TweetFollow Us on Twitter

Functions in Lisp
Volume Number:1
Issue Number:8
Column Tag:Lisp Listener

"Functions in Lisp"

By Andy Cohen, Human Factors Engineering, Hughes Aircraft, MacTutor Contributing Editor

Defining Procedures

As you may recall from the first installment of the Lisp Listener, a procedure is a description of an action or computation. A primitive is a predefined or "builtin" procedure (e.g. "+"). As in Forth, Lisp can have procedures which are defined by the programmer. DEFUN, from DEfine FUNction, is used for this purpose. The syntax for DEFUN in Experlisp is as follows:

(DEFUN FunctionName (symbols) 
          (All sorts of computations which may or may Not use the values 
represented by  the symbols))

The function name is exactly that. Whenever the name is used the defined procedure associated with that function name is performed. The symbols are values which may or may not be required by the procedures within the defined function. If required, the values must follow the function name. When given, these values are assigned to the symbol. This is similar to the way values are assigned to a symbol when using SETQ. It is easier to see how DEFUN works when observed within an example:

;(DEFUN Reciprocal (n)
 (/ 1 n))
;Reciprocal
;(Reciprocal 5)
;.2 
;(Reciprocal 2384)
;.000419463 

The word "Reciprocal" is the function name and the numbers following are the values for which the reciprocal (1/n) are found. After the list containing DEFUN is entered and the carriage return is pressed the function and it's title are assigned a location in memory. The function name is then printed in the Listener window.

;(DEFUN Square (x)
 (* x x))
;Square
;(Square 5)
;25

;(DEFUN Cubed (y)
 (* y (* y y))
;Cubed
;(Cubed 5)
;125

;(DEFUN AVERAGE (W X Y Z)
  (/ (+ W X Y Z) 4)) 
;Average
;(Average 2 3 4 5)
;3.5

You might recognize "Average" from last month's Lisp Listener. One might imagine using defined functions inside other defined functions. If it was possible to have variables which have the same values in each procedure, then the version of Lisp used has what is called dynamic scoping. In this context the values of the variable are determined by the Lisp environment which is resident when the procedure is called. Experlisp, however, is lexically scoped. That means that variable values are local to each procedure. Two defined procedures can use the same labels for variables, but the values will not be considered as the same. Each variable is defined locally. This is in accordance to the Common Lisp standard. Lexical scoping makes it easier to debug someone elses'' programs. If you don't know what I mean yet, don't worry. This subject will come up again in more detail later.

Predicates

If no values are required by the defined function then "nil" or an empty list must follow the function name.

;(DEFUN Line ()
 (Forward 50))

The empty list obviously contains no atoms (I'll describe the above function, "Line" later in the section on bunnies). It is synonymous to the special term nil, which is considered by Lisp as the opposite of T or True. Nil is used in many other contexts.

;(cddr '( one two)) 
;nil              

In the above, the first cdr returns "two". The second cdr returns nothing, hence "nil". The values of true and false are returned by procedures called predicates. While nil represents a false condition, anything other then nil, including "T", is generally considered true. Please note that I used lowercase letters in the above. ExperLisp recognizes both upper and lowercase. I've been using uppercase only to make it clear within the text when I'm referring to Lisp

EQUAL is a predicate which checks the equality of two arguments. Note the arguments can be integers or symbols. If the two arguments are equal then "T" is returned. If they are not equal then "nil" is returned.

;(EQUAL try try)
;T

;(EQUAL 6732837 6732837)
;T

;(EQUAL 6732837 6732833)
;nil

;(EQUAL First Second)
;nil

ATOM checks to see if it's argument is a list or an atom. Remember, the single quote is used to indicate that what follows is a not evaluated as in the case of a list. Symbols are evaluated.

;(ATOM 'thing)
;T

;(ATOM thing)
;nil

;(ATOM (A B C D))
;nil

In the first of the above 'thing is an atom due to the single quote. In the second, thing is considered a symbol. A symbol is evaluated and contains a value or values as a list. In the third, (A B C D) is obviously a list.

