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Volume Number:1
Issue Number:9
Column Tag:Programmer's Forum

"PrLink Source for MacAsm"

By Paul F. Snively, MacTutor Contributing Editor

Well, if you have been following MacTutor for any length of time, you are probably aware that we are dedicated to the proposition that the Mac can be programmed with any of a number of languages that are available for the Mac, on the Mac.

What does it mean to program the Mac, though? Much has been made of the "standard user interface guidelines," which is a fancy way of saying that Apple Computer, Inc. thinks that all Mac applications should bear at least a passing resemblance to each other. From the user's point of view, this is a Godsend.

If you have read Inside Macintosh you are aware that there are at least three things that Apple says should be consistent from application to application: the apple menu, the file menu, and the edit menu.

Several people have gone into detail as to how to create a full-featured apple menu and edit menu for Mac applications. More recently, the "Open..." option (i.e. the standard file interface) has gotten a close look. Until now, however, no one has really looked at the obvious remaining element in a Mac application, namely, the "Print..." option.

I'm going to dodge the menu setup; I detest reinventing the wheel. If you are unsure as to how to create a "Print..." menu option which prints the current document associated with your application, I suggest that you get some MacTutor back issues and start reading. I am only going to concern myself here with the actual printing of text and graphics from within an assembly language application.

PrLink Source Missing

If you are using the release version of MDS, you are probably wondering what the big deal is. After all, MDS includes a file called PrLink.Rel which can simply be linked into your application and provides support for all of the printing manager routines. This is entirely true. If you are using MDS, don't bother to continue reading unless the theory behind the printing manager interface interests you, because the code is written for MacASM owners, who weren't blessed with a canned interface to the printing manager. [Note that Apple did not supply the source code to PrLink.Rel. How come? -Ed.]

Allow me to editorialize for a moment here. (Contributing editors can do that, can't they)? There is probably no area of the toolbox (if it can properly be called "part of the toolbox") that is so shrouded in mystery as the printing manager. The only program that I own that actually works through the printing manager is MacWrite (well, perhaps MacPaint does too, although I think it works at a lower level than MacWrite does). Of all of the development tools that I own, NOT ONE of them uses the printing manager -they simply open the serial port and start sending ASCII codes out. This is hardly the most device- independent way of doing things; as David Smith has noticed, that technique tends not to work with the LaserWriter, for example. So, it is important to work through the printing manager for reasons of compatibility, as well as to have the ability to use the font manager and Quickdraw to create graphics on the printer.

The primary reason that the printing manager is so neglected is that, unlike most areas of the toolbox, there is virtually no correlation between how the printing manager is accessed in PASCAL and how it is accessed in assembler (once again, unless you are using MDS - but even at that PrLink.Rel won't win any awards for being well-documented). In PASCAL, you simply use the appropriate functions and/or procedures, giving the proper parameters - no big deal. In assembly, though, you must deal with the printing resource file, overlays, dialog boxes, and so on - right down at the nuts and bolts level. The code that follows is my attempt to provide much the same easy access to the printing manager routines as PrLink.Rel does for MDS users.

Code Resources

If you have been following the whole discussion about resources, you have probably become aware that they are found (for the most part) in two places: within the application's file and within the system resource file (called, aptly, "System"). What you may or may not be aware of is that your application can also open other resource files to draw needed resources from. Opening resource files creates entries in a linked list - the most recently opened resource file is the first one searched, with the application itself being second to last, and the system resource file last.

The printing manager routines exist as resources in the printing resource file. Since resources can be executable code, Apple decided to use that approach (probably in order to allow for device independence as far as printers go - it'd be mighty hard to support a laser printer if the printing manager routines were in ROM). Interfacing to the printing manager consist of loading these resources as necessary and executing the code within them.

My Own PrLink Source

The "Print.Asm" code takes care of all of the dirty work for us by giving us the same routines as PASCAL users have. These routines can be described as follows:

The PrOpen routine opens the printing resource file and also opens the printer driver for us. We can then use the driver directly or through the high-level printing manager routines.

The PrStlDialog function is most commonly associated with the "Page Setup..." menu option. It allows the user to describe the page to the computer.

The PrJobDialog function is the one that is actually invoked upon choosing "Print..." and consists of the usual choices regarding pages to print, type of paper to use, and quality of printing.

The PrintDefault procedure simply fills in the PrintRec with the default values associated with that printer. This is useful for preventing weird values from popping up in PrintRec and for making it possible to set up a commonly used set of values (the default changes every time you answer the dialogs).

