TweetFollow Us on Twitter

Hierarchical Menus
Volume Number:3
Issue Number:10
Column Tag:Forth Forum

Hierarchical Menus from Forth

By Jörg Langowski, MacTutor Editorial Board, Grenoble, France

Feedback dept.

We got some interesting reader’s comments again, so before moving on to the main topic, I’ll open my mailbox. The first letter comes from Sweden, I got it after having sent off the September column, and here’s someone who can read thoughts:

“ I have used MacForth (level 1), NEON and I am now using MACH2, mainly as an instrument for trying out assembler subroutines and algorithms.

I found MacForth rather disappointing, it simply hides too much of the Mac environment and consequently you have to learn far too many special words. That could also be said of NEON of course, but this was a special case. I found the object oriented environment quite fascinating. I deliberately use the past tense, I have heard nothing from Kriya after the launching of the Mac Plus, NEON support seems to have stopped. MACH on the other hand is an excellent compromise, almost pure Forth, a reasonable Mac user interface, a very fine assembler and - a disassembler.

That brings me to the actual point of this letter, a suggestion for your MacTutor column. Dan Weston mentions FKEYs in his fantastic books but only in passing. So, I wanted to take a look at one of the regular ones in the system file. Lacking Nosy or anything similar, I opened FKEY 3 with ResEdit and transferred the data to my MACH editor. The data was then converted to DC.W strings and loaded into MACH. You can see the result of the disassembly in the enclosed copies. I believe it was worth the trouble, there seems to be quite a bit of interesting code there.

There ought to be a simpler way of doing this however, a small MACH program should make it easier to peek at code on disk and perhaps even in ROM. I could always buy NOSY of course, but I still think this is a rather nice idea for a MacTutor article!”

Bertil Holmberg

Malmö, Sweden

Well, Bertil, you’ll have been pleased to see that FKEYs have actually been treated in last month’s column. As to the disassembly problem, I think that your way of doing it is actually rather efficient, if one does not want to use Nosy. Another way to go would be to do a GetResource on the interesting piece of code (DRVR, FKEY, MDEF, etc ), get the address from the handle and then do a disassembly from Mach2 on the code block, using the IL word.

Another long letter deals with Mach2 features, and some bugs:

“I read your comparison of Mach2 and MacForth Plus in the April 1987 issue of MacTutor with great interest. I have used both systems and tend to agree with your conclusions. I particularly like two features of Mach2: the uniform toolbox access using CALL and the standard Motorola assembler syntax. I think in summary that the Mach2 system is more oriented towards the Macintosh and the 68000 than is the MacForth system.

I recently received the latest update to Mach2 (v2.11) [ok, it’s 2.13 as I write this - JL] from PASC that contains the integrated editor and several bug corrections. Unfortunately there are several bugs in the new system also. Specifically I noted the following:

(1) Editor

The editor leaves a lot to be desired - not the least of which is the single open window and 32K limitation (like MockWrite). It seems to me that this editor is only useful for single standalone files. For other situations I still use Edit2.1.

[Well, I must agree with your comments there. It is a shame that a powerful development system like Mach2 still lacks a reasonable integrated editor. At least multiple windows should be possible, and an MPW-like ‘worksheet’ conception, with command execution from within the Editor, would be really nice. When is someone going to port the excellent Sibley editor from MacForth into the Mach2 environment? My standard development system is Mach2.13 with its editor and MockWrite, plus Edit under Switcher if required. JL]

(2) IOTASK

The new system provides the source for the IOTASK code and allows you to replace the IOTASK with your own custom IOTASK. The IOTASK code needed to be modified in three places: (RUN-GROW) and (RUN-DRAG) do not have reasonable limits - you can shrink the window to a line and drag it off the screen. Also in (RUN-GROW), the window contents are erased if the window is made smaller [this has been fixed in 2.13 - JL]. I modified the IOTASK in these three areas and successfully replaced the IOTASK.

