TweetFollow Us on Twitter

Simon Game
Volume Number:4
Issue Number:7
Column Tag:Basic School

True Basic Plays the Simon Game

By Dave Kelly, MacTutor Editorial Board

The new and improved version of True Basic (ver. 2.01) has just recently started shipping. Some of the new features include: built in support for full color and PICT format images, 68881 coprocessor support, and a more structured environment using modules and workspaces. True Basic also now includes the Runtime package (which used to cost a few hundred dollars), but they are packaging the Macintosh Developer’s Toolkit separately. The toolkit contains all of the libraries which are essential for making “real” Macintosh programs (menus, windows, controls etc). It is obvious to any dedicated Macintosh developer that this package should have been included with the True Basic “Basic” package. However, it is true that when True Basic is sold to a school as a training tool, there is not much need for the Macintosh libraries.

This month, I am not going to do an in depth analysis of True Basic 2.01 (Basic Wars, part ??). I’ll save that for next month. I would like to show off some of True Basic’s new features with respect to Macintosh II color. I’m still impressed by Mac II’s color!

True Basic has its own unique set of statements for using color. The SET COLOR n statement (where n is a number from 0 to 255) sets the drawing pen to the color selected. Then a PLOT or some other graphics command may be given to operate in the selected color. Selecting color is not really very unique. ZBasic uses a similar statement (COLOR=n) to select colors.

The Palette Manager is responsible for monitoring and establishing the color environment on the Mac II. The system provides a default palette of colors which applications may use as desired. The default palette is a set of standard colors which may be selected. Color Quickdraw will match the selected color as best as it can, but there may be times when more shades of a particular color are desired than are available in the default palette.

Most video devices including the Mac II video card use an indexed color model. Each pixel value in the video device’s memory corresponds to an indexed value in the color table. The color display card uses the RGB value found in the look up table to display the desired color. There are several advantages to using this indexed display method. One is that it is faster. Also, it allows color animation to be used. In color animation, the index value is changed to change display colors; the pixel color itself is not changed. You can especially see the effects of this when using Pixel Paint or Modern Artist and changing the palette using the application. Another way to see the effects of changing the palette is by using the Colorizer software, by Palomar. This is recommended to any Mac II user that wants to make better use of color on the Mac II. [The Colorizer and the PICT Dective are available from MacTutor’s Mail Order Store at the back of this issue. -Ed]

Fig. 1 Our Simon Game in True Basic (This is in color on the Mac II!)

Color Palette Manipulation

True Basic allows you to change colors in the color palette. The SET COLOR MIX (x) r,g,b statement sets the color x to the color specified by the red, green, blue values given by r,g and b. In True Basic the values of r,g and b are from 0 to 1 (whereas the hardware is looking for values from 0 to 65535). For the user it is much easier to think in terms of 0 to 1 than 0 to 65535. A SET COLOR MIX (5) .25,0,0 would change color 5 to 25% of the full red value and no green and blue. The number of distinct intensities available on your Mac II depends on the number of colors available. You may use ASK MAX COLOR to determine how many of the colors are available out of the total 256 colors (assuming you can display 256 colors). Actually ASK MAX COLOR returns n-3 colors because some of the colors are already in use by the system. ASK MAX COLOR will only let you know the maximum possible number of colors. SET COLOR MIX is ignored on black and white systems.

Using color is fun as you can see from this months program (see the black and white figure 1; on the Mac II, this Simon game is in color with the background an animated palette). The theme I selected is based on the Simon game (Milton Bradley) which I’m sure you have all seen before. There are a few things which must be done to set up the program if you are starting from scratch. First go to a paint program (color is preferred, but not necessary) and create the main PICT for the game as shown here in figure 2.

Fig. 2 PICT for the Simon Game

It doesn’t matter what colors are used or even the shape of the colored areas. The program will do a fill (FLOOD x,y statement in True Basic) and fill in the correct colors as long as the size of the PICT rectangle remains the same size. If the same color is used as the original, the SET COLOR MIX statement needs to use a different color because the FLOOD statement fills the area till it finds a change in color or it finds the same color as the one being use to fill the area.