PrValidate makes sure that the PrintRec you pass to it is valid as far as the printing manager is concerned. This is handy if your application expects to find the PrintRec for a document within the document itself (yes, you can do that). Simply read the PrintRec from the document and do a PrValidate on it. PrValidate will fail (returning a boolean "false") if the PrintRec is not compatible with the current printing manager software.

PrJobMerge is useful if your application allows for printing of multiple documents in succession (in other words, if it allows the user to select several document icons from the Finder and use the "Print..." option in the Finder's file menu -technically, any application that allows printing should allow this). PrJobMerge copies the results of the dialogs into all of the PrintRecs for the documents that were passed to it, so that the user's selections will be used for all of the documents.

Asm Routines Mimic Pascal Interface

PrOpenDoc is the procedure that is actually responsible for preparing the printing manager to accept printer instructions. What this routine actually does depends upon whether the user selected draft printing or not. In draft, all operations are sent to the printer without further ado. With standard or high quality printing, the pages are sent to disk first, and then are printed using the PrPicFile procedure.

PrOpenPage starts a new page. This is particularly important in non-draft printing, since what essentially happens is that Quickdraw draws the "page" as a picture, except that it stores it on disk instead of putting it in a bitmap in RAM. PrOpenPage is then the printing equivalent of the OpenPicture toolbox trap.

PrClosePage is the printing equivalent of ClosePicture. It lets Quickdraw know that this picture (page) is done.

PrCloseDoc lets the printing manager know that the document is finished. The primary purpose of this seems to be for non-draft printing. It removes the special routing of Quickdraw traps and allows Quickdraw to work with bitmaps again instead of the printer.

PrPicFile is the procedure that prints non-draft quality documents. It allows for background processing (which usually consists of popping up a dialog box pointing out that printing is taking place and can be cancelled by holding down the command and period keys, and, upon return from the printing manager, removing the dialog).

All of these assembly language routines are intended to look exactly like their PASCAL counterparts in setup. The rule is that whenever a PASCAL function or procedure is described, the assembly equivalent takes its parameters in the same order as the PASCAL routine (in other words, the first parameter to a PASCAL routine is the first thing pushed for the assembly routine). This code obeys that particular rule, as you will see upon examining the sample program "PrintExamp.Asm." In the meantime, here is the MacASM code that links you, the programmer, to the printing manager.

00010 ;SAVE "Print.Asm"

00020 PrOpen     BSR      DOPEN                    ;Open the printer 
00030            BNE.S    NOERR                    ;If an error occured, 
00040            MOVEQ    #$00,D1                  ;Flag for open
00050            BRA.S    GETNAME            ;Get printer resource filename

00060 PrClose    MOVEQ    #$01,D1                  ;Flag for close

00070 GETNAME    SUBQ     #$04,SP                  ;Make room for result
00080            MOVE.L   #$53545220,-(SP)   ;Resource type "STR "
00090            MOVE.W   #$E000,-(SP)       ;ID # $E000
00100            TBX      GetResource              ;Self-explanatory
00110            MOVE.L   (SP)+,D0                 ;Get handle
00120            BEQ.S    NILHAND            ;Error if handle = NIL
00130            MOVEA.L  D0,A1                    ;Put handle in A1
00140            SUBQ     #$02,SP                  ;Make space for result
00150            BSET     #$0007,(A1)              ;Lock the master pointer
00160            MOVE.L   (A1),-(SP)               ;Move master pointer 
to stack
00170            TBX      OpenResFile              ;Open printer resource 
00180            MOVE.W   (SP)+,D0                 ;Get result
00190            BCLR     #$0007,(A1)              ;Unlock master pointer
00200            BSR.S    ERRCHK                   ;Was there a problem?
00210            TST.W    D1                       ;OPEN or CLOSE call?
00220            BEQ.S    NOERR                    ;If OPEN, we're done
00230            MOVE.W   D0,-(SP)                 ;Else drop result 
back on stack
00240            TBX      CloseResFile             ;And close the printer 
res file

00250 ERRCHK     MOVE.W   $0A60,$0944        ;Move resource err to PrErr
00260            BEQ.S    NOERR                    ;If there was no problem, 
00270            ADDQ.W   #$04,SP                  ;Else drop return 
00280 NOERR      RTS                               ;Return to caller

