TweetFollow Us on Twitter

All About Printing
Volume Number:1
Issue Number:9
Column Tag:Pascal Procedures

“All About Printing”

By Alan Wootton, President, Top-Notch Productions, MacTutor Contributing Editor

This month's topic is printing. As an example I present a program that will print a message in large, 'banner' format. Perfect for parties!

To those of us who are familiar with the older generation of computers, printing is a matter of sending data through ports and using printer control codes. For the Mac we take these details for granted and will concentrate on using pre-packaged drivers and on the details of GrafPorts.


Printing on the Mac is done through the Printing Manager, RAM software that is considered part of the low-level operating system software. This code is stored in the system file and loaded into RAM. The Printing Manager interfaces between your program and the actual printer driver that controls the printer. The Imagewriter and LaserPrinter files are printer drivers called by the Printing Manager. The "Choose Printer" desk accessory switches between the two drivers so the Printing Manager has the correct driver installed and ready to go. To be more specific, the Imagewriter and LaserPrinter files are printer resource files, which contain device driver code within them to drive the respective printer. The "Choose Printer" DA copies the selected printer driver and it's data structures from the printer resource file into the system file, and that's the driver that the Print Manger then uses. The idea is that a Mac application can be written using printing manager calls and be printer independent, since the printing manager would then interface to the appropriate device driver, eliminating the need to re-code an application for a different printer. This ideal comes close to being achieved on the Mac, probably more than any other computer system, but is still far from perfect.

The intent of the Mac designers was that printing would be transparent to quickdraw graphics "printed" on the screen. This was accomplished by using a special quickdraw grafport for printing. Normal quickdraw routines are used to draw into this port. The Printing Manager converts these quickdraw calls in your grafport to printer calls to drive the printer instead of the screen. In this way, printing is supposed to be transparent to a normal screen drawing operation. It also explains the complexity of printing, since it involves all the quickdraw screen graphics technology.

Draft versus Standard Quality

The Printing Manager is responsible for the dialog boxes that appear prior to printing and for allowing draft or standard quality printing. These two modes are fundamentally different. In draft mode, the ascii representation of the quickdraw calls are sent to the printer, which prints the text of the document using the character generator within the printer. Hence no graphics are supported except character graphics or modes directly supported by the printer and driven by the user's program. The printer responds to it's own command codes rather than any of the "Mac" like graphics.

Spool File versus Printing the Spool File

Standard and high quality modes are completely different. In these modes, the printer is controlled bit by bit and the entire document is converted into a giant bit mapped graphics dump. A temporary quickdraw picture is first composed on disk called the spool file. This spool file is then read into memory, converted into an array of dots by bands, and sent to the printer. The bands are necessary because of the huge amount of memory required by bit-mapping an 81/2 by 11 inch page. For the imagewriter, this amounts to 256K of memory. For the LaserWriter, over a megabyte! The task of first creating a quickdraw picture for the spool file, and then imaging (converting to a bit-map) and printing the spool file band by band, are handled seperately by the printing manager. In fact, it is supposed to be possible to create several spool files for printing later, but no one seems to be using that ability. Inside Mac appears indecisive about printing, saying that printing spool files is done by the Printer utility, the code of which has apparently been integrated into the Finder. But Printer does exist as a seperate utility that will read a spool file, image it and print it. Since hardly any applications leave the spool file lying around, there hasen't been much opportunity to use the Printer utility.

Print Manager Calls: Lisa Pascal to Mac Pascal

In the printing chapter of Inside Mac a lengthy list of data types is presented along with 14 Pascal procedures and functions. This is the printing interface, but it is not made clear exactly where these procedures are found. The idea is that you are supposed to simply include the declarations and calls in your program and then link with a printing module. What is misleading about this is that the link is not with the procedures you think you are using but merely a piece of "glue". The actual code used to drive the printer is in the file 'Imagewriter' (usually in the system folder). Naturally, the code is in resources.


