TweetFollow Us on Twitter

Programming MultiFinder
Volume Number:3
Issue Number:11
Column Tag:Forth Forum

Programming for MultiFinder

By Jörg Langowski, MacTutor Editorial Board, Grenoble, France

Forth background processing under MultiFinder

As of October, there is a new operating system for the Macintosh which comes pretty close to real multitasking. The MultiFinder, also known as Juggler, was introduced; many of you are probably familiar with its operation by now.

This month we’ll see how to interface Mach2 and MacForth applications to the MultiFinder so that they use as little memory as possible, are friendly to other applications running in the same environment, and keep doing their job while they’re in the background.

Summary of FORTH multitasking

Multitasking Forth systems like Mach2 or MacForth, even before the advent of Juggler, already had a mechanism built in that is very similar to what Juggler does. When a task has nothing to do for a while, at certain strategic points in the program it passes control back to the task scheduler, who then calls up the next task.

This is not real multitasking since a task can be nasty and never let loose of the CPU once it has gained control, effectively stopping all other activity. In a real multitasking system, an interrupt-driven task scheduler would give control to the other processes anyway, avoiding such a dead-end situation. In a pseudo-multitasking environment such as Mach2 or MacForth, the task itself has the responsibility of not staying active for too long and letting the others have a turn. (The following examples, again, refer to Mach2. The same or similar Forth routines are provided in MacForth, so there should be no difficulty in transposing between the two.)

Task scheduling in Mach2 is done in a way largely transparent to the programmer. Words used for I/O routines such as KEY, ?TERMINAL, EMIT, and others, will contain a PAUSE, which is a word that returns control to the task scheduler. The idea being, of course, that during I/O operations there will usually be spare time to do other things. For long calculations without I/O in between, one would have to provide additional PAUSEs inside time-consuming loops.

What does PAUSE do exactly? I am not going to give you a disassembly of the task scheduler here (you could easily do that by yourself), but the task swapping is very simple and described in detail in the Mach2 manual. The registers used by the task are saved on the stack, and the next task entered or skipped depending on whether its STATUS field contains the value WAKE or SLEEP. WAKE, in fact, is the 16-bit value of a TRAP#n instruction, where the exception vector points to the task scheduler routine, while SLEEP is simply the value of a JMP instruction (with the address of the nex task directly following), so that we’ll jump to the next task without doing anything.

For tasks which are awake, the trap routine will then restore the registers and, if necessary, execute the vectored menu, control, or user data handling routines. After having done this, control will be given to the task, until PAUSE is called again.

One default Mach2 task, which is present in any Mach2 application, is the I/O task. It functions as the main event loop for the program and will distribute events to the tasks that they belong to (e.g. for a mouseclick it will determine which window it occurred in and call the event handling routines that belong to the task that owns the window). The source code of the I/O task is contained in the newest releases of Mach2 and therefore open to any modification, which is going to be helpful for the interfacing with MultiFinder that we’re about to do.

MultiFinder’s multitasking strategy

If you substitute GetNextEvent for PAUSE in the previous paragraph, you get a pretty good idea of what MultiFinder is doing. For Macintosh applications, the interface to the multitasking environment is this well-known trap, GetNextEvent. The Macintosh operating system follows a strategy very similar to that of the Forth multitasker: when GetNextEvent is called, it is assumed that the application has finished one (small) part of its work and is asking what to do next. If there are several null events in a row, MultiFinder assumes there is nothing more to do in the foreground and transfers control to a background application. This application then will be given a null event, and it is assumed that during such null events the program is doing some useful background activity. The background application will also receive update events if the window arrangement has changed. GetNextEvent, of course, had to be patched to implement the task switching strategy.

I am trying to outline it for you in the following, although I do not have all the necessary information; the MultiFinder development package, APDA document #KMSMFD, gives only hints as to what is happening. Nevertheless, if you are thinking of developing programs that take full advantage of the MultiFinder, you should of course get this brochure, full of development guidelines. Another part of the following information came from posts on BIX and other bulletin boards.

