TweetFollow Us on Twitter

Forth Blocks
Volume Number:1
Issue Number:10
Column Tag:Forth Forum

"Converting Forth Blocks to Ascii Text"

"Accuracy in Modula-2 Reviewed"

By Jörg Langowski, Chemical Engineer, Fed. Rep. of Germany, MacTutor Editorial Board

With the advent of other Forth systems than MacForth, and Forth-related packages such as NEON, a utility is needed that lets us quickly convert the MacForth 'Blocks' format into a standard ASCII text file and back. NEON, for instance, expects its input from a normal text file. Also this Journal expects its input from a MacWrite file, and after I have written an example program, cutting it out of the Forth screens and pasting it into my column is quite cumbersome.

So here is a routine that does this job automatically (it contains some ideas out of a program on one Call-A.P.P.L.E. public domain disk). At the same time we are going to learn something about the Standard File Interface package, which is undocumented (but fully usable) in MacForth 1.1.

What do we need to know to convert files from Blocks to Text format and back? The type of a Blocks file is BLKS and the creator M4TH, a Text file such as saved by 'text only' MacWrite or MDS Edit is of type TEXT and creator MACA (this probably stands for Mac Ascii). In principle, both files contain ASCII text, which, however, is organized differently.

The format of a Blocks file

MacForth blocks files consist of screens , each of which contain 16 lines of 64 characters. One line is always 64 characters long and padded with blanks after the last character. This format is a relic from early FORTH times and - in my opinion - rather obsolete. But since the MacForth editor uses it, we have to live with it. The length of a file is of course very simply related to the number of screens; each screen occupies exactly 1024 bytes.

Text files, on the other hand, contain lines of ASCII characters which are separated by carriage returns (CR).

One very simple thing that one can try out to communicate between the two types of files is to change type and creator of a Blocks file to TEXT and MACA, hoping that it is recognized by Edit, for example. When I tried this, it would show a file that had only one line (of course, since there are no CRs). So we do have to read the Blocks file, line by line, and create a new text file to which we write those lines.

Reading Forth blocks

A Forth block in a file is accessed through the word BLOCK, which accepts the block number on top of stack and returns the address of a buffer that contains the block. The block is automatically read in if it is not already there.

The position of a line in the block is at (64 * line number). The word >LINE.START in the program example returns the address of a line in a given block. We then remove trailing blanks from this line, add a CR at the end and write it to the Text file (which we have opened before). This is what the word COPY.BLOCK does, which is called from the main menu: It traverses the Blocks file line by line and writes the Text file.

ASCII to Blocks conversion

The reverse direction is a little bit more complicated. The total number of lines in a blocks file is known exactly from its size, so we know ahead of time how many screens we have to convert; also a Text file can be extended arbitrarily by just adding lines. Not so the other way around: a Blocks file must be extended by appending blocks before writing to them, and the end of a Text file is known only when an end-of-file occurs.

In the example, each text line is read into the string variable TEXT.BUF with the character count in the first byte and the actual line in the following bytes. This string is then copied into a new line in the buffer; when 11 lines have been processed in this way, the buffer is written out to disk (UPDATE FLUSH) and the Blocks file extended by one block. The last five lines of each block stay blank for easier editing. Some editing is necessary because the block boundaries will often split your definitions.

Choosing input and output files - the standard file package

So the principle of this utility routine has been set up. But we still have to open the files that we want to work on. To make file access more comfortable, let's use the standard Macintosh file package to select those files.

You've seen the dialog boxes that make up the interface to this package many times. Whenever you are supposed to select a file for input, a Mac application that conforms to the User Interface standards will show you a list of files to select from and option buttons that let you change drives, eject disks or quit the operation.

When you select a file for output (or save) you are presented with an input box with a default file name:

and when the file name that you give already exists on that disk, the standard file package will ask for reconfirmation to overwrite that file.

All these functions are built into two toolbox routines, SFGetFile and SFPutFile. MacForth provides built-in interfaces to those routines, the words (GET.FILE) and (PUT.FILE). The Forth words expect less parameters than the corresponding toolbox traps.

(GET.FILE) needs, from bottom to top of stack:

- a point (2*16 bit) where the top left of the dialog box is to be located;

- the address of a prompt string (zero for no prompt);

- the address of a list of file types to be displayed;

- the number of different file types;

- the address of a reply record.