To get a handle (pun intended) on printing, I examined the link module provided by Owen Densmore. I then duplicated Owen's algorithms in Pascal. You can find my versions of all 14 procedures in the following program.

The first task is to open a resource file. I said a bit on resources last month and there is never enough I can say about them. You should take a look in 'Imagewriter' and see what is there. The resources of interest here are of TYPE PDEF. These resources are actual printer-specific code. The code we need is in PDEF#0, PDEF#1, PDEF#4, and PDEF#5. In 'Imagewriter' is also a driver DRVR#-8192 named, '.print', but the one actually used is installed in the file, 'system'. The other stuff is for support of the dialog boxes the print manager presents. Rather than simply OpenResFile('Imagewriter');, we must take into account the possibility that there is more than one printer. To this end there is a resource STR #-8192 which contains the name of the print resource file. Therefore the print procedure PrOpen is ResID := OpenResFile( GetString(-8192) ); along with PBOpen of '.Print'. PrClose is simply CloseResFile(ResID). The other print procedures are in the PDEF resources and begin at various offsets into those resources.

The function GetAddress is used in the program to load one of the PDEF's (GetResource) and then to lock it in place (Hlock). It is then dereferenced and the offset is added. Once we have an absolute address to use we need a way to pass control to it. To do this I created the array jsr[0..3] of integer which contains code to JSR to the address on the top of the stack. Once again I take advantage of the fact that InlineP leaves register A0 pointing 2 bytes behind of the place we must return to. If you know no 68000 assembly you can ignore this.

The final detail to emulating the print interface code is that some of the routines release the PDEF handle and others leave it locked in place. This is the purpose of ReleaseAddress. Further, note that some of the routines use different PDEF's (0,1,2 or 3) depending on the setting of bjDocLoop. This is the purpose of MethodAdd. I find this a rather obscure feature and it will not be used here; nonetheless, the interface presented is complete, I think.

GrafPorts for Printing

It is necessary to use the type declarations to print but it is not necessary to closely study their form or function. I suggest studying my print record declarations in the program below along side "Printing Resources" in the new telephone version of Inside macintosh, where the print data structures are explained. A print record is created and filled in by the Printing Manager and the print dialog boxes. The printing port is set by a variant record type so that your program can write into the port as if it were a regular grafport, while the Printing Manager can modify the grafport for the printer.

The central issue is one of drawing in a GrafPort. Essentially, printing is no different than updating the contents of a window except that the size of the window is huge. To simply print a picture use a sequence like PrOpen, PrintDefault, PrOpenDoc, PrOpenPage, draw your picture, PrClosePage, PrCloseDoc, PrPicFile, and PrClose. To print more pages repeat PrOpenPage, draw, PrClosePage. Note the perfect symmetry with the exception of PrintDefault and PrPicFile. PrintDefault will fill in all those nasty hPrint fields for you and PrPicFile actually drives the printer. You may also modify your hPrint with PrStlDialog and PrJobDialog. These two present very familiar dialog boxes.

In the following program the procedure DrawPic draws a large picture in whatever port is current. In the main body of the program DrawPic is called several times to demonstrate the use of SetOrgin to show different views of the big picture. Of course, the parts of the picture that don't fit are chopped off by quickdraw and the same will happen when we print. I have found some strange complications. When printing, the VisRgn of the print port is not used, rather the clipRgn is used to delineate the usable area. In contrast, the drawing example opens up the ClipRgn and the VisRgn presents the limits. To investigate put:

with MyPort^.VisRgn^^.rgnBBox do writeln(top,left,bottom,right);  

in various places.

If you are doing a picture that is larger than one page don't assume the size of the page. You won't have to mess around in the grafport because you can use the rectangle hPrint^^.prInfoPt.Rpage to obtain the necessary offsets. and Rpage.left are zero so use right and bottom. I think this is the only one of the many hPrint fields that is commonly useful.

