%=20 THEN EditString$=”MENU”
                IF itemHit%=21 THEN EditString$=”PAT”
                IF itemHit%=22 THEN EditString$=”PAT#”
                IF itemHit%=23 THEN EditString$=”PICT”
                IF itemHit%=24 THEN EditString$=”SIZE”
                IF itemHit%=25 THEN EditString$=”STR#”
                IF itemHit%=26 THEN EditString$=”STR “
                IF itemHit%=27 THEN EditString$=”WIND”
                SetDialogText Selection&,4,EditString$

            CASE ELSE
                FOR index%=5  TO 27 ‘ CLEAR ALL radio buttons
                    SetDialogBut Selection&,index%,1
                NEXT index%

        END SELECT
    WEND   ‘ Handle DIALOG items until EXIT selected
    GetDialogText Selection&,4,NewType$
    DisposeDialog Selection&  ‘       Flush the DIALOG out of memory
END SUB ‘     END of unit

The following Dialog resource file should either be created with Compiled with a resource compiler or recreated with ResEdit or Prototyper.

{2}
resource  ‘PICT’ (600, purgeable)
{
    49,
    {-1, -1, 35, 70},
    {17; 1; 160; 0; 130; 1; 0; 10; 255; 255; 255; 255; 0
    ; 35; 0; 70; 7; 0; 3; 0; 3; 11; 0; 21; 0
    ; 21; 64; 0; 1; 0; 1; 0; 35; 0; 70; 160; 0
    ; 131; 255}
};

resource  ‘DITL’ (10000 , “NewTypeDialog”)
{
  {
    {130, 146, 156, 207},
      Button {enabled, “OK”};
    {130, 26, 155, 88},
      Button {enabled, “Cancel”};
    {120, 246, 136, 297},
      StaticText {enabled, “Other:”};
    {120, 306, 136, 357},
      EditText {enabled, “”};
    {20, 26, 42, 90},
      RadioButton {enabled, “ALRT”};
    {40, 26, 60, 81},
      RadioButton {enabled, “APPL”};
    {60, 26, 82, 90},
      RadioButton {enabled, “BNDL”};
    {80, 26, 102, 90},
      RadioButton {enabled, “CNTL”};
    {100, 26, 120, 81},
      RadioButton {enabled, “CURS”};
    {20, 96, 42, 160},
      RadioButton {enabled, “DITL”};
    {40, 96, 62, 160},
      RadioButton {enabled, “DLOG”};
    {60, 96, 82, 160},
      RadioButton {enabled, “DRVR”};
    {80, 96, 102, 160},
      RadioButton {enabled, “FOND”};
    {100, 96, 122, 160},
      RadioButton {enabled, “FONT”};
    {20, 166, 40, 221},
      RadioButton {enabled, “FREF”};
    {40, 166, 62, 230},
      RadioButton {enabled, “GNRL”};
    {60, 166, 80, 221},
      RadioButton {enabled, “ICN#”};
    {80, 166, 100, 221},
      RadioButton {enabled, “ICON”};
    {100, 166, 120, 221},
      RadioButton {enabled, “MBAR”};
    {20, 236, 40, 296},
      RadioButton {enabled, “MENU”};
    {40, 236, 62, 300},
      RadioButton {enabled, “PAT “};
    {60, 236, 80, 291},
      RadioButton {enabled, “PAT#”};
    {80, 236, 102, 300},
      RadioButton {enabled, “PICT”};
    {100, 236, 120, 291},
      RadioButton {enabled, “SIZE”};
    {20, 306, 40, 361},
      RadioButton {enabled, “STR#”};
    {40, 306, 62, 370},
      RadioButton {enabled, “STR “};
    {60, 306, 80, 361},
      RadioButton {enabled, “WIND”};
    {123, 139, 161, 212},
      Picture {enabled, 600}
  }
};

resource  ‘DLOG’ (10000 , “NewTypeDialog”)
{
    {50, 120, 223, 504},
    1,
    invisible,
    noGoAway,
    0x1,
    10000,
    “NewTypeDialog”
};