00290 NILHAND    MOVE.W   #$FF40,$0944       ;Out of memory error
00300            RTS                               ;Return to caller

00310 PrintDefault      MOVE.W   #$8000,D1         ;Offset 0
00320            BRA.S    OVL4                     ;Execute overlay code

00330 PrStlDialog       MOVE.W   #$8004,D1         ;Offset 4
00340            BRA.S    OVL4                     ;Execute overlay code

00350 PrJobDialog       MOVE.W   #$8008,D1         ;Offset 8
00360            BRA.S    OVL4                     ;Execute overlay code

00370 PrValidate        MOVE.W   #$8018,D1         ;Offset $18
00380            BRA.S    OVL4                     ;Execute overlay code

00390 PrJobMerge        MOVE.W   #$801C,D1         ;Offset $1C
00400            BRA.S    OVL4                     ;Execute overlay code

00410 PrOpenDoc         MOVEA.L  $000C(SP),A0      ;Get handle to print 
00420            MOVEA.L  (A0),A0                  ;Dereference handle
00430            MOVEQ    #$03,D0                  ;Mask for all possible 
00440            AND.B    $0044(A0),D0       ;Which bit in record is 
00450            MOVEQ    #$FFFFFFFC,D1      ;All bits but lowest 2
00460            AND.B    D1,$0946                 ;Mask off lowest 2 
00470            OR.B     D0,$0946                 ;Set correct ptype 
00480            MOVEQ    #$00,D1                  ;Offset 0
00490            BRA.S    OVL3                     ;Adjust for proper 

00500 PrCloseDoc        MOVE.W   #$8004,D1         ;Offset 4
00510            BRA.S    OVL3                     ;Adjust for proper 

00520 PrOpenPage        MOVEQ    #$08,D1           ;Offset 8
00530            BRA.S    OVL3                     ;Adjust for proper 

00540 PrClosePage       MOVEQ    #$0C,D1           ;Offset $C
00550            BRA.S    OVL3                     ;Adjust for proper 

00560 PrPicFile         MOVEQ    #$00,D1           ;Offset 0
00570            MOVEQ    #$05,D0                  ;Overlay 5
00580            BRA.S    EXECOVL            ;Execute overlay code

00590 OVL4       MOVEQ    #$04,D0                  ;Overlay 4
00600            BRA.S    EXECOVL            ;Execute overlay code

00610 OVL3       MOVEQ    #$03,D0                  ;Mask for overlay 
00620            AND.B    $0946,D0                 ;Mask off all but 
correct bit

00630 EXECOVL    LEA      SAVEREGS(PC),A0    ;Register save area
00640            MOVEM.L  D4/A3/A4,(A0)      ;Save pertinent registers
00650            MOVE.L   D1,D4                    ;Copy offset
00660            MOVEA.L  (SP)+,A3                 ;Get return address
00670            LEA      SAVESTK(PC),A0     ;Point to stack save area
00680            MOVE.L   SP,(A0)                  ;Save current stack 
00690            SUBQ.L   #$04,SP                  ;Make room for result
00700            MOVE.L   #$50444546,-(SP)   ;"PDEF" type resource
00710            MOVE.W   D0,-(SP)                 ;Which overlay?
00720            TBX      GetResource               ;Get that overlay
00730            MOVE.L   (SP)+,D0                 ;Handle to overlay
00740            BEQ.S    OVLERR                   ;If no handle, overlay 
00750            MOVEA.L  D0,A4                    ;Put handle in address 
reg 4
00760            BSET     #$0007,(A4)              ;Lock master pointer
00770            MOVEA.L  (A4),A0                  ;Get master pointer 
in A0
00780            MOVEQ    #$00,D0                  ;Zero out D0
00790            MOVE.B   D4,D0                    ;Move offset to D0
00800            ADDA.L   D0,A0                    ;Add offset to master 
00810            MOVE.L   A0,-(SP)                 ;Put result on stack
00820            CLR.B    (SP)                     ;Zero out first byte's 
00830            MOVEA.L  (SP)+,A0                 ;Get real address 
in A0
00840            JSR      (A0)                     ;Execute overlay code
00850            TST.W    D4                       ;Check out D4
00860            BPL.S    NOUNLOCK     ;Go if no unlock needed
00870            BCLR     #$0007,(A4)              ;Else unlock master 
00880 NOUNLOCK   MOVEA.L  A3,A1                    ;Return address to 
00890            LEA      SAVEREGS(PC),A0    ;Point to register save 
00900            MOVEM.L  (A0),D4/A3/A4            ;Get regs contents 
00910            JMP      (A1)                     ;And return to caller