Another minor thing I noticed in the IOTASK code is that there is a location reserved at the end of the EVENT-RECORD for an empty menubar handle i.e.:

: EmptyMenuBar ( - a ) EVENT-RECORD $1E + ;

If your application has only one menubar, but multiple windows, you could place a handle to your menubar in this location as follows:

 MBarHandle @ EmptyMenuBar !

where MBarHandle is a handle to your menubar

then your menubar will always be present no matter which window is active. One of the things I didn’t like about the way Mach2 applications ran was that if you clicked in a window without a menubar a blank menubar resulted. The above words (including the EmptyMenuBar word) should be placed in your application code, not in the IOTASK code.

Now that we have the IOTASK source, wonder if we could get PASC to provide the multitasking Kernel source? [Let’s hope JL]

(3) The infamous 8 byte record from Quickdraw

I think this bug fix was well worth the update all by itself. There were several parts of my application that always crashed for unknown reasons when I tried to execute them in the interactive mode (but strangely enough did not crash or crashed very seldom after turnkeying). With this new version of Mach2 the crashes are gone. Therefore I would conclude that the use of the common stack area and the register exchange D4 <-> A7 before and after calls to the Toolbox fixed these problems.

I assume that you also have to include the register exchange lines of code in any assembler code where you call the toolbox [see this month’s example - JL]

One might ask whether the register exchange needs to be made for toolbox calls that are register based - i.e. ones that don’t use A7. However, many toolbox calls themselves make calls to other toolbox routines. Therefore, the safe approach seems to be to always put in the register exchange instructions.

(4) Subroutine stack space

The notes with the new Mach2 system state that you can make the subroutine stacks smaller (i.e. 1K rather than 8K) provided that there are no calls to LOADSEG after your program starts to run. I reduced the size of all my task subroutine stacks from 8K to 1K and the application appears to run OK. I am pretty sure that there are no calls to LOADSEG after the program is first initialized since I explicitly call initialization routines in all segments (so they all should be loaded at program startup).

I understand from PASC that they have a fix that avoids this problem - i.e. LOADSEG can be allowed with only 1K subroutine stacks. They will put this fix on GEnie RoundTable - however I think it would be worthwhile to publish this fix in MacTutor for those of us not on GEnie. [This fix is part of Mach2 v.2.12 and later; it is also contained on the source code disk. I am, however, checking how I can get access to GEnie from overseas - JL]

Other comments:

(1) Global variables

This does not have anything to do with the new Mach2 update but is just something I didn’t know. All variables are Global - i.e. you can access any variable from any segment without declaring it as global [this is logical since variable addresses are taken as offsets from A5, not PC-relative - JL]. The same is true of a constant. I’m not sure about CREATE though - is an array defined by CREATE globally accessible? [No. Any word defined within the segment space will not be globally accessible unless GLOBALized beforehand. This is true for colon definitions as well as for CREATE - JL].

(2) TMON

You mentioned in your April 87 MacTutor article that you used TMON for debugging Mach2 code. I tried TMON and was able to get into it ok (by using the interrupt switch), however when I attempted to get back to my application via Exit, TMON bounced me right back to the debugger screen with an illegal instruction. How do you get back to the application from TMON? [This error has not occured in any of my tests, sorry. 2.11 to 2.13 seem to work OK with TMON. Check the value of the DEBG resource in your Mach2 application. It should be =2 to make Mach2 collaborate with TMON - JL].

(3) Multitasking code

I have noticed that assembler code for the 68000 is not much more difficult to read than some high level languages. (In particular, I think that C is more cryptic than assembler level). [Aha! How about Forth? - JL]. However, if we want to write a multitasking application in assembly, we need a multitasking shell. Therefore I think a good article for MacTutor would be a multitasking shell written in assembly. It probably would not have to be as extensive as the Mach2 multitasker since it would be used for stand alone applications only. [Well, here’s an interesting task for our assembler specialists submissions welcome - JL].

Well, that’s all I have to say for now - keep up the good work in MacTutor. I find something useful in almost every month’s edition.” --James J. Merkel

[Thanks for these interesting comments on Mach2. I think PASC will have responded before you even read this ]

Hierarchical Menus

After this question-and-answer session, we’ll treat a subject that is closely connected with the new System 4.1 / Finder 5.5 release. The new system contains a new menu manager, which supports hierarchical menus. These are menus which can contain submenus associated with a menu item.