To make a banner, as promised, you will need the newer version of Imagewriter (sometimes called Imagewriter 15) or else there will be breaks between the pages. For banner format choose 'wide' and 'no breaks between pages' on the style dialog. You can change DrawPic to make any picture you please.

If there is any, and I mean any, subject that you think needs to be covered, write to me care of MacTutor and I will give it a try. I figure that if we can print with MacPascal then MacPascal can do just about anything.

program Banner_Print;{ by Alan Wootton 5/85 }
{ Prints a test pattern using the Printing Manager }

  ptr = ^integer;
  handle = ^ptr;
  ProcPtr = ^longint;
  OStype = longint;

  strptr = ^str255;
  strHan = ^strptr;

{~~~~~~~~~ Print Manager Data Types ~~~~~~~~~~ }
{ note: byte size fields don't work right in MacPascal }

  TPStr80 = ^TStr80;
  TStr80 = string[80];

  TPRect = ^Rect;

  TPPrPort = ^TPrPort;
  TPrPort = record
    gPort : GrafPort                            ;{ GrafPort to draw in 
    gProcs : QDProcs      ;{ pointers to drawing routines }
    LGParam1, LGParam2 : longint;
    LGParam3, LGParam4 : longint;        { internal use }
    {         fOurPtr:boolean }
    fOurBits : integer;                       { boolean }

  TPPort = record
    case integer of
     0 : (
       pGPort : GrafPtr
     1 : (
       pPrPort : TPPrPort

  TPrInfo = record
    iDev : INTEGER;                   {driver information}
    iVRes : INTEGER;             {printer vertical resolution}
    iHRes : INTEGER;             {printer horizontal resolution}
    rPage : Rect                         {page rectangle}

  TPrStl = record
    wDev : integer;                    {  TWord;  used internally}
    iPageV : INTEGER;           {paper height}
    iPageH : INTEGER;          {paper width}
{          bPort : SignedByte;  printer or modem port}
    Tfeed : integer;                   { TFeed;   paper type}

  TFeed = (feedCut, {hand-fed, individually cut sheets}
   feedFanfold,        {continuous-feed fanfold paper}
   feedMechCut,      {mechanically fed cut sheets}
   feedOther);         {other types of paper}

  TPrJob = record
    iFstPage : INTEGER;         {first page to print}
    iLstPage : INTEGER;         {last page to print}
    iCopies : INTEGER;            {number of copies}
    bJDocLoop : integer;
{  printing method (in upper byte)  }
{         fFromUsr :  BOOLEAN;  }
{ TRUE if called from application }
    pIdleProc : ProcPtr; {background procedure}
    pFileName : TPStr80; {spool file name}
    iFileVol : INTEGER; {volume reference number}
{         bFileVers : SignedByte;  }
{         version number of spool file }
    bJobX : integer;{ SignedByte  not used}

  TScan = (scanTB,   {scan top to bottom}
   scanBT,   {scan bottom to top}
   scanLR,    {scan left to right}
   scanRL);  {scan right to left}

  TPrXInfo = record
    iRowBytes : INTEGER; {bytes per row}
    iBandV : INTEGER; {vertical dots}
    iBandH : INTEGER; {horizontal dots}
    iDevBytes : INTEGER; {size of bit image}
    iBands : INTEGER; {bands per page}
{         bPatScale : SignedByte;  used by Quickdraw}
    bUlThick : integer;
{        was Signed Byte,  underline thickness}
{         bUlOffset : Signed Byte;  underline offset}
    bUlShadow : integer;
{        was SignedByte, underline descender}
    scan : integer;{ TScan(byte), scan direction }
{         bXInfoX : SignedByte  not used }

  THPrint = ^TPPrint;
  TPPrint = ^TPrint;
  TPrint = record
    iPrVersion : INTEGER; {Printing Manager version}
    prInfo : TPrInfo; {printer information}
    rPaper : Rect; {paper rectangle}
    prStl : TPrStl; {style information}
    prInfoPT : TPrInfo; {Pcopy of PrInfo}
    prXInfo : TPrXInfo; {band information}
    prJob : TPrJob; {job information}
    printX : array[1..19] of INTEGER
{ printX used internally by print manager}