00920 OVLERR     MOVE.W   #$FF40,$0944       ;Put error code in PrintVars
00930            MOVEA.L  SAVESTK(PC),SP     ;Get pristine stack back
00940            BRA.S    NOUNLOCK           ;Back to calling program

00950 SAVEREGS   DEFS     12                       ;12 bytes for registers
00960 SAVESTK    DEFS     4                        ;4 bytes for the stack 

00970 DOPEN      MOVEQ    #$18,D0                  ;Clear $19 words on 
00980 CLEAR      CLR.W    -(SP)
00990            DBRA     D0,CLEAR
01000            LEA      DVRNAME(PC),A0     ;Pointer to driver name
01010            MOVE.L   A0,$0012(SP)       ;Place in data structure
01020            MOVEA.L  SP,A0                    ;Point to beginning 
of data
01030            OST      Open                     ;Open the driver
01040 CLEANUP    ADDA.W   #$32,SP                  ;Remove data from 
01050            MOVE.W   D0,$0944                 ;Save result in PrintVars
01060            RTS                               ;And return to caller

01070 DCLOSE     SUBA.W   #$32,SP                  ;Make room for data 
01080            MOVEA.L  SP,A0                    ;Point to data structure
01090            MOVE.W   #$FFFD,$0018(A0)   ;Move reference number to 
01100            OST      Close                    ;Close the driver
01110            BRA.S    CLEANUP            ;Clean up stack and return

01120 DVRNAME    STR      ".Print"                 ;Name of printer driver
01130            ADJST

The printing manager interface listed above took a lot of reading about memory management, device driver management, and the printing manager to work out. You may notice that the only low level operations performed are opening and closing the printer driver (and some of you may be wondering why I tossed in the printer driver close). I have found no use for the low level printer driver routines, so I didn't include them. Feel free to add them if you wish.

I added the printer driver close because I'm kind of a neatnik when it comes to what I leave lying around in my code. If I need to open the driver, then I prefer to close it when I am through with it. Since PrClose does not close the driver (it only closes the printer resource file, in accordance with IM), I added DCLOSE out of my own sense of propriety.

Apple's Printing Example

Now that you can see how to get from the description of the PASCAL routines to the assembly language equivalent, how do you use these routines? Answering that question is the purpose of the next program, "PrintExamp.Asm."

"PrintExamp.Asm" is simply the MacASM version of the "TestPrint.Asm" source code that was included with MDS. THIS CODE IS ORIGINAL ONLY INASMUCH AS I REWROTE IT FOR MACASM! (Program starts on the next page.)

Print Example in Assembly

The PrintExamp program teaches us several things about the interface to the printing manager. First, it succeeds at working exactly like PASCAL routines (the first parameters listed are the first ones on the stack). Second, it is self-contained (you need not define any globals or what have you for the interface per se ). Third, it works.

Most importantly, PrintExamp shows how to determine how much Quickdraw material will fit on a page. Examine lines 590-690 of PrintExamp closely. This code calculates the pertinent info about the size of the page by using the GetFontInfo toolbox trap (plus a little simple mathematics). If you are dealing with graphics objects other than fonts, the pertinent information to remember is that there are 72 dots per inch both on the Macintosh screen and on the printer (which is how the coordinates for a 5" by 5" oval become 0,0,5*72,5*72).

The major data structure associated with the printing manager routines is the PrintRec. For the most part, all you have to worry about is allocating it and keeping track of the handle (see PrintExamp.Asm and IM for more information).

Your application's file menu should ideally have both "Page Setup..." and "Print..." options. "Page Setup..." is associated with the PrStlDialog. "Print..." is associated with the PrJobDialog, and then with the routines necessary to actually do the printing.

Your application should also check the Finder info block upon startup to see if it needs to print more than one document. If it does, it should use PrJobMerge to apply the results of the dialogs to all documents in the batch.

Well, that wraps up my coverage of the printing manager! If you have any further questions, please drop me a line c/o MacTutor. Enjoy!