(PUT.FILE) needs:

- the top left point;

- the address of a prompt string;

- the address of a string which may contain the default file name and later contains the actual file name;

- the address of a reply record.

Information about the user's response to the dialog box is contained in the reply record. The format is:

- 2 bytes boolean, true if OK, false if Cancel button was clicked;

- 4 bytes of file type information;

- 2 bytes integer, contain the volume reference number (important if volume was changed);

- 2 bytes integer, file version number, not used here;

- 64 bytes that contain the file name in Mac string format (count byte plus characters).

The list of file types is an array of 4 byte integers; each 4-byte cell contains one valid type designator, such as PICT, TEXT, DATA, etc. On calling (GET.FILE), only those files corresponding to one of the designators will be displayed. Invisible files will be displayed, too.

In our program, input and output files are set up using the standard file interface by the words TEXT.OPEN, BLOCK.OPEN, TEXT.CREATE and BLOCK.CREATE. After the dialog has been processed, the volume reference number (which might have been changed from the default volume) is moved into the file's FCB and the type and creator fields are set depending on whether a Text or a Blocks file is written. Thereafter, the actual file conversion takes place.

During the execution of the conversion routines the activate event is switched off. If you don't do this, the main Forth window would be activated again after the first file dialog has been processed, executing an ABORT and jumping back to the 'ok' prompt, quitting your program. Try this out and see what happens when you leave out line 6 in the CHANGE.MENU definition.

With that little routine, creating MacWrite listings from your Forth programs will be easy now.

Floating point glitches in Modula-2

Even though I am responsible for Forth, I must make one more Modula comment.

Watch out when you're using math!

I have become extremely careful in this respect. The 32-bit routines are fast, true. In order to be useful, they should also give correct results (within rounding errors). This is not so. Try the example in listing 2 (WindowIO is a module of my own that just sets up a standard window for I/O). The program just keeps adding smaller and smaller numbers to 1.0, which I did originally as an accuracy test. The output is shown there, too. Sometimes the output routine seems to fail, sometimes the addition itself. And I thought this was a system I could use for some of my calculations in the lab oh well. No more comments.

Surprisingly enough, though, a non-linear curve fitting program that I wrote in Modula seems to work well, without major problems. It may be that the bug shows up only when the numbers are close to integers (???). Any comments from readers with similar experiences are appreciated, any help even more. (Richard Ohran, are you reading this? If not, a bug report will follow.)

Listing 1: Converting text to blocks files

( Forth <-> Ascii Conversion)              ( © 1985 MacTutor by J. Langowski 
)

: tx-blks ;

variable ifile#  -1 ifile# ! 
variable ofile# -1  ofile# !    
: ifile ifile# @ ;  : ofile ofile# @ ;

hex 4D414341 constant "maca decimal
create ="blks      "blks ,
create ="textdata  "text , "data ,

18 field +fcb.name    22 field +fcb.vrefnum
32 field +fcb.type    36 field +fcb.creator

( standard file reply record fields )
00 field +good    : @good  +good w@ ;
02 field +ftype   : @ftype +ftype @ ;
06 field +vrefnum : @vrefnum +vrefnum <w@ ;
10 field +fname

create ireply 80 allot    
ireply +fname constant iname
create oreply 80 allot    
oreply +fname constant oname
variable screen#        variable cur.line#
create text.buf 100 allot 
99 constant text.read.limit
5 constant ch.menu

: moverefnum  ( file#\reply -- )
    @vrefnum  swap >fcb +fcb.vrefnum w! ;

: get.input.name 
      >r >r >r
      100 100 xy>point  0   r>  r>  r@
      (get.file) page r> @good 
      0= if abort then  ;

: get.save.name
      page >r >r >r  
      100 100 xy>point  r>  r>  r@
      (put.file) r> @good 
      0= if abort then ;

: text.open  
    next.fcb ifile# ! 
    page ." Text file to convert:"
    ="textdata 2 ireply get.input.name
    iname ifile assign 
    ifile ireply moverefnum
    ifile open   ?file.error
    ifile rewind ?file.error ;

: block.open
    next.fcb ifile# ! 
    page ." Blocks file to convert:"
    ="blks 1 ireply get.input.name
    iname ifile assign 
    ifile ireply moverefnum
    ifile open  ?file.error  ifile select ;