First, context switching from the foreground to any background application, while the foreground stays idle, will involve saving the registers and program counter of the CPU. Furthermore, applications might have accessed and changed low memory globals; so a copy of the Toolbox globals area is saved with each application, just like in Switcher. In addition, MultiFinder is intelligent enough to notice any trap patching that is going on when the application starts up for the first time (I suppose MultiFinder assumes that all this is taking place before the first call to GetNextEvent, or looks at the SetTrapAddress calls to see which changes are made). Those trap patches are also saved with the application, and changed appropriately on context switching. All this necessary switching information is saved in PCBs (process control blocks), which are located in memory just under the applications and just above the free memory and the system heap.

‘Context switching’ therefore means that the background application will have full control over the Macintosh, including any trap or low memory patches that have been made. The drawback is that there is quite a lot of switching overhead due to all the low memory stuff that has to be moved. (In the future, those problems will be taken care of by a memory management unit).

Clicking on any window that belongs to a background application will move that window to the front, activate it and move the previous foreground task into the background (just like Mach2 did all the time). In fact, together with the window that was clicked, all other windows associated with that same application are also moved in front of all the others. Such a set of windows that belong to one application is called a Layer. A new set of Toolbox routines, the Layer Manager, takes care of updating and maintaining the different window sets in a correct fashion.

When a background application is moved into the foreground, not only contexts are switched between the new and the old foreground application: also, a sequence of events occurs that seems to be very similar to the way Switcher changed from one application to another. In order to ensure correct scrap handling, any internal scrap maintained by the application has to be moved into the clipboard in a format that other applications can understand. This procedure is called scrap coercion and can be done in two different ways.

The recommended way is to implement Suspend/Resume events in the program. These events have an event code of 15 in the what field of the event record, with bit 0 set in the message field for Resume and cleared for Suspend events. When a Suspend event is received by the application, it should convert its internal scrap (i.e. the TE scrap) to the desk scrap, and on a Resume event take whatever is in the desk scrap and convert it to its internal format.

Applications that don’t understand Suspend/Resume events are forced to go through a more time-consuming process on switching: MultiFinder, like Switcher, simulates cutting/pasting to an imaginary desk accessory. Applications that support desk accessories have to do scrap coercion on that occasion, and the clipboard will be updated.

A third activity that has to occur is that the new frontmost window has to be activated while the old front window gets deactivated. MultiFinder will automatically, together with the Resume event, feed an activate event to the proper window when it is moved into the foreground, while the window going to the background receives a deactivate event. However, applications that fully support MultiFinder will not need these activate/deactivate events since they can do the necessary activations and deactivations on the Resume and Suspend events.

16-bit flag word:

bit(s) use

15 unused by MultiFinder

14 0 = application does not understand suspend and resume events

1 = application understands suspend and resume events

13 unused by MultiFinder

12 0 = application cannot do backgrounding

1 = application supports backgrounding

11 0 = application is not MultiFinder Aware

1 = application is MultiFinder Aware

0-10 unused by MultiFinder

32 bit word:

preferred memory size

32 bit word:

minimum memory size

Table 1: The SIZE ID=-1 resource.

To indicate the level of compatibility with the MultiFinder, the SIZE ID=-1 resource (table 1), known from Switcher, contains some new flags. Bit 14 of its 16-bit flag word indicates whether the application supports Suspend/Resume events (like under Switcher); bit 12 indicates whether the application should be periodically called and given a null event while the foreground task is idle; and bit 11 tells whether the necessary activation and decativation of the frontmost window are done automatically on Suspend/Resume events or whether additional activate/deactivate events have to be provided by MultiFinder. If your application is fully MultiFinder compatible, all of these bits should be set.

The two long words following the flag word indicate the preferred and minimum memory size, as before under Switcher.

