TweetFollow Us on Twitter

Icon Creations
Volume Number:1
Issue Number:2
Column Tag:Macintosh and Resources

Create your own icons

By David E. Smith

In last month’s column, we presented a complete program shell for creating a Mac application from assembly language. We did not cover menus or menu bars, which we will save for next time. Also, we did not cover resources. This month, we begin examining resources and in particular, icons, including how to install an icon on the desktop. If you’ve wanted to know how to create your own icons for your applications, then read on for a complete cook-book approach to this most unfamilar of Mac topics.

Macintosh and Resources

Resources have to be the most frustrating aspect of learning how to program the Macintosh. It has been said the only reason they exist at all is to get around limitations of Lisa Pascal; a statement made by a programmer no doubt. But they do serve a useful purpose once the program design is completed in that they allow text oriented program aspects like menus and dialogues to be seperated from the code to facilitate translation into foreign languages. Apple is the first company to design into it’s product a universal market appeal. To date few developer’s have taken advantage of this feature, but it’s there.

The main problem of resources facing new developer’s is that the concept is unique to the Macintosh, and almost totally undocumented. “Inside Macintosh”, the only offical Mac documentation from Apple, mentions only resource compi- lation on the Lisa using the Resource Compiler. It also mentions a “Resource Editor”, but says it doesn’t exist yet. What about the Mac environment? For the most part, that has to be dug out by hacking to translate Lisa resource formats into one of the Macintosh formats shown in figure 1. Both the Apple assembler/ linker and the RMaker utility can compile resources ON the Mac, FOR the Mac. The problem is, the formats are different than those described in the IM manuals for Lisa’s Resource Compiler.

In addition to RMaker or the assembler system, other utilites are needed as shown in figure 2. Both icons and fonts are complicated enough to require their own editors for creating them. These utilities are available with the Software Supplement on Macintosh disks, or can be found in many public domain libraries. The remainder of this column will assume you have access to at least the icon editor and the Apple assembler/editor written by Bill Duvall of Consulair Corp.

ICONS ON THE DESKTOP

The first thing most people want to do with resources is to create a unique icon on the desktop for their application program. Like a logo, an icon is often created before the first line of code is written! Creating an icon is easy. Getting it onto the desktop is not. The desktop file exhibits many peculiar properties when it comes to icons. If you move a file from one disk to another, you may be surprised to find the icon changes. This is because the Finder keeps a list of icons and the creator tags that go with each icon. If the desktop file already has an icon for a creator tag, it uses it, ignoring the icon resource in the application file. If it has never seen that creator tag before, it reads the file’s resource to match the new icon with that creator type.

DESKTOP FILE NEVER FORGETS!

The key to icons is the fact that the desktop file never forgets icon/creator tag combinations even if the file or applciation has been trashed. The only way to make it forget is to destroy the desktop file and force the Finder to re-create it from the resources in each application file. This is most easily done by booting up with the option/command key held down. This forces a new desktop file to be created, but throws everything out of the folders onto the desktop.

CREATOR BYTES MUST BE UNIQUE

If a file is moved to a disk where it never existed, but the creator tag has existed, the file will come up with the icon previously associated with that creator. This is why Apple requires icons and creator tags to be registered with them. The four byte creator tag must be unique or the whole Macintosh Icon scheme will be frustrated as applications and documents lose track of each other.The TYPE and CREATOR tags tell the Finder which applications should be launched for which documents, and the icons are the visual indication of that linkage. Changing the creator tag of a resource file to something unique that the desktop file for that disk has never seen, will cause the new icon to appear without trashing the desktop file. Let’s see how we go about creating new icons for our applications.

ICON EDITOR

The icon editor utility is used to create the new icon by using a “fat bits” mode to click in the icon form. A small window shows the acutal icon proportions. An additional window displays the hex code format for the icon. Figure 3 shows the icon editor output as seen on the screen. The hex code for the icon, shown in figure 4, is saved to disk, with an appropriate name such as “WIND.ICON”. The problem is, this binary information represents the graphic bit pattern of the icon and is incompatable with all our other resource tools. What is needed is a simple utility to read each byte of our icon file and re-write it in text format that either the assembler or RMaker can read.