How does a hierarchical menu show up on the screen? Fig. 1 shows an example; the main menu item is followed by a small arrow, and if you leave the cursor on the item for some short time, the submenu appears to the side of the main item. Then, you can select an item from the submenu as usual.

Hierarchical menus can make the menu setup much more compact, and are therefore of great advantage if you have a lot of parameters that you want the user to change - like in a telecommunications program where you adjust baud rates, data formats and the like.

There is a certain procedure which you have to follow if you want to make use of such menus. I have implemented this procedure in Mach2, using the ‘dumb terminal’ program from the Mach2 example disk as a skeleton. The example will create a stand-alone terminal program which supports desk accessories and allows selection of parameters through a hierarchical menu as in Fig. 1.

Fig. 1 Miniterm example with hierarchical Menus

Creation of submenus

The requirements for using hierarchical menus are:

- 128K (or larger) ROMs;

- a menu definition routine with version number 10 or higher;

- the new menu manager (System 4.1 or higher);

- and the availability of the traps GetItemCmd ($A84E) and SetItemCmd ($A84F), these also being installed in System 4.1 or the 256K ROMs.

Second, there are some recommendations as to the use of hierarchical menus. Those menus, sub-menus, sub-sub-menus and so on may be nested up to 5 levels deep. There is actually a very instructive demo application floating around in network space that fills up the menu bar with a whole lot of hierarchical menus, one of which has the ‘quit’ command hidden in its deepest level. When you’ve finally managed to find it, you’ll know why it is recommended not to use more than one menu sublevel

Also, the commands in a sub-menu should be all of a similar group, so for instance, the settings of a certain parameter, predefined macros, text styles, etc.

What is a submenu? It is created like a regular menu, with its menu ID, title, and items. You can create its menu handle from a resource with GetMenu, or use NewMenu to create it from scratch. Once you have the handle, the call to InsertMenu determines whether it is inserted into the menu bar or stays ‘hidden’ for being displayed as a sub-menu. For sub-menus, you’ll have to call InsertMenu with beforeID = -1.

The submenu is then attached to a menu item in the following way:

- the itemCmd field of the menu item (that which contains the keyboard equivalent) has to contain $1B.

- the itemMark field (where the check mark character is kept) has to contain the ID of the submenu; since this field is one byte wide, this means that the submenu may never have an ID greater than 255.

Once these two conditions have been fulfilled, and the menu has been inserted in the proper way, the item of the main menu will contain the little arrow pointing to - and displaying - the submenu. Selections can be made in the submenu, and the routine MenuSelect will return the proper menu ID and item number.

Implementing the submenu in Forth

The example, Listing 1, is written in Mach2. The trick is that, even though menu handling is done on a level ‘hidden’ from the basic Mac interface, the system allows a menu insertion with beforeID = -1. This is done in the bounds parameter of the menu description. The trap SetItemCmd has to be redefined; notice the stack exchange D4 <-> A7 that is done before and after the trap call.

A submenu that has been properly created (by using -1 menuID menu BOUNDS) may then be inserted as a branch of a hierarchical menu with the word branch. The parameters are: the submenu ID, the main menu ID, and the ID of the item to which the submenu will be attached. branch first checks whether hierarchical menus are allowed, and if so, changes the itemMark and itemCmd fields of the main menu item so that it points to the submenu.

The rest of the listing is a terminal program which might come in handy as a skeleton for a more powerful telecommunication utility (you might for instance add some of the XMODEM routines that I described earlier).

The Apple menu contains an About item which will display an alert with ID=128 if present in a resource file. Our double-clickable version on the source code disk contains such an alert. If you don’t have that disk, get it, or create your own alert.

