TweetFollow Us on Twitter

Avoiding traps
Volume Number:2
Issue Number:10
Column Tag:Advanced Macing

Reduce Your Time in the Traps!

By Mike Morton, Senior Software Engineer, Lotus Development Corp., Cambridge, MA

Life in the fast lane

The Macintosh ROM subroutines are called with “trap” instructions, intercepted by dispatching software which interprets the trap and calls the routine. This method is very general, providing compatibility with future ROMs and allowing buggy routines to be replaced.

It's also slow, taking about 45 microseconds for the dispatch process. This article tells you a way to avoid the dispatcher without losing its generality. Since the timing differences are measured in microseconds, there's also a discussion of techniques for measuring the time consumed by a piece of code. Also, a program is included to show the alternate way to call the ROM and how to measure the times used by different methods.

Avoiding traps

When a program executes a trap instruction, the 68000 detects the “error” and transfers control to the trap dispatcher pointed to by the longword at $0028. The dispatching software must, among other things:

• preserve some registers on the stack

• fetch the trap instruction from the code

• decide if the trap is a Toolbox or OS call

• look up the trap number to find whether the routine is in RAM or ROM, and what its address is

• handle the “auto-pop” and “pass A0” bits

• call the routine

• restore registers from the stack

Most of this work can be avoided if you know the routine's address and call it directly, but this is a bad idea for two reasons. First, the address may change in future ROMs. Second, Apple distributes “patches” to ROM routines by changing the dispatch table to call new versions in RAM -- if your program “knows” the address, it'll call the old, buggy ROM routines, ignoring the new RAM-based ones.

There is a balance between hardwiring the address and using the trap dispatcher for every call. The Toolbox “GetTrapAddress” function decodes a trap instruction for you and returns the address of the routine, just as the dispatcher does. You can do this decoding just once in your program, save the address, and repeatedly call it later.

The main reason not to bypass the dispatcher is that it saves a few registers across each call. If you're working in assembler, this is no problem -- just save registers yourself, as needed. In most high-level languages, it also won't be a problem, since the registers lost are typically scratch registers: D1, D2, and A2.

Fig. 1 Our TrapTime Utility shows the difference!

A high-level example

First, let's look at the normal way of calling a Toolbox routine: the simple “SetPt” procedure, which sets the coordinates of a Quickdraw “point”. The following example and the timing program are in TML Pascal; they should be easy to convert to other languages.

Most programs include the Quickdraw unit, which declares “setPt” with

procedure SetPt(VAR pt: point; h, v: integer); INLINE $A880;

When you call the routine with the statement

 setPt (myPt, x, y); { set the point }

it pushes the parameters on the stack and executes the instruction $A880 to trap to the dispatcher, which calls the routine. If you want to skip the cost of repeatedly decoding the trap, you can do it once like this:

 var setPtAddr:longint; { addr of setPt }
  
 setPtAddr := getTrapAddress ($A880);

To call this address, declare a new routine like SetPt, but which produces different in-line 68000 code:

procedure mySetPt
 (VAR pt: point; h, v: integer;
 addr: longint);
 INLINE $205F, $4E90;

Note the extra parameter to this routine: the address of the routine to be called. The instructions given in hex after the “INLINE” do a JSR to that address. The result is nearly the same as executing a trap, but faster.

Calling with this interface is almost like a normal call; pass the address as a parameter:

 mySetPt (myPt, x, y, setPtAddr);

This can be used for most Toolbox calls - just declare your own routine (choose any name) with the same parameters plus the address parameter, and include the exact same “INLINE” code after it. Don't forget to initialize the address with GetTrapAddress before calling, or awful things will happen.

Other high-level languages

You should be able to use this method with almost any language which allows you to insert assembler code in your high-level program. Some languages may have trouble calling the ROM directly -- for instance, many C compilers pass parameters differently than ROM routines do. Some C compilers allow you to choose the method of parameter passing; this will allow you to dispense with assembler altogether and just call the routine through a pointer (ask your nearest C guru how to do this).

More straightforward approaches

This approach assumes that “SetPt” is too slow. If you actually need Toolbox operations to be faster, consider writing the code yourself. You can write a procedure or function to assign two integers to the coordinates of a point -- or just do the assignment yourself. For a simple operation, this approach is preferable to spending lots of effort avoiding the trap dispatcher. (The “K.I.S.S.” rule applies here: “Keep It Simple, Stupid.”)