00010 ;SAVE "PrintExamp.Asm"
00020          LIST    OFF
00030 *--------------------------------
00040 ; Macintosh printing manager example program
00050 ; Copyright (c) 1985 MacTutor
00060 *--------------------------------
00070 ; Example source code translated from MDS format by Paul F. Snively
00080 *--------------------------------
00090 ; "Print.Asm" include file (interface to printing manager) written 
00100 ; Paul F. Snively
00110 *--------------------------------
00120 charCount    EQU    120                      ;Characters to print 
per line 
00130 countAndLen       EQU   charCount+2    ;charCount and length byte 

00140 monaco            EQU   4                    ;Monaco is font # 
00150 ascent            EQU   0                    ;Offset into font 
info record
00160 descent        EQU  2                        ;ditto
00170 leading           EQU   6                    ;ditto
00180 prInfo            EQU   2                    ;Offset into printer 
info rec
00190 rPage             EQU   6                    ;ditto
00200 bottom            EQU   4                    ;Offset into rect 
00210 iPrintSize        EQU   120                  ;Print Record size
00220 iPrStatSize       EQU   26                   ;Size of printer status 
record 00230 *--------------------------------
00240            INCLUDE  "Library.Asm"
00250 *--------------------------------
00260            GLOBAL   L+iPrStatSize,$CE
00270            DEFV     L,hPrintRec
00280            DEFV     iPrStatSize,prStatus
00290            ENDG
00300 *--------------------------------
00310            TFILE    "Buffer.Bin"       ;Target file for assembly
00320            RFILE    "PrintExamp",APPL,PRTX,$2000    ;Resource file
00330 *--------------------------------
00340            SEG     1,52
00350 *--------------------------------
00360 Start      BSR      InitManagers       ;Initialize managers
00370            BSR      PrOpen             ;Open print manager
00380            BRA      EventLoop  ;Go start event loop
00390 *--------------------------------
00400 InitManagers     PEA  -4(A5)                 ;Standard init sequence
00410            TBX      InitGraf                 ;Init Quickdraw
00420            TBX      InitFonts                ;Init Font manager
00430            MOVE.L   #$0000FFFF,D0      ;Flush all events
00440            TBX      FlushEvents
00450            TBX      InitWindows        ;Init Window manager
00460            TBX      InitMenus                ;Init Menu manager
00470            CLR.L    -(SP)                    ;No restart procedure
00480            TBX      InitDialogs              ;Init Dialog manager
00490            TBX      TEInit                   ;Init Text Edit
00500            TBX      InitCursor               ;Turn on arrow cursor
00510            RTS
00520 *--------------------------------
00530 MyDrawPage   MOVEM.L  D3-D6/A3-A4,-(SP)      ;Save registers
00540            PEA      tRect(PC)                ;Push tRect
00550            TBX      FrameOval                ;Draw a 5" by 5" oval
00560            MOVE     #monaco,-(SP)      ;Push monaco font #
00570            TBX      TextFont                 ;Set font (default 

00580 ;Get font info to determine line spacing

00590            LINK     A6,#-8                   ;Make room for fontInfo
00600            MOVE.L   SP,A4                    ;A4 points to fontInfo
00610            MOVE.L   A4,-(SP)                 ;Push pointer to fontInfo
00620            TBX      GetFontInfo              ;Get the fontInfo 
00630            MOVE     ascent(A4),D4      ;Calculate line height
00640            ADD      descent(A4),D4
00650            ADD      leading(A4),D4           ;D4 has line height
00660            MOVE.L   hPrintRec(A5),A0   ;Point to print record
00670            MOVE.L   (A0),A0                  ;dereference handle
00680            MOVE     prInfo+rPage+bottom(A0),D6      ;Get page bottom 
00690            SUB      descent(A4),D6           ;Adjust for font descent
00700 *--------------------------------
00710 ;Print a page of characters.
00720 ;
00730 ;A3 points to the print string
00740 ;
00750 ;D3 has current line position
00760 ;D4 has vertical distance between lines
00770 ;D5 has current line number
00780 ;D6 has bottom (vertical) coordinate of page
00790 ;
00800            MOVE     #1,D5                    ;Set initial line 
00810            MOVE     D4,D3                    ;Set initial line 
00820            LINK     A6,#-countAndLen   ;Space for char string
00830            MOVE.L   SP,A3                    ;A3 points to string
00840            MOVE.B   #charCount,(A3)    ;Set length byte

00850 ;Fill print string with characters.