ICON CONVERTER UTILITY

The icon converter utility is written in MS/Basic 1.0 and is shown in the listing in figure 10. The output and set-up for the program is shown in figure 5. Icon Converter reads the icon file created by the icon editor and produces either a text file in assembly source code format for use by the assembler, or a text file in resource format for use by RMaker, the resource compiler on the Macintosh. As the questions in figure 5 indicate, the user can specify assembly or resource format for the output. Also, the program can generate an icon mask or read in a second icon file created by the icon editor for the mask.

ICON MASK

The icon mask is used when the icon is clicked. The mask icon is XOR’d with the icon to produce a black outline of the icon when it is selected. If the automatic mask option is selected with icon converter, then a mask of $FFFF will be generated, which will result in the black outline shown for the icon in figure 6A. This produces a black square with the icon in white. To get the mask limited to the outline of the icon, a second icon must be created with the icon editor by filling an outline of the icon with solid black. This second icon can be saved as “WIND.ICON.MASK” for example, and loaded by the icon converter by selecting the load mask option. The icon shown in figure 6B was created with a second icon for it’s mask. In either case, the program writes a text file of both the icon and it’s mask (either the automatic mask or the mask icon) to disk and names it with the “.ASM” or “.R” suffix, depending on if the assembler output or resource output is selected. The resulting output file can then be “INCLUDED” by the assembler in the assembly resource file, or merged with a resource file for compilation by RMaker.

PUTTING IT ALL TOGETHER

Figure 7 shows an outline of the whole icon process. The assembler/linker system is the most reliable way to create icons and resources. The only problem is that the format of resources compiled with the assembler is not documented in the assembler manual. This format is different from the IM documentation for the Lisa resource compiler, as is the format for RMaker, which is only slightly better documented than the assembler format. After much trial and error, and an example file from Bill Duvall, the author of the assembler/linker, the correct assembly format for icons was found. The assembly source code is shown in figure 8. Icons that will be recognized by the Finder must include an ID string resource, a bundle resource, a file reference resource, and finally, the icon resource itself. Notice that all four of these resource types are shown in the assembly listing in figure 8.

Instead of copying the hex format for the icon from the icon editor, into the resource file, we simply use the INCLUDE function at the botton of the file to read in the assembly source code for our icon created by the Icon Converter program. This produces the necessary “DC.L $FF...” information for us. The resource file is compiled seperately from the code file and then linked together using the Linker.

ID TAG CRUCIAL

The key to getting the resource file to be recognized by the Finder, and the icon installed on the desktop, is to place the creator tag in several key places within the resource file. This includes the TYPE field in the identification string, the signature name in the bundle resource, and the creator field in the linker file. These three locations must contain the same four byte tag if the icon is to be loaded by the Finder. The first two locations are shown highlighted in figure 8. The creator tag is set in the linker file shown in figure 11. If RMaker is being used instead of the assembler, then both the id string and bundle tags can be set along with the creator tag within the resource file itself. Figure 9 shows the same resource file as figure 8, but in RMaker format instead of assembly format.

ASSEMBLER VERSUS RMaker

Which is easier to use, the assembler or RMaker, for creating resources? The assembler/linker is far more dependable and the files shown in this column are guaranteed to work. But the RMaker is a little better documented in the Apple assembler manual. After talking with Apple and Bill Duvall, it appears that Apple prefers to use RMaker for resources and the assembler for code, while Bill Duvall uses the assember for both code and resources and never uses RMaker. Hence, resource creation on the Mac suffers from a dual personality. If the IM syntax were completely translated into Mac assembly syntax, then the assembler/linker method would be the most flexible and easiest to use.

A few words on using the Icon Converter program. The assembly and resource files created by this utility have neither a type or creator tag. This works fine with the assembler. The INCLUDE function is able to find and load the icon source code and assemble it along with the rest of the resources. The RMaker program, however, will not recognize the output of the Icon Converter program until the file’s type and creator have been set to TEXT and EDIT by the Set File utility. In many respects, RMaker is very much like a stripped down Linker program. It produces an application file just as the linker does. Once the icon is created, code segments can be moved into the resource file to create a complete application. With the linker, code and resources are combined at link time. Both RMaker and the linker set the type, creator tags, and the bundle bit by using the new linker options “/BUNDLE”, and “/TYPE” commands. The bundle bit tips off the Finder to check for an icon in the resource fork of the application. If the bundle bit is not set, no new icon!

