TweetFollow Us on Twitter

Simon Game
Volume Number:4
Issue Number:7
Column Tag:Basic School

True Basic Plays the Simon Game

By Dave Kelly, MacTutor Editorial Board

The new and improved version of True Basic (ver. 2.01) has just recently started shipping. Some of the new features include: built in support for full color and PICT format images, 68881 coprocessor support, and a more structured environment using modules and workspaces. True Basic also now includes the Runtime package (which used to cost a few hundred dollars), but they are packaging the Macintosh Developer’s Toolkit separately. The toolkit contains all of the libraries which are essential for making “real” Macintosh programs (menus, windows, controls etc). It is obvious to any dedicated Macintosh developer that this package should have been included with the True Basic “Basic” package. However, it is true that when True Basic is sold to a school as a training tool, there is not much need for the Macintosh libraries.

This month, I am not going to do an in depth analysis of True Basic 2.01 (Basic Wars, part ??). I’ll save that for next month. I would like to show off some of True Basic’s new features with respect to Macintosh II color. I’m still impressed by Mac II’s color!

True Basic has its own unique set of statements for using color. The SET COLOR n statement (where n is a number from 0 to 255) sets the drawing pen to the color selected. Then a PLOT or some other graphics command may be given to operate in the selected color. Selecting color is not really very unique. ZBasic uses a similar statement (COLOR=n) to select colors.

The Palette Manager is responsible for monitoring and establishing the color environment on the Mac II. The system provides a default palette of colors which applications may use as desired. The default palette is a set of standard colors which may be selected. Color Quickdraw will match the selected color as best as it can, but there may be times when more shades of a particular color are desired than are available in the default palette.

Most video devices including the Mac II video card use an indexed color model. Each pixel value in the video device’s memory corresponds to an indexed value in the color table. The color display card uses the RGB value found in the look up table to display the desired color. There are several advantages to using this indexed display method. One is that it is faster. Also, it allows color animation to be used. In color animation, the index value is changed to change display colors; the pixel color itself is not changed. You can especially see the effects of this when using Pixel Paint or Modern Artist and changing the palette using the application. Another way to see the effects of changing the palette is by using the Colorizer software, by Palomar. This is recommended to any Mac II user that wants to make better use of color on the Mac II. [The Colorizer and the PICT Dective are available from MacTutor’s Mail Order Store at the back of this issue. -Ed]

Fig. 1 Our Simon Game in True Basic (This is in color on the Mac II!)

Color Palette Manipulation

True Basic allows you to change colors in the color palette. The SET COLOR MIX (x) r,g,b statement sets the color x to the color specified by the red, green, blue values given by r,g and b. In True Basic the values of r,g and b are from 0 to 1 (whereas the hardware is looking for values from 0 to 65535). For the user it is much easier to think in terms of 0 to 1 than 0 to 65535. A SET COLOR MIX (5) .25,0,0 would change color 5 to 25% of the full red value and no green and blue. The number of distinct intensities available on your Mac II depends on the number of colors available. You may use ASK MAX COLOR to determine how many of the colors are available out of the total 256 colors (assuming you can display 256 colors). Actually ASK MAX COLOR returns n-3 colors because some of the colors are already in use by the system. ASK MAX COLOR will only let you know the maximum possible number of colors. SET COLOR MIX is ignored on black and white systems.

Using color is fun as you can see from this months program (see the black and white figure 1; on the Mac II, this Simon game is in color with the background an animated palette). The theme I selected is based on the Simon game (Milton Bradley) which I’m sure you have all seen before. There are a few things which must be done to set up the program if you are starting from scratch. First go to a paint program (color is preferred, but not necessary) and create the main PICT for the game as shown here in figure 2.

Fig. 2 PICT for the Simon Game

It doesn’t matter what colors are used or even the shape of the colored areas. The program will do a fill (FLOOD x,y statement in True Basic) and fill in the correct colors as long as the size of the PICT rectangle remains the same size. If the same color is used as the original, the SET COLOR MIX statement needs to use a different color because the FLOOD statement fills the area till it finds a change in color or it finds the same color as the one being use to fill the area.

Next the PICT should be stored in the clipboard and then run the ‘Save Clip’ program. The purpose of this program is to convert the clipboard PICT file into a disk PICT file. True Basic could read the PICT file direct, but this way we know that we have only selected the actually PICT and not some of the areas surrounding it. When the ‘Save Clip’ program asks for a filename, the name of the file as used in the main program should be used (in this case ‘Prof Says.PICT’ is the filename).