  TPrStatus = record
    iTotPages : INTEGER; {total number of pages}
    iCurPage : INTEGER; {page being printed}
    iTotCopies : INTEGER; {number of copies}
    iCurCopy : INTEGER; {copy being printed}
    iTotBands : INTEGER; {bands per page}
    iCutBand : INTEGER; {band being printed}
{         fPgDirty : BOOLEAN; in lower byte of iCutBand }
{         dirty is TRUE if started printing page}
    fImaging : integer;{ BOOLEAN;  TRUE if imaging}
    hPrint : THPrint; {print record}
    pPrPort : TPPrPort; {printing port}
    hPic : PicHandle {used internally}

{ Parameter Block information contained in File Manager}
{ chapter of Inside Macintosh.  Note that MacPascal }
{ won 't do 8 bit fields right.  We will only use the }
{ ioParam part here }

  ParamBlkPtr = ^ParamBlockRec;
  ParamBlockRec = record
    qLink : Ptr;
    qType : integer;
    ioTrap : integer;
    ioCmdAddr : ptr;
    ioCompletion : ptr;
    ioResult : integer;
    ioNamePtr : ^str255;
    ioVrefNum : integer;
{  case ParamBlkType of  ...  ioParam:  }
    ioRefNum : integer;
  {       ioVersNum : byte;  }
    ioPermssn : integer;{ byte }
    ioMisc : ptr;
    ioBuffer : ptr;
    ioReqCount : longint;
    ioActCount : longint;
    ioPosMode : integer;
    ioPosOffset : longint;

 var  {-----------global variables-----------}
{ jsr and access are 68000 glue routines }
{ jsr source code described below }
{ See MacTutor vol.1 no.6 for access source code }
  jsr : array[0..3] of integer;
  access : array[0..12] of integer;
  ResId : integer;{ id of currently open Printer file }
  hPrint : THPrint;{ data record for print job }
  pPrPort : TPPrPort;{ pointer to port to draw into }
  PrStatus : TPrStatus;{ printing status record }
  page : integer;{ page number currently printing }
  pageR : rect;{ copy of rPaper rectangle }
  width : integer;{ width of paper }
  maxR : rect;{ huge rectangle }
  myport : GrafPtr;{ for temporary use }

{           %%%    %%%        %%          %%                     }
{           %   %    %   %     %      %    %      %                  
{           %%%    %%%     %      %    %                           }
{           %          % %       %      %    %      %                
{           %          %   %        %%          %%                   
{----------beginning of procedure definitions----------}

{ This loads, locks, dereferences, and computes an }
{ entry point for a resource that will be used as code }
 function GetAddress (id, offset : integer) : longint;
   h, d : Handle;
  h := pointer(LinlineF($A9A0, $50444546, id));
{ _GetResource('PDEF',id) }
  d := nil;
  inlineP($4E75, @d, @H, $A029, @access);
{ _Hlock( H ) }
  if d <> nil then
   writeln('GetAddress error', ord(d));
  GetAddress := ord(h^) + offset;

{ This unlocks a PDEF resource that was locked to run }
 procedure ReleaseAddress (id : integer);
   h, d : Handle;
  h := pointer(LinlineF($A9A0, $50444546, id));
{ _GetResource('PDEF',id) }
  d := nil;
  inlineP($4E75, @d, @H, $A02A, @access);
{ _Hunlock( H ) }
  if d <> nil then
   writeln('ReleaseAddress error', ord(d));

{ this calls GetAddress for the appropriate resource. }
{ Which resource is used depends upon bjDocLoop. }
 function MethodAdd (hPrint : THPrint;
         offset : integer) : longint;
   method : integer;
  method := hPrint^^.prJob.bjDocLoop div 256;
  method := method mod 4;
  hPrint^^.prJob.bjDocLoop := method * 256;
{    bjDocLoop is in upper byte.  It must be mod 4 }
  MethodAdd := GetAddress(method, offset);