The Linker File

Figure 11 shows the linker file used to link both the resources and the code file together to form a complete application. The code file is the same relocatable code we created last month for the windows program. It simply opens a window and draws a box on the screen. Due to space limitations, we have not re-printed the source listing for it here, but you can get that from last month’s column. The important thing here is that any program code can be linked in place of our windows3 code, and the remaining linker commands will then link in the icon resource file to create a new icon on the desktop. Note the new linker commands for setting both the file type, creator and the bundle bit. To get this capability, you must have the final release version of the linker. Thanks for joining us in the Assembly Lab, and if you have something you’ve discovered, please write and share it with our readers.

RESOURCE FILE IN ASM FORMAT
; WINDOWS3_RSRC.ASM
; resource file for windows3
; created using the assembler
; signiture is creator tag 
;
RESOURCE ‘BOSW’ 0 ‘IDENTIFICATION’

DC.B  32, ‘WINDOWS3 MACTECH 1-2 - 23 NOV 84’
 
.ALIGN 2
RESOURCE ‘BNDL’ 128 ‘BUNDLE’

DC.L  ‘BOSW’      ;NAME OF SIGNATURE
DC.W  0,1          ;DATA (DOESN’T CHANGE)
DC.L   ‘ICN#’       ;ICON MAPPINGS
DC.W  0             ;NUMBER OF MAPPINGS-1
DC.W  0,128      ;MAP 0 TO ICON 128
DC.L   ‘FREF’      ;FREF MAPPINGS
DC.W  0             ;NUMBER OF MAPPINGS-1
DC.W  0,128      ;MAP 0 TO FREF 128

RESOURCE ‘FREF’ 128 ‘FREF 1’
 
DC.B   ‘APPL’, 0, 0, 0
 
.ALIGN 2
RESOURCE ‘ICN#’ 128 ‘MY ICON’

; FIRST APPLICATION ICON BIT MAP

INCLUDE WIND.ICON.ASM
fig. 8
!codeexampleend!
RESOURCE FILE IN .R FORMAT
WINDOWS3c
APPLZSOB
*
* set up id string
*
TYPE ZSOB = GNRL
 ,0                ;; id name is signiture
.I
10
.P
ABCDEFGHIJ

*
* set up file reference
*
TYPE FREF
 ,128              ;; resource id
APPL 0             ;; file type, id of icon

 ,129              ;; resource id
WIND 1             ;; file type, id of icon

*
* set up bundle resource
*
TYPE BNDL
 ,128             ;; resource id
ZSOB 0            ;; bundle owner
ICN#              ;; bundled icons for appl
0 128 1 129        ;; local id 0 maps to 128
FREF
0 128 1 129       ;; appl  ref 128, doc 129

*
* icon and shadow for application
*
TYPE ICN# = GNRL
  ,128
.H
FFFFFFFF A80600E1 A81F0191 A8108119 
A8008201 A8001801 A8001801 A8200005 
A8300009 A80C0011 A8038061 A8007F81 
A8000001 A8000001 AFFFFFFF AFFFFFFF 
A8000001 A8000001 A8010001 AA080009 
AA080009 AA080009 AA093209 AA492A39 
AAA92649 AB192279 A8000001 A8000001 
A8000001 A8000001 A8000001 FFFFFFFF 
 
FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF 
FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF 
FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF 
FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF 
FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF 
FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF 
FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF 
FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF 
Fig. 9
ICON CONVERTER
10 ‘    ICON CONVERTER
20 ‘    (C) DAVID SMITH MACTECH 1-2
30 ‘
40 DIM SEC$(32),MEC$(32),LIN$(8)
50 CLS
60 CALL TEXTFONT(4)
70 INPUT “Name of Diskette (no colon)            “;DSK$
80 INPUT “Name of File  (CR for Finder )          “;FIL$
90 ‘
100 IF  FIL$=”” THEN SYSTEM
110 INPUT “ASM FILE OR RMAKER FILE            (A  or R) “;ASMFLG$:ASMFLG=0:IF 
                ASMFLG$=”A” THEN ASMFLG=1
120 INPUT “ADD MASK ICON OR GENERATE              DEFAULT (A OR D)  “;MSK$
130 IF MSK$=”A” THEN MSK=1 ELSE MSK=0
140 IF MSK THEN INPUT “Name of Mask                 File “;FIL2$
150 NAM$=DSK$+”:” + FIL$
160 NAM2$=DSK$+”:”+FIL2$
170 I=0:J=1:K=0:L=1
180 OPEN NAM$ FOR INPUT AS #1
190 IF MSK THEN OPEN NAM2$ FOR INPUT             AS #2
200 ‘
210 WHILE NOT EOF(1)
220 KEY$= INPUT$(1,#1) :IF MSK THEN               KEY2$=INPUT$(1,#2)
230 REC$= HEX$(ASC(KEY$)):IF                           LEN(REC$)=1 THEN 
REC$=”0"+REC$
240 IF MSK THEN  MAS$=                                    HEX$(ASC(KEY2$)):IF 
LEN(MAS$)=1              THEN MAS$=”0"+MAS$
250 IF MSK=0 THEN                                            MAS=255:MAS$=HEX$(MAS):IF 
                     LEN(MAS$)=1 THEN MAS$=”0"+MAS$
260 SEC$(J)=SEC$(J)+REC$:                                MEC$(J)=MEC$(J)+MAS$:I=I+1:IF 
I=4            THEN J=J+1:I=0
270 WEND
280 ‘
290 ‘     END OF FILE FOUND
300 CLOSE #1:IF MSK THEN CLOSE #2
310 IF ASMFLG THEN OPEN NAM$+”.ASM”             FOR OUTPUT AS #1
320 IF ASMFLG=0 THEN OPEN NAM$+”.R”              FOR OUTPUT AS #1
330 ‘
340 ‘  COMPOSE TEXT STRINGS ICON
350 IF ASMFLG=0 THEN GOTO 480
360 ‘
370 ‘   ICON FOR ASSEMBLY FILE
380 FOR L=1 TO 8
390 LIN$(L)=”DC.L    “:FOR J=1 TO 4:                  LIN$(L)=       
                                              LIN$(L)+”$”+SEC$(4*(L-1)+J)
400 IF J<4 THEN LIN$(L)=LIN$(L)+”, “
410 NEXT J
420 NEXT L
430 ‘
440 FOR L=1 TO 8:PRINT LIN$(L):PRINT                #1, LIN$(L):NEXT 
L:PRINT:PRINT#1, “ “
450 GOTO 530
460 ‘
470 ‘    ICON FOR RESOURCE FILE
480 FOR L=1 TO 8:LIN$(L)=””
490 FOR J=1 TO 4: LIN$(L)=                                LIN$(L)+SEC$(4*(L-1)+J)+” 
  “: NEXT J
500 NEXT L
510 FOR L=1 TO 8:PRINT LIN$(L):PRINT                #1, LIN$(L):NEXT 
L:PRINT:PRINT#1, “ “
520 ‘
530 ‘    COMPOSE TEXT STRINGS FOR             MASK ICON
540 IF ASMFLG=0 THEN GOTO 650
550 ‘
560 ‘   MASK FOR ASSEMBLY FILE
570 FOR L=1 TO 8
580 LIN$(L)=”DC.L    “:FOR J=1 TO 4:                   LIN$(L)=LIN$(L)+”$”+ 
                                  MEC$(4*(L-1)+J)
590 IF J<4 THEN LIN$(L)=LIN$(L)+”, “
600 NEXT J
610 NEXT L
620 FOR L=1 TO 8:PRINT LIN$(L):PRINT                #1, LIN$(L):NEXT 
L:PRINT:PRINT#1, “ “
630 GOTO 710
640 ‘
650 ‘    MASK FOR RESOURCE FILE
660 FOR L=1 TO 8:LIN$(L)=””
670 FOR J=1 TO 4: LIN$(L)=                                LIN$(L)+MEC$(4*(L-1)+J)+” 
“:NEXT J
680 NEXT L
690 FOR L=1 TO 8:PRINT LIN$(L):PRINT              #1, LIN$(L):NEXT L:PRINT:PRINT#1, 
“ “
700 ‘
710 ‘     INITIALIZE AND GO AGAIN
720 CLOSE #1
730 FOR I=0 TO 32:                                            SEC$(I)=””:MEC$(I)=””:NEXT 
I
740 FOR I=1 TO 8:LIN$(I)=””:NEXT I
750 GOTO 80
760 END
Fig 10.
LINKER FILE
!START
[
)
/OUTPUT WINDOWS3b