Next the PICT should be stored in the clipboard and then run the ‘Save Clip’ program. The purpose of this program is to convert the clipboard PICT file into a disk PICT file. True Basic could read the PICT file direct, but this way we know that we have only selected the actually PICT and not some of the areas surrounding it. When the ‘Save Clip’ program asks for a filename, the name of the file as used in the main program should be used (in this case ‘Prof Says.PICT’ is the filename).

{1}
! Save Clip
! This program will save the contents of the clipboard to a file
LIBRARY “Mactools*”
LIBRARY “PictLib*”
DECLARE DEF MacPutFile$
LET doneflag=0
DO until doneflag=1
   CALL Read_clipboard(“PICT”,s$)
   LET filename$=MacPutFile$(50,50,”Enter Filename to save as ”,””,””)
   IF filename$<>”” THEN
      CALL Write_pictfile(filename$,s$)
      PRINT “Do another?”;
      GET KEY Answer
      IF Answer<>ord(“Y”) OR Answer<>ord(“y”) THEN LET doneflag=1
   ELSE
      LET doneflag=1
   END IF
LOOP
END

The main program requires the use of the MacTools and PictLib Libraries. These are provided with the True Basic package. To help True Basic find the libraries (in case they are moved to a strange place) the ALIAS statement should be used. The manual is not too clear on this, but ALIAS statements should be run from a file ‘TB Startup’ automatically when True Basic is run. This is a satisfactory solution to fix the HFS problems that True Basic 1.0 had.

The next thing that might be different for you is the way that True Basic specifies the window (or screen) coordinates. No matter what kind of computer True Basic is being run on, the coordinates are the same. The coordinates start with 0,0 in the bottom left corner of the screen and go to 1,1 in the top right corner. Then using the SET WINDOW statement any coordinate system may be mapped to the current window. A smaller portion of the screen may be partitioned off to act as a kind of clipping region for text. The PictStuff library seems to only use screen coordinates and doesn’t pay much attention to the location of the window. However, by using the CALL Set_Frame statement, the PICT graphics may be displayed anywhere you want. The OPEN #1:screen left, right, bottom, top statement is set up for the Apple RGB Monitor. These values may have to be adjusted if used on other size monitors.

Of course, True Basic statements are used all the way through the program except for the MacTools calls which are used mostly used to display text. A few of the other Macintosh things which are included in the MacTools Library are:

MacPenSize(width,height)
MacPenMode(mode)
MacTextFont(font)
MacTextFace(style$)
MacTextMode(mode)
MacTextSize(size)
MacTextBox(left,right,bottom,top,s$,just$)
MacSpaceExtra(extra)
MacGetFontInfo(ascent,descent,widmax,leading)
MacGetFile$(h,v,type$,button$)
MacPutFile$(h,v,pr$,iname$,button$)
MacSysBeep(duration)

also other commands for drawing ovals and rectangles.

I am somewhat disappointed that more of the Macintosh Toolbox is not included (built in) to the True Basic system. Of course the Developer Toolkit should include the rest of the Macintosh ROM world, but it would be nice to have it integrated. [We are still waiting for delivery of the Developer Toolkit. True Basic is sending return postcards to order the library but as yet we have not seen it. -Ed] If you use any library a lot, you may load it when you startup and have it resident in memory so at least there is a way to simplify the system. I hope to be able to review the Developer Toolkit when it is released. I will have more to say about True Basic next month.

{2}
! Professor Mac Says 
! By David Kelly
! ©MacTutor, 1988
! With special thanks to Milton Bradley Co.
! For their “Simon” Game

LIBRARY “Mactools*”! MacStuff Library
LIBRARY “PictLib*” ! PICTStuff Library
DECLARE DEF MacGetFile$
DIM notes(31)
RANDOMIZE
LET skilllevel=8 ! Set up levels
LET level=1
SET BACKGROUND COLOR 10 !  Get a Background color
OPEN #1:screen .25,.67,.165,.75    ! open a section of screen
WINDOW #1 ! and use it as a window
SET WINDOW 0,1,0,1
ASK SCREEN a,b,c,d
CALL set_frame(a,b,c,d)

LET filename$=”Prof Says.PICT”! Get the PICT resource
IF filename$<>”” THEN
 CALL Read_pictfile(filename$,s$)
 CALL Draw_string(s$,1)
ELSE
 PRINT “Prof Says.PICT file not found!”
END IF