Making Mach2 programs run in the background

The most interesting thing about MultiFinder is that it allows most existing applications to continue running in the background, if they are set up to perform activities while null events are received. Programs written in the Mach2 multitasking system are perfectly adapted to background processing, since the Forth multitasker keeps on going as long as each task calls PAUSE regularly. Events are taken care of by the I/O task and automatically distributed between the various other tasks. Null events will just transfer control from the I/O task to the next task in the list (see the main event loop at the end of listing 1; when a null event is received, the IOtask executes a PAUSE). Therefore, when a Mach2 application receives a null event, all its tasks will execute once in a row, until the IOtask gets control again and calls GetNextEvent. This will happen no matter whether the Mach2 program runs in the foreground or in the background.

So, even if your Mach2 program does not support suspend and resume events and the automatic window activation and deactivation on switching, you can still have it run in the background. Simply setting the canBackground bit, bit 12 in the flag word of the SIZE resource, will keep the program running. To illustrate this, you should now load the Reflections example from the Mach2 demo disk (Listing 2), which draws nice line patterns in a small window. The main loop contains a PAUSE so that this program is polite and lets the other tasks have a turn. TURNKEY the program and then change its canBackground bit to 1, using ResEdit. Also, set the preferred memory size to 100K and the minimum size to 80K; this is largely sufficient, and the default given by the Mach2 system is much higher. You can keep a SIZE resource with these settings in the MACH.RSRC file so that it will automatically be added to any turnkey application.

I suppose your Macintosh is running Juggler at this moment, if not, you’re out of luck. After you’ve turnkeyed and ResEdited the demo program, start it and you’ll see the patterns moving in the window; then click on any Finder window to move it to the foreground. You’ll notice that the lines continue to move in the background.

WaitNextEvent and modification of the IOTask

Satisfied? There is more we can do. The way our demo runs now, MultiFinder will wait until two successive null events have been received through GetNextEvent and on the third one transfer control to a background task. As long as the foreground task stays idle, the background tasks will be called one after the other. However, the foreground application still receives control periodically, getting a null event. This is because a priori we don’t know how long we may take control away from it, and it might have to do some ‘idling’ activities itself, such as blinking the caret. If the program had been properly designed to work with MultiFinder, we could have used a new trap that tells the system how long it may stay away before re-transferring control to the foreground application. This trap is called WaitNextEvent, and it is called as follows (Pascal syntax):

function WaitNextEvent (eventMask: Integer; VAR theEvent: EventRecord; 
sleep: longint; mouseRgn: RgnHandle): BOOLEAN;

Its trap code is $A860. The Forth interface to this trap is given in listing 1.

WaitNextEvent called with sleep and mouseRgn equal to 0 works just exactly like GetNextEvent. However, when sleep contains a nonzero value, that is supposed to be the number of ticks that the application may be ‘put to sleep’ by MultiFinder before being called again when there is no non-null event waiting. This means, if during idling you just want to blink the cursor twice a second, you may call WaitNextEvent with a sleep value of 30. When a non-null event like a key down or mouse click occurs, control will be transferred to the foreground routine immediately.

The mouseRgn region handle indicates a region inside which the cursor does not have to be changed upon mouse movement. When this handle is nonzero, any mouse movement outside the given region will generate a ‘mouse-moved’ event, which is an app4event (like Suspend and Resume) with event code=15 and $FA in the high byte of the event message. When mouseRgn is nil, no mouse-moved events will be generated.

The call to GetNextEvent is made by the IOTask under Mach2. We can now modify the IOTask in such a way that WaitNextEvent will be used instead. Listing 1 gives the details.

First, we have to verify that Juggler is running and the call to WaitNextEvent is a valid trap call. This can be done easily by comparing the trap address of WaitNextEvent to that of UnknownTrap ($A89F), which is never implemented. If the two values are different, Juggler is installed. If they are the same, we’ll have to call good old GetNextEvent.

Of course, this comparison won’t be done on every GetNextEvent call. We should set a flag at the beginning of our program that indicates the state of the system. The initialization code of a Mach2 application, however, is not readily accessible, so we catch the first call to the Forth word GetNextEvent and determine at that point whether we can WaitNextEvent or not. We then set a flag accordingly, which will be checked on every following GetNextEvent call. If we call WaitNextEvent, we won’t have to call SystemTask periodically, either; its function is taken over by WaitNextEvent.