LISTP checks if it's argument is a list.

;(LISTP '( 23 45 65 12 1))
;T

;(SETQ babble '(wd ihc wi kw))
;(LISTP babble)
;T
;(LISTP 'babble)
;nil

;(LISTP 'thing)
;nil

One interesting observation is that nil is both an atom and a list, ()=nil. Therefore ATOM and LISTP both return true for nil.

;(ATOM ())
;T


;(LISTP ())
;T

When one needs to know if a list is empty, NULL does the job.

;(NULL good)
;nil

;(NULL (X Y Z))
;nil

;(NULL ())
;T

;(NULL nil)
;T

NUMBERP checks if the argument that follows is or represents a number rather than a string.

;(NUMBERP 56.887)
;T

;(NUMBERP fifty-six)
;nil

;(SETQ fifty-six '(56))
;(NUMBERP fifty-six)
;T

Now for a real slick one. MEMBER tests whether or not an argument is a part of a list. An easy demonstration follows:

;(MEMBER 'bananas (apples pears  bananas))
;(apples pears bananas)
;(MEMBER 'grapes (apples pears bananas))
;nil
    

When the argument is a member, then the contents of the list are given. If not then nil is returned. MEMBER also checks symbols of lists.

;(SETQ fruit '(apples grapes pears))
;(MEMBER 'grapes fruit)
; (apples grapes pears)
;(MEMBER 'banana   fruit)
;nil

EVENP tests to see if an integer is even and MINUSP checks if an integer is negative. ODDP and PLUSP are not needed since they are simply opposite of the first two.

;(EVENP 2)
;T

;(EVENP (- 806 35))
;nil

;(MINUSP 25)
;nil

;(MINUSP (-34 86))
;T

In the second and fourth examples above the lists contained within are calculated prior to MEMBERP evaluation. (806-35=771 & 34-86=-52. There's a few more simple predicates such as NOT, <, >, and ZEROP. I'll discuss them along with conditionals next month. Now for something completely different.

Bunny Graphics

If you've ever learned Logo, the concept of Bunny graphics should sound familiar. As mentioned last month, the Bunny is Expertelligence's version of the Turtle. All one needs to do in order to make a Bunny move is to tell it to. FORWARD X initially moves the Bunny upwards on the screen for 'X' display pixels. A negative number initially moves it down. When one enters the following in the Listener window,

;(FORWARD 50)

the default graphics window (I'll discuss windows in more detail very soon in future installments) is then opened and the following is drawn:

RIGHT X aims the front of the line to the right by X degrees. If one then uses forward again the line moves in a different direction. For example:

 ;((RIGHT 50) (FORWARD 50))

or better yet

;(DEFUN Line 
 (RIGHT 50) (FORWARD 50))
;Line
;(Line)

After a line is moved, the end of the line remains where it was. If one made the Bunny move again the beginning of the new line would begin where the old left off. The original starting point is the graphics window default home position. This position is in the center of each graphics window when the window is first created. In order to return the Bunny to the original starting point one must use HOME.

;(HOME)

The following produces a much neater triangle:

(DEFUN Triangle ()
         (Penup) (Left 45)
         (Forward 10) (Pendown)
        (Right 90) (Forward 25)
        (Right 90) (Forward 50)
        (Right 135) (Forward 71)
       (Right 135) (Forward 25))

After the above is typed into the edit buffer the "Compile All" selection should be chosen from the Menu Bar. The source code in the Edit Buffer quickly inverts to white letters on a black background as if the whole file was selected for a moment. The function name "Triangle is then printed in the Listener window. If the user enters the following in the Listener Window a different triangle is drawn in the default Graphics Window:

;(Triangle)

If you Look at the in Triangle you will see a couple more Bunny commands. LEFT does the same as RIGHT but in the opposite direction. PENUP raises the Bunny's pen so that when the Bunny moves no lines are drawn. PENDOWN returns the Bunny to the drawing orientation. The first line of code in "Triangle" puts the Bunny off the Home position so that the drawn triangle will be centered on the screen. As mentioned earlier, the orientation of the bunny remains. The last line of code in "Triangle left the Bunny aimed at about 1:00 rather than the initial position, 12:00. If we were to make "Triangle" execute ten times without eliminating the Graphics Window the following would result:

In getting "Triangle" to execute recompilation of the code in the edit buffer is not necessary. To get the above one can type the function name into a list ten times within the Listener window. The following however, is easier:

;(Dotimes (a 10) (Triangle))

DOTIMES is very similar to the FOR...NEXT looping routine in BASIC. I'll discuss it next month in a description of iteration and recursion in ExperLisp.

If we wanted to use a three dimensional bunny then the following would be added before "Triangle" in the Edit Buffer window:

(SETQ curbun (new3dbun))
(Pitch 30) (Yaw 45) (Roll 50)

Something like the following is drawn after the source code is recompiled and "(Triangle)" is entered into the Listener Window:

CURBUN is a special symbol in ExperLisp which always refers to the Bunny cursor. NEW3DBUN is a special term which always changes CURBUN. The default Bunny is 2 dimensional. If one wanted the Spherical Bunny then the following would be entered into the beginning of the first version of "Triangle":

(SETQ curbun (newspbun))

This would then produce what follows:

In order to have the above drawn in a different orientation, different Bunny direction would be required. Windows, two and three dimensional Bunny graphics and toolbox graphics use the same X,Y coordinate system. Home is 0,0. Dual negative coordinates are situated towards the upper left corner. Dual positive coordinates are situated towards the lower right corner. The range is +32767 to -32768 for each dimension. In ExperLisp one can sometimes use the third dimension, as in the 3D sample of "Triangle". Negative Z values are behind Home, while positive Z values are in front. The following illustrates the coordinate system in ExperLisp:

Compiler Information

The ExperLisp disk contains three essential files; Compiler, LispENV and Experlisp. Compiler is not actually the entire Lisp compiler. It contains the information needed in generating all of the higher level Lisp syntactics, such as the Bunny graphics. LispENV stands for Lisp Environment and it is simply a duplication of Compile. LispENV contains information on how the Macintosh memory was organized by the programmer and ExperLisp during the previous session. It also contains information on the system configuration such as the number of disk drives, the amount of memory, etc. Sometimes LispENV can be messed up (i.e. by changing the variable table). When this happens one might not be able to start ExperLisp. In this case LispENV should be removed from the disk. Afterward, when ExperLisp is opened, Compiler generates a new LispENV. Compiler is not needed on the disk unless the LispENV is ruined. Deleting it will provide 100K more space on the disk. Before eliminating it from the disk however, be sure you have a backup as it is an essential file. The Experlisp file contains the assembly language routines which represent the lower level Lisp routines like CAR and CDR. It also allows access to the Macintosh toolbox routines and contains the Listener Window. One opens the Experlisp file in starting a programming session with ExperLisp. Another file on the disk is automatically loaded and activated when Experlisp is booted. It is labeled ªlispinit. The contents of this file can be added to so that when one boots up ExperLisp a program can be automatically executed. It can also do automatic configurations. However the contents of ªlispinit should not be changed since it configures the Macintosh memory for Exper- Lisp.

Next month I'll discuss a few more predicate procedures. I also hope to start discussing iteration, recursion and conditionals. If there is enough room left over I might also begin discussing how to access the toolbox graphics.