One last word

The ‘hacker story’ that I put in two months ago has created a lot of heated discussion with regards to the ethics of software use, licensing agreements, copy protection and the like. [As I write this I have not read any letters to MacTutor regarding this issue, but I’m sure they will come]. Most of the ‘ethics’ discussion, however, was not really to the point. The story was written from the ‘MacTutor Europe Branch’ point of view and meant as one example of the situation of software users vs. publishers on this side of the Atlantic. Namely, this situation still leaves a lot room for improvement. Major points are that copy protection is still considered normal here, software prices are comparatively high and support comparatively low, and many users are getting less than mediocre service without even realizing. A couple of us are at present organizing a group that will try to improve the relations between the three parties in the software business - developers, publishers, and users. This would mean in particular improving the flow of information (which product does what, has which bugs, can/cannot be recommended; getting bug reports back to developers and responses back quickly to users; reasonable update policies, etc.). As soon as this project gets out of the planning phase, I’ll tell you more about it.

Listing 1:   Example terminal program using hierarchical menus
\ routines for hierarchical menu support in Mach2
\ J. Langowski / MacTutor July 1987

\ The terminal emulation routines contained here have originally 
\ been created by Palo Alto Shipping Co. as an example on their 
\ Mach2 distribution disks. The code has been somewhat 
\ modified to integrate with the hierarchical menu example and 
\ to form a stand-alone application.

only forth also assembler also mac also i/o

108 USER TaskMenuBar
164 USER goaway-hook

$4D444546 CONSTANT “mdef
$44525652 CONSTANT “drvr

$28E  CONSTANT ROM85
$B5C  CONSTANT MenuMgrType
$A89F CONSTANT undefTrap

( *** menu record data structure *** )
 0 CONSTANT menuID ( integer )
 2 CONSTANT menuWidth( integer )
 4 CONSTANT menuHeight  ( integer )
 6 CONSTANT menuProc ( handle )
10 CONSTANT enableFlags   ( longint )
14 CONSTANT menuData ( Str255 and other data ) 
 ( *** menu Data format *** )
 ( counted string: menu title )
 ( followed by 1 to 31 times: )
 ( counted string: menu item  )
 ( byte: item icon # )
 ( byte: equivalent character )
 ( byte: check mark character )
 ( byte: text attributes )
 ( .... )
 ( end: zero byte. )

CODE setitemcmd
 EXG  D4,A7
 MOVE.L 8(A6),-(A7)
 MOVE.W 6(A6),-(A7)
 MOVE.W 2(A6),-(A7)
 ADDA.W #$C,A6
 _setItemCmd
 EXG  D4,A7
 RTS
END-CODE

CODE getitemcmd
 EXG  D4,A7
 MOVE.L 8(A6),-(A7)
 MOVE.W 6(A6),-(A7)
 MOVE.L (A6),-(A7)
 ADDA.W #$C,A6
 _getItemCmd
 EXG  D4,A7
 RTS
END-CODE

: newrom? rom85 w@ l_ext 0> ;

: newmenus? MenuMgrType @ -1 <> ;

: getItemCmd?  
$A84E call gettrapaddress undefTrap call gettrapaddress <> ;

: MDEF-version “mdef 0 call getresource @ 10 + w@ ;

: branch.menu { subID mainID item# | mainmenu submenu -- }
 newrom? 
 newmenus? AND
 getItemCmd? AND
 MDEF-version 9 > AND
 IFmainID call getMHandle -> mainmenu
 mainmenu 0= abort” Main menu does not exist”
 subID  call getMHandle -> submenu
 submenu 0= abort” Submenu does not exist”
 mainmenu item# subID call setitmmark
 mainmenu item# $1B setItemCmd
 ELSE
 1 abort” System does not support hierarchical menus” 
 THEN
;

Variable baud#
Variable data#
Variable stop#
Variable parity#
Variable hsk#
Variable DAName

400 8000 terminal EMULATOR
NEW.WINDOW TERM
“ Terminal” TERM TITLE
45 25 335 475 TERM BOUNDS
DOCUMENT VISIBLE GROWBOX CLOSEBOX TERM ITEMS

NEW.MBAR TermMenuBar

200 CONSTANT Apple_ID
create apple_string $01 c, $14 c,
NEW.MENU Apple_menu
apple_string Apple_menu TITLE
0 200 Apple_menu BOUNDS
“ About Terminal ;(-” Apple_menu ITEMS