{1}
! Save Clip
! This program will save the contents of the clipboard to a file
LIBRARY “Mactools*”
LIBRARY “PictLib*”
DECLARE DEF MacPutFile$
LET doneflag=0
DO until doneflag=1
   CALL Read_clipboard(“PICT”,s$)
   LET filename$=MacPutFile$(50,50,”Enter Filename to save as ”,””,””)
   IF filename$<>”” THEN
      CALL Write_pictfile(filename$,s$)
      PRINT “Do another?”;
      GET KEY Answer
      IF Answer<>ord(“Y”) OR Answer<>ord(“y”) THEN LET doneflag=1
   ELSE
      LET doneflag=1
   END IF
LOOP
END

The main program requires the use of the MacTools and PictLib Libraries. These are provided with the True Basic package. To help True Basic find the libraries (in case they are moved to a strange place) the ALIAS statement should be used. The manual is not too clear on this, but ALIAS statements should be run from a file ‘TB Startup’ automatically when True Basic is run. This is a satisfactory solution to fix the HFS problems that True Basic 1.0 had.

The next thing that might be different for you is the way that True Basic specifies the window (or screen) coordinates. No matter what kind of computer True Basic is being run on, the coordinates are the same. The coordinates start with 0,0 in the bottom left corner of the screen and go to 1,1 in the top right corner. Then using the SET WINDOW statement any coordinate system may be mapped to the current window. A smaller portion of the screen may be partitioned off to act as a kind of clipping region for text. The PictStuff library seems to only use screen coordinates and doesn’t pay much attention to the location of the window. However, by using the CALL Set_Frame statement, the PICT graphics may be displayed anywhere you want. The OPEN #1:screen left, right, bottom, top statement is set up for the Apple RGB Monitor. These values may have to be adjusted if used on other size monitors.

Of course, True Basic statements are used all the way through the program except for the MacTools calls which are used mostly used to display text. A few of the other Macintosh things which are included in the MacTools Library are:

MacPenSize(width,height)
MacPenMode(mode)
MacTextFont(font)
MacTextFace(style$)
MacTextMode(mode)
MacTextSize(size)
MacTextBox(left,right,bottom,top,s$,just$)
MacSpaceExtra(extra)
MacGetFontInfo(ascent,descent,widmax,leading)
MacGetFile$(h,v,type$,button$)
MacPutFile$(h,v,pr$,iname$,button$)
MacSysBeep(duration)

also other commands for drawing ovals and rectangles.

I am somewhat disappointed that more of the Macintosh Toolbox is not included (built in) to the True Basic system. Of course the Developer Toolkit should include the rest of the Macintosh ROM world, but it would be nice to have it integrated. [We are still waiting for delivery of the Developer Toolkit. True Basic is sending return postcards to order the library but as yet we have not seen it. -Ed] If you use any library a lot, you may load it when you startup and have it resident in memory so at least there is a way to simplify the system. I hope to be able to review the Developer Toolkit when it is released. I will have more to say about True Basic next month.

{2}
! Professor Mac Says 
! By David Kelly
! ©MacTutor, 1988
! With special thanks to Milton Bradley Co.
! For their “Simon” Game

LIBRARY “Mactools*”! MacStuff Library
LIBRARY “PictLib*” ! PICTStuff Library
DECLARE DEF MacGetFile$
DIM notes(31)
RANDOMIZE
LET skilllevel=8 ! Set up levels
LET level=1
SET BACKGROUND COLOR 10 !  Get a Background color
OPEN #1:screen .25,.67,.165,.75    ! open a section of screen
WINDOW #1 ! and use it as a window
SET WINDOW 0,1,0,1
ASK SCREEN a,b,c,d
CALL set_frame(a,b,c,d)

LET filename$=”Prof Says.PICT”! Get the PICT resource
IF filename$<>”” THEN
 CALL Read_pictfile(filename$,s$)
 CALL Draw_string(s$,1)
ELSE
 PRINT “Prof Says.PICT file not found!”
END IF