! Set up the main screen
CALL SetRed
FLOOD .3,.7 ! Fill the shape with Red
CALL SetBlue
FLOOD .7,.7 ! Fill the shape with Blue
CALL SetGreen
FLOOD .3,.3 ! Fill the shape with Green
CALL SetYellow
FLOOD .7,.3 ! Fill the shape with Yellow
! Turn off all shapes
CALL darkred
CALL darkblue
CALL darkgreen
CALL darkyellow
ASK WINDOW a,b,c,d
BOX KEEP a,b,c,d in None$ ! Save PICT so it can be             
 ! restored later
CALL MacTextFont(2)! Get New York font
SET TEXT JUSTIFY “center”,”half”
DO ! Start the Main program loop
 SET COLOR MIX (0) rnd,rnd,rnd   ! change background color
 CALL SetButtons(level)
 DO
 LET Animationcount=Animationcount+1
 IF Animationcount>=500 then
 SET COLOR MIX (0) rnd,rnd,rnd! change the background color
 LET Animationcount=0
 END IF
 GET MOUSE x,y,s ! Check for mouse press
 IF s>=1 then
 GET POINT x,y   ! Get the mouse press
 LET result=0
 CALL PtInRect(x,y,.12,.295,.7,.8,result)    ! Level 1
 IF result=1 then
 LET skilllevel=8
 LET level=1
 CALL SetStartGameButton(Level)
 END IF
 LET result=0
 CALL PtInRect(x,y,.32,.495,.7,.8,result)    ! Level 2
 IF result=1 then
 LET skilllevel=14
 LET level=2
 CALL SetStartGameButton(Level)
 END IF
 LET result=0
 CALL PtInRect(x,y,.505,.680,.7,.8,result)   ! Level 3
 IF result=1 then
 LET skilllevel=20
 LET level=3
 CALL SetStartGameButton(Level)
 END IF
 LET result=0
 CALL PtInRect(x,y,.705,.880,.7,.8,result)   ! Level 4
 IF result=1 then
 LET skilllevel=31
 LET level=4
 CALL SetStartGameButton(Level)
 END IF
 LET result=0
 CALL PtInRect(x,y,.3,.7,.05,.15,result)
 IF result=1 then
 ! Quit Routine
 SET COLOR “White”
 BOX AREA 0,1,0,1
 SET COLOR “Black”
 BOX LINES 0,1,0,1
 SET COLOR “Blue”
 CALL MacTextSize(24)
 PLOT TEXT, AT .5,.6:”Thank you for”
 PLOT TEXT, AT .5,.4:”Reading MacTutor™”
 STOP
 END IF
 LET result=0
 CALL PtInRect(x,y,.3,.7,.2,.3,result)
 IF result=1 then
 ! Play the Game
 BOX SHOW none$ at 0,0
 LET x=0
 LET y=0
 LET numberofnotes=1
 LET tempo=100
 DO until numberofnotes=skilllevel
 CALL PlaySequence(numberofnotes,tempo, notes())
 FOR i=1 to numberofnotes
 SET COLOR MIX (0) rnd,rnd,rnd
 GET POINT x,y
 CALL buttonpress(x,y,selection)
 IF selection<>notes(i) then
 CALL MacSysBeep(500)
 CALL MacSysBeep(500)
 CALL MacSysBeep(500)
 EXIT DO
 END IF
 NEXT i
 LET numberofnotes=numberofnotes+1
 LET tempo=tempo+i*10
 PAUSE 1
 LOOP
 CALL SetButtons(level)
 END IF
 END IF
 LOOP
LOOP
END

SUB SetButtons(GameLevel)     ! Set Game Buttons
 CALL MacTextSize(14)
 SET COLOR “white”
 BOX AREA .3,.7,.05,.15   ! Quit Game Button
 BOX AREA .12,.295,.7,.8  ! Level 1 Button
 BOX AREA .32,.495,.7,.8  ! Level 2 Button
 BOX AREA .505,.680,.7,.8 ! Level 3 Button
 BOX AREA .705,.880,.7,.8 ! Level 4 Button
 SET COLOR “Black”
 BOX LINES .3,.7,.05,.15  ! Quit Game Button
 BOX LINES .12,.295,.7,.8 ! Level 1 Button
 BOX LINES .32,.495,.7,.8 ! Level 2 Button
 BOX LINES .505,.680,.7,.8  ! Level 3 Button
 BOX LINES .705,.880,.7,.8! Level 4 Button
 SET COLOR “Red”
 CALL SetStartGameButton(GameLevel)
 PLOT TEXT, AT .5,.11:”Quit Game”
 CALL MacTextSize(12)
 PLOT TEXT, AT .195,.77:”1"
 PLOT TEXT, AT .4,.77:”2"
 PLOT TEXT, AT .575,.77:”3"
 PLOT TEXT, AT .825,.77:”4"
END SUB

