TweetFollow Us on Twitter

July 93 - NeoPersist–An Easy Way to Persistent Objects?

NeoPersist–An Easy Way to Persistent Objects?

Mary Elaine Califf

Last year, Bob Krause introduced the MADA community to NeoAccess™, NeoLogic's cross-platform object-oriented database component. At MADACON '93 Bob discovered that a number of developers were interested in the object persistence provided by NeoAccess, but did not need the full set of database features and didn't want to pay for them. The result is NeoPersist, a component which provides persistent object management for applications, simplifying object storage and retrieval. NeoPersist would be helpful to developers who want to store objects of multiple classes in a single file or who want to avoid keeping all of a document's data in memory.

What is NeoPersist?

NeoPersist is a C++ class library that provides a way to create and manage up to five classes of persistent objects with up to 64k of objects of each class. It works with MacApp and the Think Class Library. NeoPersist provides a subset of the features of its bigger sibling NeoAccess at a lower cost with no runtime fees. It uses the same interface as NeoAccess so that developers who outgrow the functionality of NeoPersist can move to NeoAccess with minimal effort.

NeoPersist provides classes which support storage and retrieval of objects, keeping track of where the objects are in the file. Objects can be retrieved from the file in groups or individually. NeoPersist also provides object-level locking. This provides for concurrency control within an application, allowing an object to be marked "busy."

HOW IT WORKS

NeoPersist provides four classes that implement object persistence. The first is CNeoFile, a subclass of TFile (under MacApp) or CDataFile (under TCL). This class encapsulates all of the file management code necessary to support persistent objects and is usually accessed via a group of routines which add and remove objects to and from a file, add classes to a file, and "sync" the file with the objects in memory. CNeoFile only updates the disk file when its sync() method is called, so "Revert" capability is easily supported. Individual objects in a file have IDs which allow them to be identified. These IDs are used by NeoPersist to index objects within their classes and thus can be used for fast retrieval of specific objects. The IDs are usually unique within a class and file, but do not have to be. Unique IDs are necessary to unambiguously identify an individual object, but multiple objects of the same class in a file may share an ID.

A second class, CNeoPersist, is the ancestor of all persistent objects. The application developer creates subclasses of CNeoPersist and overrides several of its methods, including those that provide information about the class (such as getClassID(), getFileLength() and getMetaClass()) and those that handle I/O. With MacApp, the latter involve overriding static methods ReadFrom() and WriteTo() to handle reading and writing any permanent attribute values from and to a TStream.

The search methods provided by CNeoPersist are FindByID(), which finds objects of a given class with the ID specified, FindIDRange(), which finds objects of a given class whose IDs fall within the range specified, and FindEvery(), which finds all objects of the given class:

static CNeoPersist * FindByID(CNeoFile *aFile, const NeoID aClassID,
            const NeoID aID, const Boolean aSubclass, 
            NeoTestFunc1 aFunc, void *aParam);

static CNeoPersist * FindIDRange(CNeoFile *aFile,
            const NeoID aClassID, const NeoID aMinID,
            const NeoID aMaxID, const Boolean aSubclass,
            NeoTestFunc1 aFunc, void *aParam);

static CNeoPersist * FindEvery(CNeoFile *aFile, const NeoID aClassID,
            const Boolean aSubclass, NeoTestFunc1 aFunc,
            void *aParam);

In all of these methods, aClassID specifies the base class desired; aSubclass indicates whether or not subclasses are also desired (as in a draw program where all of the TShapes in a given area should be updated whether they're TCircles or TSquares); aFunc if not nil indicates a function to be applied to each object found; and aParam can be a parameter to aFunc, a pointer to an array in which to store multiple objects, or nil. If aFunc and aParam are both nil, the methods return the first object found that meets the class and ID criteria; otherwise, all objects meeting the criteria are retrieved and either passed to the function or stored in the array.

Two other methods are provided to aid in a sequential traversal of a particular class in a file. These are getNextSibling and getPreviousSibling which return the object of the same class immediately preceding or following this object in the list. Both return nil if the object requested does not exist.