{common OS trap code, could be done with 'Generic' call}
{ see MacTutor vol.1 no.6 for source code }
 function filecall (Pb : ParamBlkPtr;
         trap : integer) : integer;
   d0, a0 : longint;
  a0 := ord(pb);
  inlineP($4E75, @d0, @a0, trap, @access);
{ $4E75 is rts to access routine }
  filecall := loword(d0);

{ The following File Manager calls work just like   }
{ those described in Inside Macintosh for the Lisa Pascal }
{ Workshop, except that the async parameter is a }
{ dummy; all calls are sync. }

 function PBOpen (Pb : ParamBlkPtr;
         async : boolean) : integer;
  PBOpen := filecall(pb, $A000);

{ Below are the Printing Manager calls. }
{ They are supposed to work just like the real ones. }

 procedure PrOpen;
   sH : strHan;
   pblock : ParamBlockRec;
   Tstr : str255;
  Tstr := '.Print';
  pBlock.ioNamePtr := @Tstr; { first we open driver...}
  pBlock.ioPermssn := 0;
  if PBOpen(@pBlock, false) <> 0 then
{...then we open the resource fork of current printer file}
  sH := pointer(LinlineF($A9BA, $E000));
{ _GetString(-8192 ) = name of print manager }
  ResId := WinlineF($A997, sH^);
{ _OpenResFile of print manager, usually='Imagewriter'}

 procedure PrClose;
  inlineP($A99A, ResId);{ _CloseResFile }
{    note that the driver is left open }

 procedure PrintDefault (hPrint : THPrint);
  inlineP($4E75, hPrint, Getaddress(4, 0), @jsr);
{ $4E75 is rts to 'jsr' routine which runs  }
{ PDEF #4 with offset of zero. }
{ This same sequence is used below also }

 function PrValidate (hPrint : THPrint) : boolean;
  PrValidate := 
          BinlineF($4E75, hPrint, Getaddress(4, 24), @jsr);

 function PrStlDialog (hPrint : THPrint) : boolean;
  PrStlDialog := 
            BinlineF($4E75, hPrint, Getaddress(4, 4), @jsr);

 function PrJobDialog (hPrint : THPrint) : boolean;
  PrJobDialog := 
            BinlineF($4E75, hPrint, Getaddress(4, 8), @jsr);

 procedure PrJobmerge (hPrintSrc, hPrintDst :       
  inlineP($4E75, hPrintSrc, hPrintDst, 
                                              Getaddress(4, 28), @jsr);

 function PrOpenDoc (hPrint : THPrint;
         pPrPort : TPPrPort;
         pIOBuf : Ptr) : TPPrPort;
   lll : longint;
  lll := LinlineF($4E75, hPrint, pPrPort, pIOBuf,
                                         MethodAdd(hPrint, 0), @jsr);
  PROpenDoc := pointer(lll);

 procedure PrOpenPage (pPrPort : TPPrPort;
         pPageFrame : TPRect);
  inlineP($4E75, pPrPort, pPageFrame, 
                                         MethodAdd(hPrint, 8), @jsr);

 procedure PrClosePage (pPrPort : TPPrPort);
  inlineP($4E75, pPrPort, MethodAdd(hPrint, 12), @jsr);

 procedure PrCloseDoc (pPrPort : TPPrPort);
  inlineP($4E75, pPrPort, MethodAdd(hPrint, 4), @jsr);

 procedure PrPicFile (hPrint : THPrint;
         pPrPort : TPPrPort;
         pIOBuff : Ptr;
         pDevBuf : Ptr;
         var prStatus : TPrStatus);
  inlineP($4E75, hPrint, pPrPort, pIOBuff, pDevBuf, 
                              @prStatus, Getaddress(5, 0), @jsr);

 function PrError : integer;
   eptr : Ptr;
  eptr := pointer($944);
  PrError := eptr^;

 procedure PrSetError (iErr : integer);
   eptr : Ptr;
  eptr := pointer($944);
  eptr^ := iErr;