! Set up the main screen
CALL SetRed
FLOOD .3,.7 ! Fill the shape with Red
CALL SetBlue
FLOOD .7,.7 ! Fill the shape with Blue
CALL SetGreen
FLOOD .3,.3 ! Fill the shape with Green
CALL SetYellow
FLOOD .7,.3 ! Fill the shape with Yellow
! Turn off all shapes
CALL darkred
CALL darkblue
CALL darkgreen
CALL darkyellow
ASK WINDOW a,b,c,d
BOX KEEP a,b,c,d in None$ ! Save PICT so it can be             
 ! restored later
CALL MacTextFont(2)! Get New York font
SET TEXT JUSTIFY “center”,”half”
DO ! Start the Main program loop
 SET COLOR MIX (0) rnd,rnd,rnd   ! change background color
 CALL SetButtons(level)
 DO
 LET Animationcount=Animationcount+1
 IF Animationcount>=500 then
 SET COLOR MIX (0) rnd,rnd,rnd! change the background color
 LET Animationcount=0
 END IF
 GET MOUSE x,y,s ! Check for mouse press
 IF s>=1 then
 GET POINT x,y   ! Get the mouse press
 LET result=0
 CALL PtInRect(x,y,.12,.295,.7,.8,result)    ! Level 1
 IF result=1 then
 LET skilllevel=8
 LET level=1
 CALL SetStartGameButton(Level)
 END IF
 LET result=0
 CALL PtInRect(x,y,.32,.495,.7,.8,result)    ! Level 2
 IF result=1 then
 LET skilllevel=14
 LET level=2
 CALL SetStartGameButton(Level)
 END IF
 LET result=0
 CALL PtInRect(x,y,.505,.680,.7,.8,result)   ! Level 3
 IF result=1 then
 LET skilllevel=20
 LET level=3
 CALL SetStartGameButton(Level)
 END IF
 LET result=0
 CALL PtInRect(x,y,.705,.880,.7,.8,result)   ! Level 4
 IF result=1 then
 LET skilllevel=31
 LET level=4
 CALL SetStartGameButton(Level)
 END IF
 LET result=0
 CALL PtInRect(x,y,.3,.7,.05,.15,result)
 IF result=1 then
 ! Quit Routine
 SET COLOR “White”
 BOX AREA 0,1,0,1
 SET COLOR “Black”
 BOX LINES 0,1,0,1
 SET COLOR “Blue”
 CALL MacTextSize(24)
 PLOT TEXT, AT .5,.6:”Thank you for”
 PLOT TEXT, AT .5,.4:”Reading MacTutor™”
 STOP
 END IF
 LET result=0
 CALL PtInRect(x,y,.3,.7,.2,.3,result)
 IF result=1 then
 ! Play the Game
 BOX SHOW none$ at 0,0
 LET x=0
 LET y=0
 LET numberofnotes=1
 LET tempo=100
 DO until numberofnotes=skilllevel
 CALL PlaySequence(numberofnotes,tempo, notes())
 FOR i=1 to numberofnotes
 SET COLOR MIX (0) rnd,rnd,rnd
 GET POINT x,y
 CALL buttonpress(x,y,selection)
 IF selection<>notes(i) then
 CALL MacSysBeep(500)
 CALL MacSysBeep(500)
 CALL MacSysBeep(500)
 EXIT DO
 END IF
 NEXT i
 LET numberofnotes=numberofnotes+1
 LET tempo=tempo+i*10
 PAUSE 1
 LOOP
 CALL SetButtons(level)
 END IF
 END IF
 LOOP
LOOP
END

SUB SetButtons(GameLevel)     ! Set Game Buttons
 CALL MacTextSize(14)
 SET COLOR “white”
 BOX AREA .3,.7,.05,.15   ! Quit Game Button
 BOX AREA .12,.295,.7,.8  ! Level 1 Button
 BOX AREA .32,.495,.7,.8  ! Level 2 Button
 BOX AREA .505,.680,.7,.8 ! Level 3 Button
 BOX AREA .705,.880,.7,.8 ! Level 4 Button
 SET COLOR “Black”
 BOX LINES .3,.7,.05,.15  ! Quit Game Button
 BOX LINES .12,.295,.7,.8 ! Level 1 Button
 BOX LINES .32,.495,.7,.8 ! Level 2 Button
 BOX LINES .505,.680,.7,.8  ! Level 3 Button
 BOX LINES .705,.880,.7,.8! Level 4 Button
 SET COLOR “Red”
 CALL SetStartGameButton(GameLevel)
 PLOT TEXT, AT .5,.11:”Quit Game”
 CALL MacTextSize(12)
 PLOT TEXT, AT .195,.77:”1"
 PLOT TEXT, AT .4,.77:”2"
 PLOT TEXT, AT .575,.77:”3"
 PLOT TEXT, AT .825,.77:”4"
END SUB