CNeoBlob is a subclass of CNeoPersist which provides for storage of variable-length data in a NeoPersist file. CNeoBlob objects have two parts on disk, an object part just like the CNeoPersist ancestor and a blob part, which can contain free-form variable-length data. The separation allows the object to be in memory while the potentially large blob stays on disk. CNeoBlob provides methods to get and set the blob's data and to mark the state of the blob (whether it has changed, whether it is in use and in a potentially inconsistent state) separately from the object part of the CNeoBlob. setBlob reads data from a handle, and getBlob returns a handle to the data. Note that the data should be in a handle.

CNeoMetaClass is used by the NeoPersist classes to keep track of information about each of the persistent classes belonging to the application. NeoPersist uses an array of metaclass objects belonging to a file. The developer must add a CNeoMetaClass object to the array for each of the application-specific persistent classes.

There are several differences in working with NeoPersist between the MacApp environment and the TCL environment. These differences show up because of the different structures of the two application frameworks. CNeoFile, CNeoPersist and CNeoBlob differ somewhat in their methods and ancestry between the two. Under MacApp, NeoPersist also provides subclasses of TApplication, TEditionDocument, and TFileHandler for developers to base their classes on. These subclasses create and manipulate CNeoFiles rather that TFiles and automatically handle a few things like CNeoDocument::DoWrite() calls sync() on the file. Under TCL such subclasses are not available, but the documentation spends several pages discussing the design of a document object which uses a CNeoFile. In this review, I will focus on the MacApp environment because the examples and documentation provided for TCL are slightly better and because I don't have Think C.

Using NeoPersist

Documentation

If I have one gripe about NeoPersist, it is with the lack of a tutorial in the documentation. The documentation that exists is easy to read, thorough, and fairly clear, with a Quick Reference section explaining what metaclasses and blobs are, how to do various operations, and how some things work in NeoPersist; a section on the application, document, and file handler classes for use with MacApp; a section on designing a document class using NeoPersist with TCL, and full descriptions of CNeoFile, CNeoPersist, CNeoBlob, and CNeoMetaClass. There are also three sample applications provided on disk, one written with MacApp and two written with TCL. The MacApp example is a rewrite of the Calc sample using NeoPersist. I found these invaluable in figuring out how to go about writing an application using NeoPersist.

However, the package would benefit from a document that walks the developer through the definition of a persistent object class, specifying which methods have to be overridden and why, and which ones can be overridden and under what circumstances one would want to override them. A section on setting up MacApp document and application classes would also be helpful, as would some advice on how application design might be affected by the use of NeoPersist. For instance, most applications have some permanent data associated with each document (e.g. Calc documents store the dimensions of the spreadsheet, the CalcMode, the allocated cells, and the edit row and column). When using NeoPersist, you'll want (need) to create a persistent object to hold the document's permanent data on disk. Then in DoRead() the document can either retrieve the object, copy its data into the document, and release the object, or retrieve the object and retain a reference to it.

The information belonging in a tutorial document is in the current documentation and examples, but it is not always immediately apparent to the novice user. This makes the learning curve feel artificially steep.

Creating an application

That said, NeoPersist is fairly easy to use once you figure it out. For the MacApp developer, the first step is to create subclasses of CNeoApplication and CNeoDocument. These are fairly straightforward. The application must override MakeNeoFile() and add the application specific persistent classes to the metaclass table. The document must override DoMakeFile() and add each of the application specific classes to the file using CNeoFile::addClass(). The document's DoRead method will need to read in any objects which should be resident in memory or are needed to track down other data, e.g. the spreadsheet object to hold Calc's document data. The document may or may not need to override DoWrite(). CNeoDocument::DoWrite() calls the file's sync method, but some applications will need to update objects in the DoWrite() method before synchronizing the file.

The interesting part of using NeoPersist is in creating the persistent object classes and manipulating the objects. Several methods must be written for each persistent object class. In order for objects to be retrieved, you must write a class method which creates and initializes an object of that type, usually called New.

CNeoPersist *CComic::New(void)
{
    CComic *    aComic;

    aComic = new CComic;
    aComic->IComic();

    return aComic;
}

You specify that class method when calling INeoMetaClass in the application's MakeNeoFile() method.