300 CONSTANT Term_ID
NEW.MENU Term_menu
“ Terminal” Term_menu TITLE
0 Term_ID Term_menu BOUNDS
“ Rate;Format;Parity;Handshake;Quit” Term_menu ITEMS

129 CONSTANT baud_ID
NEW.MENU baud_menu
“ Rate” baud_menu TITLE
-1 baud_ID baud_menu BOUNDS \ insert as hierarchical menu
“ 300;600;1200;1800;2400;3600;4800;7200;9600;19200”
  baud_menu ITEMS

130 CONSTANT form_ID
NEW.MENU form_menu
“ Format” form_menu TITLE
-1 form_ID form_menu BOUNDS \ insert as hierarchical menu
“ 5 data;6 data;7 data;8 data;(-;1 stop;1.5 stop;2 stop”
  form_menu ITEMS

131 CONSTANT parity_ID
NEW.MENU parity_menu
“ Parity” parity_menu TITLE
-1 parity_ID parity_menu BOUNDS \ insert as hierarchical menu
“ none;odd;even” parity_menu ITEMS

132 CONSTANT hsk_ID
NEW.MENU hsk_menu
“ Handshake” hsk_menu TITLE
-1 hsk_ID hsk_menu BOUNDS \ insert as hierarchical menu
“ none;xon-xoff;cts” hsk_menu ITEMS

: do.config
 baud# @ CASE
  1 OF $17C ENDOF
  2 OF $BD  ENDOF
  3 OF $5E  ENDOF
  4 OF $3E  ENDOF
  5 OF $2E  ENDOF
  6 OF $1E  ENDOF
  7 OF $16  ENDOF
  8 OF $E   ENDOF
  9 OF $A   ENDOF
 10 OF $4   ENDOF
 ENDCASE
 
 data# @ CASE
  1 OF $0   ENDOF
  2 OF $800 ENDOF
  3 OF $400 ENDOF
  4 OF $C00 ENDOF
 ENDCASE
 +

 stop# @ CASE
  6 OF $4000 ENDOF
  7 OF $8000 ENDOF
  8 OF $C000 ENDOF
 ENDCASE
 +

 parity# @ CASE
  1 OF $0    ENDOF
  2 OF $1000 ENDOF
  3 OF $3000 ENDOF
 ENDCASE
 +

 hsk# @ CASE
  1 OF $0     ENDOF
  2 OF $10000 ENDOF
  3 OF $20000 ENDOF
 ENDCASE
 +
 comm1 MODE IF 10 call sysbeep THEN
;

: init.menus
 TermMenuBar ADD
 TermMenuBar Apple_menu ADD
   Apple_menu @ “drvr CALL AddResMenu 
 TermMenuBar term_menu ADD
 TermMenuBar baud_menu ADD
 TermMenuBar form_menu ADD
 TermMenuBar parity_menu ADD
 TermMenuBar hsk_menu ADD
 baud_ID   term_ID 1 branch.menu
 form_ID   term_ID 2 branch.menu
 parity_ID term_ID 3 branch.menu
 hsk_ID    term_ID 4 branch.menu
 baud_menu   @ 9 -1 call checkitem
 form_menu   @ 4 -1 call checkitem
 form_menu   @ 8 -1 call checkitem
 parity_menu @ 1 -1 call checkitem
 hsk_menu    @ 1 -1 call checkitem
 9 baud# !
 4 data# ! 8 stop# !
 1 parity# ! 1 hsk# !
 do.config
;

: do.about 128 0 CALL alert drop ;

: do.apple   { item# }
 \ item# = 1 (About...)?
 item# 1 =  
 IFdo.about
 ELSE
 Apple_menu @ item# DAName CALL GetItem
 DAName CALL OpenDeskAcc DROP
 THEN ;

: do.baud 
 baud_menu @ over -1 call checkitem
 baud_menu @ baud# @ 0 call checkitem
 baud# !
;
 