I came across a bug in the AlertMover program which I include a fix here. The problem was that AlertMover would not save to an existing file. There are some fundamental problems with some of the sample programs on the QuickBASIC examples disk which are related to finding the filename of the application program. Microsoft added the SYSTEM(7) function after the manual was printed and so was probably not known or available at the time the demo programs were written. Changes could be made to the other programs in a similar manner. Here is the fix:

WAS:

‘    AlertMover
‘    © Sharon Zardetto Aker
‘    © 1988 by Microsoft Corp.
‘    Modified from Sharon Zardetto Aker’s original to take
‘    advantage of new QB features.
‘
‘------------------------------------------------------------
‘
    CLEAR,100000&
    OPTION BASE 1

SH=SYSTEM(6)    ‘Get screen height
SW=SYSTEM(5)    ‘Get screen width

IS:
‘    AlertMover
‘    © Sharon Zardetto Aker
‘    © 1988 by Microsoft Corp.
‘    Modified from Sharon Zardetto Aker’s original to take
‘    advantage of new QB features.
‘    Modified again so that it would create new files properly
‘    by Dave Kelly 9/17/88
‘------------------------------------------------------------
‘
    CLEAR,100000&
    OPTION BASE 1

DIM SHARED IOPB%(60),fil$   :’used by new subprogram ***************

SH=SYSTEM(6)    ‘Get screen height
SW=SYSTEM(5)    ‘Get screen width

WAS:
   IF SYSTEM(4) THEN    ‘If compiled...
        openResFile “Demo Resources”,ref%
    ELSE    ‘if interpreted, get File reference number of this source
        ref%=PEEKW(&HA5A)
    END IF
    ON BREAK GOSUB quit :BREAK ON
    MENU 1,0,1,”File”

IS:
   IF SYSTEM(4) THEN    ‘If compiled...
        PgmPath$=””
        ref%= SYSTEM(7)
        GetPathName ref%, PgmName$
        parse PgmName$,path$    ‘separate file name from the path
        OpenResFile PgmName$,ref%
    ELSE    ‘if interpreted, get File reference number of this source
        ref%=PEEKW(&HA5A)
    END IF
    ON BREAK GOSUB quit :BREAK ON
    MENU 1,0,1,”File”

Then add the following subprograms to the end: (These routines were taken from the ‘GetPathNames’ demo program which is included with MS QuickBASIC version 1.0). This is a great way to find the pathnames of files you are using.

‘----------------------------------------------------------------
‘   Gets the full path name of a file given the file reference
‘  number of file.  The file reference may be obtained from
‘    OpenResfile, SYSTEM(7), GetChanRefNum, or various low 
‘    memory locations.
‘
SUB GetPathName(ref%,path$) STATIC
    fil$=”” : Folder$=””
    GetFCBInfo IOPB%(0),fil$,ref%
    path$=fil$
    DirID&=IOPB%(29)*65536&+IOPB%(30)
    VRefNum%=IOPB%(26)
    WHILE DirID&<>1
        GetCatInfo IOPB%(0),Folder$,DirID&,VRefNum%
        path$=Folder$+”:”+path$
        DirID&=IOPB%(50)*65536&+IOPB%(51)
    WEND
END SUB

‘----------------------------------------------------------------
SUB parse(filename$,path$) STATIC
index%=1
    WHILE index% ‘<>0
        last%=index%
        index%=INSTR(index%+1,filename$,”:”)
    WEND
    IF last%=1 THEN  ‘there was no path
        path$=””
    ELSE             ‘divide filenamein$ into path$ and filename$
        path$=LEFT$(filename$,last%)
        filename$=RIGHT$(filename$,LEN(filename$)-last%)
    END IF
END SUB
 
AAPL
$102.25
Apple Inc.
+0.12
MSFT
$44.88
Microsoft Corpora
+0.01
GOOG
$569.20
Google Inc.
-1.80