Speed improvements: hard data

Let's get quantitative. Consider four ways to assign to a point:

• the usual trap

• calling the ROM directly with INLINE

• calling your own procedure

• doing the assignment in-line

I wrote all four in Lisa Pascal and found these times on a Mac, and on a Lisa running MacWorks:

Table: Time to assign to a point

(all times in microseconds)

Mac Lisa/MacWorks

Normal “SetPt” trap 67.7 84.9

Pre-decoded call 22.8 25.6

Roll-your-own 34.5 35.2

Assign in-line 4.8 4.8

Writing your own procedure is slower than using the trap routine's address! The ROM is so fast, compared to compiled Pascal, that it's worth the slightly more complicated call. Part of the speed is because the ROM is tightly-coded; part is because the Mac's video refresh slows down code in RAM.

The fastest method is to forget about writing a procedure and do the assignment normally. This is fourteen times faster than using traps to call the ROM! (There's something to be said for the do-it-yourself approach.)

I tried running the program on a Mac Plus, since its ROM dispatch table has been expanded for faster trap calls. The time for a normal trap is 58.9 microseconds, instead of 67.7 microseconds. All the other times are nearly the same.

Speed improvements: summary

First, all this isn't worthwhile for most traps. If you want to speed up disk I/O, resource operations, etc., the microseconds saved at trap time are dwarfed by the amount of time for a disk transfer or to search a large resource. This trick is appropriate only in some situations.

Second, some routines are best done by hand in simple code in your program. ROM tools such as “SetPt” exist for your convenience, not because they're hard to code. If you find they're taking too much time, change them to a few lines of your own code.

But suppose you're trying to draw lines at top speed with repeated “LineTo” calls? Or use one of the simple bit manipulators in a loop? You may find that you can't easily write it yourself, but you can save 45 microseconds by calling into the ROM using a previously determined address. My estimate is that if a trap takes between 200 and 800 microseconds, you should consider skipping the dispatcher.

The timing program

The program “traptime” found the times given in the table. It has four procedures to time methods, and a “getbasetime” procedure to find the overhead of a loop with no calls. You can write a similar program using the same design in nearly any language.

Note that the program prints its results in ticks (60ths of a second) and doesn't compute the time for a loop iteration; I did the conversions to microseconds-per-iteration by hand, rather than trying to get Pascal to do fractional arithmetic.

Timing methods

Unfortunately, doing accurate timings is fraught with problems. This program tries to avoid these. Some points on timings:

• Repeat your measurements to help detect “random” factors. Small discrepancies should be averaged; large ones should be found and removed.

• Be careful when comparing routines: the four timing routines (and the “overhead” routine) are identical except for one section. Keeping this parallel structure makes your program a controlled experiment, helping you time only the differences between procedures.

• Vary the loop size; make sure that your time per iteration converges as your loop gets bigger.

• When waiting for the program, don't move the mouse or fiddle with the keyboard. This causes interrupts and affects the timings.

• I suspect you shouldn't have the disk spinning, nor have a debugger active while timing. (In practice, I can't detect any timing differences due to either of these factors.)

In short, timing is a scientific experiment and is easy to ruin by not controlling the environment carefully.

Conclusion

Bypassing the trap dispatcher can be a valuable technique in a limited number of situations, allowing you to cut about 45 microseconds off the time to call the ROM. It has some drawbacks such as losing register contents, and may be hard to implement in some higher-level languages. In addition, many ROM calls take so long that the savings isn't significant.

Whatever technique you're interesting in optimizing and timing, accurate measurement is a matter of a careful, controlled approach.

{ traptime -- A program to time various methods of doing a toolbox trap:
  The usual method, calling a user-written routine to do the work, doing 
the work in-line, and calling the ROM routine directly without going 
through the trap dispatcher. Times for all routines are written on the 
screen in ticks for a given number of calls, then the number of calls 
is varied for improved accuracy.