SUB SetStartGameButton(GameLevel)  ! Set up the Start Game Button
 SET COLOR MIX (0) rnd,rnd,rnd
 CALL MacTextSize(14)
 SET COLOR “White”
 BOX AREA .1,.9,.2,.3! Start Game Button
 SET COLOR “Black”
 BOX LINES .1,.9,.2,.3  ! Start Game Button
 SET COLOR “Red”
 PLOT TEXT, AT .5,.26:”Start Game Level “ & STR$(Gamelevel)
END SUB

SUB SetNone ! Display the PICT with colors off
 BOX SHOW None$ at 0,0
END SUB

SUB SetRed
 SET COLOR MIX (13) 1,0,0
 SET COLOR 13
END SUB
SUB DarkRed
 SET COLOR MIX (13) 0,0,0
 SET COLOR 13
END SUB
SUB SetGreen
 SET COLOR MIX (14) 0,1,0
 SET COLOR 14
END SUB

SUB DarkGreen
 SET COLOR MIX (14) 0,0,0
 SET COLOR 14
END SUB
SUB SetBlue
 SET COLOR MIX (15) 0,0,1
 SET COLOR 15
END SUB
SUB DarkBlue
 SET COLOR MIX (15) 0,0,0
 SET COLOR 15
END SUB
SUB SetYellow
 SET COLOR MIX (16) .9,1,0
 SET COLOR 16
END SUB
SUB DarkYellow
 SET COLOR MIX (16) 0,0,0
 SET COLOR 16
END SUB
SUB FlashRed
 SET COLOR MIX (13) 1,0,0
 LET note$=”o5 mf ms c”
 PLAY note$
 PAUSE .5
 SET COLOR MIX (13) 0,0,0
END SUB
SUB FlashGreen
 SET COLOR MIX (14) 0,1,0
 LET note$=”o5 mf ms a”
 PLAY note$
 PAUSE .5
 SET COLOR MIX (14) 0,0,0
END SUB

SUB FlashBlue
 SET COLOR MIX (15) 0,0,1
 LET note$=”o5 mf ms >a”
 PLAY note$
 PAUSE .5
 SET COLOR MIX (15) 0,0,0
END SUB
SUB FlashYellow
 SET COLOR MIX (16) 1,1,0
 LET note$=”o5 mf ms e”
 PLAY note$
 PAUSE .5
 SET COLOR MIX (16) 0,0,0
END SUB
SUB PtInRect(x,y,left,right,bottom,top,Result)     
! See if point is in Rectangle
 IF x>left and x<right and y>bottom and y<top then
 LET Result=1
 ELSE
 LET Result=0
 END IF
END SUB

SUB Buttonpress(x,y,selection)! Handle button press
 CALL PtInRect(x,y,0,.5,.5,1,result)
 IF result=1 then LET selectedcolor=13
 CALL PtInRect(x,y,0,.5,0,.5,result)
 IF result=1 then LET selectedcolor=14
 CALL PtInRect(x,y,.5,1,.5,1,result)
 IF result=1 then LET selectedcolor=15
 CALL PtInRect(x,y,.5,1,0,.5,result)
 IF result=1 then LET selectedcolor=16
 SELECT CASE selectedcolor
 CASE 13
 CALL flashred
 LET selection=1
 CASE 14
 CALL flashgreen
 LET selection=2
 CASE 15
 CALL flashblue
 LET selection=3
 CASE 16
 CALL flashyellow
 LET selection=4
 CASE ELSE
 LET selection=0
 END SELECT
END SUB