WINDOWS3

/TYPE ‘APPL’ ‘BOSW’
/BUNDLE
/RESOURCES
WINDOWS3_RSRC

$

Fig. 11
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Lyn 1.8.5 - Lightweight image browser an...
Lyn is a fast, lightweight image browser and viewer designed for photographers, graphic artists, and Web designers. Featuring an extremely versatile and aesthetically pleasing interface, it delivers... Read more
Apple iOS 10.2.1 - The latest version of...
iOS 10 is the biggest release of iOS ever. A massive update to Messages brings the power of the App Store to your conversations and makes messaging more personal than ever. Find your route with... Read more
Apple Security Update 2016-003 Supplemen...
Apple Security Update is recommended for all users and improves the security of OS X. For detailed information about the security content of this update, please visit: http://support.apple.com/kb/... Read more
Apple macOS Sierra 10.12.3 - The latest...
With Apple macOS Sierra, Siri makes its debut on Mac, with new features designed just for the desktop. Your Mac works with iCloud and your Apple devices in smart new ways, and intelligent... Read more
BetterTouchTool 1.992 - Customize Multi-...
BetterTouchTool adds many new, fully customizable gestures to the Magic Mouse, Multi-Touch MacBook trackpad, and Magic Trackpad. These gestures are customizable: Magic Mouse: Pinch in / out (zoom... Read more
Viber 6.5.5 - Send messages and make cal...
Viber lets you send free messages and make free calls to other Viber users, on any device and network, in any country! Viber syncs your contacts, messages and call history with your mobile device, so... Read more
Opera 42.0.2393.137 - High-performance W...
Opera is a fast and secure browser trusted by millions of users. With the intuitive interface, Speed Dial and visual bookmarks for organizing favorite sites, news feature with fresh, relevant content... Read more
iClock Pro 3.4.7 - Customize your menuba...
iClock Pro is a menu bar replacement clock for Apple's default clock. iClock Pro is an update, total rewrite and improvement to the popular iClock. Have the day, date and time in different fonts and... Read more
PhotoDesk 4.1.5 - Instagram client for p...
PhotoDesk lets you view, like, comment, and download Instagram pictures/videos. (NO Uploads! / Image Posting! Instagram forbids that! AND you need an existing Instagram account). But you can do so... Read more
Capo 3.5.1 - Slow down and learn to play...
Capo lets you slow down your favorite songs so you can hear the notes and learn how they are played. With Capo, you can quickly tab out your songs atop a highly-detailed OpenCL-powered spectrogram... Read more

Collect pets and sling arrows in Arcane...
Mobile gaming is a crowded market, but regular updates are a good way to keep us attention-short players keen. The brand new content in Arcane Online is a prime example. Published by Japanese developer Gala, Arcane Online is a fantasy MMO that... | Read more »
Super Mario Run dashes onto Android in M...
Super Mario Run was one of the biggest mobile launches in 2016 before it was met with a lukewarm response by many. While the game itself plays a treat, it's pretty hard to swallow the steep price for the full game. With that said, Android users... | Read more »
WarFriends Beginner's Guide: How to...
Chillingo's new game, WarFriends, is finally available world wide, and so far it's a refreshing change from common mobile game trends. The game's a mix of tower defense, third person shooter, and collectible card game. There's a lot to unpack here... | Read more »
Super Gridland (Entertainment)
Super Gridland 1.0 Device: iOS Universal Category: Entertainment Price: $1.99, Version: 1.0 (iTunes) Description: Match. Build. Survive. "exquisitely tuned" - Rock Paper Shotgun No in-app purches, and no ads! | Read more »
Red's Kingdom (Games)
Red's Kingdom 1.0 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0 (iTunes) Description: Mad King Mac has kidnapped your father and stolen your golden nut! Solve puzzles and battle goons as you explore and battle your... | Read more »
Turbo League Guide: How to tame the cont...
| Read more »
Fire Emblem: Heroes coming to Google Pla...
Nintendo gave us our first look at Fire Emblem: Heroes, the upcoming mobile Fire Emblem game the company hinted at last year. Revealed at the Fire Emblem Direct event held today, the game will condense the series' tactical RPG combat into bite-... | Read more »
ReSlice (Music)
ReSlice 1.0 Device: iOS Universal Category: Music Price: $9.99, Version: 1.0 (iTunes) Description: Audio Slice Machine Slice your audio samples with ReSlice and create flexible musical atoms which can be triggered by MIDI notes or... | Read more »
Stickman Surfer rides in with the tide t...
Stickson is back and this time he's taken up yet another extreme sport - surfing. Stickman Surfer is out this Thursday on both iOS and Android, so if you've been following the other Stickman adventures, you might be interested in picking this one... | Read more »
Z-Exemplar (Games)
Z-Exemplar 1.4 Device: iOS Universal Category: Games Price: $3.99, Version: 1.4 (iTunes) Description: | Read more »