{ This is my routine to draw a sample picture. }
{ The picture is drawn into the current port. }
{ Note that this is a very wide picture. }
 procedure drawpic;
   i : integer;
   r : Rect;
  moveto(4, 220);
  textsize(216);{ must be less than 256 }
  textface([bold, outline, underline]);
  drawstring('Hooray for MacTutor!');

                           %%%%%%%                               }
{                                 %%%                                
{                                    %                               
{                 Main entry point of program                    }
 stuffHex(@jsr, '5488225F2F084ED1');
{ Code to jsr to address on top of stack: }

{ 5488  addq.l   #2,a0      ;a0 is now return address }
{ 225F  move.l  (a7)+,a1  ;a1 is address of routine }
{ 2F08  move.l  a0,-(sp)   ;put return on stack }
{ 4ED1  jmp       (a1)         ;and call routine }

 stuffHex(@access, '2848548C41FA000C309F245F265F20522013FFFF224826804ED4');
{ access calls a register based trap }

 showdrawing;{ Set current port to Drawing window. }
 setrect(maxR, 10, 100, 510, 330);
 SetDrawingRect(maxR);{ Make Drawing big. }
 setrect(maxR, -32000, -32000, 32000, 32000);
{  make maxR huge }

 cliprect(maxR); { Open up clip region. }
 for page := 0 to 8 do{ Draw 9 times for preview. }
   setOrigin(page * 300, 0);{ Use increasing offset. }
   drawpic;{<------ Draw our picture in drawing. }

 hPrint := NewHandle(120);
{ 120 is size of TPrint record. }

 PrOpen;{ Open Printing Manager. }

 PrintDefault(hPrint);{ Fetch default hPrint. }

{ Now modify style info of hPrint if desired. }
{ For banner chose Wide and No Breaks Between Pages. }
 if PrStlDialog(hPrint) then
  writeln('new style chosen');

{ Then get job info for hPrint. }
 if PrJobDialog(hPrint) then
   pPrPort := PrOpenDoc(hPrint, nil, nil);
{ Grafport is now pPrPort, not Drawing window. }

   pageR := hPrint^^.prInfoPt.Rpage;
   pageR.right := pageR.right div 2;
   pageR.bottom := pageR.bottom div 2;
   width := pageR.right;{ width of printing 'window' }
{ Draw into rect 1/2 page size, quickdraw will }
{ scale picture to fit page later. This effectivly doubles}
{ the size of our drawing. }

{ Now we will draw the picture. It will go into pPrPort. }
{ For each page we offset to clip off parts not used. }
   getport(myport);{ myport := pPrPort; }
   for page := 0 to 7 do{ 8 pages }
     PrOpenPage(pPrPort, @pageR);
{ PrOpenPage resets the ports size, coordinates etc. }

     setOrigin(width * page, 0);

{ setOrigin does not change cliprgn so we do it here. }
     offsetRgn(myport^.cliprgn, width * page, 0);
{ I tried simply maxing out the clip and it didn't work. }

     drawpic;{<---------draw picture into pPrPort}



   PrPicFile(hPrint, nil, nil, nil, PrStatus);
  end;{ if job }


Community Search:
MacTech Search:

Software Updates via MacUpdate

Apple iOS 10.3 - The latest version of A...
iOS 10 is the biggest release of iOS ever. A massive update to Messages brings the power of the App Store to your conversations and makes messaging more personal than ever. Find your route with... Read more
Postbox 5.0.12 - Powerful and flexible e...
Postbox is a new email application that helps you organize your work life and get stuff done. It has all the elegance and simplicity of Apple Mail, but with more power and flexibility to manage even... Read more
Apple Keynote 7.1 - Apple's present...
Easily create gorgeous presentations with the all-new Keynote, featuring powerful yet easy-to-use tools and dazzling effects that will make you a very hard act to follow. The Theme Chooser lets you... Read more
Apple Pages 6.1 - Apple's word proc...
Apple Pages is a powerful word processor that gives you everything you need to create documents that look beautiful. And read beautifully. It lets you work seamlessly between Mac and iOS devices, and... Read more
Apple Numbers 4.1 - Apple's spreads...
With Apple Numbers, sophisticated spreadsheets are just the start. The whole sheet is your canvas. Just add dramatic interactive charts, tables, and images that paint a revealing picture of your data... Read more
Apple macOS Sierra 10.12.4 - The latest...
With Apple macOS Sierra, Siri makes its debut on Mac, with new features designed just for the desktop. Your Mac works with iCloud and your Apple devices in smart new ways, and intelligent... Read more
Xcode 8.3 - Integrated development envir...
Xcode includes everything developers need to create great applications for Mac, iPhone, iPad, and Apple Watch. Xcode provides developers a unified workflow for user interface design, coding, testing... Read more
Skype - Voice-over-internet p...
Skype allows you to talk to friends, family and co-workers across the Internet without the inconvenience of long distance telephone charges. Using peer-to-peer data transmission technology, Skype... Read more
Dropbox 22.4.24 - Cloud backup and synch...
Dropbox is an application that creates a special Finder folder that automatically syncs online and between your computers. It allows you to both backup files and keep them up-to-date between systems... Read more
Posterino 3.3.5 - Create posters, collag...
Posterino offers enhanced customization and flexibility including a variety of new, stylish templates featuring grids of identical or odd-sized image boxes. You can customize the size and shape of... Read more

The best deals on the App Store this wee...
Deals, deals, deals. We're all about a good bargain here on 148Apps, and luckily this was another fine week in App Store discounts. There's a big board game sale happening right now, and a few fine indies are still discounted through the weekend.... | Read more »
The best new games we played this week
It's been quite the week, but now that all of that business is out of the way, it's time to hunker down with some of the excellent games that were released over the past few days. There's a fair few to help you relax in your down time or if you're... | Read more »
Orphan Black: The Game (Games)
Orphan Black: The Game 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: Dive into a dark and twisted puzzle-adventure that retells the pivotal events of Orphan Black. | Read more »
The Elder Scrolls: Legends is now availa...
| Read more »
Ticket to Earth beginner's guide: H...
Robot Circus launched Ticket to Earth as part of the App Store's indie games event last week. If you're not quite digging the space operatics Mass Effect: Andromeda is serving up, you'll be pleased to know that there's a surprising alternative on... | Read more »
Leap to victory in Nexx Studios new plat...
You’re always a hop, skip, and a jump away from a fiery death in Temple Jump, a new platformer-cum-endless runner from Nexx Studio. It’s out now on both iOS and Android if you’re an adventurer seeking treasure in a crumbling, pixel-laden temple. | Read more »
Failbetter Games details changes coming...
Sunless Sea, Failbetter Games' dark and gloomy sea explorer, sets sail for the iPad tomorrow. Ahead of the game's launch, Failbetter took to Twitter to discuss what will be different in the mobile version of the game. Many of the changes make... | Read more »
Splish, splash! The Pokémon GO Water Fes...
Niantic is back with a new festival for dedicated Pokémon GO collectors. The Water Festival officially kicks off today at 1 P.M. PDT and runs through March 29. Magikarp, Squirtle, Totodile, and their assorted evolved forms will be appearing at... | Read more »
Death Road to Canada (Games)
Death Road to Canada 1.0 Device: iOS Universal Category: Games Price: $7.99, Version: 1.0 (iTunes) Description: Get it now at the low launch price! Price will go up a dollar every major update. Update news at the bottom of this... | Read more »
Bean's Quest Beginner's Guide:...
Bean's Quest is a new take on both the classic platformer and the endless runner, and it's free on the App Store for the time being. Instead of running constantly, you can't stop jumping. That adds a surprising new level of challenge to the game... | Read more »