SUB PlaySequence(numberofnotes,tempo,notes()) ! Play the notes
 LET tempo$=”t”&str$(tempo)
 PLAY tempo$
 FOR i=1 to numberofnotes
 SET COLOR MIX (0) rnd,rnd,rnd
 IF notes(i)=0 then
 LET note=int(4*rnd)+1
 ELSE
 LET note=notes(i)
 END IF
 SELECT CASE note
 CASE 1
 CALL flashred
 CASE 2
 CALL flashgreen
 CASE 3
 CALL flashblue
 CASE 4
 CALL flashyellow
 END SELECT
 LET notes(i)=note
 NEXT i
END SUB
 
AAPL
$100.86
Apple Inc.
-0.77
MSFT
$46.76
Microsoft Corpora
+0.52
GOOG
$579.95
Google Inc.
+6.85

MacTech Search:
Community Search:

Software Updates via MacUpdate

Capture One Pro 8.0.0.433 - RAW workflow...
Capture One Pro 8 is a professional RAW converter offering you ultimate image quality with accurate colors and incredible detail from more than 300 high-end cameras -- straight out of the box. It... Read more
Adobe Acrobat Pro 11.0.09 - Powerful PDF...
Adobe Acrobat allows users to communicate and collaborate more effectively and securely. Unify a wide range of content in a single organized PDF Portfolio. Collaborate through electronic document... Read more
Adobe Reader 11.0.09 - View PDF document...
Adobe Reader allows users to view PDF documents. You may not know what a PDF file is, but you've probably come across one at some point. PDF files are used by companies and even the IRS to... Read more
iFFmpeg 4.6.1 - Convert multimedia files...
iFFmpeg is a graphical front-end for FFmpeg, a command-line tool used to convert multimedia files between formats. The command line instructions can be very hard to master/understand, so iFFmpeg does... Read more
NTFS 11.3.62 - Provides full read and wr...
Paragon NTFS breaks down the barriers between Windows and OS X. Paragon NTFS effectively solves the communication problems between the Mac system and NTFS, providing full read and write access to... Read more
OS X Yosemite 10.10 DP8 - Developer Prev...
Note: This is a Developer Preview. You must be a registered Apple Mac Developer to download this update. You can also sign up for the free OS X Beta Program to download and preview public beta... Read more
FotoMagico 4.5 - Powerful slideshow crea...
FotoMagico lets you create professional slideshows from your photos and music with just a few, simple mouse clicks. It sports a very clean and intuitive yet powerful user interface. High image... Read more
Screenshot Path 1.2.1 - Change the defau...
Screenshot Path lets you change the folder where OS X saves screenshots. Screenshots are saved by default to the user’s desktop. This is handy for the occasional screenshot but those looking to take... Read more
Fantastical 1.3.16 - Create calendar eve...
Fantastical is the Mac calendar you'll actually enjoy using. Creating an event with Fantastical is quick, easy, and fun: Open Fantastical with a single click or keystroke Type in your event details... Read more
GIMP 2.8.14 - Powerful, free image editi...
GIMP is a multi-platform photo manipulation tool. GIMP is an acronym for GNU Image Manipulation Program. The GIMP is suitable for a variety of image manipulation tasks, including photo retouching,... Read more