SUB SetStartGameButton(GameLevel)  ! Set up the Start Game Button
 SET COLOR MIX (0) rnd,rnd,rnd
 CALL MacTextSize(14)
 SET COLOR “White”
 BOX AREA .1,.9,.2,.3! Start Game Button
 SET COLOR “Black”
 BOX LINES .1,.9,.2,.3  ! Start Game Button
 SET COLOR “Red”
 PLOT TEXT, AT .5,.26:”Start Game Level “ & STR$(Gamelevel)
END SUB

SUB SetNone ! Display the PICT with colors off
 BOX SHOW None$ at 0,0
END SUB

SUB SetRed
 SET COLOR MIX (13) 1,0,0
 SET COLOR 13
END SUB
SUB DarkRed
 SET COLOR MIX (13) 0,0,0
 SET COLOR 13
END SUB
SUB SetGreen
 SET COLOR MIX (14) 0,1,0
 SET COLOR 14
END SUB

SUB DarkGreen
 SET COLOR MIX (14) 0,0,0
 SET COLOR 14
END SUB
SUB SetBlue
 SET COLOR MIX (15) 0,0,1
 SET COLOR 15
END SUB
SUB DarkBlue
 SET COLOR MIX (15) 0,0,0
 SET COLOR 15
END SUB
SUB SetYellow
 SET COLOR MIX (16) .9,1,0
 SET COLOR 16
END SUB
SUB DarkYellow
 SET COLOR MIX (16) 0,0,0
 SET COLOR 16
END SUB
SUB FlashRed
 SET COLOR MIX (13) 1,0,0
 LET note$=”o5 mf ms c”
 PLAY note$
 PAUSE .5
 SET COLOR MIX (13) 0,0,0
END SUB
SUB FlashGreen
 SET COLOR MIX (14) 0,1,0
 LET note$=”o5 mf ms a”
 PLAY note$
 PAUSE .5
 SET COLOR MIX (14) 0,0,0
END SUB

SUB FlashBlue
 SET COLOR MIX (15) 0,0,1
 LET note$=”o5 mf ms >a”
 PLAY note$
 PAUSE .5
 SET COLOR MIX (15) 0,0,0
END SUB
SUB FlashYellow
 SET COLOR MIX (16) 1,1,0
 LET note$=”o5 mf ms e”
 PLAY note$
 PAUSE .5
 SET COLOR MIX (16) 0,0,0
END SUB
SUB PtInRect(x,y,left,right,bottom,top,Result)     
! See if point is in Rectangle
 IF x>left and x<right and y>bottom and y<top then
 LET Result=1
 ELSE
 LET Result=0
 END IF
END SUB

SUB Buttonpress(x,y,selection)! Handle button press
 CALL PtInRect(x,y,0,.5,.5,1,result)
 IF result=1 then LET selectedcolor=13
 CALL PtInRect(x,y,0,.5,0,.5,result)
 IF result=1 then LET selectedcolor=14
 CALL PtInRect(x,y,.5,1,.5,1,result)
 IF result=1 then LET selectedcolor=15
 CALL PtInRect(x,y,.5,1,0,.5,result)
 IF result=1 then LET selectedcolor=16
 SELECT CASE selectedcolor
 CASE 13
 CALL flashred
 LET selection=1
 CASE 14
 CALL flashgreen
 LET selection=2
 CASE 15
 CALL flashblue
 LET selection=3
 CASE 16
 CALL flashyellow
 LET selection=4
 CASE ELSE
 LET selection=0
 END SELECT
END SUB

SUB PlaySequence(numberofnotes,tempo,notes()) ! Play the notes
 LET tempo$=”t”&str$(tempo)
 PLAY tempo$
 FOR i=1 to numberofnotes
 SET COLOR MIX (0) rnd,rnd,rnd
 IF notes(i)=0 then
 LET note=int(4*rnd)+1
 ELSE
 LET note=notes(i)
 END IF
 SELECT CASE note
 CASE 1
 CALL flashred
 CASE 2
 CALL flashgreen
 CASE 3
 CALL flashblue
 CASE 4
 CALL flashyellow
 END SELECT
 LET notes(i)=note
 NEXT i
END SUB
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