: do.format
 form_menu @ over -1 call checkitem 
 dup 5 < IF
 form_menu @ data# @ 0 call checkitem
 data# !
 ELSE
 form_menu @ stop# @ 0 call checkitem
 stop# !
 THEN
;
: do.parity 
 parity_menu @ over -1 call checkitem
 parity_menu @ parity# @ 0 call checkitem
 parity# !
;
: do.hshake 
 hsk_menu @ over -1 call checkitem
 hsk_menu @ hsk# @ 0 call checkitem
 hsk# !
;
: do.term 
 CASE
 5 OF bye ENDOF
 ENDCASE
;
: termmenuhandler ( item# menuID -- )
 CASE
 apple_ID OF do.apple  ENDOF
 baud_ID  OF do.baud   ENDOF
 form_ID  OF do.format ENDOF
 parity_ID  OF do.parity ENDOF
 hsk_ID OF do.hshake ENDOF
 term_IDOF do.term   ENDOF
 ENDCASE
 do.config
 0 call hilitemenu
;
( terminal emulator code from PAS starts here )

$0A CONSTANT LINE_FEED  ( ascii ‘linefeed’ )
$20 CONSTANT SP  ( ascii ‘space’ )

VARIABLE inputbuffer
64 VALLOT ( 68 bytes for holding modem input)

: emit>console ( n - )  ( send a single character to the screen )
 CONSOLE OUTPUT
 EMIT ;
: emit>modem ( n - )  ( send a single character to the modem port)
 COMM1 OUTPUT
 EMIT ;
: ?comm1 ( - n ) ( this word will determine if the Modem Port )
 COMM1 INPUT
 ( has received any characters. The number returned )
 ?TERMINAL ;   
 ( will indicate the number of characters waiting. )
   
: @comm1 ( - n ) ( this word will read one character from the )
 COMM1 INPUT
 ( modem port. If no characters are ready, this )
 KEY ;  ( word will wait. The task will be put to sleep )
 ( and awaken when the ioCompletion routine is )
 ( executed upon receiving a character. )
( type>screen is an enhanced version of the normal TYPE
 routine. )
( this word will filter out linefeeds. A linefeed is printed on )
( the Macintosh as a square box. )
: type>screen { address length } 
 length 0 DO 
  address I + C@ ( throw away 8th bit )
  $7F AND
  address I + C!
  
  address I + C@ LINE_FEED =
 ( look for a Linefeed)
 IF
     sp address I + C!   ( replace LF with SP)
 THEN
  LOOP
  CONSOLE OUTPUT 
  address length TYPE ; ( type out the modified string)

: monitor-modem { | temp }
        ?comm1   ( how many characters are ready ? )
 ?DUP   ( Note: The maximum # of chars must be)
 ( less than 64. This is the default size)
 ( of the Serial Driver buffer. )
 IF
     -> temp     ( save number of unread characters )
     COMM1 INPUT
     inputbuffer temp EXPECT
 ( receive characters from modem)
     inputbuffer temp type>screen  
 ( send this string to screen)
 THEN ;

: goaway-handler bye ;
: PopUp ( - )
 Term dup CALL showwindow CALL selectwindow ;
: start-comm
  ACTIVATE
 ( assign the following code to EMULATOR )
  [‘] termmenuhandler menu-vector !
  [‘] goaway-handler goaway-hook !
         Popup
  termmenubar @ call setmenubar call drawmenubar
  CLS
  CONSOLE OUTPUT .” Ready >” CR
  BEGIN
   CONSOLE INPUT 
   ?TERMINAL     ( has the user pressed a key ? )
   IF
     KEY emit>modem  ( send char to modem. ‘no local echo’ )
   THEN
    monitor-modem( watch the serial port)
  AGAIN 
;
: MODEM 
 term ADD ( make the term window )
 term EMULATOR BUILD 
 ( tie the term window to the EMULATOR task )
 init.menus
 TermMenuBar emulator mbar>task
 EMULATOR start-comm ;  ( launch task )
 
AAPL
$99.02
Apple Inc.
+1.35
MSFT
$43.97
Microsoft Corpora
-0.53
GOOG
$590.60
Google Inc.
+1.58

MacTech Search:
Community Search:

Software Updates via MacUpdate

OS X Yosemite Wallpaper 1.0 - Desktop im...
OS X Yosemite Wallpaper is the gorgeous new background image for Apple's upcoming OS X 10.10 Yosemite. This wallpaper is available for all screen resolutions with a source file that measures 5,418... Read more
Acorn 4.4 - Bitmap image editor. (Demo)
Acorn is a new image editor built with one goal in mind - simplicity. Fast, easy, and fluid, Acorn provides the options you'll need without any overhead. Acorn feels right, and won't drain your bank... Read more
Bartender 1.2.20 - Organize your menu ba...
Bartender lets you organize your menu bar apps. Features: Lets you tidy your menu bar apps how you want. See your menu bar apps when you want. Hide the apps you need to run, but do not need to... Read more
TotalFinder 1.6.2 - Adds tabs, hotkeys,...
TotalFinder is a universally acclaimed navigational companion for your Mac. Enhance your Mac's Finder with features so smart and convenient, you won't believe you ever lived without them. Tab-based... Read more
Vienna 3.0.0 RC 2 :be5265e: - RSS and At...
Vienna is a freeware and Open-Source RSS/Atom newsreader with article storage and management via a SQLite database, written in Objective-C and Cocoa, for the OS X operating system. It provides... Read more
VLC Media Player 2.1.5 - Popular multime...
VLC Media Player is a highly portable multimedia player for various audio and video formats (MPEG-1, MPEG-2, MPEG-4, DivX, MP3, OGG, ...) as well as DVDs, VCDs, and various streaming protocols. It... Read more
Default Folder X 4.6.7 - Enhances Open a...
Default Folder X attaches a toolbar to the right side of the Open and Save dialogs in any OS X-native application. The toolbar gives you fast access to various folders and commands. You just click... Read more
TinkerTool 5.3 - Expanded preference set...
TinkerTool is an application that gives you access to additional preference settings Apple has built into Mac OS X. This allows to activate hidden features in the operating system and in some of the... Read more
Audio Hijack Pro 2.11.0 - Record and enh...
Audio Hijack Pro drastically changes the way you use audio on your computer, giving you the freedom to listen to audio when you want and how you want. Record and enhance any audio with Audio Hijack... Read more
Intermission 1.1.1 - Pause and rewind li...
Intermission allows you to pause and rewind live audio from any application on your Mac. Intermission will buffer up to 3 hours of audio, allowing users to skip through any assortment of audio... Read more

Latest Forum Discussions

See All

Traps n’ Gemstones Review
Traps n’ Gemstones Review By Campbell Bird on July 28th, 2014 Our Rating: :: CASTLEVANIA JONESUniversal App - Designed for iPhone and iPad Fight mummies, dig tunnels, and ride a runaway minecart to discover ancient secrets in this... | Read more »
The Phantom PI Mission Apparition Review
The Phantom PI Mission Apparition Review By Jordan Minor on July 28th, 2014 Our Rating: :: GHOSTS BUSTEDUniversal App - Designed for iPhone and iPad The Phantom PI is an exceedingly clever and well-crafted adventure game.   | Read more »
More Stubies Are Coming Your Way in a Ne...
More Stubies Are Coming Your Way in a New Update Posted by Jessica Fisher on July 28th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
The Great Prank War Review
The Great Prank War Review By Nadia Oxford on July 28th, 2014 Our Rating: :: PRANKING IS SERIOUS BUSINESSUniversal App - Designed for iPhone and iPad Though short, The Great Prank War offers an interesting and fun mix of action and... | Read more »
Marvel Contest of Champions Announced at...
Marvel Contest of Champions Announced at Comic-Con Posted by Jennifer Allen on July 28th, 2014 [ permalink ] Announced over the weekend at San Diego Comic-Con was the fairly exciting looking Marvel Contest of Champions. | Read more »
Teenage Mutant Ninja Turtles Review
Teenage Mutant Ninja Turtles Review By Jennifer Allen on July 28th, 2014 Our Rating: :: DULL SWIPINGUniversal App - Designed for iPhone and iPad The pizza power is weak when it comes to this Teenage Mutant Ninja Turtles game.   | Read more »
Exploration Focused Puzzle Game Beatbudd...
Exploration Focused Puzzle Game Beatbuddy Set to Make Transition from PC to iOS this September Posted by Jennifer Allen on July 28th, 2014 [ permalink ] | Read more »
PlanetHD
PlanetHD By Nadia Oxford on July 28th, 2014 Our Rating: :: SPACE MADNESSUniversal App - Designed for iPhone and iPad PlanetHD will keep players busy for a while, though its unpredictable physics are a handful to deal with.   | Read more »
This Week at 148Apps: July 21-25, 2014
Another Week of Expert App Reviews   At 148Apps, we help you sort through the great ocean of apps to find the ones we think you’ll like and the ones you’ll need. Our top picks become Editor’s Choice, our stamp of approval for apps with that little... | Read more »
Reddme for iPhone - The Reddit Client (...
Reddme for iPhone - The Reddit Client 1.0 Device: iOS iPhone Category: News Price: $.99, Version: 1.0 (iTunes) Description: Reddme for iPhone is an iOS 7-optimized Reddit client that offers a refreshing new way to experience Reddit... | Read more »