MacTech Search:
Community Search:

Software Updates via MacUpdate

Cloud 3.0.0 - File sharing from your men...
Cloud is simple file sharing for the Mac. Drag a file from your Mac to the CloudApp icon in the menubar and we take care of the rest. A link to the file will automatically be copied to your clipboard... Read more
LibreOffice 4.3.1.2 - Free Open Source o...
LibreOffice is an office suite (word processor, spreadsheet, presentations, drawing tool) compatible with other major office suites. The Document Foundation is coordinating development and... Read more
SlingPlayer Plugin 3.3.20.505 - Browser...
SlingPlayer is the screen interface software that works hand-in-hand with the hardware inside the Slingbox to make your TV viewing experience just like that at home. It features an array of... Read more
Get Lyrical 3.8 - Auto-magically adds ly...
Get Lyrical auto-magically add lyrics to songs in iTunes. You can choose either a selection of tracks, or the current track. Or turn on "Active Tagging" to get lyrics for songs as you play them.... Read more
Viber 4.2.2 - Send messages and make cal...
Viber lets you send free messages and make free calls to other Viber users, on any device and network, in any country! Viber syncs your contacts, messages and call history with your mobile device,... Read more
Cocktail 7.6 - General maintenance and o...
Cocktail is a general purpose utility for OS X that lets you clean, repair and optimize your Mac. It is a powerful digital toolset that helps hundreds of thousands of Mac users around the world get... Read more
LaunchBar 6.1 - Powerful file/URL/email...
LaunchBar is an award-winning productivity utility that offers an amazingly intuitive and efficient way to search and access any kind of information stored on your computer or on the Web. It provides... Read more
Maya 2015 - Professional 3D modeling and...
Maya is an award-winning software and powerful, integrated 3D modeling, animation, visual effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted... Read more
BBEdit 10.5.12 - Powerful text and HTML...
BBEdit is the leading professional HTML and text editor for the Mac. Specifically crafted in response to the needs of Web authors and software developers, this award-winning product provides a... Read more
Microsoft Office 2011 14.4.4 - Popular p...
Microsoft Office 2011 helps you create professional documents and presentations. And since Office for Mac 2011 is compatible with Office for Windows, you can work on documents with virtually anyone... Read more

Latest Forum Discussions

See All

Hyperlapse Review
Hyperlapse Review By Jennifer Allen on August 28th, 2014 Our Rating: :: SPEEDY VIDEO SNAPSUniversal App - Designed for iPhone and iPad Want to make a great time-lapse video quickly? Hyperlapse is perfect for that.   | Read more »
Back To Bed Review
Back To Bed Review By Jennifer Allen on August 28th, 2014 Our Rating: :: STYLISH BUT LIMITEDUniversal App - Designed for iPhone and iPad It looks gorgeous, but Back to Bed is actually a fairly simple and uneventful puzzle game.   | Read more »
New Cars, New Locations, and a New Seaso...
New Cars, New Locations, and a New Season in Asphalt 8: Airborne Update Posted by Jessica Fisher on August 28th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Award Winning Children’s Book Bedtime fo...
Bedtime for Sarah Sullivan is a children’s storybook that emphasizes the importance of going to bed, dreams, and those magical moments right before being tucked in. Now Kelly Paniagua, author of the award-winning children’s book, is planning to... | Read more »
Happy Cube Death Arena Review
Happy Cube Death Arena Review By Jordan Minor on August 28th, 2014 Our Rating: :: CUBEDUniversal App - Designed for iPhone and iPad Happy Cube Death Arena is adorably violent, but very, very shallow.   | Read more »
8bit Doves, the New Game from Icebreaker...
8bit Doves, the New Game from Icebreaker Developers Nitrome, is Now Available – and in Four Colours Posted by Ellis Spice on August 28th, 2014 [ | Read more »
Ace Ferrara and the Dino Menace Review
Ace Ferrara and the Dino Menace Review By Nadia Oxford on August 28th, 2014 Our Rating: :: DINO-MYTEUniversal App - Designed for iPhone and iPad Ace Ferrara and the Dino Menace combines space combat and weird humor into a fun game... | Read more »
Draw Stuff, Win Prizes. Glorkian Warrior...
Draw Stuff, Win Prizes. | Read more »
Lots of iOS Games Have Been Deeply Disco...
Labor Day is fast approaching, and so are the sales. Lots of sales, by the look of it. This list is already pretty sizable, and we haven’t even made it to the weekend yet. Naturally that means you can expect there to be plenty more price drops and... | Read more »
Letter Pix Review
Letter Pix Review By Jennifer Allen on August 28th, 2014 Our Rating: :: FLAWED WORDPLAYUniversal App - Designed for iPhone and iPad Create words to clear the board and guess a photo underlay correctly in this fun but flawed word... | Read more »