// Add CComic class to metaclass table
metaClass = new CNeoMetaClass;
metaClass->INeoMetaClass(kComicID, kNeoPersistID, "\pCComic", 
                                CComic::New, nil);

You must also override the methods getClassID(), getLength() and getFileLength(), which should return, respectively, a unique ID for the class, the length of the class in memory, and the length of the class on disk (which may differ from the in memory length). For each class you must also provide I/O methods. In TCL this involves overriding readObject and writeObject. In MacApp, you override ReadFrom() and WriteTo(), calling the inherited method and then reading or writing the permanent attributes of the object.

pascal void CComic::ReadFrom(TStream* aStream)
{
    inherited::ReadFrom(aStream);
    aStream->ReadString(fSeries, sizeof(fSeries));
    aStream->ReadBytes(&fNumber, sizeof(fNumber));
    aStream->ReadString(fPublisher, sizeof(fPublisher));
    aStream->ReadString(fCondition, sizeof(fCondition));
    aStream->ReadBytes(&fCoverPrice, sizeof(fCoverPrice));
    aStream->ReadBytes(&fPurchasePrice, sizeof(fPurchasePrice));
    aStream->ReadBytes(&fValue, sizeof(fValue));
}

pascal void CComic::WriteTo(TStream* aStream)
{
    inherited::WriteTo(aStream);
    aStream->WriteString(fSeries);
    aStream->WriteBytes(&fNumber, sizeof(fNumber));
    aStream->WriteString(fPublisher);
    aStream->WriteString(fCondition);
    aStream->WriteBytes(&fCoverPrice, sizeof(fCoverPrice));
    aStream->WriteBytes(&fPurchasePrice, sizeof(fPurchasePrice));
    aStream->WriteBytes(&fValue, sizeof(fValue));
}

Manipulating the objects is fairly straightforward. Adding objects to the file and removing them from the file are accomplished easily with the files addObject() and removeObject() methods. Updating an object is as simple as calling anObject->setDirty() and then calling the file's sync() method. To retrieve an object, you can use any of search methods provided by CNeoPersist. NeoPersist keeps track of the number of references to objects and releases an object's memory only if space is low, there are no references to the object, and the object is not dirty. Retrieving an object automatically creates a reference to the object. To create additional references to an object, you call anObject->referTo. To drop a reference, you call anObject->unrefer.

One important thing to remember in manipulating persistent objects is that adding, removing, and Find...ing an object all require a reference to the file object. This means that you could find yourself passing a reference to the file object around quite a bit.

The Bottom line

Is NeoPersist for you? That probably depends on the application. If you don't need to keep track of data from multiple object classes for a single document and you can easily keep all of your data in memory, then NeoPersist probably won't gain you anything. If on the other hand, you need to store objects from a number of different objects or you need multiple indexes, then you may want to look beyond NeoPersist to NeoAccess.

However, applications that need to store objects of a few different classes or that want to keep their objects on disk, reading them in as needed, will probably be much easier to write with NeoPersist, especially once the initial learning curve is conquered. The API is fairly simple and straightforward. And to bring up the ever-popular issue of cross platform development, NeoPersist itself is currently available for the Macintosh with both MacApp and TCL. Other platforms and/or frameworks require moving up to NeoAccess, which is a cross-platform class library .

 
AAPL
$567.96
Apple Inc.
+6.68
MSFT
$29.70
Microsoft Corpora
-0.05
GOOG
$610.12
Google Inc.
-3.99
MacTech Search:
Community Search:

Don’t Cry, Infinity Blade 2 Vault of Tea...
Epic Games and ChAIR Entertainment are putting out the second major update to Infinity Blade 2 this week. The new Vault of Tears update will bring new content to not just ClashMobs, but also to the main game mode. | Read more »
City King Review
City King Review By Rob Rich on May 22nd, 2012 Our Rating: :: FIGHT FOR ITiPhone App - Designed for the iPhone, compatible with the iPad Fight for control over real-world locations (literally!) in this location-based social RPG.   | Read more »
Fieldrunners 2 – Sequel to the Great Tow...
The original Fieldrunners (and iPad version) was one of the first real “wow” games on the iPhone. A game that was everything the new gaming platform needed, fun, amazingly well done, and made you want to play just one more round. Since it’s... | Read more »
Edit Websites Right on the iPad With Gre...
Coda, the Mac OS X software by Panic for editing websites – and not just HTML code, but CSS and MySQL management, terminal support, and other features for truly managing a website – is coming to the iPad this Thursday along with Coda 2 for Mac. Diet... | Read more »
Avernum: Escape from the Pit HD Review
Avernum: Escape from the Pit HD Review By Kevin Stout on May 22nd, 2012 Our Rating: :: INSTANT CLASSICiPad Only App - Designed for the iPad Avernum: Escape from the Pit HD is a classic-style RPG with turn-based combat on tiles.   | Read more »
Sonos Subwoofer, the SONOSSUB, Revealed
Sonos is easily our favorite app enabled audio solution. And today they announce a new device to make it even better. Adding to the Sonos Play:3 and Play:5, we now have the SONOSSUB. As you may have guessed, a subwoofer. This booming beast looks... | Read more »
Domino! Review
Domino! Review By Jason Wadsworth on May 21st, 2012 Our Rating: :: CLASSIC WITH FRIENDSiPhone App - Designed for the iPhone, compatible with the iPad Play dominoes with friends online in this social gaming title.   Developer:... | Read more »