00860            MOVE     #$20,D0                  ;ASCII value for space
00870            MOVE     #charCount-1,D1          ;Count-1
00880            MOVE.L   A3,A0                    ;Point to string
00890            ADDQ     #1,A0                    ;Bump past length 
00900 .1         MOVE.B   D0,(A0)+                 ;Fill in string
00910            ADDQ     #1,D0                    ;Next char
00920            DBRA     D1,.1                    ;Loop until done
00930 Ploop      MOVE     #0,-(SP)                 ;MoveTo start of line
00940            MOVE     D3,-(SP)
00950            TBX      MoveTo
00960            MOVE.L   A3,-(SP)                 ;Draw string
00970            TBX      DrawString
00980            MOVE     #charCount-1,D1          ;Count-1
00990            MOVE.L   A3,A0              ;Point to string
01000            ADDQ     #1,A0                    ;Bump past length 
01010 .1         ADD.B    #1,(A0)+                 ;Increment each byte
01020            DBRA     D1,.1                    ;Loop until done

01030            ADD      #1,D5                    ;Bump current line 
01040            ADD      D4,D3                    ;Bump line position
01050            CMP      D6,D3                    ;Past end of page?
01060            BLE      Ploop                    ;No, loop until done.
01070            UNLK     A6                       ;Reclaim stack space
01080            UNLK     A6                       ;(for two LINKs)
01090            MOVEM.L (SP)+,D3-D6/A3-A4       ;Restore registers
01100            RTS
01110 *--------------------------------
01120 EventLoop         NOP                        ;MAIN PROGRAM
01130 Init       MOVE.L   #iPrintSize,D0           ;Allocate print record
01140            OST      NewHandle
01150            MOVE.L   A0,hPrintRec(A5)         ;Save handle in hPrintRec
01160            MOVE.L   A0,-(SP)                 ;Push it
01170            BSR      PrintDefault             ;Call PrintDefault
01180 *--------------------------------
01190 Style      SUBQ     #2,SP                    ;Space for function 
01200            MOVE.L   hPrintRec(A5),-(SP)     ;Push hPrintRec
01210            BSR      PrStlDialog              ;Call PrStlDialog
01220            MOVE.B   (SP)+,D0                 ;Pop result
01230 *--------------------------------
01240 Job        SUBQ     #2,SP                    ;Space for function 
01250            MOVE.L   hPrintRec(A5),-(SP)     ;Push hPrintRec
01260            BSR      PrJobDialog              ;Call PrJobDialog
01270            MOVE.B   (SP)+,D0                 ;Pop result
01280            BEQ      PrintDone                ;Exit to Finder if 
01290 *--------------------------------
01300 Spool      SUBQ     #4,SP                    ;Space for result
01310            MOVE.L   hPrintRec(A5),-(SP)     ;Push hPrintRec
01320            CLR.L     -(SP)                         ;NIL pPrPort
01330            CLR.L    -(SP)                    ;NIL pIOBuf
01340            BSR      PrOpenDoc                ;Call PrOpenDoc
01350            MOVE.L   (SP)+,A4                 ;Get pPrPort in A4
01360 *--------------------------------
01370 ;Start of page
01380            MOVE.L   A4,-(SP)                 ;Push pPrPort
01390            CLR.L    -(SP)                    ;NIL pPageFrame
01400            BSR      PrOpenPage         ;Call PrOpenPage
01410 *--------------------------------
01420 ;Draw page here
01430            BSR      MyDrawPage
01440 *--------------------------------
01450 ;End of page
01460            MOVE.L   A4,-(SP)                 ;Push pPrPort
01470            BSR      PrClosePage              ;Call PrClosePage
01480 *--------------------------------
01490 ;End of document
01500            MOVE.L   A4,-(SP)                 ;Push pPrPort
01510            BSR      PrCloseDoc               ;Call PrCloseDoc
01520 *--------------------------------
01530 Print      MOVE.L   hPrintRec(A5),-(SP)      ;hPrintRec
01540            CLR.L    -(SP)                    ;pPrPort
01550            CLR.L    -(SP)                    ;pIOBuf
01560            CLR.L    -(SP)                    ;pDevBuf
01570            PEA      prStatus(A5)             ;prStatus
01580            BSR      PrPicFile                ;Call PrPicFile
01590            MOVE.L   hPrintRec(A5),A0   ;Get printRec handle
01600            OST      DisposHandle       ;Dispose it
01610            BRA      EventLoop                ;Go start over
01620 PrintDone         BSR   PrClose              ;Done. Close print 
01630            RTS                               ;then exit to Finder
01640 *--------------------------------
01650 ;Data constants
01660 tRect      DATA     /0                       ;top
01670            DATA     /0                       ;left
01680            DATA     /5*72                    ;bottom
01690            DATA     /5*72                    ;right
01700 *--------------------------------
01710          INCLUDE "Print.Asm"
01720 *--------------------------------
01730            ENDR
01750            SEG     0,32,VAR.LEN,$20
01770 SEG0
01780 SEG_1      JP       Start,1
01790 END_1
01800 END0
01810            ENDR
01830            END
MacAsm to MDS Syntax
MDS users may find the non-standard syntax of the Mac Asm source code a bit confusing. 
Here is a short table of some of the differences found in the code in this article. 