  Mike Morton, November 1985. Modified for TML Pascal, June 1986. }

program traptime (output);{ "(output)" lets us do writelns }

{$I MemTypes.ipas  }
{$I QuickDraw.ipas } { we use Quickdraw graphics }
{$I OSIntf.ipas }{ and OS definitions }
{$I ToolIntf.ipas }{ and Toolbox calls }

var         { program-wide variables }
  basetime: longint; { constant overhead for the loop }
  loops: longint;         { number of iterations to time }
  start: longint;         { starting tickcount for timing }
  Event:EventRecord; {simple event loop for cmd-3}
  DoIt: Boolean; {getnextevent boolean}
  Finished:Boolean;{event loop terminator}

{ getbasetime -- Find the time for the loop when nothing is done inside 
it.This tells us the overhead which should be subtracted from other timings. 
}

function getbasetime: longint;
var count: longint;        { loop counter }
begin;
  start := tickcount;        { snapshot starting time }
  for count := 1 to loops do        { loop a bunch of times... }
    ;           { ...doing nothing each time }
  getbasetime := tickcount-start;       { calculate elapsed time }
end;            { function "getbasetime" }

{ usualtime -- Find the time used to call the ROM the usual way.  This, 
and all timing routines, should look as much as possible like "getbasetime". 
}

function usualtime: longint;
var
  count: longint;        { loop counter }
  pt: point;        { point to assign to }
  x, y: integer;         { coordinates to assign to the point }
begin;
  start := tickcount;        { snapshot starting time }
  for count := 1 to loops do        { this time, inside the loop... }
    setpt (pt, x, y);        { ...we do the ROM call }
  usualtime := tickcount-start;          { calculate elapsed time }
end;            { function "usualtime" }


{ setmypt -- This isn't a timing function like the others; it's a replacement 
for the ROM's "setpt" routine, to see how fast we can do it ourselves. 
}
procedure setmypt (VAR pt: point; x, y: integer);
begin;
  pt.h := x; pt.v := y; { assign to the coordinates; easy! }
end;    { procedure "setmypt" }

{ myowntime -- Time assignment using our own procedure. }

function myowntime: longint;
var
  count: longint;        { loop counter }
  pt: point;        { point to assign to }
  x, y: integer;         { coordinates to assign to point }
begin;
  start := tickcount;        { snapshot starting time }
  for count := 1 to loops do        { this time, inside the loop... }
    setmypt (pt, x, y);           { ...we call our own routine }
  myowntime := tickcount-start;          { calculate elapsed time }
end;            { function myowntime }

{ inlintime -- The most straightforward way: we do the assignment in 
the loop. }

function inlintime: longint;
var
  count: longint;        { loop counter }
  pt: point;        { point to assign to }
  x, y: integer;         { coordinates to assign to point }
begin;
  start := tickcount;        { snapshot starting time }
  for count := 1 to loops do        { this time, inside the loop... }
    begin; pt.h := x; pt.v := y; end;   { ...we do assignment here }
  inlintime := tickcount-start;          { calculate elapsed time }
end;            { function inlintime }

{ setptx -- This is another replacement for "setpt".  It takes an extra 
parameter, the previously determined address of "setpt", and calls that 
address, leaving the other parameters for "setpt".  Unfortunately, TMLPascal 
doesn't mimic Lisa Pascal closely enough to allow us to generate more 
than one word of code in a single declaration.  So we have two procedures 
-- these MUST always be used together!  TML says their 2.0
 release of the compiler will be Lisa-compatible on this score, so this 
unsightly workaround won't be needed any more. }

procedure setptx1 (var pt: point; h, v: integer; addr: longint);
      INLINE   $205F; { MOVE.L   (A7)+,A0  
 ; pop routine's address into A0  }
procedure setptx2;
      INLINE   $4E90;{ JSR(A0);  and call that address }

{ gettrtime -- The last and most complicated way of calling the routine. 
 We use the trap address to call it directly. }

function gettrtime: longint;
var
  addr: longint;         { actual address of "setpt" }
  count: longint;        { loop counter }
  pt: point;        { point to assign to }
  x, y: integer;         { coordinates to assign to point }
begin;
  addr := gettrapaddress ($a880);    { find where routine lives }
  start := tickcount;         { snapshot starting time }
  for count := 1 to loops do begin { inside the loop... }
    setptx1 (pt, x, y, addr);          { ...we call on ROM  }
    setptx2;{ (kludge to sneak in 2nd instruction }
  end;
  gettrtime := tickcount-start;              { calculate elapsed time 
}
end;             { function gettrtime }

begin;          { *** main program *** }
  writeln ('If launching from a floppy, wait for it to stop and click 
to begin...');
  while not button do; while button do;      { wait for a click }

  loops := 10000;          { start with a small loop size... }
  while loops <= 1000000 do  { and go through several sizes}
  begin;
    basetime := getbasetime;        { find constant overhead }

    writeln ('number of loops:', loops, '; base time is:', basetime);
    writeln ('time for usual method is..........: ', usualtime - basetime);
    writeln ('time for calling my own routine is: ', myowntime - basetime);
    writeln ('time for doing it in-line is......: ', inlintime - basetime);
    writeln ('time for doing it with gettrapaddr: ', gettrtime - basetime);
    writeln;

    loops := loops * 10;   { loop sizes increase exponentially }
  end;

  flushevents(EveryEvent,0);
   writeln ('click to exit or take snapshot ');
  Repeat
  systemtask;
 DoIt:=GetNextEvent(EveryEvent,Event);
 if DoIt then
 Case Event.what of
  KeyDown: begin end;
  Mousedown: begin Finished:=true; end;
  End;
Until Finished;
end.            { of main program "traptime"  }