Latest Forum Discussions

See All

Zynga Unveils First Look at Looney Tunes...
Zynga Unveils First Look at Looney Tunes Dash! Posted by Ellis Spice on September 16th, 2014 [ permalink ] Be vewy, vewy qwiet. I’m hunting wunners featuwing wabbits, and luckily, it’s duck season wunner season. | Read more »
Guardians on the Go – How to Connect to...
At this point I’m relatively certain most of the country is familiar with Destiny. And for those looking to augment their game a bit, Bungie has changed their Bungie Mobile Companion App to Destiny Companion. | Read more »
Kunin Review
Kunin Review By Jordan Minor on September 16th, 2014 Our Rating: :: SHURIKEN DO ITUniversal App - Designed for iPhone and iPad Kunin is a nervous test of ninja reflexes.   Developer: Dodreams Price: FREE Version Reviewed: 1.0.1... | Read more »
4 KEMCO Titles are Just $0.99 for a Limi...
4 KEMCO Titles are Just $0.99 for a Limited Time Posted by Jessica Fisher on September 16th, 2014 [ permalink ] KEMCO RPGs Destiny Fantasia, Infinite Dunamis, Bonds of the Sk | Read more »
Introducing Flash, the Latest Wearable F...
Introducing Flash, the Latest Wearable Fitness Monitor from Misfit Posted by Jessica Fisher on September 16th, 2014 [ permalink ] The Misfit Flash is the newly-released fitness and sleep monitor from | Read more »
Hyper Trip Review
Hyper Trip Review By Jennifer Allen on September 16th, 2014 Our Rating: :: HYPER TWITCHYUniversal App - Designed for iPhone and iPad Tough and unforgiving, Hyper Trip is a bit like Snake – if Snake was really harsh.   | Read more »
Collectible Card Game Earthcore: Shatter...
Collectible Card Game Earthcore: Shattered Elements is Set to Arrive on iOS in 2015 Posted by Ellis Spice on September 16th, 2014 [ permalink ] Polish developers | Read more »
Boogey Boy Review
Boogey Boy Review By Jennifer Allen on September 16th, 2014 Our Rating: :: PRETTY BUT BASICUniversal App - Designed for iPhone and iPad It looks delightful but lack of Game Center support and more variety really affects the fun... | Read more »
Vizzywig 4K (Photography)
Vizzywig 4K 1.0 Device: iOS iPhone Category: Photography Price: $999.99, Version: 1.0 (iTunes) Description: REQUIRES: iOS 7 on iPhone 5S with 32GB or 64GB. (Do not use iOS 8)The world's FIRST mobile 4K video capture, editing and... | Read more »
The Sleeping Prince Review
The Sleeping Prince Review By Jennifer Allen on September 15th, 2014 Our Rating: :: RESTRICTIVE KINGDOM SAVINGUniversal App - Designed for iPhone and iPad The Sleeping Prince looks and feels great to play, but its lack of peril and... | Read more »

Price Scanner via MacPrices.net

2.5GHz Mac mini remains on sale for $549, sav...
B&H Photo has the 2.5GHz Mac mini on sale for $549.99 including free shipping. That’s $50 off MSRP, and B&H will also include a free copy of Parallels Desktop software. NY sales tax only. Read more
Apple refurbished iMacs available for up to $...
The Apple Store has Apple Certified Refurbished iMacs available for up to $300 off the cost of new models. Apple’s one-year warranty is standard, and shipping is free. These are the best prices on... Read more
13″ 2.5GHz MacBook Pro offered for $100 off M...
B&H Photo has the 13″ 2.5GHz MacBook Pro on sale for $999.99 including free shipping plus NY sales tax only. Their price is $100 off MSRP. Read more
Free GIMP Professional Grade Graphics App Ver...
The latest 2.8.14 version of the oddly-named GIMP (acronym for: GNU Image Manipulation Program) open source, high-end image editing and creation alternative to Adobe’s Photoshop and refuge from... Read more
Apple Announces Record Pre-orders for iPhone...
Apple has released metrics showing a record number of first day pre-orders of iPhone 6 and iPhone 6 Plus, with over four million sold in the first 24 hours. Demand for the new iPhones exceeds the... Read more
10% off iPhone 6 and 6 Plus Otterbox cases
Get 10% off on popular Otterbox iPhone 6 and iPhone 6 Plus cases at MacMall through September 19th. Use code OTTERBOX10 to see the discount. Read more
15-inch MacBook Pros on sale for up to $125 o...
Amazon has the new 2014 15″ Retina MacBook Pros on sale for up to $125 off MSRP including free shipping: - 15″ 2.2GHz Retina MacBook Pro: $1899.99 save $100 - 15″ 2.5GHz Retina MacBook Pro: $2374... Read more
27-inch 3.2GHz iMac on sale for $1698, $101 o...
Abt has the 27″ 3.2GHz iMac on sale for $1698 including free shipping. Their price is $101 off MSRP. Read more
More To Making A Larger iPad Than Expanded Sc...
CNET’s Ross Rubin has posted a thoughtful analysis of prospects for a larger display iPad Pro, noting that Microsoft and Samsung currently have the large-display touchscreen tablet category to... Read more
SwiftKey Keyboard Finally Coming To iPhone An...
At the TechCrunch Disrupt event in San Francisco, Swiftkey unveiled the first details about SwiftKey Keyboard for iPhone, iPad & iPod touch. SwiftKey’s philosophy is that you should be able to... Read more

Jobs Board

*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.