 
AAPL
$119.00
Apple Inc.
+1.40
MSFT
$47.75
Microsoft Corpora
+0.28
GOOG
$540.37
Google Inc.
-0.71

MacTech Search:
Community Search:

Software Updates via MacUpdate

HoudahSpot 3.9.6 - Advanced file search...
HoudahSpot is a powerful file search tool built upon MacOS X Spotlight. Spotlight unleashed Create detailed queries to locate the exact file you need Narrow down searches. Zero in on files Save... Read more
RapidWeaver 6.0.3 - Create template-base...
RapidWeaver is a next-generation Web design application to help you easily create professional-looking Web sites in minutes. No knowledge of complex code is required, RapidWeaver will take care of... Read more
iPhoto Library Manager 4.1.10 - Manage m...
iPhoto Library Manager lets you organize your photos into multiple iPhoto libraries. Separate your high school and college photos from your latest summer vacation pictures. Or keep some photo... Read more
iExplorer 3.5.1.9 - View and transfer al...
iExplorer is an iPhone browser for Mac lets you view the files on your iOS device. By using a drag and drop interface, you can quickly copy files and folders between your Mac and your iPhone or... Read more
MacUpdate Desktop 6.0.3 - Discover and i...
MacUpdate Desktop 6 brings seamless 1-click installs and version updates to your Mac. With a free MacUpdate account and MacUpdate Desktop 6, Mac users can now install almost any Mac app on macupdate.... Read more
SteerMouse 4.2.2 - Powerful third-party...
SteerMouse is an advanced driver for USB and Bluetooth mice. It also supports Apple Mighty Mouse very well. SteerMouse can assign various functions to buttons that Apple's software does not allow,... Read more
iMazing 1.1 - Complete iOS device manage...
iMazing (was DiskAid) is the ultimate iOS device manager with capabilities far beyond what iTunes offers. With iMazing and your iOS device (iPhone, iPad, or iPod), you can: Copy music to and from... Read more
PopChar X 7.0 - Floating window shows av...
PopChar X helps you get the most out of your font collection. With its crystal-clear interface, PopChar X provides a frustration-free way to access any font's special characters. Expanded... Read more
OneNote 15.4 - Free digital notebook fro...
OneNote is your very own digital notebook. With OneNote, you can capture that flash of genius, that moment of inspiration, or that list of errands that's too important to forget. Whether you're at... Read more
Carbon Copy Cloner 4.0.3 - Easy-to-use b...
Carbon Copy Cloner backups are better than ordinary backups. Suppose the unthinkable happens while you're under deadline to finish a project: your Mac is unresponsive and all you hear is an ominous,... Read more

Latest Forum Discussions

See All

Raby (Games)
Raby 1.0.3 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0.3 (iTunes) Description: ***WARNING - Raby runs on: iPhone 5, iPhone 5C, iPhone 5S, iPhone 6, iPhone 6 Plus, iPad Mini Retina, iPad Mini 3, iPad 4, iPad Air,... | Read more »
Oddworld: Stranger's Wrath (Games)
Oddworld: Stranger's Wrath 1.0 Device: iOS Universal Category: Games Price: $5.99, Version: 1.0 (iTunes) Description: ** PLEASE NOTE: Oddworld Stranger's Wrath requires at least an iPhone 4S, iPad 2, iPad Mini or iPod Touch 5th gen... | Read more »
Bounce On Back (Games)
Bounce On Back 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: | Read more »
Make Way for Fat Chicken, from the Maker...
Make Way for Fat Chicken, from the Makers of Scrap Squad Posted by Jessica Fisher on November 26th, 2014 [ permalink ] Relevant Games has announced they will be releasing their reverse tower defense game, | Read more »
Tripnary Review
Tripnary Review By Jennifer Allen on November 26th, 2014 Our Rating: :: TRAVEL BUCKET LISTiPhone App - Designed for the iPhone, compatible with the iPad Want to create a travel bucket list? Tripnary is a fun way to do exactly that... | Read more »
Ossian Studios’ RPG, The Shadow Sun, is...
Ossian Studios’ RPG, The Shadow Sun, is Now Available for $4.99 Posted by Jessica Fisher on November 26th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Mmmm, Tasty – Having the Angry Birds for...
The very first Angry Birds debuted on iOS back in 2009. When you sit back and tally up the number of Angry Birds games out there and the impact they’ve had on pop culture as a whole, you just need to ask yourself: “How would the birds taste... | Read more »
Rescue Quest Review
Rescue Quest Review By Jennifer Allen on November 26th, 2014 Our Rating: :: PATH BASED MATCH-3Universal App - Designed for iPhone and iPad Guide a wizard to safety by matching gems. Rescue Quest might not be an entirely original... | Read more »
You Can Play the Final Chapter of Lone W...
You Can Play the Final Chapter of Lone Wolf: Dawn Over V’taag Right Now Posted by Jessica Fisher on November 26th, 2014 [ permalink ] Universal App - Designed for iPhone and iPad | Read more »
Swords of Anima (Games)
Swords of Anima 1.0 Device: iOS Universal Category: Games Price: $2.99, Version: 1.0 (iTunes) Description: A new tactical turn-based RPG experience. Command the Savior Rex Squad in an epic journey of courage and deception. Can you... | Read more »