                ADJST:              Adjust boundary (.ALIGN)
                ASC:                 String definition (DC)
                DATA:               Data definition (DC)
                DEFS:               Define Storage (DCB)
                ENDM:              End macro def. (|, .ENDM)
                ENDR:              End resource def. 
                RSRC:               Start resource def.
                GLOBAL:           Storage (A5) as in (DS)
                TBX:                 Trap Macro ( _Open)
                OST:                 OS Macro (_Open)
                STR:                 String with length (DC)

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Macs Fan Control allows you to monitor and control almost any aspect of your computer's fans, with support for controlling fan speed, temperature sensors pane, menu-bar icon, and autostart with... Read more
Boom 2 1.5.2 - $14.99
Boom 2 is a system-wide volume booster and equalizer app that is designed especially for OS X 10.10 Yosemite. It comes with a smart interface, self-calibrates itself according to your Mac, offers... Read more
MacFamilyTree 8.1.3 - Create and explore...
MacFamilyTree gives genealogy a facelift: modern, interactive, convenient and fast. Explore your family tree and your family history in a way generations of chroniclers before you would have loved.... Read more
WhiteCap 6.6 - Visual plug-in for iTunes...
WhiteCap is a sleek and sophisticated music visualizer and screensaver that features futuristic, wireframe mesh visuals with dynamic backgrounds and colors. WhiteCap contains thousands of visual... Read more
VOX 2.8.14 - Music player that supports...
VOX just sounds better! The beauty is in its simplicity, yet behind the minimal exterior lies a powerful music player with a ton of features and support for all audio formats you should ever need.... Read more
Paparazzi! 1.0b2 - Make user-defined siz...
Paparazzi! is a small utility for OS X that makes screenshots of webpages. This very simple tool takes screenshots of websites which do not fit on one screen. You specify the desired width, minimal... Read more
Carbon Copy Cloner 4.1.13 - Easy-to-use...
Carbon Copy Cloner backups are better than ordinary backups. Suppose the unthinkable happens while you're under deadline to finish a project: your Mac is unresponsive and all you hear is an ominous,... Read more

Stickman Surfer rides in with the tide t...
Stickson is back and this time he's taken up yet another extreme sport - surfing. Stickman Surfer is out this Thursday on both iOS and Android, so if you've been following the other Stickman adventures, you might be interested in picking this one... | Read more »
Z-Exemplar (Games)
Z-Exemplar 1.4 Device: iOS Universal Category: Games Price: $3.99, Version: 1.4 (iTunes) Description: | Read more »
5 dastardly difficult roguelikes like th...
Edmund McMillen's popular roguelike creation The Binding of Isaac: Rebirth has finally crawled onto mobile devices. It's a grotesque dual-stick shooter that tosses you into an endless, procedurally generated basement as you, the pitiable Isaac,... | Read more »
Last week on PocketGamer
Welcome to a weekly feature looking back on the past seven days of coverage on our sister website, PocketGamer. It’s taken a while for 2017 to really get going, at least when it comes to the world of portable gaming. Thank goodness, then, for... | Read more »
ROME: Total War - Barbarian Invasion set...
To the delight of mobile strategy fans, Feral Interactive released ROME: Total War just a few months ago. Now the game's expansion, Barbarian Invasion is marching onto iPads as a standalone release. [Read more] | Read more »
Yuri (Games)
Yuri 1.0 Device: iOS iPhone Category: Games Price: $3.99, Version: 1.0 (iTunes) Description: It's night. Yuri opens his eyes. He wakes up in a strange forest.The small, courageous explorer rides on his bed on casters in this... | Read more »
Space schmup Xenoraid launches on the Ap...
10Tons Xenoraid is out today on the App Store, bringing some high-speed space action to your mobile gadgets just in time for the weekend. The company's last premium title, another sci-fi game titled Neon Chrome, did quite well for itself, so... | Read more »
Star Wars: Force Arena Beginner's G...
Star Wars: Force Arena joined the populous ranks of Star Wars games on mobile today. It's a two-lane MOBA starring many familiar faces from George Lucas's famed sci-fi franchise. As with most games of this nature, Force Arena can be a little obtuse... | Read more »
Mysterium: The Board Game (Games)
Mysterium: The Board Game 1.0 Device: iOS Universal Category: Games Price: $6.99, Version: 1.0 (iTunes) Description: The official adaptation of the famous board game Mysterium! | Read more »
Sonny (Games)
Sonny 1.0.4 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0.4 (iTunes) Description: Reimagined for iOS, cult-hit RPG Sonny brings challenging turn-based combat that requires strategy and mastery of each new skill to... | Read more »