Price Scanner via MacPrices.net

Deal alert! 13-inch 2.0GHz MacBook Pros for $...
B&H Photo has the new 2016 13″ 2.0GHz non-Touch Bar MacBook Pros in stock today and on sale for $225 off MSRP. Shipping is free, and B&H charges NY sales tax only: - 13″ 2.0GHz MacBook Pro... Read more
Free LibreOffice Portable 5.2.4 Complete Offi...
PortableApps.com and The Document Foundation have announce the release of LibreOffice Portable 5.2.4. LibreOffice Portable is an Open Source full-featured office suite — including a word processor,... Read more
Apple Planning Three New Tablets For 2017 – D...
Digitimes’ Rebecca Kuo and Joseph Tsai say that unnamed insider sources report Apple having three new tablets in the pipeline for 2017 release: a 9.7-inch model with a friendly price range, a new mid... Read more
Roundup of 15-inch Touch Bar MacBook Pro sale...
B&H Photo has the new 2016 15″ Apple Touch Bar MacBook Pros in stock today and on sale for up to $150 off MSRP. Shipping is free, and B&H charges NY sales tax only: - 15″ 2.7GHz Touch Bar... Read more
Apple refurbished iPad Pros available for up...
Apple has Certified Refurbished 9″ and 12″ Apple iPad Pros available for up to $160 off the cost of new iPads. An Apple one-year warranty is included with each model, and shipping is free: - 32GB 9″... Read more
16GB iPad Air 2, Apple refurbished, available...
Apple has Certified Refurbished 16GB iPad Air 2s available for $319 including free shipping. A standard Apple one-year is included. Their price is $60 off original MSRP for this model. Read more
Apple iMacs on sale for up to $120 off MSRP
B&H Photo has 21″ and 27″ Apple iMacs on sale for up to $120 off MSRP, each including free shipping plus NY sales tax only: - 27″ 3.3GHz iMac 5K: $2199 $100 off MSRP - 27″ 3.2GHz/1TB Fusion iMac... Read more
Apple refurbished Apple TVs available for up...
Apple has Certified Refurbished 32GB and 64GB Apple TVs available for up to $30 off the cost of new models. Apple’s standard one-year warranty is included with each model, and shipping is free: -... Read more
Save up to $350 with Apple Certified Refurbis...
Apple has Certified Refurbished 2015 21″ & 27″ iMacs available for up to $350 off MSRP. Apple’s one-year warranty is standard, and shipping is free. The following models are available: - 21″ 3.... Read more
2015 12-inch Retina MacBooks, Apple refurbish...
Apple has Certified Refurbished 2015 12″ Retina MacBooks available for up to $410 off original MSRP. Apple will include a standard one-year warranty with each MacBook, and shipping is free. The... Read more

Jobs Board

*Apple* & PC Desktop Support Technician...
Apple & PC Desktop Support Technician job in Manhattan, NY Introduction: We have immediate job openings for several Desktop Support Technicians with one of our most Read more
*Apple* & PC Desktop Support Technician...
Apple & PC Desktop Support Technician job in Stamford, CT We have immediate job openings for several Desktop Support Technicians with one of our most well-known Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Site Security Manager - Apple (Unite...
# Apple Site Security Manager Job Number: 54692472 Culver City, California, United States Posted: Jan. 19, 2017 Weekly Hours: 40.00 **Job Summary** The Apple Read more
*Apple* macOS Systems Integration Administra...
…most exceptional support available in the industry. SCI is seeking an Junior Apple macOS systems integration administrator that will be responsible for providing Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.