!PAS$Xfer

trapspeed
PAS$Library
OSTraps
ToolTraps
$ 
 
AAPL
$433.26
Apple Inc.
-1.32
MSFT
$34.87
Microsoft Corpora
+0.79
GOOG
$909.18
Google Inc.
+5.31

MacTech Search:
Community Search:

Software Updates via MacUpdate

OnyX 2.6.9 - Maintenance and optimizatio...
OnyX is a multifunctional utility for OS X. It allows you to verify the startup disk and the structure of its System files, to run miscellaneous tasks of system maintenance, to configure the hidden... Read more
Apple iTunes 11.0.3 - Manage your music,...
Apple iTunes lets you organize and play digital music and video on your computer. It can automatically download new music, app, and book purchases across all your devices and computers. And it's a... Read more
Spotify 0.9.0.133. - Stream music, creat...
Spotify is a new way to enjoy music. Simply download and install. Before you know it you'll be singing along to the genre, artist, or song of your choice. With Spotify you are never far away from... Read more
JollysFastVNC 1.46 - Fast VNC client. (S...
JollysFastVNC is a VNC client which aims to become the best VNC client on the Mac. When I started ScreenRecycler I thought that there are enough VNC clients out there to support it. When the program... Read more
Skitch 2.5.2 - Take screenshots, annotat...
Skitch allows you to take screenshots on your Mac, edit them and share them with others. It makes the sharing process seamless by making it a natural workflow to send the image (with edited arrows... Read more
Backblaze 2.1.0.608 - Online backup serv...
Backblaze is an online backup service, available fo $5/month for unlimited storage. With half of the founding team heralding from Apple, Backblaze is deeply committed to the Mac platform. The... Read more
The Cave 1.0.0 - Adventure game featurin...
The Cave is an adventure game that offers a unique blend of fast-paced action, mind-bending puzzles, and winning humor. Assemble your team and embark on a journey into the shadowy underworld. Once... Read more
StatsBar 1.4 - Monitor system processes...
StatsBar gives you a comprehensive and detailed analysis of the following areas of your Mac: CPU usage Memory usage Disk usage Network and bandwidth usage Battery power and health (MacBooks only)... Read more
Thunderbird 17.0.6 - Email client from M...
As of July 2012, Thunderbird is no longer being actively developed, although security improvements will continue to be released as needed. Thunderbird is a free, open-source, cross-platform e-mail... Read more
Adobe Flash Player 11.8.800.50 - Multime...
Adobe Flash Player is a cross-platform, browser-based application runtime that provides uncompromised viewing of expressive applications, content, and videos across browsers and operating systems.... Read more

This Week at 148Apps: May 13-17, 2013
We Are Your App Review Source   | Read more »
Second Home – Xbox Live Indie Developers...
The indie game development scene has been around for an incredibly long time; pretty much ever since people had the opportunity to program for themselves. However it wasn’t until shareware became a common method of distribution the 90s that it began... | Read more »
The Simpsons: Tapped Out Adds New Charac...
The Simpsons: Tapped Out Adds New Character and Locations In Latest Update Posted by Andrew Stevens on May 17th, 2013 [ permalink ] | Read more »
Fast & Furious 6: The Game Review
Fast & Furious 6: The Game Review By Jennifer Allen on May 17th, 2013 Our Rating: :: SPEEDY YET SLOW PACEDUniversal App - Designed for iPhone and iPad It’s not that Fast & Furious 6 isn’t a fun drag racer, it’s just that... | Read more »
N.O.V.A. 3 – Near Orbit Vanguard Allianc...
N.O.V.A. 3 – Near Orbit Vanguard Alliance Is Free For Today Only Posted by Andrew Stevens on May 17th, 2013 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Turbo Racing League Is Now Available, Pr...
Turbo Racing League Is Now Available, Provides Players A Chance To Win Cash Prizes Posted by Andrew Stevens on May 17th, 2013 [ permalink ] | Read more »
Running with Friends Review
Running with Friends Review By Blake Grundman on May 17th, 2013 Our Rating: :: FAMILIAR, YET FUNUniversal App - Designed for iPhone and iPad A game may look and play identically to other titles on the market, but this is one that... | Read more »
Festival de Cannes Lets You Experience T...
Festival de Cannes Lets You Experience The Festival In Real Time Posted by Andrew Stevens on May 17th, 2013 [ permalink ] | Read more »
Sonic the Hedgehog’s Remastered Version...
The original Sonic the Hedgehog has been remastered for iOS, a la Sonic CD. | Read more »
tenXer Tracks All Your Activities And Re...
tenXer Tracks All Your Activities And Reports Them For You Posted by Andrew Stevens on May 17th, 2013 [ permalink ] iPhone App - Designed for the iPhone, compatible with the iPad | Read more »