Price Scanner via

13-inch MacBook Airs, Apple refurbished, in s...
Apple has Certified Refurbished 2016 13″ MacBook Airs available starting at $849. An Apple one-year warranty is included with each MacBook, and shipping is free: - 13″ 1.6GHz/8GB/128GB MacBook Air: $... Read more
12-inch Retina MacBooks on sale for $1199, sa...
B&H has 12″ 1.1GHz Retina MacBooks on sale for $100 off MSRP. Shipping is free, and B&H charges NY sales tax only: - 12″ 1.1GHz Space Gray Retina MacBook: $1199 $100 off MSRP - 12″ 1.1GHz... Read more
Save up to $260 with Apple refurbished 12-inc...
Apple has Certified Refurbished 2016 12″ Retina MacBooks available for $200-$260 off MSRP. Apple will include a standard one-year warranty with each MacBook, and shipping is free. The following... Read more
13-inch 2.7GHz Retina MacBook Pro on sale for...
B&H Photo has the 2015 13″ 2.7GHz/128GB Retina Apple MacBook Pro on sale for $170 off MSRP. Shipping is free, and B&H charges NY tax only: - 13″ 2.7GHz/128GB Retina MacBook Pro (MF839LL/A): $... Read more
15-inch 2.2GHz Retina MacBook Pro on sale for...
B&H Photo has the 2015 15″ 2.2GHz Retina MacBook Pro (MJLQ2LL/A) on sale for $1799.99 including free shipping plus NY sales tax only. Their price is $200 off MSRP. Read more
Save up to $160 with Apple refurbished 9-inch...
Apple has Certified Refurbished 9″ and 12″ Apple iPad Pros available for up to $160 off the cost of new iPads. An Apple one-year warranty is included with each model, and shipping is free: - 32GB 9″... Read more
Apple Chip Foundry TSMC To Begin A11 System-o...
Digitimes’ Steve Shen is reporting today that according to the Chinese-language Economic Daily News (EDN), chipmaker and major Apple supplier foundery Taiwan Semiconductor Manufacturing Company (TSMC... Read more
MacX MediaTrans 3.5 iOS Data Transfer Spring...
MacXDVD Software has announced general availability of the latest MacX MedTrans 3.5, featuring a new user interface (UI). MacX MediaTrans is ann iPhone manager that enables free data transfer between... Read more
Regular Price $19.95 DupeZap 4 Finder For OS...
Hyperbolic Software has announced the release of DupeZap 4.0.2, their modern duplicate finder developed exclusively for macOS. DupeZap 4 is an utility for Mac owners seeking to reclaim disk space... Read more
B-Eng Releases SSD Health Check for MVNe for...
Fehraltorf, Switzerland based B-Eng has announced the release and immediate availability of SSD Health Check for MVNe for MacBook Pro, their app that delivers important data and insights for MVNe... Read more

Jobs Board

Fulltime aan de slag als shopmanager in een h...
Ben jij helemaal gek van Apple -producten en vind je het helemaal super om fulltime shopmanager te zijn in een jonge en hippe elektronicazaak? Wil jij werken in Read more
*Apple* Mobile Master - Best Buy (United Sta...
**492889BR** **Job Title:** Apple Mobile Master **Location Number:** 000886-Norwalk-Store **Job Description:** **What does a Best Buy Apple Mobile Master do?** Read more
*Apple* Mobile Master - Best Buy (United Sta...
**492472BR** **Job Title:** Apple Mobile Master **Location Number:** 000470-Seattle-Store **Job Description:** **What does a Best Buy Apple Mobile Master do?** Read more
*Apple* Mobile Master - Best Buy (United Sta...
**492562BR** **Job Title:** Apple Mobile Master **Location Number:** 000853-Jackson-Store **Job Description:** **What does a Best Buy Apple Mobile Master do?** Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.