Price Scanner via

CalcTape for macOS 1.2 Adding Machine App for...
schoettler Software has announced CalcTape 1.2, an update to their desktop calculator for macOS. When it comes to adding long columns of numbers, doing complex calculations or playing around with... Read more
New MacBooks And MacBook Pros WIth Kaby Lake...
Digitimes’ Joseph Tsai cites a Chinese-language Economic Daily News (EDN) report that unnamed market watchers are predicting Apple MacBook shipments to grow 10 percent in 2017, and projecting 15... Read more
New 2016 13-inch MacBook Pros on sale for up...
B&H Photo has the new 2016 13″ MacBook Pros in stock today and on sale for up to $150 off MSRP. Shipping is free, and B&H charges NY sales tax only: - 13″ 2.9GHz/512GB Touch Bar MacBook Pro... Read more
New 15-inch Touch Bar MacBook Pros in stock a...
B&H Photo has the new 2016 15″ Apple Touch Bar MacBook Pros in stock today and on sale for up to $150 off MSRP. Shipping is free, and B&H charges NY sales tax only: - 15″ 2.7GHz Touch Bar... Read more
Opera Announces Neon Concept Browser For Mac
Opera is inviting users to get a glimpse of what Opera for computers could become with its Opera Neon browser concept. Each Opera Neon feature is described as “an alternate reality” for the Opera... Read more
Tellini Releases TabView 3.0 Missing Tool fo...
Tellini has announced the release of TabView 3.0. TabView has been the first macOS viewer for PowerTab tablatures. PowerTab is a well-known and widely adopted tablature editor for Windows systems and... Read more
13-inch 1.6GHz/128GB MacBook Air on sale for... has the 1.6GHz/128GB 13″ MacBook Air on sale for $130 off MSRP including free shipping: - 13″ 1.6GHz/128GB MacBook Air (MMGF2LL/A): $869.99 $130 off MSRP Their price is the lowest... Read more
12-inch 32GB Space Gray iPad Pro on sale for...
B&H Photo has 12″ Space Gray 32GB WiFi Apple iPad Pros on sale for $55 off MSRP including free shipping. B&H charges sales tax in NY only: - 12″ Space Gray 32GB WiFi iPad Pro: $744.44 $55 off... Read more
9-inch 32GB Space Gray iPad Pro on sale for $...
B&H Photo has the 9.7″ 32GB Space Gray Apple iPad Pro on sale for $549 for a limited time. Shipping is free, and B&H charges NY sales tax only. Read more
Apple iMacs on sale for up to $120 off MSRP,...
B&H Photo has 21″ and 27″ Apple iMacs on sale for up to $120 off MSRP, each including free shipping plus NY sales tax only: - 27″ 3.3GHz iMac 5K: $2199 $100 off MSRP - 27″ 3.2GHz/1TB Fusion iMac... Read more

Jobs Board

*Apple* Retail - Multiple Positions (Multi-L...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* & PC Desktop Support Technician...
Apple & PC Desktop Support Technician job in Stamford, CT We have immediate job openings for several Desktop Support Technicians with one of our most well-known Read more
*Apple* macOS Systems Integration Administra...
…most exceptional support available in the industry. SCI is seeking an Junior Apple macOS systems integration administrator that will be responsible for providing Read more
*Apple* Premier Retailer - Service Technicia...
DescriptionSimply Mac is the largest premier retailer for Apple products and solutions. At Simply Mac we are all Apple , all the time. Same products. Same prices. Read more
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