Price Scanner via MacPrices.net

Apple now offering full line of refurbished iMacs...
Apple has Apple Certified Refurbished 2012 iMacs in stock today for up to $330 off MSRP – 15% off. Each iMac comes with an Apple one-year warranty, and shipping is free: - 21″ 2.7GHz iMac: $1099 $100... Read more
Save up to $200 on MacBooks with Apple Education p...
Purchase a new 2012 MacBook Pro, MacBook Pro with Retina Display, or MacBook Air at The Apple Store for Education and take up to $200 off MSRP. All teachers, students, and staff of any educational... Read more
15″ MacBook Pros (Apple refurbished) in stock star...
The Apple Store has several Apple Certified Refurbished 15-inch MacBook Pros in stock today, with models starting at $1489. Each MacBook Pro comes with Apple’s one-year warranty, and home shipping (... Read more
Save up to $100 on iMacs with Apple Education disc...
Take up to $100 off the price of a new 21″ or 27″ iMac at The Apple Store for Education. All students, teachers, and staff at any educational institution qualify for the discount, and shipping is... Read more
Mac mini Server on sale for $50 off MSRP
B&H Photo has the 2012 Mac mini Server on sale for $949 including free shipping plus NY sales tax only. Their price is $50 off MSRP, and it’s the lowest price available for this model. B&H... Read more
Steve Jobs Triumphs Posthumously In Platform Wars...
The Register’s Paul Kunert says it’s finally official – the epic battle of legendary Apple CEO Steve Jobs is finally won, now that he has toppled the PC platform from beyond the grave, in the UK, at... Read more
Microsoft Surface Pro vs Apple MacBook Air 11in
Stuff has posted a concise comparo review of the Microsoft Surface Pro tablet PC versus Apple’s 11.6-inch MacBook Air, noting that both machines offer a full desktop OS and a current-generation Intel... Read more
Pixelmator 2.2 First Week Downloads Top Half a Mil...
The Pixelmator Team has announced that Pixelmator 2.2 downloads have topped half a million since last Thursday, making it the most successful release in Pixelmator history. With over 100 new features... Read more
AppleCare Protection Plans on sale for up to $105...
B&H Photo has 3-Year AppleCare Warranties on sale for up to $105 off MSRP including free shipping plus NY sales tax only: - Mac Laptops 15″ and Above: $244 $105 off MSRP - Mac Laptops 13″ and... Read more
27″ Apple Display (refurbished) available for $829...
The Apple Store has Apple Certified Refurbished 27″ Thunderbolt Displays available for $829 including free shipping. That’s $170 off the cost of new models. Read more

Jobs Board

*Apple* Retail - Manager - Apple (Unite...
Job SummaryKeeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, youre a master of them all. In the stores fast-paced, dynamic Read more
*Apple* At-Home Team Manager - Apple (U...
Changing the world is all in a day's work at Apple . If you love innovation, here's your chance to make a career of it. You'll work hard. But the job comes with more than Read more
*Apple* Retail - Manager - Apple Inc. (...
Job SummaryKeeping an Apple Store thriving requires a diverse set of leadership skills, and as a Manager, you're a master of them all. In the store's fast-paced, dynamic Read more
*Apple* Support Engineer - Systemtec, I...
Apple Support Engineer SYSTEMTEC. FIND YOUR NEW CAREER PATH! Technology projects within organizations present unique opportunities. By offering your expertise within a Read more
*Apple* Engineer - DP Professionals Inc...
DP Professionals is seeking an Apple Engineer for a contract in Charleston, SC. The Apple Engineer will provide Mac and iOS device and application support, and Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.