With this modification the IOTask will take care of returning control to other background applications when null events are occurring. You might now think that one should put a value of some 3 to 30 ticks into the sleep parameter, since we don’t need to come back so often when nothing special is happening. This is not so; according to my experimentation, the maximum sensible value for sleep in the IOTask event loop is 1 (one). The reason for this is the way events are dispatched by the Forth system. The IOTask takes all pending events and calls the event handling routines of the frontmost Forth task during one turn of its execution. It only transfers control to the next Forth task when no more events are pending, i.e. the event returned is a null event. At this point, however, MultiFinder will give control to a background application and only return after sleep ticks have expired. Since the event queue has just been emptied, it is very likely that this time really elapses before control is returned to the foreground task with a null event and the Forth tasks can have a round of execution. Again, this round will stop at IOTask, wait for sleep ticks, and so on.

In practice this means that setting sleep to a value greater than 1 (maybe 2) will slow down the Mach2 system in an unacceptable manner. For instance, keystrokes are processed by the individual Forth tasks, not by the IOTask, which only puts them into the tasks’ keyboard buffers. If you set sleep to 30 ticks, you will then be typing at a rate of less than two letters a second. Although I am a slow typist, this slows me down too much...

Let this just be a warning to be careful with the sleep parameter; it might of course be set to higher values depending on what one wants the Forth application to do. For programs that run ‘background-only’, we might afford much longer naps.

If you modify the IOTask in the way indicated in listing 1, the Mach2 system won’t be slowed down too much and background activity will run a little more smoothly. You might also define a sleep parameter that can be changed while the tasks are running, by storing it in a variable close to the event table. That way it can be accessed from within the Mach2 program through an offset from EVENT-TABLE.

I have not yet changed the IOTask in a way to support Suspend/Resume events. This is pretty straightforward: one would have to define a vector in the user variable table where a vector to the Suspend/Resume handler is kept, and let the IOTask call it when the event is received. The IOTask would also deactivate, resp. activate the frontmost window by calling the activate handler.

Talking about sleep parameters for such a long time almost makes me fall asleep, so I’ll let you go for this month.

Happy Threading.

Listing 1: MultiFinder support for Mach2
\ © 1987 J.Langowski / MacTutor
\ with parts of the code © Palo Alto Shipping
\ add this code to the IOTASK code supplied by 
\ Palo Alto Shipping, and modify main event loop as indicated

.TRAP _WaitNextEvent $A860

CODE WaitNextEvent 
( eventMask VAR-eventRecord sleep mouseRgn -- flag )
 EXG  D4,A7
 CLR.W  -(A7)    \ function result
 MOVE.W  $E(A6),-(A7)\ eventMask
 MOVE.L $8(A6),-(A7) \ eventRecord
 MOVE.L $4(A6),-(A7) \ sleep
 MOVE.L   (A6),-(A7) \ mouseRgn
 ADDA.W #$10,A6
 _WaitNextEvent
 MOVE.W (A7)+,D0 \ flag -> D0
 EXT.L  D0\ extend sign
 MOVE.L D0,-(A6) \ push on Forth stack
 EXG  D4,A7
 RTS
END-CODE

Header JugglerThere -1 ,
\ initially -1 so that first call
\ to GetNextEvent will determine state

\  ========= The Main Loop  ===========

: DialogEvent? (  -  f  )
 \ If event is dialog event which should be handled
 \ by our application 
 \ (usually be being passed to DialogSelect),
 \ IsDialogEvent will return a true flag. If event
 \ should be handled as a normal, non-dialog event, 
 \ false will be returned.
 EVENT-RECORD CALL IsDialogEvent ;
 