: block.create 
   next.fcb ofile# !
   " Mac Tutor Blocks" 
   oname over c@ 1+ cmove
   " Save as:" oname oreply get.save.name
   oname ofile assign
   ofile oreply moverefnum ofile delete
   ofile create.blocks.file ?file.error
   ofile open ?file.error  ofile select
   2 ofile append.blocks  
   1 screen# !   0 cur.line# !
   0 block b/buf bl fill update flush ;

:  text.create 
   next.fcb ofile# !
   " Mac Tutor Text" oname over c@ 1+ cmove
   " Save as:" oname oreply get.save.name
   oname ofile assign    
   ofile oreply moverefnum ofile delete
   ofile create.file ?file.error
   ofile open ?file.error  ofile rewind
   ofile get.file.info
   "text ofile >fcb +fcb.type !
   "maca ofile >fcb +fcb.creator !
   ofile set.file.info  ;

: >line.start ( block\line -- addr of line)
  64 * swap block + ;

: write.line 
    >line.start 64 -trailing
    over over + 13 swap c!  ( add CR )
    1+  ofile write.text  ;

: write.screen
    dup 16 0 do dup i ( screen\line )
    over over . 2 spaces . cr ( debug )
    write.line  loop drop ( n ) ;

: copy.block  ifile get.eof b/buf /
    0 do  i . cr i write.screen
      do.events drop loop ;

: read.line  ifile current.position
   text.buf 1+  text.read.limit  
   ifile  read.text
   ifile current.position swap -  
   text.buf  c!  ;

: copy.line 
  read.line  ?eof not
  if cur.line# @ dup .
     64 * screen# @ dup . cr 
     block +  text.buf 1+  swap
     text.buf c@ 1- cmove  
     1 cur.line# +!  cur.line# @ 10 >
     if 0 cur.line# !   update flush
        1 screen# +!  1 ofile append.blocks
     then  do.events drop true
  else update flush false then ;

: copy.text  begin copy.line not until ;

: >text block.open text.create copy.block ;

: >block text.open block.create copy.text ;

: change.menu
    0 " Change" ch.menu new.menu
    " Forth->Ascii;Ascii->Forth;"  
    ch.menu append.items draw.menu.bar
    ch.menu menu.selection:
    1 activate.event scale -1 xor events !
    0 hilite.menu
     case  1 of  >text      endof
           2 OF  >block     endof endcase
    events on do.events abort ;

change.menu

Listing 2: Modula 2 FP 'accuracy test'

MODULE Accuracy;

FROM InOut IMPORT ReadCard, WriteCard, 
        WriteString, WriteLn, ClearScreen;
FROM RealInOut IMPORT ReadReal, GWriteReal;
FROM WindowIO IMPORT SetupWindow;
FROM EventManager IMPORT Button;
VAR  a,b : REAL;  
 
BEGIN
SetupWindow
("Accuracy test",40,40,350,450,4,9);
a := 1.0; b := 1.0;
WriteString 
("        a           b           a+b"); WriteLn;

REPEAT 
  b := b/10.0;
  GWriteReal(a,12); GWriteReal(b,12);
  GWriteReal(a+b,12); WriteLn;
  WHILE Button() DO END;
UNTIL (b = 0.0);

REPEAT UNTIL Button();

END Accuracy.

Listing 3: Output of the Accuracy program

(terminated before underflow occurred). Note that b is sometimes printed as zero, although a+b seems to be correct; and for some smaller values of b (1.0E-19 to 1.0E-25) a+b starts to behave very strange.