Price Scanner via MacPrices.net

Apple updates MacBook Pros with slightly fast...
Apple updated 13″ and 15″ Retina MacBook Pros today with slightly faster Haswell processors. 13″ models now ship with 8GB of RAM standard, while 15″ MacBook Pros ship with 16GB across the board. Most... Read more
iOS 8 and OS X 10.10 To Support DuckDuckGo As...
Writing for Quartz, Dan Frommer reports that Apple’s forthcoming iOS 8 and OS X 10.10 operating systems version updates will allow users to select DuckDuckGo as their default search engine. He notes... Read more
U.K. Hospital Using iPods and iPads To Record...
British news journal GazetteLive’s. Ian McNeal notes that the old “an apple a day keeps the doctor away” proverb is being turned on its head at http://southtees.nhs.uk/hospitals/james-cook/ James... Read more
13-inch 2.5GHz MacBook Pro on sale for $1099,...
Best Buy has the 13″ 2.5GHz MacBook Pro available for $1099.99 on their online store. Choose free shipping or free instant local store pickup (if available). Their price is $100 off MSRP. Price is... Read more
Roundup of Apple refurbished MacBook Pros, th...
The Apple Store has Apple Certified Refurbished 13″ and 15″ MacBook Pros available for up to $400 off the cost of new models. Apple’s one-year warranty is standard, and shipping is free. Their prices... Read more
Record Mac Shipments In Q2/14 Confound Analys...
A Seeking Alpha Trefis commentary notes that Apple’s fiscal Q3 2014 results released July 22, beat market predictions on earnings, although revenues were slightly lower than anticipated. Apple’s Mac’... Read more
Intel To Launch Core M Silicon For Use In Not...
Digitimes’ Monica Chen and Joseph Tsai, report that Intel will launch 14nm-based Core M series processors specifically for use in fanless notebook/tablet 2-in-1 models in Q4 2014, with many models to... Read more
Apple’s 2014 Back to School promotion: $100 g...
 Apple’s 2014 Back to School promotion includes a free $100 App Store Gift Card with the purchase of any new Mac (Mac mini excluded), or a $50 Gift Card with the purchase of an iPad or iPhone,... Read more
iMacs on sale for $150 off MSRP, $250 off for...
Best Buy has iMacs on sale for up to $160 off MSRP for a limited time. Choose free home shipping or free instant local store pickup (if available). Prices are valid for online orders only, in-store... Read more
Mac minis on sale for $100 off MSRP, starting...
Best Buy has Mac minis on sale for $100 off MSRP. Choose free shipping or free instant local store pickup. Prices are for online orders only, in-store prices may vary: 2.5GHz Mac mini: $499.99 2.3GHz... Read more

Jobs Board

Sr Software Lead Engineer, *Apple* Online S...
Sr Software Lead Engineer, Apple Online Store Publishing Systems Keywords: Company: Apple Job Code: E3PCAK8MgYYkw Location (City or ZIP): Santa Clara Status: Full Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
Sr. Product Leader, *Apple* Store Apps - Ap...
**Job Summary** Imagine what you could do here. At Apple , great ideas have a way of becoming great products, services, and customer experiences very quickly. Bring Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.