: GetNextEvent (  - f )
 \ If an event occurs which should be handled,
 \ GetNextEvent will return a true flag.  
 \ The event code and any other event information 
 \ will be returned in the EVENT-RECORD.
 \ changed for Juggler support 26.8.87 JL
 [‘] JugglerThere @ CASE
 1 OF \ Yes, we can juggle
 EveryEvent Event-Record 1 0 WaitNextEvent 
 ENDOF
  0   OF   \ no, we can’t
 CALL SystemTask 
 \ built in here since WaitNextEvent doesn’t need it
 EveryEvent Event-Record CALL GetNextEvent  
 ENDOF
 -1   OFWNETrap# CALL GetTrapAddress
 UnkTrap# CALL GetTrapAddress
 = IF CALL SystemTask 0 
 ELSE 1 THEN 
 [‘] JugglerThere !
 EveryEvent EVENT-RECORD CALL GetNextEvent 
 ENDOF
 0 \ we should never get here
 ENDCASE
;
 
\ ===== (IOTASK) =====  
: (IOTask) {  | dialogflag eventflag --  }
 BEGIN
 BEGIN
 GetNextEvent  -> eventflag
 DialogEvent?  -> dialogflag

 dialogflag IF
 HandleDialog
 ELSE
 eventflagIF  HandleEvent  THEN
 THEN
 eventflag 0=
 UNTIL
 PAUSE
 AGAIN ;
Listing 2: Reflections demo from Mach2

\ Reflections
\ Mach2.12 Demo
\ 6/87
\ Palo Alto Shipping Company

\ Description: 
\ (xx1,yy1) and (xx2,yy2) are two points that travel 
\ around the reflections window. Their speeds are 
\ the delta values held in the DOT variables. When a 
\ point runs into a wall, it’s x or y speed is negated 
\ so that it bounces off the wall. All the while a line 
\ is drawn between the two points and the line drawn 20 
\ steps ago is erased.
  
ONLY FORTH DEFINITIONS  ALSO MAC
DECIMAL

\ QuickDraw Equates
$8 CONSTANT PatCopy
$B CONSTANT PatBic
$10CONSTANT PortRect

\ Window Size Variables
VARIABLEWTop
VARIABLEWLeft
VARIABLEWBottom
VARIABLEWRight
VARIABLEWWidth
VARIABLEWHeight

\ Positions \ Velocities
VARIABLE xx1VARIABLE xx1DOT
VARIABLE yy1VARIABLE yy1DOT
VARIABLE xx2VARIABLE xx2DOT
VARIABLE yy2VARIABLE yy2DOT

\ Menu constants and variables.
VARIABLE DeskName 252 VALLOT

$44525652 CONSTANT ‘DRVR’

CREATE AppleString 
\ Creating title string for AppleMenu.
$01 C,  \ Length byte.
$14 C,  \ Apple character.

\ Creating a window named ‘Reflections’.
NEW.WINDOWReflections
“ Reflections”   Reflections TITLE
#115 #315 #265 #465Reflections BOUNDS
ROUNDED VISIBLE NOCLOSEBOX NOGROWBOX
 Reflections ITEMS

\ ‘LinesTask’ is a task w/ 800 bytes of param stack.
#800 #1000 TERMINAL LinesTask

\ Give ‘Reflections’ a menubar.
NEW.MBAR ReflectMBar

NEW.MENUAppleMenu
AppleString AppleMenu TITLE
0 #998  AppleMenu BOUNDS
“ (Reflections;(-” AppleMenu ITEMS

NEW.MENUFileMenu
“ File” FileMenu TITLE
0 #999  FileMenu BOUNDS
“ Quit/Q” FileMenu ITEMS

: HandleDeskAcc { item# | saveport --  }
 ^ saveport CALL GetPort
 AppleMenu @ item# DeskName CALL GetItem     
 DeskName CALL OpenDeskAcc DROP
 saveport CALL SetPort  ;

: DoApple ( item# -  ) HandleDeskAcc ;

: DoFile ( item# -  ) DROP BYE ; 
 
: MbarHandler  ( item# menuID -  )
 CASE
 #998 OF DoApple ENDOF
 #999 OF DoFile  ENDOF
 ENDCASE  
 0 CALL HiliteMenu  ;

: RANGE { value hi lo - value flag }
 value hi value > lo value < OR NOT ;
 
: 4DUP ( n1 n2 n3 n4 - n1 n2 n3 n4 n1 n2 n3 n4 )
 #3 pick #3 pick #3 pick #3 pick ;
 
: GetWCoords { wptr | wrect --  }
 wptr PortRect + -> wrect
 wrect  W@ L_EXT WTop !
 wrect 2+ W@ L_EXT WLeft   !
 wrect 4 +W@ L_EXT WBottom !
 wrect 6 +W@ L_EXT WRight  !