GraphicConverter 10.5.1 - $39.95
GraphicConverter is an all-purpose image-editing program that can import 200 different graphic-based formats, edit the image, and export it to any of 80 available file formats. The high-end editing... Read more
Delicious Library 3.7 - Import, browse a...
Delicious Library allows you to import, browse, and share all your books, movies, music, and video games with Delicious Library. Run your very own library from your home or office using our... Read more
Adobe Animate CC 2017 18.0.0.107 - Anima...
Animate CC 2018 is available as part of Adobe Creative Cloud for as little as $19.99/month (or $9.99/month if you're a previous Flash Professional customer). Animate CC 2018 (was Flash CC) lets you... Read more
Adobe After Effects CC 2018 15.0 - Creat...
After Effects CC 2018 is available as part of Adobe Creative Cloud for as little as $19.99/month (or $9.99/month if you're a previous After Effects customer). The new, more connected After Effects CC... Read more
Adobe Premiere Pro CC 2018 12.0.0 - Digi...
Premiere Pro CC 2018 is available as part of Adobe Creative Cloud for as little as $19.99/month (or $9.99/month if you're a previous Premiere Pro customer). Adobe Premiere Pro CC 2018 lets you edit... Read more
Alarm Clock Pro 10.3 - $19.95
Alarm Clock Pro isn't just an ordinary alarm clock. Use it to wake you up in the morning, send and compose e-mails, remind you of appointments, randomize the iTunes selection, control an internet... Read more
Adobe Lightroom 20170919-1412-ccb76bd] -...
Adobe Lightroom is available as part of Adobe Creative Cloud for as little as $9.99/month bundled with Photoshop CC as part of the photography package. Lightroom 6 is also available for purchase as a... Read more
Adobe Illustrator CC 2018 22.0.0 - Profe...
Illustrator CC 2018 is available as part of Adobe Creative Cloud for as little as $19.99/month (or $9.99/month if you're a previous Illustrator customer). Adobe Illustrator CC 2018 is the industry... Read more
Hopper Disassembler 4.3.0- - Binary disa...
Hopper Disassembler is a binary disassembler, decompiler, and debugger for 32- and 64-bit executables. It will let you disassemble any binary you want, and provide you all the information about its... Read more
Adobe InDesign CC 2018 13.0.0.125 - Prof...
InDesign CC 2018 is available as part of Adobe Creative Cloud for as little as $19.99/month (or $9.99/month if you're a previous InDesign customer). Adobe InDesign CC 2018 is part of Creative Cloud.... Read more

ICEY (Games)
ICEY 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: ICEY is a 2D side-scrolling action game. As you follow the narrator's omnipresent voice, you will see through ICEY's eyes and learn the... | Read more »
The best new games we played this week -...
We've made it, folks. Another weekend is upon us. It's time to sit back and relax with the best new releases of the week. Puzzles, strategy RPGs, and arcade games abound this week. There's a lot of quality stuff to unpack this week, so let's hop... | Read more »
Wheels of Aurelia (Games)
Wheels of Aurelia 1.0.1 Device: iOS Universal Category: Games Price: $3.99, Version: 1.0.1 (iTunes) Description: | Read more »
Halcyon 6: Starbase Commander guide - ti...
Halcyon 6 is a well-loved indie RPG with stellar tactical combat and some pretty good writing, too. It's now landed on the App Store, so mobile fans, if you're itching for a good intergalactic adventure, here's your game. Being a strategy RPG, the... | Read more »
Game of Thrones: Conquest guide - how to...
Fans of base building games might be excited to know that yet another entry in the genre has materialized - Game of Thrones: Conquest. Yes, you can now join the many kingdoms of the famed book series, or create your own, as you try to conquer... | Read more »
Halcyon 6: Starbase Commander (Games)
Halcyon 6: Starbase Commander 1.4.2.0 Device: iOS Universal Category: Games Price: $6.99, Version: 1.4.2.0 (iTunes) Description: An epic space strategy RPG with base building, deep tactical combat, crew management, alien diplomacy,... | Read more »
Legacy of Discord celebrates its 1 year...
It’s been a thrilling first year for fans of Legacy of Discord, the stunning PvP dungeon-crawling ARPG from YOOZOO Games, and now it’s time to celebrate the game’s first anniversary. The developers are amping up the festivities with some exciting... | Read more »
3 reasons to play Thunder Armada - the n...
The bygone days of the Battleship board game might have past, but naval combat simulators still find an audience on mobile. Thunder Armada is Chinese developer Chyogames latest entry into the genre, drawing inspiration from the explosive exchanges... | Read more »
Experience a full 3D fantasy MMORPG, as...
Those hoping to sink their teeth into a meaty hack and slash RPG that encourages you to fight with others might want to check out EZFun’s new Eternity Guardians. Available to download for iOS and Android, Eternity Guardians is an MMORPG that lets... | Read more »
Warhammer Quest 2 (Games)
Warhammer Quest 2 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: Dungeon adventures in the Warhammer World are back! | Read more »