Price Scanner via MacPrices.net

MacBook Pros bundled with discounted AppleCare, sa...
MacConnection has MacBook Pros bundled with discounted AppleCare Protection Plans yielding savings up to $180 off full MSRP: - 13″ 2.4GHz MacBook Pro w/AppleCare: $1378.99 MSRP $1448 - 13″ 2.8GHz... Read more
MacBooks up to $200 off at Apple Store for Educati...
Purchase a new MacBook Pro or MacBook Air at The Apple Store for Education and take up to $200 off MSRP. All teachers, students, and staff of any educational institution qualify for the discount.... Read more
AppleCare on sale for up to $105 off MSRP
B&H Photo has AppleCare Protection Plans for Macs on sale for up to $105 off MSRP including free shipping and NY sales tax only: - AppleCare Mac laptops 15″ and above: $244 MSRP $349 - AppleCare... Read more
27″ iMacs on sale for up to $130 off MSRP
  Apple resellers have 27″ iMacs on sale for up to $130 off MSRP. Each model below includes free shipping – B&H charges NY sales tax only, while Adorama charges sales tax in NY and NJ only: - 27... Read more
Apple offers 16GB iPad 2s for $399
The Apple Store is continuing to offer Black and White 16GB WiFi iPad 2s for $399 including free shipping. WiFi+3G models are available for $529. Each is $100 off their original MSRP and $100 less... Read more
Retina Display MacBooks Might Not Be The Best Idea
CNET’s Dan Ackerman suggests persistent rumors that the forthcoming new generation of Apple’s MacBook Pro laptops may fit in the be careful what you wish for category. Citing his CNET colleagues Josh... Read more
Keyboard The Key To iPad Productivity
Amitae blogger Graham K. Rogers says the iPad is a bit of a mystery to him in terms of it being promoted as a full-scale tool for productivity, noting that he tends to do most of his work on a... Read more
Ashton Kutcher Steve Jobs Movie Begins Filming in...
The film chronicling the life of Apple Inc. co-founder and charismatic master of innovation Steve Jobs begins principal photography in June, and in keeping with the project’s commitment to accuracy... Read more

Jobs Board

iOS Developer (iPhone and iPad) at Mahal...
Mahalo is on a mission to help the world quotLearn Anythingquot by creating high quality educational content available on mobile devices. Were looking to disrupt the education industry in a big way.... Read more
iPhone App at Elance.com (Plano, TX)
Create an iPhone App to do the following: 1. Take a picture at a default resolution 2. Identify the location street ... 5. email the picture, address, text notes and voice notes to an email address.... Read more
Iphone/Ipad App Development at Elance.co...
We are in need of an Iphone/Ipad app that will do the following: - Login and provide functionality to our Jomsocial 2.6 ... done ASAP. Job needs to be started quickly. Please provide time estimates... Read more
MAC Imaging/Packaging, Administration at...
Experience - 4 - 7 yrs Good experience in building MAC ( Apple Macintosh ) operating system images. OS imaging ... Knowledge on configuring the LAN and Wireless network on MAC note books Knowledge on... Read more
Mac/window Imaging/Packaging, Administra...
Experience - 4 - 7 yrs Very good experience in building MAC ( Apple Macintosh ) operating system images. OS imaging ... Requirements - 2 Working knowledge / experience on Apple / Mac OS imaging.... Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.