 WBottom @WTop @ - WHeight !
 WRight @ WLeft @ -  WWidth !  ;
 
: Exit? ( - f ) 
 ?TERMINAL IF
 KEY IF BYE THEN
 THEN ;

: SetupReflect (  -  )
 Reflections CALL SetPort 
 CLS
 WWidth @ 3 /    xx1 !   #3 xx1DOT !
 WHeight @  yy1 !  #-4 yy1DOT !
 WWidth @ 3 / 2* xx2 !   #4 xx2DOT !
 WHeight @  yy2 !  #-3 yy2DOT ! ;
 
\ Draws a newline and leaves coords on stack.
: NewCoords ( - xx1 yy1 xx2 yy2 )
 xx1Dot @ xx1 +! yy1Dot @ yy1 +!
 xx2Dot @ xx2 +! yy2Dot @ yy2 +!

 xx1 @ 1 WWidth @ RANGE NOT
 IF xx1Dot @ NEGATE xx1Dot !
 THEN

 yy1 @ 1 WHeight @ RANGE NOT
 IF yy1Dot @ NEGATE yy1Dot !
 THEN

 xx2 @ 1 WWidth @ RANGE NOT
 IF xx2Dot @ NEGATE xx2Dot !
 THEN

 yy2 @ 1 WHeight @ RANGE NOT
 IF yy2Dot @ NEGATE yy2Dot !
 THEN ;
 
\ Leaves 40 coordinate pairs on the stack and draws the 
\ 1st 20 lines.
: First20Lines (  -  )
 #20 0 DO
 ReflectionsCALL SetPort
 PatCopyCALL PenMode
 NewCoords 4DUP
 CALL MoveToCALL LineTo
 LOOP ;

: LinesForever (  -  )
 BEGIN
 ReflectionsCALL SetPort
 PatCopyCALL PenMode
 NewCoords 4DUP
 CALL MoveTo
 CALL LineTo ( 21 complete sets on => 84 values)

 #83 ROLL #83 ROLL #83 ROLL #83 ROLL
 PatBic CALL PenMode ( and white out the n-21st line)
 CALL MoveTo   CALL LineTo
 exit?  AGAIN  ;
 
: Reflect (  -  )  SetUpReflect  First20Lines  LinesForever ;
 
: InitMBar (  -  )
 ReflectMBar   ADD
 ReflectMBar AppleMenu ADD
 ReflectMBar FileMenu ADD
 AppleMenu @ ‘DRVR’ CALL ADDRESMENU
 ReflectMBar @ CALL SetMenuBar
 CALL DrawMenuBar ;
 
: InitStructures (  -  )
 Reflections ADD
 Reflections CALL SelectWindow
 Reflections GetWCoords
 Reflections LinesTask BUILD 
 InitMBar ;

: Run ( taskptr -  )
 ACTIVATE
 [‘] MbarHandler MENU-VECTOR !
 ReflectMBar LinesTask MBAR>TASK
 Reflect ;

: BootLines (  -  )   InitStructures  LinesTask  Run  ; 
 
AAPL
$100.96
Apple Inc.
-0.83
MSFT
$47.52
Microsoft Corpora
+0.84
GOOG
$596.08
Google Inc.
+6.81

MacTech Search:
Community Search:

Software Updates via MacUpdate

Audio Hijack Pro 2.11.3 - Record and enh...
Audio Hijack Pro drastically changes the way you use audio on your computer, giving you the freedom to listen to audio when you want and how you want. Record and enhance any audio with Audio Hijack... Read more
Airfoil 4.8.9 - Send audio from any app...
Airfoil allows you to send any audio to AirPort Express units, Apple TVs, and even other Macs and PCs, all in sync! It's your audio - everywhere. With Airfoil you can take audio from any... Read more
WhatRoute 1.13.0 - Geographically trace...
WhatRoute is designed to find the names of all the routers an IP packet passes through on its way from your Mac to a destination host. It also measures the round-trip time from your Mac to the... Read more
Chromium 37.0.2062.122 - Fast and stable...
Chromium is an open-source browser project that aims to build a safer, faster, and more stable way for all Internet users to experience the web. FreeSMUG-Free OpenSource Mac User Group build is... Read more
Attachment Tamer 3.1.14b9 - Take control...
Attachment Tamer gives you control over attachment handling in Apple Mail. It fixes the most annoying Apple Mail flaws, ensures compatibility with other email software, and allows you to set up how... Read more
Duplicate Annihilator 5.0 - Find and del...
Duplicate Annihilator takes on the time-consuming task of comparing the images in your iPhoto library using effective algorithms to make sure that no duplicate escapes. Duplicate Annihilator detects... Read more
jAlbum Pro 12.2 - Organize your digital...
jAlbum Pro has all the features you love in jAlbum, but comes with a commercial license. With jAlbum, you can create gorgeous custom photo galleries for the Web without writing a line of code!... Read more
jAlbum 12.2 - Create custom photo galler...
With jAlbum, you can create gorgeous custom photo galleries for the Web without writing a line of code! Beginner-friendly, with pro results Simply drag and drop photos into groups, choose a design... Read more
Quicken 2015 2.0.4 - Complete personal f...
Quicken 2015 helps you manage all your personal finances in one place, so you can see where you're spending and where you can save. Quicken automatically categorizes your financial transactions,... Read more
iMazing 1.0 - Complete iOS device manage...
iMazing (formerly DiskAid) is the ultimate iOS device manager with capabilities far beyond what iTunes offers. With iMazing and your iOS device (iPhone, iPad, or iPod), you can: Copy music to and... Read more

Latest Forum Discussions

See All

View Source – HTML, JavaScript and CSS...
View Source – HTML, JavaScript and CSS 1.0 Device: iOS Universal Category: Utilities Price: $.99, Version: 1.0 (iTunes) Description: View Source is an app plus an iOS 8 Safari extension that makes it easy to do one key web developer... | Read more »
Avenged Sevenfold’s Hail To The King: De...
Avenged Sevenfold’s Hail To The King: Deathbat is Coming to iOS on October 16th Posted by Jessica Fisher on September 19th, 2014 [ permalink ] Just in time for Halloween, on October 16 Avenged Sevenfold will be launching | Read more »
Talisman Has Gone Universal – Can Now be...
Talisman Has Gone Universal – Can Now be Played on the iPhone Posted by Jessica Fisher on September 19th, 2014 [ permalink ] | Read more »
Tap Army Review
Tap Army Review By Jennifer Allen on September 19th, 2014 Our Rating: :: SHOOT EM ALLUniversal App - Designed for iPhone and iPad Mindless but fun, Tap Army is a lane-based shooter that should help you relieve some stress.   | Read more »
Monsters! Volcanoes! Loot! Epic Island f...
Monsters! Volcanoes! Loot! | Read more »
Plunder Pirates: Tips, Tricks, Strategie...
Ahoy There, Seadogs: Interested in knowing our thoughts on all this plundering and pirating? Check out our Plunder Pirates Review! Have you just downloaded the rather enjoyable pirate-em-up Plunder Pirates and are in need of some assistance? Never... | Read more »
Goat Simulator Review
Goat Simulator Review By Lee Hamlet on September 19th, 2014 Our Rating: :: THE GRUFFEST OF BILLY GOATSUniversal App - Designed for iPhone and iPad Unleash chaos as a grumpy goat in this humorous but short-lived casual game.   | Read more »
A New and Improved Wunderlist is Here fo...
A New and Improved Wunderlist is Here for iOS 8 Posted by Jessica Fisher on September 19th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Evernote Update for iOS 8 Adds Web Clipp...
Evernote Update for iOS 8 Adds Web Clipping, Quick Notes, and More Posted by Ellis Spice on September 19th, 2014 [ permalink ] | Read more »
Apple Names Ultimate Productivity Bundl...
Apple Names Ultimate Productivity Bundle by Readdle as the Essential Bundle on the App Store Posted by Jessica Fisher on September 19th, 2014 [ permalink | Read more »