        a          b          a+b
    1.000000   0.1000000      1.100000
    1.000000   0.01000000     1.010000
    1.000000   0.00000000     1.001000
    1.000000   0.00010000     1.000100
    1.000000   0.00001000     1.000010
    1.000000   0.00000100     1.000001
    1.000000   0.00000010     1.000000
    1.000000   1.0000E-08     1.000000
    1.000000   1.0000E-09     1.000000
    1.000000   1.0000E-10     1.000000
    1.000000   1.0000E-11     1.000000
    1.000000   0.0000E-13     1.000000  ?
    1.000000   1.0000E-13     1.000000
    1.000000   1.0000E-14     1.000000
    1.000000   1.0000E-15     1.000000
    1.000000   1.0000E-16     1.000000
    1.000000   1.0000E-17     1.000000
    1.000000   0.0000E-19     1.000000  ?
    1.000000   1.0000E-19     2.844674  ???
    1.000000   1.0000E-20     1.184467  ??
    1.000000   1.0000E-21     1.018447  ??
    1.000000   0.0000E-23     1.001845  ??
    1.000000   1.0000E-23     1.000184  ?
    1.000000   1.0000E-24     1.000018  ?
    1.000000   1.0000E-25     1.000002  ?
    1.000000   0.0000E-27     1.000000  ?
    1.000000   1.0000E-27     1.000000
    1.000000   1.0000E-28     1.000000
    1.000000   1.0000E-29     1.000000
    1.000000   1.0000E-30     1.000000
    1.000000   1.0000E-31     1.000000
    1.000000   1.0000E-32     1.000000
    1.000000   1.0000E-33     1.000000
    1.000000   1.0000E-34     1.000000
    1.000000   1.0000E-35     1.000000
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Bookends 13.0.6 - Reference management a...
Bookends is a full-featured bibliography/reference and information-management system for students and professionals. Bookends uses the cloud to sync reference libraries on all the Macs you use.... Read more
macOS 10.13.3 Supplemental Update 1.0 -...
macOS High Sierra Supplemental Update includes security improvements to Safari and WebKit to mitigate the effects of Spectre. Version 1.0: Update fixes an issue where using certain character... Read more
ffWorks 1.0.6 - Convert multimedia files...
ffWorks (was iFFmpeg), focused on simplicity, brings a fresh approach to the use of FFmpeg, allowing you to create ultra-high-quality movies without the need to write a single line of code on the... Read more
Adobe Acrobat 18.011.20035 - Powerful PD...
Acrobat DC is available only as a part of Adobe Creative Cloud, and can only be installed and/or updated through Adobe's Creative Cloud app. Adobe Acrobat DC with Adobe Document Cloud services is... Read more
Adobe Acrobat Reader 18.011.20035 - View...
Adobe Acrobat Reader allows users to view PDF documents. You may not know what a PDF file is, but you've probably come across one at some point. PDF files are used by companies and even the IRS to... Read more
EtreCheck 4.0.3 - For troubleshooting yo...
EtreCheck is an app that displays the important details of your system configuration and allow you to copy that information to the Clipboard. It is meant to be used with Apple Support Communities to... Read more
Yummy FTP Pro 2.0 - $29.99
Yummy FTP Pro is an advanced Mac file transfer app which provides a full-featured professional toolkit combined with blazing speeds and impeccable reliability, so whether you want to transfer a few... Read more
Opera 51.0.2830.34 - High-performance We...
Opera is a fast and secure browser trusted by millions of users. With the intuitive interface, Speed Dial and visual bookmarks for organizing favorite sites, news feature with fresh, relevant content... Read more
Apple iOS 11.2.6 - The latest version of...
iOS 11 sets a new standard for what is already the world’s most advanced mobile operating system. It makes iPhone better than before. It makes iPad more capable than ever. And now it opens up both to... Read more
Google Chrome 64.0.3282.167 - Modern and...
Google Chrome is a Web browser by Google, created to be a modern platform for Web pages and applications. It utilizes very fast loading of Web pages and has a V8 engine, which is a custom built... Read more

Latest Forum Discussions

See All

Check out these 5 games that are a lot l...
So you're in love with Minecraft, but you're looking for something else to play as well? You've come to the right place then, because this list is all about games that are a bit like Minecraft. Some of them, more than others. [Read more] | Read more »
Our top 5 characters from casual RPG Cre...
Creature Quest definitely lives up to its name with a host of collectible creatures based on fantasy tales and world mythologies. To celebrate Creature Quest’s first birthday, we’re going to lay out what we think are the five best characters in the... | Read more »
Around the Empire: What have you missed...
Did you know that Steel Media has a whole swathe of other sites dedicated to all aspects of mobile gaming? Sure you'll get the very best iPhone news, reviews, and opinions right here at 148Apps, but we don't want you missing out on a single piece... | Read more »
All the best games on sale for iPhone an...
Oh hi there, and welcome to our round-up of the best games that are currently on sale for iPhone and iPad. You thought I didn't see you there, did you, skulking behind the bushes? Trust me though, the bushes aren't where the best deals are. The... | Read more »
The Battle of Polytopia Guide - How to H...
A new update just released for The Battle of Polytopia (formerly Super Tribes), which introduces online multiplayer. For all the fans of Midjiwan’s lite take on Civilization, this is certainly welcome news, but playing online isn’t as easy and... | Read more »
Here are the very best mobile games to p...
It's Valentine's Day! Did you get loads of cards and chocolates and other tacky, simple expressions of human affection? Did you send out tat because you find it almost impossible to express emotion unless there's a section dedicated to it at your... | Read more »
Florence (Games)
Florence 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: Florence is an interactive storybook from the award-winning lead designer of Monument Valley about the heart-racing highs and... | Read more »
Purrfect Date (Games)
Purrfect Date 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: Cats are a lil’ like marmite. Either you absolutely head-over-heels love’ em, or… nahhh, who are we kidding?! Everyone... | Read more »
More monsters to collect and evolve in C...
A laid-back mix of RPG and TCG, Creature Quest is all about building your deck, evolving your creatures and winning in battle. It’s the creation of VC Mobile, set up by Might and Magic producer Jon Van Caneghem. There are elements of that classic... | Read more »
Check out this awesome hands-on with the...
Well, PlayerUnknown's Battlegrounds has come out on mobile. This isn't a clone, this isn't a riff on the battleroyale mechanics of the game, it's the official mobile port by Tencent. But there's a little bit of a hitch. [Read more] | Read more »