Price Scanner via MacPrices.net

Save up to $60 with Apple refurbished iPod to...
The Apple Store has Apple Certified Refurbished 5th generation iPod touches available starting at $149. Apple’s one-year warranty is included with each model, and shipping is free. Many, but not all... Read more
12-Inch MacBook Air Coming in 4Q14 or 2015 –...
Digitimes’ Aaron Lee and Joseph Tsai report that according to Taiwan-based upstream supply chain insiders, Apple plans to launch a thinner MacBook model either at year end 2014 or in 2015, and that... Read more
Sapphire Screen “Most Wanted” iPhone 6 New Fe...
According to the ‘uSell.com iPhone Most Wanted Survey’ — a representative survey of 1,000 U.S. smartphone users conducted by used iPhone marketplace uSell.com — close to half of all smartphone users... Read more
The iPad’s Real Competitive Challenger (Not S...
It’s been my contention for some time that the iPad is suffering from something of an identity crisis, and I suspect that may be a factor in slackening sales this year. Apple can’t seem to decide... Read more
13-inch 2.6GHz/256GB Retina MacBook Pro on sa...
B&H Photo has the 13″ 2.6GHz/256GB Retina MacBook Pro on sale for $1379 including free shipping plus NY sales tax only. Their price is $120 off MSRP. Read more
Life Inventory iOS Apps – Learn to Know Thyse...
James Hollender’s Life Inventory apps s are now on sale with 20% off thru Labor Day, 09/01/2014. This is a great opportunity to get started on that Moral Inventory you’ve been putting off doing for... Read more
Pocket Watch, LLC. Reveals Cloud Server For P...
Beaumont, Texas based Pocket Watch, LLC. has announced the availability of its new ActivePrint Cloud Server Powered by Raspberry Pi. With this small standalone box almost any USB printer or available... Read more
902it Simplifies Area Code Changes For Nova S...
The east coast Canadian provinces of Nova Scotia and Prince Edward Island are phasing in 10 digit telephone dialing, to be fully in place by November, in order to accommodate a second area code to... Read more
Boomerang iPad Stand Mounts Your iPad Anywher...
Boomerang, a Mountable Stand with Multiple Viewing Angles, is now available for iPad Air. Boomerang combines several functions that aim to expand your iPad’s potential in one, elegant product. The... Read more
Retina MacBook Pros available starting at $10...
The Apple Store has Apple Certified Refurbished 13″ and 15″ MacBook Pros available starting at $929. Apple’s one-year warranty is standard, and shipping is free: - 13″ 2.5GHz MacBook Pros (4GB RAM/... Read more

Jobs Board

*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
Senior Event Manager, *Apple* Retail Market...
…This senior level position is responsible for leading and imagining the Apple Retail Team's global event strategy. Delivering an overarching brand story; in-store, Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
Project Manager / Business Analyst, WW *Appl...
…a senior project manager / business analyst to work within our Worldwide Apple Fulfillment Operations and the Business Process Re-engineering team. This role will work Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.