Price Scanner via MacPrices.net

12″ iPad Pros on sale for $50 off MSRP, no ta...
Adorama has 12″ iPad Pros on sale today for $50 off MSRP. Shipping is free, and Adorama charges sales tax in NY & NJ only: – 12″ 64GB iPad Pro: $749, save $50 – 12″ 256GB iPad Pro: $899, save $50... Read more
9″ iPads on sale for $30 off, starting at $29...
MacMall has 9″ iPads on sale for $30 off including free shipping: – 9″ 32GB iPad: $299 – 9″ 128GB iPad: $399 Read more
Apple restocks full line of refurbished 13″ M...
Apple has restocked a full line of Apple Certified Refurbished 2017 13″ MacBook Pros for $200-$300 off MSRP. A standard Apple one-year warranty is included with each MacBook, and shipping is free.... Read more
13″ 3.1GHz/256GB MacBook Pro on sale for $167...
Amazon has the 2017 13″ 3.1GHz/256GB Space Gray MacBook Pro on sale today for $121 off MSRP including free shipping: – 13″ 3.1GHz/256GB Space Gray MacBook Pro (MPXV2LL/A): $1678 $121 off MSRP Keep an... Read more
13″ MacBook Pros on sale for up to $120 off M...
B&H Photo has 2017 13″ MacBook Pros in stock today and on sale for up to $120 off MSRP, each including free shipping plus NY & NJ sales tax only: – 13-inch 2.3GHz/128GB Space Gray MacBook... Read more
15″ MacBook Pros on sale for up to $200 off M...
B&H Photo has 15″ MacBook Pros on sale for up to $200 off MSRP. Shipping is free, and B&H charges sales tax in NY & NJ only: – 15″ 2.8GHz MacBook Pro Space Gray (MPTR2LL/A): $2249, $150... Read more
Roundup of Apple Certified Refurbished iMacs,...
Apple has a full line of Certified Refurbished 2017 21″ and 27″ iMacs available starting at $1019 and ranging up to $350 off original MSRP. Apple’s one-year warranty is standard, and shipping is free... Read more
Sale! 27″ 3.8GHz 5K iMac for $2098, save $201...
Amazon has the 27″ 3.8GHz 5K iMac (MNED2LL/A) on sale today for $2098 including free shipping. Their price is $201 off MSRP, and it’s the lowest price available for this model (Apple’s $1949... Read more
Sale! 10″ Apple WiFi iPad Pros for up to $100...
B&H Photo has 10.5″ WiFi iPad Pros in stock today and on sale for $50-$100 off MSRP. Each iPad includes free shipping, and B&H charges sales tax in NY & NJ only: – 10.5″ 64GB iPad Pro: $... Read more
Apple iMacs on sale for up to $130 off MSRP w...
B&H Photo has 21-inch and 27-inch iMacs in stock and on sale for up to $130 off MSRP including free shipping. B&H charges sales tax in NY & NJ only: – 27″ 3.8GHz iMac (MNED2LL/A): $2179 $... Read more

Jobs Board

Engineering Manager, *Apple* Retail Enginee...
# Engineering Manager, Apple Retail Engineering Job Number: 58139948 Santa Clara Valley, California, United States Posted: 20-Oct-2017 Weekly Hours: 40.00 **Job Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
Commerce Engineer, *Apple* Media Products -...
Commerce Engineer, Apple Media Products (New York City) Job Number: 113028813New York City, New York, United StatesPosted: Sep. 20, 2017Weekly Hours: 40.00 Job Read more
US- *Apple* Store Leader Program - Apple (Un...
US- Apple Store Leader Program Job Number: VariousUnited StatesPosted: Oct. 19, 2017Retail Store Job Summary Learn and grow as you explore the art of leadership at Read more
Product Manager - *Apple* Pay on the *Appl...
Job Summary Apple is looking for a talented product manager to drive the expansion of Apple Pay on the Apple Online Store. This position includes a unique Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.