Price Scanner via MacPrices.net

2014 1.4GHz Mac mini on sale for $449, save $...
 B&H Photo has the new 1.4GHz Mac mini on sale for $449.99 including free shipping plus NY tax only. Their price is $50 off MSRP, and it’s the lowest price available for this new model. Adorama... Read more
Early Black Friday pricing on 27-inch 5K iMac...
 B&H Photo continues to offer Black Friday sale prices on the 27″ 3.5GHz 5K iMac, in stock today and on sale for $2299 including free shipping plus NY sales tax only. Their price is $200 off MSRP... Read more
Early Black Friday sale prices on iPad Air 2,...
 MacMall is discounting iPad Air 2s by up to $75 off MSRP as part of their Black Friday sale. Shipping is free: - 16GB iPad Air WiFi: $459 $40 off - 64GB iPad Air WiFi: $559 $40 off - 128GB iPad Air... Read more
Early Black Friday MacBook Air sale prices, $...
 MacMall has posted early Black Friday MacBook Air sale prices. Save $101 on all models for a limited time: - 11″ 1.4GHz/128GB MacBook Air: $798 - 11″ 1.4GHz/256GB MacBook Air: $998 - 13″ 1.4GHz/... Read more
Why iPhone 6 Tablet/Laptop Cannibalization Is...
247wallst.com blogger Douglas A. McIntyre noted last week that according to research posted on the Applovin blog site the iPhone 6 is outselling the iPhone 6 Plus by a wide margin . Hardly a surprise... Read more
Worldwide Tablet Growth Expected to Slow to 7...
The global tablet market is expected to record massive deceleration in 2014 with year-over-year growth slowing to 7.2%, down from 52.5% in 2013, according to a new forecast from International Data... Read more
Touchscreen Glove Company Announces New Produ...
Surrey, United Kingdom based TouchAbility specializes in design and manufacture of a wide variety of products compatible with touchscreen devices including smartphones, tablets and computers. Their... Read more
OtterBox Alpha Glass Screen Protectors for iP...
To complement the bigger, sharper displays on the latest Apple devices, OtterBox has introduced Alpha Glass screen protectors to the iPhone 6 and iPhone 6 Plus. The fortified glass screen protectors... Read more
Early Black Friday Mac Pro sale, 6-Core 3.5GH...
 B&H Photo has the 6-Core 3.5GHz Mac Pro on sale today for $3499 including free shipping plus NY sales tax. Their price is $500 off MSRP, and it’s the lowest price available for this model from... Read more
Early Black Friday sale price: 15-inch 2.2GHz...
 B&H Photo has the 2014 15″ 2.2GHz Retina MacBook Pro on sale today for $1699.99. Shipping is free, and B&H charges NY sales tax only. Their price is $300 off MSRP, equalling Best Buy’s price... Read more

Jobs Board

*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
Senior Event Manager, *Apple* Retail Market...
…This senior level position is responsible for leading and imagining the Apple Retail Team's global event strategy. Delivering an overarching brand story; in-store, Read more
*Apple* Retail - Multiple Positions (US) - A...
Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, you're also the Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
*Apple* Solutions Consultant (ASC) - Apple (...
**Job Summary** The ASC is an Apple employee who serves as an Apple brand ambassador and influencer in a Reseller's store. The ASC's role is to grow Apple Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.