Price Scanner via MacPrices.net

Apple refurbished Mac minis in stock again st...
Apple has restocked Certified Refurbished Mac minis starting at $419. Apple’s one-year warranty is included with each mini, and shipping is free: – 1.4GHz Mac mini: $419 $80 off MSRP – 2.6GHz Mac... Read more
Tuesday MacBook Deals: $250 off 15″ 2.9GHz Ma...
Adorama has the Silver 15″ 2.9GHz Apple MacBook Pro on sale today for $250 off MSRP. Shipping is free, and Adorama charges sales tax for residents in NY & NJ only: – 15″ 2.9GHz Silver MacBook Pro... Read more
Save up to $350 with these Apple Certified Re...
Apple has a full line of Certified Refurbished iMacs available for up to $350 off original MSRP. Apple’s one-year warranty is standard, and shipping is free. The following models are available: – 27... Read more
B&H offers $200 discount on Silver 15″ Ma...
B&H Photo has Silver 15″ Apple MacBook Pros on sale for $200 off MSRP. Shipping is free, and B&H charges sales tax for NY & NJ residents only: – 15″ 2.8GHz Touch Bar MacBook Pro Silver (... Read more
12″ Apple iPad Pro Sale of the Year! Models u...
B&H Photo has 12″ #iPad Pros on sale for up to $150 off MSRP. Shipping is free, and B&H charges sales tax in NY & NJ only: – 12″ 64GB WiFi iPad Pro: $719 $80 off MSRP – 12″ 256GB WiFi... Read more
Deals on 32GB 9″ iPads: Up to $50 off MSRP, s...
B&H Photo has 2017 9.7″ 32GB iPads on sale for $299 including free shipping plus NY & NJ sales tax only. Their price is $30 off MSRP, and it’s currently the lowest price available for these... Read more
15″ 2.2GHz Retina MacBook Pro available for o...
Apple has Certified Refurbished 15″ 2.2GHz Retina MacBook Pros available for $1699. That’s $300 off MSRP for this model, and it’s the lowest price available for a 15″ MacBook Pro currently offered by... Read more
13″ 3.1GHz/256GB Silver Touch Bar MacBook Pro...
Amazon has the Silver 13″ 3.1GHz/256GB Touch Bar MacBook Pro (MPXX2LL/A) on sale for $1649.99 including free shipping. Their price is $150 off MSRP, and it’s the lowest price available for a new 13″... Read more
Saturday Sale: Amazon offers 13″ 1.8GHz/256GB...
Amazon has the 13″ 1.8GHz/256B Apple MacBook Air on sale today for $250 off MSRP including free shipping: – 13″ 1.8GHz/256GB MacBook Air (MQD42LL/A): $949.99, $250 off MSRP Their price is the lowest... Read more
Roundup of Apple Certified Refurbished 12″ Ma...
Apple has Certified Refurbished 2017 12″ Retina MacBooks available for $200-$240 off the cost of new models. Apple will include a standard one-year warranty with each MacBook, and shipping is free.... Read more

Jobs Board

*Apple* Store Leader - Retail District Manag...
Job Description:Job SummaryAs more and more people discover Apple , they visit our retail stores seeking ways to incorporate our products into their lives. It's your Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description:SalesSpecialist - Retail Customer Service and SalesTransform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description:SalesSpecialist - Retail Customer Service and SalesTransform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.