Price Scanner via MacPrices.net

iFixIt Tears Down iPhone 6; Awards Respectabl...
iFixit notes that even the smaller 4.7″ iPhone 6 is a giant among iPhones; so big that Apple couldn’t fit it into the familiar iPhone form factor. In a welcome reversal of a recent trend to more or... Read more
Phone 6 Guide – Tips Book For Both iPhone 6...
iOS Guides has announced its latest eBook: iPhone 6 Guide. Brought to you by the expert team at iOS Guides, and written by best-selling technology author Tom Rudderham, iPhone 6 Guide is packed with... Read more
How to Upgrade iPhone iPad to iOS 8 without D...
PhoneClean, a iPhone cleaner utility offered by iMobie Inc., reveals a solution for upgrading iPhone and iPad to iOS 8 without deleting photos, apps, the new U2 album or anything. Thanks to more than... Read more
Inpaint 6 – Photo Retouching Tool Gets Faster...
TeoreX has announced Inpaint 6, a simple retouching tool for end users that helps remove scratches, watermarks, and timestamps as well as more complex objects like strangers, unwanted elements and... Read more
Worldwide PC Monitor Market Sees Growth in To...
Worldwide PC monitor shipments totaled 32.5 million units in the second quarter of 2014 (2Q14), a year-over-year decline of -2.9%, according to the International Data Corporation (IDC) Worldwide... Read more
Updated Price Trackers
We’ve updated our Mac Price Trackers with the latest information on prices, bundles, and availability on systems from Apple’s authorized internet/catalog resellers: - 15″ MacBook Pros - 13″ MacBook... Read more
Mac Pros available for up to $260 off MSRP
Adorama has Mac Pros on sale for up to $260 off MSRP. Shipping is free, and Adorama charges sales tax in NY & NJ only: - 4-core Mac Pro: $2839.99, $160 off MSRP - 6-core Mac Pro: $3739.99, $260... Read more
13-inch 2.6GHz/256GB Retina MacBook Pros avai...
B&H Photo has the 13″ 2.6GHz/256GB Retina MacBook Pro on sale for $1379 including free shipping plus NY sales tax only. Their price is $120 off MSRP. Read more
Previous-generation 15-inch 2.0GHz Retina Mac...
B&H Photo has leftover previous-generation 15″ 2.0GHz Retina MacBook Pros now available for $1599 including free shipping plus NY sales tax only. Their price is $400 off original MSRP. B&H... Read more
21″ 2.7GHz iMac available for $1179, save $12...
Adorama has 21″ 2.7GHz Hawell iMacs on sale for $1179.99 including free shipping. Their price is $120 off MSRP. NY and NJ sales tax only. Read more

Jobs Board

*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
Position Opening at *Apple* - Apple (United...
**Job Summary** At the Apple Store, you connect business professionals and entrepreneurs with the tools they need in order to put Apple solutions to work in their Read more
Position Opening at *Apple* - Apple (United...
**Job Summary** The Apple Store is a retail environment like no other - uniquely focused on delivering amazing customer experiences. As an Expert, you introduce people Read more
Position Opening at *Apple* - Apple (United...
**Job Summary** As businesses discover the power of Apple computers and mobile devices, it's your job - as a Solutions Engineer - to show them how to introduce these Read more
Position Opening at *Apple* - Apple (United...
…Summary** As a Specialist, you help create the energy and excitement around Apple products, providing the right solutions and getting products into customers' hands. You Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.